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    ReQuip: Mobile Artillery [W.I.P]

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    MAI

    Player -
    Lineage : None
    Position : None
    Posts : 7
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    ReQuip: Mobile Artillery [W.I.P]

    Post by MAI on 3rd September 2017, 3:52 pm


    Primary Magic: Mobile Artillery
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:

    Strengths:
    Weaknesses:
    Lineage: N/A
    Unique Abilities:

    Spells:
    Name: Video Enhancement Goggles
    Rank: D
    Type: Spell Armour
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A fairly standart visor covering one eye. While simple in it's design, it can provide a number of effects undoubtedly useful to whoever puts them on. That said, this particular piece is connected to MAI's inner workings and thus kinda unusable for anyone other than the A.I. herself.

    Active ability - The scanner in the goggles allows efficient gathering of information and scanning of the environment, allowing MAI to instantly gather all information about any object or NPC she looks at.
    Duration instant, cooldown of 2 posts

    Passive ability - The zoom function of the goggless allows MAI to spot things that are even miles in the distance with much greater precision that she could otherwise.
    Strengths:

    • Very useful for a simple piece of equipment

    Weaknesses:

    • Unlike most ReQuip armors, the visor does not actually protect against incoming attacks
    • Has no actual defensive spells and abilities, only supportive ones



    Name: Impulse Ray Emitter
    Rank: D
    Type: Spell Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A basic laser and one of the oldest energy-based weapons where MAI is from. While not very advaced compared to other available weaponry, they require not much power to fire and can be quite useful in simple fights of small scale.
    Shot range of 60 meters, Speed of 45 meters per second

    Active ability - Every IRE is aside from regular fire capable of charing a focused shot which is far more powerful that the regular laser shot, dealing 20 damage. Only the force of the shot is increased, speed and range stay same as regular shots.
    Duration instant, cooldown of 2 posts

    Passive ability - Energy-based weapons such as IRE burn everything that is hit, making the weapon dealing extra 25% damage to organic targets only.
    Strengths:

    • Perfect weapon for low-tier combat against weak enemies

    Weaknesses:

    • Not as effective against inorganic opponents
    • Less powerful than most energy-based weaponry



    Name: Bioscanner
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Bioscanners were developed specifically to detect signs of life inside of structures. The broad-spectrum sensitivity of the scanner makes it particularly effective at receiving neural and bio-signs.
    Effect - as an upgrade to the VEG, the bioscanner allows MAI to monitor all organic life-forms in the area of 15 meters around her, regardless of their position.
    Strengths:
    Weaknesses:


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    Rank: D
    Type:
    Duration:
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    Spell Fusions:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank:
    Type:
    Fused Spells:
    Description:
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      Current date/time is 22nd November 2017, 5:00 pm