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    ReQuip: MAMA

    MAI
    MAI

    Player 
    Lineage : None
    Position : None
    Posts : 61
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1718

    ReQuip: MAMA Empty ReQuip: MAMA

    Post by MAI on Sun 3 Sep - 17:52


    Primary Magic: MAMA [Multiform Ambulatory Mobile Artillery]
    Secondary Magic: N/A
    Magic Type: Re-Quip
    Benefit: Solitary [4 ReQuip spells active at once]
    Description: Multiform Ambulatory Mobile Artillery, MAMA for short, is a form of a multi-dimensional weapon that MAI can use. To put it simply, MAMA consists of various core equipment capable of adjusting its form to fit the current situation. Most of this equipment is fueled by the magical particles known as Ethernano, thus often making the artillery be classified as actual form of magic.

    Unique Abilities

    Inorganic Existence
    It is not hard to notice that MAI is a machine. But being such a unique existence in the world of magic might have certain advantages, especially against opponents that don't necessarily realize what it means to be made out of inorganic materials. The result of this is that the unit has a 40% resistance against debuff effects, cutting their efficiency almost in half. After all, how does one make a piece of metal bleed, burn, or even curse it?

    Passive abilities

    Name: Video Enhancement Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s sight
    Effect: A fairly standard part of mobile unit equipment that is directly installed into the local system, making it always active. The module allows MAI to zoom her sight to be able to see much farther and with higher quality than any human being. At the same time, the module comes with several different modes that allow MAI to scan and analyze anything she looks at, giving her the ability to determine any amount of details about the object/individual in question. (Requires OOC permission if analyzing player characters and player owned NPCs.)




    Name: Anti-gravity Sphere Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s speed
    Effect: A basic piece of equipment for any units that are required to have enhanced mobility. Normally hidden, MAI can bring the module out and reveal it as a pair of mechanical wings on her back. Though these wings do not work like actual wings. Instead, they generate an anti-gravity field around the unit, allowing it hover above ground or even freely fly.

    Void Voyager Set

    Name: The Voyager
    Rank: B
    Category: Armor
    Type: Active ; Burst
    Range | Speed: Self
    Duration: ? posts
    Description: A strange attire made out of no known material. Its design doesn’t seem to be one specifically focused on defense, though it still provides a fairly good amount of it regardless. It even does so without sacrificing the freedom of movement. However, all of these traits seem to pale when compared to the suit’s presumed function of allowing the wearer to survive the void between worlds, transporting them from one world to another with little effort. But one has to know this suit in and out to even hope of utilizing such a function successfully.
    Abilities:
    Name: ?
    Category: ?
    Type: ? ; ?
    Range | Speed: ? Meters | ? m/s
    Duration: ? posts
    Damage: ??
    Effect: ???

    Name: ???
    Category: ?
    Type: ? ; ?
    Range | Speed: ? | ?
    Duration: ? posts
    Damage: ??
    Effect: ???




    Unlocks at A-rank

    Name: Sub-space Lance
    Rank: A
    Category: Weapon
    Type: Active ; Burst
    Range | Speed: 300 Meters | 300 m/s
    Duration: 7 posts
    Description: An extremely high-tech weapon without persistent form. All units capable of using these actually wield the ability to manipulate and forge together special kind of void ethernano, giving them the option to form up to three different floating lances at once. These can be then remotely shot at the target. Once they either hit or miss, the user can dissolve them to form a new one at their location.
    Abilities:
    Name: ?
    Category: ?
    Type: ? ; ?
    Range | Speed: ? Meters | ? m/s
    Duration: ? posts
    Damage: ??
    Effect: ???

    Name: ???
    Category: ?
    Type: ? ; ?
    Range | Speed: ? | ?
    Duration: ? posts
    Damage: ??
    Effect: ???




    Unlocks at H-rank

    Name: Void Core
    Rank: S
    Category: Item
    Type: Active ; Burst
    Range | Speed: Self
    Duration: 5 posts
    Effect: A Void-type core that is summoned into the body of MAI, making it not visible unless her actual hull takes heavy damage. Though if it were to be exposed, it appears as a small smooth ball of black color with dark orange swirl inside of it, almost like a crystal ball trying to show a certain vision.
    Abilities:
    Name: Space-time warp
    Category: Auxiliary
    Type: Active ; Burst
    Range | Speed: 30 Meters | Instant
    Duration: Instant
    Effect: Activating the core will warp the time and space around its user, allowing them to effectively instantly jump to a different place within range. At the same time, if there happens to be someone between the point of origin and the end point, a time suspension field will also manifest. This field takes on a shape of a circular dome of the spell’s range and all enemies inside will become frozen in space, unable to move. (Enemies can be affected by this effect only once every other post)

    Comet Galaxy Set

    Name: Shadow Knight
    Rank: C
    Category: Armor
    Type: Active ; Burst
    Re-Quip HP: 120
    Range | Speed: Self
    Duration: 5 posts
    Description: A battlesuit with simplistic design, normally distributed to disposable soldiers headed to the front lines. Provides very little in the way of actual defense, but also does not restrict the user’s movement in any way. And surprisingly, despite its unimpressive design, it can provide a number of neat tricks that can give the user the upper hand and emerge victorious.

    MAI’s specific suit seems to already be partially in tatters, showing that it was perhaps often used in the past and hinting at her possible past as an active soldier. However, her status as an universal unit might also hint at the fact that she was not part of the groups of common soldiers, either.
    Abilities:
    Name: ?
    Category: ?
    Type: ? ; ?
    Range | Speed: ? Meters | ? m/s
    Duration: ? posts
    Damage: ??
    Effect: ???

    Name: ???
    Category: ?
    Type: ? ; ?
    Range | Speed: ? | ?
    Duration: ? posts
    Damage: ??
    Effect: ???




    Name: Mantis blades
    Rank: B
    Category: Weapon
    Type: Active ; Burst
    Re-Quip melee damage: 31
    Range | Speed: Melee
    Duration: 5 posts
    Downsides:
  • Limited to melee range only ; Base melee damage increased by 50%
  • Description: An unusual choice of weapon, as it is not one that can be immediately visible. Activating this Re-Quip will place a folded blade into each of the unit’s hands. After this they can be activated by partially separating the wrist from the rest of the arm, giving space for the blades to unfold. When fully exposed, their appearance is similar to that of Mantis claws, giving the weapon its name.
    Abilities:
    Name: ?
    Category: ?
    Type: ? ; ?
    Range | Speed: ? Meters | ? m/s
    Duration: ? posts
    Damage: ??
    Effect: ???

    Name: ???
    Category: ?
    Type: ? ; ?
    Range | Speed: ? | ?
    Duration: ? posts
    Damage: ??
    Effect: ???




    Name: ???
    Rank: B
    Category: Item
    Type: Active ; Burst
    Range | Speed: Self
    Duration: ? posts
    Description: ???
    Abilities:
    Name: ?
    Category: ?
    Type: ? ; ?
    Range | Speed: ? Meters | ? m/s
    Duration: ? posts
    Damage: ??
    Effect: ???

    Name: ???
    Category: ?
    Type: ? ; ?
    Range | Speed: ? | ?
    Duration: ? posts
    Damage: ??
    Effect: ???

    Milky Way Galaxy Set

    Name: White Comet
    Rank: B
    Category: Armor
    Type: Active ; Burst
    Re-Quip HP: 180
    Range | Speed: Self
    Duration: 6 posts
    Durability: 180
    Description: A combat raiment derived from a supportive design. Units that are expected to operate solo are not often equipped with such set, however, MAI was deemed an exception due to her universal design and ability to join any other squad of units. The White Comet armor replaces most of external plating on MAI's body, making her appear as if she was wearing a white and red combat dress.
    Abilities:
    Name: Galactic Ward
    Category: Defensive ; Offensive
    Type: Active ; Burst
    Range | Speed: 30 Meters | 30 m/s
    Duration: 6 posts
    Durability | Damage: 120 | 60
    Effect: When activated, the armor will send out a controlled ethernano energy that will form into beautiful ball-like shields around all allied targets within range. Its appearance is of white semi-transparent color and if one watches it carefully, they can see the star map of Milky Way projected onto it. Practically this ward can not only protect against attacks, but will also send out a burst-ranged pulse that will damage nearby enemies. This happens when the ward is formed and during each recast of the ability.

    Name: Holographic Plating
    Category: Defensive
    Type: Active ; Burst
    Range | Speed: 30 Meters | 30 m/s
    Duration: 6 posts
    Durability: 180
    Effect: Secondary spell that reinforces the Galactic Ward if it was already cast. This ability will form additional plating below the ward that will form a secondary shield which absorbs incoming damage, as well as increasing the ally’s magic damage reduction by 50%.




    Name: Ivory Guard
    Rank: B
    Category: Weapon
    Type: Active ; Burst
    Re-Quip melee damage: 0
    Range | Speed: Melee
    Duration: 6 posts
    Downsides:
  • Cannot deal damage ; Base durability of own spells increased by 50%
  • Description: Not necessarily a tool that many would see as a weapon, given it’s shield-like shape. This protector is roughly the same size as MAI herself and will float very closely to her left hand, following her motion effortlessly.
    Abilities:
    Name: Red Cross
    Category: Supportive
    Type: Active ; Burst
    Range | Speed: 30 Meters | 30 m/s
    Duration: 6 posts
    Healing: 60
    Effect: The shield is adorned with a large red cross at its front. Charging this part with magical energy will make it release a wave of healing energy that restores life of allies within range. Those affected will also receive a 50% greater melee damage reduction.

    Name: Wall
    Category: Defensive
    Type: Active ; Single-target
    Range | Speed: 120 Meters | 120 m/s
    Duration: 6 posts
    Durability: 180
    Effect: Unlike most defensive abilities provided by this battle suit, the Wall ability only protects the user of the shield. It will create a powerful ward around the shield, allowing it to easily absorb attacks aimed at the user. Additionally, the user has the option to make the shield endure piercing attacks as well, however, this will reduce its durability to only 1x of its rank (60)




    Name: Accumulator
    Rank: B
    Category: Item
    Type: Active ; Burst
    Range | Speed: Self
    Duration: 6 posts
    Description: An interesting little device that is called into MAI’s body directly. Once it is connected, it immediately starts accumulating the user’s magical energy and altering its properties, preparing it for the use with the rest of the set. Once enough is gathered, it can be released to cause a number of effects. If somehow exposed, it takes on an appearance of a small oval cage with a bright red magic battery inside.
    Abilities:
    Name: Lockdown
    Category: Auxiliary
    Type: Active ; Single-target
    Range | Speed: 200 Meters | 200 m/s
    Duration: 6 posts
    Effect: This ability allows the user to form a small amount of light energy in their palm and subsequently shoot it out as a thin laser. If this projectile connects with an enemy, that enemy will quickly have all of their movements locked down (Enemies can be affected by this effect only once every other post) And they will take 30% more damage from all sources.

    Name: Crippling Field
    Category: Auxiliary
    Type: Active ; Multi-target
    Range | Speed: 150 Meters | 110 m/s
    Duration: 6 posts
    Effect: Upon activation, this ability creates a circular area around the user which will quickly affect up to six different enemies that will enter it. Those affected will have their movement speed lowered by 60% and their MP will be drained by 5% at the initial hit.

    Andromeda Galaxy Set

    Not acquired yet

    Black Eye Galaxy Set

    Not acquired yet





    Last edited by MAI on Fri 1 Nov - 12:28; edited 5 times in total


    _____________________________________________________________________________________


    Desirée Blooms
    Desirée Blooms

    The Atmosphere's Sovereign


    The Atmosphere's Sovereign

    Player 
    Posts : 1188
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by Desirée Blooms on Sat 16 Dec - 20:08

    ReQuip: MAMA XEibTrW


    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail
    ReQuip: MAMA Destardust

    Directory
    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Wanderer- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Helper- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Monty Python- Shipped- Sticking Around- Dank Memer- Halloween job event participant - Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 913
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 65
    Dungeon Tokens : 0
    Age : 25
    Experience : 12,498
    Brownie Points : 3

    Character Sheet
    First Magic: Malefic Felines
    Second Magic: Sinister Arsenal
    Third Magic: Grimm

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by aeluri on Tue 7 May - 18:38

    Moved and unlocked at the user's request~


    ye:
    @MAI wrote:

    Primary Magic: Mobile Artillery
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:

    Strengths:
    Weaknesses:
    Lineage: N/A
    Unique Abilities:

    Spells:
    Name: Video Enhancement Goggles
    Rank: D
    Type: Spell Armour
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A fairly standart visor covering one eye. While simple in it's design, it can provide a number of effects undoubtedly useful to whoever puts them on. That said, this particular piece is connected to MAI's inner workings and thus kinda unusable for anyone other than the A.I. herself.

    Active ability - The scanner in the goggles allows efficient gathering of information and scanning of the environment, allowing MAI to instantly gather all information about any object or NPC she looks at.
    Duration instant, cooldown of 2 posts

    Passive ability - The zoom function of the goggless allows MAI to spot things that are even miles in the distance with much greater precision that she could otherwise.
    Strengths:

    • Very useful for a simple piece of equipment

    Weaknesses:

    • Unlike most ReQuip armors, the visor does not actually protect against incoming attacks
    • Has no actual defensive spells and abilities, only supportive ones



    Name: Impulse Ray Emitter
    Rank: D
    Type: Spell Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A basic laser and one of the oldest energy-based weapons where MAI is from. While not very advaced compared to other available weaponry, they require not much power to fire and can be quite useful in simple fights of small scale.
    Shot range of 60 meters, Speed of 45 meters per second

    Active ability - Every IRE is aside from regular fire capable of charing a focused shot which is far more powerful that the regular laser shot, dealing 20 damage. Only the force of the shot is increased, speed and range stay same as regular shots.
    Duration instant, cooldown of 2 posts

    Passive ability - Energy-based weapons such as IRE burn everything that is hit, making the weapon dealing extra 25% damage to organic targets only.
    Strengths:

    • Perfect weapon for low-tier combat against weak enemies

    Weaknesses:

    • Not as effective against inorganic opponents
    • Less powerful than most energy-based weaponry



    Name: Bioscanner
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Bioscanners were developed specifically to detect signs of life inside of structures. The broad-spectrum sensitivity of the scanner makes it particularly effective at receiving neural and bio-signs.
    Effect - as an upgrade to the VEG, the bioscanner allows MAI to monitor all organic life-forms in the area of 15 meters around her, regardless of their position.
    Strengths:
    Weaknesses:


    Name:
    Rank: D
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    Spell Fusions:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank:
    Type:
    Fused Spells:
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________


    ReQuip: MAMA 60637_s
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 1781
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by Ahote on Sat 11 May - 11:25

    Hello! I'm Ahote and I'll be grading your magic today. It's looking pretty good, but here are some edits! All edits will be in this color. Bump when edited.

    @MAI wrote:

    Primary Magic: MAMA [Multiform Ambulatory Mobile Artillery]
    Secondary Magic: N/A
    Magic Type: Re-Quip
    Benefit: Solitary [4 ReQuip spells active at once]
    Description: Multiform Ambulatory Mobile Artillery, MAMA for short, is a form of a multi-dimensional weapon that MAI can use. To put it simply, MAMA consists of various core equipment capable of adjusting its form to fit the current situation. Most of this equipment is fueled by the magical particles known as Ethernano, thus often making the artillery be classified as actual form of magic.

    Unique Abilities:
    ATS [Artificial Time Suspension]
    The best of fighters know that they must be prepared for anything and everything. At the same time, they know it is good to switch up their tactic to throw the enemy off their balance, overwhelm them with different forms of attack and tactics. However, this can be difficult to do with magic-based weaponry, as it consumes a certain amount of ethernano and then runs for a specific duration of time before shutting down again. With ATS, however, MAI can send an active piece of Re-Quip into a special artificial dimension where time stands still. This will deactivate the Re-Quip and completely pause its duration. She can then call this piece of equipment back and resume its duration at a later time. Pausing durations works around the purpose of durations, so the entire ability must be removed or adjusted to follow those guidelines.

    Signature Spells:
    Name: FTL Drive [Faster Than Light]
    Rank: C
    Type: Signature ; Burst
    Range | Speed: 30 Meters | Instant
    Duration: Instant ; Item
    Damage: 60
    Effect: A curious Re-Quip that calls forth a special drive into the inner structure of MAI, allowing her to use a single charge which will propel her forward at speed allegedly faster than the one of light itself. From outside, this appears as her disappearing in a flash of blue light and reappearing some distance away. If she passes through an enemy while doing this, that enemy will also be damaged.

    Ordinary Spells:
    Name: Video Enhancement Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s sight
    Effect: A fairly standard part of mobile unit equipment that is directly installed into the local system, making it always active. The module allows MAI to zoom her sight to be able to see much farther and with higher quality than any human being. At the same time, the module comes with several different modes that allow MAI to scan and analyze anything she looks at, giving her the ability to determine any amount of details about the object/individual in question. (Requires OOC permission if analyzing player characters and player owned NPCs.)


    Name: Anti-gravity Sphere Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s speed
    Effect: A basic piece of equipment for any units that are required to have enhanced mobility. Normally hidden, MAI can bring the module out and reveal it as a pair of mechanical wings on her back. Though these wings do not work like actual wings. Instead, they generate an anti-gravity field around the unit, allowing it hover above ground or even freely fly.


    Name: Tactical Camouflage Swarm
    Rank: D
    Type: Burst ; Item
    Range | Speed: Character’s body
    Duration: 3 posts
    Description: A somewhat special piece of MAI’s weaponry, as instead of a singular piece of equipment, an entire swarm of nanomachines is brought forth. These will stick to the unit’s body and activate their abilities for tactical support.
    Abilities:
    Name: Projection
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Upon landing on MAI’s body, the nanomachines will activate, projecting whatever is on the other side of the unit on top of themselves, effectively making the unit completely transparent / invisible.

    Name: Aided retreat
    Type: Passive ; Burst
    Duration: Passive
    Effect: The need for camouflage is often accompanied by the need to move somewhere else or completely leave the battlefield. As such, the nanomachines are also designed to infuse the unit they are on with extra ethernano particles, allowing it to move faster by roughly 55%.


    Name: NFCS: Zeroth Blades
    Rank: D+
    Type: Burst ; Weapon
    Range | Speed: Melee
    Duration: 5 posts
    Damage: 16
    Balance: Heavily decreased range, +50% basic damage
    Description: A weapon designed for the Near Field Combat System in the form of two bracelet that are placed on the unit’s wrists. These bracelets then create ethernano blades that extend past the unit’s palms.
    Abilities:
    Name: Close-quarters Combat Design
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Weapons which are to be in melee range come in many different designs. The Zeroth blades are meant to be used by a fast user and their design reflects, allowing the unit which uses them to move 75% faster when wielding them.

    Name: Energy Expulsion
    Type: Active ; Single-target ; Damage
    Range | Speed: 90 Meters | 90 m/s
    Duration: Instant
    Damage: 60
    Effect: The blades are formed from ethernano and constantly store energy that is generated by their movement. This energy can be released with a single powerful swipe, sending out a wave of magical energy that will deal damage on impact.


    Name: FFCS: Viera
    Rank: C
    Type: Burst ; Weapon
    Range | Speed: 30 Meters | 30 m/s
    Duration: 5 posts
    Damage: 14
    Description: A basic pistol model for the Far Field Combat System - Viera is a magic powered gun that shoots slightly concentrated ethernano bullets. Despite being part of the FFCS, this pistol’s range is actually extremely small due to severe limitations of the design, making this weapon useful only in the more personal confrontations.
    Abilities:
    Name: Penetrating rounds
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: The one good trait this defualt model has is its ability to use almost any ethernano-based ammunition there is. For MAI, she has chosen to include a shield penetrating type, allowing her to ignore 55% of all shields she attacks with this weapon. Please mention that this piercing effect reduces the base damage of the spell by 50%.

    Name: Decimate defenses
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: A specialized module has been installed in MAI’s Viera module, making it especially effective against shields. When used against one, the weapon will deal 55% more damage against the shield only.


    Name: FFCS: Delta
    Rank: C
    Type: Single-target ; Weapon
    Range | Speed: 120 Meters | 120 m/s
    Duration: 5 posts
    Damage: 14
    Description: Delta is a long-range gauss rifle fueled by ethernano particles that produce magical bullets, propelled forward at high speed when the trigger is pulled. Specifically designed for long-distance combat, the rifle has been designed to focus on a single target rather than multiple.
    Abilities:
    Name: Sniper
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: In order to maximize the available range of the rifle, its design has been changed to lock on a single target before firing its long-lasting bullets. This makes the weapon use single-target range instead of burst, as well as extending this range by additional 55%. The only downside of this is that the lock on prevents MAI from firing at additional targets for the remainder of the post after an enemy has been targeted.

    Name: Paralysis Shot
    Type: Active ; Single-target ; Damage ; Immobilization
    Range | Speed: ReQuip’s range
    Duration: Instant
    Damage: 60
    Effect: Infusing the ethernano ammunition with special substance, MAI can shoot a bullet that will paralyze her target at impact. This paralysis only lasts for one post and can be triggered once every two posts on the same target. Your duration is instant. If you want to continue your stun effect for longer than one post, extend the duration of this active.


    Name: Sirin Combat Raiment
    Rank: C
    Type: Burst ; Armor
    Range | Speed: N/a
    Duration: 5 posts
    Durability | Reduction: 120 | 6
    Description: A combat raiment that is meant more for the support of offensive actions rather than being defensive by itself, the Siring armor appears as numerous mechanical gadgets around the unit that is using them. These connect to the unit through thin connectors
    Abilities:
    Name: Combat support
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Energy that flows through the armor is designed to latch onto any weapons that the unit might have summoned, overcharging them partially in order to increase the basic damage output of these weapons by a total of 55% You can either increase spell or melee damage by 55%, but not both without reducing the buff being distributed..

    Name: Hull repair
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Combat is naturally dangerous and just about any unit can sustain heavy damage at any point. For that reason, the Sirin armor has been outfitted with a repair module that will restore 5% of MAI’s total HP every post if she is damaged.


    Name: MLE Connector
    Rank: C+
    Type: Advanced ; Burst ; Buff ; Item
    Range | Speed: N/a
    Duration: 6 posts
    Description: Those who are observant enough can notice that MAI possesses a pair of strange connector wires that extend from her lower back. These are part of the Mental Link Enforcement system - a special program for units that need to increase the performance of their weaponry. And so, whenever MAI has an active weapon or armor type ReQuip, she can extend these wires and connect them to the piece of equipment, activating this Item-type ReQuip at the same time.
    Abilities:
    Name: Efficiency Boost
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: The mental sync between MAI’s systems and the systems of her weapon allow her to effectively increase the weapon’s efficiency. As a result, all connected weapons will have their range increased by 85%. Melee-only weapons will have their default damage increased by the same amount instead.

    Name: Secondary Module Activation  
    Type: Active ; Buff
    Range | Speed: N/a
    Duration: 6 posts
    Health: 270
    Effect: Many of MAI’s armors have several defensive functions. However, these are often completely disabled due to the lack of additional power sources that would be normally present in extra supportive units. However, the mental sync connector allows these armors to use MAI’s personal power to activate a secondary shielding module, creating a visible forcefield on top of the affected armor which can repel several attacks before breaking.


    _____________________________________________________________________________________

    MAI
    MAI

    Player 
    Lineage : None
    Position : None
    Posts : 61
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1718

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by MAI on Sun 26 May - 15:59


    Errors fixed - Bump


    _____________________________________________________________________________________


    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 1781
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by Ahote on Wed 5 Jun - 13:07

    Sorry about missing your PM, Mai. I thought I had already approved this, my bad! The best way to contact me is through DMs on Discord. Anyway, I have only one edit for you, bump when edited.

    @MAI wrote:

    Primary Magic: MAMA [Multiform Ambulatory Mobile Artillery]
    Secondary Magic: N/A
    Magic Type: Re-Quip
    Benefit: Solitary [4 ReQuip spells active at once]
    Description: Multiform Ambulatory Mobile Artillery, MAMA for short, is a form of a multi-dimensional weapon that MAI can use. To put it simply, MAMA consists of various core equipment capable of adjusting its form to fit the current situation. Most of this equipment is fueled by the magical particles known as Ethernano, thus often making the artillery be classified as actual form of magic.

    Unique Abilities:
    Inorganic Existence
    It is not hard to notice that MAI is a machine. But being such a unique existence in the world of magic might have certain advantages, especially against opponents that don't necessarily realize what it means to be made out of inorganic materials. The result of this is that the unit has a 40% resistance against debuff effects, cutting their efficiency almost in half. After all, how does one make a piece of metal bleed, burn, or even curse it?

    Signature Spells:
    Name: FTL Drive [Faster Than Light]
    Rank: C
    Type: Signature ; Burst
    Range | Speed: 30 Meters | Instant
    Duration: Instant ; Item
    Damage: 60
    Effect: A curious Re-Quip that calls forth a special drive into the inner structure of MAI, allowing her to use a single charge which will propel her forward at speed allegedly faster than the one of light itself. From outside, this appears as her disappearing in a flash of blue light and reappearing some distance away. If she passes through an enemy while doing this, that enemy will also be damaged.

    Ordinary Spells:
    Name: Video Enhancement Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s sight
    Effect: A fairly standard part of mobile unit equipment that is directly installed into the local system, making it always active. The module allows MAI to zoom her sight to be able to see much farther and with higher quality than any human being. At the same time, the module comes with several different modes that allow MAI to scan and analyze anything she looks at, giving her the ability to determine any amount of details about the object/individual in question. (Requires OOC permission if analyzing player characters and player owned NPCs.)


    Name: Anti-gravity Sphere Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s speed
    Effect: A basic piece of equipment for any units that are required to have enhanced mobility. Normally hidden, MAI can bring the module out and reveal it as a pair of mechanical wings on her back. Though these wings do not work like actual wings. Instead, they generate an anti-gravity field around the unit, allowing it hover above ground or even freely fly.


    Name: Tactical Camouflage Swarm
    Rank: D
    Type: Burst ; Item
    Range | Speed: Character’s body
    Duration: 3 posts
    Description: A somewhat special piece of MAI’s weaponry, as instead of a singular piece of equipment, an entire swarm of nanomachines is brought forth. These will stick to the unit’s body and activate their abilities for tactical support.
    Abilities:
    Name: Projection
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Upon landing on MAI’s body, the nanomachines will activate, projecting whatever is on the other side of the unit on top of themselves, effectively making the unit completely transparent / invisible.

    Name: Aided retreat
    Type: Passive ; Burst
    Duration: Passive
    Effect: The need for camouflage is often accompanied by the need to move somewhere else or completely leave the battlefield. As such, the nanomachines are also designed to infuse the unit they are on with extra ethernano particles, allowing it to move faster by roughly 55%.


    Name: NFCS: Zeroth Blades
    Rank: D+
    Type: Burst ; Weapon
    Range | Speed: Melee
    Duration: 5 posts
    Damage: 16
    Balance: Heavily decreased range, +50% basic damage
    Description: A weapon designed for the Near Field Combat System in the form of two bracelet that are placed on the unit’s wrists. These bracelets then create ethernano blades that extend past the unit’s palms.
    Abilities:
    Name: Close-quarters Combat Design
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Weapons which are to be in melee range come in many different designs. The Zeroth blades are meant to be used by a fast user and their design reflects, allowing the unit which uses them to move 75% faster when wielding them.

    Name: Energy Expulsion
    Type: Active ; Single-target ; Damage
    Range | Speed: 90 Meters | 90 m/s
    Duration: Instant
    Damage: 60
    Effect: The blades are formed from ethernano and constantly store energy that is generated by their movement. This energy can be released with a single powerful swipe, sending out a wave of magical energy that will deal damage on impact.


    Name: FFCS: Viera
    Rank: C
    Type: Burst ; Weapon
    Range | Speed: 30 Meters | 30 m/s
    Duration: 5 posts
    Damage: 14
    Description: A basic pistol model for the Far Field Combat System - Viera is a magic powered gun that shoots slightly concentrated ethernano bullets. Despite being part of the FFCS, this pistol’s range is actually extremely small due to severe limitations of the design, making this weapon useful only in the more personal confrontations.
    Abilities:
    Name: Piercing rounds
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: The one good trait this defualt model has is its ability to use almost any ethernano-based ammunition there is. For MAI, she has chosen to include a shield penetrating type, allowing her to ignore 55% of all shields she attacks with this weapon. Though this also lowers the default damage of the pistol by half.

    Name: Decimate defenses
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: A specialized module has been installed in MAI’s Viera module, making it especially effective against shields. When used against one, the weapon will deal 55% more damage against the shield only.


    Name: FFCS: Delta
    Rank: C
    Type: Single-target ; Weapon
    Range | Speed: 120 Meters | 120 m/s
    Duration: 5 posts
    Damage: 14
    Description: Delta is a long-range gauss rifle fueled by ethernano particles that produce magical bullets, propelled forward at high speed when the trigger is pulled. Specifically designed for long-distance combat, the rifle has been designed to focus on a single target rather than multiple.
    Abilities:
    Name: Sniper
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: In order to maximize the available range of the rifle, its design has been changed to lock on a single target before firing its long-lasting bullets. This makes the weapon use single-target range instead of burst, as well as extending this range by additional 55%. The only downside of this is that the lock on prevents MAI from firing at additional targets for the remainder of the post after an enemy has been targeted.

    Name: Paralysis Shot
    Type: Active ; Single-target ; Damage ; Immobilization
    Range | Speed: ReQuip’s range
    Duration: 1 post
    Damage: 60
    Effect: Infusing the ethernano ammunition with special substance, MAI can shoot a bullet that will paralyze her target at impact. This paralysis only lasts for one post and can be triggered once every two posts on the same target if this spell is reused. With your current duration, you can stun someone one once, but with the way you've worded it, it appears that you can do it once every other post despite the duration only allowing for once and once only. Again, if you want to increase the amount of times you can stun a target, you must increase the duration.


    Name: White Core: Drive Cometa
    Rank: C
    Type: Burst ; Armor
    Range | Speed: N/a
    Duration: 5 posts
    Durability | Reduction: 120 | 6
    Description: A combat raiment that is meant more for the support of offensive actions rather than being a defensive one by itself, the Drive Cometa armor replaces most of external plating on MAI's body, making her appear as if she was wearing a white and red combat dress.
    Abilities:
    Name: Combat support
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Energy that flows through the armor is designed to latch onto any weapons that the unit might have summoned, overcharging them partially in order to increase the basic non-spell damage output of these weapons by a total of 55%.

    Name: Hull repair
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Combat is naturally dangerous and just about any unit can sustain heavy damage at any point. For that reason, the Sirin armor has been outfitted with a repair module that will restore 5% of MAI’s total HP every post if she is damaged.


    Name: MLE Connector
    Rank: C+
    Type: Advanced ; Burst ; Buff ; Item
    Range | Speed: N/a
    Duration: 6 posts
    Description: Those who are observant enough can notice that MAI possesses a pair of strange connector wires that extend from her lower back. These are part of the Mental Link Enforcement system - a special program for units that need to increase the performance of their weaponry. And so, whenever MAI has an active weapon or armor type ReQuip, she can extend these wires and connect them to the piece of equipment, activating this Item-type ReQuip at the same time.
    Abilities:
    Name: Efficiency Boost
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: The mental sync between MAI’s systems and the systems of her weapon allow her to effectively increase the weapon’s efficiency. As a result, all connected weapons will have their range increased by 85%. Melee-only weapons will have their default damage increased by the same amount instead.

    Name: Secondary Module Activation  
    Type: Active ; Buff
    Range | Speed: N/a
    Duration: 6 posts
    Health: 270
    Effect: Many of MAI’s armors have several defensive functions. However, these are often completely disabled due to the lack of additional power sources that would be normally present in extra supportive units. However, the mental sync connector allows these armors to use MAI’s personal power to activate a secondary shielding module, creating a visible forcefield on top of the affected armor which can repel several attacks before breaking.


    _____________________________________________________________________________________

    MAI
    MAI

    Player 
    Lineage : None
    Position : None
    Posts : 61
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1718

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by MAI on Wed 5 Jun - 13:11


    Bump


    _____________________________________________________________________________________


    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 1781
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by Ahote on Wed 5 Jun - 15:50

    ReQuip: MAMA Ahote_approval
    Sorry for the wait!
    Spoiler:
    @MAI wrote:

    Primary Magic: MAMA [Multiform Ambulatory Mobile Artillery]
    Secondary Magic: N/A
    Magic Type: Re-Quip
    Benefit: Solitary [4 ReQuip spells active at once]
    Description: Multiform Ambulatory Mobile Artillery, MAMA for short, is a form of a multi-dimensional weapon that MAI can use. To put it simply, MAMA consists of various core equipment capable of adjusting its form to fit the current situation. Most of this equipment is fueled by the magical particles known as Ethernano, thus often making the artillery be classified as actual form of magic.

    Unique Abilities:
    Inorganic Existence
    It is not hard to notice that MAI is a machine. But being such a unique existence in the world of magic might have certain advantages, especially against opponents that don't necessarily realize what it means to be made out of inorganic materials. The result of this is that the unit has a 40% resistance against debuff effects, cutting their efficiency almost in half. After all, how does one make a piece of metal bleed, burn, or even curse it?

    Signature Spells:
    Name: FTL Drive [Faster Than Light]
    Rank: C
    Type: Signature ; Burst
    Range | Speed: 30 Meters | Instant
    Duration: Instant ; Item
    Damage: 60
    Effect: A curious Re-Quip that calls forth a special drive into the inner structure of MAI, allowing her to use a single charge which will propel her forward at speed allegedly faster than the one of light itself. From outside, this appears as her disappearing in a flash of blue light and reappearing some distance away. If she passes through an enemy while doing this, that enemy will also be damaged.

    Ordinary Spells:
    Name: Video Enhancement Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s sight
    Effect: A fairly standard part of mobile unit equipment that is directly installed into the local system, making it always active. The module allows MAI to zoom her sight to be able to see much farther and with higher quality than any human being. At the same time, the module comes with several different modes that allow MAI to scan and analyze anything she looks at, giving her the ability to determine any amount of details about the object/individual in question. (Requires OOC permission if analyzing player characters and player owned NPCs.)


    Name: Anti-gravity Sphere Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s speed
    Effect: A basic piece of equipment for any units that are required to have enhanced mobility. Normally hidden, MAI can bring the module out and reveal it as a pair of mechanical wings on her back. Though these wings do not work like actual wings. Instead, they generate an anti-gravity field around the unit, allowing it hover above ground or even freely fly.


    Name: Tactical Camouflage Swarm
    Rank: D
    Type: Burst ; Item
    Range | Speed: Character’s body
    Duration: 3 posts
    Description: A somewhat special piece of MAI’s weaponry, as instead of a singular piece of equipment, an entire swarm of nanomachines is brought forth. These will stick to the unit’s body and activate their abilities for tactical support.
    Abilities:
    Name: Projection
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Upon landing on MAI’s body, the nanomachines will activate, projecting whatever is on the other side of the unit on top of themselves, effectively making the unit completely transparent / invisible.

    Name: Aided retreat
    Type: Passive ; Burst
    Duration: Passive
    Effect: The need for camouflage is often accompanied by the need to move somewhere else or completely leave the battlefield. As such, the nanomachines are also designed to infuse the unit they are on with extra ethernano particles, allowing it to move faster by roughly 55%.


    Name: NFCS: Zeroth Blades
    Rank: D+
    Type: Burst ; Weapon
    Range | Speed: Melee
    Duration: 5 posts
    Damage: 16
    Balance: Heavily decreased range, +50% basic damage
    Description: A weapon designed for the Near Field Combat System in the form of two bracelet that are placed on the unit’s wrists. These bracelets then create ethernano blades that extend past the unit’s palms.
    Abilities:
    Name: Close-quarters Combat Design
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Weapons which are to be in melee range come in many different designs. The Zeroth blades are meant to be used by a fast user and their design reflects, allowing the unit which uses them to move 75% faster when wielding them.

    Name: Energy Expulsion
    Type: Active ; Single-target ; Damage
    Range | Speed: 90 Meters | 90 m/s
    Duration: Instant
    Damage: 60
    Effect: The blades are formed from ethernano and constantly store energy that is generated by their movement. This energy can be released with a single powerful swipe, sending out a wave of magical energy that will deal damage on impact.


    Name: FFCS: Viera
    Rank: C
    Type: Burst ; Weapon
    Range | Speed: 30 Meters | 30 m/s
    Duration: 5 posts
    Damage: 14
    Description: A basic pistol model for the Far Field Combat System - Viera is a magic powered gun that shoots slightly concentrated ethernano bullets. Despite being part of the FFCS, this pistol’s range is actually extremely small due to severe limitations of the design, making this weapon useful only in the more personal confrontations.
    Abilities:
    Name: Piercing rounds
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: The one good trait this defualt model has is its ability to use almost any ethernano-based ammunition there is. For MAI, she has chosen to include a shield penetrating type, allowing her to ignore 55% of all shields she attacks with this weapon. Though this also lowers the default damage of the pistol by half.

    Name: Decimate defenses
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: A specialized module has been installed in MAI’s Viera module, making it especially effective against shields. When used against one, the weapon will deal 55% more damage against the shield only.


    Name: FFCS: Delta
    Rank: C
    Type: Single-target ; Weapon
    Range | Speed: 120 Meters | 120 m/s
    Duration: 5 posts
    Damage: 14
    Description: Delta is a long-range gauss rifle fueled by ethernano particles that produce magical bullets, propelled forward at high speed when the trigger is pulled. Specifically designed for long-distance combat, the rifle has been designed to focus on a single target rather than multiple.
    Abilities:
    Name: Sniper
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: In order to maximize the available range of the rifle, its design has been changed to lock on a single target before firing its long-lasting bullets. This makes the weapon use single-target range instead of burst, as well as extending this range by additional 55%. The only downside of this is that the lock on prevents MAI from firing at additional targets for the remainder of the post after an enemy has been targeted.

    Name: Paralysis Shot
    Type: Active ; Single-target ; Damage ; Immobilization
    Range | Speed: ReQuip’s range
    Duration: 5 post
    Damage: 60
    Effect: Infusing the ethernano ammunition with special substance, MAI can shoot a bullet that will paralyze her target at impact. This paralysis only lasts for one post and can be triggered once every two posts on the same target if this spell is reused.


    Name: White Core: Drive Cometa
    Rank: C
    Type: Burst ; Armor
    Range | Speed: N/a
    Duration: 5 posts
    Durability | Reduction: 120 | 6
    Description: A combat raiment that is meant more for the support of offensive actions rather than being a defensive one by itself, the Drive Cometa armor replaces most of external plating on MAI's body, making her appear as if she was wearing a white and red combat dress.
    Abilities:
    Name: Combat support
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Energy that flows through the armor is designed to latch onto any weapons that the unit might have summoned, overcharging them partially in order to increase the basic non-spell damage output of these weapons by a total of 55%.

    Name: Hull repair
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Combat is naturally dangerous and just about any unit can sustain heavy damage at any point. For that reason, the Sirin armor has been outfitted with a repair module that will restore 5% of MAI’s total HP every post if she is damaged.


    Name: MLE Connector
    Rank: C+
    Type: Advanced ; Burst ; Buff ; Item
    Range | Speed: N/a
    Duration: 6 posts
    Description: Those who are observant enough can notice that MAI possesses a pair of strange connector wires that extend from her lower back. These are part of the Mental Link Enforcement system - a special program for units that need to increase the performance of their weaponry. And so, whenever MAI has an active weapon or armor type ReQuip, she can extend these wires and connect them to the piece of equipment, activating this Item-type ReQuip at the same time.
    Abilities:
    Name: Efficiency Boost
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: The mental sync between MAI’s systems and the systems of her weapon allow her to effectively increase the weapon’s efficiency. As a result, all connected weapons will have their range increased by 85%. Melee-only weapons will have their default damage increased by the same amount instead.

    Name: Secondary Module Activation  
    Type: Active ; Buff
    Range | Speed: N/a
    Duration: 6 posts
    Health: 270
    Effect: Many of MAI’s armors have several defensive functions. However, these are often completely disabled due to the lack of additional power sources that would be normally present in extra supportive units. However, the mental sync connector allows these armors to use MAI’s personal power to activate a secondary shielding module, creating a visible forcefield on top of the affected armor which can repel several attacks before breaking.
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 7974
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    ReQuip: MAMA Empty Re: ReQuip: MAMA

    Post by Johann on Fri 1 Nov - 12:11

    Moved and unlocked at the user's request

    Spoiler:
    @MAI wrote:

    Primary Magic: MAMA [Multiform Ambulatory Mobile Artillery]
    Secondary Magic: N/A
    Magic Type: Re-Quip
    Benefit: Solitary [4 ReQuip spells active at once]
    Description: Multiform Ambulatory Mobile Artillery, MAMA for short, is a form of a multi-dimensional weapon that MAI can use. To put it simply, MAMA consists of various core equipment capable of adjusting its form to fit the current situation. Most of this equipment is fueled by the magical particles known as Ethernano, thus often making the artillery be classified as actual form of magic.

    Unique Abilities:
    Inorganic Existence
    It is not hard to notice that MAI is a machine. But being such a unique existence in the world of magic might have certain advantages, especially against opponents that don't necessarily realize what it means to be made out of inorganic materials. The result of this is that the unit has a 40% resistance against debuff effects, cutting their efficiency almost in half. After all, how does one make a piece of metal bleed, burn, or even curse it?

    Signature Spells:
    Name: FTL Drive [Faster Than Light]
    Rank: C
    Type: Signature ; Burst
    Range | Speed: 30 Meters | Instant
    Duration: Instant ; Item
    Damage: 60
    Effect: A curious Re-Quip that calls forth a special drive into the inner structure of MAI, allowing her to use a single charge which will propel her forward at speed allegedly faster than the one of light itself. From outside, this appears as her disappearing in a flash of blue light and reappearing some distance away. If she passes through an enemy while doing this, that enemy will also be damaged.

    Ordinary Spells:
    Name: Video Enhancement Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s sight
    Effect: A fairly standard part of mobile unit equipment that is directly installed into the local system, making it always active. The module allows MAI to zoom her sight to be able to see much farther and with higher quality than any human being. At the same time, the module comes with several different modes that allow MAI to scan and analyze anything she looks at, giving her the ability to determine any amount of details about the object/individual in question. (Requires OOC permission if analyzing player characters and player owned NPCs.)


    Name: Anti-gravity Sphere Module
    Rank: D
    Type: Passive ; Item
    Range | Speed: Character’s speed
    Effect: A basic piece of equipment for any units that are required to have enhanced mobility. Normally hidden, MAI can bring the module out and reveal it as a pair of mechanical wings on her back. Though these wings do not work like actual wings. Instead, they generate an anti-gravity field around the unit, allowing it hover above ground or even freely fly.


    Name: Tactical Camouflage Swarm
    Rank: D
    Type: Burst ; Item
    Range | Speed: Character’s body
    Duration: 3 posts
    Description: A somewhat special piece of MAI’s weaponry, as instead of a singular piece of equipment, an entire swarm of nanomachines is brought forth. These will stick to the unit’s body and activate their abilities for tactical support.
    Abilities:
    Name: Projection
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Upon landing on MAI’s body, the nanomachines will activate, projecting whatever is on the other side of the unit on top of themselves, effectively making the unit completely transparent / invisible.

    Name: Aided retreat
    Type: Passive ; Burst
    Duration: Passive
    Effect: The need for camouflage is often accompanied by the need to move somewhere else or completely leave the battlefield. As such, the nanomachines are also designed to infuse the unit they are on with extra ethernano particles, allowing it to move faster by roughly 55%.


    Name: NFCS: Zeroth Blades
    Rank: D+
    Type: Burst ; Weapon
    Range | Speed: Melee
    Duration: 5 posts
    Damage: 16
    Balance: Heavily decreased range, +50% basic damage
    Description: A weapon designed for the Near Field Combat System in the form of two bracelet that are placed on the unit’s wrists. These bracelets then create ethernano blades that extend past the unit’s palms.
    Abilities:
    Name: Close-quarters Combat Design
    Type: Passive ; Burst
    Range | Speed: N/a
    Duration: Passive
    Effect: Weapons which are to be in melee range come in many different designs. The Zeroth blades are meant to be used by a fast user and their design reflects, allowing the unit which uses them to move 75% faster when wielding them.

    Name: Energy Expulsion
    Type: Active ; Single-target ; Damage
    Range | Speed: 90 Meters | 90 m/s
    Duration: Instant
    Damage: 60
    Effect: The blades are formed from ethernano and constantly store energy that is generated by their movement. This energy can be released with a single powerful swipe, sending out a wave of magical energy that will deal damage on impact.


    Name: FFCS: Viera
    Rank: C
    Type: Burst ; Weapon
    Range | Speed: 30 Meters | 30 m/s
    Duration: 5 posts
    Damage: 14
    Description: A basic pistol model for the Far Field Combat System - Viera is a magic powered gun that shoots slightly concentrated ethernano bullets. Despite being part of the FFCS, this pistol’s range is actually extremely small due to severe limitations of the design, making this weapon useful only in the more personal confrontations.
    Abilities:
    Name: Piercing rounds
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: The one good trait this defualt model has is its ability to use almost any ethernano-based ammunition there is. For MAI, she has chosen to include a shield penetrating type, allowing her to ignore 55% of all shields she attacks with this weapon. Though this also lowers the default damage of the pistol by half.

    Name: Decimate defenses
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: A specialized module has been installed in MAI’s Viera module, making it especially effective against shields. When used against one, the weapon will deal 55% more damage against the shield only.


    Name: FFCS: Delta
    Rank: C
    Type: Single-target ; Weapon
    Range | Speed: 120 Meters | 120 m/s
    Duration: 5 posts
    Damage: 14
    Description: Delta is a long-range gauss rifle fueled by ethernano particles that produce magical bullets, propelled forward at high speed when the trigger is pulled. Specifically designed for long-distance combat, the rifle has been designed to focus on a single target rather than multiple.
    Abilities:
    Name: Sniper
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: In order to maximize the available range of the rifle, its design has been changed to lock on a single target before firing its long-lasting bullets. This makes the weapon use single-target range instead of burst, as well as extending this range by additional 55%. The only downside of this is that the lock on prevents MAI from firing at additional targets for the remainder of the post after an enemy has been targeted.

    Name: Paralysis Shot
    Type: Active ; Single-target ; Damage ; Immobilization
    Range | Speed: ReQuip’s range
    Duration: 5 post
    Damage: 60
    Effect: Infusing the ethernano ammunition with special substance, MAI can shoot a bullet that will paralyze her target at impact. This paralysis only lasts for one post and can be triggered once every two posts on the same target if this spell is reused.


    Name: White Core: Drive Cometa
    Rank: C
    Type: Burst ; Armor
    Range | Speed: N/a
    Duration: 5 posts
    Durability | Reduction: 120 | 6
    Description: A combat raiment that is meant more for the support of offensive actions rather than being a defensive one by itself, the Drive Cometa armor replaces most of external plating on MAI's body, making her appear as if she was wearing a white and red combat dress.
    Abilities:
    Name: Combat support
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Energy that flows through the armor is designed to latch onto any weapons that the unit might have summoned, overcharging them partially in order to increase the basic non-spell damage output of these weapons by a total of 55%.

    Name: Hull repair
    Type: Passive
    Range | Speed: N/a
    Duration: Passive
    Effect: Combat is naturally dangerous and just about any unit can sustain heavy damage at any point. For that reason, the Sirin armor has been outfitted with a repair module that will restore 5% of MAI’s total HP every post if she is damaged.


    Name: MLE Connector
    Rank: C+
    Type: Advanced ; Burst ; Buff ; Item
    Range | Speed: N/a
    Duration: 6 posts
    Description: Those who are observant enough can notice that MAI possesses a pair of strange connector wires that extend from her lower back. These are part of the Mental Link Enforcement system - a special program for units that need to increase the performance of their weaponry. And so, whenever MAI has an active weapon or armor type ReQuip, she can extend these wires and connect them to the piece of equipment, activating this Item-type ReQuip at the same time.
    Abilities:
    Name: Efficiency Boost
    Type: Passive ; Buff
    Range | Speed: N/a
    Duration: Passive
    Effect: The mental sync between MAI’s systems and the systems of her weapon allow her to effectively increase the weapon’s efficiency. As a result, all connected weapons will have their range increased by 85%. Melee-only weapons will have their default damage increased by the same amount instead.

    Name: Secondary Module Activation  
    Type: Active ; Buff
    Range | Speed: N/a
    Duration: 6 posts
    Health: 270
    Effect: Many of MAI’s armors have several defensive functions. However, these are often completely disabled due to the lack of additional power sources that would be normally present in extra supportive units. However, the mental sync connector allows these armors to use MAI’s personal power to activate a secondary shielding module, creating a visible forcefield on top of the affected armor which can repel several attacks before breaking.


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    ReQuip: MAMA Johannsiggies

      Current date/time is Fri 3 Jul - 19:32