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    Air Pressure Magic

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    Johann

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    Lineage : Master of Runes
    Position : None
    Posts : 556
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 28,650

    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Air Pressure Magic

    Post by Johann on 3rd September 2017, 11:55 am

    Air Pressure Magic


    Primary Magic: Air Pressure Magic
    Secondary Magic: Elemental Runes
    Caster or Holder: Solitary Caster (Spells cost 15% less to use)

    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here
    -3x additional A-rank slots bought here

    Description:
    Air Pressure Magic is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style. Additionally the magic is used to manipulate properties of air and wind, and thus the user can for example cause quick pressure fluctuations to make air explode, or even compress air to make it hard as reinforced steel.

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react, speed generally plays a big role in this magic

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of purely offensive magic
    - This magic is meant primarily for support purposes, some spells enhancing aspects of the wielders physical and magical traits rather than attack directly.
    - Some spells of this magic can be consumed by relevant slayers

    Lineage:
    Master of Runes

    Unique Abilities:
    - Air Pressure (Passive){D}: The user is able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user extremely fast and grants an additional 40% speed as well as 5% additional speed per rank above D.

    - Pressure-Resistant (Passive){D}: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, the physique and muscles strengthened greatly, granting an additional 25% damage reduction to both magic and melee damage.

    - Barometer (Passive){D}: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses (hearing, sight, smell etc.) to be extremely precise, rivaling those of slayers. Additionally, user can, three dimensionally, visualize their surroundings in sensory range by reading the pressure patterns of the air, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement as well as the nature of a creature (size, living or non living etc.) due to the shifting in atmospheric pressure.

    - Rapier (Passive){C}: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their melee attacks, adding 40% to their melee damage with a 5% increase per rank above D.

    - Vector (Active){B}: The user can, once per thread and for the duration of 8 posts, focus all the energy of their extreme speed into their melee attacks, boosting the physical damage they deal greatly, enhancing their melee damage by 50% with an additional 5% per rank above D.

    - Pressurized Casting (Passive){S}: The user has, through rigorous training with their magic, gone through a process of perfecting their spellcasting to a point where every spell is pressurized by the kinetic force of the magic they wield, amplifying its effects, granting them a 40% increase to magic strength with an additional 5% for each rank above D.

    - Aerokinesis (Passive){H}: The user can use their magic to manipulate atmospheric pressure and send waves of kinetic energy through the air, indirectly delivering the force of attacks to a target over distances. This means the user can use attacks and spells with melee range to hit targets in their rank burst range. Additionally, this extends the range of the users spells by 50% through the power of the user's wind magic.

    Signature Spells:


    Wind's Blessing:


    Name: Wind's Blessing
    Rank: D
    Type: Healing
    Damage: 40
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -
    Cooldown: -
    Description:
    Releasing the beneficial aspect of his magic the caster utilizes the pressure to close wounds and heal damage to their body or touches a single person in melee range to do the same for them.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell


    Sonic Boom:


    Name: Sonic Boom
    Rank: Ranks with the user (S)
    Type: Mobility
    Damage: -
    Range: Varying
    Speed: Varying
    Duration: -
    Cooldown: -
    Description:
    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at extremely high speeds, the spells power growing with its user. This follows rank single target speed and range.

    Strengths:
    - Can be used to quickly evade an attack / move fast

    Weaknesses:
    - Spell, in contrast to teleportation spells, has a set speed. Additionally, the user physically moves through space, meaning he can't go through walls, barriers etc.



    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: Instant
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 120 points of damage or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited area of effect around the caster


    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D (17MP)
    Type: Offensive, Melee
    Duration: 2
    Cooldown: 3
    Description:

    The user coats his hand or weapon in elemental wind magic and pressurizes the air around it, creating a thin layer around it. The pressurized air then starts to circulate and vibrate, giving the weapon or hands extreme cutting capabilities, buffing the user's melee strength by 50%. In addition to that, the user is able to easily cut through most conventional materials like steel, wood, stone etc.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D (17MP)
    Type: Knockback, Burst
    Duration: Instant
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 15m meter radius, dealing D-rank damage. Enemies are knocked back 20m.

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Effect is reduced for opponents of higher rank


    4. Flashstep:

    Name: Flashstep
    Rank: D (17MP)
    Type: Teleport
    Duration: Instant
    Cooldown: 2
    Description:

    The user temporarily channels the energy of the wind to shift through space itself, teleporting him instantly, moving him to anywhere within 15m without delay.

    Strengths:
    - Can be used to quickly change position, evade an attack or surprise an enemy

    Weaknesses:
    - Short range


    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D (17MP)
    Type: Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers (Sky)


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D (17MP)
    Type: Supportive, Multi-Target
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some time to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 45m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D (17MP)
    Type: Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure paralyzes enemies of equal or lower rank than the caster within a 30m radius for one turn. Additionally, still affected by heightened pressure, their movements will be sluggish and slow, resulting in a 50% speed debuff in the round after the paralysis wears off, and a 25% speed debuff in the round after that.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D (17MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for D rank spell HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D (17MP)
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic and melee damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D (17MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but the spell loses it's effectiveness at ranges of 60m or higher.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C (25.5MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy within 100m of the caster with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting enormous pressure on anything inside it, crushing the enemy for C-rank damage.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers (Sky)
    - Only able to hit a single target


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C (25.5MP)
    Type: Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with restoration wind magic that heal the one that touches them for 45 HP each. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C (25.5MP)
    Type: Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 55% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C (25.5MP)
    Type: Offensive, AoE
    Duration: 4
    Cooldown: 5
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m around where the spell is cast, dealing 0.5x C rank damage per turn to everyone in the area (except the caster).

    Strengths:
    - Decent area of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Relatively low damage
    - Can be eaten by relevant slayers (Sky)


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C (25.5MP)
    Type: Defensive
    Duration: 2
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier can move around with the user and can take up to 180 points of damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range


    6. Storm Wave:


    Name: Storm Wave
    Rank: C (25.5MP)
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone of 30m before himself that can cut through most conventional materials and deals C rank damage.

    Strengths:
    - Damages everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C (25.5MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then launches it at an opponent. The orb of compressed air explodes on touch, dealing C rank spell damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C (25.5MP)
    Type: Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents within 90m around and strike them for 0.75x of C rank damage each.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers (Sky)
    - Relatively low damage



    B-Rank Spells:


    1. Pressure Freeze:


    Name: Pressure Freeze
    Rank: B (34MP)
    Type: Offensive, Single Target, DoT
    Duration: 5
    Cooldown: 8
    Description:

    The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released momentarily freezes the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts.

    Strengths:
    - Causes frostburn on an opponent

    Weaknesses:
    - Can be eaten by relevant slayers (Sky, Ice)


    2. Pressure Choke:


    Name: Pressure Choke
    Rank: B (34MP)
    Type: AoE, Debuff
    Duration: 5
    Cooldown: 7
    Description:

    The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 60% as well as dealing 0.5x rank damage per round to anyone in the bubble.

    Strengths:
    - Slows all enemies in the AoE down

    Weaknesses:
    - Once an opponent leaves the AoE the spell stops affecting them


    3. Pressure Rush:


    Name: Pressure Rush
    Rank: B (34MP)
    Type: AoE, Debuff
    Duration: 3
    Cooldown: 5
    Description:

    The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes. Additionally, it applies a debuff of 25% melee and magic defense to all affected by the spell for the spells duration.

    Strengths:
    - Immobilizes foes / lowers defenses

    Weaknesses:
    - Immobilization only effectively works on foes of same or lower rank
    - Only works withinin a certain radius


    4. Pressure Strike :


    Name: Pressure Strike
    Rank: B (34MP)
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 4
    Description:

    The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction of contact, sending any opponent flying back 50m and hitting them for B-rank damage + the user's melee damage.

    Strengths:
    - Gives opponents no time to react, knocks them back

    Weaknesses:
    - Has no range, only works in melee


    5. Pressure Spear:


    Name: Pressure Spear
    Rank: B (34MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.

    Strengths:
    - Launches a projectile with high penetrating power

    Weaknesses:
    - Can be eaten by relevant slayers (Sky)
    - Can only target a single enemy at a time


    6. Pressure Soothe:


    Name: Pressure Soothe
    Rank: B (34MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    Placing their hand on an allies or own wounds the user will coat them with pressurized air, closing them and healing the damage instantly utilizing the restoration aspects of the users wind magic. This heals a single person in melee range or the user for B-rank spell HP.

    Strengths:
    - Can be used to heal self or allies

    Weaknesses:
    - Requires physical contact to work
    - Very short range


    7. Storms Berserker:


    Name: Storms Berserker
    Rank: B (34MP)
    Type: Offensive, Buff, Single Target
    Duration: 5
    Cooldown: 6
    Description:

    The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and melee strength by 30% for 5 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage + the user's melee damage.

    Strengths:
    - Buffs the user

    Weaknesses:
    - Can only be used in melee range
    - Can only target a single enemy at a time



    A-rank Spells:


    1. Pressure Rift:


    Name: Pressure Rift
    Rank: A (42.5MP)
    Type: Teleport, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    The user surrounds himself in an aura of extremely pressurized air before launching off at extremely high speeds bordering instantaneous teleportation to anywhere within 75m, the sudden and extreme shift in air pressure resulting in a kinetic shockwave in a radius of 50m around wherever the user reappears, dealing A rank damage to those caught within it.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it


    2. Pressure Break:


    Name: Pressure Break
    Rank: A (42.5MP)
    Type: Melee, Burst, Immobilization
    Duration: Instant
    Cooldown: 5
    Description:

    With a single magical strike form their weapon or fists the user sends out an enormous wave of pressure through the air, the attack easily able to obliterate anything in a cone of up to 50m before them, dealing A-rank damage to anyone caught in the cone. Additionally, everyone caught by the attack will experience extreme trauma through the immense increase in pressure around them, paralyzing them for their next round.

    Strengths:
    - Deals great damage to anyone in a cone before the caster
    - Can immobilize foes

    Weaknesses:
    - Can damage both enemies and allies
    - Can be eaten by relevant slayers (Sky)


    3. Eye of the Storm:


    Name: Eye of the Storm
    Rank: A (42.5MP)
    Type: Defensive, Lockdown, Support
    Duration: 5
    Cooldown: 7
    Description:

    In a 50m radius around the caster, the air starts to vibrate, pressurizing before starting to spin, forming a bubble of swirling wind, the outside pressurizing to a point where the air crystallizes, forming a dome. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force due to the air being infused with the users own magic. The spell can take 300 points of damage before breaking. Additionally, every ally within the swirling bubble of pressure has their speed increased by 65%, and every enemy has their speed decreased by 65% for the duration of the spell due to the unique nature of the air pressure inside.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Nobody can leave or enter the AoE unless it ends, is broken or cancelled

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers (Crystal)


    4. Healing Breeze:


    Name: Healing Breeze
    Rank: A (42.5MP)
    Type: Healing, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    The user quickly surrounds their form with swirling wind before pressurizing it, infusing it with their own magic and exploding it outward, a soothing breeze covering an area of 75m around them. A warm feeling will quickly spread within allies affected by the spell, the spell inducing an almost cozy feeling in them, and they will find that their open wounds will close, broken bones snap back in place, bruises will heal etc., restoring 100HP to those affected.

    Strengths:
    - Heals allies within the casters proximity

    Weaknesses:
    - Can be eaten by relevant slayers (Sky)


    5. Pressure Crystal Blade:


    Name: Pressure Crystal Blade
    Rank: A (42.5MP)
    Type: Single Target, DoT
    Duration: 5
    Cooldown: 8
    Description:

    Forming around their arm a swirl of raging, pressurized air the caster quickly forms a blade that explosively crystallizes once the spell is complete, the crystalline weapon extending out a good 2 meters from their elbow. The crystal blade is relatively brittle, breaking when hitting something, but extremely sharp, dealing 0.5x A-rank damage to a single target struck with it. Additionally, the one struck with the crystalline weapon will experience the side effects of the pressure crystals the blade is made of, the small shards of the weapon poisoning the wound inflicted. The poison is a potent toxin that deals an additional 0.5x A-rank damage to the affected for their next four rounds.

    Strengths:
    - Extremely sharp blade
    - Poisons enemies upon hitting them

    Weaknesses:
    - Very limited range
    - Blade breaks in the process


    6. Pressure Armor:


    Name: Pressure Armor
    Rank: A (42.5MP)
    Type: Shield, Buff
    Duration: 7
    Cooldown: 8
    Description:

    Surrounding their form with a bubble of air the caster quickly pressurizes it, forming around their body a durable, invisible shield of magical nature to all sides. The shield is centered around the caster and follows them around when they move, and can take 300 HP in damage before breaking. Additionally the shield surrounds the caster in a unique aura of pressurized air, enhancing their speed by 65% for the duration of the spell.

    Strengths:
    - Forms a shield around the user
    - Buffs the users speed

    Weaknesses:
    - Can only take a certain amount of damage before breaking
    - Can be eaten by relevant slayers (Sky)



    S-rank Spells:


    1. Pressure's Omega:


    Name: Pressure's Omega
    Rank: S (51MP)
    Type: Burst, Debuff, DoT
    Duration: 3
    Cooldown: 10
    Description:

    Raising an arm to the heavens, a large magic circle appears in the sky, the air around it compressing immediately and crystallizing to form hundreds of long, needle like spikes that explode down with a burst of air, covering an area of 100m around the caster in the crystalline projectiles, striking anyone within for full S-rank damage. Additionally, those struck by the projectiles will experience one of their hidden properties, a poison effect caused by the magic crystal mixing into their blood, dealing an additional 0.5x S-rank damage for their next 2 turns as well as slowing their movements by 70%, making them feel nauseous and weakened.

    Strengths:
    - Covers a large area in sharp, pointy spikes
    - Poisons those struck, slows their movements

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal, Poison)
    - Can hit friend and foe alike, caster has to be cautious where to use it


    2. Pressure Howitzer:


    Name: Pressure Howitzer
    Rank: S (51MP)
    Type: Single Target, Immobilization
    Duration: 2
    Cooldown: 8
    Description:

    Within one hand the user collects and compresses a great quantity of air into a small, thin, aerodynamic projectile of extremely pressurized air, shooting it at high speeds of 400 m/s at a target within 400m of himself using the same pressure, the projectile itself possessing high penetrating power and exploding on impact, dealing full S-rank damage to anyone within a 30m radius. Additionally, the target struck are paralyzed for their next turn due to the extreme stress put on their bodies by the explosion and the impact of the projectile.

    Strengths:
    - Fires a projectile with high penetrating power at high speeds
    - Hard to dodge, can immobilize foes

    Weaknesses:
    - Explosion could cause collateral damage
    - Needs to be aimed carefully



    H-rank Spell:


    Name: Sol Noctis Atrae
    Rank: H (59.5MP)
    Type: Burst, Immobilization, Landscaping
    Duration: 5
    Cooldown: 15
    Description:

    Between his hands, the user of this immensely powerful spell starts compressing air into a sphere, concentrating an extreme amount of magic power in their body, buffing their magic power by 75% for the next 5 rounds before compressing an extreme quantity of air in the object, starting to compress the sphere itself further until it reaches the size of a marble. Nearly exploding with magical power, this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 150 m/s at any point within 500m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within. This deals full H-rank damage and completely levels the terrain in the spells AoE. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst.

    Strengths:
    - Deals enormous damage to those caught in the spell
    - Immobilizes foes

    Weaknesses:
    - Can hit friend and foe alike
    - Due to the extreme AoE the caster has to be cautious where to use it


    Advanced Spells:


    D+ rank:


    Name: Casus Belli (The Cause of War)
    Rank: D+ (25.5MP)
    Type: Offensive, Melee
    Duration: 3
    Cooldown: 4
    Description:

    Around the users arms circulating and spinning air and wind starts to form, streaks of deep black and purple filling the element as it runs down the casters arms towards their hands where it compresses, forming around both hands a sinister aura of swirling stormwind in the shape of sharp, long claws, adding 0.25x D+ Rank damage to the users unarmed melee attacks for the duration of the spell.

    Strengths:
    - Boosts users unarmed melee damage

    Weaknesses:
    - User has to be unarmed, doesn't work on weapons & magic


    C+ rank:


    Name: Horruit Venatione (The Thrill of the Hunt)
    Rank: C+ (38.25MP)
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 3
    Description:

    Around the users right arm and hand or weapon forms a cloud of swirling air and wind, streaks of deep black and purple filling the element before it explosively reacts, violently erupting into a stream of soaring stormwind around the arm. The target in melee range hit with the stormwind magic energy is launched back 50m and takes full C+ rank damage + the users melee damage.

    Strengths:
    - Strong melee attack capable of launching foes back

    Weaknesses:
    - Practically no reach, only works in melee.


    B+ rank:


    Name: Cruento Proelio (The Bloodstained Battle)
    Rank: B+ (51MP)
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    From the fist, arms and shoulders of the user rises up deeply black and purple air and wind that quickly surrounds them, forming around them a bubble, nearly coming close to fog in texture. This dark stormwind fully engulfs the user before, suddenly and without warning, stiffening, crystallizing, breaking apart and exploding outward immediately, filling the air in a 75m radius with razor sharp shards of crystalline wind that turn back into air after reaching their maximum range or striking a target, slashing anyone in burst range for B+ rank damage.

    Strengths:
    - Fills an area with razor sharp shrapnel
    - Very hard to dodge

    Weaknesses:
    - Can hit enemies and allies alike
    - Can be consumed by relevant slayers (Crystal)


    A+ rank:


    Name: Corona Vitae (The Crown of Life)
    Rank: A+ (63.25MP)
    Type: Single Target, Healing
    Duration: 9
    Cooldown: 10
    Description:

    From the users body emanates an aura of deeply black and purple air and wind that quickly engulfs them or another person in melee range, rising to their head to form two large, antler like horns on their head, the crown of life. Whoever holds the crown holds a form of dark and unholy concentrated, ancient healing magic, able to close wounds and heal injuries in the blink of an eye, neutralize poisons, cure illnesses and afflictions of almost any kind and even regenerate lost limbs. This grants the one who holds the crown a regeneration of A+ rank spell HP per round for the duration of the spell.

    Strengths:
    - Incredible healing properties

    Weaknesses:
    - Can only heal one person at a time


    S+ rank:


    Name: Infinitus Interitio (The Unlimited Destruction)
    Rank: S+ (76.5MP)
    Type: Burst, Debuff
    Duration: 5
    Cooldown: 10
    Description:

    From the users body emanates a thick black and purple dark aura of stormwind that quickly surrounds their entire form before flowing down one of their arms and concentrating around the users hands or weapons, the user releasing all of the built up energy in a single sweep with their melee weapon or hand, sending out a thin, vibrating extremely sharp wave of enormous pressure in a wide cone with a range of up to 150m at 150 m/s. The pressure cuts in half all before it, even able to cut through the hardest of materials and even that which can normally not be cut for S+ rank damage. Additionally, those hit will experience extreme trauma, making moving difficult, reducing their movement speed by 105% for their next 5 posts.

    Strengths:
    - Spell has enormously strong cutting abilities

    Weaknesses:
    - Can hit friend and foe alike


    H+ rank:


    Name: Sigillum Secundum: Bellum (The Second Seal: War)
    Rank: H+ (89.25MP)
    Type: Buff, Support, Single Target
    Duration: 15
    Cooldown: 16
    Description:

    The users entire body is vibrating, blurring almost with force of dark and unholy energy before from the users entire body black smoke and swirling wind billows forth to engulf them entirely, leaving nothing of their form visible. Once fully covered the user undergoes a rapid transformation, opening the seal of the demon within them, over their dark black form of swirling stormwind and smoke the appearance of a demonic and twisted skeletal wolf forming, equipped with sharp teeth, long claws and a long, skeletal tail. In this form all of the user's magic is replaced by a power resembling that of magic in effect, yet is wholly different in its making, the caster instead of utilizing ethernano using the power of primeval darkness and curse to cast the spells of their magics (Spells still use regular MP to cast). As a result, spells of their magics cannot be eaten by any kind of slayer (Should they try regardless they will lose the MP they were supposed to gain by consuming the spell), their magics can be used in areas where magic would otherwise not work (Anti-Magic fields and areas devoid of magical energy) and all spells gain a black aspect to them. Additionally, the users magic damage, infused with the primordial, demonic strength of ancient curse, is increased by 107.5% for the duration of the spell (For the purposes of RP the user is also resistant against mind-affecting spells in this state. OOC permission will be sought if this aspect of the spell is used in PvP combat).

    appearance:



    Strengths:
    - Increases magic damage drastically
    - Spells, then called curses, cannot be consumed

    Weaknesses:
    - Spell only applies to one person
    - The buff cannot, by its very nature, be given to anyone else than the caster




    Last edited by Johann on 13th July 2018, 11:15 am; edited 86 times in total
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    kittykool75

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    Re: Air Pressure Magic

    Post by kittykool75 on 4th September 2017, 1:49 pm

    Hullo KebabViking, I'll be the one grading your magic. Edits will be made in this color right here, so look out for that. Once all edits are made bump the thread and I'll look over them for ya, if you have any questions, ask on here or PM through the site.

    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Description:

    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and is thus dependent on another type of magic or a weapon that provides offensive capabilities.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash"

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic can't be used to attack or damage an opponent directly
    - This magic requires an additional weapon or secondary magic to be effective in combat
    - Since this particular use of this magic requires the use of a Rapier or another type of pointed sword, Sonic Slash is only really effective against soft targets and ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:
    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air
    - Rapier: Able to use weapon while moving at high airspeeds or under high amounts of air pressure
    - Barometer: Due to the nature of this magic, the caster is able to determine atmospheric pressure, air density and wind speeds

    Spells:


    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    Name Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 5
    Description:

    This Spell is cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance The air effects must be just natural or only a single effect of equal or lower rank have on the caster and allowing them to control pressure and resistance at will while creating a glowing grey aura around them, making them able to move at very high speeds if combined with a method of propulsion. By how much is the speed increased? Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by approximately 33%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. Specify that OOC permission is needed if another person uses the spell

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse Specify that OOC permission is needed

    Name Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: 1
    Cooldown: 1 Please make this two, as cooldown has to be at least one more then the duration
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled What is the specific number when it is doubled? due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger
    - The base of the "Sonic Slash" magic. This spell is designed by Johann von Weiss to be used quickly and become available quickly again since this spell provides Johann with his only offensive capabilities except for his generic Rapier (please take that into consideration when reviewing this app, thanks .)

    Weaknesses:
    - This being the only D-rank spell of this Magic that can be used to attack a foe is, at the same time, a weakness of this spell since there is no variation in offense (yet)
    - The caster is relatively vulnerable during flight
    - This spell can only be used when the caster has a surface to push himself off of with the wind magic since just the air being released doesn't have enough energy to propel a person at high speeds

    Name Storm Strike
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 6
    Description:

    This magic is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 20% faster and projectiles infused with this magic fly 20% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    -Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly



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    Johann

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    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Air Pressure Magic

    Post by Johann on 4th September 2017, 2:03 pm

    Okay two things:
    1. what do you mean by "The air effects must be just natural or only a single effect of equal or lower rank" ? does that mean I must specify that only the air effects that naturally affect a human are removed and not the effects that air or wind magic has on the caster ? because that's what I meant :'D
    2. Can we make it so that the "Sonic Slash" spell has no duration since it's basically a instant burst spell or do I NEED to have a duration of at least 1 post ? would be kind of a letdown since the spell is basically relying on it's speed
    Thanks for the help, appreciate it
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    kittykool75

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    Re: Air Pressure Magic

    Post by kittykool75 on 4th September 2017, 4:41 pm

    Answers to your two questions
    1: Yes that is what I meant, sorry for being confusing.
    2: Sorry, cooldown has to be at least one more then duration, since the lowest you can go is one post, cooldown has to be two posts.
    No problem, glad to help, make sure to bump when you make all the edits.


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    My heart is breaking but there's no use crying
    "



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    Johann

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Player -
    Lineage : Master of Runes
    Position : None
    Posts : 556
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 28,650

    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Air Pressure Magic

    Post by Johann on 4th September 2017, 4:52 pm

    Corrections have been made and spells have been edited
    @kittykool75 wrote:
    Answers to your two questions
    1: Yes that is what I meant, sorry for being confusing.
    2: Sorry, cooldown has to be at least one more then duration, since the lowest you can go is one post, cooldown has to be two posts.
    No problem, glad to help, make sure to bump when you make all the edits.
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    kittykool75

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    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Air Pressure Magic

    Post by kittykool75 on 4th September 2017, 5:13 pm

    After this edit you should be good

    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Description:

    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and is thus dependent on another type of magic or a weapon that provides offensive capabilities.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash"

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic can't be used to attack or damage an opponent directly
    - This magic requires an additional weapon or secondary magic to be effective in combat
    - Since this particular use of this magic requires the use of a Rapier or another type of pointed sword, Sonic Slash is only really effective against soft targets and ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:
    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air
    - Rapier: Able to use weapon while moving at high airspeeds or under high amounts of air pressure
    - Barometer: Due to the nature of this magic, the caster is able to determine atmospheric pressure, air density and wind speeds

    Spells:


    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    Name Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 5
    Description:

    This Spell is cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at double the speeds if combined with a method of propulsion. Just say 50% more speed instead of double the speeds Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by approximately 33%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Name Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: 1
    Cooldown: 2
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled to 100 m/s and 70m (radius) respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger
    - The base of the "Sonic Slash" magic. This spell is designed by Johann von Weiss to be used quickly and become available quickly again since this spell provides Johann with his only offensive capabilities except for his generic Rapier (please take that into consideration when reviewing this app, thanks .)

    Weaknesses:
    - This being the only D-rank spell of this Magic that can be used to attack a foe is, at the same time, a weakness of this spell since there is no variation in offense (yet)
    - The caster is relatively vulnerable during flight
    - This spell can only be used when the caster has a surface to push himself off of with the wind magic since just the air being released doesn't have enough energy to propel a person at high speeds

    Name Storm Strike
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 6
    Description:

    This magic is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 20% faster and projectiles infused with this magic fly 20% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    -Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly



    ___________________________________________________________________

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    My heart is breaking but there's no use crying
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    Johann

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    Lineage : Master of Runes
    Position : None
    Posts : 556
    Guild : Ace of Onyx Moon
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    Age : 27
    Mentor : Ruvel
    Experience : 28,650

    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Air Pressure Magic

    Post by Johann on 4th September 2017, 5:19 pm

    Done
    @kittykool75 wrote:
    After this edit you should be good

    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Description:

    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and is thus dependent on another type of magic or a weapon that provides offensive capabilities.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash"

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic can't be used to attack or damage an opponent directly
    - This magic requires an additional weapon or secondary magic to be effective in combat
    - Since this particular use of this magic requires the use of a Rapier or another type of pointed sword, Sonic Slash is only really effective against soft targets and ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:
    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air
    - Rapier: Able to use weapon while moving at high airspeeds or under high amounts of air pressure
    - Barometer: Due to the nature of this magic, the caster is able to determine atmospheric pressure, air density and wind speeds

    Spells:


    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    Name Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 5
    Description:

    This Spell is cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at double the speeds if combined with a method of propulsion. Just say 50% more speed instead of double the speeds Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by approximately 33%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Name Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: 1
    Cooldown: 2
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled to 100 m/s and 70m (radius) respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger
    - The base of the "Sonic Slash" magic. This spell is designed by Johann von Weiss to be used quickly and become available quickly again since this spell provides Johann with his only offensive capabilities except for his generic Rapier (please take that into consideration when reviewing this app, thanks .)

    Weaknesses:
    - This being the only D-rank spell of this Magic that can be used to attack a foe is, at the same time, a weakness of this spell since there is no variation in offense (yet)
    - The caster is relatively vulnerable during flight
    - This spell can only be used when the caster has a surface to push himself off of with the wind magic since just the air being released doesn't have enough energy to propel a person at high speeds

    Name Storm Strike
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 6
    Description:

    This magic is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 20% faster and projectiles infused with this magic fly 20% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    -Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    avatar
    kittykool75

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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Air Pressure Magic

    Post by kittykool75 on 4th September 2017, 5:20 pm

    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Description:

    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and is thus dependent on another type of magic or a weapon that provides offensive capabilities.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash"

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic can't be used to attack or damage an opponent directly
    - This magic requires an additional weapon or secondary magic to be effective in combat
    - Since this particular use of this magic requires the use of a Rapier or another type of pointed sword, Sonic Slash is only really effective against soft targets and ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:
    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air
    - Rapier: Able to use weapon while moving at high airspeeds or under high amounts of air pressure
    - Barometer: Due to the nature of this magic, the caster is able to determine atmospheric pressure, air density and wind speeds

    Spells:


    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    Name Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 5
    Description:

    This Spell is cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 50% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by approximately 33%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Name Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: 1
    Cooldown: 2
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled to 100 m/s and 70m (radius) respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger
    - The base of the "Sonic Slash" magic. This spell is designed by Johann von Weiss to be used quickly and become available quickly again since this spell provides Johann with his only offensive capabilities except for his generic Rapier (please take that into consideration when reviewing this app, thanks .)

    Weaknesses:
    - This being the only D-rank spell of this Magic that can be used to attack a foe is, at the same time, a weakness of this spell since there is no variation in offense (yet)
    - The caster is relatively vulnerable during flight
    - This spell can only be used when the caster has a surface to push himself off of with the wind magic since just the air being released doesn't have enough energy to propel a person at high speeds

    Name Storm Strike
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 6
    Description:

    This magic is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 20% faster and projectiles infused with this magic fly 20% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    -Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly




    ___________________________________________________________________

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    My heart is breaking but there's no use crying
    "



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    kittykool75

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    Lineage : Soldier of Chaos
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Air Pressure Magic

    Post by kittykool75 on 11th October 2017, 11:54 am

    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Description:

    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and is thus dependent on another type of magic or a weapon that provides offensive capabilities.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash"

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic can't be used to attack or damage an opponent directly
    - This magic requires an additional weapon or secondary magic to be effective in combat
    - Since this particular use of this magic requires the use of a Rapier or another type of pointed sword, Sonic Slash is only really effective against soft targets and ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:
    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air
    - Rapier: Able to use weapon while moving at high airspeeds or under high amounts of air pressure
    - Barometer: Due to the nature of this magic, the caster is able to determine atmospheric pressure, air density and wind speeds

    Spells:


    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    Name Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 5
    Description:

    This Spell is cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 50% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by approximately 33%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Name Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: 1
    Cooldown: 2
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled to 100 m/s and 70m (radius) respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger
    - The base of the "Sonic Slash" magic. This spell is designed by Johann von Weiss to be used quickly and become available quickly again since this spell provides Johann with his only offensive capabilities except for his generic Rapier (please take that into consideration when reviewing this app, thanks .)

    Weaknesses:
    - This being the only D-rank spell of this Magic that can be used to attack a foe is, at the same time, a weakness of this spell since there is no variation in offense (yet)
    - The caster is relatively vulnerable during flight
    - This spell can only be used when the caster has a surface to push himself off of with the wind magic since just the air being released doesn't have enough energy to propel a person at high speeds

    Name Storm Strike
    Rank: D
    Type: Air magic - Buff
    Duration: 3
    Cooldown: 6
    Description:

    This magic is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 20% faster and projectiles infused with this magic fly 20% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    -Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly


    Unlocked at user's request


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



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    Johann

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    Lineage : Master of Runes
    Position : None
    Posts : 556
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    Age : 27
    Mentor : Ruvel
    Experience : 28,650

    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Air Pressure Magic

    Post by Johann on 12th October 2017, 8:52 pm

    Bumping for edits, namely:
    - Added 6 additional d rank spell slots and their respective spells
    - Reworked passives to actually give benefits, added C-rank passive ability
    - Added signature spell slots and transformed the "Sonic Slash" spell from D rank into the D rank signature and the "Sonic Boom" into the user rank signature
    - Minor edits to to the Storm Strike spell
    - Changed a few descriptions to fit the newly implemented offensive spells of this magic


    ___________________________________________________________________

    You sit alone upon your lonely throne,
    you're so oblivious to your own frailty.
    The sky erupts, the ground has opened wide,
    an unhappy ending to the life you've glorified
    avatar
    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Re: Air Pressure Magic

    Post by Aura on 23rd October 2017, 4:59 pm

    Hey KebabViking, as told earlier I'm finally here to give you your grading! Again, thank you for being so patient towards me, it's much appreciated ^-^ Any comments will be in this trippin' color.


    Grading in progress:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:

    Silver Chaotica

    Description:
    The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability:
    The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack speed when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: C (ranks up with the user)
    Type: Air magic - Buff
    Duration: 5
    Cooldown: 3
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 50% speed per rank if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by approximately 25% per rank. If the spell is used together with the Sonic Slash spell the range of Sonic Slash is enhanced by 50% per rank. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    There are two things I'd like you to note; the first being that a signature spell cannot last more than one turn (it also seems unnecessary as you can recast it every new post either way), so please change this accordingly. Secondly, I would like you to remove the "per rank" bits in your description. Right now it would not form a problem, but in the future the stacking of these buffs would cause the spell to become an issue rules-wise and become too OP. (That is if you meant the following with this spell; if I read it correctly and he gains 25% to 50% speed buff with every rank, so eg: at C-rank it would be 50% to 100% buff, B-rank 75% to 150%,...). If this is indeed the case the possibility of the buffs would be too large to be allowed. If this is not the case however, please do tell so I can change my grading accordingly.

    Sonic Slash:

    Name: Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled to 100 m/s and 70m (radius) respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that spreads in all directions and knocks back enemies within a 10m meter radius, dealing 0.75x D-rank damage.

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages
    Seeing as this spell's description indicates it to be more of an Area of Effect spell than a multi-target spell, I would like you to change the damage to 1/2 D-rank damage or recreate the spell so it actually is a multi-target spell. Also please specify how far the opponents are knocked back (this can be up to 20 meters as an AoE, or 35 meters as a multi-target).

    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 5
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.
    You may lower the cooldown to 3 posts.

    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby
    Please add that the paralysis only affects those of your rank or lower. Also change your duration to three posts, as your debuff also counts as turns this spell is active. ^-^

    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming damage.

    Strengths:
    - Reduces incoming damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target
    Please state whether this is magical or melee damage.

    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 50m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Relatively long cooldown
    - Fairly low effective range
    Your maximum speed for D-rank single-target spells is 45m/s. It however can be increased if you can add a few more drawbacks; otherwise I'll have to ask you to change the numbers accordingly. (Each unique drawback = 25% increase, so eg.: adding you have cannot move when you charge and/or fire this spell could give you a 25% increase.)


    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mode:

    Name: Mode: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences




    ___________________________________________________________________



    And be she but Small,
    she is Fierce




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    Johann

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    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Air Pressure Magic

    Post by Johann on 23rd October 2017, 9:41 pm

    Bumping for edits

    I think I made a mistake when editing the sonic boom spell anyway I permanently set the speed bost to 50%, and when combined with another spell to 100%, would that be okay since it literally involves two spells to make you faster ?

    I longered the cooldown, lowered the range and made it so that the caster can't move when using the pressure rifle spell, is that sufficient to justify the speed of the spell ?


    ___________________________________________________________________

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    you're so oblivious to your own frailty.
    The sky erupts, the ground has opened wide,
    an unhappy ending to the life you've glorified
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    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Re: Air Pressure Magic

    Post by Aura on 24th October 2017, 1:08 am



    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
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    kittykool75

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    Re: Air Pressure Magic

    Post by kittykool75 on 28th October 2017, 12:59 pm

    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:

    Silver Chaotica

    Description:
    The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability:
    The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack speed when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: Ranks with the user
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. If the spell is used together with the Sonic Slash spell the range of Sonic Slash is doubled. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: D
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds of around 50 meters per second while having a range of approximately 35m (radius). If used in conjunction with the "Sonic Boom" spell, the speed  and range are doubled to 100 m/s and 70m (radius) respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mode:

    Name: Mode: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences



    Unlocked at user's request


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    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Air Pressure Magic

    Post by Madame Astrid on 28th October 2017, 6:33 pm

    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:

    Silver Chaotica

    Description:
    The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability:
    The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack speed when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (max. rank-appropriate spell speed and range). If used in conjunction with the "Sonic Boom" spell, the speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mode:

    Name: Mode: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences





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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
    Position : Sinner of Sloth
    Posts : 1212
    Guild : Guildless
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    Mentor : Zotikus
    Experience : 8,550.5
    Brownie Points : 666

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Air Pressure Magic

    Post by kittykool75 on 9th November 2017, 4:16 pm

    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:
    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Silver Chaotica:

    Silver Chaotica

    Description:
    The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
    Ability:
    The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability

    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack speed when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (max. rank-appropriate spell speed and range). If used in conjunction with the "Sonic Boom" spell, the speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Air Magic - Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Air Magic - Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow an opponent around and strike them for 0.75x of C-rank damage.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage





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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
    Position : Sinner of Sloth
    Posts : 1212
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zotikus
    Experience : 8,550.5
    Brownie Points : 666

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Air Pressure Magic

    Post by kittykool75 on 7th December 2017, 7:05 pm

    Spoiler:

    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with anything or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack power when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (max. rank-appropriate spell speed and range). If used in conjunction with the "Sonic Boom" spell, the speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Air Magic - Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Air Magic - Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow an opponent around and strike them for 0.75x of C-rank damage.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage





    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



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    Golden Lacrima until 4/16/2019

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    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1847
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Air Pressure Magic

    Post by Jiyu Kazehime on 10th December 2017, 1:41 pm

    Unlocked and moved per user's request.
    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with anything or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack power when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (max. rank-appropriate spell speed and range). If used in conjunction with the "Sonic Boom" spell, the speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Air Magic - Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Air Magic - Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow an opponent around and strike them for 0.75x of C-rank damage.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage




    ___________________________________________________________________





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    Kite Wilhelm
    Demon King
    Demon King

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    Age : 28
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    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Re: Air Pressure Magic

    Post by Kite Wilhelm on 11th December 2017, 3:45 pm

    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with anything or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack power when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (max. rank-appropriate spell speed and range). If used in conjunction with the "Sonic Boom" spell, the speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Air Magic - Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Air Magic - Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow an opponent around and strike them for 0.75x of C-rank damage.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage


    Looks good to me



    ___________________________________________________________________
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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
    Position : Sinner of Sloth
    Posts : 1212
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zotikus
    Experience : 8,550.5
    Brownie Points : 666

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Air Pressure Magic

    Post by kittykool75 on 28th December 2017, 9:40 am

    Spoiler:
    KebabViking wrote:Sonic Slash


    Primary Magic: Sonic Slash Magic
    Secondary Magic: none yet
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to support the caster and provide defense and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to reduce his own air resistance and reduce air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with anything or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 20% speed.

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This increases the user's sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and precise with their attacks when using swords, adding 25% to attack power when using bladed weapons in combat.

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (max. rank-appropriate spell speed and range). If used in conjunction with the "Sonic Boom" spell, the speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Air magic – Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Air Magic - Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Air Magic - Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Air magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% faster and projectiles infused with this magic fly 25% further. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Air Magic - Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Air Magic - Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Air Magic - Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Air Magic - Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Air Magic - Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Air Magic - Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Air Magic - Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Air Magic - Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Air Magic - Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Air Magic - Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Air Magic - Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow an opponent around and strike them for 0.75x of C-rank damage.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage



    Unlocked at user's request.


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    Desirée Blooms
     
     

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    Character Sheet
    Character Name: ✧ Desirée Blooms ✧
    Primary Magic: ✧ Aurora Demon Slayer ✧
    Secondary Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧

    Re: Air Pressure Magic

    Post by Desirée Blooms on 13th January 2018, 10:13 am

    Spoiler:
    @Johann wrote:Air Pressure Magic


    Primary Magic: Air Pressure Magic
    Secondary Magic: Elemental Runes
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with any person or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities and a healing factor out of combat, going so far as being able to restore lost limbs or damaged organs.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 30% speed with a 5% increase per rank (up to S).

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses by 10% as well as provide a boost to sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their attacks when using swords, adding 10% to attack power per rank (up to S) when using bladed weapons in combat.

    - Vector: The user can, once per thread and for the duration of 5 posts, focus all the energy of their speed into their melee attacks, giving them a 1% boost to melee strength per 10 m/s of velocity (capping at rank damage).

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (rank-appropriate single-target spell speed and range). If used in conjunction with the "Sonic Boom" spell, the base speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% stronger and projectiles infused with this magic fly 25% faster. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Offensive, AoE
    Duration: 3
    Cooldown: 5
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage per turn to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents around and strike them for 0.75x of C-rank damage each.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage



    B-Rank Spells:


    1. Pressure Freeze:


    Name: Pressure Freeze
    Rank: B
    Type: Offensive, Single Target
    Duration: 5
    Cooldown: 8
    Description:

    The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released rapidly cools down the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts. The frost can be neutralized by any kind of fire magic.

    Strengths:
    - Causes frostburn on an opponent

    Weaknesses:
    - Can be eaten by relevant slayers
    - Frostburn can be neutralized by fire magic


    2. Pressure Choke:


    Name: Pressure Choke
    Rank: B
    Type: AoE, Debuff
    Duration: 5
    Cooldown: 7
    Description:

    The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 25% as well as dealing 0.5x rank damage per round to anyone in the bubble.

    Strengths:
    - Slows all enemies in the AoE down

    Weaknesses:
    - Once an opponent leaves the AoE the spell stops affecting them
    - Works only opponents that actually need to breathe


    3. Pressure Rush:


    Name: Pressure Rush
    Rank: B
    Type: AoE, Debuff
    Duration: 3
    Cooldown: 5
    Description:

    The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes of lower or the same rank and works at 50% efficiency for those of 1 rank above the user and 25% for those 2 ranks above the user.Additionally, it applies a debuff of 25% melee defense to all affected by the spell for the spells duration.

    Strengths:
    - Immobilizes foes / lowers defenses

    Weaknesses:
    - Immobilization only effectively works on foes of same or lower rank
    - Only works in a set radius


    4. Pressure Strike :


    Name: Pressure Strike
    Rank: B
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction the contact came from, sending any opponent flying back 50m and hitting them for B-rank damage.

    Strengths:
    - Gives opponents no time to react, knocks them back

    Weaknesses:
    - Has no range, only works in melee range
    - The user has to get close and potentially endanger themself


    5. Pressure Spear:


    Name: Pressure Spear
    Rank: B
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.

    Strengths:
    - Launches a projectile with high penetrating power

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only target a single enemy at a time


    6. Pressure Soothe:


    Name: Pressure Soothe
    Rank: B
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    Placing their hand on an allies or own wounds, the user will coat them with pressurized air and they will close and heal instantly by the power of the users wind magic, healing a single person in melee range for B-rank spell HP.

    Strengths:
    - Can be used to heal self or allies

    Weaknesses:
    - Requires physical contact to work
    - Very short range


    7. Storms Berserker:


    Name: Storms Berserker
    Rank: B
    Type: Offensive, Buff, Single Target
    Duration: 4
    Cooldown: 6
    Description:

    The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and strength by 25% for 4 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage.

    Strengths:
    - Buffs the user

    Weaknesses:
    - Can only be used in melee range
    - Can only target a single enemy at a time





    ___________________________________________________________________
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    Lester Drynedi
     
     

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    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1269
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    Experience : 9,918.75
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: Air Pressure Magic

    Post by Lester Drynedi on 2nd April 2018, 1:22 am

    ❀Moved and unlocked at users request
    ;;:
    @Johann wrote:Air Pressure Magic


    Primary Magic: Air Pressure Magic
    Secondary Magic: Elemental Runes
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash".

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with any person or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities and a healing factor out of combat, going so far as being able to restore lost limbs or damaged organs.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user faster and grants an additional 30% speed with a 5% increase per rank (up to S).

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, granting an additional 25% to physical damage reduction.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses by 10% as well as provide a boost to sensory range by 50%.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their attacks when using swords, adding 10% to attack power per rank (up to S) when using bladed weapons in combat.

    - Vector: The user can, once per thread and for the duration of 5 posts, focus all the energy of their speed into their melee attacks, giving them a 1% boost to melee strength per 10 m/s of velocity (capping at rank damage).

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This Spell can't be used to modify objects since it works when air comes in contact with magic energy emitting from the aura of the caster
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)

    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: -
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (rank-appropriate single-target spell speed and range). If used in conjunction with the "Sonic Boom" spell, the base speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - The caster is relatively vulnerable during flight
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell


    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 3 spells of the same rank or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited Area of effect around the caster

    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D
    Type: Offensive, Melee
    Duration: 1
    Cooldown: 2
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties. In addition to that, the user is able to cut through most conventional materials like steel, stone etc. using this spell.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Lasts for a relatively short time
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Doesn't affect mages of a higher rank than the user
    - Also affects friendly mages


    4. Storm Strike:

    Name: Storm Strike
    Rank: D
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by infusing an object such as a weapon with elemental wind magic, adding a light grey aura as well as a wind effect to it, removing all air resistance and thus making the object lighter and easier to move. Weapons infused with this magic can attack 25% stronger and projectiles infused with this magic fly 25% faster. This effect can be neutralized by other air/wind magic.

    Strengths:
    - Can be used to infuse objects with air magic for a short amount of time, regardless of who the object belongs to

    Weaknesses:
    - The effect of the spell only lasts for a short amount of time
    - Can be neutralized by other wind/air magic users instantly

    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D
    Type: Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers
    - Since the projectile is made of air, and not actual material, it doesn't possess much penetrating power.


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D
    Type: Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some preparation to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 50m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D
    Type: Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure send enemies of equal or lower rank than the caster within a 30m radius to sleep, paralyzing them for one turn. When they wake up their movement will be affected by the pressure making them sluggish, thus losing 25% of their speed for two more turns.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for 20HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Long cooldown
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but only at ranges of 40m or lower.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting pressure on anything inside it, crushing the enemy for C-rank damage. However, due to it's nature, this spell has a limited range of 75m as the caster needs to be closeby to manipulate the air pressure.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Below average range
    - Can be neutralized by higher ranking wind magic


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C
    Type: Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with beneficial wind magic that heal the one that touches them for 30 HP. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C
    Type: Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 50% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Can be eaten by relevant slayers
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C
    Type: Offensive, AoE
    Duration: 3
    Cooldown: 5
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m where the spell is cast, dealing 50% C-rank damage per turn to everyone in the area.

    Strengths:
    - Decent are of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 3x rank damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before the caster that can cut through most conventional materials and deals 50% C-rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then throws it at an opponent. The orb of compressed air explodes on touch, dealing C-rank damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C
    Type: Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents around and strike them for 0.75x of C-rank damage each.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage



    B-Rank Spells:


    1. Pressure Freeze:


    Name: Pressure Freeze
    Rank: B
    Type: Offensive, Single Target
    Duration: 5
    Cooldown: 8
    Description:

    The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released rapidly cools down the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts. The frost can be neutralized by any kind of fire magic.

    Strengths:
    - Causes frostburn on an opponent

    Weaknesses:
    - Can be eaten by relevant slayers
    - Frostburn can be neutralized by fire magic


    2. Pressure Choke:


    Name: Pressure Choke
    Rank: B
    Type: AoE, Debuff
    Duration: 5
    Cooldown: 7
    Description:

    The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 25% as well as dealing 0.5x rank damage per round to anyone in the bubble.

    Strengths:
    - Slows all enemies in the AoE down

    Weaknesses:
    - Once an opponent leaves the AoE the spell stops affecting them
    - Works only opponents that actually need to breathe


    3. Pressure Rush:


    Name: Pressure Rush
    Rank: B
    Type: AoE, Debuff
    Duration: 3
    Cooldown: 5
    Description:

    The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes of lower or the same rank and works at 50% efficiency for those of 1 rank above the user and 25% for those 2 ranks above the user.Additionally, it applies a debuff of 25% melee defense to all affected by the spell for the spells duration.

    Strengths:
    - Immobilizes foes / lowers defenses

    Weaknesses:
    - Immobilization only effectively works on foes of same or lower rank
    - Only works in a set radius


    4. Pressure Strike :


    Name: Pressure Strike
    Rank: B
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction the contact came from, sending any opponent flying back 50m and hitting them for B-rank damage.

    Strengths:
    - Gives opponents no time to react, knocks them back

    Weaknesses:
    - Has no range, only works in melee range
    - The user has to get close and potentially endanger themself


    5. Pressure Spear:


    Name: Pressure Spear
    Rank: B
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.

    Strengths:
    - Launches a projectile with high penetrating power

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only target a single enemy at a time


    6. Pressure Soothe:


    Name: Pressure Soothe
    Rank: B
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    Placing their hand on an allies or own wounds, the user will coat them with pressurized air and they will close and heal instantly by the power of the users wind magic, healing a single person in melee range for B-rank spell HP.

    Strengths:
    - Can be used to heal self or allies

    Weaknesses:
    - Requires physical contact to work
    - Very short range


    7. Storms Berserker:


    Name: Storms Berserker
    Rank: B
    Type: Offensive, Buff, Single Target
    Duration: 4
    Cooldown: 6
    Description:

    The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and strength by 25% for 4 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage.

    Strengths:
    - Buffs the user

    Weaknesses:
    - Can only be used in melee range
    - Can only target a single enemy at a time




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    Madame Astrid
     
     

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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Air Pressure Magic

    Post by Madame Astrid on 3rd May 2018, 10:24 am

    Spoiler:
    @Johann wrote:Air Pressure Magic


    Primary Magic: Air Pressure Magic
    Secondary Magic: Elemental Runes
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash". Additionally the magic is used to manipulate properties of air and wind, and thus the user can for example cause quick pressure fluctuations to make air explode, or even compress air to make it hard as reinforced steel.

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with any person or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities and a healing factor out of combat, going so far as being able to restore lost limbs or damaged organs.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user extremely fast and grants an additional 30% speed plus a 5% increase per rank (50% at S rank).

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, the physique and muscles strengthened greatly, granting an additional 25% damage reduction to both magic and melee damage.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses by 15% as well as provide a boost to sensory range by 50%. Additionally, user can, three dimensionally, visualize their surroundings in sensory range by reading the pressure patterns of the air, thus being able to fight even without a visual.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their attacks when using swords, adding 10% to attack power per rank (50% at S rank) when using bladed weapons in combat.

    - Vector: The user can, once per thread and for the duration of 5 posts, focus all the energy of their speed into their melee attacks, boosting their physical strength greatly, giving them a 1% boost to melee strength per 10 m/s of velocity (capping at 70%).

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: Instant
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff since it can place a great strain on the affected.

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)


    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: 1
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (rank-appropriate single-target spell speed and range). If used in conjunction with the "Sonic Boom" spell, the base speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell



    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 120 points of damage or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited area of effect around the caster


    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D (20MP)
    Type: Offensive, Melee
    Duration: 2
    Cooldown: 3
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties, buffing the user's melee strength by 50%. In addition to that, the user is able to cut through most conventional materials like steel, stone etc.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Effect is reduced for opponents of higher rank


    4. Flashstep:

    Name: Flashstep
    Rank: D (20MP)
    Type: Teleport
    Duration: Instant
    Cooldown: 2
    Description:

    The user temporarily channels the energy of the wind to shift through space itself, teleporting him instantly, moving him to anywhere within 15m without delay.

    Strengths:
    - Can be used to quickly change position, evade an attack or surprise an enemy

    Weaknesses:
    - Short range


    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D (20MP)
    Type: Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D (20MP)
    Type: Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some time to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 45m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D (20MP)
    Type: Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure paralyzes enemies of equal or lower rank than the caster within a 30m radius for one turn. Additionally, still affected by heightened pressure, their movements will be sluggish and slow, resulting in a 50% speed debuff in the round after the paralysis wears off, and a 25% speed debuff in the round after that.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D (20MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for D rank spell HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D (20MP)
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D (20MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but the spell loses it's effectiveness at ranges of 60m or higher.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C (30MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy within 100m of the caster with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting enormous pressure on anything inside it, crushing the enemy for C-rank damage.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Only able to hit a single target


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C (30MP)
    Type: Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with restoration wind magic that heal the one that touches them for 30 HP each. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C (30MP)
    Type: Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 60% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C (30MP)
    Type: Offensive, AoE
    Duration: 4
    Cooldown: 5
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m around where the spell is cast, dealing 0.5x C rank damage per turn to everyone in the area (except the caster).

    Strengths:
    - Decent area of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C (30MP)
    Type: Defensive
    Duration: 2
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 180 points of damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C (30MP)
    Type: Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before himself that can cut through most conventional materials and deals 0.5x C rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C (30MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then launches it at an opponent. The orb of compressed air explodes on touch, dealing C rank spell damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C (30MP)
    Type: Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents around and strike them for 0.75x of C rank damage each.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage



    B-Rank Spells:


    1. Pressure Freeze:


    Name: Pressure Freeze
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 5
    Cooldown: 8
    Description:

    The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released momentarily freezes the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts.

    Strengths:
    - Causes frostburn on an opponent

    Weaknesses:
    - Can be eaten by relevant slayers


    2. Pressure Choke:


    Name: Pressure Choke
    Rank: B (40MP)
    Type: AoE, Debuff
    Duration: 5
    Cooldown: 7
    Description:

    The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 50% as well as dealing 0.5x rank damage per round to anyone in the bubble.

    Strengths:
    - Slows all enemies in the AoE down

    Weaknesses:
    - Once an opponent leaves the AoE the spell stops affecting them


    3. Pressure Rush:


    Name: Pressure Rush
    Rank: B (40MP)
    Type: AoE, Debuff
    Duration: 3
    Cooldown: 5
    Description:

    The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes of lower or the same rank as the user and works at 50% efficiency for those of 1 rank above the user and 25% for those 2 ranks above the user. Additionally, it applies a debuff of 25% melee defense to all affected by the spell for the spells duration.

    Strengths:
    - Immobilizes foes / lowers defenses

    Weaknesses:
    - Immobilization only effectively works on foes of same or lower rank
    - Only works withinin a certain radius


    4. Pressure Strike :


    Name: Pressure Strike
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction of contact, sending any opponent flying back 50m and hitting them for B-rank damage.

    Strengths:
    - Gives opponents no time to react, knocks them back

    Weaknesses:
    - Has no range, only works in melee


    5. Pressure Spear:


    Name: Pressure Spear
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.

    Strengths:
    - Launches a projectile with high penetrating power

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only target a single enemy at a time


    6. Pressure Soothe:


    Name: Pressure Soothe
    Rank: B (40MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    Placing their hand on an allies or own wounds the user will coat them with pressurized air, closing them and healing the damage instantly utilizing the restoration aspects of the users wind magic. This heals a single person in melee range or the user for B-rank spell HP.

    Strengths:
    - Can be used to heal self or allies

    Weaknesses:
    - Requires physical contact to work
    - Very short range


    7. Storms Berserker:


    Name: Storms Berserker
    Rank: B (40MP)
    Type: Offensive, Buff, Single Target
    Duration: 4
    Cooldown: 6
    Description:

    The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and melee strength by 25% for 4 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage.

    Strengths:
    - Buffs the user

    Weaknesses:
    - Can only be used in melee range
    - Can only target a single enemy at a time



    Advanced Spells:


    Name: Casus Belli
    Rank: D+ (30MP)
    Type: Offensive, Melee
    Duration: 3
    Cooldown: 4
    Description:

    Around the users arms circulating and spinning air and wind starts to form, streaks of deep black and purple filling the element as it runs down the casters arms towards his hands where it compresses, forming around both hands a sinister aura of swirling stormwind in the shape of sharp, long claws, adding 0.25x D+ Rank damage to the users unarmed melee attacks for the duration of the spell.

    Strengths:
    - Boosts users unarmed melee damage

    Weaknesses:
    - User has to be unarmed, doesn't work on weapons & magic

    -------------------------------------------------------

    Name: Horruit Venatione
    Rank: C+ (45MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    Around the users right arm and hand or weapon forms a cloud of swirling air and wind, streaks of deep black and purple filling the element before it explosively reacts, violently erupting into a stream of soaring stormwind around the arm. The target in melee range hit with the stormwind magic energy is launched back 50m and takes full C+ rank damage.

    Strengths:
    - Strong melee attack capable of launching foes back

    Weaknesses:
    - Practically no reach, only works in melee.

    -------------------------------------------------------

    Name: Cruento Proelio
    Rank: B+ (60MP)
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    From the fist, arms and shoulders of the user rises up deeply black and purple air and wind that quickly surrounds him, forming around him a bubble, nearly coming close to fog in texture. This dark stormwind fully engulfs the user before, suddenly and without warning, stiffening, crystallizing, breaking apart and exploding outward immediately, filling the air in a 75m radius with razor sharp shards of crystalline wind that turn back into air after reaching their maximum range or striking a target, slashing anyone in burst range for B+ rank damage.

    Strengths:
    - Fills an area with razor sharp shrapnel
    - Very hard to dodge

    Weaknesses:
    - Can hit enemies and allies alike
    - Can be consumed by relevant slayers

    -------------------------------------------------------

    Name:
    Rank: A+ (75MP)
    Type:
    Duration:
    Cooldown:
    Description:



    Strengths:



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    Name:
    Rank: S+ (90MP)
    Type:
    Duration:
    Cooldown:
    Description:



    Strengths:



    Weaknesses:



    -------------------------------------------------------

    Name:
    Rank: H+ (105MP)
    Type:
    Duration:
    Cooldown:
    Description:



    Strengths:



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    -------------------------------------------------------




    ___________________________________________________________________

    Now she knows she'll never be afraid


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    Lester Drynedi
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Zodiac Key- Legal Guild Ace- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Fallen- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Hero- Fire Badge- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Be On Seijin's Foe List - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
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    Experience : 9,918.75
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: Air Pressure Magic

    Post by Lester Drynedi on 9th May 2018, 12:24 am

    Unlocked and moved at users request~
    ❀:
    @Johann wrote:Air Pressure Magic


    Primary Magic: Air Pressure Magic
    Secondary Magic: Elemental Runes
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    This is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash". Additionally the magic is used to manipulate properties of air and wind, and thus the user can for example cause quick pressure fluctuations to make air explode, or even compress air to make it hard as reinforced steel.

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic requires an additional weapon or secondary magic to unleash it's full potential in combat
    - Since this particular use of wind magic requires the use of air pressure or a rapier, Sonic Slash is only really effective against soft targets and mostly, but not entirely, ineffective against Rock, Steel etc.
    - Wind magic of a higher level can neutralize some spells of this magic

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with any person or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities and a healing factor out of combat, going so far as being able to restore lost limbs or damaged organs.



    Unique Abilities:
    - Air Pressure: Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user extremely fast and grants an additional 30% speed plus a 5% increase per rank (50% at S rank).

    - Pressure-Resistant: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, the physique and muscles strengthened greatly, granting an additional 25% damage reduction to both magic and melee damage.

    - Barometer: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses by 15% as well as provide a boost to sensory range by 50%. Additionally, user can, three dimensionally, visualize their surroundings in sensory range by reading the pressure patterns of the air, thus being able to fight even without a visual.

    - Rapier: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their attacks when using swords, adding 10% to attack power per rank (50% at S rank) when using bladed weapons in combat.

    - Vector: The user can, once per thread and for the duration of 5 posts, focus all the energy of their speed into their melee attacks, boosting their physical strength greatly, giving them a 1% boost to melee strength per 10 m/s of velocity (capping at 70%).

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: Instant
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff since it can place a great strain on the affected.

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)


    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: 1
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (rank-appropriate single-target spell speed and range). If used in conjunction with the "Sonic Boom" spell, the base speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell



    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 120 points of damage or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited area of effect around the caster


    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D (20MP)
    Type: Offensive, Melee
    Duration: 2
    Cooldown: 3
    Description:

    The user coats his hand in elemental wind magic and pressurizes the air around it, creating a thin layer around the caster's hand. The pressurized air then starts to circulate around the user's hand, giving it blade-like properties, buffing the user's melee strength by 50%. In addition to that, the user is able to cut through most conventional materials like steel, stone etc.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 10m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Effect is reduced for opponents of higher rank


    4. Flashstep:

    Name: Flashstep
    Rank: D (20MP)
    Type: Teleport
    Duration: Instant
    Cooldown: 2
    Description:

    The user temporarily channels the energy of the wind to shift through space itself, teleporting him instantly, moving him to anywhere within 15m without delay.

    Strengths:
    - Can be used to quickly change position, evade an attack or surprise an enemy

    Weaknesses:
    - Short range


    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D (20MP)
    Type: Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D (20MP)
    Type: Supportive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some time to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 45m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D (20MP)
    Type: Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure paralyzes enemies of equal or lower rank than the caster within a 30m radius for one turn. Additionally, still affected by heightened pressure, their movements will be sluggish and slow, resulting in a 50% speed debuff in the round after the paralysis wears off, and a 25% speed debuff in the round after that.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D (20MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for D rank spell HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D (20MP)
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D (20MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but the spell loses it's effectiveness at ranges of 60m or higher.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Fairly low effective range
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C (30MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy within 100m of the caster with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting enormous pressure on anything inside it, crushing the enemy for C-rank damage.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Only able to hit a single target


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C (30MP)
    Type: Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with restoration wind magic that heal the one that touches them for 30 HP each. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Can be eaten by relevant slayers
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C (30MP)
    Type: Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 60% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C (30MP)
    Type: Offensive, AoE
    Duration: 4
    Cooldown: 5
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m around where the spell is cast, dealing 0.5x C rank damage per turn to everyone in the area (except the caster).

    Strengths:
    - Decent area of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C (30MP)
    Type: Defensive
    Duration: 2
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 180 points of damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C (30MP)
    Type: Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before himself that can cut through most conventional materials and deals 0.5x C rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C (30MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then launches it at an opponent. The orb of compressed air explodes on touch, dealing C rank spell damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C (30MP)
    Type: Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents around and strike them for 0.75x of C rank damage each.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage



    B-Rank Spells:


    1. Pressure Freeze:


    Name: Pressure Freeze
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 5
    Cooldown: 8
    Description:

    The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released momentarily freezes the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts.

    Strengths:
    - Causes frostburn on an opponent

    Weaknesses:
    - Can be eaten by relevant slayers


    2. Pressure Choke:


    Name: Pressure Choke
    Rank: B (40MP)
    Type: AoE, Debuff
    Duration: 5
    Cooldown: 7
    Description:

    The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 50% as well as dealing 0.5x rank damage per round to anyone in the bubble.

    Strengths:
    - Slows all enemies in the AoE down

    Weaknesses:
    - Once an opponent leaves the AoE the spell stops affecting them


    3. Pressure Rush:


    Name: Pressure Rush
    Rank: B (40MP)
    Type: AoE, Debuff
    Duration: 3
    Cooldown: 5
    Description:

    The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes of lower or the same rank as the user and works at 50% efficiency for those of 1 rank above the user and 25% for those 2 ranks above the user. Additionally, it applies a debuff of 25% melee defense to all affected by the spell for the spells duration.

    Strengths:
    - Immobilizes foes / lowers defenses

    Weaknesses:
    - Immobilization only effectively works on foes of same or lower rank
    - Only works withinin a certain radius


    4. Pressure Strike :


    Name: Pressure Strike
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction of contact, sending any opponent flying back 50m and hitting them for B-rank damage.

    Strengths:
    - Gives opponents no time to react, knocks them back

    Weaknesses:
    - Has no range, only works in melee


    5. Pressure Spear:


    Name: Pressure Spear
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.

    Strengths:
    - Launches a projectile with high penetrating power

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only target a single enemy at a time


    6. Pressure Soothe:


    Name: Pressure Soothe
    Rank: B (40MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    Placing their hand on an allies or own wounds the user will coat them with pressurized air, closing them and healing the damage instantly utilizing the restoration aspects of the users wind magic. This heals a single person in melee range or the user for B-rank spell HP.

    Strengths:
    - Can be used to heal self or allies

    Weaknesses:
    - Requires physical contact to work
    - Very short range


    7. Storms Berserker:


    Name: Storms Berserker
    Rank: B (40MP)
    Type: Offensive, Buff, Single Target
    Duration: 4
    Cooldown: 6
    Description:

    The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and melee strength by 25% for 4 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage.

    Strengths:
    - Buffs the user

    Weaknesses:
    - Can only be used in melee range
    - Can only target a single enemy at a time



    Advanced Spells:


    Name: Casus Belli
    Rank: D+ (30MP)
    Type: Offensive, Melee
    Duration: 3
    Cooldown: 4
    Description:

    Around the users arms circulating and spinning air and wind starts to form, streaks of deep black and purple filling the element as it runs down the casters arms towards his hands where it compresses, forming around both hands a sinister aura of swirling stormwind in the shape of sharp, long claws, adding 0.25x D+ Rank damage to the users unarmed melee attacks for the duration of the spell.

    Strengths:
    - Boosts users unarmed melee damage

    Weaknesses:
    - User has to be unarmed, doesn't work on weapons & magic

    -------------------------------------------------------

    Name: Horruit Venatione
    Rank: C+ (45MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    Around the users right arm and hand or weapon forms a cloud of swirling air and wind, streaks of deep black and purple filling the element before it explosively reacts, violently erupting into a stream of soaring stormwind around the arm. The target in melee range hit with the stormwind magic energy is launched back 50m and takes full C+ rank damage.

    Strengths:
    - Strong melee attack capable of launching foes back

    Weaknesses:
    - Practically no reach, only works in melee.

    -------------------------------------------------------

    Name: Cruento Proelio
    Rank: B+ (60MP)
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    From the fist, arms and shoulders of the user rises up deeply black and purple air and wind that quickly surrounds him, forming around him a bubble, nearly coming close to fog in texture. This dark stormwind fully engulfs the user before, suddenly and without warning, stiffening, crystallizing, breaking apart and exploding outward immediately, filling the air in a 75m radius with razor sharp shards of crystalline wind that turn back into air after reaching their maximum range or striking a target, slashing anyone in burst range for B+ rank damage.

    Strengths:
    - Fills an area with razor sharp shrapnel
    - Very hard to dodge

    Weaknesses:
    - Can hit enemies and allies alike
    - Can be consumed by relevant slayers

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    Name:
    Rank: A+ (75MP)
    Type:
    Duration:
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    Description:



    Strengths:



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    Name:
    Rank: S+ (90MP)
    Type:
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    Name:
    Rank: H+ (105MP)
    Type:
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    Madame Astrid
     
     

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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Air Pressure Magic

    Post by Madame Astrid on 11th May 2018, 1:00 pm

    Spoiler:
    @Johann wrote:Air Pressure Magic


    Primary Magic: Air Pressure Magic
    Secondary Magic: Elemental Runes
    Caster or Holder: Caster
    Additional Spell Slots:
    -6x additional D-rank slots bought here
    -5x additional C-rank slots bought here
    -4x additional B-rank slots bought here

    Description:
    Air Pressure Magic is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.

    Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash". Additionally the magic is used to manipulate properties of air and wind, and thus the user can for example cause quick pressure fluctuations to make air explode, or even compress air to make it hard as reinforced steel.

    Strengths:
    - This magic is designed to be castable in a very short amount of time
    - This magic is perfect when used for ambushes, targeting an individual or a small group
    - This magic gives opponents very little time to react

    Weaknesses:

    - This magic provides less offensive capabilities when compared to other types of magic
    - This magic is meant primarily for support purposes
    - Some spells of this magic can be consumed by relevant slayers

    Lineage:
    Master of Runes:


    Master of Runes

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:


    Mark of the Rune:

    Description:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.

    Ability (Passive):
    The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.


    The Twin Runes / Prima - Indomabilis:

    Description:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.

    Ability (Active):
    The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with any person or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.


    The Twin Runes / Secunda - Infragilis:

    Description:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.

    Ability (Passive):
    The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.


    The Red Rune / Suscitatio:

    Description:
    The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.

    Ability (Active):
    Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use


    The Hidden Rune / Renovatio:

    Description:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.

    Ability (Passive):
    The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).


    Plot abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities and a healing factor out of combat, going so far as being able to restore lost limbs or damaged organs.



    Unique Abilities:
    - Air Pressure (Passive): Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user extremely fast and grants an additional 30% speed plus a 7,5% increase per rank (max. 60% at S rank).

    - Pressure-Resistant (Passive): Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, the physique and muscles strengthened greatly, granting an additional 25% damage reduction to both magic and melee damage.

    - Barometer (Passive): Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses (hearing, smell, sight etc.) by 25% as well as provide a boost to sensory range by 50%. Additionally, user can, three dimensionally, visualize their surroundings in sensory range by reading the pressure patterns of the air, thus being able to fight even without a visual.

    - Rapier (Passive): Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their melee attacks, adding 12% to attack power per rank (max. 60% at S rank).

    - Vector (Active): The user can, once per thread and for the duration of 5 posts, focus all the energy of their speed into their melee attacks, boosting their physical strength greatly, giving them a 1% boost to melee strength per 10 m/s of velocity (capping at 70%).

    Signature Spells:


    Sonic Boom:

    Name: Sonic Boom
    Rank: D
    Type: Air magic - Buff
    Duration: 1
    Cooldown: -
    Description:

    This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff since it can place a great strain on the affected.

    Strengths:
    - Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds

    Weaknesses:
    - This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)


    Sonic Slash:

    Name: Sonic Slash
    Rank: Ranks with the user
    Type: Air magic - Burst
    Duration: Instant
    Cooldown: -
    Description:

    This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (rank-appropriate single-target spell speed and range). If used in conjunction with the "Sonic Boom" spell, the base speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.

    Strengths:
    - Can be used in conjunction with "Sonic Boom" spell to make this spell stronger

    Weaknesses:
    - This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell



    D-rank Spells:


    1. Pressure Cloak:

    Name: Pressure Cloak
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 120 points of damage or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.

    Strengths:
    - Due it's nature, this spell makes a good low-tier defense

    Weaknesses:
    - The spell can't be used to damage an opponent directly
    - The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited area of effect around the caster


    2. Pressure Cutter:

    Name: Pressure Cutter
    Rank: D (20MP)
    Type: Offensive, Melee
    Duration: 2
    Cooldown: 3
    Description:

    The user coats his hand or weapon in elemental wind magic and pressurizes the air around it, creating a thin layer around it. The pressurized air then starts to circulate and vibrate, giving the weapon or hands extreme cutting capabilities, buffing the user's melee strength by 50%. In addition to that, the user is able to easily cut through most conventional materials like steel, wood, stone etc.

    Strengths:
    - Able to cut most conventional materials

    Weaknesses:
    - Spell has no range as it's designed to act as a blade


    3. Shockwave:

    Name: Shockwave
    Rank: D (20MP)
    Type: Defensive, Burst
    Duration: 1
    Cooldown: 3
    Description:

    The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 15m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m

    Strengths:
    - Decent knockback spell

    Weaknesses:
    - Effect is reduced for opponents of higher rank


    4. Flashstep:

    Name: Flashstep
    Rank: D (20MP)
    Type: Teleport
    Duration: Instant
    Cooldown: 2
    Description:

    The user temporarily channels the energy of the wind to shift through space itself, teleporting him instantly, moving him to anywhere within 15m without delay.

    Strengths:
    - Can be used to quickly change position, evade an attack or surprise an enemy

    Weaknesses:
    - Short range


    5. Pressure Bomb:

    Name: Pressure Bomb
    Rank: D (20MP)
    Type: Offensive, Single-Target
    Duration: 1
    Cooldown: 2
    Description:

    The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.

    Strengths:
    - Relatively simple, yet effective single target spell

    Weaknesses:
    - Can be eaten by relevant slayers


    6. Pressure's Tune:

    Name: Pressure's Tune
    Rank: D (20MP)
    Type: Supportive, Multi-Target
    Duration: 1
    Cooldown: 3
    Description:

    The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some time to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 45m radius.

    Strengths:
    - Can be used to move around fairly quickly

    Weaknesses:
    - Drastically reduced effect in combat
    - The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.


    7. Lullaby of the Wind:

    Name: Lullaby of the Wind
    Rank: D (20MP)
    Type: Debuff, Multi Target
    Duration: 3
    Cooldown: 5
    Description:

    The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure paralyzes enemies of equal or lower rank than the caster within a 30m radius for one turn. Additionally, still affected by heightened pressure, their movements will be sluggish and slow, resulting in a 50% speed debuff in the round after the paralysis wears off, and a 25% speed debuff in the round after that.

    Strengths:
    - Paralyzes foes

    Weaknesses:
    - Long cooldown
    - Only works against those who can hear the lullaby


    8. Pressure Bandage:

    Name: Pressure Bandage
    Rank: D (20MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for D rank spell HP.

    Strengths:
    - Can be used to heal the user or allies

    Weaknesses:
    - Can only heal one person at a time


    9. Pressure Chainmail:

    Name: Pressure Chainmail
    Rank: D (20MP)
    Type: Buff, Single Target
    Duration: 3
    Cooldown: 4
    Description:

    This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic and melee damage.

    Strengths:
    - Reduces incoming magic damage for the target

    Weaknesses:
    - Can only be used on a single target


    10. Pressure Rifle:

    Name: Pressure Rifle
    Rank: D (20MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 5
    Description:

    The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but the spell loses it's effectiveness at ranges of 60m or higher.

    Strengths:
    - Very fast projectile with good penetration that's hard to dodge

    Weaknesses:
    - Long cooldown
    - Caster can't move when using this spell



    C-Rank Spells:


    1. Pressure Crush:

    Name: Pressure Crush
    Rank: C (30MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    This spell is cast by surrounding an enemy within 100m of the caster with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting enormous pressure on anything inside it, crushing the enemy for C-rank damage.

    Strengths:
    - Crushes the enemy under immense air pressure, inflicting great damage
    - Hard to dodge

    Weaknesses:
    - Can be eaten by relevant slayers
    - Only able to hit a single target


    2. First-Aid Bubbles:

    Name: First-Aid Bubbles
    Rank: C (30MP)
    Type: Healing, Multi Target
    Duration: 1
    Cooldown: 5
    Description:

    The user uses pressurized air to create 3 bubbles that are infused with restoration wind magic that heal the one that touches them for 30 HP each. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.

    Strengths:
    - Heals multiple people the caster intended to heal

    Weaknesses:
    - Fairly low range


    3. Mach1na:

    Name: Mach1na
    Rank: C (30MP)
    Type: Buff, Single Target
    Duration: 5
    Cooldown: 7
    Description:

    This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 60% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.

    Strengths:
    - Provides a great boost to the users speed and agility

    Weaknesses:
    - Doesn't contribute to defences


    4. Pressure Low:


    Name: Pressure Low
    Rank: C (30MP)
    Type: Offensive, AoE
    Duration: 4
    Cooldown: 5
    Description:

    The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m around where the spell is cast, dealing 0.5x C rank damage per turn to everyone in the area (except the caster).

    Strengths:
    - Decent area of effect, hurts everyone in the area
    - Very hard to dodge

    Weaknesses:
    - Relatively low damage
    - Can be eaten by relevant slayers


    5. Pressure Shield:


    Name: Pressure Shield
    Rank: C (30MP)
    Type: Defensive
    Duration: 2
    Cooldown: 4
    Description:

    The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 180 points of damage before it breaks.

    Strengths:
    - Good, stable defense

    Weaknesses:
    - Barrier has a low range
    - Can't move after it's been created


    6. Storm Wave:


    Name: Storm Wave
    Rank: C (30MP)
    Type: Offensive, AoE
    Duration: 1
    Cooldown: 3
    Description:

    The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before himself that can cut through most conventional materials and deals 0.5x C rank damage.

    Strengths:
    - Hurts everyone in a cone before the caster

    Weaknesses:
    - Can hit friend and foe alike
    - Relatively low damage


    7. Pressure Grenade:


    Name: Pressure Grenade
    Rank: C (30MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The caster pressurizes a great amount of air into an orb in one of his hands and then launches it at an opponent. The orb of compressed air explodes on touch, dealing C rank spell damage.

    Strengths:
    - Deals a decent amount of damage

    Weaknesses:
    - Relatively unsafe to handle since it explodes on contact


    8. Pressure Lances:


    Name: Pressure Lances
    Rank: C (30MP)
    Type: Offensive, Multi Target
    Duration:1
    Cooldown: 3
    Description:

    The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents around and strike them for 0.75x of C rank damage each.

    Strengths:
    - Target-seeking lances that home in on enemies

    Weaknesses:
    - Can be eaten by relevant slayers
    - Relatively low damage



    B-Rank Spells:


    1. Pressure Freeze:


    Name: Pressure Freeze
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 5
    Cooldown: 8
    Description:

    The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released momentarily freezes the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts.

    Strengths:
    - Causes frostburn on an opponent

    Weaknesses:
    - Can be eaten by relevant slayers


    2. Pressure Choke:


    Name: Pressure Choke
    Rank: B (40MP)
    Type: AoE, Debuff
    Duration: 5
    Cooldown: 7
    Description:

    The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 50% as well as dealing 0.5x rank damage per round to anyone in the bubble.

    Strengths:
    - Slows all enemies in the AoE down

    Weaknesses:
    - Once an opponent leaves the AoE the spell stops affecting them


    3. Pressure Rush:


    Name: Pressure Rush
    Rank: B (40MP)
    Type: AoE, Debuff
    Duration: 3
    Cooldown: 5
    Description:

    The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes of lower or the same rank as the user and works at 50% efficiency for those of 1 rank above the user and 25% for those 2 ranks above the user. Additionally, it applies a debuff of 25% melee defense to all affected by the spell for the spells duration.

    Strengths:
    - Immobilizes foes / lowers defenses

    Weaknesses:
    - Immobilization only effectively works on foes of same or lower rank
    - Only works withinin a certain radius


    4. Pressure Strike :


    Name: Pressure Strike
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 4
    Description:

    The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction of contact, sending any opponent flying back 50m and hitting them for B-rank damage + the user's melee damage.

    Strengths:
    - Gives opponents no time to react, knocks them back

    Weaknesses:
    - Has no range, only works in melee


    5. Pressure Spear:


    Name: Pressure Spear
    Rank: B (40MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.

    Strengths:
    - Launches a projectile with high penetrating power

    Weaknesses:
    - Can be eaten by relevant slayers
    - Can only target a single enemy at a time


    6. Pressure Soothe:


    Name: Pressure Soothe
    Rank: B (40MP)
    Type: Healing, Single Target
    Duration: 1
    Cooldown: 4
    Description:

    Placing their hand on an allies or own wounds the user will coat them with pressurized air, closing them and healing the damage instantly utilizing the restoration aspects of the users wind magic. This heals a single person in melee range or the user for B-rank spell HP.

    Strengths:
    - Can be used to heal self or allies

    Weaknesses:
    - Requires physical contact to work
    - Very short range


    7. Storms Berserker:


    Name: Storms Berserker
    Rank: B (40MP)
    Type: Offensive, Buff, Single Target
    Duration: 5
    Cooldown: 6
    Description:

    The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and melee strength by 25% for 5 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage + the user's melee damage.

    Strengths:
    - Buffs the user

    Weaknesses:
    - Can only be used in melee range
    - Can only target a single enemy at a time



    A-rank Spells:


    1. Pressure Rift:


    Name: Pressure Rift
    Rank: A (50MP)
    Type: Teleport, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    The user surrounds himself in an aura of extremely pressurized air before launching off at extremely high speeds bordering instantaneous teleportation to anywhere within 75m, the sudden and extreme shift in air pressure resulting in a kinetic shockwave in a radius of 50m around wherever the user reappears, dealing A rank damage to those caught within it.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it


    2. Pressure Break:


    Name: Pressure Break
    Rank: A (50MP)
    Type: Melee, Burst, Immobilization
    Duration: 1
    Cooldown: 5
    Description:

    With a single magical strike form their weapon or fists the user sends out an enormous wave of pressure through the air, the attack easily able to obliterate anything in a cone of up to 50m before them, dealing A-rank damage to anyone caught in the cone. Additionally, everyone caught by the attack will experience extreme trauma through the immense increase in pressure around them, immobilizing them for their next round (50% as effective on enemies of 1 rank higher than the user, 25% as effective on enemies of 2 ranks higher).

    Strengths:
    - Deals great damage to anyone in a cone before the caster
    - Can immobilize foes

    Weaknesses:
    - Can damage both enemies and allies
    - Can be eaten by relevant slayers


    3. Eye of the Storm:


    Name: Eye of the Storm
    Rank: A (50MP)
    Type: Defensive, Lockdown, Support
    Duration: 5
    Cooldown: 7
    Description:

    In a 50m radius around the caster, the air starts to vibrate, pressurizing before starting to spin, forming a bubble of swirling wind, the outside pressurizing to a point where the air crystallizes, forming a dome. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force due to the air being infused with the users own magic. The spell can take 300 points of damage before breaking. Additionally, every ally within the swirling bubble of pressure has their speed increased by 50%, and every enemy has their speed decreased by 50% for the duration of the spell due to the unique nature of the air pressure inside.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Nobody can leave or enter the AoE unless it ends, is broken or cancelled

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers



    S-rank Spells:


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    H-rank Spell:


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    Rank: H (70MP)
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    Advanced Spells:


    Name: Casus Belli (The Cause of War)
    Rank: D+ (30MP)
    Type: Offensive, Melee
    Duration: 3
    Cooldown: 4
    Description:

    Around the users arms circulating and spinning air and wind starts to form, streaks of deep black and purple filling the element as it runs down the casters arms towards his hands where it compresses, forming around both hands a sinister aura of swirling stormwind in the shape of sharp, long claws, adding 0.25x D+ Rank damage to the users unarmed melee attacks for the duration of the spell.

    Strengths:
    - Boosts users unarmed melee damage

    Weaknesses:
    - User has to be unarmed, doesn't work on weapons & magic

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    Name: Horruit Venatione (The Thrill of the Hunt)
    Rank: C+ (45MP)
    Type: Offensive, Single Target
    Duration: 1
    Cooldown: 3
    Description:

    Around the users right arm and hand or weapon forms a cloud of swirling air and wind, streaks of deep black and purple filling the element before it explosively reacts, violently erupting into a stream of soaring stormwind around the arm. The target in melee range hit with the stormwind magic energy is launched back 50m and takes full C+ rank damage + the users melee damage.

    Strengths:
    - Strong melee attack capable of launching foes back

    Weaknesses:
    - Practically no reach, only works in melee.

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    Name: Cruento Proelio (The Bloodstained Battle)
    Rank: B+ (60MP)
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 5
    Description:

    From the fist, arms and shoulders of the user rises up deeply black and purple air and wind that quickly surrounds him, forming around him a bubble, nearly coming close to fog in texture. This dark stormwind fully engulfs the user before, suddenly and without warning, stiffening, crystallizing, breaking apart and exploding outward immediately, filling the air in a 75m radius with razor sharp shards of crystalline wind that turn back into air after reaching their maximum range or striking a target, slashing anyone in burst range for B+ rank damage.

    Strengths:
    - Fills an area with razor sharp shrapnel
    - Very hard to dodge

    Weaknesses:
    - Can hit enemies and allies alike
    - Can be consumed by relevant slayers

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    Name: Corona Vitae (The Crown of Life)
    Rank: A+ (75MP)
    Type: Single Target, Healing over time
    Duration: 7
    Cooldown: 8
    Description:

    From the users body emanates an aura of deeply black and purple air and wind that quickly engulfs him or another person in melee range, rising to their head to form two large, antler like horns on their head, the crown of life. Whoever holds the crown of life holds a form of dark and unholy concentrated, ancient healing magic, able to close wounds and heal injuries in the blink of an eye, cure illnesses and afflictions of almost any kind and even regenerate lost limbs. This grants the one who holds the crown a regeneration of 0,5x A+ rank spell HP per round for the duration of the spell.

    Strengths:
    - Incredible healing properties

    Weaknesses:
    - Can only heal one person at a time

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    Name: Infinitus Interitio (The Unending Destruction)
    Rank: S+ (90MP)
    Type:
    Duration:
    Cooldown:
    Description:



    Strengths:



    Weaknesses:



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    Name: Signum Secundum: Mars (The Second Seal: War)
    Rank: H+ (105MP)
    Type:
    Duration:
    Cooldown:
    Description:



    Strengths:



    Weaknesses:






    ___________________________________________________________________

    Now she knows she'll never be afraid


    Directory

    Golden Lacrima until 3/25/2019



      Current date/time is 17th August 2018, 12:05 pm