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    Nature Spirit Magic

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    Dmitry

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    Lineage : Marksman's Aim
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    Experience : 150

    Character Sheet
    Character Name: Dmitry Kazakov
    Primary Magic: Shade Magic
    Secondary Magic: TBD

    Nature Spirit Magic

    Post by Dmitry on 15th August 2017, 2:09 am

    Primary Magic: Nature Spirit Invocation
    Secondary Magic: Dmitry's Arc of Destiny
    Caster or Holder: Caster/Lost
    Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being.

    Strengths:
    -Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
    -He’s not in as much direct harm as other casters.
    - Due to its rarity, it’s less likely to be countered by other wizards.
    -Eventually, Dmitry will be able to summon several powerful spirits at once.  

    Weaknesses:
    -While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
    -His spirits are affected by his psychological state.
    -Nature spirits are more difficult to contract then celestial spirits.
    -Spirits require more focus to control.
    -His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.


    Lineage: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:

    Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 25%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).

    Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.

    Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.  



    Spells:


    Name: Summon Huginn and Muninn
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.

    Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.

    Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.

    Strengths:
    -Huginn and Muninn have extremely high mobility.
    -They can aid Dmitry in close combat.

    Weaknesses:
    -Little to no offensive ability.
    -Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
    -Together, they only have half the normal amount of health for a summon of their rank.


    Name: Hati
    Rank: D
    Type: Summon
    Duration: 6 posts
    Cooldown: 7 posts
    Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.

    Passive - Beast's Fang: Increases Hati's damage by 25%

    Strengths:
    -Hati has a great deal of agility.
    -Powerful close range capability.

    Weaknesses:
    -He is useless against aerial targets.
    -Can be difficult to control.
    -Has no ranged capability.


    Name: Ratatosk
    Rank: D
    Type: Summon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.

    Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts

    Passive - Slippery Bastard: Increases Ratatosk's speed by 30%

    Strengths:
    -Provides excellent distraction.
    -Can close in on target fast.

    Weaknesses:
    -Can only do .75 D rank Damage.
    -Cannot use Furry Bastard against aerial targets.
    -Is vulnerable to AoE spells.


    Name: Dain
    Rank: D
    Type: Offense/Summon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.

    Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.

    Passive - Mother Forest: Grants Dain 35% more HP.

    Strengths:
    -Can defend itself from ranged attacks.
    -Extended health allows for more usefulness at D rank.

    Weaknesses:
    -Can only deal 75% of D rank damage.
    -Can only use Pronged Shield once per summon.
    -Shield only lasts one post.


    Last edited by Dmitry on 28th October 2017, 4:49 pm; edited 4 times in total
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    Tamashi

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    Secondary Magic:

    Re: Nature Spirit Magic

    Post by Tamashi on 23rd August 2017, 1:36 am

    The forest keeps history:
    @Dmitry wrote:Magic

    Primary Magic: Druid Magic
    Secondary Magic: TBD
    Caster or Holder: Holder
    Description: Having been connected to natural world in both a literal and figurative sense by the wolf spirit Hati, Dmitry has been imbued with a wealth of both consciously and unconsciously stored information regarding the spiritual flow of nature. Using this knowledge and the lessons taught to him by Hati, Dmitry has developed the innate ability to draw out the poswer of the land itself. Using this, he can create various attacks made from the raw power of nature, but can also use this in far more subtle or defensive means. Dmitry can utilize the power to interfere with the magic of others as well as make small changes in the environment around him, so long as they don't put to much strain on the natural balance. Most of these spells are channeled through a rather simple, three foot long, wooden bow, hand crafted and enchanted by Dmitry himself.

    Strengths:
    -Highly versatile
    -No specific elemental weaknesses

    Weaknesses:
    -Majority of spells require bow
    -Elemental spells require solid arrows that may run out
    -Vulnerable to strong spiritual or paranormal phenomena.

    Lineage: Elemental Wrath:
    Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
    Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
    Each spell is made in the magic app as normal spells of the respective elements. The meteor cannot be a signature and can deals 1.5 S-rank damage but is usable once per thread.
    Usage: The spells are made in addition to the user’s spell based on their own rank. Spells dependant on their own CD/Durations besides the S-rank meteor spell which has to be a once per thread use.

    Unique Abilities:
    Spiritual Medium - One of the requirements for this particular type of magic, Dmitry was born with the ability to directly feel the presence of any supernatural/paranormal beings such as spirits, ghosts, angels, and demons through a sixth sense, unlike the five senses of touch, taste, sight, sound, and smell. One cannot put this sense into proper words anymore than they could describe color to the blind or music to the deaf. The best explanation to be had is that he can 'feel' the influence of these beings, each giving off a different presence based on that influence and how far it spreads.

    See No Evil - As a result of his strong connection to nature, spells from this magic deal 25% more damage to enemies possessing any demonic or angelic properties.

    Hunter's Veil - Because of the unique nature of his magic, Dmitry's magic signature blends into the ether nano of the surrounding environment, causing him to be 50% harder to detect.

    Spells:

    Name: Will 'o Wisp
    Rank: D
    Type: Offensive
    Range: 60 meters
    Speed: 45 meters/second
    Duration: Instant
    Cooldown: 2 posts
    Description: A simple, yet effective projectile created from magic power that has been slightly altered by Dmitry's connection to the natural order and accelerated by his bow. The shot takes the form of a cannonball sized, dim orb of silver light that deals 25 hp of damage upon impact.

    Strengths:
    -Passes through inanimate objects with no concentration of magic power

    Weaknesses:
    -Cannot impart pain on the target
    -Unable to deal damage to inanimate objects with no magic power


    Name: Rebellion
    Rank: D
    Type: Trap
    Range 20
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dmitry fires a ball of energy similar to that used in Will 'o Wisp into the ground, creating a meter wide space that becomes activated upon being stepped on. Once activated, this space caused the magic power of whatever stepped on it to go out of control, dealing 15 hp of damage. Even though the duration is three posts, once triggered it remains for a single post before going into cooldown regardless of when it was activated.

    Strengths:
    -Can fool targets, as the trap itself show no signs of alteration before activating

    Weaknesses:
    -Spell is clearly visible before hitting the ground
    -Friendly targets are susceptible to the trap as well


    Name: Life Pulse
    Rank: D
    Type: Utility
    Area of Effect: 30 meters
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Temporarily boosts Dmitry's spiritual sense, allowing him to detect the presence of human souls, allowing him to detect enemies and allies in the area of effect without the use of his other five senses.

    Strengths:
    -Allows him to directly detect enemies he could not see or hear

    Weaknesses:
    -Reduces Dmitry's hearing and sight by 10%
    -Can become disorientating in areas that are dense with human life.


    Name: Obscure
    Rank: D
    Type: Utility
    Area of Effect: 30 meters
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dmitry channels his magic into the environment, compelling the nature spirits around him and forming causing a thick fog to appear. This obscures everything withing this area to become 25% percent harder to see from the inside and 50% harder to see from the outside.

    Strengths:
    -Can be used for cover

    Weaknesses:
    -Enemies can use for cover as well
    -Has no targeted effect on targets within as it is a simple change in the environment.


    Name: Gnome
    Rank: D
    Type: Earth/Offensive/Lineage
    Range 75
    Duration: Instant
    Cooldown: 2 posts
    Description: Unlike most of his spells, Dmitry requires a solid arrow for this attack, which causes the bow to temporarily sprout small limbs and leaves. Tipped with a arrowhead made of petrified wood, the projectile has been enchanted with the properties of the spirit of earth, causing it to deliver 30 hp of earth damage.

    Strengths:
    -Extended range

    Weaknesses:
    -Can only used four times per thread
    -10% less effective against water and wind enemies and spells



    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
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    kittykool75

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    Re: Nature Spirit Magic

    Post by kittykool75 on 26th October 2017, 9:40 pm

    Spoiler:
    @Dmitry wrote:Magic

    Primary Magic: Druid Magic
    Secondary Magic: TBD
    Caster or Holder: Holder
    Description: Having been connected to natural world in both a literal and figurative sense by the wolf spirit Hati, Dmitry has been imbued with a wealth of both consciously and unconsciously stored information regarding the spiritual flow of nature. Using this knowledge and the lessons taught to him by Hati, Dmitry has developed the innate ability to draw out the poswer of the land itself. Using this, he can create various attacks made from the raw power of nature, but can also use this in far more subtle or defensive means. Dmitry can utilize the power to interfere with the magic of others as well as make small changes in the environment around him, so long as they don't put to much strain on the natural balance. Most of these spells are channeled through a rather simple, three foot long, wooden bow, hand crafted and enchanted by Dmitry himself.

    Strengths:
    -Highly versatile
    -No specific elemental weaknesses

    Weaknesses:
    -Majority of spells require bow
    -Elemental spells require solid arrows that may run out
    -Vulnerable to strong spiritual or paranormal phenomena.

    Lineage: Elemental Wrath:
    Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
    Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
    Each spell is made in the magic app as normal spells of the respective elements. The meteor cannot be a signature and can deals 1.5 S-rank damage but is usable once per thread.
    Usage: The spells are made in addition to the user’s spell based on their own rank. Spells dependant on their own CD/Durations besides the S-rank meteor spell which has to be a once per thread use.

    Unique Abilities:
    Spiritual Medium - One of the requirements for this particular type of magic, Dmitry was born with the ability to directly feel the presence of any supernatural/paranormal beings such as spirits, ghosts, angels, and demons through a sixth sense, unlike the five senses of touch, taste, sight, sound, and smell. One cannot put this sense into proper words anymore than they could describe color to the blind or music to the deaf. The best explanation to be had is that he can 'feel' the influence of these beings, each giving off a different presence based on that influence and how far it spreads.

    See No Evil - As a result of his strong connection to nature, spells from this magic deal 25% more damage to enemies possessing any demonic or angelic properties.

    Hunter's Veil - Because of the unique nature of his magic, Dmitry's magic signature blends into the ether nano of the surrounding environment, causing him to be 50% harder to detect.

    Spells:

    Name: Will 'o Wisp
    Rank: D
    Type: Offensive
    Range: 60 meters
    Speed: 45 meters/second
    Duration: Instant
    Cooldown: 2 posts
    Description: A simple, yet effective projectile created from magic power that has been slightly altered by Dmitry's connection to the natural order and accelerated by his bow. The shot takes the form of a cannonball sized, dim orb of silver light that deals 25 hp of damage upon impact.

    Strengths:
    -Passes through inanimate objects with no concentration of magic power

    Weaknesses:
    -Cannot impart pain on the target
    -Unable to deal damage to inanimate objects with no magic power


    Name: Rebellion
    Rank: D
    Type: Trap
    Range 20
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dmitry fires a ball of energy similar to that used in Will 'o Wisp into the ground, creating a meter wide space that becomes activated upon being stepped on. Once activated, this space caused the magic power of whatever stepped on it to go out of control, dealing 15 hp of damage. Even though the duration is three posts, once triggered it remains for a single post before going into cooldown regardless of when it was activated.

    Strengths:
    -Can fool targets, as the trap itself show no signs of alteration before activating

    Weaknesses:
    -Spell is clearly visible before hitting the ground
    -Friendly targets are susceptible to the trap as well


    Name: Life Pulse
    Rank: D
    Type: Utility
    Area of Effect: 30 meters
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Temporarily boosts Dmitry's spiritual sense, allowing him to detect the presence of human souls, allowing him to detect enemies and allies in the area of effect without the use of his other five senses.

    Strengths:
    -Allows him to directly detect enemies he could not see or hear

    Weaknesses:
    -Reduces Dmitry's hearing and sight by 10%
    -Can become disorientating in areas that are dense with human life.


    Name: Obscure
    Rank: D
    Type: Utility
    Area of Effect: 30 meters
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dmitry channels his magic into the environment, compelling the nature spirits around him and forming causing a thick fog to appear. This obscures everything withing this area to become 25% percent harder to see from the inside and 50% harder to see from the outside.

    Strengths:
    -Can be used for cover

    Weaknesses:
    -Enemies can use for cover as well
    -Has no targeted effect on targets within as it is a simple change in the environment.


    Name: Gnome
    Rank: D
    Type: Earth/Offensive/Lineage
    Range 75
    Duration: Instant
    Cooldown: 2 posts
    Description: Unlike most of his spells, Dmitry requires a solid arrow for this attack, which causes the bow to temporarily sprout small limbs and leaves. Tipped with a arrowhead made of petrified wood, the projectile has been enchanted with the properties of the spirit of earth, causing it to deliver 30 hp of earth damage.

    Strengths:
    -Extended range

    Weaknesses:
    -Can only used four times per thread
    -10% less effective against water and wind enemies and spells

    Unlocked at user's request


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



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    Madame Astrid
     
     

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    Re: Nature Spirit Magic

    Post by Madame Astrid on 28th October 2017, 3:43 pm

    Alrighty. Just one small correction and you're set to go.

    @Dmitry wrote:
    Name: Hati
    Rank: D
    Type: Summon
    Duration: 6 posts
    Cooldown: 7 posts
    Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.

    Passive - Predator Sprint: Increases Hati's speed by 25%

    Passive - Beast's Fang: Increases Hati's damage by 25%


    Strengths:
    -Hati has a great deal of agility.
    -Powerful close range capability.

    Weaknesses:
    -He is useless against aerial targets.
    -Can be difficult to control.
    -Has no ranged capability.
    Summons can have one active and one passive ability. So please change one of these to an active.

    Otherwise everything else is good.


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    Dmitry

    Player -
    Lineage : Marksman's Aim
    Position : None
    Posts : 105
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    Character Name: Dmitry Kazakov
    Primary Magic: Shade Magic
    Secondary Magic: TBD

    Re: Nature Spirit Magic

    Post by Dmitry on 28th October 2017, 4:49 pm

    bump


    ___________________________________________________________________

     

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    Mentor : Sirius [Primary], Nephthys [Secondary]
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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Nature Spirit Magic

    Post by Madame Astrid on 28th October 2017, 5:22 pm

    Spoiler:
    @Dmitry wrote:Primary Magic: Nature Spirit Invocation
    Secondary Magic: Dmitry's Arc of Destiny
    Caster or Holder: Caster/Lost
    Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being.

    Strengths:
    -Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
    -He’s not in as much direct harm as other casters.
    - Due to its rarity, it’s less likely to be countered by other wizards.
    -Eventually, Dmitry will be able to summon several powerful spirits at once.  

    Weaknesses:
    -While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
    -His spirits are affected by his psychological state.
    -Nature spirits are more difficult to contract then celestial spirits.
    -Spirits require more focus to control.
    -His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.


    Lineage: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:

    Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 25%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).

    Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.

    Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.  



    Spells:


    Name: Summon Huginn and Muninn
    Rank: D
    Type: Summon
    Duration: 2 posts
    Cooldown: 3 posts
    Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.

    Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.

    Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.

    Strengths:
    -Huginn and Muninn have extremely high mobility.
    -They can aid Dmitry in close combat.

    Weaknesses:
    -Little to no offensive ability.
    -Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
    -Together, they only have half the normal amount of health for a summon of their rank.


    Name: Hati
    Rank: D
    Type: Summon
    Duration: 6 posts
    Cooldown: 7 posts
    Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.

    Passive - Beast's Fang: Increases Hati's damage by 25%

    Strengths:
    -Hati has a great deal of agility.
    -Powerful close range capability.

    Weaknesses:
    -He is useless against aerial targets.
    -Can be difficult to control.
    -Has no ranged capability.


    Name: Ratatosk
    Rank: D
    Type: Summon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.

    Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts

    Passive - Slippery Bastard: Increases Ratatosk's speed by 30%

    Strengths:
    -Provides excellent distraction.
    -Can close in on target fast.

    Weaknesses:
    -Can only do .75 D rank Damage.
    -Cannot use Furry Bastard against aerial targets.
    -Is vulnerable to AoE spells.


    Name: Dain
    Rank: D
    Type: Offense/Summon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.

    Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.

    Passive - Mother Forest: Grants Dain 35% more HP.

    Strengths:
    -Can defend itself from ranged attacks.
    -Extended health allows for more usefulness at D rank.

    Weaknesses:
    -Can only deal 75% of D rank damage.
    -Can only use Pronged Shield once per summon.
    -Shield only lasts one post.



    ___________________________________________________________________

    Now she knows she'll never be afraid


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    Golden Lacrima until 3/25/2019



      Current date/time is 27th May 2018, 8:41 am