Welcome Guest! You last visited . Please welcome the newest player Katakuri

• Patch Notes •                • New User Guide •                • Guild Information •

    Divine Creation

    Share
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Divine Creation

    Post by Demi on 25th July 2017, 8:39 am

    Primary Magic: Divine Creation
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    It has been said by many races that they're blessed by the gods due to something significant happening within their lives that has caused change but the Clearblade family seem to have taken it a step beyond. They're not blessed by gods, in fact by family lore they've been blessed by ancients from the times of old but this blessing has it's own downfalls such as not being able to see as others do often meaning that they're prone to bumping into things and people if they're to similar to other elements in the same area. Their gifts however allow them to see the flaws in elements, weapons and armours allowing a slight upper hand when it comes to combat and creating things. The Clearblade family are elementalists due to their unique blessing but each vary in the kind of element they specialise in, Sophitia has found she is more connected to nature and water, but also due to her divine blood light. Just because she specialises in these elements doesn't make her any less effective in the rest that she uses.

    Divine Creation is her families ancestral magic its secrets handed down from family member to family member and they are very tight lipped about it as you can imagine, even if you marry into the family you would still be forbidden to enter the Clearblade mansion as that is where they apply their trade. Divine creation magic varies from family member to family member in it's execution. Sophitias variation is very single target, though she has found ways to do multi target but these are rare, she has yet to find a way to do area of effect but has managed to trigger damage over time. As an angel she does have some healing, shielding and buffing magic at varying strengths for herself and those she is trying to help.

    Strengths:

    - Can form pretty much any weapon she has seen
    - Can see impurites within elements and items (Armour, weapons etc)
    - Can heal herself and allies
    - Can shield herself and allies
    - Can buff herself and allies
    - Weapons she creates can not be eaten due to being made of a unique material only the Clearblade know about
    - Can do damage over time
    - Can do heal over time
    - Can multi target

    Weaknesses:

    - Due to her families heritage the things she creates are flawless thus any element that comes from anything she makes are 100% pure and can be eaten by any slayer
    - Can not do area of effect
    - Some items may require charging time before use
    - Some creations may require additional mana to create
    - She will have to get close with many of her abilities
    - Being of a divine bloodline herself she takes additional damage from sinister magics
    - To create anything she will require concentration
    - Anything she creates in a rush will be classed as impure and she will not be able to use due to her families mentality
    - Her magic can harm allies if they get in the way
    - Sometimes both sides will have to work together to take on a greater threat, if she finds herself in that predicament the healing of her dark allies will only be half as effective
    - If she uses the wrong element against an opponent she will gain damage equal to the resistance of the stronger element

    Lineage:
    Wrath of neptune:

    Wrath of Neptune:
    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

    Lineage Spell:

    Name: Water Sprite
    Rank: Ranks with user (Caps at Rank S)
    Type: Water, purifier
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sophitia uses the moisture within the air to create a small water sprite within her hand, she has named the sprite Alyssia and has grown quite fond of her. Alyssia has the ability to cure poisons and venoms regardless of rank using them if it is non magical, if magical then Alyssia can only cleanse poisons and venoms of her own rank or lower. The range Alyssia's cure can go is half that of a single rank spell of same rank.

    Strengths:

    - Can be used instantly
    - Has a low cooldown

    Weaknesses:

    - Can only heal one person at a time
    - Shorter distance than average spells of same level
    - Can't heal magical poisons or venoms of higher rank

    Unique abilities:


    Clarity of Sight:

    Clarity of sight: This is a passive ability it can allow her to see flaws within items as well as allowing her to see if an element is pure or not and distinguish what is tainting it; usually however her family uses it within their crafts such as appraising or crafting items. (This is mainly for plot and jobs, but will add something to help with if it's used in pvp) Due to her age even though she opened her eyes in an awakened stage she still requires one round to assess items to see their flaws, elements on the other hand she doesn't need time to distinguish.

    Divinity:

    Divinity: Being of an ascended race and a warrior at that her divine heritage allows her to regain 5% mp and hp each turn passively, in addition if she suffers any severe injury she will regenerate the limb(s) back in 5 posts.

    Armour of a Seraphim:

    Armour of a Seraphim: Where all Clearblade are generally Archangel, Sophita took more after her mother and thus is a Seraphim herself. Just like others of her cast she has an almost invisible armour allowing her to ignore 20% of any damage she receives.

    Construction Strength:

    Construction Strength: Clearblade is a maker mage that only creates things without flaw with this in mind anything she constructs has 25% more durability and strength regardless of wither it is offensive/defensive or deals magical/melee damage


    Last edited by Clearblade on 16th January 2018, 2:19 pm; edited 3 times in total
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 8:40 am

    D Rank Spells

    Hunter's Bow:
    Name: Hunter's Bow
    Rank: D
    Type: Offensive
    Duration: 1 Rounds
    Cooldown: 2 Rounds
    Description: As she stretches out her hand within it appears what seems like a glowing crystalline bow with matching bow string. This bow can be completely seen through though it's clear that it is a physical manifestation. Pulling on the string an arrow of elemental energy can be seen forming, the element depends on the users want at the time. This can go as far as a D-Rank spell will allow at the allowed speed and will not do damage over time regardless of the element used. If the correct element is used on a mage using an opposing element then that mage will receive 25% more damage, if she picks the weaker element she will receive 25% damage.

    Strengths:

    - Element changes dependant on the creators wish
    - Can do 10% additional damage to those using forbidden, dark or sinister magics
    - Can do 25% additional damage to enemies using the opposing element

    Weaknesses:

    - Elements can be used by slayers of the same element
    - Can't do damage over time
    - Can only hit one enemy at a time
    - Does 25% damage to user if they use the weaker element

    Protector's Shield:

    Name: Protector's Shield
    Rank: D
    Type: Defensive
    Duration: 2 Rounds
    Cooldown: 3 Rounds
    Description: Placing both their hands out in front of them and making an arch the caster can create a clear yet physical manifestation of a shield that can protect them and two allies from a single spell of same rank each round it is active. The shield is only effective up to one quarter the distance of a D-Rank spell
    Strengths:

    - Can give the caster and two allies much needed time to heal or come up with a plan
    - Can not be eaten by slayers

    Weaknesses:

    - Can only defend from one spell each round
    - Short distance in comparison to other spells of the same rank
    - Short duration
    - Only gives cover to the way the person being protected is facing

    Water's Blessing:

    Name: Water's Blessing
    Rank: D
    Type: Healing
    Duration: Instant
    Cooldown: 3 Rounds
    Description: Being an elementalist she realises there is moisture everywhere so placing her hands together closing her eyes she whispers something that almost seems like a prayer in Enochian. Her hands begin to glow, herself and up to three allies are surrounded by a thin bubble of water that is able to be heal each person within for 15 health. This spells range is half that of a multi-target spell of the same rank.

    Strengths:

    - Can be cast instantly
    - Can heal the caster and three allies

    Weaknesses:

    - Bubble can be eaten by water slayers
    - If used on a dark ally it is only half as effective
    - Has a shorter distance than regular spells of type and rank
    - If unable to do the prayer can't be used

    Shadow Shift:
    Name: Shadow Shift
    Rank:  D
    Type: Teleportation
    Duration: Instant
    Cooldown: 2 Posts
    Description: The caster places their hands flat together and pulls them apart swiftly a set of large black double doors would now stand in front of the caster giving off an unsettling aura of nothingness. This allows the caster and their allies to go over greater distances in short amount of time. The range of this spell is only 15 meters and unless the caster knows the area you may end up in a worse position than intended.

    Strengths:

    - Instant cast
    - Short coodown
    - Can move entire party

    Weaknesses:

    - Doors are made out of shadow so can be eaten by slayers of the same type
    - Short distance
    - Unknown where you may end up
    - If unable to move hands this spell can not be used.


    Last edited by Clearblade on 26th July 2017, 4:38 pm; edited 3 times in total
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 8:41 am

    C Rank Spells
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 8:41 am

    B Rank Spells


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 8:42 am

    A rank spells


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 8:42 am

    S Rank Spells


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 8:43 am

    H Rank Spells


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 4:54 pm

    Fusion Spells


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    avatar
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
    Lineage : Immortal Existence
    Position : None
    Posts : 129
    Guild : Guildless, associated with om plotwise
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 625

    In Progress Re: Divine Creation

    Post by Demi on 25th July 2017, 4:54 pm

    Unison Raid Spells


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    avatar
    Leila Vergious
    .
    .

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Rose Dragon Slayer- Hero- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : None
    Position : None
    Posts : 1296
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Experience : 0

    In Progress Re: Divine Creation

    Post by Leila Vergious on 26th July 2017, 3:44 pm

    Hi there, Clearblade! I have already introduced myself to you, so let's get straight to the grading. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Grading:
    Clearblade wrote:Primary Magic: Divine Creation
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    It has been said by many races that they're blessed by the gods due to something significant happening within their lives that has caused change but the Clearblade family seem to have taken it a step beyond. They're not blessed by gods, in fact by family lore they've been blessed by ancients from the times of old but this blessing has it's own downfalls such as not being able to see as others do often meaning that they're prone to bumping into things and people if they're to similar to other elements in the same area. Their gifts however allow them to see the flaws in elements, weapons and armours allowing a slight upper hand when it comes to combat and creating things. The Clearblade family are elementalists due to their unique blessing but each vary in the kind of element they specialise in, Sophitia has found she is more connected to nature and water, but also due to her divine blood light. Just because she specialises in these elements doesn't make her any less effective in the rest that she uses.

    Divine Creation is her families ancestral magic its secrets handed down from family member to family member and they are very tight lipped about it as you can imagine, even if you marry into the family you would still be forbidden to enter the Clearblade mansion as that is where they apply their trade. Divine creation magic varies from family member to family member in it's execution. Sophitias variation is very single target, though she has found ways to do multi target but these are rare, she has yet to find a way to do area of effect but has managed to trigger damage over time. As an angel she does have some healing, shielding and buffing magic at varying strengths for herself and those she is trying to help.

    Strengths:

    - Can form pretty much any weapon she has seen
    - Can see impurites within elements and items (Armour, weapons etc)
    - Can heal herself and allies
    - Can shield herself and allies
    - Can buff herself and allies
    - Weapons she creates can not be eaten due to being made of a unique material only the Clearblade know about
    - Can do damage over time
    - Can do heal over time
    - Can multi target

    Weaknesses:

    - Due to her families heritage the things she creates are flawless thus any element that comes from anything she makes are 100% pure and can be eaten by any slayer
    - Can not do area of effect
    - Some items may require charging time before use
    - Some creations may require additional mana to create
    - She will have to get close with many of her abilities
    - Being of a divine bloodline herself she takes additional damage from sinister magics
    - To create anything she will require concentration
    - Anything she creates in a rush will be classed as impure and she will not be able to use due to her families mentality
    - Her magic can harm allies if they get in the way
    - Sometimes both sides will have to work together to take on a greater threat, if she finds herself in that predicament the healing of her dark allies will only be half as effective
    - If she uses the wrong element against an opponent she will gain damage equal to the resistance of the stronger element

    Lineage:
    Wrath of neptune:

    Wrath of Neptune:
    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

    Lineage Spell:

    Name: Water Sprite
    Rank: Ranks with user (Caps at Rank S)
    Type: Water, purifier
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sophitia uses the moisture within the air to create a small water sprite within her hand, she has named the sprite Alyssia and has grown quite fond of her. Alyssia has the ability to cure poisons and venoms regardless of rank using them if it is non magical, if magical then Alyssia can only cleanse poisons and venoms of her own rank or lower. The range Alyssia's cure can go is half that of a single rank spell of same rank.

    Strengths:

    - Can be used instantly
    - Has a low cooldown

    Weaknesses:

    - Can only heal one person at a time
    - Shorter distance than average spells of same level
    - Can't heal magical poisons or venoms of higher rank

    Unique abilities:

    Clarity of sight: This the ability each of her family members have that allows them to appraise, create flawless items and see the flaws in objects and elements alike. This is a passive ability and will give a 20% insight bonus to armour/weapon/item weaknesses, it will also allow her to know if an element is pure or not and distinguish what is tainting it. You will have to describe what this insight is a little bit more. If you want to simply have your character know the weaknesses of opponent's equipment, do not include any % and give the ability cooldown.

    Divinity: Being of an ascended race and a warrior at that her divine heritage allows her to regain 4% mp and hp each turn passively, in addition if she suffers any severe injury she will regenerate the limb(s) back in 5 posts.

    Armour of a Seraphim: Where all Clearblade are generally Archangel, Sophita took more after her mother and thus is a Seraphim herself. Just like others of her cast she has an almost invisible armour allowing her to ignore 20% of any damage she receives.
    Clearblade wrote:
    D Rank Spells

    Hunter's Bow:
    Name: Hunter's Bow
    Rank: D
    Type: Offensive
    Duration: 3 Rounds
    Cooldown: 4 Rounds
    Description: As she stretches out her hand within it appears what seems like a glowing crystalline bow with matching bow string. This bow can be completely seen through though it's clear that it is a physical manifestation. Pulling on the string an arrow of elemental energy can be seen forming, the element depends on the users want at the time. This can go as far as a D-Rank spell will allow at the allowed speed and will not do damage over time regardless of the element used. If the correct element is used on a mage using an opposing element then that mage will receive 25% more damage, if she picks the weaker element she will receive 25% damage. Please, provide damage that each shot of this bow does. As it can hit multiple times and can hit multiple targets, it cannot be full D-ranked damage per shot.

    Strengths:

    - Element changes dependant on the creators wish
    - Can do 10% additional damage to those using forbidden, dark or sinister magics
    - Can do 25% additional damage to enemies using the opposing element

    Weaknesses:

    - Elements can be used by slayers of the same element
    - Can't do damage over time
    - Can only hit one enemy at a time
    - Does 25% damage to user if they use the weaker element

    Protector's Shield:

    Name: Protector's Shield
    Rank: D
    Type: Defensive
    Duration: 2 Rounds
    Cooldown: 3 Rounds
    Description: Placing both their hands out in front of them and making an arch the caster can create a clear yet physical manifestation of a shield that can protect them and two allies from a single spell of same rank each round it is active. The shield is only effective up to one quarter the distance of a D-Rank spell
    Strengths:

    - Can give the caster and two allies much needed time to heal or come up with a plan
    - Can not be eaten by slayers

    Weaknesses:

    - Can only defend from one spell each round
    - Short distance in comparison to other spells of the same rank
    - Short duration
    - Only gives cover to the way the person being protected is facing

    Water's Blessing:

    Name: Water's Blessing
    Rank: D
    Type: Healing
    Duration: Instant
    Cooldown: 3 Rounds
    Description: Being an elementalist she realises there is moisture everywhere so placing her hands together closing her eyes she whispers something that almost seems like a prayer in Enochian. Her hands begin to glow, herself and up to three allies are surrounded by a thin bubble of water are able to be healed for up to 5% of their health. This spells range is half that of a multi-target spell of the same rank. Please, change the % to a regular number of HP, as the heal could exceed damage rules on allies of high enough rank.

    Strengths:

    - Can be cast instantly
    - Can heal the caster and three allies

    Weaknesses:

    - Bubble can be eaten by water slayers
    - If used on a dark ally it is only half as effective
    - Has a shorter distance than regular spells of type and rank
    - If unable to do the prayer can't be used

    Shadow Shift:
    Name: Shadow Shift
    Rank:  D
    Type: Teleportation
    Duration: Instant
    Cooldown: 2 Posts
    Description: The caster places their hands flat together and pulls them apart swiftly a set of large black double doors would now stand in front of the caster giving off an unsettling aura of nothingness. This allows the caster and their allies to go over greater distances in short amount of time. The range of this spell is only 15 meters and unless the caster knows the area you may end up in a worse position than intended.

    Strengths:

    - Instant cast
    - Short coodown
    - Can move entire party

    Weaknesses:

    - Doors are made out of shadow so can be eaten by slayers of the same type
    - Short distance
    - Unknown where you may end up
    - If unable to move hands this spell can not be used.


    _____________________________________________________________________________________

    avatar
    Leila Vergious
    .
    .

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Rose Dragon Slayer- Hero- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : None
    Position : None
    Posts : 1296
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Experience : 0

    In Progress Re: Divine Creation

    Post by Leila Vergious on 26th July 2017, 4:49 pm


    Spoiler:

    Clearblade wrote:Primary Magic: Divine Creation
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    It has been said by many races that they're blessed by the gods due to something significant happening within their lives that has caused change but the Clearblade family seem to have taken it a step beyond. They're not blessed by gods, in fact by family lore they've been blessed by ancients from the times of old but this blessing has it's own downfalls such as not being able to see as others do often meaning that they're prone to bumping into things and people if they're to similar to other elements in the same area. Their gifts however allow them to see the flaws in elements, weapons and armours allowing a slight upper hand when it comes to combat and creating things. The Clearblade family are elementalists due to their unique blessing but each vary in the kind of element they specialise in, Sophitia has found she is more connected to nature and water, but also due to her divine blood light. Just because she specialises in these elements doesn't make her any less effective in the rest that she uses.

    Divine Creation is her families ancestral magic its secrets handed down from family member to family member and they are very tight lipped about it as you can imagine, even if you marry into the family you would still be forbidden to enter the Clearblade mansion as that is where they apply their trade. Divine creation magic varies from family member to family member in it's execution. Sophitias variation is very single target, though she has found ways to do multi target but these are rare, she has yet to find a way to do area of effect but has managed to trigger damage over time. As an angel she does have some healing, shielding and buffing magic at varying strengths for herself and those she is trying to help.

    Strengths:

    - Can form pretty much any weapon she has seen
    - Can see impurites within elements and items (Armour, weapons etc)
    - Can heal herself and allies
    - Can shield herself and allies
    - Can buff herself and allies
    - Weapons she creates can not be eaten due to being made of a unique material only the Clearblade know about
    - Can do damage over time
    - Can do heal over time
    - Can multi target

    Weaknesses:

    - Due to her families heritage the things she creates are flawless thus any element that comes from anything she makes are 100% pure and can be eaten by any slayer
    - Can not do area of effect
    - Some items may require charging time before use
    - Some creations may require additional mana to create
    - She will have to get close with many of her abilities
    - Being of a divine bloodline herself she takes additional damage from sinister magics
    - To create anything she will require concentration
    - Anything she creates in a rush will be classed as impure and she will not be able to use due to her families mentality
    - Her magic can harm allies if they get in the way
    - Sometimes both sides will have to work together to take on a greater threat, if she finds herself in that predicament the healing of her dark allies will only be half as effective
    - If she uses the wrong element against an opponent she will gain damage equal to the resistance of the stronger element

    Lineage:
    Wrath of neptune:

    Wrath of Neptune:
    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

    Lineage Spell:

    Name: Water Sprite
    Rank: Ranks with user (Caps at Rank S)
    Type: Water, purifier
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sophitia uses the moisture within the air to create a small water sprite within her hand, she has named the sprite Alyssia and has grown quite fond of her. Alyssia has the ability to cure poisons and venoms regardless of rank using them if it is non magical, if magical then Alyssia can only cleanse poisons and venoms of her own rank or lower. The range Alyssia's cure can go is half that of a single rank spell of same rank.

    Strengths:

    - Can be used instantly
    - Has a low cooldown

    Weaknesses:

    - Can only heal one person at a time
    - Shorter distance than average spells of same level
    - Can't heal magical poisons or venoms of higher rank

    Unique abilities:

    Clarity of sight: This is a passive ability it can allow her to see flaws within items as well as allowing her to see if an element is pure or not and distinguish what is tainting it; usually however her family uses it within their crafts such as appraising or crafting items. (This is mainly for plot and jobs, but will add something to help with if it's used in pvp) Due to her age even though she opened her eyes in an awakened stage she still requires one round to assess items to see their flaws, elements on the other hand she doesn't need time to distinguish.

    Divinity: Being of an ascended race and a warrior at that her divine heritage allows her to regain 4% mp and hp each turn passively, in addition if she suffers any severe injury she will regenerate the limb(s) back in 5 posts.

    Armour of a Seraphim: Where all Clearblade are generally Archangel, Sophita took more after her mother and thus is a Seraphim herself. Just like others of her cast she has an almost invisible armour allowing her to ignore 20% of any damage she receives.
    Clearblade wrote:
    D Rank Spells

    Hunter's Bow:
    Name: Hunter's Bow
    Rank: D
    Type: Offensive
    Duration: 1 Rounds
    Cooldown: 2 Rounds
    Description: As she stretches out her hand within it appears what seems like a glowing crystalline bow with matching bow string. This bow can be completely seen through though it's clear that it is a physical manifestation. Pulling on the string an arrow of elemental energy can be seen forming, the element depends on the users want at the time. This can go as far as a D-Rank spell will allow at the allowed speed and will not do damage over time regardless of the element used. If the correct element is used on a mage using an opposing element then that mage will receive 25% more damage, if she picks the weaker element she will receive 25% damage.

    Strengths:

    - Element changes dependant on the creators wish
    - Can do 10% additional damage to those using forbidden, dark or sinister magics
    - Can do 25% additional damage to enemies using the opposing element

    Weaknesses:

    - Elements can be used by slayers of the same element
    - Can't do damage over time
    - Can only hit one enemy at a time
    - Does 25% damage to user if they use the weaker element

    Protector's Shield:

    Name: Protector's Shield
    Rank: D
    Type: Defensive
    Duration: 2 Rounds
    Cooldown: 3 Rounds
    Description: Placing both their hands out in front of them and making an arch the caster can create a clear yet physical manifestation of a shield that can protect them and two allies from a single spell of same rank each round it is active. The shield is only effective up to one quarter the distance of a D-Rank spell
    Strengths:

    - Can give the caster and two allies much needed time to heal or come up with a plan
    - Can not be eaten by slayers

    Weaknesses:

    - Can only defend from one spell each round
    - Short distance in comparison to other spells of the same rank
    - Short duration
    - Only gives cover to the way the person being protected is facing

    Water's Blessing:

    Name: Water's Blessing
    Rank: D
    Type: Healing
    Duration: Instant
    Cooldown: 3 Rounds
    Description: Being an elementalist she realises there is moisture everywhere so placing her hands together closing her eyes she whispers something that almost seems like a prayer in Enochian. Her hands begin to glow, herself and up to three allies are surrounded by a thin bubble of water that is able to be heal each person within for 15 health. This spells range is half that of a multi-target spell of the same rank.

    Strengths:

    - Can be cast instantly
    - Can heal the caster and three allies

    Weaknesses:

    - Bubble can be eaten by water slayers
    - If used on a dark ally it is only half as effective
    - Has a shorter distance than regular spells of type and rank
    - If unable to do the prayer can't be used

    Shadow Shift:
    Name: Shadow Shift
    Rank:  D
    Type: Teleportation
    Duration: Instant
    Cooldown: 2 Posts
    Description: The caster places their hands flat together and pulls them apart swiftly a set of large black double doors would now stand in front of the caster giving off an unsettling aura of nothingness. This allows the caster and their allies to go over greater distances in short amount of time. The range of this spell is only 15 meters and unless the caster knows the area you may end up in a worse position than intended.

    Strengths:

    - Instant cast
    - Short coodown
    - Can move entire party

    Weaknesses:

    - Doors are made out of shadow so can be eaten by slayers of the same type
    - Short distance
    - Unknown where you may end up
    - If unable to move hands this spell can not be used.


    _____________________________________________________________________________________

    avatar
    Lester Drynedi
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Zodiac Key- Legal Guild Ace- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Hero- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1446
    Guild : ❀ Crystal Swan Guild Master❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 28,481.25
    Brownie Points :

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀ Glucose Dandelion Slayer ❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    In Progress Re: Divine Creation

    Post by Lester Drynedi on 14th January 2018, 1:25 pm

    ❀Unlocked at users request

    Spoiler:

    Clearblade wrote:Primary Magic: Divine Creation
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    It has been said by many races that they're blessed by the gods due to something significant happening within their lives that has caused change but the Clearblade family seem to have taken it a step beyond. They're not blessed by gods, in fact by family lore they've been blessed by ancients from the times of old but this blessing has it's own downfalls such as not being able to see as others do often meaning that they're prone to bumping into things and people if they're to similar to other elements in the same area. Their gifts however allow them to see the flaws in elements, weapons and armours allowing a slight upper hand when it comes to combat and creating things. The Clearblade family are elementalists due to their unique blessing but each vary in the kind of element they specialise in, Sophitia has found she is more connected to nature and water, but also due to her divine blood light. Just because she specialises in these elements doesn't make her any less effective in the rest that she uses.

    Divine Creation is her families ancestral magic its secrets handed down from family member to family member and they are very tight lipped about it as you can imagine, even if you marry into the family you would still be forbidden to enter the Clearblade mansion as that is where they apply their trade. Divine creation magic varies from family member to family member in it's execution. Sophitias variation is very single target, though she has found ways to do multi target but these are rare, she has yet to find a way to do area of effect but has managed to trigger damage over time. As an angel she does have some healing, shielding and buffing magic at varying strengths for herself and those she is trying to help.

    Strengths:

    - Can form pretty much any weapon she has seen
    - Can see impurites within elements and items (Armour, weapons etc)
    - Can heal herself and allies
    - Can shield herself and allies
    - Can buff herself and allies
    - Weapons she creates can not be eaten due to being made of a unique material only the Clearblade know about
    - Can do damage over time
    - Can do heal over time
    - Can multi target

    Weaknesses:

    - Due to her families heritage the things she creates are flawless thus any element that comes from anything she makes are 100% pure and can be eaten by any slayer
    - Can not do area of effect
    - Some items may require charging time before use
    - Some creations may require additional mana to create
    - She will have to get close with many of her abilities
    - Being of a divine bloodline herself she takes additional damage from sinister magics
    - To create anything she will require concentration
    - Anything she creates in a rush will be classed as impure and she will not be able to use due to her families mentality
    - Her magic can harm allies if they get in the way
    - Sometimes both sides will have to work together to take on a greater threat, if she finds herself in that predicament the healing of her dark allies will only be half as effective
    - If she uses the wrong element against an opponent she will gain damage equal to the resistance of the stronger element

    Lineage:
    Wrath of neptune:

    Wrath of Neptune:
    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

    Lineage Spell:

    Name: Water Sprite
    Rank: Ranks with user (Caps at Rank S)
    Type: Water, purifier
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sophitia uses the moisture within the air to create a small water sprite within her hand, she has named the sprite Alyssia and has grown quite fond of her. Alyssia has the ability to cure poisons and venoms regardless of rank using them if it is non magical, if magical then Alyssia can only cleanse poisons and venoms of her own rank or lower. The range Alyssia's cure can go is half that of a single rank spell of same rank.

    Strengths:

    - Can be used instantly
    - Has a low cooldown

    Weaknesses:

    - Can only heal one person at a time
    - Shorter distance than average spells of same level
    - Can't heal magical poisons or venoms of higher rank

    Unique abilities:

    Clarity of sight: This is a passive ability it can allow her to see flaws within items as well as allowing her to see if an element is pure or not and distinguish what is tainting it; usually however her family uses it within their crafts such as appraising or crafting items. (This is mainly for plot and jobs, but will add something to help with if it's used in pvp) Due to her age even though she opened her eyes in an awakened stage she still requires one round to assess items to see their flaws, elements on the other hand she doesn't need time to distinguish.

    Divinity: Being of an ascended race and a warrior at that her divine heritage allows her to regain 4% mp and hp each turn passively, in addition if she suffers any severe injury she will regenerate the limb(s) back in 5 posts.

    Armour of a Seraphim: Where all Clearblade are generally Archangel, Sophita took more after her mother and thus is a Seraphim herself. Just like others of her cast she has an almost invisible armour allowing her to ignore 20% of any damage she receives.

    Clearblade wrote:
    D Rank Spells

    Hunter's Bow:
    Name: Hunter's Bow
    Rank: D
    Type: Offensive
    Duration: 1 Rounds
    Cooldown: 2 Rounds
    Description: As she stretches out her hand within it appears what seems like a glowing crystalline bow with matching bow string. This bow can be completely seen through though it's clear that it is a physical manifestation. Pulling on the string an arrow of elemental energy can be seen forming, the element depends on the users want at the time. This can go as far as a D-Rank spell will allow at the allowed speed and will not do damage over time regardless of the element used. If the correct element is used on a mage using an opposing element then that mage will receive 25% more damage, if she picks the weaker element she will receive 25% damage.

    Strengths:

    - Element changes dependant on the creators wish
    - Can do 10% additional damage to those using forbidden, dark or sinister magics
    - Can do 25% additional damage to enemies using the opposing element

    Weaknesses:

    - Elements can be used by slayers of the same element
    - Can't do damage over time
    - Can only hit one enemy at a time
    - Does 25% damage to user if they use the weaker element

    Protector's Shield:

    Name: Protector's Shield
    Rank: D
    Type: Defensive
    Duration: 2 Rounds
    Cooldown: 3 Rounds
    Description: Placing both their hands out in front of them and making an arch the caster can create a clear yet physical manifestation of a shield that can protect them and two allies from a single spell of same rank each round it is active. The shield is only effective up to one quarter the distance of a D-Rank spell
    Strengths:

    - Can give the caster and two allies much needed time to heal or come up with a plan
    - Can not be eaten by slayers

    Weaknesses:

    - Can only defend from one spell each round
    - Short distance in comparison to other spells of the same rank
    - Short duration
    - Only gives cover to the way the person being protected is facing

    Water's Blessing:

    Name: Water's Blessing
    Rank: D
    Type: Healing
    Duration: Instant
    Cooldown: 3 Rounds
    Description: Being an elementalist she realises there is moisture everywhere so placing her hands together closing her eyes she whispers something that almost seems like a prayer in Enochian. Her hands begin to glow, herself and up to three allies are surrounded by a thin bubble of water that is able to be heal each person within for 15 health. This spells range is half that of a multi-target spell of the same rank.

    Strengths:

    - Can be cast instantly
    - Can heal the caster and three allies

    Weaknesses:

    - Bubble can be eaten by water slayers
    - If used on a dark ally it is only half as effective
    - Has a shorter distance than regular spells of type and rank
    - If unable to do the prayer can't be used

    Shadow Shift:
    Name: Shadow Shift
    Rank:  D
    Type: Teleportation
    Duration: Instant
    Cooldown: 2 Posts
    Description: The caster places their hands flat together and pulls them apart swiftly a set of large black double doors would now stand in front of the caster giving off an unsettling aura of nothingness. This allows the caster and their allies to go over greater distances in short amount of time. The range of this spell is only 15 meters and unless the caster knows the area you may end up in a worse position than intended.

    Strengths:

    - Instant cast
    - Short coodown
    - Can move entire party

    Weaknesses:

    - Doors are made out of shadow so can be eaten by slayers of the same type
    - Short distance
    - Unknown where you may end up
    - If unable to move hands this spell can not be used.

    Clearblade wrote:
    C Rank Spells

    Clearblade wrote:
    B Rank Spells

    Clearblade wrote:
    A rank spells

    Clearblade wrote:
    S Rank Spells

    Clearblade wrote:
    H Rank Spells

    Clearblade wrote:
    Fusion Spells

    Clearblade wrote:
    Unison Raid Spells


    _____________________________________________________________________________________


      Current date/time is 20th September 2018, 4:47 pm