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    The Twin of Calamity and Darkness: Inuil.

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    Lilim
     
     

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player -
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Experience : 1,225

    Character Sheet
    Character Name: Lilim Aurchanin "Isabella" Saema Levaes Inditi
    Primary Magic: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Secondary Magic: 2nd Gen Shadow Dragon Slayer (W.I.P,)

    The Twin of Calamity and Darkness: Inuil.

    Post by Lilim on 17th July 2017, 6:53 am

    Username: Aera Tylidae
    Secondary Magic Name: 2nd Gen Shadow Dragon Slayer
    Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p450-magic-shop
    Description: Inuil, once called Mz. Hyde by Lynnette, is the being that was created when Lynnette split from herself, and gave it life. Inuil is literally Lynnette's Shadow, though they are a being of Blood and Shadow. As they are the same, though different people by strange circumstance, They both gain access to this magic. Inuil is sort of a summon, though they aren't, as they stay wherever Lynnette goes. This magic has changed in form greatly, as it no longer answers directly to only a single master, and those who find themselves on the receiving end of this magic better watch themselves.
    Dragonslayer Info (More for me than for anyone else.):

    All slayers receive the following:
    ? 10% Buff to physical stats(strength, speed etc)
    ? 10% Buff to senses(hearing, smell etc)
    ? The ability to enter force after consuming enough of the element
    ? The ability to consume their element to regain MP
    ? A resistance to their element shown by the following chart:
    ? 2 ranks above: 0%
    ? 1 rank above: 10%
    ? Same rank: 25%
    ? 1 rank below: 30%
    ? 2 ranks below: 50%
    ?Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
    ?The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
    ?Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
    ?These are dragon Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ?Dragon Force
    Strengths:
    -Ephemeral: Goes right through non-magic armors like they're not even there. Usually. This spell pierces through non-magic armors and obstructions, but that excludes anything made by magic or those that are magical in nature. I.e. Magically created armors, or armors of magical quality. It also cannot go through magically created obstructions like magic walls of any kind.
    Weaknesses:
    -Holy Anathema: Takes 1.5x damage from Holy/Light based sources.
    -Magical Shields: Those pesky armors with magical enchantments... ooh you've foiled me again.

    Abilities:

    • Shadow Dance: ~Active~ The user's whole body takes an incorporeal form, first a three dimensional one, then falls against the cobles and becomes a true shadow. This doesn't change the fact that their body is still physical as well. The user can move between the 3D and 2D Shadow forms, but when the user attacks, their body becomes physical again, but goes back to shadow after the attack. (The user still takes damage from spells, just makes it harder to hit them.) This ability allows the user to phase through solid forms of non-magical nature, like trees, walls, you name it. This confers a 50% Speed Increase, alongside a +25% Increase to the damage they take upon any impacting blows.
      Duration: 2 Posts
      Cooldown: 5 Posts

      - Partial Shadow Form: Inuil ~Active~ Inuil's body attaches to Lynette, and gains a pseudo 3D form. Inuil will lend themselves, arms and mind, to Lynnette. She will then be able to cast the user's spells, at one rank lower then the user, behind them.
      Duration: 2 Posts
      Cooldown: 4 Posts

    Spells:

    Spells:
    D-Rank Spell Name: Inuil's Rage: Marks of Wrath.
    Rank: (D-Rank)
    Duration: 3 Post
    Cooldown: 5 Posts
    Type: Dark, Offense
    Description: Inuil, pulling from the depths of their Wrath, and called forth a terrifying visage, Her Shadow form. She leaves the User's side, and grabs an enemy by the face, and where her hands touch, curse marks appear. These marks cause .5 D-Rank damage in just sheer pain. These last 3 rounds, and do this damage over each post. Alongside, the spell deals 1 D-Rank damage on receiving them. However, the major downside is that the user must charge up enough magic to release the bond that holds Inuil to Lynnette.
    Strengths:
    -Dragon Slayer: This spell will deal 2x damage to lizard, wyvern, and Dragon (Greater and lesser.)
    -Ephemeral: This attack goes through armor of the same ranking as the spell (Weak level armor) and deals the damage directly to an enemy.
    DoT: Afflicts a DoT condition (Listed above)

    Weaknesses:
    -Charge: The user must charge this spell for a post, before relinquishing the sell's blast, as it cannot be let loose until the charge is complete.
    -Holy Anathema: This spell deals .5x damage to those who are cloaked in holy magic, or those who defend themselves with holy magic, and this spell cannot go through any spell that has the light or holy attribute.
    -Physical Range: Must be within 5 feet of an enemy.
    -Touch: The shadow must touch the face of an enemy.


    C-Rank Spell Name: Wing of the Fallen Angel: Blackened Gale.
    Rank: C-Rank
    Duration: 2 Posts
    Cooldown: 4 Posts
    Type: Shadow, Offensive, Summon.
    Description The user gathers two spheres of shadow, one on each hand, to which will each strike out once, at 1/2 C-Rank Damage each, but these strikes are invisible to the naked eye. However, they make a high pitch scream that no person can hear normally. It requires an increased ability to hear that will set them apart. Their max range is the spell's max range, and moves at the user's speed. It hits for spell damage.
    Strengths:
    -Ephemeral: This spell goes through physical entities, so it can pass through non-magical
    walls.
    -Oh! The Blades Unseen Cut the Deepest: These blades all do up to the spell's rank in damage., and are invisible to those who see.
    Weaknesses:
    -Holy Anathema: This spell deals .5x damage to those cloaked in holy/light based magic.
    -Beholden to Stone: Earth magic also blocks this spell.
    -Magical Interference: Magic that creates heat or light can block these spells, even if they don't produce any holy/light based elements.
    -The Blind deny the very Substance of sight: Those who don't rely on sight can "see" these.

    B-Rank Spell Name: Blade of Hate: Void Beam  
    Rank: B-Rank
    Duration: 6 Posts
    Cooldown:8 Posts
    Type: Darkness, Offense, Mono-Target
    Description: The user, in their blindness to shadow, charges up a single gem of blackened energy will float above the user's right hand. It will spin, and spin, and spin, until fires off a beam of negative energy. It does B-Rank damage to whatever it comes in contact with, and knocks them back with a concussive shock, to about a 50 feet away. The range of the beam is the maximum range of the Spell's rank, and it has the maximum speed as well.
    Strengths:
    - Concussive: Knocks fools back a step
    Weaknesses:
    -Mono-Target: Only hits one person.
    -Unoriginal: This does what every basic beam does. Nothing more, nor less.
    -
    -
    A-Rank Spell Name: Shadow Dragon Slayer Secret Art: Blackened Mirror of Self-Loathing
    Rank: A-Rank
    Duration: 7 Posts
    Cooldown: 9 Posts
    Type: Darkness, Offense.
    Description:
    Strengths:
    -
    -
    Weaknesses:
    -
    -
    -
    -

    S-Rank Spell Name: Roar of the Shadow Dragon.
    Rank: S-Rank
    Duration: Instant
    Cooldown: 2 posts
    Type: Shadow, Offensive.
    Description: The user breathes in, and whispers: "Roar of the Shadow Dragon", and when they open their mouths again, they let loose a torrent of shadow, large enough to envelop even the deepest of darknesses. This goes as far out as the maximum can allow, while also stopping people in their tracks, trapping them with shadows. This spell deals 50% S-Rank damage, and debuffs those who were caught in this spell, reducing their sight range by 25%
    Strengths:
    -Ephemeral: This spell passes through non-magical walls, barriers, and armors and deals their damage directly to the enemy.
    -Trapped: This spell traps enemies in their shadow, of the same rank as the spell or  lower.
    Weaknesses:
    -Mono-directional: Though it can be moved dimensionally after fired, for about a moment, it is mainly in the frontward directions.
    -Holy Anathema: This spell deals .25x less damage to those cloaked in holy spells.
    -Magic Shielding: This spell does not go through magic armors.

    S-Rank Signature Spell Name: Shadow Dragon Slayer Secret Art: The Fall of Light.
    Rank: S-Rank Signature.
    Duration: 1 Post
    Cooldown: 2 Posts
    Type: Dark, Sound, Offensive.
    Description:

    Strengths:
    -
    -
    -
    Weaknesses:
    -
    -
    -
    -


    Last edited by Aera Tylidae on 2nd January 2018, 6:55 am; edited 3 times in total
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 910
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 9,575

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: The Twin of Calamity and Darkness: Inuil.

    Post by Tamashi on 22nd July 2017, 9:25 am

    Hello Aera, I'm Tamashi and I'm going to be your grader this time around. Anything I request or suggest will be made using this wonderful shade of purple. if you have any concerns, worries or questions feel free to DM me or PM me and I'll get back to you as soon as I can.

    The Grading:
    Aera Tylidae wrote:Username: Aera Tylidae
    Secondary Magic Name: 2nd Gen Shadow Dragon Slayer
    Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p450-magic-shop
    Description: Obviously it slays dragons, but it does a little more than that. The user, while adopting some more traditional spells that instinctually arose, took to stranger, and sadder notes of spellcasting. The user decided to cast some of the spells through punk rock music, and does so through a guitar made from shadow, the Six-Stringed Sorrow. Other than the traditional, and instinctual, attacks, the user can play a solo on the guitar and call down wrath upon enemies aplenty.
    Dragonslayer Info (More for me than for anyone else.):

    All slayers receive the following:
    ? 10% Buff to physical stats(strength, speed etc)
    ? 10% Buff to senses(hearing, smell etc)
    ? The ability to enter force after consuming enough of the element
    ? The ability to consume their element to regain MP
    ? A resistance to their element shown by the following chart:
    ? 2 ranks above: 0%
    ? 1 rank above: 10%
    ? Same rank: 25%
    ? 1 rank below: 30%
    ? 2 ranks below: 50%
    ?Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
    ?The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
    ?Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
    ?These are dragon Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ?Dragon Force
    Strengths:
    -Ephemeral: Goes right through non-magic armors like they're not even there. Usually.
    Explain what it can't go through
    Weaknesses:
    -Holy Anathema: Takes 1.5x damage from Holy/Light based sources.
    -Magical Shields: Those pesky armors with magical enchantments... ooh you've foiled me again.

    Abilities:

    • Shadow Dance: ~Active~ The user's whole body takes an incorporeal form, first a three dimensional one, then falls against the cobles and becomes a true shadow. This doesn't change the fact that their body is still physical as well. The user can move between the 3D and 2D Shadow forms, but when the user attacks, their body becomes physical again, but goes back to shadow after the attack. (The user still takes damage from spells, just makes it harder to hit them.)
      Duration: 2 Posts
      Cooldown: 5 Posts
      -Shadow Heart: User gains a 5% maximum health boost from the secondary heart made from the Shadow Dragon Slayer Lacrima.

    Spells:

    Spells:
    D-Rank Spell Name: Claw of the Shadow Dragon.
    Rank: (D-Rank)
    Duration: Instant
    Cooldown: 2 Posts
    Type: Dark, Offense
    Description: The user surrounds their hand in shadow, and lashes at the enemy with their fist, hitting them with claws made from pure shadow. This strike deals 1 D-Rank Shadow Damage in addition to the normal physical damage.
    Strengths:
    -Dragon Slayer: This spell will deal 2x damage to lizard, wyvern, and Dragon (Greater and lesser.)
    I can't allow double damage as it will break the damage barrier. I can allow 1.5x though this would have to be added to the spell description
    -Ephemeral: This attack goes through armor of the same ranking as the spell (Weak level armor) and deals the damage directly to an enemy.

    Weaknesses:
    -Mana Heavy: This spell takes 1.5x the normal amount of mana for a spell of it's rank.
    -Holy Anathema: This spell deals .5x damage to those who are cloaked in holy magic, or those who defend themselves with holy magic, and this spell cannot go through any spell that has the light or holy attribute.
    -Physical Range: This has no range beyond the user's hand, so anyone can dodge out of the way of the spell.


    C-Rank Spell Name: Needles of the Shadow Dragon
    Rank: C-Rank
    Duration: 2 Posts
    Cooldown: 4 Posts
    Type: Shadow, Offensive.
    Description The user throws needles into the air made of shadow, and these needles hang in midair for a moment, before racing towards the intended target, altogether hitting for 1 C-Rank Shadow damage.
    Is this a single target spell only or can it be used as a multi target as well? Also please put in how a person can avoid this attack. Add a distance and speed to this please.
    Strengths:
    -Ephemeral: This spell goes through physical entities, so it can pass through non-magical
    walls.
    -Hunter-Seeker: This spell follows heat and life energy to follow the user's intended target.
    Reword this as it seems like it is an auto hit
    Weaknesses:
    -Holy Anathema: This spell deals .5x damage to those cloaked in holy/light based magic.
    -Three's a Crowd: If there's enough heat sources, the needles will attack the nearest source of heat before any other, changing the target of the spell.
    -Magical Interference: Magic that creates heat or light can block these spells, even if they don't produce any holy/light based elements.

    B-Rank Spell Name: Shadow Army: Gravewalkers.
    Rank: B-Rank
    Duration: 6 Posts
    Cooldown:8 Posts
    Type: Summon, Darkness
    Description: The user calls up an army, and from the shadows, an army of doom metal looking dudes pop out of the ground. They are technically undead, and can lose limbs without being phased, as they will continue to attack even without arms and a head. However, they themselves are weak, for each guy the user summoned, the will have 3/X C-Rank health health, and they will deal less damage as more are summoned. They deal, all together, up to the spell's rank in damage. (X is the number of guys summoned)(This is what they look like: Will insert image later.)
    Please state how many can be summoned then use the health for normal summons of the same rank and divide it amongst them. Add a distance to this please.
    Strengths:
    -Undeath: The Grave-walkers are undead, and will continue to move even after their heads are destroyed.
    -We have an Army: These idiots deal 1.25x their usual amount of damage when theArmy of the Shadow Dragon: Organist is on the field of battle alongside them.
    Weaknesses:
    -Man, these guys are Idiots: The user has to vocally command these guys to go wherever and attack whatever, and must be represent in post (I.e. must have the character say something.)
    -Holy Anathema: These guys take 2x damage from Holy/Light based spells.
    Would break damage barrier lower it to 1.5x or 1.75x
    -Cannon Fodder: These guys take 2x damage from Ranged attacks.
    Would break damage barrier lower it to 1.5x or 1.75x
    -Death Wish: These guys take 1.5x Damage from all non-specified sources. (The multipliers don't stack from the other weaknesses.)

    A-Rank Spell Name: Army of the Shadow Dragon: Organist.
    Rank: A-Rank
    Duration: 7 Posts
    Cooldown: 9 Posts
    Type: Summon, Darkness.
    Description: The user summons up another of the Shadowed army, and with it, came the organisht, who drives around on a motored organ, and debuffs enemies. The tune they play despairs to the point of suicide, and yet they live forth into undeath, and it makes all enemies able to cry, cry. This gives a 20% debuff to speed, a 15% debuff to physical damage, and a 15% debuff to magic damage. This Organist has 1 A-Rank in damage as health. (The song played by the organist is Ozzy Osbourne's Mr. Crowley.) (This is what this looks like: Will insert Image later.)
    Use the A-Rank summon health between the army and the organist, I will agree to the organist having 25% of the overall hp added to theirs since he seems to be the ring leader. Add a distance to this please.
    Strengths:
    -This is so Angst: The sound produced by the organist brings everyone to a state of depression, and hits anyone who can hear.
    -Debuff: This debuffs any enemy who can hear it.
    Weaknesses:
    -Holy Anathema: This summon takes 2x Damage from Holy/Light based elements
    Would break damage barrier lower it to 1.5x or 1.75x
    -Circuitry: This spell takes 2x Damage from Electric type spells/attacks.
    Would break damage barrier lower it to 1.5x or 1.75x
    -Friends and Foes: Allies and enemies both get debuffed, exempting the user.
    -Turning Radius: This summon drives around on a motorized organ, and said motorized organ has a pretty bad turning radius.

    S-Rank Spell Name: Roar of the Shadow Dragon.
    Rank: S-Rank
    Duration: Instant
    Cooldown: 2 posts
    Type: Shadow, Offensive.
    Description: The user breathes in, and whispers: "Roar of the Shadow Dragon", and when they open their mouths again, they let loose a torrent of shadow, large enough to envelop even the deepest of darknesses. This goes as far out as the maximum can allow, while also stopping people in their tracks, trapping them with shadows. This spell deals 1 S-Rank damage.
    This is an aoe so can only do 50% damage to those caught within it, to make up for this you could give them a debuff of perhaps 25% to their vision due to being caught in the darkness
    Strengths:
    -Ephemeral: This spell passes through non-magical walls, barriers, and armors and deals their damage directly to the enemy.
    -Trapped: This spell traps enemies in their shadow, of the same rank as the spell or  lower.
    Weaknesses:
    -Mono-directional: Though it can be moved dimensionally after fired, for about a moment, it is mainly in the frontward directions.
    -Holy Anathema: This spell deals .25x less damage to those cloaked in holy spells.
    -Magic Shielding: This spell does not go through magic armors.

    S-Rank Signature Spell Name: Shadow Dragon Slayer Secret Art: Shadow Solo: Weeping Heaven.
    Rank: S-Rank Signature.
    Duration: 1 Post
    Cooldown: 2 Posts
    Type: Dark, Sound, Offensive.
    Description: The user painstakingly crafts a six string guitar out of shadow, and from this guitar, the user plays a solo that makes everything that hears it despair in depths only comprehendable by the user. This reachs out to the spell's rank in range, and deals the spell's rank in damage to anyone caught it the melodic, and depressing sound, and caught in the darkest of shadows. During this solo, all around the user, a small puddle of liquid shadows grows larger and larger, until the solo hits the climax point, when a wave of shadow reaches the size of a riptide wave, and goes so far out, as far as the maximum range of the spell's rank can go. This spell also debuffs the enemy and allies around them, while dealing 1 S-Rank damage. The debuff is a -50% speed debuff, slowing them by half. Creating the puddle of liquid shadow, are three massive eyeballs, crying these tears of the truest shadow.
    (This is what the solo sounds like: 5:45-6:00 https://www.youtube.com/watch?v=pFkNIDCxu4k)
    This is an aoe so can only do 50% damage to those who hear it

    Strengths:
    -Aerials: This spell drops from the sky.
    -AoE: Maximum range for spell rank = AoE Radius
    -Ephemeral: Goes through non-magical armors.
    Weaknesses:
    -Better run, kid: This spell targets everyone beyond the user. EVERYONE. Now, run.
    -Holy Anathema: The spell deals .75x damage to those cloaked in Holy/Light based Magics. (I think I shot the dead horse on this weakness, no?)
    -Magic Shielding: This does not pass through armors of magical nature.
    -Massive: I shudder to think what would happen if you tried this in close quarters. (Doesn't work in close quarters.

    As soon as requested thing are changed give me a nudge on the thread, in pm or dm and I'll look as soon as I can.


    _____________________________________________________________________________________


    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 910
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 9,575

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: The Twin of Calamity and Darkness: Inuil.

    Post by Tamashi on 23rd July 2017, 11:33 am

    Book Keeping:
    Aera Tylidae wrote:Username: Aera Tylidae
    Secondary Magic Name: 2nd Gen Shadow Dragon Slayer
    Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p450-magic-shop
    Description: Obviously it slays dragons, but it does a little more than that. The user, while adopting some more traditional spells that instinctually arose, took to stranger, and sadder notes of spellcasting. The user decided to cast some of the spells through punk rock music, and does so through a guitar made from shadow, the Six-Stringed Sorrow. Other than the traditional, and instinctual, attacks, the user can play a solo on the guitar and call down wrath upon enemies aplenty.
    Dragonslayer Info (More for me than for anyone else.):

    All slayers receive the following:
    ? 10% Buff to physical stats(strength, speed etc)
    ? 10% Buff to senses(hearing, smell etc)
    ? The ability to enter force after consuming enough of the element
    ? The ability to consume their element to regain MP
    ? A resistance to their element shown by the following chart:
    ? 2 ranks above: 0%
    ? 1 rank above: 10%
    ? Same rank: 25%
    ? 1 rank below: 30%
    ? 2 ranks below: 50%
    ?Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
    ?The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
    ?Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
    ?These are dragon Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ?Dragon Force
    Strengths:
    -Ephemeral: Goes right through non-magic armors like they're not even there. Usually. This spell pierces through non-magic armors and obstructions, but that excludes anything made by magic or those that are magical in nature. I.e. Magically created armors, or armors of magical quality. It also cannot go through magically created obstructions like magic walls of any kind.
    Weaknesses:
    -Holy Anathema: Takes 1.5x damage from Holy/Light based sources.
    -Magical Shields: Those pesky armors with magical enchantments... ooh you've foiled me again.

    Abilities:

    • Shadow Dance: ~Active~ The user's whole body takes an incorporeal form, first a three dimensional one, then falls against the cobles and becomes a true shadow. This doesn't change the fact that their body is still physical as well. The user can move between the 3D and 2D Shadow forms, but when the user attacks, their body becomes physical again, but goes back to shadow after the attack. (The user still takes damage from spells, just makes it harder to hit them.)
      Duration: 2 Posts
      Cooldown: 5 Posts
      -Shadow Heart: User gains a 5% maximum health boost from the secondary heart made from the Shadow Dragon Slayer Lacrima.

    Spells:

    Spells:
    D-Rank Spell Name: Claw of the Shadow Dragon.
    Rank: (D-Rank)
    Duration: Instant
    Cooldown: 2 Posts
    Type: Dark, Offense
    Description: The user surrounds their hand in shadow, and lashes at the enemy with their fist, hitting them with claws made from pure shadow. This strike deals 1 D-Rank Shadow Damage in addition to the normal physical damage.
    Strengths:
    -Dragon Slayer: This spell will deal 2x damage to lizard, wyvern, and Dragon (Greater and lesser.)
    -Ephemeral: This attack goes through armor of the same ranking as the spell (Weak level armor) and deals the damage directly to an enemy.

    Weaknesses:
    -Mana Heavy: This spell takes 1.5x the normal amount of mana for a spell of it's rank.
    -Holy Anathema: This spell deals .5x damage to those who are cloaked in holy magic, or those who defend themselves with holy magic, and this spell cannot go through any spell that has the light or holy attribute.
    -Physical Range: This has no range beyond the user's hand, so anyone can dodge out of the way of the spell.


    C-Rank Spell Name: Needles of the Shadow Dragon
    Rank: C-Rank
    Duration: 2 Posts
    Cooldown: 4 Posts
    Type: Shadow, Offensive.
    Description The user throws needles into the air made of shadow, and these needles hang in midair for a moment, before racing towards the intended target, altogether hitting for 1 C-Rank Shadow damage. This can be blocked by introducing a larger heat source into the environment,
    and avoided by reducing their body heat to those of negligible levels. This spell only goes after one target, but can change their targets based on body heat. (This only shifts the target, it doesn't give the spell the ability to target anyone else alongside the target.) This spell's distance and speed is max, exempting the fact that the speed is 3/4 the maximum speed.

    Strengths:
    -Ephemeral: This spell goes through physical entities, so it can pass through non-magical
    walls.
    -Hunter-Seeker: This spell follows heat and life energy to follow the user's intended target, and this can be tricked, just look up towards the description. (Is not an auto hit, it chases after enemies, but can mess up.)
    Weaknesses:
    -Holy Anathema: This spell deals .5x damage to those cloaked in holy/light based magic.
    -Three's a Crowd: If there's enough heat sources, the needles will attack the nearest source of heat before any other, changing the target of the spell.
    -Magical Interference: Magic that creates heat or light can block these spells, even if they don't produce any holy/light based elements.

    B-Rank Spell Name: Shadow Army: Gravewalkers.
    Rank: B-Rank
    Duration: 6 Posts
    Cooldown:8 Posts
    Type: Summon, Darkness
    Description: The user calls up an army, and from the shadows, an army of doom metal looking dudes pop out of the ground. They are technically undead, and can lose limbs without being phased, as they will continue to attack even without arms and a head. However, they themselves are weak, for each guy the user summoned, they will have 10 health each, with 20 summoned. They will deal less damage as more are summoned. They deal, all together, up to the spell's rank in damage. They can move within the spell's rank in distance around the user,
    and move at 3/4 of the maximum speed of a spell of this rank can travel. (This is what they look like: Will insert image later.)

    Strengths:
    -Undeath: The Grave-walkers are undead, and will continue to move even after their heads are destroyed.
    -We have an Army: These idiots deal 1.25x their usual amount of damage when the Army of the Shadow Dragon: Organist is on the field of battle alongside them.
    Weaknesses:
    -Man, these guys are Idiots: The user has to vocally command these guys to go wherever and attack whatever, and must be represent in post (I.e. must have the character say something.)
    -Holy Anathema: These guys take 1.75x damage from Holy/Light based spells.
    -Cannon Fodder: These guys take 1.75x damage from Ranged attacks.
    -Death Wish: These guys take 1.5x Damage from all non-specified sources. (The multipliers don't stack from the other weaknesses.)

    A-Rank Spell Name: Army of the Shadow Dragon: Organist.
    Rank: A-Rank
    Duration: 7 Posts
    Cooldown: 9 Posts
    Type: Summon, Darkness.
    Description: The user summons up another of the Shadowed army, and with it, came the organist, who drives around on a motored organ, and debuffs enemies. The tune they play despairs to the point of suicide, and yet they live forth into undeath, and it makes all enemies able to cry, cry. This gives a 20% debuff to speed, a 15% debuff to physical damage, and a 15% debuff to magic damage. This summon has 60 HP. The range to where it can move is the maximum range of the spell's rank in distance. The speed, however, is half of the maximum. (The song played by the organist is Ozzy Osbourne's Mr. Crowley.) (This is what this looks like: Will insert Image later.)
    Strengths:
    -This is so Angst: The sound produced by the organist brings everyone to a state of depression, and hits anyone who can hear.
    -Debuff: This debuffs any enemy who can hear it.
    Weaknesses:
    -Holy Anathema: This summon takes 1.75x Damage from Holy/Light based elements
    -Circuitry: This spell takes 1.75x Damage from Electric type spells/attacks.
    -Friends and Foes: Allies and enemies both get debuffed, exempting the user.
    -Turning Radius: This summon drives around on a motorized organ, and said motorized organ has a pretty bad turning radius.

    S-Rank Spell Name: Roar of the Shadow Dragon.
    Rank: S-Rank
    Duration: Instant
    Cooldown: 2 posts
    Type: Shadow, Offensive.
    Description: The user breathes in, and whispers: "Roar of the Shadow Dragon", and when they open their mouths again, they let loose a torrent of shadow, large enough to envelop even the deepest of darknesses. This goes as far out as the maximum can allow, while also stopping people in their tracks, trapping them with shadows. This spell deals 50% S-Rank damage, and debuffs those who were caught in this spell, reducing their sight range by 25%
    Strengths:
    -Ephemeral: This spell passes through non-magical walls, barriers, and armors and deals their damage directly to the enemy.
    -Trapped: This spell traps enemies in their shadow, of the same rank as the spell or  lower.
    Weaknesses:
    -Mono-directional: Though it can be moved dimensionally after fired, for about a moment, it is mainly in the frontward directions.
    -Holy Anathema: This spell deals .25x less damage to those cloaked in holy spells.
    -Magic Shielding: This spell does not go through magic armors.

    S-Rank Signature Spell Name: Shadow Dragon Slayer Secret Art: Shadow Solo: Weeping Heaven.
    Rank: S-Rank Signature.
    Duration: 1 Post
    Cooldown: 2 Posts
    Type: Dark, Sound, Offensive.
    Description: The user painstakingly crafts a six string guitar out of shadow, and from this guitar, the user plays a solo that makes everything that hears it despair in depths only comprehendable by the user. This reachs out to the spell's rank in range, and deals the spell's rank in damage to anyone caught it the melodic, and depressing sound, and caught in the darkest of shadows. During this solo, all around the user, a small puddle of liquid shadows grows larger and larger, until the solo hits the climax point, when a wave of shadow reaches the size of a riptide wave, and goes so far out, as far as the maximum range of the spell's rank can go. This spell also debuffs the enemy and allies around them, while dealing 50% S-Rank damage. The debuff is a -50% speed debuff, slowing them by half. Creating the puddle of liquid shadow, are three massive eyeballs, crying these tears of the truest shadow.
    (This is what the solo sounds like: 5:45-6:00 https://www.youtube.com/watch?v=pFkNIDCxu4k)

    Strengths:
    -Aerials: This spell drops from the sky.
    -AoE: Maximum range for spell rank = AoE Radius
    -Ephemeral: Goes through non-magical armors.
    Weaknesses:
    -Better run, kid: This spell targets everyone beyond the user. EVERYONE. Now, run.
    -Holy Anathema: The spell deals .75x damage to those cloaked in Holy/Light based Magics. (I think I shot the dead horse on this weakness, no?)
    -Magic Shielding: This does not pass through armors of magical nature.
    -Massive: I shudder to think what would happen if you tried this in close quarters. (Doesn't work in close quarters.



    _____________________________________________________________________________________


    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Be On Lester's Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 1009
    Guild : Sabertooth 《Ace》
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 23
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Re: The Twin of Calamity and Darkness: Inuil.

    Post by Aura on 6th December 2017, 2:28 am

    Unlocked upon the user's request:
    Aera Tylidae wrote:Username: Aera Tylidae
    Secondary Magic Name: 2nd Gen Shadow Dragon Slayer
    Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p450-magic-shop
    Description: Obviously it slays dragons, but it does a little more than that. The user, while adopting some more traditional spells that instinctually arose, took to stranger, and sadder notes of spellcasting. The user decided to cast some of the spells through punk rock music, and does so through a guitar made from shadow, the Six-Stringed Sorrow. Other than the traditional, and instinctual, attacks, the user can play a solo on the guitar and call down wrath upon enemies aplenty.
    Dragonslayer Info (More for me than for anyone else.):

    All slayers receive the following:
    ? 10% Buff to physical stats(strength, speed etc)
    ? 10% Buff to senses(hearing, smell etc)
    ? The ability to enter force after consuming enough of the element
    ? The ability to consume their element to regain MP
    ? A resistance to their element shown by the following chart:
    ? 2 ranks above: 0%
    ? 1 rank above: 10%
    ? Same rank: 25%
    ? 1 rank below: 30%
    ? 2 ranks below: 50%
    ?Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
    ?The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
    ?Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
    ?These are dragon Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ?Dragon Force
    Strengths:
    -Ephemeral: Goes right through non-magic armors like they're not even there. Usually. This spell pierces through non-magic armors and obstructions, but that excludes anything made by magic or those that are magical in nature. I.e. Magically created armors, or armors of magical quality. It also cannot go through magically created obstructions like magic walls of any kind.
    Weaknesses:
    -Holy Anathema: Takes 1.5x damage from Holy/Light based sources.
    -Magical Shields: Those pesky armors with magical enchantments... ooh you've foiled me again.

    Abilities:

    • Shadow Dance: ~Active~ The user's whole body takes an incorporeal form, first a three dimensional one, then falls against the cobles and becomes a true shadow. This doesn't change the fact that their body is still physical as well. The user can move between the 3D and 2D Shadow forms, but when the user attacks, their body becomes physical again, but goes back to shadow after the attack. (The user still takes damage from spells, just makes it harder to hit them.)
      Duration: 2 Posts
      Cooldown: 5 Posts
      -Shadow Heart: User gains a 5% maximum health boost from the secondary heart made from the Shadow Dragon Slayer Lacrima.

    Spells:

    Spells:
    D-Rank Spell Name: Claw of the Shadow Dragon.
    Rank: (D-Rank)
    Duration: Instant
    Cooldown: 2 Posts
    Type: Dark, Offense
    Description: The user surrounds their hand in shadow, and lashes at the enemy with their fist, hitting them with claws made from pure shadow. This strike deals 1 D-Rank Shadow Damage in addition to the normal physical damage.
    Strengths:
    -Dragon Slayer: This spell will deal 2x damage to lizard, wyvern, and Dragon (Greater and lesser.)
    -Ephemeral: This attack goes through armor of the same ranking as the spell (Weak level armor) and deals the damage directly to an enemy.

    Weaknesses:
    -Mana Heavy: This spell takes 1.5x the normal amount of mana for a spell of it's rank.
    -Holy Anathema: This spell deals .5x damage to those who are cloaked in holy magic, or those who defend themselves with holy magic, and this spell cannot go through any spell that has the light or holy attribute.
    -Physical Range: This has no range beyond the user's hand, so anyone can dodge out of the way of the spell.


    C-Rank Spell Name: Needles of the Shadow Dragon
    Rank: C-Rank
    Duration: 2 Posts
    Cooldown: 4 Posts
    Type: Shadow, Offensive.
    Description The user throws needles into the air made of shadow, and these needles hang in midair for a moment, before racing towards the intended target, altogether hitting for 1 C-Rank Shadow damage. This can be blocked by introducing a larger heat source into the environment,
    and avoided by reducing their body heat to those of negligible levels. This spell only goes after one target, but can change their targets based on body heat. (This only shifts the target, it doesn't give the spell the ability to target anyone else alongside the target.) This spell's distance and speed is max, exempting the fact that the speed is 3/4 the maximum speed.

    Strengths:
    -Ephemeral: This spell goes through physical entities, so it can pass through non-magical
    walls.
    -Hunter-Seeker: This spell follows heat and life energy to follow the user's intended target, and this can be tricked, just look up towards the description. (Is not an auto hit, it chases after enemies, but can mess up.)
    Weaknesses:
    -Holy Anathema: This spell deals .5x damage to those cloaked in holy/light based magic.
    -Three's a Crowd: If there's enough heat sources, the needles will attack the nearest source of heat before any other, changing the target of the spell.
    -Magical Interference: Magic that creates heat or light can block these spells, even if they don't produce any holy/light based elements.

    B-Rank Spell Name: Shadow Army: Gravewalkers.
    Rank: B-Rank
    Duration: 6 Posts
    Cooldown:8 Posts
    Type: Summon, Darkness
    Description: The user calls up an army, and from the shadows, an army of doom metal looking dudes pop out of the ground. They are technically undead, and can lose limbs without being phased, as they will continue to attack even without arms and a head. However, they themselves are weak, for each guy the user summoned, they will have 10 health each, with 20 summoned. They will deal less damage as more are summoned. They deal, all together, up to the spell's rank in damage. They can move within the spell's rank in distance around the user,
    and move at 3/4 of the maximum speed of a spell of this rank can travel. (This is what they look like: Will insert image later.)

    Strengths:
    -Undeath: The Grave-walkers are undead, and will continue to move even after their heads are destroyed.
    -We have an Army: These idiots deal 1.25x their usual amount of damage when the Army of the Shadow Dragon: Organist is on the field of battle alongside them.
    Weaknesses:
    -Man, these guys are Idiots: The user has to vocally command these guys to go wherever and attack whatever, and must be represent in post (I.e. must have the character say something.)
    -Holy Anathema: These guys take 1.75x damage from Holy/Light based spells.
    -Cannon Fodder: These guys take 1.75x damage from Ranged attacks.
    -Death Wish: These guys take 1.5x Damage from all non-specified sources. (The multipliers don't stack from the other weaknesses.)

    A-Rank Spell Name: Army of the Shadow Dragon: Organist.
    Rank: A-Rank
    Duration: 7 Posts
    Cooldown: 9 Posts
    Type: Summon, Darkness.
    Description: The user summons up another of the Shadowed army, and with it, came the organist, who drives around on a motored organ, and debuffs enemies. The tune they play despairs to the point of suicide, and yet they live forth into undeath, and it makes all enemies able to cry, cry. This gives a 20% debuff to speed, a 15% debuff to physical damage, and a 15% debuff to magic damage. This summon has 60 HP. The range to where it can move is the maximum range of the spell's rank in distance. The speed, however, is half of the maximum. (The song played by the organist is Ozzy Osbourne's Mr. Crowley.) (This is what this looks like: Will insert Image later.)
    Strengths:
    -This is so Angst: The sound produced by the organist brings everyone to a state of depression, and hits anyone who can hear.
    -Debuff: This debuffs any enemy who can hear it.
    Weaknesses:
    -Holy Anathema: This summon takes 1.75x Damage from Holy/Light based elements
    -Circuitry: This spell takes 1.75x Damage from Electric type spells/attacks.
    -Friends and Foes: Allies and enemies both get debuffed, exempting the user.
    -Turning Radius: This summon drives around on a motorized organ, and said motorized organ has a pretty bad turning radius.

    S-Rank Spell Name: Roar of the Shadow Dragon.
    Rank: S-Rank
    Duration: Instant
    Cooldown: 2 posts
    Type: Shadow, Offensive.
    Description: The user breathes in, and whispers: "Roar of the Shadow Dragon", and when they open their mouths again, they let loose a torrent of shadow, large enough to envelop even the deepest of darknesses. This goes as far out as the maximum can allow, while also stopping people in their tracks, trapping them with shadows. This spell deals 50% S-Rank damage, and debuffs those who were caught in this spell, reducing their sight range by 25%
    Strengths:
    -Ephemeral: This spell passes through non-magical walls, barriers, and armors and deals their damage directly to the enemy.
    -Trapped: This spell traps enemies in their shadow, of the same rank as the spell or  lower.
    Weaknesses:
    -Mono-directional: Though it can be moved dimensionally after fired, for about a moment, it is mainly in the frontward directions.
    -Holy Anathema: This spell deals .25x less damage to those cloaked in holy spells.
    -Magic Shielding: This spell does not go through magic armors.

    S-Rank Signature Spell Name: Shadow Dragon Slayer Secret Art: Shadow Solo: Weeping Heaven.
    Rank: S-Rank Signature.
    Duration: 1 Post
    Cooldown: 2 Posts
    Type: Dark, Sound, Offensive.
    Description: The user painstakingly crafts a six string guitar out of shadow, and from this guitar, the user plays a solo that makes everything that hears it despair in depths only comprehendable by the user. This reachs out to the spell's rank in range, and deals the spell's rank in damage to anyone caught it the melodic, and depressing sound, and caught in the darkest of shadows. During this solo, all around the user, a small puddle of liquid shadows grows larger and larger, until the solo hits the climax point, when a wave of shadow reaches the size of a riptide wave, and goes so far out, as far as the maximum range of the spell's rank can go. This spell also debuffs the enemy and allies around them, while dealing 50% S-Rank damage. The debuff is a -50% speed debuff, slowing them by half. Creating the puddle of liquid shadow, are three massive eyeballs, crying these tears of the truest shadow.
    (This is what the solo sounds like: 5:45-6:00 https://www.youtube.com/watch?v=pFkNIDCxu4k)

    Strengths:
    -Aerials: This spell drops from the sky.
    -AoE: Maximum range for spell rank = AoE Radius
    -Ephemeral: Goes through non-magical armors.
    Weaknesses:
    -Better run, kid: This spell targets everyone beyond the user. EVERYONE. Now, run.
    -Holy Anathema: The spell deals .75x damage to those cloaked in Holy/Light based Magics. (I think I shot the dead horse on this weakness, no?)
    -Magic Shielding: This does not pass through armors of magical nature.
    -Massive: I shudder to think what would happen if you tried this in close quarters. (Doesn't work in close quarters.


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

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      Current date/time is 20th September 2018, 11:25 pm