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    Player -
    Lineage : Conqueror's Courage
    Position : None
    Posts : 222
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 262.5

    In Progress WIP

    Post by Dederik on 14th July 2017, 8:12 am


    Primary Magic: (What type of magic does your character use. The magic you start off with)
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: (What type of magic is it)
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Fusion Summon:

    Effects: All summons count as members of the mage’s guild and are capable of using their abilities to aid in union raids and the summoner is capable of combining the summons into greater forms through fusion/raids spells, even when fighting against fellow mages. In addition summons gain a pool of x% to distribute to any stat at the time of spell creation. Starting at 20% and increasing by 10% per rank up to 50% at A rank. If the summon is lower or higher rank than the summoner, then the boost gains either a 10% penalty or increase beyond the normal for every rank it is away.

    Second Chance

    Effects: When a summon is destroyed it is revived for one post x summoner rank at half hp. However it loses any effects benefiting or harming it unless it’s the result of a passive or continuously applied aoe. During this time, the summon does not count against the summoner’s limit and starts its CD when it was first destroyed. In addition the summon loses an amount of hp each post equal to half their hp / (summoner rank). Making them easier to be destroyed the longer they remain.

    Secondary Passive

    Effect: All Summons receive either one passive or one active ability. This is in addition to any they already have, or even if they would normally lack them. The abilities granted are equal to the summon’s rank, not the summoner’s.

    Divine Summon

    Effect: The summoner’s pet and immaculate summon’s slots are merged together. They no longer are capable of having an individual pet, however when they do purchase or gain a combat pet the immaculate summon instead gains all of its equipment slots, ability slots, damage, and half its hp in addition to its own up base statistics and abilities. These bonuses are applied to the final product if the immaculate summon is used as a part of a unison raid, fusion spell, or other similar type effects and serve as the new base for it.

    We are, the Maelstrom

    Effect: All summons are inheriently apart of the Maelstrom, or even greater. As such, they also benefit from the Maelstrom passive in the summoner’s lineage. Using the Summoner’s rank instead of their own. Critical hits mean naught to the summons, since they are beings that exist without physical reliance. Only adopting physical form to do the summoner’s wishes.


    Effect: One summon can be designated as a champion for so long as it exists. While it is deemed a champion, its duration is extended until it is destroyed and does not count against the mage’s limit of summons. In addition, upon reaching S rank all beneficial affects effecting it, whether magical, inheriant, or otherwise, have their effects and duration increased by 50% without affecting CD, and all debuffs have their negative effects and durations halved no matter the source. This ability cannot make the summon go over the damage resistance cap however, maxing out at 75%.

    Maelstrom’s Neverending


    Spell Template

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


      Current date/time is 20th July 2017, 11:27 am