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    takeover magic: twin golem soul

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    CobraErikJr.406

    Player -
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 14
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 0

    Character Sheet
    Character Name: Torr and Chloe Ironide
    Primary Magic:
    Secondary Magic:

    Completed takeover magic: twin golem soul

    Post by CobraErikJr.406 on Fri 14 Jul - 3:41

    Primary Magic: takeover magic: twin golem soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description: the users of the magic gains limbs pieces or the body of a golem it mostly involves brute force with the occasional defensive strategy and stealth if there are two to help each other when the user uses a full takeover it will improve on either defense, durability, offense, speed, or agility
    Strengths: .increases either attack, defense, speed, stamina, agility
                   .can work both in a large area and with one target
                   .its adaptive to battle
                   .works great in teams as a distraction shield and buying time
    Weaknesses: .in exchange for building up a stat it will lower another such as defense will lower
                       speed
                       .harder to do without a partner
                       .can put others at risk
                       .both users suffer if separated
    Lineage: Aspect of Jupiter
    Unique Abilities: .recycling: can use outside resources to replenish power it takes time tho
                           .outrage: user drops everything and fights with all attack for ten minutes till the
                            user can no longer battle

    Spells:

    Name: shield golem arm
    Rank: D
    Type: earth, defensive
    Duration: 1
    Cooldown: 2
    Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large stone arm with a large stone shield with metal spikes poking out of it what it does is defend while giving some offense as well. when the user does this their defense will go up with a decrease of their speed due to additional weight the range of the spell is the users arm length and it only effects the users arm the arm length is four feet and one foot in diameter the shield is 5 feet tall and 3,5 feet wide



    active ability: fightback. this ability allows the user to deal a small amount of the enemies attack back if the attack lands on the shield user will still take damage

    passive ability: defense boost. the spell boosts the overall defense

    Strengths:. provides stronger defense while still being able to attack
                  . protects multiple targets
                  . doesn't break
    Weaknesses:. very heavy
                      . slows user down
                      . limits area movement
                      . lowers attack a little

    Name: doomsday golem arm
    Rank: D
    Type: metal/attack
    Duration: 1
    Cooldown: 2
    Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large black matallic arm with ebony claws that give off heat. the takeover boosts attack with still being able to defend some it also lowers speed. the range is arm length and it only it only effects the arm it is 4 feet 4 inches long and 1 foot in diameter  



    active ability: incinerator. the more fuel the user has the more heat damage it will deal

    passive ability: attack boost. boosts overall attack

    Strengths: . increases attack
                   . doesn't break
                   . deals physical and heat damage
    Weaknesses: . slows user down
                       . attacks are somewhat hard to maneuver
                       . lowers defense a little
                       . user can overheat if they try to exceed the time limit

    Name: ice blade golem leg
    Rank: D
    Type: ice,speed
    Duration: 1
    Cooldown: 2
    Description: the users leg will glow and shift into a built ice and stone golem leg. the leg is made of ice with stone armor plating with the bottom being made of non melting ice. this spell allows the user to skate and or glide across surfaces increasing speed. the area of effect is the users leg and its size is not much different from the original leg.



    active ability:ice trail. while skating across the ground the user leaves a trail of ice that keeps their opponent in place

    passive ability speed boost. boosts the users overall speed

    Strengths: . increases speed
                   . doesn't lower attack
                   . can avoid attacks easier  
    Weaknesses: . lowers defense
                       . user cant take as much damage in that area
                       . heat will deal more damage
                       . user cant slow down easily

    Name: jungle golem leg
    Rank: D
    Type: plant, durability
    Duration: 1
    Cooldown: 2
    Description: the users leg will glow and change into a golem leg made of durable vines with stone plate armor. it looks like the original leg made of vines and plant life with stone plates used as armor. it doesn't effect speed attack or defense it only effects the users leg and the size does not change



    active ability: shock absorption. user absorbs part of the physical attack still takes some damage

    passive ability: durability boost. user can take more damage then usual

    Strengths: . user can absorb most of a physical attack
                   . movement has less restrictions
                   . doesn't effect defense offense or speed  
    Weaknesses: . weaker to heat and fire
                       . weaker to cold
                       . wears off faster the more its damaged
                       . doesn't do well against non physical attacks


    Last edited by CobraErikJr.406 on Sat 15 Jul - 23:32; edited 5 times in total (Reason for editing : adding and adjustments)
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    Tamashi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 567
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 550

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Completed Re: takeover magic: twin golem soul

    Post by Tamashi on Fri 14 Jul - 12:32

    Hi Cobra, my name is Tamashi and I will be your grader this time around. Any and all requests I make will be made in this wonderful shade of purple. At any point if you have any concerns or questions please feel free to contact me.

    Spoiler:
    CobraErikJr.406 wrote:Primary Magic: takeover magic: twin golem soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description: the users of the magic gains limbs pieces or the body of a golem it mostly involves brute force with the occasional defensive strategy and stealth if there are two to help each other when the user uses a full takeover it will improve on either defense, durability, offense, speed, or agility
    Strengths: .increases either attack, defense, speed, stamina, agility
                   .can work both in a large area and with one target
                   .its adaptive to battle
                   .works great in teams as a distraction shield and buying time
    Weaknesses: .in exchange for building up a stat it will lower another such as defense will lower
                       speed
                       .harder to do without a partner
                       .can put others at risk
                       .both users suffer if separated
    Lineage: Aspect of Jupiter
    Unique Abilities: .recycling: can use outside resources to replenish power it takes time tho
                           .outrage: user drops everything and fights with all attack for ten minutes till the
                            user can no longer battle

    Spells:

    Name: shield golem arm
    Rank: D
    Type: earth, defensive
    Duration: 3
    Cooldown: 1
    Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large stone arm with a large stone shield with metal spikes poking out of it what it does is defend while giving some offense as well. when the user does this their defense will go up with a decrease of their speed due to additional weight the range of the spell is the users arm length and it only effects the users arm the arm length is four feet and one foot in diameter the shield is 5 feet tall and 3,5 feet wide
    Strengths:. provides stronger defense while still being able to attack
                  . protects multiple targets
                  . doesn't break
    Weaknesses:. very heavy
                      . slows user down
                      . limits area movement
                      . lowers attack a little

    Name: doomsday golem arm
    Rank: D
    Type: metal/attack
    Duration: 3
    Cooldown: 2
    Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large black matallic arm with ebony claws that give off heat. the takeover boosts attack with still being able to defend some it also lowers speed. the range is arm length and it only it only effects the arm it is 4 feet 4 inches long and 1 foot in diameter  
    Strengths: . increases attack
                   . doesn't break
                   . deals physical and heat damage
    Weaknesses: . slows user down
                       . attacks are somewhat hard to maneuver
                       . lowers defense a little
                       . user can overheat if they try to exceed the time limit

    Name: ice blade golem leg
    Rank: D
    Type: ice,speed
    Duration: 3 minutes
    Cooldown: 2 minutes
    Description: the users leg will glow and shift into a built ice and stone golem leg. the leg is made of ice with stone armor plating with the bottom being made of non melting ice. this spell allows the user to skate and or glide across surfaces increasing speed. the area of effect is the users leg and its size is not much different from the original leg.
    Strengths: . increases speed
                   . doesn't lower attack
                   . can avoid attacks easier  
    Weaknesses: . lowers defence
                       . user cant take as much damage in that area
                       . heat will deal more damage
                       . user cant slow down easily

    Name: jungle golem leg
    Rank: D
    Type: plant, durability
    Duration: 3 minutes
    Cooldown: 1 minutes
    Description: the users leg will glow and change into a golem leg made of durable vines with stone plate armor. it looks like the original leg made of vines and plant life with stone plates used as armor. it doesn't effect speed attack or defense it only effects the users leg and the size does not change
    Strengths: . user can absorb most of a physical attack
                   . movement has less restrictions
                   . doesn't effect defense offense or speed  
    Weaknesses: . weaker to heat and fire
                       . weaker to cold
                       . wears off faster the more its damaged
                       . doesn't do well against non physical attacks

    I am unable to continue with this grading as your character has not been approved, additionally I request that you look at the magic rules once more. Cooldowns must be longer than duration by at least one, we don't use minutes we use posts or turns and take over is more complex when it comes writing up.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    CobraErikJr.406

    Player -
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 14
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 0

    Character Sheet
    Character Name: Torr and Chloe Ironide
    Primary Magic:
    Secondary Magic:

    Completed Re: takeover magic: twin golem soul

    Post by CobraErikJr.406 on Fri 14 Jul - 20:09

    alright thanks for the info i fixed the duration and cool down right i think if theres any other problems just let me know and ill fix them right away so for now im waiting on my character
    avatar
    CobraErikJr.406

    Player -
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 14
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 0

    Character Sheet
    Character Name: Torr and Chloe Ironide
    Primary Magic:
    Secondary Magic:

    Completed Re: takeover magic: twin golem soul

    Post by CobraErikJr.406 on Sat 15 Jul - 0:45

    alright i added the active and passive abilities i hope i did it right if not i apoligize

      Current date/time is Tue 25 Jul - 23:44