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    Kane Sion Magic

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    Kane Sion

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    Kane Sion Magic

    Post by Kane Sion on 13th July 2017, 10:17 am

    Magic


    Primary Magic: Shadow
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic is used to control the shadows, but it can also be used to produce them and to become a shadow itself. One can change and shape the shadows any way one wants. This includes changing the shape, size, and even properties of shadows. The user of the magic can also become a shadow, move as one and be one. One can even create monsters, objects, animals, and persons with shadows; stronger the user stronger the shadow. Also the user is able to take other shadows and place them inside another non-living body to give it movement and overall mimic the original shadow vessel.
    Kane uses the shadows of their opponents against them, he controls them or becomes a shadow to fight and abuse his versatile magic. He uses quick movements with shadows to avoid and deal ass much damage as possible.
    Strengths:
    -Close Range: It’s stronger from close range because he can easily land strong attacks.
    -Darkness: Dark places allow Kane to use spells easily and camouflaging his attacks. This is simply because shadows would not be easily seen in the dark.
    -Attack Versatility: As long as it’s made with shadows, Kane can make partially anything, becoming a very versatile magic; however, he specializes in close range fighting.
    Weaknesses:
    -Light: In lightened areas, shadows are very easily seen. For example; in an illuminated white room, a black shadow would easily be seen by even the dumbest of enemies from a far distance.
    -Long Range: Despite being a versatile magic, Kane focuses his attack in close range and mid-range combat, having a low amount long range techniques if not none.
    -No elemental advantage: Besides the dark color that may sometimes help, shadow have no other effect but to hit. This means it’s effect cause no burn, freeze, paralysis, or any other effect would from another elemental magic.
    -Non-ally friendly: No spell is ally friendly, this means any spell can hit allies and deal to them if Kane is not careful enough.
    Lineage:
    Monkey King's Descent:
    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  (Created in the magic app as a normal spell would)
    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
    Unique Abilities:
    -Dark Presence: The user has a shadow of a demon. This is only aesthetic.
    -Shadow Realm: Every time the user hits a spell the target’s shadow grow 10 cm long for 5 posts. Bigger the enemy´s shadow strongest the ability.
    -Shadow Shapes: The user can shape his shadow. This is only aesthetic.

    Name: Shadow Being
    Rank: D
    Type: Dark/Supportive
    Duration 3 Posts
    Cooldown: 4 Posts
    Description: The user of the spell becomes a shadow himself, while being a shadow he cant control or create other shadows, he can only move and hear everything as normal, but he is in second dimension. This makes him a shadow in second dimension throughout the duration but cannot do anything except for moving around. This spell cannot be used to evade a spell.
    Strengths:
    -Second Dimension: While being in second dimension is hardest to see where he is
    -Versatility: Can be used for more than one thing, you can spy people, follow people without they knowing and enter places without be seeing.
    -Cancelation: Can be canceled at any time, you doesn’t need to be like that the 3 posts.
    Weaknesses:
    -Spells: As it says in the description it can’t be used to evade spells. That means that he cannot activate the spell if a spell I thrown to him.
    -No-Cast: While being a shadow you can’t cast any other spell.
    -Light: If the user is in a place with light while being a shadow he can be easily seen.
    -Touch: While being a shadow the user can’t hit, grab or any other type of touching other in any other dimension.

    Name: Shadow Hand Prison
    Rank: D
    Type: Dark/Offensive
    Description: Shadow hands appear from the enemy’s shadow  to grab the enemy and don’t let him move, this roots him in place. To cast the spell you need to be at 2 meters or closer. One rank above the spell will get slowed down. When hands appear they go at 70 MPH. If the enemy is in the air the cast doesn’t work.
    Duration: Instant/1 Post Immobilisation
    Cooldown: 4 Posts
    Strengths:
    -Root: When the spell activate it roots the enemy in place.
    -Other Spells: While the target is immobilized the user can hit with other spells more easily.
    Weaknesses:
    -Damage: Does not damage.
    -Range: You can only use from 2 meters range of the target
    -Single Target: Can only be used for a single target.
    -Air: If the enemy is in the air the spell fail.
    Name: Shadow needles
    Rank: D
    Type: Dark/Offensive
    Description: When cast, 10 shadow needles appear behind the user and then attack the target/s . Needles stay inserted in the enemy for 1 post; this is only aesthetic. The spells need to be cast from 1 meter or closer. Each needle does 2 damage and they go at 50 MPH.
    Duration: 1 Post
    Cooldown: 3 Posts
    -Multiple Targets: Can attack more than 1 at the same time.
    -Versatility: needles can be used for other things as breaking stuff.
    Weaknesses:
    -Trespass: The needles can only trespass objects if they break them.
    -Range: The user can only cast the ability from 1 meter or closer.
    -Destroy: Needles can be destroy by other casts same Rank or higher.
    Name: Shadow Tentacles
    Rank: D
    Type: Dark/Supportive
    Description: The user summons 2 shadow tentacles in his back that can be used to run faster and to protect yourself or your teammates. It gives you 10% more speed. The range to protect your teammates is of 1.50 meters. The defense of the tentacles is really good, it can block 1 D rank spell.
    Duration: 3 Posts
    Cooldown: 4 Posts
    Strengths:
    -Versatility: Can be used for more than one thing, to defend yourself or your teammates and to run faster.
    -Defense: The defense of the tentacles is amazing, is really hard to trespass. It can block 1 D rank spell throughout the duration.
    -Cancelation: Can be cancel at any time, doesn’t need to finish the 4 posts.
    Weaknesses:
    -Range: They have only 1 meter hit range.
    -Trespass: The tentacles can’t trespass objects.
    -Avoid: Can’t be used to avoid spells or casts with it speed.
    -Punch: The tentacles can’t punch enemies or objects.


    Last edited by GaticadesS on 19th July 2017, 1:35 pm; edited 6 times in total
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    Re: Kane Sion Magic

    Post by Leila Vergious on 13th July 2017, 12:47 pm

    Hi there, GaticadesS! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    GaticadesS wrote:Magic

    Primary Magic: Shadow
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic is used to control the shadows, but it can also be used to produce them and to become a shadow itself. One can change and shape the shadows any way one wants. This includes changing the shape, size, and even properties of shadows. The user of the magic can also become a shadow, move as one and be one. One can even create monsters, objects, animals, and persons with shadows; stronger the user stronger the shadow. Also the user is able to take other shadows and place them inside another non-living body to give it movement and overall mimic the original shadow vessel.
    Kane uses the shadows of their opponents against them, he controls them or becomes a shadow to fight and abuse his versatile magic. He uses quick movements with shadows to avoid and deal ass much damage as possible.
    Strengths:
    -Close Range: It’s stronger from close range because he can easily land strong attacks.
    -Darkness: Dark places allow Kane to use spells easily and camouflaging his attacks. This is simply because shadows would not be easily seen in the dark.
    -Attack Versatility: As long as it’s made with shadows, Kane can make partially anything, becoming a very versatile magic; however, he specializes in close range fighting.
    Weaknesses:
    -Light: In lightened areas, shadows are very easily seen. For example; in an illuminated white room, a black shadow would easily be seen by even the dumbest of enemies from a far distance.
    -Long Range: Despite being a versatile magic, Kane focuses his attack in close range and mid-range combat, having a low amount long range techniques if not none.
    -No elemental advantage: Besides the dark color that may sometimes help, shadow have no other effect but to hit. This means it’s effect cause no burn, freeze, paralysis, or any other effect would from another elemental magic.
    -Non-ally friendly: No spell is ally friendly, this means any spell can hit allies and deal to them if Kane is not careful enough.
    Lineage:
    Monkey King's Descent:
    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  (Created in the magic app as a normal spell would)
    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
    Unique Abilities:
    -Dark Presence: When the user activates dark presence the place around the user becomes dark, dark enough to see in the dark with 5 meters around him. Sorry, could you maybe try to specify this ability a little bit more for me? Is the range 5 meters?
    -Shadow Realm: Every time the user hits a spell the target’s shadow grow 10 cm long for 5 posts. Bigger the enemy´s shadow strongest the ability.
    -Shadow Shapes: The user can shape his shadow. This is only aesthetic.

    Name: Shadow Being
    Rank: D
    Type: Dark/Supportive
    Duration:3 Posts
    Cooldown: 4 Posts
    Description: The user of the spell becomes a shadow himself, while being a shadow he cant control or create other shadows, he can only move and hear everything as normal, but he is in second dimension. This makes him immune throughout the duration but cannot do anything except for moving around. This spell cannot be used to evade a spell. I'm afraid immunities of any kind are no longer allowed. Either replace or alter this ability, please. If the use of this spell was meant to allow it's user to move through solid objects and walls, as that is what it sounds like to me, I can allow it when you remove the immunity effect.
    Strengths:
    -Immunity: Give the user immunity.
    -Versatility: Can be used for more than one thing, you can spy people, follow people without they knowing, enter places without be seeing and to evade to get hit by other people.
    -Cancelation: Can be canceled at any time, you doesn’t need to be like that the 3 posts.
    Weaknesses:
    -Spells: As it says in the description it can’t be used to evade spells. That means that he cannot activate the spell if a spell I thrown to him.
    -No-Cast: While being a shadow you can’t cast any other spell.
    Number of weaknesses has to be greater than the number of strength. Please add more weaknesses to fulfill this requirement.

    Name Shadow Hand Prison
    Rank: D
    Type: Dark/Offensive
    Description: Shadow hands appear from the enemy’s shadow  to grab the enemy and don’t let him move, this roots him in place. Give this ability range in which the enemy has to be to create the hand, range of the hand itself and it's movement speed. While you are using the enemy's shadow, keep in mind that auto-hits are not allowed and everything has to be avoidable in some way. Also state that only targets of equal or lower rank to the spell will be affected, those one rank above will be slowed down and those two ranks above the spell will not be affected at all.
    Duration: 2 Posts Immobilization can only last 1 post without proper drawbacks
    Cooldown: 4 Posts
    Strengths:
    -Root: When the spell activate it roots the enemy in place.
    -Cancelation: Can be cancel at any time, doesn’t need to finish the 2 posts.
    Weaknesses:
    -Damage: Does not damage.
    -Range: You can only use from 2 meters range of the target. This should be also in the description.
    -Single Target: Can only be used for a single target.

    Name Shadow needles
    Rank: D
    Type: Dark/Offensive
    Description: When cast, 10 shadow needles appear behind the user and then attack the target/s . Needles stay inserted in the enemy for 2 posts Specify how much damage each needle does, their range and speed. Also specify what effect do they have when remaining inserted in the enemy.
    Duration: Instant Due to the attacks remaining in enemy, this has to be 2 post duration, not Instant.
    Cooldown: 2 Posts Will have to be 3 posts cooldown if you decide to keep the 2 post duration.
    Strengths:
    -Multiple Target: Can attack more than 1 at the same time.
    -Versatility: needles can be used for other things as breaking stuff.
    Weaknesses:
    -Trespass: The needles can only trespass objects if they break them.
    -Range: The user can only cast the ability from 1 meter or closer. Again, please have this information in the spell description.
    Number of weaknesses has to be greater than number of strengths.

    Name Shadow Tentacles
    Rank: D
    Type: Dark/Supportive
    Description: The user summons 2 shadow tentacles in his back that can grab the enemy, hit him, protect yourself or your teammates and can use them to claim and run faster. This is a lot of effects, please limit it to only one or two and give them proper damage, speed and range.
    Duration: 4 Posts Maximum duration of D-ranked spell is 3 posts.
    Cooldown: 5  Posts
    Strengths:
    -Versatility: Can be used for many things, to defend yourself or your teammates, to attack the enemy/s, to grab the enemy, teammates or objects and also to run faster and climb tuff as walls and mountains.
    -Defense: The defense of the tentacles is amazing, is really hard to trespass. It can block 1 D rank spell throughout the duration. Have this in the description if you decide to keep this effect, please.
    Cancelation: Can be cancel at any time, doesn’t need to finish the 4 posts.
    Weaknesses:
    -Range: They have only 1 meter hit range. Have this in the duration if you decide to keep the damage effect, please.
    -Trespass: The tentacles can’t trespass objects without breaking them.
    -Avoid: Can’t be used to avoid spells or casts with it speed.
    Number of weaknesses has to be greater than the number of strengths.
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    Kane Sion

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    Done :D

    Post by Kane Sion on 13th July 2017, 3:59 pm

    Done Very Happy Very Happy Very Happy
    Not the most beautiful but still is something Razz Smile Razz
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    Re: Kane Sion Magic

    Post by Leila Vergious on 14th July 2017, 2:17 am

    Sorry, I don't see what you changed? Everything still looks the same as before to me, please edit your first post and adjust everything I asked you to in my post with the green colored text, thank you.
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    Re: Kane Sion Magic

    Post by Kane Sion on 14th July 2017, 6:26 am

    Sorry I think i accidentally didn't posted it, Razz
    Now is ready bounce


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    Re: Kane Sion Magic

    Post by Leila Vergious on 18th July 2017, 4:50 am

    Just few more things. As before, bump once you finished the changes please.

    GaticadesS wrote:Magic


    Primary Magic: Shadow
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic is used to control the shadows, but it can also be used to produce them and to become a shadow itself. One can change and shape the shadows any way one wants. This includes changing the shape, size, and even properties of shadows. The user of the magic can also become a shadow, move as one and be one. One can even create monsters, objects, animals, and persons with shadows; stronger the user stronger the shadow. Also the user is able to take other shadows and place them inside another non-living body to give it movement and overall mimic the original shadow vessel.
    Kane uses the shadows of their opponents against them, he controls them or becomes a shadow to fight and abuse his versatile magic. He uses quick movements with shadows to avoid and deal ass much damage as possible.
    Strengths:
    -Close Range: It’s stronger from close range because he can easily land strong attacks.
    -Darkness: Dark places allow Kane to use spells easily and camouflaging his attacks. This is simply because shadows would not be easily seen in the dark.
    -Attack Versatility: As long as it’s made with shadows, Kane can make partially anything, becoming a very versatile magic; however, he specializes in close range fighting.
    Weaknesses:
    -Light: In lightened areas, shadows are very easily seen. For example; in an illuminated white room, a black shadow would easily be seen by even the dumbest of enemies from a far distance.
    -Long Range: Despite being a versatile magic, Kane focuses his attack in close range and mid-range combat, having a low amount long range techniques if not none.
    -No elemental advantage: Besides the dark color that may sometimes help, shadow have no other effect but to hit. This means it’s effect cause no burn, freeze, paralysis, or any other effect would from another elemental magic.
    -Non-ally friendly: No spell is ally friendly, this means any spell can hit allies and deal to them if Kane is not careful enough.
    Lineage:
    Monkey King's Descent:
    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  (Created in the magic app as a normal spell would)
    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
    Unique Abilities:
    -Dark Presence: The user has a shadow of a demon. This is only aesthetic.
    -Shadow Realm: Every time the user hits a spell the target’s shadow grow 10 cm long for 5 posts. Bigger the enemy´s shadow strongest the ability.
    -Shadow Shapes: The user can shape his shadow. This is only aesthetic.

    Name: Shadow Being
    Rank: D
    Type: Dark/Supportive
    Duration 3 Posts
    Cooldown: 4 Posts
    Description: The user of the spell becomes a shadow himself, while being a shadow he cant control or create other shadows, he can only move and hear everything as normal, but he is in second dimension. This makes him a shadow in second dimension throughout the duration but cannot do anything except for moving around. This spell cannot be used to evade a spell.
    Strengths:
    -Second Dimension: While being in second dimension is hardest to see where he is
    -Versatility: Can be used for more than one thing, you can spy people, follow people without they knowing and enter places without be seeing.
    -Cancelation: Can be canceled at any time, you doesn’t need to be like that the 3 posts.
    Weaknesses:
    -Spells: As it says in the description it can’t be used to evade spells. That means that he cannot activate the spell if a spell I thrown to him.
    -No-Cast: While being a shadow you can’t cast any other spell.
    -Light: If the user is in a place with light while being a shadow he can be easily seen.
    -Touch: While being a shadow the user cant hit, grab or any other type of touching other in any other dimension.

    Name: Shadow Hand Prison
    Rank: D
    Type: Dark/Offensive
    Description: Shadow hands appear from the enemy’s shadow  to grab the enemy and don’t let him move, this roots him in place. To cast the spell you need to be at 2 meters or closer. This doesn’t work if the enemy is 2 ranks or more above your rank. One rank above the spell will get slowed down. Also include the speed at which the hand moves, please. If the enemy is in the air the cast doesn’t work.
    Duration: Instant One post duration for the immobilization.
    Cooldown: 4 Posts
    Strengths:
    -Root: When the spell activate it roots the enemy in place.
    -Cancelation: Can be cancel at any time, doesn’t need to finish the 2 posts. Should probably change this, as the duration is now shorter.
    Weaknesses:
    -Damage: Does not damage.
    -Range: You can only use from 2 meters range of the target
    -Single Target: Can only be used for a single target.
    -Air: If the enemy is in the air the spell fail.

    Name: Shadow needles
    Rank: D
    Type: Dark/Offensive
    Description: When cast, 10 shadow needles appear behind the user and then attack the target/s . Needles stay inserted in the enemy for 1 post; this is only aesthetic. The spells need to be cast from 1 meter or closer. How much damage does each needle do, how fast are they?
    You forgot the duration here, it looks like. Should be 1 post.
    Cooldown: 3 Posts
    -Multiple Target: Can attack more than 1 at the same time.
    -Versatility: needles can be used for other things as breaking stuff.
    Weaknesses:
    -Trespass: The needles can only trespass objects if they break them.
    -Range: The user can only cast the ability from 1 meter or closer.
    -Destroy: Needles can be destroy by other casts same Rank or higher.

    Name: Shadow Tentacles
    Rank: D
    Type: Dark/Supportive
    Description: The user summons 2 shadow tentacles in his back that can be used to run faster and to protect yourself or your teammates. It gives you 10% more speed. The range to protect your teammates is of 1.50 meters. The defense of the tentacles is really good, it can block 1 D rank post. Spell, rather than post. Just a typo.
    Duration: 3 Posts
    Cooldown: 4 Posts
    Strengths:
    -Versatility: Can be used for more than one thing, to defend yourself or your teammates and to run faster.
    -Defense: The defense of the tentacles is amazing, is really hard to trespass. It can block 1 D rank spell throughout the duration. Have this in the description if you decide to keep this effect, please. It looks like you have a bit of my previous grading here? You can remove that.
    -Cancelation: Can be cancel at any time, doesn’t need to finish the 4 posts.
    Weaknesses:
    -Range: They have only 1 meter hit range. Have this in the duration if you decide to keep the damage effect, please. Again, you seem to have what I wrote in my grading here. Also change the range and hit range to defense range, as that is what your spell does now.
    -Trespass: The tentacles can’t trespass objects.
    -Avoid: Can’t be used to avoid spells or casts with it speed.
    -Punch: The tentacles can’t punch enemies or objects.
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    Kane Sion

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    Re: Kane Sion Magic

    Post by Kane Sion on 19th July 2017, 1:36 pm

    Now i think is ready, "I hope so" so you know that is ready for you to check it again Very Happy


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    Re: Kane Sion Magic

    Post by Leila Vergious on 20th July 2017, 5:20 am


    Spoiler:

    GaticadesS wrote:Magic


    Primary Magic: Shadow
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic is used to control the shadows, but it can also be used to produce them and to become a shadow itself. One can change and shape the shadows any way one wants. This includes changing the shape, size, and even properties of shadows. The user of the magic can also become a shadow, move as one and be one. One can even create monsters, objects, animals, and persons with shadows; stronger the user stronger the shadow. Also the user is able to take other shadows and place them inside another non-living body to give it movement and overall mimic the original shadow vessel.
    Kane uses the shadows of their opponents against them, he controls them or becomes a shadow to fight and abuse his versatile magic. He uses quick movements with shadows to avoid and deal ass much damage as possible.
    Strengths:
    -Close Range: It’s stronger from close range because he can easily land strong attacks.
    -Darkness: Dark places allow Kane to use spells easily and camouflaging his attacks. This is simply because shadows would not be easily seen in the dark.
    -Attack Versatility: As long as it’s made with shadows, Kane can make partially anything, becoming a very versatile magic; however, he specializes in close range fighting.
    Weaknesses:
    -Light: In lightened areas, shadows are very easily seen. For example; in an illuminated white room, a black shadow would easily be seen by even the dumbest of enemies from a far distance.
    -Long Range: Despite being a versatile magic, Kane focuses his attack in close range and mid-range combat, having a low amount long range techniques if not none.
    -No elemental advantage: Besides the dark color that may sometimes help, shadow have no other effect but to hit. This means it’s effect cause no burn, freeze, paralysis, or any other effect would from another elemental magic.
    -Non-ally friendly: No spell is ally friendly, this means any spell can hit allies and deal to them if Kane is not careful enough.
    Lineage:
    Monkey King's Descent:
    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  (Created in the magic app as a normal spell would)
    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
    Unique Abilities:
    -Dark Presence: The user has a shadow of a demon. This is only aesthetic.
    -Shadow Realm: Every time the user hits a spell the target’s shadow grow 10 cm long for 5 posts. Bigger the enemy´s shadow strongest the ability.
    -Shadow Shapes: The user can shape his shadow. This is only aesthetic.

    Name: Shadow Being
    Rank: D
    Type: Dark/Supportive
    Duration 3 Posts
    Cooldown: 4 Posts
    Description: The user of the spell becomes a shadow himself, while being a shadow he cant control or create other shadows, he can only move and hear everything as normal, but he is in second dimension. This makes him a shadow in second dimension throughout the duration but cannot do anything except for moving around. This spell cannot be used to evade a spell.
    Strengths:
    -Second Dimension: While being in second dimension is hardest to see where he is
    -Versatility: Can be used for more than one thing, you can spy people, follow people without they knowing and enter places without be seeing.
    -Cancelation: Can be canceled at any time, you doesn’t need to be like that the 3 posts.
    Weaknesses:
    -Spells: As it says in the description it can’t be used to evade spells. That means that he cannot activate the spell if a spell I thrown to him.
    -No-Cast: While being a shadow you can’t cast any other spell.
    -Light: If the user is in a place with light while being a shadow he can be easily seen.
    -Touch: While being a shadow the user can’t hit, grab or any other type of touching other in any other dimension.

    Name: Shadow Hand Prison
    Rank: D
    Type: Dark/Offensive
    Description: Shadow hands appear from the enemy’s shadow  to grab the enemy and don’t let him move, this roots him in place. To cast the spell you need to be at 2 meters or closer. One rank above the spell will get slowed down. When hands appear they go at 70 MPH. If the enemy is in the air the cast doesn’t work.
    Duration: Instant/1 Post Immobilisation
    Cooldown: 4 Posts
    Strengths:
    -Root: When the spell activate it roots the enemy in place.
    -Other Spells: While the target is immobilized the user can hit with other spells more easily.
    Weaknesses:
    -Damage: Does not damage.
    -Range: You can only use from 2 meters range of the target
    -Single Target: Can only be used for a single target.
    -Air: If the enemy is in the air the spell fail.
    Name: Shadow needles
    Rank: D
    Type: Dark/Offensive
    Description: When cast, 10 shadow needles appear behind the user and then attack the target/s . Needles stay inserted in the enemy for 1 post; this is only aesthetic. The spells need to be cast from 1 meter or closer. Each needle does 2 damage and they go at 50 MPH.
    Duration: 1 Post
    Cooldown: 3 Posts
    -Multiple Targets: Can attack more than 1 at the same time.
    -Versatility: needles can be used for other things as breaking stuff.
    Weaknesses:
    -Trespass: The needles can only trespass objects if they break them.
    -Range: The user can only cast the ability from 1 meter or closer.
    -Destroy: Needles can be destroy by other casts same Rank or higher.
    Name: Shadow Tentacles
    Rank: D
    Type: Dark/Supportive
    Description: The user summons 2 shadow tentacles in his back that can be used to run faster and to protect yourself or your teammates. It gives you 10% more speed. The range to protect your teammates is of 1.50 meters. The defense of the tentacles is really good, it can block 1 D rank spell.
    Duration: 3 Posts
    Cooldown: 4 Posts
    Strengths:
    -Versatility: Can be used for more than one thing, to defend yourself or your teammates and to run faster.
    -Defense: The defense of the tentacles is amazing, is really hard to trespass. It can block 1 D rank spell throughout the duration.
    -Cancelation: Can be cancel at any time, doesn’t need to finish the 4 posts.
    Weaknesses:
    -Range: They have only 1 meter hit range.
    -Trespass: The tentacles can’t trespass objects.
    -Avoid: Can’t be used to avoid spells or casts with it speed.
    -Punch: The tentacles can’t punch enemies or objects.

      Current date/time is 26th September 2017, 5:42 am