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    Purgatory Demon Slayer

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    Kite Wilhelm
    Demon King
    Demon King

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    Lineage : Power Of Apocalypse
    Position : None
    Posts : 924
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 45743.75

    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Purgatory Demon Slayer

    Post by Kite Wilhelm on 12th July 2017, 7:25 pm

    Magic

    Primary Magic: Purgatory Demon Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: On his death Kite was met with an unexpected being who offered him a deal that was said to have never been struck before, this was a second chance at life not only to fix his own mistakes but to help balance out a few things. Though it took Kite a few moments to decide whether or not he would accept the offer he was told that to be able to do handle his second chance properly he would be given new abilities that would meld well with those he already possessed. Kite was apprehensive at the thought of something merging with his essence but then he decided it couldn't be as bad as the last deal he struck with a woman he would rather forget so accepted. The moment that he accepted the deal the spiritual being removed the shattered spirit within his form before mending it and replacing it with something new. Kite felt like himself once again, but there was something more, something stronger than what he had experienced before; he had been reborn as a Purgatory Demon Slayer and it does exactly what it implies it will do and so much more. It utilizes flames much like the original Flame Demon slayer magic however these are no ordinary flames, these flames hold the mystical properties and the the most infernal properties of Hellfire to create something that is stronger than the normal Demon Slayering flames. While being able to slay demons with these flames they also have a very unique quality to them that affect both non corporeal beings such as spirits as well as the souls within living beings burning both indiscriminately. As the first to hold this title even Kite is unsure of the limits of his new found strength, the one thing he found out quickly is that he is able to siphon from those who have spirits to help him keep his strength no different from fire drawing in air to keep the flames alive.

    Strengths:

    • Using Purgatory Demon slayer magic is much more than using standard flames of a flame demon slayer. This slayer uses actually HellFire so any fire slayer slayer that would attempt to eat the magic would be forced to deal with the drawbacks.
    • Burns hotter than average fire.
    • Can consume fire and spiritual force such as Celestials and souls..
    • Cannot be hurt his own magic.
    • Due to the nature of his magic he is able to heal faster depending on the environment.

    Weaknesses:

    • Can’t eat his own Flames.
    • The magic has a Tendency to make the user more aggressive by nature.
    • Water magic that is spiritual like his unique mixture of magic, can douse the flames
    • If Flames can lose control and hurt allies if not focused.
    • Void based magic can consume the flames.
    • Souless beings cannot siphoned from.

    Lineage: Power of Apocalypse
    Unique Abilities:

    • Soul Burn: The Flames generated from Kite’s magic are a hybrid of soul and fire. Those who are struck by spells utilizing these flames are forced to deal with lasting damage that cannot be healed by spells lower than the rank of the flames they were hit with. Also anyone hit by these flames also have their mp taken due to the burning of their soul depending on the rank of the spell that hit them. (D-B is 5%, A and S is 10% and H is 20%.
    • Soul Reaper: Being in control of hellfire, Kite has the ability to detect and read the spirit and souls of those nearby as well as demons. With this Kite will be able to sense living being’s souls, free roaming spirits or those currently possessing a person's body within 20 meter radius.
    • Restoration Factor: Being in better touch with his own spirit thanks to his unique magic, Kite’s body is able to restore itself more rapidly than an average person. This allows him to restore his MP by 4% per post and HP by 5% per post capping at max hp and/or mp.
    • Spirit’s Punishment: Due to the unique nature of his flames being an entanglement of hellfire and soul, when a fire slayer attempts to consume his flames for nourishment they will not gain mp back but instead suffer the consequences of their actions. The fire slayer that had consumed a spell of this magic will have their very soul be burnt and be dealt half rank damage of that spell to their hp and mp.
    • Soul empowerment:After defeating a being with a soul or spirit, the body of that being is incinerated by the flames of the spirit slayer and the flames return to the user absorbing the incinerated body and soul into his being enhancing his powers. Absorbing a weak enemies gives only a 10% boost to physical stats, A normal enemy gives 10% to magic damage and a 20% to physical stats and an Enemy  gives magic damage a 20% boost and Physical stats are boosted by 30%. No matter how many enemies the user absorbs with this it can only stack up the amount that a strong enemy would reward. Both boosts last 5 posts.


    Slayer Perks

    • Buffs:All slayers receive the following:
      10% Buff to physical stats(strength, speed etc)
      10% Buff to senses(hearing, smell etc)
      The ability to enter force after consuming enough of the element
      The ability to consume their element to regain MP.
      Natural Consumption:
      NATURALLY OCCURRING ELEMENTS:

      There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.

      Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
      Magic consumption:


      This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.

      Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.

      One rank above: 25% of the damage
      Two ranks above: 50% of the damage
      Three ranks above: 75% of the damage
      Four or more above: 100% damage
         D  C  B  A  S  H
      D 10 15 20 20 20 20
      C 10 15 20 25 25 25
      B 5 10 15 25 30 30
      A 5 10 15 20 30 35
      S 3 5 10 15 20 30
      SS 1 3 8 13 18 25
      H 1 1 5 10 15 20
      A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.

      A resistance to their element shown by the following chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%
    • Purgatory Force
      Purgatory Force:
      A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
      SoulFire Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. It puts all stats into the next range on the character scaling.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
      During Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
      Lasts for 7 posts.

    • Resistance to Fire
      Resistance Chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%

    Spells:
    Signature Spell:

    Name: Vengeful Flare
    Rank:S(ranking)
    Type: Fire, Demon, Offensive
    Range150m
    Duration:Instant
    cooldown: 4 posts
    Description Kite gathers his flames into a sphere right by his mouth condensing the large amount of flames into a manageable sphere. He releases the blast of fire in a cone like blast causing rank damage and can travel 110 m/s. Those caught in this are dealt with severe burns that don't do damage but serve as an annoyance.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post will feel as if they are taking B rank damage however no damage is actually taken.
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Wickerman  
    Rank: A
    Type: Offensive
    Spell Type:Soul Hellfire Spirit Slayer
    Range: 300 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description Kite charges up his his flames into the palm of his hand and points it at a single target. Beneath the target a magic circle appears and soon lights a blaze releasing a pillar of flames on and around the individual target shooting upwards. The flames create a figure out of the flames, a humanoid figure with it’s arms stretched out almost creating a crucifix like shape. The target is dealt Full rank damage and deals with DOT with 25% damage over two posts given that the target survived the spell.  
    Wickerman 0:
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.

    Weaknesses:

    • Spiritual Water defense spells are naturally stronger than the offensive capabilities of these flames and can cause it to do less damage.
    • Fire manipulators can change the trajectory of the attack and redirect Kite into an ally
    • If the Target is faster than the spell’s ability to fire the could avoid the attack outright.



    Name: Inferno Smasher.
    Rank:B  
    Magic Type: Purgatory Demon Slayer
    Spell Type: Offensive
    Range1-3 meters
    Duration: Instant
    Cooldown:2 posts
    DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of fire in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.

    Strengths:

    • :Perfect for an aerial finish to a combo
    • :A great way to counter with a powerful attack.

    Weaknesses:

    • :Can only be done in the air specifically
    • :Its a one and done attack so if he misses no retry until cooldown is over.
    • :Has to be above the target and can be prevented if the opponent doesn't give the higher ground


    Inferno Smasher as a finisher:
    Inferno Smasher as an aerial  counter:

    Name: Purgatory Spear
    Rank: B
    Type: Offensive Singe Target
    Spell Type: Purgatory Demon Slayer
    Range: 100 M max
    Duration: Instant-
    Cooldown:4 posts
    Description In a free hand, Kite gathers his Hellfire and molds it all into a standard lengthed spear. The user can utilize this for close combat giving the opponent searing cuts when hit from this spear. The true power of this spear is when it is thrown which can be seen as a aura radiates from the spear. Upon contact with the target the spear does rank damage followed by an explosion. Anyone within 50 m of the explosion is dealt with 25% rank damage.
    Strengths:

    • can be used for long distanced opponents
    • can be used for crowd control

    Weaknesses:

    • Allies can be hit by the explosion
    • .Can have target altered by a flame manipulator
    • cannot be altered by user once thrown unless flame manipulation is used.


    Name: Purgatorial Wave
    Rank: C
    Type: Offensive burst
    Spell Type: Flame Demon Slayer
    Range: 1-30m
    Duration: instant
    Cooldown:3 posts
    Description  The user gathers flames into both of his hands until enough has gathers into medium sized spheres in the palms of his hands. He then raises his hands above his head and with a downward motion releases a forceful wave of his at the target 10m tall and 5 m wide.
    Strengths:

    • Can be used to take out multiple enemies in one sweep
    • Precision isn’t needed as much as other spells.

    Weaknesses:

    • The wave cannot be altered once fired
    • The spell is meant for opponents that get too close thus possibly opening Kite for an attack before the attack goes off.  
    • Allies can be swept in the current of flames.


    Name: Fire Rocket
    Rank: D
    Type: Movement
    Spell Type:
    Range0-100 meters
    Duration: 4 times
    Cooldown: 4 post after used 4 times.
    DescriptionThe user can use bursts of flame from any point on his body, mostly his hands, elbows and/or feet to push him around an area quickly. He can use this to quickly move through areas or move to his opponent. A streak of white flames is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.

    Strengths:

    • Allows the user to get from point A to point B faster with much greater ease and speed.
    • Can be used to continue or set up combos.

    Weaknesses:

    • While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
    • Has no direct offensive useage.
    • Trajectory can not be altered without using a burst to do so.

    D-Ranked Spell:


    C-Ranked Spells:

    Name: Crest of Vengeance
    Rank: C
    Spell Type: Purgatory DemonSlayer
    Type: offensive, chain
    Range Touch-5m.
    Duration: 3 posts after activation 3 posts after contact
    Cooldown: 4 posts after duration completes or after detonation.
    Description This seal can be transferred by a close range blast of fire or a flame strike, the strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing rank damage = to the spell rank that the target attempted to use but capped at the current rank of “Crest of Vengeance ”

    Strengths:

    • Allows the user to set up a tactical advantage over the target.
    • If the Target has no idea what the crest does then they will be at the mercy of an explosion.

    Weaknesses:

    • The transference of the spell causes no damage
    • The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
    • IF the target knows it’s a trap then the spell’s effect can be avoided.

    Name: Chain Flechette
    Rank:  C
    Spell Type: Purgatory Demon Slayer
    Type:  offensive Multi Hit
    Range 50 meters
    Duration: Instant
    Cooldown: 3 posts
    DescriptionThis spell can only be used after the B rank spell “Soulfire Fiendish Chain” has used it’s primary attack. Taking the chain in both hands Kite pulls it until it breaks apart into four parts and fires the broken chains at  target or targets. Each section of chain deals 25% rank damage. If the target is hit with one of the sections they get 25% dot for one post, if they get hit with two its 25% over two posts, three would give 25% over three posts and if hit by all four the user deals with 25% damage over four posts.

    Strengths:

    • The barrage of fiery projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Is exceptional at close to mid range combat.

    Weaknesses:

    • Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
    • The spell can has the potential to miss and therefore do less damage than what is desired..
    • Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
    • Defense spells same rank or higher is this spells weak point and won’t be able to pierce it.  


    Name: Purgatorial Damnnation
    Rank: C
    Spell Type: Purgatory Demon Slayer
    Type: Burst Single
    Range 0-30 m
    Duration: Instant
    Cooldown:4 posts
    Description The user amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of flames) in preparation for the attack.. Kite shoots the collected flames straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
    Upwards Commandment:
    Downward Commandment:
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
    • Can be used to counter clear out obstacles below or above him.  
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired either straight above or below him.
    • Spiritual Water Spells of equal or higher rank can put out the flames
    • Can be easily avoided if the target is able to maneuver in the air.
    • Allies caught in the blast can easily be hurt by these flames.

    Name: Seishin Kasai
    Rank: C
    Spell Type: Purgatory Demon Slayer
    Type:  Offensive, multi-target, single, knockback
    Range 90 meters
    Duration/cooldown: Instant
    cooldown: Four posts
    Description Used in a pinch Kite can blend his personal fire and spirit effortlessly, with the slightest flick of his hand it would manipulate a person spirit throwing them back up to nighty meters while doing up to 75% fire damage; this of course has it’s drawbacks but for a single turn it allows him to knockback up to six enemies of lower rank or three enemies of equal rank to this spell or one enemy that is of one rank higher those two ranks or higher will not be affected. Even to cast this spell costs 50% more mana than normally would be used to cast a spell of this level, it also deals 50% rank damage on Kite himself as a warning not to abuse the powers he has been gifted.
    Similar spells:
    Strengths:

    • Can be used instantly.
    • Versatility, can attack a single enemy or multiple enemies at once.
    • Also deals elemental damage.

    Weaknesses:

    • Long cooldown in comparison to duration
    • Costs more mana to cast than a normal spell of the same rank
    • Can only knockback those who are in front of him
    • Deals damage to Kite for using the spell


    Name: Soul Flame Penitent Fist
    Rank: c
    Spell Type: Purgatory Demon Slayer
    Type: offensive
    Range: 0-150 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description: The user channels their magic and focuses it so the White flames to concentrate and swell around the user's fist. After properly charging the flames begin to look like an over sized fist approx. 3 meters long across when measured across the flame fist's knuckles. The user can throws the attack exactly how he would throw a punch which is then fired at the target in a large column of flames plowing into the target and can explode on the second post if the user wishes. The First stage of Penitent Fist will cause full C rank Damage and the Second stage Explosion if used will cause 0.5 damage with a total of 1.5 C rank damage upon the spells conclusion.
    Soul Flame Penitent Fist:
    Strengths:

    • The attack can be utilized from close to long range.
    • Flare fist can be used to break down barriers or punch obstacles
    • The spell gives can be fired in any direction that the user's hand is pointing giving a wide range of coverage.

    Weaknesses:

    • Defensive spells of equal rank or higher can resist the spell other than the natural weaknesses such as Ice and certain metals.
    • Friend or Foe can be hurt by the explosion so the user must remain focused when using it.
    • Harder to hit up close due to the size of the fist.
    • The spell has only one direction and The user can't alter trajectory to compensate for a faster enemy can dodge the impact of Hiken.


    Name: Infernal Punishment
    Rank: C
    Type: Single target
    Spell Type: Purgatory Demon Slayer
    Description: The user has his hands ignited in the With his soul fire created by his Spirit slayer magic. When he touches a person or an object, he engulfs the target in flame for one turn, causing C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
    Duration: 3 posts
    Cooldown: 4 posts.

    Strengths:

    • Only has to touch a person or object in order to pass his flames onto the intended target.
    • Can be used to dynamically increase hand to hand combat potential.
    • The fire won't spread onto anyone or anything else other than the intended target making losing control of these flames not possible,

    Weaknesses:

    • The flames can't be passed onto anything else so making chaining damage not possible.
    • The flames can be snuffed out if encased in earth magic is used to encase the target of these flames.
    • Holy Water magic can be used to extinguish the flames
    • The user has to be close enough to touch the target so long range is not possible.

    Infernal Punishment:
    B-Ranked Spells:

    Name: Flame soul Strike.
    Rank: B
    Type: Offensive
    Spell Type: Purgatory Demon Slayer
    Range melee range
    Duration: Instant
    Cooldown:4 posts
    Description The user fully opens his hands and extends his fingers as straight as he can. He then focuses a swirl of flames around his knuckles and concentrates there until he positions his arm so it is close enough that his fingers can touch the target but his arm isn’t fully extended. Once ready collapses his hand into a punch while simultaneously thrusts his arm as straight as he can driving his knuckles into the target but with enough to not only knock the opponent back, but the concentrated flames on his knuckles explode on impact causing rank damage.

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
    • Can be used as a counter strike to catch the opponent off guard.
    • Is extra effective against metal and Ice constructs causing the strike point to melt and the rest to crack or break granted that these constructs are same rank or lower.

    Weaknesses:

    • Is a pure melee attack and is not to be used for any other purpose.
    • Defensive spells made of spiritual water of equal or higher could be stop the spell entirely reducing it from a spell to a melee attack.
    • Armored areas could cause the damage dealt to be less.
    • The straightening of the hand can give away that the spell is about to be used.



    Name: Purgatory's fiendish chain.
    Rank: B
    Type: Single target instant.
    Spell Type: Purgatory Demon Slayer
    Range 0-150 m
    Duration: 3posts
    Cooldown:4 posts
    Description Kite conjures a long chain made of his Hellfire that seems like an ordinary length of chain resting at initially 2 meters in length but can extend to a maximum length of 150 meters. He can use this fiery chain as a whip and lash at an opponent wrapping around either a limb or any other part of the body dealing full rank of damage. After this is done for the remainder of the duration any strikes done by this spell deals melee damage to the opponent.
    Strengths:

    • This spell has more flexibility due to the extension of the chain
    • Can be used on various enemies during it's duration.

    Weaknesses:

    • Only on the first strike is magic damage dealt otherwise it's merely melee damage.
    • Has to wrap around the target to utilize the spell.
    • This cannot pierce defensive spells.



    Name: Flame Away
    Rank:  B
    Type: offensive
    Spell Type: Purgatory Demon Slayer
    Range 100 meters
    Duration: Instant AOE.
    Cooldown: 4 posts
    DescriptionThe caster of this spell puts out his hand out in front of him using a thrusting motion. At the end of this outward thrust the mage lets loose a wide blast of fire 20m wide dealing damage to those in front of him worth half the rank of this spell.
    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.

    Weaknesses:

    • Water and Earth magic can stump the fireball's power
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • Can only be fired from where his hand is positioned.


    Name: Flame Demon’s Immolation Fist
    Rank: B
    Spell Type: Purgatory Demon Slayer
    Spell Type: Charge
    Range Melee
    Duration: instant at no charge 4 post when fully charged.
    Cooldown: 4 with 1 additional post per posts charged.
    Description
    The user pulls his right arm back behind him and begins to gather his demon slayer flames and concentrates them all into and around the targeted fist. If the user uses this spell without charging it will do 75% of B rank damage, at one post charge it will do B rank damage, at two post the spell does B rank damage with 25% boost, three posts the spell does B +50% boost  rank damage and at Four post charge the user does Double rank . The user move while charging but isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the flames onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
    Strengths:


    • The higher the charge the higher the damage.
    • The user can move while charging the spell.


    Weaknesses:


    • The charge time leave the user exposed and can allow the target to read the attack.
    • The user can only hit within in melee range.
    • The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
    • Cannot use a spell during the charge time or full charge won't be accessible.



    Name: Chains of Damnation.
    Rank: B
    Spell Type: Purgatory Demon Slayer
    Type: Single Target
    Range 200 meters
    Duration: instant
    Cooldown: 4
    Description Kite summons three fiery chains with spear like tips at the end from under the target. The chains shoot up and can extend up to 200 meter and their speed is 100m/s. These chains either wrap around or punctures the target causing 50% rank damage followed by 25% rank damage over two posts. Anyone who is equal to or lower than this rank that are hit will render them unable to move for one post. These chains can be broken by a spell of equal or higher rank
    Strengths:

    • Burns people when touched.
    • Can sprout out from the ground making it hard to detect unless they are aware this is an ability.

    Weaknesses:

    • Burns and immobilization only occurs when touched! So any range spell will bypass this defense mechanism.
    • Certain armor can prevent punctures so only the immobilization will occur.
    • If someone is able to detect the spell and they move out of range of the chains avoid them altogether.



    A-Ranked Spells:

    Name: Hunger of Purgatory
    Rank: A
    Type: AOE Debuff
    Spell Type: Purgatory Demon Slayer
    Range: 200 M
    Duration: 1 post
    Cooldown:4 posts
    Description Kite extends his hand forward and releases a plume of fire in the shape of a serpentine like dragon and flies towards the nearest target ensnaring them in the flames. The target is dealt half rank damage but that isn't all. Instead of an explosion erupting from where the spell made contact, all the heat within 150 meters at a speed of 50 meters per second, is sucked in rapidly flash freezing anyone equal in rank or lower preventing them from moving for one post. Anything one rank above is merely slowed by 50% and doesn't affect anyone two ranks or higher.
    Strengths:

    • Prevents the target or anyone caught from moving unless higher ranked.

    Weaknesses:

    • To unfreeze the target affected by the flash freeze effect must use a flame spell equal to this spell's rank to unfreeze before the 1 post duration
    • Higher ranked players aren't effected as heavily.


    Name: Purgatory Demon’s Wrath
    Rank: A
    Spell Type:Hellfire Demon Slayer
    Type: Offensive single target
    Range5 m in diameter reaches 300 m max.
    Duration:Instant cooldown 4 posts
    Cooldown: 4
    Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 300 meters at 150 meters a Second. The person caught in this attack suffers from burn damages to his soul and body.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Infernal imbuement  
    Rank:  A
    Spell Type: Purgatory Demon Slayer
    Type: Buff
    RangeSelf
    Duration: 5.
    Cooldown: 6 posts
    Description: Kite is able to take his special  flames and imbue any single weapon  with his mythical flames. The flames not only coat the outside of the weapon but it also fuses inside the weapon essentially making it a part of himself. This increases the damage of the weapon by 50%. Also for the duration anyone hit by the weapon infused with Kite’s Hellfire will deal 25% damage over four posts.
    Strengths:

    • Increases the potential damage done by his weapons.
    • Can be used on any weapon Kite has or is given.

    Weaknesses:

    • Doesn’t change a weapons nature, a sword’s range isn’t increased nor is a gun fire more powerful or accurate.
    • Can only empower one weapon per spell. If he wanted to do this to another weapon he would have to wait for the cooldown to pass.
    • If an ally tries to handle this weapon they will be burned and be dealt damage.



    S-Ranked Spells:

    Name: Vengeful Voracity
    Rank: S
    Type: Purgatory Demon Slayer
    Spell Type: Instant
    Range: 400m
    Duration: Instant
    Cooldown: 4
    Description Kite extends his hand out in front of him pointed at his target and release a tremendous plume of flames. The flames separate into seven streams of fire and enclose on the target at a speed of 400 meters perscondand once they are about to make contact each stream morphs into the mouth of a creature and latches onto them. Followed by a command each strand combusts at the same time catching the target in an explosion of flames dealing an additional 50% damage.

    Strengths:

    • All seven streams find its target in random attack patterns never being predictable in that manner.
    • The damage is solely isolated on the target not causing any unwanted collateral damage to people or property.


    Weaknesses:

    • Despite separating into seven streams the spell only allows one target to be attacked.
    • While the explosion can cause more damage it doesn’t affect other targets.
    • When the flame separates it leaves the center where Kite is open for a possible counter attack.


    Name: Inferno Destroyer
    Rank:  S
    Spell Type: Purgatory Demon Slayer
    Type: offensive, single target
    Range400 meters
    Duration: Instant.
    Cooldown: 4 posts
    DescriptionThe caster of this spell holds his hands out in front of him and gathers his demon slaying flames and molds it into a small sphere of condensed flames similar to the Adramalech but on a much larger scale. Upon reach it’s critical point the user swings his hands above his head and lets the massive fire ball expand to a diameter of X and then snaps his arms forward, chucking the large fireball at the opponent. Upon impact the sphere created out of flames causes a massive explosion catching anyone 150m from the impact site of the spell. The explosion causes 50% Rank damage. Those unfortunate enough to be caught in the explosion will deal with 50 rank damage for two turns.
    True Inferno Destroyer:


    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets
    • Can be used to cancel out Ice and metal spells equal in rank and over power those elemental spells that lower ranked.

    Weaknesses:

    • Water magic equal in rank or higher with spiritual properties can counter this spell
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • The spell can catch allies in the explosion causing them damage
    • Once thrown it's course cannot be altered unless deflected.


    Locked:

    H-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Advanced Spells:

    Name:
    Rank: D
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: C
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: B
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name: Purgatory's Sphere
    Rank: A
    Type: Offense
    Spell Type: Intanst
    Range: Melee
    Duration: Instant
    Cooldown:6
    Description Kite creates a sphere of condensed Hell Fire and presses it against his target. Once the sphere makes contact it expands and surrounds the target locking them inside long enough for the sphere to detonate and catch them in the explosion. This spell creates 150 damage to the target.
    Strengths:

    • Perfect for Melee situations
    • The detonation only effects the target trapped in the sphere.

    Weaknesses:

    • If the target moves out of the range of the sphere they aren't won't be stuck in the sphere and thus the detonation will not effect them/
    • If the target has a teleportation spell equal to this spell's rank they can escape the explosion and take no damage.
    • If the target uses a spell equal that is equal in rank on the sphere prior to its expansion it will negate the spell.


    Name: Purgatory Breaker
    Rank: S
    Type: Offensive
    Spell Type: Instant
    Range:0-600m
    Duration: Instant
    Cooldown:10
    Description Kite cups his hands out in front of him and ignites his aura. He then channels his the fires of hell in between his cupped hand to create a sphere roughly the size of a softball and is then released the blast of flames at the opponent in what almost looks like a beam of light at a speed of 600 meters per second with a max range of 600m and deals 180 damage to their health. Once it hits the enemy the blasts explodes hitting anyone that is 300 meters behind the target dealing 90 damage to anyone caught in the explosion.
    Strengths:

    • The beam isn't made of light like it seems so it can easily be mistaken an such by a light slayer.
    • Enemies behind the target will be injured by the blast

    Weaknesses:

    • The spell's trajectory cannot altered; Where its pointed is where it will go.
    • If an ally is in the way of the main blast or behind the target for the explosion they will be harmed.
    • No one outside of the range of the AOE blast will be affected by it.


    Name:
    Rank: H
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .



    Last edited by Kite Wilhelm on 15th April 2018, 5:42 pm; edited 4 times in total


    ___________________________________________________________________
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    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 904
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 2700

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Purgatory Demon Slayer

    Post by Tamashi on 13th July 2017, 8:05 am

    Hello Kite, my name is Tamashi and I will be grading your magic this time around, any and all requests I make will be made in this wonderful shade of purple. Any concerns, worries or questions can be directed to me via private message, discord or skype.

    With that being said, lets begin...

    The grading:
    @Kite Wilhelm wrote:Magic

    Primary Magic: Soul Hellfire Spirit Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: On his death Kite was met with an unexpected being who offered him a deal that was said to have never been struck before, this was a second chance at life not only to fix his own mistakes but to help balance out a few things. Though it took Kite a few moments to decide wither or not he would accept the offer he was told that to be able to do handle his second chance properly he would be given new abilities that would meld well with those he already possessed. Kite was apprehensious at the thought of something merging with his essence but then he decided it couldn't be as bad as the last deal he struck with a woman he would rather forget so accepted. The moment that he accepted the deal the spiritual being removed the shattered spirit within his form before mending it and replaing it with something new. Kite felt like himself once again, but there was something more, something stronger than what he had experiened before; he had been reborn as a Soul Hellfire Spirit Slayer and it does exactly what it implies it will do. It is a hybrid slayer magic holding both the mystical properties of the spirit and the the most infernal properties of fire to create something that is stronger. With these two things working in tandum Kite has found he has some very unique properties from manipulating a beings spirit down to being able to scorch it to the very end it may require. As the first to hold this title even Kite is unsure of the limits of his new found strength, the one thing he found out quickly is that he is able to siphon from those who have spirits to help him keep his strength.

    Strengths:

    • Due to it being a mix of HellFire and soul any slayer that would attempt to eat the magic would be forced to deal with the drawbacks.
    • Burns hotter than average fire.
    • Can consume fire and spiritual force such as Celestials and souls..
    • Cannot be hurt his own magic.
    • Due to the nature of his magic he is able to heal faster depending on the environment.

    Weaknesses:

    • Can’t eat his own Flames.
    • The magic has a Tendency to make the user more aggressive by nature.
    • Water magic that is spiritual like his unique mixture of magic, can douse the flames
    • If Flames can lose control and hurt allies if not focused.
    • Void based magic can consume the flames.
    • Souless beings cannot siphoned from.

    Lineage: Power of Apocalypse
    Unique Abilities:

    • Soul Burn: The Flames generated from Kite’s magic are a hybrid of soul and fire. Those who are struck by spells utilizing these flames are forced to deal with lasting damage that cannot be healed by spells lower than the rank of the flames they were hit with. Also anyone hit by these flames also have their mp taken due to the burning of their soul depending on the rank of the spell that hit them. (D-B is 5%, A and S is 10% and H is 20%.
    • Soul Reaper: Being a spirit slayer Kite has the ability to detect and read the spirit and souls of those nearby. With this Kite will be able to sense living being’s souls, free roaming spirits or those currently possessing a person's body within 20 meter radius.
      Due to the living being bit, might want to add plot only or with ooc permission if in a more pvp setting
    • Restoration Factor: Being in better touch with his own spirit thanks to his unique magic, Kite’s body is able to restore itself more rapidly than an average person. This allows him to restore his MP by 4% per post and HP by 5% per post capping at max hp and/or mp.
    • Spirit’s embrace: Due to the unique nature of his magic, it entices the souls of those around him to willing offer up part of themselves to energize him. Kite gains 4% of mp per post. Areas devoid of spirits and areas created from void would prevent this ability from taking effect.
      You can only regain 4% mp each turn so I would suggest deciding a new one to fit here.
    • Soul empowerment:After defeating a being with a soul or spirit, the body of that being is incinerated by the flames of the spirit slayer and the flames return to the user absorbing the incinerated body and soul into his being enhancing his powers. Absorbing a weak enemies gives only a 10% boost to physical stats, A normal enemy gives 10% to magic damage and a 20% to physical stats and an Enemy  gives magic damage a 20% boost and Physical stats are boosted by 30%. No matter how many enemies the user absorbs with this it can only stack up the amount that a strong enemy would reward. Both boosts last 5 posts.


    Slayer Perks

    • Buffs:All slayers receive the following:
      10% Buff to physical stats(strength, speed etc)
      10% Buff to senses(hearing, smell etc)
      The ability to enter force after consuming enough of the element
      The ability to consume their element to regain MP.
      Natural Consumption:
      NATURALLY OCCURRING ELEMENTS:

      There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.

      Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
      Magic consumption:


      This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.

      Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.

      One rank above: 25% of the damage
      Two ranks above: 50% of the damage
      Three ranks above: 75% of the damage
      Four or more above: 100% damage
         D  C  B  A  S  H
      D 10 15 20 20 20 20
      C 10 15 20 25 25 25
      B 5 10 15 25 30 30
      A 5 10 15 20 30 35
      S 3 5 10 15 20 30
      SS 1 3 8 13 18 25
      H 1 1 5 10 15 20
      A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.

      A resistance to their element shown by the following chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%
    • SoulFire Force
      Soulfire Force:
      A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
      SoulFire Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. It puts all stats into the next range on the character scaling.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
      During Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
      Lasts for 7 posts.

    • Resistance to Fire
      Resistance Chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%

    Spells:
    Signature Spell:

    Name: Vengeful Flare
    Rank: A (ranking)
    Type: Fire, Demon, Offensive
    Range150m
    [/b]Instant
    cooldown: 4 posts
    Description Kite gathers his flames into a sphere right by his mouth condensing the large amount of flames into a manageable sphere. He releases the blast of fire in a cone like blast causing 50% rank damage and can travel 110 m/s. Those caught in this are dealt with severe burns.
    Do the burns do any damage or is it more a cosmetic annoyance?
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Wickerman  
    Rank: A
    Type: Offensive
    Spell Type:Soul Hellfire Spirit Slayer
    Range: 300 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description Kite charges up his his flames into the palm of his hand and points it at a single target. Beneath the target a magic circle appears and soon lights a blaze releasing a pillar of flames on and around the individual target shooting upwards. The flames create a figure out of the flames, a humanoid figure with it’s arms stretched out almost creating a crucifix like shape. The target is dealt Full rank damage and deals with DOT with 25% damage over two posts given that the target survived the spell.  
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.

    Weaknesses:

    • Spiritual Water defense spells are naturally stronger than the offensive capabilities of these flames and can cause it to do less damage.
    • Fire manipulators can change the trajectory of the attack and redirect Kite into an ally
    • If the Target is faster than the spell’s ability to fire the could avoid the attack outright.



    Name: Inferno Smasher.
    Rank:B  
    Magic Type: Soul Hellfire Spirit Slayer
    Spell Type: Offensive
    Range1-3 meters
    Duration: Instant
    Cooldown:once per post
    DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of fire in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.
    Could you add that this is a melee attack, if not it will need a cooldown of at least 2 posts

    Strengths:

    • :Perfect for an aerial finish to a combo
    • :A great way to counter with a powerful attack.

    Weaknesses:

    • :Can only be done in the air specifically
    • :Its a one and done attack so if he misses no retry until cooldown is over.
    • :Has to be above the target and can be prevented if the opponent doesn't give the higher ground


    Inferno Smasher as a finisher:
    Inferno Smasher as an aerial  counter:

    Name: Soul Flame  Spear
    Rank: B
    Type: Offensive
    Spell Type: Soul Hellfire Spirit Slayer
    Range: 100 M max
    Duration: Instant- 4 posts
    Durations are static, also no cooldown has been posted.
    Description In a free hand, Kite gathers his soul flames and molds them all into a standard lengthed spear. The user can utilize this for close combat giving the opponent searing cuts when hit from this spear. The true power of this spear is when it is thrown which can be seen as a aura radiates from the spear. Upon contact with the target the spear does rank damage followed by an explosion anyone within 50 m of the explosion.
    Please state what damage the explosion does.
    Strengths:

    • can be used for long distanced opponents
    • can be used for crowd control

    Weaknesses:

    • Allies can be hit by the explosion
    • .Can have target altered by a flame manipulator
    • cannot be altered by user once thrown unless flame manipulation is used.


    Name: Soulflame Purgatorial Wave
    Rank: C
    Type: Offensive burst
    Spell Type: Flame Demon Slayer
    Range: 1-30m
    Duration: instant
    Needs a cooldown
    Description  The user gathers flames into both of his hands until enough has gathers into medium sized spheres in the palms of his hands. He then raises his hands above his head and with a downward motion releases a forceful wave of his Soulfire at the target 10m tall and 5 m wide.
    Strengths:

    • Can be used to take out multiple enemies in one sweep
    • Precision isn’t needed as much as other spells.

    Weaknesses:

    • The wave cannot be altered once fired
    • The spell is meant for opponents that get too close thus possibly opening Kite for an attack before the attack goes off.  
    • Allies can be swept in the current of flames.


    Name: Fire Rocket
    Rank: D
    Type: Movement
    Spell Type: Soul Hellfire Spirit Slayer
    Range0-100 meters
    Duration: 4 times
    Cooldown: 4 post after used 4 times.
    DescriptionThe user can use bursts of flame from any point on his body, mostly his hands, elbows and/or feet to push him around an area quickly. He can use this to quickly move through areas or move to his opponent. A streak of white flames is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.

    Strengths:

    • Allows the user to get from point A to point B faster with much greater ease and speed.
    • Can be used to continue or set up combos.

    Weaknesses:

    • While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
    • Has no direct offensive useage.
    • Trajectory can not be altered without using a burst to do so.

    D-Ranked Spell:


    C-Ranked Spells:

    Name: Crest of Vengeance
    Rank: C
    Spell Type: Soul Hellfire Spirit Slayer
    Type: offensive, chain
    Range Touch-5m.
    Duration: 3 posts after activation 3 posts after contact
    Cooldown: 4 posts after duration completes or after detonation.
    Description This seal can be transferred by a close range blast of fire or a flame strike, the strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing rank damage = to the spell rank that the target attempted to use but capped at the current rank of “Crest of Vengeance ”

    Strengths:

    • Allows the user to set up a tactical advantage over the target.
    • If the Target has no idea what the crest does then they will be at the mercy of an explosion.

    Weaknesses:

    • The transference of the spell causes no damage
    • The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
    • IF the target knows it’s a trap then the spell’s effect can be avoided.

    Name: Chain Flechette
    Rank:  C
    Spell Type: Soul Hellfire Spirit Slayer
    Type:  offensive.
    Range 50 meters
    Duration: Multiple projectile
    Isn't a duration
    Cooldown: 3 posts
    DescriptionThis spell can only be used after the B rank spell “Soulfire Fiendish Chain” has used it’s primary attack. Taking the chain in both hands Kite pulls it until it breaks apart into four parts and fires the broken chains at  target or targets. Each section of chain deals 25% rank damage. If the target is hit with one of the sections they get 25% dot for one post, if they get hit with two its 25% over two posts, three would give 25% over three posts and if hit by all four the user deals with 25% damage over four posts.

    Strengths:

    • The barrage of fiery projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Is exceptional at close to mid range combat.

    Weaknesses:

    • Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
    • The spell can has the potential to miss and therefore do less damage than what is desired..
    • Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
    • Defense spells same rank or higher is this spells weak point and won’t be able to pierce it.  


    Name: Soul Fire Commandment
    Rank: C
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Burst Single
    Range 0-30 m
    Duration: Instant
    Cooldown:4 posts
    Description The user amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of flames) in preparation for the attack.. Kite shoots the collected flames straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
    Upwards Commandment:
    Downward Commandment:
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
    • Can be used to counter clear out obstacles below or above him.  
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired either straight above or below him.
    • Spiritual Water Spells of equal or higher rank can put out the flames
    • Can be easily avoided if the target is able to maneuver in the air.
    • Allies caught in the blast can easily be hurt by these flames.

    Name: Seishin Kasai
    Rank: C
    Spell Type: Soul Hellfire Spirit Slayer
    Type:  Offensive, multi-target, single, knockback
    Range 90 meters
    Duration/cooldown: Instant
    cooldown: Four posts
    Description Used in a pinch Kite can blend his personal fire and spirit effortlessly, with the slightest flick of his hand it would manipulate a person spirit throwing them back up to nighty meters while doing up to 75% fire damage; this of course has it’s drawbacks but for a single turn it allows him to knockback up to six enemies of lower rank or three enemies of equal rank to this spell or one enemy that is of one rank higher those two ranks or higher will not be affected. Even to cast this spell costs 50% more mana than normally would be used to cast a spell of this level, it also deals 50% rank damage on Kite himself as a warning not to abuse the powers he has been gifted.
    Similar spells:
    Strengths:

    • Can be used instantly.
    • Versatility, can attack a single enemy or multiple enemies at once.
    • Also deals elemental damage.

    Weaknesses:

    • Long cooldown in comparison to duration
    • Costs more mana to cast than a normal spell of the same rank
    • Can only knockback those who are in front of him
    • Deals damage to Kite for using the spell


    Name: Soul Flame Penitent Fist
    Rank: c
    Spell Type: Soul Hellfire Spirit Slayer
    Type: offensive
    Range: 0-150 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description: The user channels their magic and focuses it so the White flames to concentrate and swell around the user's fist. After properly charging the flames begin to look like an over sized fist approx. 3 meters long across when measured across the flame fist's knuckles. The user can throws the attack exactly how he would throw a punch which is then fired at the target in a large column of flames plowing into the target and can explode on the second post if the user wishes. The First stage of Penitent Fist will cause full C rank Damage and the Second stage Explosion if used will cause 0.5 damage with a total of 1.5 C rank damage upon the spells conclusion.
    Flame Demon's Desolation Fist:
    Strengths:

    • The attack can be utilized from close to long range.
    • Flare fist can be used to break down barriers or punch obstacles
    • The spell gives can be fired in any direction that the user's hand is pointing giving a wide range of coverage.

    Weaknesses:

    • Defensive spells of equal rank or higher can resist the spell other than the natural weaknesses such as Ice and certain metals.
    • Friend or Foe can be hurt by the explosion so the user must remain focused when using it.
    • Harder to hit up close due to the size of the fist.
    • The spell has only one direction and The user can't alter trajectory to compensate for a faster enemy can dodge the impact of Hiken.


    Name: Spirit’s Wrath
    Rank: C
    Type: Single target
    Spell Type: Soul Hellfire Spirit Slayer
    Description: The user has his hands ignited in the With his soul fire created by his Spirit slayer magic. When he touches a person or an object, he engulfs the target in flame for one turn, causing C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
    Duration: 3 posts
    Cooldown: 4 posts.

    Strengths:

    • Only has to touch a person or object in order to pass his flames onto the intended target.
    • Can be used to dynamically increase hand to hand combat potential.
    • The fire won't spread onto anyone or anything else other than the intended target making losing control of these flames not possible,

    Weaknesses:

    • The flames can't be passed onto anything else so making chaining damage not possible.
    • The flames can be snuffed out if encased in earth magic is used to encase the target of these flames.
    • Holy Water magic can be used to extinguish the flames
    • The user has to be close enough to touch the target so long range is not possible.

    Flame Demon's Wrath:
    B-Ranked Spells:

    Name: Flame soul Strike.
    Rank: B
    Type: Offensive
    Spell Type: Soul Hellfire Spirit Slayer
    Range melee range
    Duration: Instant
    Cooldown:4 posts
    Description The user fully opens his hands and extends his fingers as straight as he can. He then focuses a swirl of flames around his knuckles and concentrates there until he positions his arm so it is close enough that his fingers can touch the target but his arm isn’t fully extended. Once ready collapses his hand into a punch while simultaneously thrusts his arm as straight as he can driving his knuckles into the target but with enough to not only knock the opponent back, but the concentrated flames on his knuckles explode on impact causing rank damage.
    Add the damage given by explosion
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
    • Can be used as a counter strike to catch the opponent off guard.
    • Is extra effective against metal and Ice constructs causing the strike point to melt and the rest to crack or break granted that these constructs are same rank or lower.

    Weaknesses:

    • Is a pure melee attack and is not to be used for any other purpose.
    • Defensive spells made of spiritual water of equal or higher could be stop the spell entirely reducing it from a spell to a melee attack.
    • Armored areas could cause the damage dealt to be less.
    • The straightening of the hand can give away that the spell is about to be used.



    Name: Soulfire fiendish chain.
    Rank: B
    Type: Single target instant.
    Spell Type: Soul Hellfire Spirit Slayer
    Range 0-150 m
    Duration: 3posts
    Cooldown:4 posts
    Description Kite conjures a long chain made of his soulfire that seems like an ordinary length of chain resting at initially 2 meters in length but can extend to a maximum length of 150 meters. He can use this fiery chain as a whip and lash at an opponent wrapping around either a limb or any other part of the body dealing full rank of damage. After this is done for the remainder of the duration any strikes done by this spell deals melee damage to the opponent.
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
    • Can be used to set up a combo spell after the AOE effect hits.
      I would change aoe to multi-target since it's not effecting an area but individual enemies

    Weaknesses:

    • Trajectory of spell can't be altered where ever it is thrown is where it hits.
    • Water Spells of equal or higher rank can put out the flames.
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • The column effect can catch friendly’s in it if used carelessly.



    Name: SpiritualFlame Away
    Rank:  B
    Type: offensive
    Spell Type: Soul Hellfire Spirit Slayer
    Range 100 meters
    Duration: Instant AOE.
    Cooldown: 4 posts
    DescriptionThe caster of this spell puts out his hand out in front of him using a thrusting motion. At the end of this outward thrust the mage lets loose a wide blast of fire 20m wide dealing damage to those in front of him worth half the rank of this spell.
    State damage caused
    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.

    Weaknesses:

    • Water and Earth magic can stump the fireball's power
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • Can only be fired from where his hand is positioned.


    Name: Flame Demon’s Immolation Fist
    Rank: B
    Spell Type: Soul Hellfire Spirit Slayer
    Spell Type: Charge
    Range Melee
    Duration: instant at no charge 4 post when fully charged.
    Cooldown: 4 with 1 additional post per posts charged.
    Description
    The user pulls his right arm back behind him and begins to gather his demon slayer flames and concentrates them all into and around the targeted fist. If the user uses this spell without charging it will do 75% of B rank damage, at one post charge it will do B rank damage, at two post the spell does B rank damage with 25% boost, three posts the spell does B +50% boost  rank damage and at Four post charge the user does Double rank . The user move while charging but isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the flames onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
    You're not allowed to do double damage it's classed as breaking the damage barrier.
    Strengths:


    • The higher the charge the higher the damage.
    • The user can move while charging the spell.


    Weaknesses:


    • The charge time leave the user exposed and can allow the target to read the attack.
    • The user can only hit within in melee range.
    • The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
    • Cannot use a spell during the charge time or full charge won't be accessible.



    Name: Chains of Damnation.
    Rank: B
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Single Target
    Range 200 meters
    Duration: instant
    Cooldown: 4
    Description Kite summons three fiery chains with spear like tips at the end from under the target. The chains shoot up and can extend up to 200 meter and their speed is 100m/s. These chains either wrap around or punctures the target causing 50% rank damage. Anyone who is equal to or lower than this rank that are hit will render them unable to move for one post. These chains can be broken by a spell of equal or higher rank.
    Do the burns the chains cause do any additional damage or is it purely cosmetic
    Strengths:

    • Burns people when touched.
    • Can sprout out from the ground making it hard to detect unless they are aware this is an ability.

    Weaknesses:

    • Burns and immobilization only occurs when touched! So any range spell will bypass this defense mechanism.
    • Certain armor can prevent punctures so only the immobilization will occur.
    • If someone is able to detect the spell and they move out of range of the chains avoid them altogether.



    A-Ranked Spells:

    Name: Soulfire’s Inferno Destroyer
    Rank:  A
    Spell Type: Soul Hellfire Spirit Slayer
    Type: offensive, single target
    Range300 meters
    Duration: Instant.
    Cooldown: 4 posts
    DescriptionThe caster of this spell holds his hands out in front of him and gathers his demon slaying flames and molds it into a small sphere of condensed flames similar to the Adramalech but on a much larger scale. Upon reach it’s critical point the user swings his hands above his head and lets the massive fire ball expand to a diameter of X and then snaps his arms forward, chucking the large fireball at the opponent. Upon impact the sphere created out of flames causes a massive explosion catching anyone 150m from the impact site of the spell. The explosion causes 50% Rank damage. Those unfortunate enough to be caught in the explosion will deal with 50 rank damage for two turns.
    True Inferno Destroyer:

    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets
    • Can be used to cancel out Ice and metal spells equal in rank and over power those elemental spells that lower ranked.

    Weaknesses:

    • Water magic equal in rank or higher with spiritual properties can counter this spell
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • The spell can catch allies in the explosion causing them damage
    • Once thrown it's course cannot be altered unless deflected.


    Name: Soulfire Damnation
    Rank: A
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Offensive single target
    Range5 m in diameter reaches 300 m max.
    Duration:Instant cooldown 4 posts
    Cooldown: 4
    Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 300 meters at 150 meters a Second. The person caught in this attack suffers from burn damages to his soul and body.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Soulfire’s imbuement  
    Rank:  A
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Buff
    RangeSelf
    Duration: 5.
    Cooldown: 6 posts
    Description: Kite is able to take his special soul fire flames and imbue any single weapon  with his mythical flames. The flames not only coat the outside of the weapon but it also fuses inside the weapon essentially making it a part of himself. This increases the damage of the weapon by 50%. Also for the duration anyone hit by the weapon infused with Kite’s soulfire will deal 25% damage over four posts.
    Strengths:

    • Increases the potential damage done by his weapons.
    • Can be used on any weapon Kite has or is given.

    Weaknesses:

    • Doesn’t change a weapons nature, a sword’s range isn’t increased nor is a gun fire more powerful or accurate.
    • Can only empower one weapon per spell. If he wanted to do this to another weapon he would have to wait for the cooldown to pass.
    • If an ally tries to handle this weapon they will be burned and be dealt damage.


    Locked:

    S-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:




    Weaknesses:

    • .

    H-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:




    Weaknesses:

    • .



    Absolute Heat: Due to the extreme temperatures that SoulFire Spirit Slayer magic produces, Kite’s body generates a high degree of heat continuously that causes the natural sources of elements get affected also to the point where natural snow can melt and Natural water can evaporate if close enough to his heat. Due to the extreme heat generated by Kite upon using his Spirit slaying spells they are given a 25% boost in damage dealt to metal and Earth magics and constructs which cause them to melt.
    Where does this fit in?


    When things are sorted just give me a nudge and I'll come have a look.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Tamashi

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    Experience : 2700

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Purgatory Demon Slayer

    Post by Tamashi on 13th July 2017, 6:30 pm



    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
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    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Re: Purgatory Demon Slayer

    Post by Aura on 24th February 2018, 1:02 pm

    Unlocked~:
    @Kite Wilhelm wrote:Magic

    Primary Magic: Soul Hellfire Spirit Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: On his death Kite was met with an unexpected being who offered him a deal that was said to have never been struck before, this was a second chance at life not only to fix his own mistakes but to help balance out a few things. Though it took Kite a few moments to decide wither or not he would accept the offer he was told that to be able to do handle his second chance properly he would be given new abilities that would meld well with those he already possessed. Kite was apprehensious at the thought of something merging with his essence but then he decided it couldn't be as bad as the last deal he struck with a woman he would rather forget so accepted. The moment that he accepted the deal the spiritual being removed the shattered spirit within his form before mending it and replaing it with something new. Kite felt like himself once again, but there was something more, something stronger than what he had experiened before; he had been reborn as a Soul Hellfire Spirit Slayer and it does exactly what it implies it will do. It is a hybrid slayer magic holding both the mystical properties of the spirit and the the most infernal properties of fire to create something that is stronger. With these two things working in tandum Kite has found he has some very unique properties from manipulating a beings spirit down to being able to scorch it to the very end it may require. As the first to hold this title even Kite is unsure of the limits of his new found strength, the one thing he found out quickly is that he is able to siphon from those who have spirits to help him keep his strength.

    Strengths:

    • Due to it being a mix of HellFire and soul any slayer that would attempt to eat the magic would be forced to deal with the drawbacks.
    • Burns hotter than average fire.
    • Can consume fire and spiritual force such as Celestials and souls..
    • Cannot be hurt his own magic.
    • Due to the nature of his magic he is able to heal faster depending on the environment.

    Weaknesses:

    • Can’t eat his own Flames.
    • The magic has a Tendency to make the user more aggressive by nature.
    • Water magic that is spiritual like his unique mixture of magic, can douse the flames
    • If Flames can lose control and hurt allies if not focused.
    • Void based magic can consume the flames.
    • Souless beings cannot siphoned from.

    Lineage: Power of Apocalypse
    Unique Abilities:

    • Soul Burn: The Flames generated from Kite’s magic are a hybrid of soul and fire. Those who are struck by spells utilizing these flames are forced to deal with lasting damage that cannot be healed by spells lower than the rank of the flames they were hit with. Also anyone hit by these flames also have their mp taken due to the burning of their soul depending on the rank of the spell that hit them. (D-B is 5%, A and S is 10% and H is 20%.
    • Soul Reaper: Being a spirit slayer Kite has the ability to detect and read the spirit and souls of those nearby. With this Kite will be able to sense living being’s souls, free roaming spirits or those currently possessing a person's body within 20 meter radius.
    • Restoration Factor: Being in better touch with his own spirit thanks to his unique magic, Kite’s body is able to restore itself more rapidly than an average person. This allows him to restore his MP by 4% per post and HP by 5% per post capping at max hp and/or mp.
    • Spirit’s Punishment: Due to the unique nature of his flames being an entanglement of hellfire and soul, when a fire slayer attempts to consume his flames for nourishment they will not gain mp back but instead suffer the consequences of their actions. The fire slayer that had consumed a spell of this magic will have their very soul be burnt and be dealt half rank damage of that spell to their hp and mp. Kite will gain mp equal to 25% rank of the spell that was consumed.
    • Soul empowerment:After defeating a being with a soul or spirit, the body of that being is incinerated by the flames of the spirit slayer and the flames return to the user absorbing the incinerated body and soul into his being enhancing his powers. Absorbing a weak enemies gives only a 10% boost to physical stats, A normal enemy gives 10% to magic damage and a 20% to physical stats and an Enemy  gives magic damage a 20% boost and Physical stats are boosted by 30%. No matter how many enemies the user absorbs with this it can only stack up the amount that a strong enemy would reward. Both boosts last 5 posts.


    Slayer Perks

    • Buffs:All slayers receive the following:
      10% Buff to physical stats(strength, speed etc)
      10% Buff to senses(hearing, smell etc)
      The ability to enter force after consuming enough of the element
      The ability to consume their element to regain MP.
      Natural Consumption:
      NATURALLY OCCURRING ELEMENTS:

      There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.

      Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
      Magic consumption:


      This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.

      Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.

      One rank above: 25% of the damage
      Two ranks above: 50% of the damage
      Three ranks above: 75% of the damage
      Four or more above: 100% damage
         D  C  B  A  S  H
      D 10 15 20 20 20 20
      C 10 15 20 25 25 25
      B 5 10 15 25 30 30
      A 5 10 15 20 30 35
      S 3 5 10 15 20 30
      SS 1 3 8 13 18 25
      H 1 1 5 10 15 20
      A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.

      A resistance to their element shown by the following chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%
    • SoulFire Force
      Soulfire Force:
      A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
      SoulFire Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. It puts all stats into the next range on the character scaling.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
      During Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
      Lasts for 7 posts.

    • Resistance to Fire
      Resistance Chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%

    Spells:
    Signature Spell:

    Name: Vengeful Flare
    Rank: A (ranking)
    Type: Fire, Demon, Offensive
    Range150m
    [/b]Instant
    cooldown: 4 posts
    Description Kite gathers his flames into a sphere right by his mouth condensing the large amount of flames into a manageable sphere. He releases the blast of fire in a cone like blast causing 50% rank damage and can travel 110 m/s. Those caught in this are dealt with severe burns that don't do damage but serve as an annoyance.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Wickerman  
    Rank: A
    Type: Offensive
    Spell Type:Soul Hellfire Spirit Slayer
    Range: 300 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description Kite charges up his his flames into the palm of his hand and points it at a single target. Beneath the target a magic circle appears and soon lights a blaze releasing a pillar of flames on and around the individual target shooting upwards. The flames create a figure out of the flames, a humanoid figure with it’s arms stretched out almost creating a crucifix like shape. The target is dealt Full rank damage and deals with DOT with 25% damage over two posts given that the target survived the spell.  
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.

    Weaknesses:

    • Spiritual Water defense spells are naturally stronger than the offensive capabilities of these flames and can cause it to do less damage.
    • Fire manipulators can change the trajectory of the attack and redirect Kite into an ally
    • If the Target is faster than the spell’s ability to fire the could avoid the attack outright.



    Name: Inferno Smasher.
    Rank:B  
    Magic Type: Soul Hellfire Spirit Slayer
    Spell Type: Offensive
    Range1-3 meters
    Duration: Instant
    Cooldown:2 posts
    DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of fire in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.

    Strengths:

    • :Perfect for an aerial finish to a combo
    • :A great way to counter with a powerful attack.

    Weaknesses:

    • :Can only be done in the air specifically
    • :Its a one and done attack so if he misses no retry until cooldown is over.
    • :Has to be above the target and can be prevented if the opponent doesn't give the higher ground


    Inferno Smasher as a finisher:
    Inferno Smasher as an aerial  counter:

    Name: Soul Flame  Spear
    Rank: B
    Type: Offensive Singe Target
    Spell Type: Soul Hellfire Spirit Slayer
    Range: 100 M max
    Duration: Instant-
    Cooldown:4 posts
    Description In a free hand, Kite gathers his soul flames and molds them all into a standard lengthed spear. The user can utilize this for close combat giving the opponent searing cuts when hit from this spear. The true power of this spear is when it is thrown which can be seen as a aura radiates from the spear. Upon contact with the target the spear does rank damage followed by an explosion. Anyone within 50 m of the explosion is dealt with 25% rank damage.
    Strengths:

    • can be used for long distanced opponents
    • can be used for crowd control

    Weaknesses:

    • Allies can be hit by the explosion
    • .Can have target altered by a flame manipulator
    • cannot be altered by user once thrown unless flame manipulation is used.


    Name: Soulflame Purgatorial Wave
    Rank: C
    Type: Offensive burst
    Spell Type: Flame Demon Slayer
    Range: 1-30m
    Duration: instant
    Cooldown:3 posts
    Description  The user gathers flames into both of his hands until enough has gathers into medium sized spheres in the palms of his hands. He then raises his hands above his head and with a downward motion releases a forceful wave of his Soulfire at the target 10m tall and 5 m wide.
    Strengths:

    • Can be used to take out multiple enemies in one sweep
    • Precision isn’t needed as much as other spells.

    Weaknesses:

    • The wave cannot be altered once fired
    • The spell is meant for opponents that get too close thus possibly opening Kite for an attack before the attack goes off.  
    • Allies can be swept in the current of flames.


    Name: Fire Rocket
    Rank: D
    Type: Movement
    Spell Type: Soul Hellfire Spirit Slayer
    Range0-100 meters
    Duration: 4 times
    Cooldown: 4 post after used 4 times.
    DescriptionThe user can use bursts of flame from any point on his body, mostly his hands, elbows and/or feet to push him around an area quickly. He can use this to quickly move through areas or move to his opponent. A streak of white flames is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.

    Strengths:

    • Allows the user to get from point A to point B faster with much greater ease and speed.
    • Can be used to continue or set up combos.

    Weaknesses:

    • While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
    • Has no direct offensive useage.
    • Trajectory can not be altered without using a burst to do so.

    D-Ranked Spell:


    C-Ranked Spells:

    Name: Crest of Vengeance
    Rank: C
    Spell Type: Soul Hellfire Spirit Slayer
    Type: offensive, chain
    Range Touch-5m.
    Duration: 3 posts after activation 3 posts after contact
    Cooldown: 4 posts after duration completes or after detonation.
    Description This seal can be transferred by a close range blast of fire or a flame strike, the strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing rank damage = to the spell rank that the target attempted to use but capped at the current rank of “Crest of Vengeance ”

    Strengths:

    • Allows the user to set up a tactical advantage over the target.
    • If the Target has no idea what the crest does then they will be at the mercy of an explosion.

    Weaknesses:

    • The transference of the spell causes no damage
    • The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
    • IF the target knows it’s a trap then the spell’s effect can be avoided.

    Name: Chain Flechette
    Rank:  C
    Spell Type: Soul Hellfire Spirit Slayer
    Type:  offensive Multi Hit
    Range 50 meters
    Duration: Instant
    Cooldown: 3 posts
    DescriptionThis spell can only be used after the B rank spell “Soulfire Fiendish Chain” has used it’s primary attack. Taking the chain in both hands Kite pulls it until it breaks apart into four parts and fires the broken chains at  target or targets. Each section of chain deals 25% rank damage. If the target is hit with one of the sections they get 25% dot for one post, if they get hit with two its 25% over two posts, three would give 25% over three posts and if hit by all four the user deals with 25% damage over four posts.

    Strengths:

    • The barrage of fiery projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Is exceptional at close to mid range combat.

    Weaknesses:

    • Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
    • The spell can has the potential to miss and therefore do less damage than what is desired..
    • Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
    • Defense spells same rank or higher is this spells weak point and won’t be able to pierce it.  


    Name: Soul Fire Commandment
    Rank: C
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Burst Single
    Range 0-30 m
    Duration: Instant
    Cooldown:4 posts
    Description The user amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of flames) in preparation for the attack.. Kite shoots the collected flames straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
    Upwards Commandment:
    Downward Commandment:
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
    • Can be used to counter clear out obstacles below or above him.  
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired either straight above or below him.
    • Spiritual Water Spells of equal or higher rank can put out the flames
    • Can be easily avoided if the target is able to maneuver in the air.
    • Allies caught in the blast can easily be hurt by these flames.

    Name: Seishin Kasai
    Rank: C
    Spell Type: Soul Hellfire Spirit Slayer
    Type:  Offensive, multi-target, single, knockback
    Range 90 meters
    Duration/cooldown: Instant
    cooldown: Four posts
    Description Used in a pinch Kite can blend his personal fire and spirit effortlessly, with the slightest flick of his hand it would manipulate a person spirit throwing them back up to nighty meters while doing up to 75% fire damage; this of course has it’s drawbacks but for a single turn it allows him to knockback up to six enemies of lower rank or three enemies of equal rank to this spell or one enemy that is of one rank higher those two ranks or higher will not be affected. Even to cast this spell costs 50% more mana than normally would be used to cast a spell of this level, it also deals 50% rank damage on Kite himself as a warning not to abuse the powers he has been gifted.
    Similar spells:
    Strengths:

    • Can be used instantly.
    • Versatility, can attack a single enemy or multiple enemies at once.
    • Also deals elemental damage.

    Weaknesses:

    • Long cooldown in comparison to duration
    • Costs more mana to cast than a normal spell of the same rank
    • Can only knockback those who are in front of him
    • Deals damage to Kite for using the spell


    Name: Soul Flame Penitent Fist
    Rank: c
    Spell Type: Soul Hellfire Spirit Slayer
    Type: offensive
    Range: 0-150 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description: The user channels their magic and focuses it so the White flames to concentrate and swell around the user's fist. After properly charging the flames begin to look like an over sized fist approx. 3 meters long across when measured across the flame fist's knuckles. The user can throws the attack exactly how he would throw a punch which is then fired at the target in a large column of flames plowing into the target and can explode on the second post if the user wishes. The First stage of Penitent Fist will cause full C rank Damage and the Second stage Explosion if used will cause 0.5 damage with a total of 1.5 C rank damage upon the spells conclusion.
    Soul Flame Penitent Fist:
    Strengths:

    • The attack can be utilized from close to long range.
    • Flare fist can be used to break down barriers or punch obstacles
    • The spell gives can be fired in any direction that the user's hand is pointing giving a wide range of coverage.

    Weaknesses:

    • Defensive spells of equal rank or higher can resist the spell other than the natural weaknesses such as Ice and certain metals.
    • Friend or Foe can be hurt by the explosion so the user must remain focused when using it.
    • Harder to hit up close due to the size of the fist.
    • The spell has only one direction and The user can't alter trajectory to compensate for a faster enemy can dodge the impact of Hiken.


    Name: Spirit’s Wrath
    Rank: C
    Type: Single target
    Spell Type: Soul Hellfire Spirit Slayer
    Description: The user has his hands ignited in the With his soul fire created by his Spirit slayer magic. When he touches a person or an object, he engulfs the target in flame for one turn, causing C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
    Duration: 3 posts
    Cooldown: 4 posts.

    Strengths:

    • Only has to touch a person or object in order to pass his flames onto the intended target.
    • Can be used to dynamically increase hand to hand combat potential.
    • The fire won't spread onto anyone or anything else other than the intended target making losing control of these flames not possible,

    Weaknesses:

    • The flames can't be passed onto anything else so making chaining damage not possible.
    • The flames can be snuffed out if encased in earth magic is used to encase the target of these flames.
    • Holy Water magic can be used to extinguish the flames
    • The user has to be close enough to touch the target so long range is not possible.

    Spirit's Wrath:
    B-Ranked Spells:

    Name: Flame soul Strike.
    Rank: B
    Type: Offensive
    Spell Type: Soul Hellfire Spirit Slayer
    Range melee range
    Duration: Instant
    Cooldown:4 posts
    Description The user fully opens his hands and extends his fingers as straight as he can. He then focuses a swirl of flames around his knuckles and concentrates there until he positions his arm so it is close enough that his fingers can touch the target but his arm isn’t fully extended. Once ready collapses his hand into a punch while simultaneously thrusts his arm as straight as he can driving his knuckles into the target but with enough to not only knock the opponent back, but the concentrated flames on his knuckles explode on impact causing rank damage.

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
    • Can be used as a counter strike to catch the opponent off guard.
    • Is extra effective against metal and Ice constructs causing the strike point to melt and the rest to crack or break granted that these constructs are same rank or lower.

    Weaknesses:

    • Is a pure melee attack and is not to be used for any other purpose.
    • Defensive spells made of spiritual water of equal or higher could be stop the spell entirely reducing it from a spell to a melee attack.
    • Armored areas could cause the damage dealt to be less.
    • The straightening of the hand can give away that the spell is about to be used.



    Name: Soulfire fiendish chain.
    Rank: B
    Type: Single target instant.
    Spell Type: Soul Hellfire Spirit Slayer
    Range 0-150 m
    Duration: 3posts
    Cooldown:4 posts
    Description Kite conjures a long chain made of his soulfire that seems like an ordinary length of chain resting at initially 2 meters in length but can extend to a maximum length of 150 meters. He can use this fiery chain as a whip and lash at an opponent wrapping around either a limb or any other part of the body dealing full rank of damage. After this is done for the remainder of the duration any strikes done by this spell deals melee damage to the opponent.
    Strengths:

    • This spell has more flexibility due to the extension of the chain
    • Can be used on carious enemies during it's duration.

    Weaknesses:

    • Only on the first strike is magic damage dealt otherwise it's merely melee damage.
    • Has to wrap around the target to utilize the spell.
    • This cannot pierce defensive spells.



    Name: SpiritualFlame Away
    Rank:  B
    Type: offensive
    Spell Type: Soul Hellfire Spirit Slayer
    Range 100 meters
    Duration: Instant AOE.
    Cooldown: 4 posts
    DescriptionThe caster of this spell puts out his hand out in front of him using a thrusting motion. At the end of this outward thrust the mage lets loose a wide blast of fire 20m wide dealing damage to those in front of him worth half the rank of this spell.
    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.

    Weaknesses:

    • Water and Earth magic can stump the fireball's power
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • Can only be fired from where his hand is positioned.


    Name: Flame Demon’s Immolation Fist
    Rank: B
    Spell Type: Soul Hellfire Spirit Slayer
    Spell Type: Charge
    Range Melee
    Duration: instant at no charge 4 post when fully charged.
    Cooldown: 4 with 1 additional post per posts charged.
    Description
    The user pulls his right arm back behind him and begins to gather his demon slayer flames and concentrates them all into and around the targeted fist. If the user uses this spell without charging it will do 75% of B rank damage, at one post charge it will do B rank damage, at two post the spell does B rank damage with 25% boost, three posts the spell does B +50% boost  rank damage and at Four post charge the user does Double rank . The user move while charging but isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the flames onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
    Strengths:


    • The higher the charge the higher the damage.
    • The user can move while charging the spell.


    Weaknesses:


    • The charge time leave the user exposed and can allow the target to read the attack.
    • The user can only hit within in melee range.
    • The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
    • Cannot use a spell during the charge time or full charge won't be accessible.



    Name: Chains of Damnation.
    Rank: B
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Single Target
    Range 200 meters
    Duration: instant
    Cooldown: 4
    Description Kite summons three fiery chains with spear like tips at the end from under the target. The chains shoot up and can extend up to 200 meter and their speed is 100m/s. These chains either wrap around or punctures the target causing 50% rank damage followed by 25% rank damage over two posts. Anyone who is equal to or lower than this rank that are hit will render them unable to move for one post. These chains can be broken by a spell of equal or higher rank
    Strengths:

    • Burns people when touched.
    • Can sprout out from the ground making it hard to detect unless they are aware this is an ability.

    Weaknesses:

    • Burns and immobilization only occurs when touched! So any range spell will bypass this defense mechanism.
    • Certain armor can prevent punctures so only the immobilization will occur.
    • If someone is able to detect the spell and they move out of range of the chains avoid them altogether.



    A-Ranked Spells:

    Name: Soulfire’s Inferno Destroyer
    Rank:  A
    Spell Type: Soul Hellfire Spirit Slayer
    Type: offensive, single target
    Range300 meters
    Duration: Instant.
    Cooldown: 4 posts
    DescriptionThe caster of this spell holds his hands out in front of him and gathers his demon slaying flames and molds it into a small sphere of condensed flames similar to the Adramalech but on a much larger scale. Upon reach it’s critical point the user swings his hands above his head and lets the massive fire ball expand to a diameter of X and then snaps his arms forward, chucking the large fireball at the opponent. Upon impact the sphere created out of flames causes a massive explosion catching anyone 150m from the impact site of the spell. The explosion causes 50% Rank damage. Those unfortunate enough to be caught in the explosion will deal with 50 rank damage for two turns.
    True Inferno Destroyer:

    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets
    • Can be used to cancel out Ice and metal spells equal in rank and over power those elemental spells that lower ranked.

    Weaknesses:

    • Water magic equal in rank or higher with spiritual properties can counter this spell
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • The spell can catch allies in the explosion causing them damage
    • Once thrown it's course cannot be altered unless deflected.


    Name: Soulfire Damnation
    Rank: A
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Offensive single target
    Range5 m in diameter reaches 300 m max.
    Duration:Instant cooldown 4 posts
    Cooldown: 4
    Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 300 meters at 150 meters a Second. The person caught in this attack suffers from burn damages to his soul and body.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Soulfire’s imbuement  
    Rank:  A
    Spell Type: Soul Hellfire Spirit Slayer
    Type: Buff
    RangeSelf
    Duration: 5.
    Cooldown: 6 posts
    Description: Kite is able to take his special soul fire flames and imbue any single weapon  with his mythical flames. The flames not only coat the outside of the weapon but it also fuses inside the weapon essentially making it a part of himself. This increases the damage of the weapon by 50%. Also for the duration anyone hit by the weapon infused with Kite’s soulfire will deal 25% damage over four posts.
    Strengths:

    • Increases the potential damage done by his weapons.
    • Can be used on any weapon Kite has or is given.

    Weaknesses:

    • Doesn’t change a weapons nature, a sword’s range isn’t increased nor is a gun fire more powerful or accurate.
    • Can only empower one weapon per spell. If he wanted to do this to another weapon he would have to wait for the cooldown to pass.
    • If an ally tries to handle this weapon they will be burned and be dealt damage.


    Locked:

    S-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:




    Weaknesses:

    • .

    H-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:




    Weaknesses:

    • .



    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
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    avatar
    Kite Wilhelm
    Demon King
    Demon King

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    Age : 28
    Experience : 45743.75

    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Re: Purgatory Demon Slayer

    Post by Kite Wilhelm on 12th April 2018, 11:51 am

    Change log:
    [list]
    [*] A rank spell Hunger of Purgatory
    [*] S rank spell Vengeful Voracity
    [*]S rank spell Inferno Destroyer ( was A rank prior)
    [*]All Advanced Spells



    ___________________________________________________________________
    avatar
    Lilium

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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Re: Purgatory Demon Slayer

    Post by Lilium on 15th April 2018, 4:30 pm

    Hi Kite! My apologies that it took so long to get to this, but you know me and I'll be the one grading your magic. My comments will be made in this here colour and with that, let's get started shall we?

    Spoiler:
    @Kite Wilhelm wrote:Magic

    Primary Magic: Purgatory Demon Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: On his death Kite was met with an unexpected being who offered him a deal that was said to have never been struck before, this was a second chance at life not only to fix his own mistakes but to help balance out a few things. Though it took Kite a few moments to decide whether or not he would accept the offer he was told that to be able to do handle his second chance properly he would be given new abilities that would meld well with those he already possessed. Kite was apprehensive at the thought of something merging with his essence but then he decided it couldn't be as bad as the last deal he struck with a woman he would rather forget so accepted. The moment that he accepted the deal the spiritual being removed the shattered spirit within his form before mending it and replacing it with something new. Kite felt like himself once again, but there was something more, something stronger than what he had experienced before; he had been reborn as a Purgatory Demon Slayer and it does exactly what it implies it will do and so much more. It utilizes flames much like the original Flame Demon slayer magic however these are no ordinary flames, these flames hold the mystical properties and the the most infernal properties of Hellfire to create something that is stronger than the normal Demon Slayering flames. While being able to slay demons with these flames they also have a very unique quality to them that affect both non corporeal beings such as spirits as well as the souls within living beings burning both indiscriminately. As the first to hold this title even Kite is unsure of the limits of his new found strength, the one thing he found out quickly is that he is able to siphon from those who have spirits to help him keep his strength no different from fire drawing in air to keep the flames alive.

    Strengths:

    • Using Purgatory Demon slayer magic is much more than using standard flames of a flame demon slayer. This slayer uses actually HellFire so any fire slayer slayer that would attempt to eat the magic would be forced to deal with the drawbacks.
    • Burns hotter than average fire.
    • Can consume fire and spiritual force such as Celestials and souls..
    • Cannot be hurt his own magic.
    • Due to the nature of his magic he is able to heal faster depending on the environment.

    Weaknesses:

    • Can’t eat his own Flames.
    • The magic has a Tendency to make the user more aggressive by nature.
    • Water magic that is spiritual like his unique mixture of magic, can douse the flames
    • If Flames can lose control and hurt allies if not focused.
    • Void based magic can consume the flames.
    • Souless beings cannot siphoned from.

    Lineage: Power of Apocalypse
    Unique Abilities:

    • Soul Burn: The Flames generated from Kite’s magic are a hybrid of soul and fire. Those who are struck by spells utilizing these flames are forced to deal with lasting damage that cannot be healed by spells lower than the rank of the flames they were hit with. Also anyone hit by these flames also have their mp taken due to the burning of their soul depending on the rank of the spell that hit them. (D-B is 5%, A and S is 10% and H is 20%.
    • Soul Reaper: Being in control of hellfire, Kite has the ability to detect and read the spirit and souls of those nearby as well as demons. With this Kite will be able to sense living being’s souls, free roaming spirits or those currently possessing a person's body within 20 meter radius.
    • Restoration Factor: Being in better touch with his own spirit thanks to his unique magic, Kite’s body is able to restore itself more rapidly than an average person. This allows him to restore his MP by 4% per post and HP by 5% per post capping at max hp and/or mp.
    • Spirit’s Punishment: Due to the unique nature of his flames being an entanglement of hellfire and soul, when a fire slayer attempts to consume his flames for nourishment they will not gain mp back but instead suffer the consequences of their actions. The fire slayer that had consumed a spell of this magic will have their very soul be burnt and be dealt half rank damage of that spell to their hp and mp.
    • Soul empowerment:After defeating a being with a soul or spirit, the body of that being is incinerated by the flames of the spirit slayer and the flames return to the user absorbing the incinerated body and soul into his being enhancing his powers. Absorbing a weak enemies gives only a 10% boost to physical stats, A normal enemy gives 10% to magic damage and a 20% to physical stats and an Enemy  gives magic damage a 20% boost and Physical stats are boosted by 30%. No matter how many enemies the user absorbs with this it can only stack up the amount that a strong enemy would reward. Both boosts last 5 posts.


    Slayer Perks

    • Buffs:All slayers receive the following:
      10% Buff to physical stats(strength, speed etc)
      10% Buff to senses(hearing, smell etc)
      The ability to enter force after consuming enough of the element
      The ability to consume their element to regain MP.
      Natural Consumption:
      NATURALLY OCCURRING ELEMENTS:

      There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.

      Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
      Magic consumption:


      This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.

      Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.

      One rank above: 25% of the damage
      Two ranks above: 50% of the damage
      Three ranks above: 75% of the damage
      Four or more above: 100% damage
         D  C  B  A  S  H
      D 10 15 20 20 20 20
      C 10 15 20 25 25 25
      B 5 10 15 25 30 30
      A 5 10 15 20 30 35
      S 3 5 10 15 20 30
      SS 1 3 8 13 18 25
      H 1 1 5 10 15 20
      A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.

      A resistance to their element shown by the following chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%
    • Purgatory Force
      Purgatory Force:
      A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
      SoulFire Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. It puts all stats into the next range on the character scaling.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
      During Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
      Lasts for 7 posts.

    • Resistance to Fire
      Resistance Chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%

    Spells:
    Signature Spell:

    Name: Vengeful Flare
    Rank:S(ranking)
    Type: Fire, Demon, Offensive
    Range150m
    Duration:Instant
    cooldown: 4 posts
    Description Kite gathers his flames into a sphere right by his mouth condensing the large amount of flames into a manageable sphere. He releases the blast of fire in a cone like blast causing rank damage and can travel 110 m/s. Those caught in this are dealt with severe burns that don't do damage but serve as an annoyance.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post will feel as if they are taking B rank damage however no damage is actually taken.
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Wickerman  
    Rank: A
    Type: Offensive
    Spell Type:Soul Hellfire Spirit Slayer
    Range: 300 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description Kite charges up his his flames into the palm of his hand and points it at a single target. Beneath the target a magic circle appears and soon lights a blaze releasing a pillar of flames on and around the individual target shooting upwards. The flames create a figure out of the flames, a humanoid figure with it’s arms stretched out almost creating a crucifix like shape. The target is dealt Full rank damage and deals with DOT with 25% damage over two posts given that the target survived the spell.  
    Wickerman 0:
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.

    Weaknesses:

    • Spiritual Water defense spells are naturally stronger than the offensive capabilities of these flames and can cause it to do less damage.
    • Fire manipulators can change the trajectory of the attack and redirect Kite into an ally
    • If the Target is faster than the spell’s ability to fire the could avoid the attack outright.



    Name: Inferno Smasher.
    Rank:B  
    Magic Type: Purgatory Demon Slayer
    Spell Type: Offensive
    Range1-3 meters
    Duration: Instant
    Cooldown:2 posts
    DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of fire in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.

    Strengths:

    • :Perfect for an aerial finish to a combo
    • :A great way to counter with a powerful attack.

    Weaknesses:

    • :Can only be done in the air specifically
    • :Its a one and done attack so if he misses no retry until cooldown is over.
    • :Has to be above the target and can be prevented if the opponent doesn't give the higher ground


    Inferno Smasher as a finisher:
    Inferno Smasher as an aerial  counter:

    Name: Purgatory Spear
    Rank: B
    Type: Offensive Singe Target
    Spell Type: Purgatory Demon Slayer
    Range: 100 M max
    Duration: Instant-
    Cooldown:4 posts
    Description In a free hand, Kite gathers his Hellfire and molds it all into a standard lengthed spear. The user can utilize this for close combat giving the opponent searing cuts when hit from this spear. The true power of this spear is when it is thrown which can be seen as a aura radiates from the spear. Upon contact with the target the spear does rank damage followed by an explosion. Anyone within 50 m of the explosion is dealt with 25% rank damage.
    Strengths:

    • can be used for long distanced opponents
    • can be used for crowd control

    Weaknesses:

    • Allies can be hit by the explosion
    • .Can have target altered by a flame manipulator
    • cannot be altered by user once thrown unless flame manipulation is used.


    Name: Purgatorial Wave
    Rank: C
    Type: Offensive burst
    Spell Type: Flame Demon Slayer
    Range: 1-30m
    Duration: instant
    Cooldown:3 posts
    Description  The user gathers flames into both of his hands until enough has gathers into medium sized spheres in the palms of his hands. He then raises his hands above his head and with a downward motion releases a forceful wave of his at the target 10m tall and 5 m wide.
    Strengths:

    • Can be used to take out multiple enemies in one sweep
    • Precision isn’t needed as much as other spells.

    Weaknesses:

    • The wave cannot be altered once fired
    • The spell is meant for opponents that get too close thus possibly opening Kite for an attack before the attack goes off.  
    • Allies can be swept in the current of flames.


    Name: Fire Rocket
    Rank: D
    Type: Movement
    Spell Type:
    Range0-100 meters
    Duration: 4 times
    Cooldown: 4 post after used 4 times.
    DescriptionThe user can use bursts of flame from any point on his body, mostly his hands, elbows and/or feet to push him around an area quickly. He can use this to quickly move through areas or move to his opponent. A streak of white flames is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.

    Strengths:

    • Allows the user to get from point A to point B faster with much greater ease and speed.
    • Can be used to continue or set up combos.

    Weaknesses:

    • While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
    • Has no direct offensive useage.
    • Trajectory can not be altered without using a burst to do so.

    D-Ranked Spell:


    C-Ranked Spells:

    Name: Crest of Vengeance
    Rank: C
    Spell Type: Purgatory DemonSlayer
    Type: offensive, chain
    Range Touch-5m.
    Duration: 3 posts after activation 3 posts after contact
    Cooldown: 4 posts after duration completes or after detonation.
    Description This seal can be transferred by a close range blast of fire or a flame strike, the strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing rank damage = to the spell rank that the target attempted to use but capped at the current rank of “Crest of Vengeance ”

    Strengths:

    • Allows the user to set up a tactical advantage over the target.
    • If the Target has no idea what the crest does then they will be at the mercy of an explosion.

    Weaknesses:

    • The transference of the spell causes no damage
    • The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
    • IF the target knows it’s a trap then the spell’s effect can be avoided.

    Name: Chain Flechette
    Rank:  C
    Spell Type: Purgatory Demon Slayer
    Type:  offensive Multi Hit
    Range 50 meters
    Duration: Instant
    Cooldown: 3 posts
    DescriptionThis spell can only be used after the B rank spell “Soulfire Fiendish Chain” has used it’s primary attack. Taking the chain in both hands Kite pulls it until it breaks apart into four parts and fires the broken chains at  target or targets. Each section of chain deals 25% rank damage. If the target is hit with one of the sections they get 25% dot for one post, if they get hit with two its 25% over two posts, three would give 25% over three posts and if hit by all four the user deals with 25% damage over four posts.

    Strengths:

    • The barrage of fiery projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Is exceptional at close to mid range combat.

    Weaknesses:

    • Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
    • The spell can has the potential to miss and therefore do less damage than what is desired..
    • Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
    • Defense spells same rank or higher is this spells weak point and won’t be able to pierce it.  


    Name: Purgatorial Damnnation
    Rank: C
    Spell Type: Purgatory Demon Slayer
    Type: Burst Single
    Range 0-30 m
    Duration: Instant
    Cooldown:4 posts
    Description The user amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of flames) in preparation for the attack.. Kite shoots the collected flames straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
    Upwards Commandment:
    Downward Commandment:
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
    • Can be used to counter clear out obstacles below or above him.  
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired either straight above or below him.
    • Spiritual Water Spells of equal or higher rank can put out the flames
    • Can be easily avoided if the target is able to maneuver in the air.
    • Allies caught in the blast can easily be hurt by these flames.

    Name: Seishin Kasai
    Rank: C
    Spell Type: Purgatory Demon Slayer
    Type:  Offensive, multi-target, single, knockback
    Range 90 meters
    Duration/cooldown: Instant
    cooldown: Four posts
    Description Used in a pinch Kite can blend his personal fire and spirit effortlessly, with the slightest flick of his hand it would manipulate a person spirit throwing them back up to nighty meters while doing up to 75% fire damage; this of course has it’s drawbacks but for a single turn it allows him to knockback up to six enemies of lower rank or three enemies of equal rank to this spell or one enemy that is of one rank higher those two ranks or higher will not be affected. Even to cast this spell costs 50% more mana than normally would be used to cast a spell of this level, it also deals 50% rank damage on Kite himself as a warning not to abuse the powers he has been gifted.
    Similar spells:
    Strengths:

    • Can be used instantly.
    • Versatility, can attack a single enemy or multiple enemies at once.
    • Also deals elemental damage.

    Weaknesses:

    • Long cooldown in comparison to duration
    • Costs more mana to cast than a normal spell of the same rank
    • Can only knockback those who are in front of him
    • Deals damage to Kite for using the spell


    Name: Soul Flame Penitent Fist
    Rank: c
    Spell Type: Purgatory Demon Slayer
    Type: offensive
    Range: 0-150 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description: The user channels their magic and focuses it so the White flames to concentrate and swell around the user's fist. After properly charging the flames begin to look like an over sized fist approx. 3 meters long across when measured across the flame fist's knuckles. The user can throws the attack exactly how he would throw a punch which is then fired at the target in a large column of flames plowing into the target and can explode on the second post if the user wishes. The First stage of Penitent Fist will cause full C rank Damage and the Second stage Explosion if used will cause 0.5 damage with a total of 1.5 C rank damage upon the spells conclusion.
    Soul Flame Penitent Fist:
    Strengths:

    • The attack can be utilized from close to long range.
    • Flare fist can be used to break down barriers or punch obstacles
    • The spell gives can be fired in any direction that the user's hand is pointing giving a wide range of coverage.

    Weaknesses:

    • Defensive spells of equal rank or higher can resist the spell other than the natural weaknesses such as Ice and certain metals.
    • Friend or Foe can be hurt by the explosion so the user must remain focused when using it.
    • Harder to hit up close due to the size of the fist.
    • The spell has only one direction and The user can't alter trajectory to compensate for a faster enemy can dodge the impact of Hiken.


    Name: Infernal Punishment
    Rank: C
    Type: Single target
    Spell Type: Purgatory Demon Slayer
    Description: The user has his hands ignited in the With his soul fire created by his Spirit slayer magic. When he touches a person or an object, he engulfs the target in flame for one turn, causing C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
    Duration: 3 posts
    Cooldown: 4 posts.

    Strengths:

    • Only has to touch a person or object in order to pass his flames onto the intended target.
    • Can be used to dynamically increase hand to hand combat potential.
    • The fire won't spread onto anyone or anything else other than the intended target making losing control of these flames not possible,

    Weaknesses:

    • The flames can't be passed onto anything else so making chaining damage not possible.
    • The flames can be snuffed out if encased in earth magic is used to encase the target of these flames.
    • Holy Water magic can be used to extinguish the flames
    • The user has to be close enough to touch the target so long range is not possible.

    Infernal Punishment:
    B-Ranked Spells:

    Name: Flame soul Strike.
    Rank: B
    Type: Offensive
    Spell Type: Purgatory Demon Slayer
    Range melee range
    Duration: Instant
    Cooldown:4 posts
    Description The user fully opens his hands and extends his fingers as straight as he can. He then focuses a swirl of flames around his knuckles and concentrates there until he positions his arm so it is close enough that his fingers can touch the target but his arm isn’t fully extended. Once ready collapses his hand into a punch while simultaneously thrusts his arm as straight as he can driving his knuckles into the target but with enough to not only knock the opponent back, but the concentrated flames on his knuckles explode on impact causing rank damage.

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
    • Can be used as a counter strike to catch the opponent off guard.
    • Is extra effective against metal and Ice constructs causing the strike point to melt and the rest to crack or break granted that these constructs are same rank or lower.

    Weaknesses:

    • Is a pure melee attack and is not to be used for any other purpose.
    • Defensive spells made of spiritual water of equal or higher could be stop the spell entirely reducing it from a spell to a melee attack.
    • Armored areas could cause the damage dealt to be less.
    • The straightening of the hand can give away that the spell is about to be used.



    Name: Purgatory's fiendish chain.
    Rank: B
    Type: Single target instant.
    Spell Type: Purgatory Demon Slayer
    Range 0-150 m
    Duration: 3posts
    Cooldown:4 posts
    Description Kite conjures a long chain made of his Hellfire that seems like an ordinary length of chain resting at initially 2 meters in length but can extend to a maximum length of 150 meters. He can use this fiery chain as a whip and lash at an opponent wrapping around either a limb or any other part of the body dealing full rank of damage. After this is done for the remainder of the duration any strikes done by this spell deals melee damage to the opponent.
    Strengths:

    • This spell has more flexibility due to the extension of the chain
    • Can be used on various enemies during it's duration.

    Weaknesses:

    • Only on the first strike is magic damage dealt otherwise it's merely melee damage.
    • Has to wrap around the target to utilize the spell.
    • This cannot pierce defensive spells.



    Name: Flame Away
    Rank:  B
    Type: offensive
    Spell Type: Purgatory Demon Slayer
    Range 100 meters
    Duration: Instant AOE.
    Cooldown: 4 posts
    DescriptionThe caster of this spell puts out his hand out in front of him using a thrusting motion. At the end of this outward thrust the mage lets loose a wide blast of fire 20m wide dealing damage to those in front of him worth half the rank of this spell.
    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.

    Weaknesses:

    • Water and Earth magic can stump the fireball's power
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • Can only be fired from where his hand is positioned.


    Name: Flame Demon’s Immolation Fist
    Rank: B
    Spell Type: Purgatory Demon Slayer
    Spell Type: Charge
    Range Melee
    Duration: instant at no charge 4 post when fully charged.
    Cooldown: 4 with 1 additional post per posts charged.
    Description
    The user pulls his right arm back behind him and begins to gather his demon slayer flames and concentrates them all into and around the targeted fist. If the user uses this spell without charging it will do 75% of B rank damage, at one post charge it will do B rank damage, at two post the spell does B rank damage with 25% boost, three posts the spell does B +50% boost  rank damage and at Four post charge the user does Double rank . The user move while charging but isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the flames onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
    Strengths:


    • The higher the charge the higher the damage.
    • The user can move while charging the spell.


    Weaknesses:


    • The charge time leave the user exposed and can allow the target to read the attack.
    • The user can only hit within in melee range.
    • The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
    • Cannot use a spell during the charge time or full charge won't be accessible.



    Name: Chains of Damnation.
    Rank: B
    Spell Type: Purgatory Demon Slayer
    Type: Single Target
    Range 200 meters
    Duration: instant
    Cooldown: 4
    Description Kite summons three fiery chains with spear like tips at the end from under the target. The chains shoot up and can extend up to 200 meter and their speed is 100m/s. These chains either wrap around or punctures the target causing 50% rank damage followed by 25% rank damage over two posts. Anyone who is equal to or lower than this rank that are hit will render them unable to move for one post. These chains can be broken by a spell of equal or higher rank
    Strengths:

    • Burns people when touched.
    • Can sprout out from the ground making it hard to detect unless they are aware this is an ability.

    Weaknesses:

    • Burns and immobilization only occurs when touched! So any range spell will bypass this defense mechanism.
    • Certain armor can prevent punctures so only the immobilization will occur.
    • If someone is able to detect the spell and they move out of range of the chains avoid them altogether.



    A-Ranked Spells:

    Name: Hunger of Purgatory
    Rank: A
    Type: AOE Debuff
    Spell Type: Purgatory Demon Slayer
    Range: 200 M
    Duration: 1 post
    Cooldown:4 posts
    Description Kite extends his hand forward and releases a plume of fire in the shape of a serpentine like dragon and flies towards the nearest target ensnaring them in the flames. The target is dealt half rank damage but that isn't all. Instead of an explosion erupting from where the spell made contact, all the heat within 150 meters is sucked in rapidly flash freezing anyone equal in rank or lower preventing them from moving for one post. Anything one rank above is merely slowed by 50% and doesn't affect anyone two ranks or higher.

    Just going to need you to place a speed on this spell appropriate to how it targets people.

    Strengths:

    • Prevents the target or anyone caught from moving unless higher ranked.

    Weaknesses:

    • To unfreeze the target affected by the flash freeze effect must use a flame spell equal to this spell's rank to unfreeze before the 1 post duration
    • Higher ranked players aren't effected as heavily.


    Name: Purgatory Demon’s Wrath
    Rank: A
    Spell Type:Hellfire Demon Slayer
    Type: Offensive single target
    Range5 m in diameter reaches 300 m max.
    Duration:Instant cooldown 4 posts
    Cooldown: 4
    Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 300 meters at 150 meters a Second. The person caught in this attack suffers from burn damages to his soul and body.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Infernal imbuement  
    Rank:  A
    Spell Type: Purgatory Demon Slayer
    Type: Buff
    RangeSelf
    Duration: 5.
    Cooldown: 6 posts
    Description: Kite is able to take his special  flames and imbue any single weapon  with his mythical flames. The flames not only coat the outside of the weapon but it also fuses inside the weapon essentially making it a part of himself. This increases the damage of the weapon by 50%. Also for the duration anyone hit by the weapon infused with Kite’s Hellfire will deal 25% damage over four posts.
    Strengths:

    • Increases the potential damage done by his weapons.
    • Can be used on any weapon Kite has or is given.

    Weaknesses:

    • Doesn’t change a weapons nature, a sword’s range isn’t increased nor is a gun fire more powerful or accurate.
    • Can only empower one weapon per spell. If he wanted to do this to another weapon he would have to wait for the cooldown to pass.
    • If an ally tries to handle this weapon they will be burned and be dealt damage.



    S-Ranked Spells:

    Name: Vengeful Voracity
    Rank: S
    Type: Purgatory Demon Slayer
    Spell Type: Instant
    Range: 400m
    Duration: Instant
    Cooldown: 4
    Description Kite extends his hand out in front of him pointed at his target and release a tremendous plume of flames. The flames separate into seven streams of fire and enclose on the target and once they are about to make contact each stream morphs into the mouth of a creature and latches onto them. Followed by a command each strand combusts at the same time catching the target in an explosion of flames dealing an additional 50% damage.

    Please place a speed at which the flames travel to their target at relative to the type of spell that it is.

    Strengths:

    • All seven streams find its target in random attack patterns never being predictable in that manner.
    • The damage is solely isolated on the target not causing any unwanted collateral damage to people or property.


    Weaknesses:

    • Despite separating into seven streams the spell only allows one target to be attacked.
    • While the explosion can cause more damage it doesn’t affect other targets.
    • When the flame separates it leaves the center where Kite is open for a possible counter attack.


    Name: Inferno Destroyer
    Rank:  S
    Spell Type: Purgatory Demon Slayer
    Type: offensive, single target
    Range400 meters
    Duration: Instant.
    Cooldown: 4 posts
    DescriptionThe caster of this spell holds his hands out in front of him and gathers his demon slaying flames and molds it into a small sphere of condensed flames similar to the Adramalech but on a much larger scale. Upon reach it’s critical point the user swings his hands above his head and lets the massive fire ball expand to a diameter of X and then snaps his arms forward, chucking the large fireball at the opponent. Upon impact the sphere created out of flames causes a massive explosion catching anyone 150m from the impact site of the spell. The explosion causes 50% Rank damage. Those unfortunate enough to be caught in the explosion will deal with 50 rank damage for two turns.
    True Inferno Destroyer:


    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets
    • Can be used to cancel out Ice and metal spells equal in rank and over power those elemental spells that lower ranked.

    Weaknesses:

    • Water magic equal in rank or higher with spiritual properties can counter this spell
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • The spell can catch allies in the explosion causing them damage
    • Once thrown it's course cannot be altered unless deflected.


    Locked:

    H-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Advanced Spells:

    Name:
    Rank: D
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: C
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: B
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name: Purgatory's Sphere
    Rank: A
    Type: Offense
    Spell Type: Intanst
    Range: Melee
    Duration: Instant
    Cooldown:6
    Description Kite creates a sphere of condensed Hell Fire and presses it against his target. Once the sphere makes contact it expands and surrounds the target locking them inside long enough for the sphere to detonate and catch them in the explosion. This spell creates 150 damage to the target.
    Strengths:

    • Perfect for Melee situations
    • The detonation only effects the target trapped in the sphere.

    Weaknesses:

    • If the target moves out of the range of the sphere they aren't won't be stuck in the sphere and thus the detonation will not effect them/
    • If the target has a teleportation spell equal to this spell's rank they can escape the explosion and take no damage.
    • If the target uses a spell equal that is equal in rank on the sphere prior to its expansion it will negate the spell.


    Name: Purgatory Breaker
    Rank: S
    Type: Offensive
    Spell Type: Instant
    Range:0-600m
    Duration: Instant
    Cooldown:10
    Description Kite cups his hands out in front of him and ignites his aura. He then channels his the fires of hell in between his cupped hand to create a sphere roughly the size of a softball and is then released the blast of flames at the opponent in what almost looks like a beam of light at a speed of 600 meters per second and deals 180 damage to their health. Once it hits the enemy the blasts explodes hitting anyone that is 300 meters behind the target dealing 90 damage to anyone caught in the explosion.

    Place a speed on the beam of light and it should be good to go. Also, place just the maximum range so just put 600m. Also, don't forget to add strengths and weaknesses.
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: H
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    When you are done, please bump the thread and I'll get back to you ASAP.


    ___________________________________________________________________


    avatar
    Kite Wilhelm
    Demon King
    Demon King

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    Age : 28
    Experience : 45743.75

    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Re: Purgatory Demon Slayer

    Post by Kite Wilhelm on 15th April 2018, 5:43 pm

    BUMP


    ___________________________________________________________________
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    Lilium

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    Lineage : Right to Rule
    Position : Saint of Sacrifice
    Posts : 741
    Guild : Black Rose [Ace]
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    Experience : 322,065
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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Re: Purgatory Demon Slayer

    Post by Lilium on 15th April 2018, 6:51 pm

    Spoiler:
    @Kite Wilhelm wrote:Magic

    Primary Magic: Purgatory Demon Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: On his death Kite was met with an unexpected being who offered him a deal that was said to have never been struck before, this was a second chance at life not only to fix his own mistakes but to help balance out a few things. Though it took Kite a few moments to decide whether or not he would accept the offer he was told that to be able to do handle his second chance properly he would be given new abilities that would meld well with those he already possessed. Kite was apprehensive at the thought of something merging with his essence but then he decided it couldn't be as bad as the last deal he struck with a woman he would rather forget so accepted. The moment that he accepted the deal the spiritual being removed the shattered spirit within his form before mending it and replacing it with something new. Kite felt like himself once again, but there was something more, something stronger than what he had experienced before; he had been reborn as a Purgatory Demon Slayer and it does exactly what it implies it will do and so much more. It utilizes flames much like the original Flame Demon slayer magic however these are no ordinary flames, these flames hold the mystical properties and the the most infernal properties of Hellfire to create something that is stronger than the normal Demon Slayering flames. While being able to slay demons with these flames they also have a very unique quality to them that affect both non corporeal beings such as spirits as well as the souls within living beings burning both indiscriminately. As the first to hold this title even Kite is unsure of the limits of his new found strength, the one thing he found out quickly is that he is able to siphon from those who have spirits to help him keep his strength no different from fire drawing in air to keep the flames alive.

    Strengths:

    • Using Purgatory Demon slayer magic is much more than using standard flames of a flame demon slayer. This slayer uses actually HellFire so any fire slayer slayer that would attempt to eat the magic would be forced to deal with the drawbacks.
    • Burns hotter than average fire.
    • Can consume fire and spiritual force such as Celestials and souls..
    • Cannot be hurt his own magic.
    • Due to the nature of his magic he is able to heal faster depending on the environment.

    Weaknesses:

    • Can’t eat his own Flames.
    • The magic has a Tendency to make the user more aggressive by nature.
    • Water magic that is spiritual like his unique mixture of magic, can douse the flames
    • If Flames can lose control and hurt allies if not focused.
    • Void based magic can consume the flames.
    • Souless beings cannot siphoned from.

    Lineage: Power of Apocalypse
    Unique Abilities:

    • Soul Burn: The Flames generated from Kite’s magic are a hybrid of soul and fire. Those who are struck by spells utilizing these flames are forced to deal with lasting damage that cannot be healed by spells lower than the rank of the flames they were hit with. Also anyone hit by these flames also have their mp taken due to the burning of their soul depending on the rank of the spell that hit them. (D-B is 5%, A and S is 10% and H is 20%.
    • Soul Reaper: Being in control of hellfire, Kite has the ability to detect and read the spirit and souls of those nearby as well as demons. With this Kite will be able to sense living being’s souls, free roaming spirits or those currently possessing a person's body within 20 meter radius.
    • Restoration Factor: Being in better touch with his own spirit thanks to his unique magic, Kite’s body is able to restore itself more rapidly than an average person. This allows him to restore his MP by 4% per post and HP by 5% per post capping at max hp and/or mp.
    • Spirit’s Punishment: Due to the unique nature of his flames being an entanglement of hellfire and soul, when a fire slayer attempts to consume his flames for nourishment they will not gain mp back but instead suffer the consequences of their actions. The fire slayer that had consumed a spell of this magic will have their very soul be burnt and be dealt half rank damage of that spell to their hp and mp.
    • Soul empowerment:After defeating a being with a soul or spirit, the body of that being is incinerated by the flames of the spirit slayer and the flames return to the user absorbing the incinerated body and soul into his being enhancing his powers. Absorbing a weak enemies gives only a 10% boost to physical stats, A normal enemy gives 10% to magic damage and a 20% to physical stats and an Enemy  gives magic damage a 20% boost and Physical stats are boosted by 30%. No matter how many enemies the user absorbs with this it can only stack up the amount that a strong enemy would reward. Both boosts last 5 posts.


    Slayer Perks

    • Buffs:All slayers receive the following:
      10% Buff to physical stats(strength, speed etc)
      10% Buff to senses(hearing, smell etc)
      The ability to enter force after consuming enough of the element
      The ability to consume their element to regain MP.
      Natural Consumption:
      NATURALLY OCCURRING ELEMENTS:

      There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.

      Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
      Magic consumption:


      This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.

      Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.

      One rank above: 25% of the damage
      Two ranks above: 50% of the damage
      Three ranks above: 75% of the damage
      Four or more above: 100% damage
         D  C  B  A  S  H
      D 10 15 20 20 20 20
      C 10 15 20 25 25 25
      B 5 10 15 25 30 30
      A 5 10 15 20 30 35
      S 3 5 10 15 20 30
      SS 1 3 8 13 18 25
      H 1 1 5 10 15 20
      A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.

      A resistance to their element shown by the following chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%
    • Purgatory Force
      Purgatory Force:
      A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
      SoulFire Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. It puts all stats into the next range on the character scaling.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
      During Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
      Lasts for 7 posts.

    • Resistance to Fire
      Resistance Chart:
      2 ranks above: 0%
      1 rank above: 10%
      Same rank: 25%
      1 rank below: 30%
      2 ranks below: 50%

    Spells:
    Signature Spell:

    Name: Vengeful Flare
    Rank:S(ranking)
    Type: Fire, Demon, Offensive
    Range150m
    Duration:Instant
    cooldown: 4 posts
    Description Kite gathers his flames into a sphere right by his mouth condensing the large amount of flames into a manageable sphere. He releases the blast of fire in a cone like blast causing rank damage and can travel 110 m/s. Those caught in this are dealt with severe burns that don't do damage but serve as an annoyance.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post will feel as if they are taking B rank damage however no damage is actually taken.
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Wickerman  
    Rank: A
    Type: Offensive
    Spell Type:Soul Hellfire Spirit Slayer
    Range: 300 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description Kite charges up his his flames into the palm of his hand and points it at a single target. Beneath the target a magic circle appears and soon lights a blaze releasing a pillar of flames on and around the individual target shooting upwards. The flames create a figure out of the flames, a humanoid figure with it’s arms stretched out almost creating a crucifix like shape. The target is dealt Full rank damage and deals with DOT with 25% damage over two posts given that the target survived the spell.  
    Wickerman 0:
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.

    Weaknesses:

    • Spiritual Water defense spells are naturally stronger than the offensive capabilities of these flames and can cause it to do less damage.
    • Fire manipulators can change the trajectory of the attack and redirect Kite into an ally
    • If the Target is faster than the spell’s ability to fire the could avoid the attack outright.



    Name: Inferno Smasher.
    Rank:B  
    Magic Type: Purgatory Demon Slayer
    Spell Type: Offensive
    Range1-3 meters
    Duration: Instant
    Cooldown:2 posts
    DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of fire in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.

    Strengths:

    • :Perfect for an aerial finish to a combo
    • :A great way to counter with a powerful attack.

    Weaknesses:

    • :Can only be done in the air specifically
    • :Its a one and done attack so if he misses no retry until cooldown is over.
    • :Has to be above the target and can be prevented if the opponent doesn't give the higher ground


    Inferno Smasher as a finisher:
    Inferno Smasher as an aerial  counter:

    Name: Purgatory Spear
    Rank: B
    Type: Offensive Singe Target
    Spell Type: Purgatory Demon Slayer
    Range: 100 M max
    Duration: Instant-
    Cooldown:4 posts
    Description In a free hand, Kite gathers his Hellfire and molds it all into a standard lengthed spear. The user can utilize this for close combat giving the opponent searing cuts when hit from this spear. The true power of this spear is when it is thrown which can be seen as a aura radiates from the spear. Upon contact with the target the spear does rank damage followed by an explosion. Anyone within 50 m of the explosion is dealt with 25% rank damage.
    Strengths:

    • can be used for long distanced opponents
    • can be used for crowd control

    Weaknesses:

    • Allies can be hit by the explosion
    • .Can have target altered by a flame manipulator
    • cannot be altered by user once thrown unless flame manipulation is used.


    Name: Purgatorial Wave
    Rank: C
    Type: Offensive burst
    Spell Type: Flame Demon Slayer
    Range: 1-30m
    Duration: instant
    Cooldown:3 posts
    Description  The user gathers flames into both of his hands until enough has gathers into medium sized spheres in the palms of his hands. He then raises his hands above his head and with a downward motion releases a forceful wave of his at the target 10m tall and 5 m wide.
    Strengths:

    • Can be used to take out multiple enemies in one sweep
    • Precision isn’t needed as much as other spells.

    Weaknesses:

    • The wave cannot be altered once fired
    • The spell is meant for opponents that get too close thus possibly opening Kite for an attack before the attack goes off.  
    • Allies can be swept in the current of flames.


    Name: Fire Rocket
    Rank: D
    Type: Movement
    Spell Type:
    Range0-100 meters
    Duration: 4 times
    Cooldown: 4 post after used 4 times.
    DescriptionThe user can use bursts of flame from any point on his body, mostly his hands, elbows and/or feet to push him around an area quickly. He can use this to quickly move through areas or move to his opponent. A streak of white flames is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.

    Strengths:

    • Allows the user to get from point A to point B faster with much greater ease and speed.
    • Can be used to continue or set up combos.

    Weaknesses:

    • While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
    • Has no direct offensive useage.
    • Trajectory can not be altered without using a burst to do so.

    D-Ranked Spell:


    C-Ranked Spells:

    Name: Crest of Vengeance
    Rank: C
    Spell Type: Purgatory DemonSlayer
    Type: offensive, chain
    Range Touch-5m.
    Duration: 3 posts after activation 3 posts after contact
    Cooldown: 4 posts after duration completes or after detonation.
    Description This seal can be transferred by a close range blast of fire or a flame strike, the strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing rank damage = to the spell rank that the target attempted to use but capped at the current rank of “Crest of Vengeance ”

    Strengths:

    • Allows the user to set up a tactical advantage over the target.
    • If the Target has no idea what the crest does then they will be at the mercy of an explosion.

    Weaknesses:

    • The transference of the spell causes no damage
    • The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
    • IF the target knows it’s a trap then the spell’s effect can be avoided.

    Name: Chain Flechette
    Rank:  C
    Spell Type: Purgatory Demon Slayer
    Type:  offensive Multi Hit
    Range 50 meters
    Duration: Instant
    Cooldown: 3 posts
    DescriptionThis spell can only be used after the B rank spell “Soulfire Fiendish Chain” has used it’s primary attack. Taking the chain in both hands Kite pulls it until it breaks apart into four parts and fires the broken chains at  target or targets. Each section of chain deals 25% rank damage. If the target is hit with one of the sections they get 25% dot for one post, if they get hit with two its 25% over two posts, three would give 25% over three posts and if hit by all four the user deals with 25% damage over four posts.

    Strengths:

    • The barrage of fiery projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Is exceptional at close to mid range combat.

    Weaknesses:

    • Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
    • The spell can has the potential to miss and therefore do less damage than what is desired..
    • Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
    • Defense spells same rank or higher is this spells weak point and won’t be able to pierce it.  


    Name: Purgatorial Damnnation
    Rank: C
    Spell Type: Purgatory Demon Slayer
    Type: Burst Single
    Range 0-30 m
    Duration: Instant
    Cooldown:4 posts
    Description The user amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of flames) in preparation for the attack.. Kite shoots the collected flames straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
    Upwards Commandment:
    Downward Commandment:
    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
    • Can be used to counter clear out obstacles below or above him.  
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired either straight above or below him.
    • Spiritual Water Spells of equal or higher rank can put out the flames
    • Can be easily avoided if the target is able to maneuver in the air.
    • Allies caught in the blast can easily be hurt by these flames.

    Name: Seishin Kasai
    Rank: C
    Spell Type: Purgatory Demon Slayer
    Type:  Offensive, multi-target, single, knockback
    Range 90 meters
    Duration/cooldown: Instant
    cooldown: Four posts
    Description Used in a pinch Kite can blend his personal fire and spirit effortlessly, with the slightest flick of his hand it would manipulate a person spirit throwing them back up to nighty meters while doing up to 75% fire damage; this of course has it’s drawbacks but for a single turn it allows him to knockback up to six enemies of lower rank or three enemies of equal rank to this spell or one enemy that is of one rank higher those two ranks or higher will not be affected. Even to cast this spell costs 50% more mana than normally would be used to cast a spell of this level, it also deals 50% rank damage on Kite himself as a warning not to abuse the powers he has been gifted.
    Similar spells:
    Strengths:

    • Can be used instantly.
    • Versatility, can attack a single enemy or multiple enemies at once.
    • Also deals elemental damage.

    Weaknesses:

    • Long cooldown in comparison to duration
    • Costs more mana to cast than a normal spell of the same rank
    • Can only knockback those who are in front of him
    • Deals damage to Kite for using the spell


    Name: Soul Flame Penitent Fist
    Rank: c
    Spell Type: Purgatory Demon Slayer
    Type: offensive
    Range: 0-150 meters.
    Duration: Instant
    Cooldown: 4 posts
    Description: The user channels their magic and focuses it so the White flames to concentrate and swell around the user's fist. After properly charging the flames begin to look like an over sized fist approx. 3 meters long across when measured across the flame fist's knuckles. The user can throws the attack exactly how he would throw a punch which is then fired at the target in a large column of flames plowing into the target and can explode on the second post if the user wishes. The First stage of Penitent Fist will cause full C rank Damage and the Second stage Explosion if used will cause 0.5 damage with a total of 1.5 C rank damage upon the spells conclusion.
    Soul Flame Penitent Fist:
    Strengths:

    • The attack can be utilized from close to long range.
    • Flare fist can be used to break down barriers or punch obstacles
    • The spell gives can be fired in any direction that the user's hand is pointing giving a wide range of coverage.

    Weaknesses:

    • Defensive spells of equal rank or higher can resist the spell other than the natural weaknesses such as Ice and certain metals.
    • Friend or Foe can be hurt by the explosion so the user must remain focused when using it.
    • Harder to hit up close due to the size of the fist.
    • The spell has only one direction and The user can't alter trajectory to compensate for a faster enemy can dodge the impact of Hiken.


    Name: Infernal Punishment
    Rank: C
    Type: Single target
    Spell Type: Purgatory Demon Slayer
    Description: The user has his hands ignited in the With his soul fire created by his Spirit slayer magic. When he touches a person or an object, he engulfs the target in flame for one turn, causing C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
    Duration: 3 posts
    Cooldown: 4 posts.

    Strengths:

    • Only has to touch a person or object in order to pass his flames onto the intended target.
    • Can be used to dynamically increase hand to hand combat potential.
    • The fire won't spread onto anyone or anything else other than the intended target making losing control of these flames not possible,

    Weaknesses:

    • The flames can't be passed onto anything else so making chaining damage not possible.
    • The flames can be snuffed out if encased in earth magic is used to encase the target of these flames.
    • Holy Water magic can be used to extinguish the flames
    • The user has to be close enough to touch the target so long range is not possible.

    Infernal Punishment:
    B-Ranked Spells:

    Name: Flame soul Strike.
    Rank: B
    Type: Offensive
    Spell Type: Purgatory Demon Slayer
    Range melee range
    Duration: Instant
    Cooldown:4 posts
    Description The user fully opens his hands and extends his fingers as straight as he can. He then focuses a swirl of flames around his knuckles and concentrates there until he positions his arm so it is close enough that his fingers can touch the target but his arm isn’t fully extended. Once ready collapses his hand into a punch while simultaneously thrusts his arm as straight as he can driving his knuckles into the target but with enough to not only knock the opponent back, but the concentrated flames on his knuckles explode on impact causing rank damage.

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
    • Can be used as a counter strike to catch the opponent off guard.
    • Is extra effective against metal and Ice constructs causing the strike point to melt and the rest to crack or break granted that these constructs are same rank or lower.

    Weaknesses:

    • Is a pure melee attack and is not to be used for any other purpose.
    • Defensive spells made of spiritual water of equal or higher could be stop the spell entirely reducing it from a spell to a melee attack.
    • Armored areas could cause the damage dealt to be less.
    • The straightening of the hand can give away that the spell is about to be used.



    Name: Purgatory's fiendish chain.
    Rank: B
    Type: Single target instant.
    Spell Type: Purgatory Demon Slayer
    Range 0-150 m
    Duration: 3posts
    Cooldown:4 posts
    Description Kite conjures a long chain made of his Hellfire that seems like an ordinary length of chain resting at initially 2 meters in length but can extend to a maximum length of 150 meters. He can use this fiery chain as a whip and lash at an opponent wrapping around either a limb or any other part of the body dealing full rank of damage. After this is done for the remainder of the duration any strikes done by this spell deals melee damage to the opponent.
    Strengths:

    • This spell has more flexibility due to the extension of the chain
    • Can be used on various enemies during it's duration.

    Weaknesses:

    • Only on the first strike is magic damage dealt otherwise it's merely melee damage.
    • Has to wrap around the target to utilize the spell.
    • This cannot pierce defensive spells.



    Name: Flame Away
    Rank:  B
    Type: offensive
    Spell Type: Purgatory Demon Slayer
    Range 100 meters
    Duration: Instant AOE.
    Cooldown: 4 posts
    DescriptionThe caster of this spell puts out his hand out in front of him using a thrusting motion. At the end of this outward thrust the mage lets loose a wide blast of fire 20m wide dealing damage to those in front of him worth half the rank of this spell.
    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets or focused on one target depending on the situation
    • Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.

    Weaknesses:

    • Water and Earth magic can stump the fireball's power
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • Can only be fired from where his hand is positioned.


    Name: Flame Demon’s Immolation Fist
    Rank: B
    Spell Type: Purgatory Demon Slayer
    Spell Type: Charge
    Range Melee
    Duration: instant at no charge 4 post when fully charged.
    Cooldown: 4 with 1 additional post per posts charged.
    Description
    The user pulls his right arm back behind him and begins to gather his demon slayer flames and concentrates them all into and around the targeted fist. If the user uses this spell without charging it will do 75% of B rank damage, at one post charge it will do B rank damage, at two post the spell does B rank damage with 25% boost, three posts the spell does B +50% boost  rank damage and at Four post charge the user does Double rank . The user move while charging but isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the flames onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
    Strengths:


    • The higher the charge the higher the damage.
    • The user can move while charging the spell.


    Weaknesses:


    • The charge time leave the user exposed and can allow the target to read the attack.
    • The user can only hit within in melee range.
    • The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
    • Cannot use a spell during the charge time or full charge won't be accessible.



    Name: Chains of Damnation.
    Rank: B
    Spell Type: Purgatory Demon Slayer
    Type: Single Target
    Range 200 meters
    Duration: instant
    Cooldown: 4
    Description Kite summons three fiery chains with spear like tips at the end from under the target. The chains shoot up and can extend up to 200 meter and their speed is 100m/s. These chains either wrap around or punctures the target causing 50% rank damage followed by 25% rank damage over two posts. Anyone who is equal to or lower than this rank that are hit will render them unable to move for one post. These chains can be broken by a spell of equal or higher rank
    Strengths:

    • Burns people when touched.
    • Can sprout out from the ground making it hard to detect unless they are aware this is an ability.

    Weaknesses:

    • Burns and immobilization only occurs when touched! So any range spell will bypass this defense mechanism.
    • Certain armor can prevent punctures so only the immobilization will occur.
    • If someone is able to detect the spell and they move out of range of the chains avoid them altogether.



    A-Ranked Spells:

    Name: Hunger of Purgatory
    Rank: A
    Type: AOE Debuff
    Spell Type: Purgatory Demon Slayer
    Range: 200 M
    Duration: 1 post
    Cooldown:4 posts
    Description Kite extends his hand forward and releases a plume of fire in the shape of a serpentine like dragon and flies towards the nearest target ensnaring them in the flames. The target is dealt half rank damage but that isn't all. Instead of an explosion erupting from where the spell made contact, all the heat within 150 meters at a speed of 50 meters per second, is sucked in rapidly flash freezing anyone equal in rank or lower preventing them from moving for one post. Anything one rank above is merely slowed by 50% and doesn't affect anyone two ranks or higher.
    Strengths:

    • Prevents the target or anyone caught from moving unless higher ranked.

    Weaknesses:

    • To unfreeze the target affected by the flash freeze effect must use a flame spell equal to this spell's rank to unfreeze before the 1 post duration
    • Higher ranked players aren't effected as heavily.


    Name: Purgatory Demon’s Wrath
    Rank: A
    Spell Type:Hellfire Demon Slayer
    Type: Offensive single target
    Range5 m in diameter reaches 300 m max.
    Duration:Instant cooldown 4 posts
    Cooldown: 4
    Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 300 meters at 150 meters a Second. The person caught in this attack suffers from burn damages to his soul and body.
    Similar spells:

    Strengths:

    • Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
    • Can be used to counter another ranged attack equal in Rank
    • Can be used to propel when in midair.

    Weaknesses:

    • Trajectory of spell can't be altered and fired in one direction
    • Water Spells of equal or higher rank can put out the flames
    • Flame resistant metals can resist the fire and will take 1/2 rank damage
    • Earth spells can smother the flames and render the spell useless


    Name: Infernal imbuement  
    Rank:  A
    Spell Type: Purgatory Demon Slayer
    Type: Buff
    RangeSelf
    Duration: 5.
    Cooldown: 6 posts
    Description: Kite is able to take his special  flames and imbue any single weapon  with his mythical flames. The flames not only coat the outside of the weapon but it also fuses inside the weapon essentially making it a part of himself. This increases the damage of the weapon by 50%. Also for the duration anyone hit by the weapon infused with Kite’s Hellfire will deal 25% damage over four posts.
    Strengths:

    • Increases the potential damage done by his weapons.
    • Can be used on any weapon Kite has or is given.

    Weaknesses:

    • Doesn’t change a weapons nature, a sword’s range isn’t increased nor is a gun fire more powerful or accurate.
    • Can only empower one weapon per spell. If he wanted to do this to another weapon he would have to wait for the cooldown to pass.
    • If an ally tries to handle this weapon they will be burned and be dealt damage.



    S-Ranked Spells:

    Name: Vengeful Voracity
    Rank: S
    Type: Purgatory Demon Slayer
    Spell Type: Instant
    Range: 400m
    Duration: Instant
    Cooldown: 4
    Description Kite extends his hand out in front of him pointed at his target and release a tremendous plume of flames. The flames separate into seven streams of fire and enclose on the target at a speed of 400 meters perscondand once they are about to make contact each stream morphs into the mouth of a creature and latches onto them. Followed by a command each strand combusts at the same time catching the target in an explosion of flames dealing an additional 50% damage.

    Strengths:

    • All seven streams find its target in random attack patterns never being predictable in that manner.
    • The damage is solely isolated on the target not causing any unwanted collateral damage to people or property.


    Weaknesses:

    • Despite separating into seven streams the spell only allows one target to be attacked.
    • While the explosion can cause more damage it doesn’t affect other targets.
    • When the flame separates it leaves the center where Kite is open for a possible counter attack.


    Name: Inferno Destroyer
    Rank:  S
    Spell Type: Purgatory Demon Slayer
    Type: offensive, single target
    Range400 meters
    Duration: Instant.
    Cooldown: 4 posts
    DescriptionThe caster of this spell holds his hands out in front of him and gathers his demon slaying flames and molds it into a small sphere of condensed flames similar to the Adramalech but on a much larger scale. Upon reach it’s critical point the user swings his hands above his head and lets the massive fire ball expand to a diameter of X and then snaps his arms forward, chucking the large fireball at the opponent. Upon impact the sphere created out of flames causes a massive explosion catching anyone 150m from the impact site of the spell. The explosion causes 50% Rank damage. Those unfortunate enough to be caught in the explosion will deal with 50 rank damage for two turns.
    True Inferno Destroyer:


    Strengths:

    • Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
    • Can be used to hit multiple targets
    • Can be used to cancel out Ice and metal spells equal in rank and over power those elemental spells that lower ranked.

    Weaknesses:

    • Water magic equal in rank or higher with spiritual properties can counter this spell
    • Strong enough Vacuum like Wind Magic can cause the spell to be negated
    • The spell can catch allies in the explosion causing them damage
    • Once thrown it's course cannot be altered unless deflected.


    Locked:

    H-Ranked Spells:

    Name:
    Rank:
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Advanced Spells:

    Name:
    Rank: D
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: C
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name:
    Rank: B
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

    • .

    Weaknesses:

    • .


    Name: Purgatory's Sphere
    Rank: A
    Type: Offense
    Spell Type: Intanst
    Range: Melee
    Duration: Instant
    Cooldown:6
    Description Kite creates a sphere of condensed Hell Fire and presses it against his target. Once the sphere makes contact it expands and surrounds the target locking them inside long enough for the sphere to detonate and catch them in the explosion. This spell creates 150 damage to the target.
    Strengths:

    • Perfect for Melee situations
    • The detonation only effects the target trapped in the sphere.

    Weaknesses:

    • If the target moves out of the range of the sphere they aren't won't be stuck in the sphere and thus the detonation will not effect them/
    • If the target has a teleportation spell equal to this spell's rank they can escape the explosion and take no damage.
    • If the target uses a spell equal that is equal in rank on the sphere prior to its expansion it will negate the spell.


    Name: Purgatory Breaker
    Rank: S
    Type: Offensive
    Spell Type: Instant
    Range:0-600m
    Duration: Instant
    Cooldown:10
    Description Kite cups his hands out in front of him and ignites his aura. He then channels his the fires of hell in between his cupped hand to create a sphere roughly the size of a softball and is then released the blast of flames at the opponent in what almost looks like a beam of light at a speed of 600 meters per second with a max range of 600m and deals 180 damage to their health. Once it hits the enemy the blasts explodes hitting anyone that is 300 meters behind the target dealing 90 damage to anyone caught in the explosion.
    Strengths:

    • The beam isn't made of light like it seems so it can easily be mistaken an such by a light slayer.
    • Enemies behind the target will be injured by the blast

    Weaknesses:

    • The spell's trajectory cannot altered; Where its pointed is where it will go.
    • If an ally is in the way of the main blast or behind the target for the explosion they will be harmed.
    • No one outside of the range of the AOE blast will be affected by it.


    Name:
    Rank: H
    Type:
    Spell Type:
    Range:
    Duration:
    Cooldown:
    Description
    Strengths:

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    Weaknesses:

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      Current date/time is 17th August 2018, 12:41 am