Type: (Fetid Flesh Modification - Pet Armor)
Description: The fetid skin, once falling off and rotting, is still rotting, but rapidly growing new, fetid flesh as old flesh falls off, and this flesh is hard, silver like steel, and harder then industrial strength steel at times. (Industrial strength steel takes 48000 PSI to shatter at most instances, this is mainly an exaggeration, a hyperbole.)
-Regen: This flesh affords an opportunity to regenerate health that this dragon lost.
-Steel Flesh: The flesh is hard.
-Heavy: Since the advent of the creation of this Adamantine Flesh, the heaviness of the flesh weighs down his body down, making their speed 1/4 the user's speed.
-Metallic Slayers: Metal Slayers of any kind deal 1.25x damage to Aemal while any ability is active.
-Flightless: This dragon cannot fly, making it a terrestrial creature.
Name: Body Shield- Steel Flesh
Rank: (User's Rank- Up to A-Rank)
Cooldown: 3 Posts
Description: Aemal, noticing imminant danger to the user, curls around the user and activates the steel in their flesh, and becomes a wall for one spell turn, negating damage from a single spell to the user. This deals 1/2 damage to Aemal upon impact and DoT effects do half their usual damage. AoE spells can go through this ability and damage the user, but it will be half as effective.
-Spell Wall: This ability blocks 1 spell from hitting the user.
-Metallic Shield: DoT effects that don't effect metal, likeStone, earth, and energyr DoT effects, are ineffective and do halved damage to Aemal. AoE spells can go through this ability and damage the user, but it will be half as effective.
-Slow: It has to be within 40ft to crawl in front of the ser, otherwise it doesn't act as it should.
-Heavy: Falls from in the air at 2x speed, taking 20 Hp from falling damage.
-AoE: AoE Deals 1/2 their amount of damage to the user through the effect.
- Ability 2:
Name: Collective Regeneration
Rank: User's Rank (Up to B-Rank)
Duration: 5 Posts
Cooldown: 7 Posts
Description: Aemal, noticing weakness accruing within the metal flesh that now covers his body, screams out with an guttural, unnatural scream, and begins to heal, regaining 15hp per turn, for the duration, and cannot move from the extreme heat and energy coursing through the metal enhanced flesh that causes the regeneration.
-Healing Surge: Heals 5% (15Hp) every post that the duration is active.
-Motionless: Aemal cannot move when this ability is active, and is vulnerable.
-Heat: Allies cannot touch Aemal while he heals, and cannot be within 5ft of him.
-Screech: Not good for stealth, are you, Aemal?
Last edited by Aera Tylidae on 7th September 2017, 8:19 am; edited 1 time in total