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    Holder Magic: Magitech

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    Grema Fen

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    Lineage : None
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    Posts : 198
    Guild : Black Rose
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    Experience : 1850

    Character Sheet
    Character Name: Grema Fen
    Primary Magic: Holder Magic: Magitech
    Secondary Magic:

    Holder Magic: Magitech

    Post by Grema Fen on 15th June 2017, 2:18 am

    Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Lineage Spell:
    Name: Lineage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evolves along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    Magitech Genius:
    Name: Magitech Genius
    Rank: C
    Type: Passive, Supportive
    Description: Grema has one of the most genius minds in the world, mostly when it comes to knowledge of magical technology and creating it. Because of this she has the ability to modify most metallic things into magitech if she so wishes and create her own holder items that way. But she can do more. Grema can change even her own body into magitech, and upgrade it as she wishes. She also gains the ability to do better against technology of all kinds, and can dismantle anything more complicated than a gun with ease, and with just a glance can see what it is made to do, and calculate ways to avoid it. This gives her a passive 20% boost to speed against anything technological (including most guns and more complicated weapons) and dismantle it if she can get her hands on it for an entire post. She also has a 20% passive defense against these items.

    Recyclo Bug:

    Name: Recyclo Bug
    Rank: B
    Type: Passive, Supportive
    Description: These are Grema’s babies, only given that name because of how useful they are to her. They are a mix between a magitech/steampunk centipede and a termite, thankfully looking less scary than the real thing because of Grema’s terrible designing skills. These guys were not meant for battle, and are destroyed easily by any attack Grema’s rank or above. Their main function is to eat materials of all kinds, digest them in their stomach, and poop them out in their raw material forms. The bugs can eat almost anything, organic matter, raw minerals, larchima, as long as it’s solid enough matter. They cannot eat something meant for taking damage upon consumption, such as acids or poisons. They can eat through even the thickest sleet of metal but not through things considered indestructible. They can understand and do basic commands, but only the commands of Grema unless otherwise stated, and do have basic AI features that allow them to flee danger and such. These terminates are initially 7 inches long and 2 inches wide and at that size they move at C rank speed, but can grow to the size of a shipping container when they have enough materials inside of them but then move at half D rank of speed. Hey can carry a lot of weight. They cannot do any damage to anything rolled, and cannot eat anything that is alive. Grema can only have 5 of them at one time in a thread, and only 3 on at once. With them Grema can more easily make magitech equipment on field, gather ingredients for her research, and go through any barriers they can eat through.

    Signature Spells

    Ranked:
    Name: Magitech Blast
    Rank: Based on current rank (caps at S Rank)
    Type: Offensive/Signature/Ranged
    Duration: 1
    Cooldown: 1
    Description: Using her magitech body parts Grema blasts an enemy with a burst of magic, either like a lazar or like a bazooka depending on which body part. Her arm and leg shoots the magic like a bazooka, while her eye shoots it like a lazar. No matter where it’s shot it does 1 Rank of damage equal to Grema’s current rank, maxing as S Rank. It can hit to the maximum distance of her current ranks single target spell range allows. At C Rank the shot moves at 90 meters per second, going faster as Grema get's stronger.

    Strengths:

    • A good ranged spell
    • Lazar can be used for other purposes, such as cutting rope, and can be aimed wherever her magitech eye can see
    • If she loses a limb she can shoot it from another


    Weaknesses:

    • The farther the target is, the harder it is for Grema to hit them
    • If she is in an enclosed space the small blast the spell makes when hit hits a target hits Grema as well
    • Her lazar eye can hurt her as well if she’s not careful
    • If she loses her leg or eye it is harder for her to aim


    D:

    Name: Magitech Spear
    Rank: D
    Type: Offensive/Signature
    Duration: 3
    Cooldown: 4
    Description: Using rune magic and a small magitech cylinder (5 inches long, 2 inches diameter) Grema can make a spear out of it that can also work as a javelin (7 feet). This spear lasts for 3 posts and can do 50% D Rank of magical damage per post. The spear can also be destroyed by 1 offensive spell any rank above it hitting it. If used defeinsivly this spear will not block damage.

    Strengths:

    • A good long weapon that can be thrown
    • Can be wielded in Grema’s normal hand, so her magitech hand is free to cast other spells
    • Grema can quickly apply an elemental rune to the weapon by holding it in her magitech hand instead, but only when it is in that hand


    Weaknesses:

    • Can be easily destroyed or broken
    • If thrown it breaks
    • Grema only carries 7 of these cylinders and cannot get more unless she returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful


    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed



    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it



    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs



    Name: Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    C-Rank Spells

    C Rank Spells:

    Name: Tech Lightning Strike
    Rank: C
    Type: Offensive/Immobilization
    Duration: 1
    Cooldown: 3
    Description: Using minor rune/script magic Grema uses the magical rune of lightning in combination with her magitech to charge up static from her magitech arm, and with it hit a single person for melee damage. This causes 50% C-Rank lightning damage to one thing if hit. The one hit is also paralyzed for one post, either Grema’s next post of soloing, or her next allies post. Enemies above this spell's rank will be merely slowed down while those two ranks above the spell won't be paralyzed at all. Grema can also apply the lightning rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • Will paralyze the one hit for 1 post
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to lighting or not


    Weaknesses:

    • Once the rune is powered up Grema must release the electricity or else she will melt her magitech arm
    • If she hits anything conducted by electricity that she is also attached to, she will be effected by this spell as well
    • Grema cannot be wet when activating this spell or else it will just shock her
    • If hit with this spell Grema will also be paralyzed for one post




    Name: Magitech Ball
    Rank: C
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: Using both rune magic and magitech Grema pulls out a small triangle and either applies it to herself or to another once Grema get's at least 10 meters near to them, then it moves at a speed of 90 meters per second toward the target. The triangle then hovers 1 meter from the target, then traps the target in a ball of glowing yellow runes, entrapping them inside the ball. The size is1 meter diameter around the target, though may be larger if the target is large than average themselves, to the limit of 5 meters in diameter. Any larger than that will instantly cause the spell to not work. The triangle that activates the spell is in the inside of the runes when it encloses Grema, allowing her to turn it off at will while protecting her. For anyone else though the magitech triangle is located on the outside of the runes, unable to be accessed by them. The triangle can be deactivated through Grema’s database or by applying a D-rank or higher spell to it, breaking the spell. Or the one inside the ball (or anyone on the outside who doesn’t hit the triangle) can hit it with 2 spells of its rank, or one spell of a rank above, or by waiting until the duration is finished.

    Strengths:

    • Anyone breaking the spell from inside of the ball has a chance of hurting themselves with their own magic due to the enclosed space
    • The ball can be moved around using Grema’s magitech arm, but with nothing else
    • Can protect those inside of it as well as entrap


    Weaknesses:

    • Those that can summon magic not from their bodies and control it (such as requip or summoning) can still do so outside of the ball, easily destroying the triangle
    • If Grema of an ally is in the ball they are unable to do anything (unless they have the above mentioned abilities) without breaking the spell or hurting themselves
    • Grema must be outside of the ball to move it
    • Grema only carries 5 of these triangles and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    Name: Technical Patch-Up
    Rank: C
    Type: Healing
    Duration: 5
    Cooldown: 6
    Description: Using a combination of rune magic, magitech, and Grema’s interact knowledge of biology and chemistry was able to create magitech that temporarily patches up herself or her allies. She applies a square of magitech to a wound and it latches onto the persons skin, temporarily stopping blood from coming out and adding magical antibiotics, pain killers, and minor healing magic. This gives the wearer a temporary 20% HP boost based on their overall HP, but goes away after 5 of their posts when the device unlatches.

    Strengths:

    • Heals the target for a good amount of HP
    • Allows them to keep fighting even after receiving a bad wound
    • Adds pain killers to their system, easing their pain



    Weaknesses:

    • Does not last, so if user’s overall HP drops below 20% of their original HP while wearing this, they may be in serious medical danger
    • May give the wearer a false sense of security, mostly since pain killers an in effect
    • The wound, if bloody, is still in danger of bleeding out when duration ends, and there is danger of internal bleeding
    • This spell cannot do much for broken bones other than negate pain
    • Grema only carries 5 of these patches and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material


    B-Rank Spells:

    B Rank Spells:

    Name: Tech Ice Burst
    Rank: B
    Type: Offensive
    Duration: 1
    Cooldown: 4
    Description: Using minor rune/script magic Grema uses the magical rune of ice in combination with her magitech to charge up moisture to form into ice from her magitech arm, and with it hit a single person for full B rank melee damage or ranged damage at a range of 200 meters at a speed of 150 meter per second. This may immobilize her enemy if they are wet and they are her rank of lower for 1 post, but will also immobilize her if her magitech arm is wet for the same amount of time. Grema can also apply the ice rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • May immobilize wet targets
    • Can be applied to other spells
    • May buff damage by 25% depending if the one hit is weak to ice or not



    Weaknesses:

    • Once the rune is powered up Grema must release the ice or else she will freeze her magitech arm
    • If Grema’s magitech arm is wet then the ice will automatically immobilize her
    • If hit with this spell and wet while also in a cold area, Grema might get hypothermia or frostbite
    • It is a bright and loud spell that makes subtly hard






    Name: Magitech Power Suit
    Rank: B
    Type: Requip/Defensive/Offensive(multihit) armor
    Duration: 6
    Cooldown: 10
    Description: Grema’s magitech knowledge has grown so much she can cause a powerful suite of armor to form from a small object. Grema pulls out a 4x4 inch cube and places it on top of her hunch, attaches a cord to her magitech arm and presses a hotkey to cause the armor to form around her, giving her better defenses, a new attack, and ability to survive in different environments. It has 180 HP and melee attacks do 6HP extra damage. She can still use other spells while wearing this armor, except for spells that require her to retrieve object (since said object will be to covered to retrieve) such as Magitech Spear, Magitech Bomb, Magitech Ball and Technical Patch-up. Grema is also slowed by 20% and cannot make use of per passive magitech limbs buff while wearing this armor.

    It’s passive ability is to allow Grema to survive in different environments, such as underwater or in great heat or cold. The exception is if the conditions are so extreme that if Grema would instantly die out of armor, she would only last 10HP per minute in it. It does not block the effects of any types of attacks though.

    It’s active ability is to shoot metallic wires out of her armored arms once per post as long as the armor is on, doing 50% B rank damage at a range of 200 meters at a speed of 150 meter per second. Depending on what it hits Grema can press a hotkey to either bring the thing closer to her, or to send her flying closer to it if the thing is heavier than she is.

    Armor Apperance:

    Strengths:

    • Gives the wearer passive HP and attack buffs
    • Allows the user to survive in different environments
    • Adds a useful multihit attack



    Weaknesses:

    • Grema cannot make use of half of her spells while wearing this armor
    • Grema is greatly slowed
    • She cannot use a passive ability
    • The cooldown is very long
    • It is very heavy and can only sink in water, and may cause floors to cave in
    • The active ability can be used against her if her opponent is strong enough to pull on the wire against her strength





    Name: Magitech Energy Bombardment
    Rank: B
    Type: Offensive/AoE
    Duration: 1
    Cooldown: 4
    Description: Grema changes her mechanical arm into a blaster, then spins around in a circle, sending several random blasts off into the surrounding area, and one on purpose on her main target. But instead of an energy blast, blobs of magic come out filled with nanobots (3 inch diameter, spreading out). These are dispersed into the general area at a speed of 45 meters per second, sometimes on people, and one main big blob on her main target to a range of 30 meters. Then when she’s ready Grema hits a hotkey and the nanobots activate, causing the slime to explode in a burst of magical energy 3 meters in diameter per blob. This causes full B rank of damage to the main target, and 75% of that damage to any other target.

    Strengths:

    • A good AoE attack
    • The slime is very hard to wipe off and spreads in thinner liquid
    • Not very much things can ‘put it out’
    • Unless you’ve seen the spell in action before, it’s hard to say what it does until the explosion happens



    Weaknesses:

    • If Grema is in range of any of the blobs, or gets any on herself, she will be hit by the blast as well
    • Same with allies since every shot but the last is random
    • It is slow as a D rank spell when shot out since Grema didn’t want the slime to disperse in mid-air
    • Can’t go very far for the same reasons
    • Easy for quick main target to dodge their attack
    • Easy to dodge in general if not directly hit and one can jump high or fly



    List of Spell Fusions:


    Last edited by Grema Fen on 25th October 2017, 7:04 pm; edited 9 times in total
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 799
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Tamashi on 17th June 2017, 11:00 am

    Hello Grema, I am Tamashi and I will be your grader this time around. Any requests or comments I make will be made in this wonderful colour. Feel free to message me with any concerns, worries or questions.

    With that being said lets begin...

    The Grading:
    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.


    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks about Grema's own can destroy one of her magitech items. It takes Grema over 24 hours to rebuild a single item and has to return to her home for the materials to do it or find good enough material around her
      Remove the section in blue, I request that it should be three hits from same rank or lower, two for ranks higher. I would suggest that the time and the need to look or travel home be placed as two separate weaknesses
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
      Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Linage Spell:
    Name: Linage Spell: Poison Point
    Rank: Based on current rank
    Please state if this is a user rank spell that caps at A-Rank or a signature spell that it caps at S-Rank
    Type: Offensive
    Add that this is a Damage over time (dot)
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does 50% of her currents ranks damage and 50% of her ranks damaged in a damage over time type spell until it reaches 2.5 of that damages rank. The cost of the spell is the same as the cost of a spell the same rank as her.
    As it stands you have broken the damage barrier which is against the damage rules. I suggest that you change it to one full rank damage for the first round with an added 25% and do 25% rank damage every round it's active.
    Strengths:

    • The pain will distract the victim
    • It evovles along with Grema
    • She can also withdraw some of her blood for other uses
      How does this strength affect this spell?


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Due to past experiences she is wary of people finding out about her blood, thus is secretive about it even to friends
      How is this a weakness to this spell?


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things (Only 10 hotkeys per rank avalible).
    Hotkeys? Please explain what this is in regards to your magic.

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents stats, strenghts and weaknesses. For humans the eye scans to see if the person has magical abilities, or if what their holding does, measures how much magic and what type, and analyzes their strenghts and weaknesses from there, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans.
    Please change it to that it can give general information such as if they are holder or caster and the general kind of magic such as slayer or requip. As it stands this ability breeches the 4th wall which isn't allowed without said lineage.

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are 1 rank faster and more defensive than her own rank for an overall 25% passive buff in strength and speed. But while using those limbs unarmed melee attack does 1 rank above Grema's current rank in damage, the strength of spells and melee weapons using that arm are not buffed since her magical power is focused on something else. For her leg speed is only useful when taking a single strong bound or leaping high. If she does either of those while attempting an unarmed attack, from at least a 3 meter distance but no longer than 10 meters, and it hits the damage is doubled.
    The 25% passive buff is fine but please remove what I have coloured in blue as it breaks the damage rule.

    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • The items she makes can various in their appearances and uses; for one her key shift is actually a lockpicker
      Seems more cosmetic for storyline purposes and thus is not really a strength
    • Having various types of weapons at hand is very useful

    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • Items not hot keyed require her attention to look up, leaving Grema open to attack
      Seems more like an overall magic weakness so would move this there.


    Name: Magitech Bomb
    Rank: D
    Type: Offensive
    Add area of effect (Aoe)
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to all of those inside of it. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on-ahdn on any given basis, but can make more in a hurry if needed be.
    Area of effect spells can only do full rank damage to one person everyone else takes up to 75% rank damage, please change to take this rule into consideration. Can she make bombs in the middle of battle if so please put in how many rounds it takes her to make a makeshift bomb if not please state a such to prevent confusion.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it


    Name: Magitech Smash
    Rank: D
    Type: Defensive
    Add offensive and aoe
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her limbs as she can handle Grema leaps into the air (7 meters) then quickly descends to smash into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. But this does not cause damage, it simply causes her enemies to soar away from her by 20 meters and stuns them for a post. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.
    As above only one person can take full rank damage everyone else only takes 75% damage maximum. I would take away the soaring away part as three abilities to a spell is to much to be honest.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Stuns enemies for a post, buying time


    Weaknesses:

    • Fails if interrupted during leap or if Grema cannot leap high enough
    • Will affect allies
    • Will not work if Grema lack one or both limbs
    • Will cause a sizable crater
      This is not a weakness to the spell, please choose a new one.


    List of Spell Fusions:(Locked until B rank)

    Can I ask you to place in brackets what kind of holder this magic is so anyone who looks at it will know what the overall kind magic is. After all requests are filled please bump this thread and I will come to you as quickly as I can.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Grema Fen

    Knight VIP Status- Regular VIP Status- Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Being- Player -
    Lineage : None
    Position : None
    Posts : 198
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1850

    Character Sheet
    Character Name: Grema Fen
    Primary Magic: Holder Magic: Magitech
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Grema Fen on 17th June 2017, 3:07 pm

    Bump! I made my last spell purely Defensive, hopefully that's okay! Thanks for your help!
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 799
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Tamashi on 17th June 2017, 3:48 pm

    The Grading Continues:
    As before any alterations or requests will be made in this wonderful colour. As before if you have any concerns, worries or questions feel free to message me with them.

    With that being said lets continue grading...

    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • If an attack only hits her magitech and not her body, Grema only takes half the damage
      This is more a unique ability rather than a strength please remove it.
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks about Grema's own can destroy one of her magitech items.
      Please add two rounds if of higher rank than herself
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Linage Spell:
    Name: Linage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evovles along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys (Only 10 hotkeys per rank avalible).
    Please explain what the hotkeys do as it is very vague.

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans.
    Please add in brackets next to the imputed that this is for storyline only and even then she would have had to have met them before or heard of them from another source. I also ask that when you do, do that you state your source if it is in another thread.

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Grema can code the items to change after they have shifted, such as allowing her Whip to wrap around item and keep hold of them, her shield to slightly change shapes to defend her better, or her key to transform inside locks to be able to open almost the any of them
      Again this is more of an ascetic not a strength so please remove this as you can describe it inside the thread.
    • Having various types of weapons at hand is very useful

    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed


    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes two posts to make one bomb.
    Your weaknesses say it takes five posts to create a bomb please change to match

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it


    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters and stuns them for a post. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.
    Either choose the knock back or the stun I will not allow both.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Stuns enemies for a post, buying time


    Weaknesses:

    • If Grema is interrupting after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs


    List of Spell Fusions:(Locked until B rank)

    Please note you are one spell short. Once fixed bump it up again and I will come back and take another look.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Grema Fen

    Knight VIP Status- Regular VIP Status- Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Being- Player -
    Lineage : None
    Position : None
    Posts : 198
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1850

    Character Sheet
    Character Name: Grema Fen
    Primary Magic: Holder Magic: Magitech
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Grema Fen on 17th June 2017, 5:03 pm

    Bump!


    ___________________________________________________________________



    Grema's Social Theme:

    :ego1:


    Grema's Battle Theme:

    :darkvslight:
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 799
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Tamashi on 18th June 2017, 5:54 am

    For the Record:


    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Linage Spell:
    Name: Linage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evovles along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)/spoiler]

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful

    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed


    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it


    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs


    b]Name:[/b] Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    List of Spell Fusions:(Locked until B rank)




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    Re: Holder Magic: Magitech

    Post by Leila Vergious on 14th July 2017, 7:33 am

    Moved and unlocked at user's request.

    Spoiler:

    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Linage Spell:
    Name: Linage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evovles along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)/spoiler]

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful

    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed


    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it


    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs


    b]Name:[/b] Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    List of Spell Fusions:(Locked until B rank)


    ___________________________________________________________________





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    Re: Holder Magic: Magitech

    Post by Leila Vergious on 15th July 2017, 6:39 am

    Hi there, Grema! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Lineage Spell:
    Name: Lineage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evolves along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    Magitech Genius:
    Name: Magitech Genius
    Rank: C
    Type: Passive, Supportive
    Description: Grema has one of the most genius minds in the world, mostly when it comes to knowledge of magical technology and creating it. Because of that Grema can create many items herself, mostly if their magitech, thus does not need to use magical shops as long as she gains the materials herself. This makes it so when buying magical items, such as armor, weapons, or even some pets, she only has to pay for parts and can create the items herself. This gives her a 50% discount on such items, but only if they are technological in their basis. An example is that Grema would not be able to get a discount on an organic pets, but would be able to get one on a robot pet. Those item can also be keyed into Grema’s holder magic and database, is she wishes. She can use this discount when buying or making a magitech item for another, but they or she must make a post about it, 1000 works per 1-10k of jewels used to buy the item before the discount. I'm afraid I cannot allow an ability like this.
    'OOC' abilities like this can only be part of a custom lineage, please change it.

    Signature Spells

    Ranked:
    Name: Magitech Blast
    Rank: Based on current rank (caps at S Rank)
    Type: Offensive/Signature/Ranged
    Duration: Instant
    Cooldown: 0 Once per post, please.
    Description: Using her magitech body parts Grema blasts an enemy with a burst of magic, either like a lazar or like a bazooka depending on which body part. Her arm and leg shoots the magic like a bazooka, while her eye shoots it like a lazar. No matter where it’s shot it does 1 Rank of damage equal to Grema’s current rank, maxing as S Rank. It can hit to the maximum distance of her current ranks single target spell range allows. Provide speed for these attacks as well.

    Strengths:

    • A good ranged spell
    • Lazar can be used for other purposes, such as cutting rope, and can be aimed wherever her magitech eye can see
    • If she loses a limb she can shoot it from another


    Weaknesses:

    • The farther the target is, the harder it is for Grema to hit them
    • If she is in an enclosed space the small blast the spell makes when hit hits a target hits Grema as well
    • Her lazar eye can hurt her as well if she’s not careful
    • If she loses her leg or eye it is harder for her to aim


    D:

    Name: Magitech Spear
    Rank: D
    Type: Offensive/Signature
    Duration: 3
    Cooldown: 0 This will have to be 4 posts of cooldown.
    Description: Using rune magic and a small magitech cylinder (5 inches long, 2 inches diameter) Grema can make a spear out of it that can also work as a javelin (7 feet). This spear lasts for 3 posts and can do 1 D Rank of magical damage per post. Lower this to 50% of D-ranked damage, please. The spear can also be destroyed by 1 offensive spell any rank above it hitting it. Please mention that if used defensively, the spear cannot actually block any damage as signature spells are allowed only 1 effect.

    Strengths:

    • A good long weapon that can be thrown
    • Can be wielded in Grema’s normal hand, so her magitech hand is free to cast other spells
    • Grema can quickly apply an elemental rune to the weapon by holding it in her magitech hand instead, but only when it is in that hand


    Weaknesses:

    • Can be easily destroyed or broken
    • If thrown it breaks
    • Grema only carries 7 of these cylinders and cannot get more unless she returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful


    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed



    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it



    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs



    Name: Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    C Rank Spells

    C Rank Spells:

    Name: Tech Lightning Strike
    Rank: C
    Type: Offensive/Immobilization
    Duration: Instant This has to be 1 post due to the immobilization.
    Cooldown: 3
    Description: Using minor rune/script magic Grema uses the magical rune of lightning in combination with her magitech to charge up static from her magitech arm, and with it hit a single person for melee damage. This causes C-Rank lightning damage to one thing if hit. Please lower the damage to 50% of spell rank due to the other effect. The one hit is also paralyzed for one post, either Grema’s next post of soloing, or her next allies post. Please mention that enemies above this spell's rank will be merely slowed down while those two ranks above the spell won't be paralyzed at all. Grema can also apply the lightning rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • Will paralyze the one hit for 1 post
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to lighting or not


    Weaknesses:

    • Once the rune is powered up Grema must release the electricity or else she will melt her magitech arm
    • If she hits anything conducted by electricity that she is also attached to, she will be effected by this spell as well
    • Grema cannot be wet when activating this spell or else it will just shock her
    • If hit with this spell Grema will also be paralyzed for one post




    Name: Magitech Ball
    Rank: C
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: Using both rune magic and magitech Grema pulls out a small triangle and either applies it to herself or to another. Either provide range and speed, or mention that it has to be applied through physical contact, please. The triangle hovers 1 meter from the target, then traps the target in a ball of glowing yellow runes, entrapping them inside the ball. The size is1 meter diameter around the target, though may be larger if the target is large than average themselves, to the limit of 5 meters in diameter. Any larger than that will instantly cause the spell to not work. The triangle that activates the spell is in the inside of the runes when it encloses Grema, allowing her to turn it off at will while protecting her. For anyone else though the magitech triangle is located on the outside of the runes, unable to be accessed by them. The triangle can be deactivated through Grema’s database or by applying a D-rank or higher spell to it, breaking the spell. Or the one inside the ball (or anyone on the outside who doesn’t hit the triangle) can hit it with 2 spells of its rank, or one spell of a rank above, or by waiting until the duration is finished.

    Strengths:

    • Anyone breaking the spell from inside of the ball has a chance of hurting themselves with their own magic due to the enclosed space
    • The ball can be moved around using Grema’s magitech arm, but with nothing else
    • Can protect those inside of it as well as entrap


    Weaknesses:

    • Those that can summon magic not from their bodies and control it (such as requip or summoning) can still do so outside of the ball, easily destroying the triangle
    • If Grema of an ally is in the ball they are unable to do anything (unless they have the above mentioned abilities) without breaking the spell or hurting themselves
    • Grema must be outside of the ball to move it
    • Grema only carries 5 of these triangles and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    Name: Technical Patch-Up
    Rank: C
    Type: Healing
    Duration: 5
    Cooldown: 6
    Description: Using a combination of rune magic, magitech, and Grema’s interact knowledge of biology and chemistry was able to create magitech that temporarily patches up herself or her allies. She applies a square of magitech to a wound and it latches onto the persons skin, temporarily stopping blood from coming out and adding magical antibiotics, pain killers, and minor healing magic. This gives the wearer a temporary 50% HP This is little too much. For this spell's rank, I could allow 20%. boost based on their overall HP, but goes away after 5 of their posts when the device unlatches.

    Strengths:

    • Heals the target for a good amount of HP
    • Allows them to keep fighting even after receiving a bad wound
    • Adds pain killers to their system, easing their pain



    Weaknesses:

    • Does not last, so if user’s overall HP drops below 30% of their original HP while wearing this, they may be in serious medical danger
    • May give the wearer a false sense of security, mostly since pain killers an in effect
    • The wound, if bloody, is still in danger of bleeding out when duration ends, and there is danger of internal bleeding
    • This spell cannot do much for broken bones other than negate pain
    • Grema only carries 5 of these patches and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material


    List of Spell Fusions:(Locked until B rank)


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




    avatar
    Grema Fen

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    Experience : 1850

    Character Sheet
    Character Name: Grema Fen
    Primary Magic: Holder Magic: Magitech
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Grema Fen on 16th July 2017, 11:53 pm

    ~bump! Hope that fixes things!


    ___________________________________________________________________



    Grema's Social Theme:

    :ego1:


    Grema's Battle Theme:

    :darkvslight:
    avatar
    Leila Vergious
    https://i.imgur.com/hmnwrlP.gif
    https://i.imgur.com/hmnwrlP.gif

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Gate of Eden’s Goddess
    Position : Saint of Eden
    Posts : 871
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    Age : 20
    Experience : 14,106

    Re: Holder Magic: Magitech

    Post by Leila Vergious on 18th July 2017, 1:47 am

    Just a few more things in your UA, signature spell and one C-ranked spell. Like before, please bump this app once finished ^-^

    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Lineage Spell:
    Name: Lineage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evolves along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    Magitech Genius:
    Name: Magitech Genius
    Rank: C
    Type: Passive, Supportive
    Description: Grema has one of the most genius minds in the world, mostly when it comes to knowledge of magical technology and creating it. Because of this she has the ability to modify most metallic things into magitech if she so wishes and create her own holder items that way. But she can do more. Grema can change even her own body into magitech, and upgrade it as she wishes. She also gains the ability to do better against technology of all kinds, and can dismantle anything more complicated than a gun with ease, and with just a glance can see what it is made to do, and calculate ways to avoid it. This gives her a passive 20% boost to dodge and counter attack Since there is really nothing that would calculate if you dodged something or not other than yourself, would you mind just changing this to 20% speed upgrade,
    which is what it sounds like? This is also because counters are not allowed, so it's best to not mention anything like it in your abilities.
    anything technological (including most guns and more complicated weapons) and dismantle it if she can get her hands on it for an entire post. She also has a 20% passive defense against these items.

    Signature Spells

    Ranked:
    Name: Magitech Blast
    Rank: Based on current rank (caps at S Rank)
    Type: Offensive/Signature/Ranged
    Duration: Instant This still has to be once per post, as Instant spell that deals user-ranked damage would allow you to deal essentially infinite amount of damage.
    Cooldown: 1
    Description: Using her magitech body parts Grema blasts an enemy with a burst of magic, either like a lazar or like a bazooka depending on which body part. Her arm and leg shoots the magic like a bazooka, while her eye shoots it like a lazar. No matter where it’s shot it does 1 Rank of damage equal to Grema’s current rank, maxing as S Rank. It can hit to the maximum distance of her current ranks single target spell range allows. At C Rank the shot moves at 90 meters per second, going faster as Grema get's stronger.

    Strengths:

    • A good ranged spell
    • Lazar can be used for other purposes, such as cutting rope, and can be aimed wherever her magitech eye can see
    • If she loses a limb she can shoot it from another


    Weaknesses:

    • The farther the target is, the harder it is for Grema to hit them
    • If she is in an enclosed space the small blast the spell makes when hit hits a target hits Grema as well
    • Her lazar eye can hurt her as well if she’s not careful
    • If she loses her leg or eye it is harder for her to aim


    D:

    Name: Magitech Spear
    Rank: D
    Type: Offensive/Signature
    Duration: 3
    Cooldown: 4
    Description: Using rune magic and a small magitech cylinder (5 inches long, 2 inches diameter) Grema can make a spear out of it that can also work as a javelin (7 feet). This spear lasts for 3 posts and can do 50% D Rank of magical damage per post. The spear can also be destroyed by 1 offensive spell any rank above it hitting it. If used defeinsivly this spear will not block damage.

    Strengths:

    • A good long weapon that can be thrown
    • Can be wielded in Grema’s normal hand, so her magitech hand is free to cast other spells
    • Grema can quickly apply an elemental rune to the weapon by holding it in her magitech hand instead, but only when it is in that hand


    Weaknesses:

    • Can be easily destroyed or broken
    • If thrown it breaks
    • Grema only carries 7 of these cylinders and cannot get more unless she returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful


    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed



    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it



    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs



    Name: Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    C Rank Spells

    C Rank Spells:

    Name: Tech Lightning Strike
    Rank: C
    Type: Offensive/Immobilization
    Duration: 1
    Cooldown: 3
    Description: Using minor rune/script magic Grema uses the magical rune of lightning in combination with her magitech to charge up static from her magitech arm, and with it hit a single person for melee damage. This causes C-Rank lightning damage to one thing if hit. The one hit is also paralyzed for one post, either Grema’s next post of soloing, or her next allies post. Grema can also apply the lightning rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey. Please, look back at my previous grading and apply the other changes I requested here as well.

    Strengths:

    • Will paralyze the one hit for 1 post
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to lighting or not


    Weaknesses:

    • Once the rune is powered up Grema must release the electricity or else she will melt her magitech arm
    • If she hits anything conducted by electricity that she is also attached to, she will be effected by this spell as well
    • Grema cannot be wet when activating this spell or else it will just shock her
    • If hit with this spell Grema will also be paralyzed for one post




    Name: Magitech Ball
    Rank: C
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: Using both rune magic and magitech Grema pulls out a small triangle and either applies it to herself or to another once Grema get's at least 10 meters near to them, then it moves at a speed of 90 meters per second toward the target. The triangle then hovers 1 meter from the target, then traps the target in a ball of glowing yellow runes, entrapping them inside the ball. The size is1 meter diameter around the target, though may be larger if the target is large than average themselves, to the limit of 5 meters in diameter. Any larger than that will instantly cause the spell to not work. The triangle that activates the spell is in the inside of the runes when it encloses Grema, allowing her to turn it off at will while protecting her. For anyone else though the magitech triangle is located on the outside of the runes, unable to be accessed by them. The triangle can be deactivated through Grema’s database or by applying a D-rank or higher spell to it, breaking the spell. Or the one inside the ball (or anyone on the outside who doesn’t hit the triangle) can hit it with 2 spells of its rank, or one spell of a rank above, or by waiting until the duration is finished.

    Strengths:

    • Anyone breaking the spell from inside of the ball has a chance of hurting themselves with their own magic due to the enclosed space
    • The ball can be moved around using Grema’s magitech arm, but with nothing else
    • Can protect those inside of it as well as entrap


    Weaknesses:

    • Those that can summon magic not from their bodies and control it (such as requip or summoning) can still do so outside of the ball, easily destroying the triangle
    • If Grema of an ally is in the ball they are unable to do anything (unless they have the above mentioned abilities) without breaking the spell or hurting themselves
    • Grema must be outside of the ball to move it
    • Grema only carries 5 of these triangles and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    Name: Technical Patch-Up
    Rank: C
    Type: Healing
    Duration: 5
    Cooldown: 6
    Description: Using a combination of rune magic, magitech, and Grema’s interact knowledge of biology and chemistry was able to create magitech that temporarily patches up herself or her allies. She applies a square of magitech to a wound and it latches onto the persons skin, temporarily stopping blood from coming out and adding magical antibiotics, pain killers, and minor healing magic. This gives the wearer a temporary 20% HP boost based on their overall HP, but goes away after 5 of their posts when the device unlatches.

    Strengths:

    • Heals the target for a good amount of HP
    • Allows them to keep fighting even after receiving a bad wound
    • Adds pain killers to their system, easing their pain



    Weaknesses:

    • Does not last, so if user’s overall HP drops below 20% of their original HP while wearing this, they may be in serious medical danger
    • May give the wearer a false sense of security, mostly since pain killers an in effect
    • The wound, if bloody, is still in danger of bleeding out when duration ends, and there is danger of internal bleeding
    • This spell cannot do much for broken bones other than negate pain
    • Grema only carries 5 of these patches and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material


    List of Spell Fusions:(Locked until B rank)


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    Character | Directory | Magic


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    Grema Fen

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    Character Sheet
    Character Name: Grema Fen
    Primary Magic: Holder Magic: Magitech
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Grema Fen on 18th July 2017, 11:11 pm

    Bump! Thanks for your help!


    ___________________________________________________________________



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    Grema's Battle Theme:

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    Leila Vergious
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    Re: Holder Magic: Magitech

    Post by Leila Vergious on 19th July 2017, 1:48 am


    Spoiler:

    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Lineage Spell:
    Name: Lineage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evolves along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    Magitech Genius:
    Name: Magitech Genius
    Rank: C
    Type: Passive, Supportive
    Description: Grema has one of the most genius minds in the world, mostly when it comes to knowledge of magical technology and creating it. Because of this she has the ability to modify most metallic things into magitech if she so wishes and create her own holder items that way. But she can do more. Grema can change even her own body into magitech, and upgrade it as she wishes. She also gains the ability to do better against technology of all kinds, and can dismantle anything more complicated than a gun with ease, and with just a glance can see what it is made to do, and calculate ways to avoid it. This gives her a passive 20% boost to speed against anything technological (including most guns and more complicated weapons) and dismantle it if she can get her hands on it for an entire post. She also has a 20% passive defense against these items.

    Signature Spells

    Ranked:
    Name: Magitech Blast
    Rank: Based on current rank (caps at S Rank)
    Type: Offensive/Signature/Ranged
    Duration: 1
    Cooldown: 1
    Description: Using her magitech body parts Grema blasts an enemy with a burst of magic, either like a lazar or like a bazooka depending on which body part. Her arm and leg shoots the magic like a bazooka, while her eye shoots it like a lazar. No matter where it’s shot it does 1 Rank of damage equal to Grema’s current rank, maxing as S Rank. It can hit to the maximum distance of her current ranks single target spell range allows. At C Rank the shot moves at 90 meters per second, going faster as Grema get's stronger.

    Strengths:

    • A good ranged spell
    • Lazar can be used for other purposes, such as cutting rope, and can be aimed wherever her magitech eye can see
    • If she loses a limb she can shoot it from another


    Weaknesses:

    • The farther the target is, the harder it is for Grema to hit them
    • If she is in an enclosed space the small blast the spell makes when hit hits a target hits Grema as well
    • Her lazar eye can hurt her as well if she’s not careful
    • If she loses her leg or eye it is harder for her to aim


    D:

    Name: Magitech Spear
    Rank: D
    Type: Offensive/Signature
    Duration: 3
    Cooldown: 4
    Description: Using rune magic and a small magitech cylinder (5 inches long, 2 inches diameter) Grema can make a spear out of it that can also work as a javelin (7 feet). This spear lasts for 3 posts and can do 50% D Rank of magical damage per post. The spear can also be destroyed by 1 offensive spell any rank above it hitting it. If used defeinsivly this spear will not block damage.

    Strengths:

    • A good long weapon that can be thrown
    • Can be wielded in Grema’s normal hand, so her magitech hand is free to cast other spells
    • Grema can quickly apply an elemental rune to the weapon by holding it in her magitech hand instead, but only when it is in that hand


    Weaknesses:

    • Can be easily destroyed or broken
    • If thrown it breaks
    • Grema only carries 7 of these cylinders and cannot get more unless she returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful


    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed



    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it



    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs



    Name: Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    C Rank Spells

    C Rank Spells:

    Name: Tech Lightning Strike
    Rank: C
    Type: Offensive/Immobilization
    Duration: 1
    Cooldown: 3
    Description: Using minor rune/script magic Grema uses the magical rune of lightning in combination with her magitech to charge up static from her magitech arm, and with it hit a single person for melee damage. This causes 50% C-Rank lightning damage to one thing if hit. The one hit is also paralyzed for one post, either Grema’s next post of soloing, or her next allies post. Enemies above this spell's rank will be merely slowed down while those two ranks above the spell won't be paralyzed at all. Grema can also apply the lightning rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • Will paralyze the one hit for 1 post
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to lighting or not


    Weaknesses:

    • Once the rune is powered up Grema must release the electricity or else she will melt her magitech arm
    • If she hits anything conducted by electricity that she is also attached to, she will be effected by this spell as well
    • Grema cannot be wet when activating this spell or else it will just shock her
    • If hit with this spell Grema will also be paralyzed for one post




    Name: Magitech Ball
    Rank: C
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: Using both rune magic and magitech Grema pulls out a small triangle and either applies it to herself or to another once Grema get's at least 10 meters near to them, then it moves at a speed of 90 meters per second toward the target. The triangle then hovers 1 meter from the target, then traps the target in a ball of glowing yellow runes, entrapping them inside the ball. The size is1 meter diameter around the target, though may be larger if the target is large than average themselves, to the limit of 5 meters in diameter. Any larger than that will instantly cause the spell to not work. The triangle that activates the spell is in the inside of the runes when it encloses Grema, allowing her to turn it off at will while protecting her. For anyone else though the magitech triangle is located on the outside of the runes, unable to be accessed by them. The triangle can be deactivated through Grema’s database or by applying a D-rank or higher spell to it, breaking the spell. Or the one inside the ball (or anyone on the outside who doesn’t hit the triangle) can hit it with 2 spells of its rank, or one spell of a rank above, or by waiting until the duration is finished.

    Strengths:

    • Anyone breaking the spell from inside of the ball has a chance of hurting themselves with their own magic due to the enclosed space
    • The ball can be moved around using Grema’s magitech arm, but with nothing else
    • Can protect those inside of it as well as entrap


    Weaknesses:

    • Those that can summon magic not from their bodies and control it (such as requip or summoning) can still do so outside of the ball, easily destroying the triangle
    • If Grema of an ally is in the ball they are unable to do anything (unless they have the above mentioned abilities) without breaking the spell or hurting themselves
    • Grema must be outside of the ball to move it
    • Grema only carries 5 of these triangles and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    Name: Technical Patch-Up
    Rank: C
    Type: Healing
    Duration: 5
    Cooldown: 6
    Description: Using a combination of rune magic, magitech, and Grema’s interact knowledge of biology and chemistry was able to create magitech that temporarily patches up herself or her allies. She applies a square of magitech to a wound and it latches onto the persons skin, temporarily stopping blood from coming out and adding magical antibiotics, pain killers, and minor healing magic. This gives the wearer a temporary 20% HP boost based on their overall HP, but goes away after 5 of their posts when the device unlatches.

    Strengths:

    • Heals the target for a good amount of HP
    • Allows them to keep fighting even after receiving a bad wound
    • Adds pain killers to their system, easing their pain



    Weaknesses:

    • Does not last, so if user’s overall HP drops below 20% of their original HP while wearing this, they may be in serious medical danger
    • May give the wearer a false sense of security, mostly since pain killers an in effect
    • The wound, if bloody, is still in danger of bleeding out when duration ends, and there is danger of internal bleeding
    • This spell cannot do much for broken bones other than negate pain
    • Grema only carries 5 of these patches and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material


    List of Spell Fusions:(Locked until B rank)


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Player -
    Lineage : Inugami
    Position : Rising Star # 6
    Posts : 1446
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49,465

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Holder Magic: Magitech

    Post by Jiyu Kazehime on 21st October 2017, 3:38 pm

    Unlocked and moved for edit's at user's request.

    Spoiler:
    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Lineage Spell:
    Name: Lineage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evolves along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    Magitech Genius:
    Name: Magitech Genius
    Rank: C
    Type: Passive, Supportive
    Description: Grema has one of the most genius minds in the world, mostly when it comes to knowledge of magical technology and creating it. Because of this she has the ability to modify most metallic things into magitech if she so wishes and create her own holder items that way. But she can do more. Grema can change even her own body into magitech, and upgrade it as she wishes. She also gains the ability to do better against technology of all kinds, and can dismantle anything more complicated than a gun with ease, and with just a glance can see what it is made to do, and calculate ways to avoid it. This gives her a passive 20% boost to speed against anything technological (including most guns and more complicated weapons) and dismantle it if she can get her hands on it for an entire post. She also has a 20% passive defense against these items.

    Signature Spells

    Ranked:
    Name: Magitech Blast
    Rank: Based on current rank (caps at S Rank)
    Type: Offensive/Signature/Ranged
    Duration: 1
    Cooldown: 1
    Description: Using her magitech body parts Grema blasts an enemy with a burst of magic, either like a lazar or like a bazooka depending on which body part. Her arm and leg shoots the magic like a bazooka, while her eye shoots it like a lazar. No matter where it’s shot it does 1 Rank of damage equal to Grema’s current rank, maxing as S Rank. It can hit to the maximum distance of her current ranks single target spell range allows. At C Rank the shot moves at 90 meters per second, going faster as Grema get's stronger.

    Strengths:

    • A good ranged spell
    • Lazar can be used for other purposes, such as cutting rope, and can be aimed wherever her magitech eye can see
    • If she loses a limb she can shoot it from another


    Weaknesses:

    • The farther the target is, the harder it is for Grema to hit them
    • If she is in an enclosed space the small blast the spell makes when hit hits a target hits Grema as well
    • Her lazar eye can hurt her as well if she’s not careful
    • If she loses her leg or eye it is harder for her to aim


    D:

    Name: Magitech Spear
    Rank: D
    Type: Offensive/Signature
    Duration: 3
    Cooldown: 4
    Description: Using rune magic and a small magitech cylinder (5 inches long, 2 inches diameter) Grema can make a spear out of it that can also work as a javelin (7 feet). This spear lasts for 3 posts and can do 50% D Rank of magical damage per post. The spear can also be destroyed by 1 offensive spell any rank above it hitting it. If used defeinsivly this spear will not block damage.

    Strengths:

    • A good long weapon that can be thrown
    • Can be wielded in Grema’s normal hand, so her magitech hand is free to cast other spells
    • Grema can quickly apply an elemental rune to the weapon by holding it in her magitech hand instead, but only when it is in that hand


    Weaknesses:

    • Can be easily destroyed or broken
    • If thrown it breaks
    • Grema only carries 7 of these cylinders and cannot get more unless she returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful


    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed



    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it



    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs



    Name: Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    C Rank Spells

    C Rank Spells:

    Name: Tech Lightning Strike
    Rank: C
    Type: Offensive/Immobilization
    Duration: 1
    Cooldown: 3
    Description: Using minor rune/script magic Grema uses the magical rune of lightning in combination with her magitech to charge up static from her magitech arm, and with it hit a single person for melee damage. This causes 50% C-Rank lightning damage to one thing if hit. The one hit is also paralyzed for one post, either Grema’s next post of soloing, or her next allies post. Enemies above this spell's rank will be merely slowed down while those two ranks above the spell won't be paralyzed at all. Grema can also apply the lightning rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • Will paralyze the one hit for 1 post
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to lighting or not


    Weaknesses:

    • Once the rune is powered up Grema must release the electricity or else she will melt her magitech arm
    • If she hits anything conducted by electricity that she is also attached to, she will be effected by this spell as well
    • Grema cannot be wet when activating this spell or else it will just shock her
    • If hit with this spell Grema will also be paralyzed for one post




    Name: Magitech Ball
    Rank: C
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: Using both rune magic and magitech Grema pulls out a small triangle and either applies it to herself or to another once Grema get's at least 10 meters near to them, then it moves at a speed of 90 meters per second toward the target. The triangle then hovers 1 meter from the target, then traps the target in a ball of glowing yellow runes, entrapping them inside the ball. The size is1 meter diameter around the target, though may be larger if the target is large than average themselves, to the limit of 5 meters in diameter. Any larger than that will instantly cause the spell to not work. The triangle that activates the spell is in the inside of the runes when it encloses Grema, allowing her to turn it off at will while protecting her. For anyone else though the magitech triangle is located on the outside of the runes, unable to be accessed by them. The triangle can be deactivated through Grema’s database or by applying a D-rank or higher spell to it, breaking the spell. Or the one inside the ball (or anyone on the outside who doesn’t hit the triangle) can hit it with 2 spells of its rank, or one spell of a rank above, or by waiting until the duration is finished.

    Strengths:

    • Anyone breaking the spell from inside of the ball has a chance of hurting themselves with their own magic due to the enclosed space
    • The ball can be moved around using Grema’s magitech arm, but with nothing else
    • Can protect those inside of it as well as entrap


    Weaknesses:

    • Those that can summon magic not from their bodies and control it (such as requip or summoning) can still do so outside of the ball, easily destroying the triangle
    • If Grema of an ally is in the ball they are unable to do anything (unless they have the above mentioned abilities) without breaking the spell or hurting themselves
    • Grema must be outside of the ball to move it
    • Grema only carries 5 of these triangles and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    Name: Technical Patch-Up
    Rank: C
    Type: Healing
    Duration: 5
    Cooldown: 6
    Description: Using a combination of rune magic, magitech, and Grema’s interact knowledge of biology and chemistry was able to create magitech that temporarily patches up herself or her allies. She applies a square of magitech to a wound and it latches onto the persons skin, temporarily stopping blood from coming out and adding magical antibiotics, pain killers, and minor healing magic. This gives the wearer a temporary 20% HP boost based on their overall HP, but goes away after 5 of their posts when the device unlatches.

    Strengths:

    • Heals the target for a good amount of HP
    • Allows them to keep fighting even after receiving a bad wound
    • Adds pain killers to their system, easing their pain



    Weaknesses:

    • Does not last, so if user’s overall HP drops below 20% of their original HP while wearing this, they may be in serious medical danger
    • May give the wearer a false sense of security, mostly since pain killers an in effect
    • The wound, if bloody, is still in danger of bleeding out when duration ends, and there is danger of internal bleeding
    • This spell cannot do much for broken bones other than negate pain
    • Grema only carries 5 of these patches and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material


    List of Spell Fusions:(Locked until B rank)


    ___________________________________________________________________



    For my ref:
    1320000 then 775000, 2095000 total.
    avatar
    Salrynn
    Fireworks Expert
    Fireworks Expert

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    Age : 21
    Mentor : Hero Yamamoto (Hell yeah)
    Experience : 21,906.25
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    Character Sheet
    Character Name: Summer Guiyang
    Primary Magic: Firework Magic
    Secondary Magic: Jeweled Zodiac Slayer || Cherry Blossoms

    Re: Holder Magic: Magitech

    Post by Salrynn on 24th October 2017, 6:05 am

    heeeyyy ^^ It's me, Sal Very Happy and I am here to take a look at your magitech based magic (which,
    btw, makes me DROOL SO MUCH!!!) *cough cough*

    Everything I have spotted will be in this colour Very Happy

    Grema Fen wrote:Magic

    Primary Magic: Magitech
    Secondary Magic: N/A
    Caster or Holder: Holder (Magical Technology)
    Description: Approximately 25% of Grema's body is magitech. Her left arm, leg, and eye are completely artificial, along with the left side of her torso. While not originally made for combat Grema upgraded them to first fend off bullies, then purely out of scientific interest and now finally to beat the tar out of others. Her magitech is made out of magical metals, materials, and runes with and is run on both her magic and the blood running through it. She has upgraded the runes in her arm to change into different shapes if she wishes, as long as Grema registered them beforehand, and have made both limbs very durable. She also uses her other magitech creations to aid her in battle that she either brought before hand or are made on the go, such as a good bomb from a toaster. Using her own technology Grema learns how to both attack and defend herself.

    Strengths:

    • Grema can use other magitech outside of her body parts, such as if she gets mecha armor, and still adds her magitech buffs to it as long as she either build it herself or modifies it to make the item compatible
    • Because of her knowledge, she can make items without needing to buy them (such as explosives, or smoke bombs) as long as she gets the materials for it and can even make it magitech and input it into her system
    • While blood does run through Grema's magitech limbs, if one or both get destroyed an inner backup system located in her artificial torso cuts the blood off of that area making it so she won't bleed out
    • Her magic also allows her to use basic rune and energy magic if she uses it along side her holder magic


    Weaknesses:

    • To do many of the things with this magic takes time and distracts the user
    • All of her magitech on her left side leaves her right side weaker and less easy to defend
    • Story-wise her holder items (magitech) can be more easily broken because it can be more easily fixed than other holder items. A purely offensive spell 3 ranks above Grema's own can destroy one of her magitech items and if they are two ranks higher than the object is destroyed after two of that ranks spells.
    • It takes Grema over 24 hours to rebuild a single item
    • She has to return to her home for the materials to fix her magitech or find good enough materials around her
    • Compared to her other magitech items, if Grema loses a limb she is more severely disabled, her arm used to cast almost all of her spells and her leg to keep her mobile
    • Because of the way her magic, body, and lineage mix, Grema will not live to see 30

    Lineage:

    Pride of a Mercenary:

    Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly.   This makes them less affected by healing however.  All healing from any other source is reduced by 25%.
    This blood is also an incredible source of poison and decaying powers.
    Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
    Usage: Immortal blood is passive.  Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).

    Lineage Spell:
    Name: Lineage Spell: Poison Point
    Rank: Based on current rank (caps at A Rank)
    Type: Offensive, DoT
    Duration: Instant
    Cooldown: 3
    Description: Using the Needle Magitech Shift Form Grema makes melee contact with the needle and inserts her own poisonous and acidic blood into the victim's body causing them great prolonged pain. Initial attack does her current ranks full dammage and than anpther 25% damage every round its active. The cost of the spell is the same as the cost of a spell the same rank as her.

    Strengths:

    • The pain will distract the victim
    • It evolves along with Grema
    • She can also withdraw some of her blood for other uses, such as for poisons or for an acidic substance to melt things or even to sell


    Weaknesses:

    • Due to her dislike of cruelty Grema will be reluctant to use this spell except in dire situations or if she feels as if the person deserves it
    • She can only use this spell 5 times a day or she will pass out from blood loss
    • Using it twice in one day causes her dizziness
    • Oddly enough if her blood makes direct contact with her skin or she swallows some of it Grema recives damage


    Unique Abilities:

    Database:
    Name: Database
    Rank: D
    Type: Passive, Supportive
    Description:
    Within her body, Grema has what Bosco calls a Computing Machine. This machine is made out of code, runes and magitech. She made it when she was 13 and has been updating and upgrading it ever since. It can be used in various ways, but Grema uses it as an information database, but is upgradable. This database is also where Grema stores the information needed to use some of her Holder Magic spells. A keypad and screen appear on her magitech arm for her to input and look-up information, but she also has buttons in the same area to instantly activate some things, which Grema calls hotkeys which are buttons next to her keypad with certain symbols on them telling Grema what each button does, such as a sword shaped one summoning her sword Shift. Pressing a hot key instantly makes what it's assigned to happen, such as casting a spell or bringing up q certain page in her database. (Only 10 hotkeys per rank avalible).

    Eye of Magitech:
    Name: Eye of Magitech
    Rank: D
    Type: Active, Support
    Description:
    Grema's magitech eye gives her the ability to analyze her opponents. For humans the eye scans to see if the person has magical abilities, or if what their holding does, whether the person uses Caster, holder, takeover, requip or even slayer type magic, along with any data Grema might have imputed about them if she has at all. For monsters Grema has imputed the general Monster grimoire into her database, so she is provided with information on more common monsters along with the analysis done on humans. (For story purposes only, information source thread must be posted)

    Magitech Limbs:

    Name: Magitech Limbs
    Rank: D
    Type: Defensive/Supportive, Passive
    Description: Because of them being made of magitech Grema's left arm and leg are faster and stronger for an overall 25% passive buff in strength and speed. For her leg speed is only useful when taking a single strong bound or leaping high.

    Magitech Genius:
    Name: Magitech Genius
    Rank: C
    Type: Passive, Supportive
    Description: Grema has one of the most genius minds in the world, mostly when it comes to knowledge of magical technology and creating it. Because of this she has the ability to modify most metallic things into magitech if she so wishes and create her own holder items that way. But she can do more. Grema can change even her own body into magitech, and upgrade it as she wishes. She also gains the ability to do better against technology of all kinds, and can dismantle anything more complicated than a gun with ease, and with just a glance can see what it is made to do, and calculate ways to avoid it. This gives her a passive 20% boost to speed against anything technological (including most guns and more complicated weapons) and dismantle it if she can get her hands on it for an entire post. She also has a 20% passive defense against these items.

    You can have another one here owo, 4 at B ^^

    Signature Spells

    Ranked:
    Name: Magitech Blast
    Rank: Based on current rank (caps at S Rank)
    Type: Offensive/Signature/Ranged
    Duration: 1
    Cooldown: 1
    Description: Using her magitech body parts Grema blasts an enemy with a burst of magic, either like a lazar or like a bazooka depending on which body part. Her arm and leg shoots the magic like a bazooka, while her eye shoots it like a lazar. No matter where it’s shot it does 1 Rank of damage equal to Grema’s current rank, maxing as S Rank. It can hit to the maximum distance of her current ranks single target spell range allows. At C Rank the shot moves at 90 meters per second, going faster as Grema get's stronger.

    Strengths:

    • A good ranged spell
    • Lazar can be used for other purposes, such as cutting rope, and can be aimed wherever her magitech eye can see
    • If she loses a limb she can shoot it from another


    Weaknesses:

    • The farther the target is, the harder it is for Grema to hit them
    • If she is in an enclosed space the small blast the spell makes when hit hits a target hits Grema as well
    • Her lazar eye can hurt her as well if she’s not careful
    • If she loses her leg or eye it is harder for her to aim


    D:

    Name: Magitech Spear
    Rank: D
    Type: Offensive/Signature
    Duration: 3
    Cooldown: 4
    Description: Using rune magic and a small magitech cylinder (5 inches long, 2 inches diameter) Grema can make a spear out of it that can also work as a javelin (7 feet). This spear lasts for 3 posts and can do 50% D Rank of magical damage per post. The spear can also be destroyed by 1 offensive spell any rank above it hitting it. If used defeinsivly this spear will not block damage.

    Strengths:

    • A good long weapon that can be thrown
    • Can be wielded in Grema’s normal hand, so her magitech hand is free to cast other spells
    • Grema can quickly apply an elemental rune to the weapon by holding it in her magitech hand instead, but only when it is in that hand


    Weaknesses:

    • Can be easily destroyed or broken
    • If thrown it breaks
    • Grema only carries 7 of these cylinders and cannot get more unless she returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    D-Rank Spells

    D-Rank Spells:
    Name: Magi Shift
    Rank: D
    Type: Offensive/Supportive/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Grema can shapeshift her magitech arm into various forms, but only if she already imputed them into her database. These forms cannot be longer than half a meter from her original arm length (20 inches) or more than 12 inches wide. She cannot change its form to another thing until after cooldown, but can end it early. Any weapon made does melee D-Rank spell damage and any shield can block 2 D-Rank Spell, and 1 of any spell two ranks above. Spells 3 Ranks or higher shatter the Shift object instantly but keeps Grema's Magitech hand intact. The Shift items she has in her database as of now is: Sword, Sheild, Whip, Claws, Needle, key, magitech fixing equipment.

    Strengths:

    • Sword, Sheild, Whip, Claws and Needle are hot keyed for instant use as long as Grema's right hand can reach her left arm.
    • Is also Defensive and supportive along with being able to use melee attacks
    • Having various types of weapons at hand is very useful


    Weaknesses:

    • All Shift items can only be for melee
    • It takes an hour for Grema to create a new item and input it into her database, thus can't be done during battle
    • Her shifted items are a lot less durable than her other magitech
    • To turn the Shift off or to change to another one Grema must manually open the database and change it even if it's hot keyed



    Name: Magitech Bomb
    Rank: D
    Type: Offensive, AoE
    Duration: Instant
    Cooldown: 2 posts
    Description:
    While making it does require outside sources, the blast of this energy bomb requires Grema's magic to use thus making it a spell. To use it Grema grabs a bomb from under her cloak (a 1-inch diameter ball) charges it in her magitech hand which also registers it in her system and plants it for remote detonation. The blast is made out of pure magical energy and its radius is 5 meters of Area of Effect damage, giving D-Rank spell damage to the main target and 75% of that damage to any others within its blast raduis. It is remotely detonated by a hot key on Grema's magitech arm. She keeps about 10 of them on any given basis, but can make more in a hurry if needed be. Once she has items for building it takes five posts to make one bomb.

    Strengths:

    • Small size and remote detonation means it can be sneaky until it blows
    • Can be attached to any surface
    • She can use almost any type of metallic material to make a new one


    Weaknesses:

    • If she is in the blast radius, Grema and any ally can be injured too
    • Creating a new bomb takes 5 posts
    • If put under extreme pressure when charged it will explode
    • Will destroy the area around it



    Name: Magitech Smash
    Rank: D
    Type: Defensive, AoE
    Duration: Instant
    Cooldown: 2
    Description: By putting at much energy into her magitech limbs as she can handle Grema smashes one of them into the ground. This causes a small local earthquake and an energy wave surrounding her by 15 meters of AoE affecting anyone in the area. It causes her enemies to soar away from her by 20 meters. If they hit something that would cause them damage, then they take that damage. If they are 2 ranks above Grema they are only knocked off their feet, and are unaffected any ranks above that.

    Strengths:

    • A good way of quickly getting a lot of space
    • Might knock enemy into a damaging object or off a cliff
    • Buys Grema a small amount of time to move


    Weaknesses:

    • If Grema is interrupted after powering up than she takes damage instead
    • One of her limbs will also break if above weakness happens
    • Will affect allies
    • Will not work if Grema lacks both limbs



    Name: Tech Fire Shot
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: Using minor rune/script magic Grema uses the magical rune of fire in combination with her magitech to fire off a ball of flames (4 inch radius) from her magitech arm, from a distance up to 20 meters. This causes D-Rank fire damage to one thing if hit. Grema can also apply the fire rune to other magitech giving it fire damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though fring this spell from her arm is a hotkey.

    Strengths:

    • A good ranged spell
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to fire or not


    Weaknesses:

    • Once the rune is powered up Grema must release the fire ball or else she will melt her magitech arm
    • If the fireball hits or passes close to anything flammable, it will catch fire and spread
    • Grema has no way of stopping any fire on her own, putting her and allies in danger if fire spreads
    • Grema must brace herself and stand still while shooting this spell from her arm


    C-Rank Spells

    C Rank Spells:

    Name: Tech Lightning Strike
    Rank: C
    Type: Offensive/Immobilization
    Duration: 1
    Cooldown: 3
    Description: Using minor rune/script magic Grema uses the magical rune of lightning in combination with her magitech to charge up static from her magitech arm, and with it hit a single person for melee damage. This causes 50% C-Rank lightning damage to one thing if hit. The one hit is also paralyzed for one post, either Grema’s next post of soloing, or her next allies post. Enemies above this spell's rank will be merely slowed down while those two ranks above the spell won't be paralyzed at all. Grema can also apply the lightning rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • Will paralyze the one hit for 1 post
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to lighting or not


    Weaknesses:

    • Once the rune is powered up Grema must release the electricity or else she will melt her magitech arm
    • If she hits anything conducted by electricity that she is also attached to, she will be effected by this spell as well
    • Grema cannot be wet when activating this spell or else it will just shock her
    • If hit with this spell Grema will also be paralyzed for one post




    Name: Magitech Ball
    Rank: C
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: Using both rune magic and magitech Grema pulls out a small triangle and either applies it to herself or to another once Grema get's at least 10 meters near to them, then it moves at a speed of 90 meters per second toward the target. The triangle then hovers 1 meter from the target, then traps the target in a ball of glowing yellow runes, entrapping them inside the ball. The size is1 meter diameter around the target, though may be larger if the target is large than average themselves, to the limit of 5 meters in diameter. Any larger than that will instantly cause the spell to not work. The triangle that activates the spell is in the inside of the runes when it encloses Grema, allowing her to turn it off at will while protecting her. For anyone else though the magitech triangle is located on the outside of the runes, unable to be accessed by them. The triangle can be deactivated through Grema’s database or by applying a D-rank or higher spell to it, breaking the spell. Or the one inside the ball (or anyone on the outside who doesn’t hit the triangle) can hit it with 2 spells of its rank, or one spell of a rank above, or by waiting until the duration is finished.

    Strengths:

    • Anyone breaking the spell from inside of the ball has a chance of hurting themselves with their own magic due to the enclosed space
    • The ball can be moved around using Grema’s magitech arm, but with nothing else
    • Can protect those inside of it as well as entrap


    Weaknesses:

    • Those that can summon magic not from their bodies and control it (such as requip or summoning) can still do so outside of the ball, easily destroying the triangle
    • If Grema of an ally is in the ball they are unable to do anything (unless they have the above mentioned abilities) without breaking the spell or hurting themselves
    • Grema must be outside of the ball to move it
    • Grema only carries 5 of these triangles and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material



    Name: Technical Patch-Up
    Rank: C
    Type: Healing
    Duration: 5
    Cooldown: 6
    Description: Using a combination of rune magic, magitech, and Grema’s interact knowledge of biology and chemistry was able to create magitech that temporarily patches up herself or her allies. She applies a square of magitech to a wound and it latches onto the persons skin, temporarily stopping blood from coming out and adding magical antibiotics, pain killers, and minor healing magic. This gives the wearer a temporary 20% HP boost based on their overall HP, but goes away after 5 of their posts when the device unlatches.

    Strengths:

    • Heals the target for a good amount of HP
    • Allows them to keep fighting even after receiving a bad wound
    • Adds pain killers to their system, easing their pain



    Weaknesses:

    • Does not last, so if user’s overall HP drops below 20% of their original HP while wearing this, they may be in serious medical danger
    • May give the wearer a false sense of security, mostly since pain killers an in effect
    • The wound, if bloody, is still in danger of bleeding out when duration ends, and there is danger of internal bleeding
    • This spell cannot do much for broken bones other than negate pain
    • Grema only carries 5 of these patches and cannot get more unless she makes more or returns to her house to get more
    • She could also make more but it would take 3 posts of being helpless to do so and some metallic material


    B-Rank Spells:

    B Rank Spells:

    Name: Tech Ice Burst
    Rank: B
    Type: Offensive
    Duration: 1
    Cooldown: 4
    Description: Using minor rune/script magic Grema uses the magical rune of ice in combination with her magitech to charge up moisture to form into ice from her magitech arm, and with it hit a single person for full B rank melee damage or ranged damage at a range of 200 meters at a speed of 150 meter per second. This may immobilize her enemy if they are wet and they are her rank of lower for 1 post, but will also immobilize her if her magitech arm is wet for the same amount of time. Grema can also apply the ice rune to other magitech giving it lightning damage, though it takes 1 post of Grema being helpless as she needs to input the changes into her database, though evoking this spell from her arm is a hotkey.

    Strengths:

    • May immobilize wet targets
    • Can be applied to other spells
    • May buff damage depending if the one hit is weak to ice or not By how much? ^^ I suggest 25% Smile



    Weaknesses:

    • Once the rune is powered up Grema must release the ice or else she will freeze her magitech arm
    • If Grema’s magitech arm is wet then the ice will automatically immobilize her
    • If hit with this spell and wet while also in a cold area, Grema might get hypothermia or frostbite
    • It is a bright and loud spell that makes subtly hard






    Name: Magitech Power Suit
    Rank: B
    Type: Requip/Defensive/Offensive armor
    Duration: 6
    Cooldown: 10
    Description: Grema’s magitech knowledge has grown so much she can cause a powerful suite of armor to form from a small object. Grema pulls out a 4x4 inch cube and places it on top of her hunch, attaches a cord to her magitech arm and presses a hotkey to cause the armor to form around her, giving her better defenses, a new attack, and ability to survive in different environments. It has 180 HP and melee attacks do 6HP extra damage. She can still use other spells while wearing this armor, except for spells that require her to retrieve object (since said object will be to covered to retrieve) such as Magitech Spear, Magitech Bomb, Magitech Ball and Technical Patch-up. Grema is also slowed by 20% and cannot make use of per passive magitech limbs buff while wearing this armor.

    It’s passive ability is to allow Grema to survive in different environments, such as underwater or in great heat or cold. The exception is if the conditions are so extreme that if Grema would instantly die out of armor, she would only last 10HP per minute in it. It does not block the effects of any types of attacks though.

    It’s active ability is to shoot metallic wires out of her armored arms once per post as long as the armor is on, doing 50% B rank damage at a range of 200 meters at a speed of 150 meter per second. Depending on what it hits Grema can press a hotkey to either bring the thing closer to her, or to send her flying closer to it if the thing is heavier than she is. I am reading this more as a multi-hit than single-target ^^

    Armor Apperance:

    Strengths:

    • Gives the wearer passive HP and attack buffs
    • Allows the user to survive in different environments
    • Adds a useful attack



    Weaknesses:

    • Grema cannot make use of half of her spells while wearing this armor
    • Grema is greatly slowed
    • She cannot use a passive ability
    • The cooldown is very long
    • It is very heavy and can only sink in water, and may cause floors to cave in
    • The active ability can be used against her if her opponent is strong enough to pull on the wire against her strength





    Name: Magitech Energy Bombardment
    Rank: B
    Type: Offensive/AoE
    Duration: 1
    Cooldown: 4
    Description: Grema changes her mechanical arm into a blaster, then spins around in a circle, sending several random blasts off into the surrounding area, and one on purpose on her main target. But instead of an energy blast, blobs of magic come out filled with nanobots (3 inch diameter, spreading out). These are dispersed into the general area at a speed of 45 meters per second, sometimes on people, and one main big blob on her main target to a range of 30 meters. Then when she’s ready Grema hits a hotkey and the nanobots activate, causing the slime to explode in a burst of magical energy 3 meters in diameter per blob. This causes full B rank of damage to the main target, and 75% of that damage to any other target.

    Strengths:

    • A good AoE attack
    • The slime is very hard to wipe off and spreads in thinner liquid
    • Not very much things can ‘put it out’
    • Unless you’ve seen the spell in action before, it’s hard to say what it does until the explosion happens



    Weaknesses:

    • If Grema is in range of any of the blobs, or gets any on herself, she will be hit by the blast as well
    • Same with allies since every shot but the last is random
    • It is slow as a D rank spell when shot out since Grema didn’t want the slime to disperse in mid-air
    • Can’t go very far for the same reasons
    • Easy for quick main target to dodge their attack
    • Easy to dodge in general if not directly hit and one can jump high or fly



    List of Spell Fusions:

    woo Very Happy all done ^^ just do that and bump when done Smile (I promise I won't let you wait forever like I done last time x.x lol)


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    Magic|Secondary Magic|Backstory|Theme|Battle Theme|Bank|

    From you summer sprouts,
    a warm breeze amongst the cold
    Singing melodies
    ~Baobhan


    D: 9|C: 5|B: 2|A: 0|S: 0|SS: 0
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    Grema Fen

    Knight VIP Status- Regular VIP Status- Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Being- Player -
    Lineage : None
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    Posts : 198
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1850

    Character Sheet
    Character Name: Grema Fen
    Primary Magic: Holder Magic: Magitech
    Secondary Magic:

    Re: Holder Magic: Magitech

    Post by Grema Fen on 25th October 2017, 7:08 pm

    Bumb!

    No problem, to be honest I had totally forgotten about it as well until I reliazed I could still edit it so no hard feelings Razz mostly since I added more complicated things to grade


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      Current date/time is 19th November 2017, 12:55 pm