Jeweled Zodiac Slayer

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    Jeweled Zodiac Slayer

    Post by Guest on 11th June 2017, 12:16

    Username:
    Salrynn

    Secondary Magic Name:
    Jeweled Zodiac Slayer

    Evidence of Accomplishment:
    https://www.fairytail-rp.com/t14653p450-magic-shop#298029
    https://www.fairytail-rp.com/t6448p575-official-vip-shop#304480

    Description:
    Summer is finally getting closer to the zodiac animals that Summer was fated to be bound to forever in her life as their loving queen until the day she dies. During a visit to the realm, she had to undergo a coronation in order for her queenhood to be established. Upon doing so, she was granted a special type of lacrima from the zodiac animals themselves. They have stated it has been passed from generation to generation of queens, with Summer being their current recipient.

    Thanks to the lacrima, Summer now has the ability to eat gemstones like rubies, amethysts and emeralds for example, using that as her magic source and then able to go into a form known as force. With force, Summer’s skin becomes beautifully patterned in jewels here and there, making her a rather colourful individual during force. During force, Summer will grow beautiful wings accustomed of jewels, though this is purely cosmetic and the jewels simply float as if they were wings. She cannot fly with them, and thus just sit there to make Summer look that much prettier.

    Because of the type of slayer it is, Summer deals more damage to creatures that are a part of the 12 zodiac species (Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig.)

    Does this work as proof?:

    slayer perks:
    ♦ 10% Buff to physical stats(strength, speed etc)
    ♦ 10% Buff to senses(hearing, smell etc)
    ♦ The ability to enter force after consuming enough of the element
    ♦ The ability to consume their element to regain MP
    ♦ A resistance to their element shown by the following chart:
    ♦ 2 ranks above: 0%
    ♦ 1 rank above: 10%
    ♦ Same rank: 25%
    ♦ 1 rank below: 30%
    ♦ 2 ranks below: 50%

    force:
    These are Zodiac Slayers who have obtained the magic through one or two Lacrima produced from the Chinese Zodiac of a certain element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ♦Zodiac Force:
    A Slayer must consume at least 70% magical energy from their respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Zodiac Force highly increases the power of the Zodiac Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    The spell power of each rank is increased to 150%.
    In Zodiac Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
    During Zodiac Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts 7 posts.

    Strengths:
    Variety
    Can deal more damage to a variety of creatures as long as they are a part of the Chinese Zodiac

    Flashy
    A very flashy magic indeed, it's always a sight to behold when gemstones are involved.

    Different
    A very strange type of slayer magic, one that helps when it comes to consuming.

    Weaknesses:
    Fake Jewels
    Cannot consume fake jewels/gemstones, as they are not real.

    Small jewels
    If small jewels/gemstones are embedded in a ring, for example, it would take a long time to be able to get them out and consume them.

    Non-zodiac
    Summer cannot deal more damage to the animals that aren't in the Chinese Zodiac (Fish, for example.)

    The Wings
    The wings during force cannot make Summer fly, they just sit there looking pretty.

    Abilities:
    Harder Than Steel
    Summer’s damage % is increased by 25% due to how hard gemstones can be.

    Healing Properties
    It is no secret that gemstones and the like have healing properties. It is why in every 2 posts, EVERYONE that is within 15m of Summer are healed by half D rank unless they are undead. It is known that the undead are mostly harmed by some healing, and they lose half D rank damage every 2 posts instead.

    Spells:
    D ranked:
    D-Rank Spell Name:
    Rubies Fists

    Rank:
    D

    Duration:
    3 posts

    Cooldown:
    4 posts

    Type:
    Gemstones, offensive, melee

    Description:
    Summer can manipulate the gems so that the jewels can cover her fists and arms, dealing D ranked melee damage with every punch she makes.

    Strengths:
    Range
    This spell depends on the user to be close and personal, making it a headache for users that require range for their spells.

    Contortion
    Summer can still use her flexibility during this spell.

    Weaknesses:
    Weak
    This can only deal melee damage and not spell damage.

    No choice
    Summer can only choose her hands for this spell, and not her legs.

    Dodging
    It can be easy to dodge this if one can read Summer's pattern.

    C ranked:
    C-Rank Spell Name:
    Emerald Planesphere

    Rank:
    C

    Duration:
    4 posts

    Cooldown:
    5 posts

    Type:
    Shield, Defensive, Offensive, Emerald

    Description:
    Emerald is a very strong gemstone indeed, and it was only fair that Summer would be able to use it as a shield. Performing a spin with her arm out of sorts, a protective barrier will form around Summer, it is glossy green and is translucent in appearance. This shield can take 1 B rank in damage before it shatters all on the floor in a 60m radius! The shattered pieces are treated as glass and everyone who steps on it are dealt 50% D rank damage. The glass that is shattered will poof into the air and out of the way when the duration finishes.

    Strengths:
    Offensive and Defensive
    Can take one B rank damage before the glass shatters all over the place, making this have both uses.

    Dodging
    Can be very hard to dodge since it's all over the floor.

    Weaknesses:
    Allies and herself
    This also affects allies and Summer herself.

    Waiting Time
    Can take one B rank damage before the glass shatters all over the place, meaning Summer will have to wait for the glass to shatter.

    Un-broken
    Targets don't have to break the shield if they don't want to, meaning the shield can stay intact and not shatter.

    B ranked:
    B-Rank Spell Name:
    Jeweled Mandala

    Rank:
    B

    Duration:
    2 posts

    Cooldown:
    4 posts

    Type:
    Offensive, Gemstones, Burst, Multi-hit

    Description:
    Like with all the slayers, they have something... specific they can take on. With Zodiac Slayers, instead of roars or bellows. They instead use mandala's along with their associated element. Summer can summon a mandala that shoots out different 5 different kinds of Gemstones for burst damage, dealing 75% damage and when they land on the targets, they become much heavier, slowing them for 25% for 2 posts.

    Strengths:
    Sound
    This requires no sound, unlike a roar or a bellow

    Weaknesses:
    Predictable
    The mandala is seen in plain sight, making it easy for the targets to see this spell

    Rank
    The heavy can only affect those of the same rank or lower, to those who are one rank higher than the spell, then it is cut by half, while 2 ranks higher would render it completely useless

    A ranked:
    A-Rank Spell Name:
    Sapphire Pillar

    Rank:
    A

    Duration:
    4 posts

    Cooldown:
    5 posts

    Type:
    Offensive, Sapphire, Multi-hit, Territorial

    Description:
    Summer places her hand in the air before forcing a 225m pillar down from the sky, because of how unstable it is, it crashes into the side, damaging anyone nearby for 75% of A rank damage due to all the debris it will throw out. From that point, it's just there to look pretty, anyone can climb on the pillar for fights etc until the four posts are up.

    Strengths:
    Size
    This thing is huge!

    Critical Damage
    It's easy to deal critical damage instead.

    Weaknesses:
    Herself
    The pillar could possibly fall on Summer.

    Moment
    It would probably take some time for the pillar to drop.

    Overshadowing
    A shadow will appear before the pillar drops.

    Territory
    Has no other uses other than that, and stays on the battlefield until the duration is up.

    S ranked:
    S-Rank Spell Name:
    Raining Gems

    Rank:
    S

    Duration:
    5 posts

    Cooldown:
    8 posts

    Type:
    Gemstones, Weather, Aoe

    Description:
    With a click of her fingers, Summer can instantly change the weather from sunny, for example, to suddenly raining gemstones . Anyone hit by these gemstones are hit with S ranked unarmed melee damage and the jewel rain covers a 200m radius.

    Strengths:
    Weather changing
    Changes the weather to how she will see fit.

    Rain
    If it was raining... then ta da??

    Weaknesses:
    Allies
    It wouldn't hurt herself, but it would hurt her allies too.

    Size
    The size of the gemstones are rather moderate in size, making it easy for the gemstones to be dodged.

    Swimming
    If there are enough gemstones on the floor... you could pretty much swim in them. Poor mages,
    poor mages.

    Signature:
    S-Rank Signature Spell Name:
    Spear of the Topaz

    Rank:
    S

    Duration:
    3 posts (2 to charge, 3rd to throw)

    Cooldown:
    4 posts

    Type:
    Single target, Offensive, Charge, Topaz

    Description:
    Standing still, Summer will breathe in and out as a orange light will appear in one of her hands, when the charging starts, an 8ft long spear will slowly appear in her hand, only fully appearing on the third post. On the third post, Summer will then throw it, dealing S rank damage with an extra 75% topped on it.

    Strengths:
    Powerful
    It is a rather powerful spell, if the charge happens.

    Pretty
    The spear is rather pretty, making it a rather neat distraction.

    Weaknesses:
    Charge Fail
    If someone hits Summer while shes charging, then the spell is interrupted and she will have to wait the cooldown.

    Bright Light
    The light is so bright while Summer charges, that you will most certainly know that something big is coming.

    Allies
    Summer will need to heavily rely on allies for this spell to work perfectly.
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Be On Lester's Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Have Aiyanna On Your Friend's List- Player -
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    Character Sheet
    First Magic: 2nd Generation - Fire Dragon Slayer
    Second Magic: Gravitational Crash (TBA)
    Third Magic:

    Re: Jeweled Zodiac Slayer

    Post by Aura on 3rd September 2017, 20:29

    Consider these jewels graded!:
    Salrynn wrote:
    Username:
    Salrynn

    Secondary Magic Name:
    Jeweled Zodiac Slayer

    Evidence of Accomplishment:
    https://www.fairytail-rp.com/t14653p450-magic-shop#298029
    https://www.fairytail-rp.com/t6448p575-official-vip-shop#304480

    Description:
    Summer is finally getting closer to the zodiac animals that Summer was fated to be bound to forever in her life as their loving queen until the day she dies. During a visit to the realm, she had to undergo a coronation in order for her queenhood to be established. Upon doing so, she was granted a special type of lacrima from the zodiac animals themselves. They have stated it has been passed from generation to generation of queens, with Summer being their current recipient.

    Thanks to the lacrima, Summer now has the ability to eat gemstones like rubies, amethysts and emeralds for example, using that as her magic source and then able to go into a form known as force. With force, Summer’s skin becomes beautifully patterned in jewels here and there, making her a rather colourful individual during force. During force, Summer will grow beautiful wings accustomed of jewels, though this is purely cosmetic and the jewels simply float as if they were wings. She cannot fly with them, and thus just sit there to make Summer look that much prettier.

    Because of the type of slayer it is, Summer deals more damage to creatures that are a part of the 12 zodiac species (Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig.)

    Does this work as proof?:

    slayer perks:
    ♦ 10% Buff to physical stats(strength, speed etc)
    ♦ 10% Buff to senses(hearing, smell etc)
    ♦ The ability to enter force after consuming enough of the element
    ♦ The ability to consume their element to regain MP
    ♦ A resistance to their element shown by the following chart:
    ♦ 2 ranks above: 0%
    ♦ 1 rank above: 10%
    ♦ Same rank: 25%
    ♦ 1 rank below: 30%
    ♦ 2 ranks below: 50%

    force:
    These are Zodiac Slayers who have obtained the magic through one or two Lacrima produced from the Chinese Zodiac of a certain element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ♦Zodiac Force:
    A Slayer must consume at least 70% magical energy from their respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Zodiac Force highly increases the power of the Zodiac Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    The spell power of each rank is increased to 150%.
    In Zodiac Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
    During Zodiac Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts 7 posts.

    Strengths:
    Variety
    Can deal more damage to a variety of creatures as long as they are a part of the Chinese Zodiac

    Flashy
    A very flashy magic indeed, it's always a sight to behold when gemstones are involved.

    Different
    A very strange type of slayer magic, one that helps when it comes to consuming.

    Weaknesses:
    Fake Jewels
    Cannot consume fake jewels/gemstones, as they are not real.

    Small jewels
    If small jewels/gemstones are embedded in a ring, for example, it would take a long time to be able to get them out and consume them.

    Non-zodiac
    Summer cannot deal more damage to the animals that aren't in the Chinese Zodiac (Fish, for example.)

    The Wings
    The wings during force cannot make Summer fly, they just sit there looking pretty.

    Abilities:
    Harder Than Steel
    Summer’s damage % is increased by 25% due to how hard gemstones can be.

    Healing Properties
    It is no secret that gemstones and the like have healing properties. It is why in every 2 posts, EVERYONE that is within 15m of Summer are healed by half D rank unless they are undead. It is known that the undead are mostly harmed by some healing, and they lose half D rank damage every 2 posts instead.

    Spells:
    D ranked:
    D-Rank Spell Name:
    Rubies Fists

    Rank:
    D

    Duration:
    3 posts

    Cooldown:
    4 posts

    Type:
    Gemstones, offensive, melee

    Description:
    Summer can manipulate the gems so that the jewels can cover her fists and arms, dealing D ranked melee damage with every punch she makes.

    Strengths:
    Range
    This spell depends on the user to be close and personal, making it a headache for users that require range for their spells.

    Contortion
    Summer can still use her flexibility during this spell.

    Weaknesses:
    Weak
    This can only deal melee damage and not spell damage.

    No choice
    Summer can only choose her hands for this spell, and not her legs.

    Dodging
    It can be easy to dodge this if one can read Summer's pattern.

    C ranked:
    C-Rank Spell Name:
    Emerald Planesphere

    Rank:
    C

    Duration:
    4 posts

    Cooldown:
    5 posts

    Type:
    Shield, Defensive, Offensive, Emerald

    Description:
    Emerald is a very strong gemstone indeed, and it was only fair that Summer would be able to use it as a shield. Performing a spin with her arm out of sorts, a protective barrier will form around Summer, it is glossy green and is translucent in appearance. This shield can take 1 B rank in damage before it shatters all on the floor in a 60m radius! The shattered pieces are treated as glass and everyone who steps on it are dealt 50% D rank damage. The glass that is shattered will poof into the air and out of the way when the duration finishes.

    Strengths:
    Offensive and Defensive
    Can take one B rank damage before the glass shatters all over the place, making this have both uses.

    Dodging
    Can be very hard to dodge since it's all over the floor.

    Weaknesses:
    Allies and herself
    This also affects allies and Summer herself.

    Waiting Time
    Can take one B rank damage before the glass shatters all over the place, meaning Summer will have to wait for the glass to shatter.

    Un-broken
    Targets don't have to break the shield if they don't want to, meaning the shield can stay intact and not shatter.

    B ranked:
    B-Rank Spell Name:
    Jeweled Mandala

    Rank:
    B

    Duration:
    2 posts

    Cooldown:
    4 posts

    Type:
    Offensive, Gemstones, Burst, Multi-hit

    Description:
    Like with all the slayers, they have something... specific they can take on. With Zodiac Slayers, instead of roars or bellows. They instead use mandala's along with their associated element. Summer can summon a mandala that shoots out different 5 different kinds of Gemstones for burst damage, dealing 75% damage and when they land on the targets, they become much heavier, slowing them for 25% for 2 posts.

    Strengths:
    Sound
    This requires no sound, unlike a roar or a bellow

    Weaknesses:
    Predictable
    The mandala is seen in plain sight, making it easy for the targets to see this spell

    Rank
    The heavy can only affect those of the same rank or lower, to those who are one rank higher than the spell, then it is cut by half, while 2 ranks higher would render it completely useless

    A ranked:
    A-Rank Spell Name:
    Sapphire Pillar

    Rank:
    A

    Duration:
    4 posts

    Cooldown:
    5 posts

    Type:
    Offensive, Sapphire, Multi-hit, Territorial

    Description:
    Summer places her hand in the air before forcing a 225m pillar down from the sky, because of how unstable it is, it crashes into the side, damaging anyone nearby for 75% of A rank damage due to all the debris it will throw out. From that point, it's just there to look pretty, anyone can climb on the pillar for fights etc until the four posts are up.

    Strengths:
    Size
    This thing is huge!

    Critical Damage
    It's easy to deal critical damage instead.

    Weaknesses:
    Herself
    The pillar could possibly fall on Summer.

    Moment
    It would probably take some time for the pillar to drop.

    Overshadowing
    A shadow will appear before the pillar drops.

    Territory
    Has no other uses other than that, and stays on the battlefield until the duration is up.

    S ranked:
    S-Rank Spell Name:
    Raining Gems

    Rank:
    S

    Duration:
    5 posts

    Cooldown:
    8 posts

    Type:
    Gemstones, Weather, Aoe

    Description:
    With a click of her fingers, Summer can instantly change the weather from sunny, for example, to suddenly raining gemstones . Anyone hit by these gemstones are hit with S ranked unarmed melee damage and the jewel rain covers a 200m radius.

    Strengths:
    Weather changing
    Changes the weather to how she will see fit.

    Rain
    If it was raining... then ta da??

    Weaknesses:
    Allies
    It wouldn't hurt herself, but it would hurt her allies too.

    Size
    The size of the gemstones are rather moderate in size, making it easy for the gemstones to be dodged.

    Swimming
    If there are enough gemstones on the floor... you could pretty much swim in them. Poor mages,
    poor mages.

    Signature:
    S-Rank Signature Spell Name:
    Spear of the Topaz

    Rank:
    S

    Duration:
    3 posts (2 to charge, 3rd to throw)

    Cooldown:
    4 posts

    Type:
    Single target, Offensive, Charge, Topaz

    Description:
    Standing still, Summer will breathe in and out as a orange light will appear in one of her hands, when the charging starts, an 8ft long spear will slowly appear in her hand, only fully appearing on the third post. On the third post, Summer will then throw it, dealing S rank damage with an extra 75% topped on it.

    Strengths:
    Powerful
    It is a rather powerful spell, if the charge happens.

    Pretty
    The spear is rather pretty, making it a rather neat distraction.

    Weaknesses:
    Charge Fail
    If someone hits Summer while shes charging, then the spell is interrupted and she will have to wait the cooldown.

    Bright Light
    The light is so bright while Summer charges, that you will most certainly know that something big is coming.

    Allies
    Summer will need to heavily rely on allies for this spell to work perfectly.



    _____________________________________________________________________________________




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    avatar
    Lester Drynedi
     
     

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    Re: Jeweled Zodiac Slayer

    Post by Lester Drynedi on 5th May 2018, 14:51

    Unlocked & Moved at users request

    ❀:
    Salrynn wrote:
    Username:
    Salrynn

    Secondary Magic Name:
    Jeweled Zodiac Slayer

    Evidence of Accomplishment:
    https://www.fairytail-rp.com/t14653p450-magic-shop#298029
    https://www.fairytail-rp.com/t6448p575-official-vip-shop#304480

    Description:
    Summer is finally getting closer to the zodiac animals that Summer was fated to be bound to forever in her life as their loving queen until the day she dies. During a visit to the realm, she had to undergo a coronation in order for her queenhood to be established. Upon doing so, she was granted a special type of lacrima from the zodiac animals themselves. They have stated it has been passed from generation to generation of queens, with Summer being their current recipient.

    Thanks to the lacrima, Summer now has the ability to eat gemstones like rubies, amethysts and emeralds for example, using that as her magic source and then able to go into a form known as force. With force, Summer’s skin becomes beautifully patterned in jewels here and there, making her a rather colourful individual during force. During force, Summer will grow beautiful wings accustomed of jewels, though this is purely cosmetic and the jewels simply float as if they were wings. She cannot fly with them, and thus just sit there to make Summer look that much prettier.

    Because of the type of slayer it is, Summer deals more damage to creatures that are a part of the 12 zodiac species (Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig.)

    Does this work as proof?:

    slayer perks:
    ♦ 10% Buff to physical stats(strength, speed etc)
    ♦ 10% Buff to senses(hearing, smell etc)
    ♦ The ability to enter force after consuming enough of the element
    ♦ The ability to consume their element to regain MP
    ♦ A resistance to their element shown by the following chart:
    ♦ 2 ranks above: 0%
    ♦ 1 rank above: 10%
    ♦ Same rank: 25%
    ♦ 1 rank below: 30%
    ♦ 2 ranks below: 50%

    force:
    These are Zodiac Slayers who have obtained the magic through one or two Lacrima produced from the Chinese Zodiac of a certain element. In the case of those who have differing elements they are known as hybrid second generation slayers.
    ♦Zodiac Force:
    A Slayer must consume at least 70% magical energy from their respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Zodiac Force highly increases the power of the Zodiac Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    The spell power of each rank is increased to 150%.
    In Zodiac Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
    During Zodiac Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts 7 posts.

    Strengths:
    Variety
    Can deal more damage to a variety of creatures as long as they are a part of the Chinese Zodiac

    Flashy
    A very flashy magic indeed, it's always a sight to behold when gemstones are involved.

    Different
    A very strange type of slayer magic, one that helps when it comes to consuming.

    Weaknesses:
    Fake Jewels
    Cannot consume fake jewels/gemstones, as they are not real.

    Small jewels
    If small jewels/gemstones are embedded in a ring, for example, it would take a long time to be able to get them out and consume them.

    Non-zodiac
    Summer cannot deal more damage to the animals that aren't in the Chinese Zodiac (Fish, for example.)

    The Wings
    The wings during force cannot make Summer fly, they just sit there looking pretty.

    Abilities:
    Harder Than Steel
    Summer’s damage % is increased by 25% due to how hard gemstones can be.

    Healing Properties
    It is no secret that gemstones and the like have healing properties. It is why in every 2 posts, EVERYONE that is within 15m of Summer are healed by half D rank unless they are undead. It is known that the undead are mostly harmed by some healing, and they lose half D rank damage every 2 posts instead.

    Spells:
    D ranked:
    D-Rank Spell Name:
    Rubies Fists

    Rank:
    D

    Duration:
    3 posts

    Cooldown:
    4 posts

    Type:
    Gemstones, offensive, melee

    Description:
    Summer can manipulate the gems so that the jewels can cover her fists and arms, dealing D ranked melee damage with every punch she makes.

    Strengths:
    Range
    This spell depends on the user to be close and personal, making it a headache for users that require range for their spells.

    Contortion
    Summer can still use her flexibility during this spell.

    Weaknesses:
    Weak
    This can only deal melee damage and not spell damage.

    No choice
    Summer can only choose her hands for this spell, and not her legs.

    Dodging
    It can be easy to dodge this if one can read Summer's pattern.

    C ranked:
    C-Rank Spell Name:
    Emerald Planesphere

    Rank:
    C

    Duration:
    4 posts

    Cooldown:
    5 posts

    Type:
    Shield, Defensive, Offensive, Emerald

    Description:
    Emerald is a very strong gemstone indeed, and it was only fair that Summer would be able to use it as a shield. Performing a spin with her arm out of sorts, a protective barrier will form around Summer, it is glossy green and is translucent in appearance. This shield can take 1 B rank in damage before it shatters all on the floor in a 60m radius! The shattered pieces are treated as glass and everyone who steps on it are dealt 50% D rank damage. The glass that is shattered will poof into the air and out of the way when the duration finishes.

    Strengths:
    Offensive and Defensive
    Can take one B rank damage before the glass shatters all over the place, making this have both uses.

    Dodging
    Can be very hard to dodge since it's all over the floor.

    Weaknesses:
    Allies and herself
    This also affects allies and Summer herself.

    Waiting Time
    Can take one B rank damage before the glass shatters all over the place, meaning Summer will have to wait for the glass to shatter.

    Un-broken
    Targets don't have to break the shield if they don't want to, meaning the shield can stay intact and not shatter.

    B ranked:
    B-Rank Spell Name:
    Jeweled Mandala

    Rank:
    B

    Duration:
    2 posts

    Cooldown:
    4 posts

    Type:
    Offensive, Gemstones, Burst, Multi-hit

    Description:
    Like with all the slayers, they have something... specific they can take on. With Zodiac Slayers, instead of roars or bellows. They instead use mandala's along with their associated element. Summer can summon a mandala that shoots out different 5 different kinds of Gemstones for burst damage, dealing 75% damage and when they land on the targets, they become much heavier, slowing them for 25% for 2 posts.

    Strengths:
    Sound
    This requires no sound, unlike a roar or a bellow

    Weaknesses:
    Predictable
    The mandala is seen in plain sight, making it easy for the targets to see this spell

    Rank
    The heavy can only affect those of the same rank or lower, to those who are one rank higher than the spell, then it is cut by half, while 2 ranks higher would render it completely useless

    A ranked:
    A-Rank Spell Name:
    Sapphire Pillar

    Rank:
    A

    Duration:
    4 posts

    Cooldown:
    5 posts

    Type:
    Offensive, Sapphire, Multi-hit, Territorial

    Description:
    Summer places her hand in the air before forcing a 225m pillar down from the sky, because of how unstable it is, it crashes into the side, damaging anyone nearby for 75% of A rank damage due to all the debris it will throw out. From that point, it's just there to look pretty, anyone can climb on the pillar for fights etc until the four posts are up.

    Strengths:
    Size
    This thing is huge!

    Critical Damage
    It's easy to deal critical damage instead.

    Weaknesses:
    Herself
    The pillar could possibly fall on Summer.

    Moment
    It would probably take some time for the pillar to drop.

    Overshadowing
    A shadow will appear before the pillar drops.

    Territory
    Has no other uses other than that, and stays on the battlefield until the duration is up.

    S ranked:
    S-Rank Spell Name:
    Raining Gems

    Rank:
    S

    Duration:
    5 posts

    Cooldown:
    8 posts

    Type:
    Gemstones, Weather, Aoe

    Description:
    With a click of her fingers, Summer can instantly change the weather from sunny, for example, to suddenly raining gemstones . Anyone hit by these gemstones are hit with S ranked unarmed melee damage and the jewel rain covers a 200m radius.

    Strengths:
    Weather changing
    Changes the weather to how she will see fit.

    Rain
    If it was raining... then ta da??

    Weaknesses:
    Allies
    It wouldn't hurt herself, but it would hurt her allies too.

    Size
    The size of the gemstones are rather moderate in size, making it easy for the gemstones to be dodged.

    Swimming
    If there are enough gemstones on the floor... you could pretty much swim in them. Poor mages,
    poor mages.

    Signature:
    S-Rank Signature Spell Name:
    Spear of the Topaz

    Rank:
    S

    Duration:
    3 posts (2 to charge, 3rd to throw)

    Cooldown:
    4 posts

    Type:
    Single target, Offensive, Charge, Topaz

    Description:
    Standing still, Summer will breathe in and out as a orange light will appear in one of her hands, when the charging starts, an 8ft long spear will slowly appear in her hand, only fully appearing on the third post. On the third post, Summer will then throw it, dealing S rank damage with an extra 75% topped on it.

    Strengths:
    Powerful
    It is a rather powerful spell, if the charge happens.

    Pretty
    The spear is rather pretty, making it a rather neat distraction.

    Weaknesses:
    Charge Fail
    If someone hits Summer while shes charging, then the spell is interrupted and she will have to wait the cooldown.

    Bright Light
    The light is so bright while Summer charges, that you will most certainly know that something big is coming.

    Allies
    Summer will need to heavily rely on allies for this spell to work perfectly.


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      Current date/time is 15th December 2018, 14:36