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    Torrent God Slayer

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    Ark

    Regular VIP Status- 1 Year Anniversary- Player -
    Lineage : Arm of Destiny
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    Posts : 30
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    Experience : 350

    Character Sheet
    Character Name: Ark
    Primary Magic: Torrent God Slayer
    Secondary Magic:

    GFX Torrent God Slayer

    Post by Ark on Thu 1 Jun - 14:54

    Magic

    Primary Magic: Torrent God Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: God Slayer magic is one that is considered lost, and it is right to say so. Torrent God Slayer Magic is based upon the element of water, however tainted with a dark black color and is also considered unholy. The magic itself was made to take down Gods. Ark learned this magic from the God of Torrents himself, a somewhat close friend of his. Being water, it is highly versatile and flowing which allows it to be used in many situations a like and in different ways.

    Ark uses this magic in every way he can, whether from offense to defense or even support. However Ark focuses more on the offensive and defensive aspects as he likes to be head on in battle, never on the sidelines. Overall Ark is rather balanced, not focusing on one aspect over the other and tends to make the most out of his magic.
    Strengths:
    •Fire- Water is obviously superior to fire, even ask a little kid about that. What do you put out fires with? Water of course. Because of this Ark takes 50% less damage from fire.

    •Earth- Against Earth Ark's offensive spells deal 50% more damage.

    •Ice- Ark can heat his water to boiling temperatures and even beyond that. Because of this he can easily melt ice magic which causes him to deal 50% more damage.

    Weaknesses:
    •Allies- Ark's larger scale water attacks are able to hit allies, which isn't a good thing.

    •Lightning- Lightning based offensive attacks deal 50% more damage.

    •Deserts- Deserts or any other kind of extremely dry places cause Ark's offensive spells to deal 50% less damage

    •Wind- Wind mages deal 50% more damage to Ark

    Lineage: Ice Cold
    Lineage:

    ICE COLD:
    Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.
    Ability: The user of this lineage has a passive 50% resistance to ice spells. Immune to natural cold temperatures.  They feel fatigued and drained in hot climates however and take 50% extra damage from fire spells. They receive a ice spell of their rank or lower in addition to their spells in their magic(S Max). They can also redirect an ice spell of their rank or lower(S Max) by paying what the spell would cost them for their rank + half.
    Usage: Redirection has a 4 post cooldown all the rest are passive.
    Unique Abilities:

    •Blessed with water- Ark can freely manipulate any body of water due to being blessed by the God of Torrents himself. Ark isn't limited to the kind of water he can control, he can also control the temperature of the water to his liking and even the form. Water in a solid (ice), liquid, or even gas. Ark can also freely change the form the water takes by changing the temperature of it. Ark can even control the temperature of his spells. Because of this Ark can reach out and even control Ice. When in a colder area his magic is 50% more effective but only in temperatures below 40 degrees.

    •Eye of God- Ark's left eye is where most of his godly abilities are. This eye allows him to see what those normally can't. Any invisible or hidden items, high speed movement, farther distances, through fog smoke or other conditions that target the eyesight, even traps. Ark's eye can see through it all. Range is user rank and can't see through illusion magic. However his eye can see through darkness and his eyesight can't be lessened except for illusion magic.

    •Godly Physique- Ark is still that of a God even though stripped of near all his power. However his body is still enhanced compared to normal mortals. Ark can move 25% faster and does 25% more damage.

    •Touch of life- Water is popular for having healing properties and so it is shown here with Ark as well, but passively. Ark gains 5% Health Regeneration every other post. Ark's healing spells also are 20% more effective.

    Spells:
    D Rank:

    Name: Torrent God's Destruction Fist
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown:  2
    Description: Tainted black water surges around either of the user's fists as they then throw a simple punch st their opponent. However the damage is increased tremendously.
    Strengths:
    •Versatile- Can be used to strike the opponent or destroy terrain.

    Weaknesses:
    •Limited Range- As it is upon his fist, the attack has a range of as far as Ark can punch.

    •Accuracy- Ark has to actually punch his opponent with his fist, and fists are rather easily dodged.

    Name: Torrent God's Destruction Kick
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user's leg surges with tainted black water as it fully wraps around their whole leg. The user would then either kick his opponent or he could use this attack to kick downwards and propel himself with the water.
    Strengths:
    •Leg Strength- This attack does 25% more damage as the force of a leg is much stronger than that of a fist.
    Weaknesses:
    •Limited Range- This attack is limited to as far as Ark can kick.

    •Accuracy- Close range attacks are rather easy to dodge especially when seen coming as the water around his leg shows.

    Name: Torrent God's Destruction Tornado
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user channels their magic to both their arms as their dark water begins to rotate rapidly like pillars around their arms. The user then thrusts both arms at their opponent as the rapidly spinning water shoots out as well and combines into one large pillar of water, a hole in the center. The diameter is about 2 meters. The attack goes at 7 m/s with a range of 10.
    Strengths:
    •Concussive- This attack has the power to knock back an enemy of lower rank and suppress an enemy of equal rank by stopping their movements.
    Weaknesses:
    •Accuracy- As the attack goes in a straight line it isn't too hard to avoid.

    •Time- the attack is easy to see coming as it takes a bit of time to launch.

    Name: Torrent God's Destruction Pulse
    Rank: D
    Type: Water, AoE
    Duration: Instant
    Cooldown: 2
    Description: Water engulfs both of the user's hands as they then slam them down upon the ground. From there water shoots outwards in every direction like a shockwave pulse. This attack moves at 7 m/s with a range of 10 meters.
    Strengths:
    •Concussive- This attack knocks back those of lower rank and suppresses those of equal rank by stopping their movements.
    Weaknesses:
    •Slow- This attack is easy to see coming as the user has very exaggerated motions.

    •Still- Can't move while casting the spell

    C Rank:

    Name: Torrent God's Apocalypse Bellow
    Rank: C
    Type: Water
    Duration: Instant
    Cooldown:3
    Description: The user takes in a deep breath before suddenly exhaling, however instead of air that comes out, a dark tainted water spits out of the user's mouth instead which is very powerful. The attack moves at 15 m/s with a range of 20 meters.
    Strengths:
    •Deals concussive Damage
    •Can knock mages of equal rank off of their feet and launch mages of lower rank backwards 10 meters.
    Weaknesses:
    •The user must be able to use their mouth and the attack is limited to their mouth.
    •The attack isn't useful for dealing finishing blows or anything lethal.
    •The attack moves in a straight line so it is easily dodged.

    Name: Torrent God's Apocalypse Shell
    Rank: C
    Type: Water
    Duration: 5 posts
    Cooldown: 6
    Description: The user channels water to swirl around them and hug their body like a second skin or "shell". With this the shell can protect the user from 3 C rank spells before being destroyed or until the duration is up.
    Strengths:
    •A good mobile shield.
    Weaknesses:
    •Lightning based spells of equal rank take out 2 spells worth of protection
    •Can only use the water for defense and doesn't harm the opponent if they touch it.

    Name: Torrent God's Apocalypse Dragon
    Rank: C
    Type: Water
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A technique that uses magic to shape water into the form of a large aquatic dragon that can be freely controlled by the user to either dive into a target to cause destructive damage. The attack lasts until it either hits a target or the duration is up. The dragon moves at 15 m/s with a range of 30 meters.
    Strengths:
    •After the duration or the dragon hits its target, water is scattered across the battlefield.
    Weaknesses:
    •The dragon can be destroyed by spells of equal rank except what it is strong against to or by 2 D rank spells it isn't strong against.
    •The user must stand in place to control the dragon

    Lineage Spell:

    Name: Hyperfreeze
    Rank: C
    Type: Ice
    Duration: Instant, opponents are frozen for 2 posts
    Cooldown: 3 posts
    Description: With supreme control over water and even ice, Ark can freeze and stop a projectile attack of equal rank or lower or freeze an opponent of equal rank or lower completely in a block of ice. The target is frozen for 2 turns but can be freed by an attack of equal rank from an outside source, whether it be a friend, teammate, or eve a pet. Opponents of higher rank are slowed by 25% and attacks of higher rank are slowed by 25% as well.
    Strengths:
    •Can stop projectile attacks.
    •Can stop opponents from moving which leaves them open for attacks by freezing enemies of equal rank or lower.
    •If an enemy or attack is stronger they are slowed.
    Weaknesses:
    •Only half as effective against fire/heat users.
    •Half as effective is Desert areas
    •Even if the opponent can't break out with outside help, the freezing only lasts 2 turns.
    •Enemies and attacks aren't completely frozen but instead only slowed down.

    Signature Spell:

    Name: Torrent God's Touch of Life
    Rank: D Rank
    Type: Water
    Duration: Instant
    Cooldown: none
    Description: The user absorbs water into themself, even the user's sweat or the moisture in the air to heal for D rank amount of damage very quickly.
    Strengths:
    •A very quick heal that can be used instantly.
    Weaknesses:
    •Can't heal allies
    •There has to be some form of H20 near the user.

    Name: Torrent God's Eternal Rain
    Rank: User Rank
    Type: Water, AoE
    Duration: 1 full post
    Cooldown: None
    Description: The user forms a volley of swords created out of water and let's them  rain down upon the target At user rank m/s. Damage is AoE so damage isn't split between swords but instead for the User rank meter radius.
    Strengths:
    •Covers a wide area allowing it to strike multiple opponents
    Weaknesses:
    •Can hit allies
    •Easy to anticipate the attack and react quicker due to the swords needing to be created first.


    Last edited by Ark on Sun 18 Jun - 8:52; edited 9 times in total
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    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    GFX Re: Torrent God Slayer

    Post by Aura on Fri 16 Jun - 13:24

    Hello, bonjour, I'm Aura and I'll be grading this watery magic of Torrents~

    All notes and requests will be done in this trippin' color.

    Ark wrote:Magic

    Primary Magic: Torrent God Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: God Slayer magic is one that is considered lost, and it is right to say so. Torrent God Slayer Magic is based upon the element of water, however tainted with a dark black color and is also considered unholy. The magic itself was made to take down Gods. Ark learned this magic from the God of Torrents himself, a somewhat close friend of his. Being water, it is highly versatile and flowing which allows it to be used in many situations a like and in different ways.

    Ark uses this magic in every way he can, whether from offense to defense or even support. However Ark focuses more on the offensive and defensive aspects as he likes to be head on in battle, never on the sidelines. Overall Ark is rather balanced, not focusing on one aspect over the other and tends to make the most out of his magic.
    Strengths:
    •Fire- Water is obviously superior to fire, even ask a little kid about that. What do you put out fires with? Water of course. Because of this Ark's magic does 1 rank higher damage and takes 1 rank lower damage from fire mages equal rank or lower.
    This sounds more like an UA, if you ask me. Secondly, it's breaching the rules; a single spell can not do the next's rank in damage just like that. So you'll have to change this. If you decide to use only one of these, 50% is the max you can go. Just one,
    not both, mind you.

    •Earth- Against Earth Ark's offensive spells deal 50% more damage.

    •Metallic/iron- When water and metals mix, it can cause oxidation. Because if this water offensive attacks are 1 rank higher.
    Same as the first strength; no can do. Similarly as the above, you can go up to 50%, but no more.
    Weaknesses:
    •Allies- Ark's larger scale water attacks are able to hit allies, which isn't a good thing.

    •Lightning- Lightning based offensive attacks deal damage at 1 rank higher.
    This too is a no; you can't have them do more than 50% extra damage.
    •Deserts- Deserts or any other kind of extremely dry places cause Ark's offensive spells to deal 30% less damage
    30% is good, but 50% is more preferable, depending on the choices you make above in your strengths.
    •Wind- Wind mages deal 30% more damage to Ark
    The same as with your Desert weakness; 30% is good, but 50% would be better.
    Lineage: I assume it carries over from my last character so Arm of Destiny
    If it's a new character altogether then you'll have to reroll your lineage.
    Unique Abilities:
    •Blessed with water- Ark can freely manipulate any body of water due to being blessed by the God of Torrents himself. The water does melee damage.

    •Eye of God- Ark's left eye is where most of his godly abilities are. This eye allows him to see what those normally can't. Any invisible or hidden items, high speed movement, farther distances, through fog smoke or other conditions that target the eyesight, even traps. Ark's eye can see through it all. You'll have to put a distance for how much far it can see per rank. Right now the max distances for each rank are 15m/30m/50m/75m/100m etc. Seeing high speed movements will have to be from the user's rank or lower. Also state that it cannot see through illusion spells, otherwise this UA will need a duration and a cooldown.

    •Godly Physique- Ark is still that of a God even though stripped of near all his power. However his body is still enhanced compared to normal mortals. Ark can move 10% faster, has 10% more strength, and 5% Health Regeneration
    I can allow you to go up to 25% for our speed and strength (provided it is physical strength), but you'll have to lose the 5% health regen.

    •Touch of life- Water is popular for having healing properties and so it is shown here with Ark as well, but passively. Ark gains 5% Health Regeneration
    Add that the health regen is every other post.

    Spells:
    D Rank:

    Name: Torrent God's Destruction Fist
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown:  2
    Description: Tainted black water surges around either of the user's fists as they then throw a simple punch st their opponent. However the damage is increased tremendously. The user can also block 15% damage of an attack using this ability.
    Strengths:
    •Versatile- Can be used for either offense or defense.

    Weaknesses:
    •Limited Range- As it is upon his fist, the attack has a range of as far as Ark can punch.

    •Accuracy- Ark has to actually punch his opponent with his fist, and fists are rather easily dodged.
    How much damage would "increased dramatically" be? Elaborate on that please; furthermore, you'll need a decent drawback if you want it to defend as well; if your spell does more damage than the regular spell-rank damage, than this is a no-go.  

    Name: Torrent God's Destruction Kick
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user's leg surges with tainted black water as it fully wraps around their whole leg. The user would then either kick his opponent or he could use this attack to kick downwards and propel himself with the water.
    Strengths:
    •Leg Strength- This attack does 25% more damage as the force of a leg is much stronger than that of a fist.
    Weaknesses:
    •Limited Range- This attack is limited to as far as Ark can kick.

    •Accuracy- Close range attacks are rather easy to dodge especially when seen coming as the water around his leg shows.

    Name: Torrent God's Destruction Tornado
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user channels their magic to both their arms as their dark water begins to rotate rapidly like pillars around their arms. The user then thrusts both arms at their opponent as the rapidly spinning water shoots out as well and combines into one large pillar of water, a hole in the center. The diameter is about 2 meters. The attack goes at 7 m/s with a range of 15.
    Strengths:
    •Concussive- This attack has the power to knock back an enemy of lower rank and suppress an enemy of equal rank.
    Weaknesses:
    •Accuracy- As the attack goes in a straight line it isn't too hard to avoid.

    •Time- the attack is easy to see coming as it takes a bit of time to launch.
    Knockback can be added if you lessen your total range; eg. 10m range, and a possibe 5m to 10m knockback, and explain what you mean by 'suppressing the enemy of equal rank'.Do you stop their attack, or just stop their momentum,...

    Name: Torrent God's Destruction Pulse
    Rank: D
    Type: Water, AoE
    Duration: Instant
    Cooldown: 2
    Description: Water engulfs both of the user's hands as they then slam them down upon the ground. From there water shoots outwards in every direction like a shockwave pulse. This attack moves at 7 m/s with a range of 15 meters.
    Strengths:
    •Concussive- This attack knocks back those of lower rank and suppresses those of equal rank.
    Weaknesses:
    •Slow- This attack is easy to see coming as the user has very exaggerated motions.

    •Still- Can't move while casting the spell
    Same as above; Knockback can be added if you lessen your total range; eg. 10m range, and a possibe 5m to 10m knockback. Explain what you mean by 'suppressing the enemy of equal rank'.Do you stop their attack, or just stop their momentum,...


    C Rank:

    Name: Torrent God's Apocalypse Bellow
    Rank: C
    Type: Water
    Duration: Instant
    Cooldown:2
    Description: The user takes in a deep breath before suddenly exhaling, however instead of air that comes out, a dark tainted water spits out of the user's mouth instead which is very powerful. The attack moves at 15 m/s with a range of 30 meters.
    Strengths:
    •Deals concussive Damage
    •Can knock mages of equal rank off of their feet
    Weaknesses:
    •The user must be able to use their mouth and the attack is limited to their mouth.
    •The attack isn't useful for dealing finishing blows or anything lethal.
    •The attack moves in a straight line so it is easily dodged.
    With the new rules, minimum cooldown for C-rank spells is 3 posts, so please change that. People of the same rank can only be knocked back if you lessen your spell's range; eg. 20m range, with a 10m knock-back.


    Name: Torrent God's Apocalypse Shell
    Rank: C
    Type: Water
    Duration: 5 posts
    Cooldown: 6
    Description: The user channels water to swirl around them and hug their body like a second skin or "shell". With this the shell can protect the user from 3 C rank spells before being destroyed or until the duration is up.
    Strengths:
    Weaknesses:
    •Lightning based spells take out 2 spells worth of protection

    It's compulsory to have at least 1 strength for every spell, your weaknesses have to be the amount of strengths +1, so please change this. For your weakness; please specify whether this applies to lower-ranked lightning-based spells as well or not.

    Name: Torrent God's Apocalypse Dragon
    Rank: C
    Type: Water
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A technique that uses magic to shape water into the form of a large aquatic dragon that can be freely controlled by the user to either dive into a target to cause destructive damage or to protect the user from harm by shielding them with its pressurized body. The attack lasts until it either hits a target or the duration is up. The dragon moves at 15 m/s with a range of 30 meters.
    Strengths:
    •After the duration or the dragon hits its target, water is scattered across the battlefield.
    Weaknesses:
    •The dragon can be destroyed by spells of equal rank except what it is strong against to or by 2 D rank spells it isn't string against.
    •The user must stand in place to control the dragon
    It can either have defensive or offensive proportions; please state that if it is used defensively it cannot deal damage, and vice versa. If you do so, I'll allow you to go up to 3 c-rank spells worth of damage until the defence disappears.

    Signature Spell:

    Name: Torrent God's Lance of Longinus
    Rank: User Rank
    Type: Water
    Duration: 5 Posts
    Cooldown: 5 Posts
    Description: The user creates an orb of water within their hand as it then thins and lengthens into a 2 meter long Lance. This Lance can be used as either a weapon to be wielded or to be thrown at a target. The user can then swing the Lance to launch a "wave" of water that travels at user rank and does user rank damage with user rank speed.
    Strengths:
    Weaknesses:
    •If thrown and it hits a target the Lance is dispersed early.
    You need at least 1 strength here too, weaknesses are the amount of strengths +1. You can drop the duration and cooldown, as signatures are only to be used once every post max. I'll have to make you choose; either have the spear manifest and launch this "wave" of water that deals user-rank damage, then have it disappear, OR have it wielded as a weapon that can be thrown to deal user-rank damage. Depending on your choice, we can discuss possible duration/cooldown.

    Name: Torrent God's Raining Blades
    Rank: D
    Type: Water, AoE
    Duration: 1 full post
    Cooldown: 2 posts
    Description: The user sends a 10 meter in diameter orb of water into the sky for the charging turn. Then for the next turn a rank of swords made out of water rain down upon the target. At 7 m/s. Damage is AoE so damage isn't split between swords but instead for the 15 meter diameter radius.
    Strengths:
    •Does 25% more damage due to charge.
    Weaknesses:
    •Can hit allies
    •Has a charge turn
    Again, signatures can only be used once every post, and have no cooldown. After consultation with other mods, charging spells are not allowed as signature spells, and therefore I will have to ask you to change this spell.



    Hit me up once the changes have been made, or pm me if you have any questions regarding your magic. ^-^


    ___________________________________________________________________



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    Ark

    Regular VIP Status- 1 Year Anniversary- Player -
    Lineage : Arm of Destiny
    Position : None
    Posts : 30
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    Character Name: Ark
    Primary Magic: Torrent God Slayer
    Secondary Magic:

    GFX Re: Torrent God Slayer

    Post by Ark on Sat 17 Jun - 14:37

    Aura wrote:Hello, bonjour, I'm Aura and I'll be grading this watery magic of Torrents~

    All notes and requests will be done in this trippin' color.

    Ark wrote:Magic

    Primary Magic: Torrent God Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: God Slayer magic is one that is considered lost, and it is right to say so. Torrent God Slayer Magic is based upon the element of water, however tainted with a dark black color and is also considered unholy. The magic itself was made to take down Gods. Ark learned this magic from the God of Torrents himself, a somewhat close friend of his. Being water, it is highly versatile and flowing which allows it to be used in many situations a like and in different ways.

    Then for "increased dramatically" it says that because it doesn't more than melee damage (: it says the user punches the target, but t does more damage cause you know, it's a spell, not a basic melee attack.

    Ark uses this magic in every way he can, whether from offense to defense or even support. However Ark focuses more on the offensive and defensive aspects as he likes to be head on in battle, never on the sidelines. Overall Ark is rather balanced, not focusing on one aspect over the other and tends to make the most out of his magic.
    Strengths:
    •Fire- Water is obviously superior to fire, even ask a little kid about that. What do you put out fires with? Water of course. Because of this Ark's magic does 1 rank higher damage and takes 1 rank lower damage from fire mages equal rank or lower.
    This sounds more like an UA, if you ask me. Secondly, it's breaching the rules; a single spell can not do the next's rank in damage just like that. So you'll have to change this. If you decide to use only one of these, 50% is the max you can go. Just one,
    not both, mind you.

    •Earth- Against Earth Ark's offensive spells deal 50% more damage.

    •Metallic/iron- When water and metals mix, it can cause oxidation. Because if this water offensive attacks are 1 rank higher.
    Same as the first strength; no can do. Similarly as the above, you can go up to 50%, but no more.
    Weaknesses:
    •Allies- Ark's larger scale water attacks are able to hit allies, which isn't a good thing.

    •Lightning- Lightning based offensive attacks deal damage at 1 rank higher.
    This too is a no; you can't have them do more than 50% extra damage.
    •Deserts- Deserts or any other kind of extremely dry places cause Ark's offensive spells to deal 30% less damage
    30% is good, but 50% is more preferable, depending on the choices you make above in your strengths.
    •Wind- Wind mages deal 30% more damage to Ark
    The same as with your Desert weakness; 30% is good, but 50% would be better.
    Lineage: I assume it carries over from my last character so Arm of Destiny
    If it's a new character altogether then you'll have to reroll your lineage.
    Unique Abilities:
    •Blessed with water- Ark can freely manipulate any body of water due to being blessed by the God of Torrents himself. The water does melee damage.

    •Eye of God- Ark's left eye is where most of his godly abilities are. This eye allows him to see what those normally can't. Any invisible or hidden items, high speed movement, farther distances, through fog smoke or other conditions that target the eyesight, even traps. Ark's eye can see through it all. You'll have to put a distance for how much far it can see per rank. Right now the max distances for each rank are 15m/30m/50m/75m/100m etc. Seeing high speed movements will have to be from the user's rank or lower. Also state that it cannot see through illusion spells, otherwise this UA will need a duration and a cooldown.

    •Godly Physique- Ark is still that of a God even though stripped of near all his power. However his body is still enhanced compared to normal mortals. Ark can move 10% faster, has 10% more strength, and 5% Health Regeneration
    I can allow you to go up to 25% for our speed and strength (provided it is physical strength), but you'll have to lose the 5% health regen.

    •Touch of life- Water is popular for having healing properties and so it is shown here with Ark as well, but passively. Ark gains 5% Health Regeneration
    Add that the health regen is every other post.

    Spells:
    D Rank:

    Name: Torrent God's Destruction Fist
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown:  2
    Description: Tainted black water surges around either of the user's fists as they then throw a simple punch st their opponent. However the damage is increased tremendously. The user can also block 15% damage of an attack using this ability.
    Strengths:
    •Versatile- Can be used for either offense or defense.

    Weaknesses:
    •Limited Range- As it is upon his fist, the attack has a range of as far as Ark can punch.

    •Accuracy- Ark has to actually punch his opponent with his fist, and fists are rather easily dodged.
    How much damage would "increased dramatically" be? Elaborate on that please; furthermore, you'll need a decent drawback if you want it to defend as well; if your spell does more damage than the regular spell-rank damage, than this is a no-go.  

    Name: Torrent God's Destruction Kick
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user's leg surges with tainted black water as it fully wraps around their whole leg. The user would then either kick his opponent or he could use this attack to kick downwards and propel himself with the water.
    Strengths:
    •Leg Strength- This attack does 25% more damage as the force of a leg is much stronger than that of a fist.
    Weaknesses:
    •Limited Range- This attack is limited to as far as Ark can kick.

    •Accuracy- Close range attacks are rather easy to dodge especially when seen coming as the water around his leg shows.

    Name: Torrent God's Destruction Tornado
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user channels their magic to both their arms as their dark water begins to rotate rapidly like pillars around their arms. The user then thrusts both arms at their opponent as the rapidly spinning water shoots out as well and combines into one large pillar of water, a hole in the center. The diameter is about 2 meters. The attack goes at 7 m/s with a range of 15.
    Strengths:
    •Concussive- This attack has the power to knock back an enemy of lower rank and suppress an enemy of equal rank.
    Weaknesses:
    •Accuracy- As the attack goes in a straight line it isn't too hard to avoid.

    •Time- the attack is easy to see coming as it takes a bit of time to launch.
    Knockback can be added if you lessen your total range; eg. 10m range, and a possibe 5m to 10m knockback, and explain what you mean by 'suppressing the enemy of equal rank'.Do you stop their attack, or just stop their momentum,...

    Name: Torrent God's Destruction Pulse
    Rank: D
    Type: Water, AoE
    Duration: Instant
    Cooldown: 2
    Description: Water engulfs both of the user's hands as they then slam them down upon the ground. From there water shoots outwards in every direction like a shockwave pulse. This attack moves at 7 m/s with a range of 15 meters.
    Strengths:
    •Concussive- This attack knocks back those of lower rank and suppresses those of equal rank.
    Weaknesses:
    •Slow- This attack is easy to see coming as the user has very exaggerated motions.

    •Still- Can't move while casting the spell
    Same as above; Knockback can be added if you lessen your total range; eg. 10m range, and a possibe 5m to 10m knockback. Explain what you mean by 'suppressing the enemy of equal rank'.Do you stop their attack, or just stop their momentum,...


    C Rank:

    Name: Torrent God's Apocalypse Bellow
    Rank: C
    Type: Water
    Duration: Instant
    Cooldown:2
    Description: The user takes in a deep breath before suddenly exhaling, however instead of air that comes out, a dark tainted water spits out of the user's mouth instead which is very powerful. The attack moves at 15 m/s with a range of 30 meters.
    Strengths:
    •Deals concussive Damage
    •Can knock mages of equal rank off of their feet
    Weaknesses:
    •The user must be able to use their mouth and the attack is limited to their mouth.
    •The attack isn't useful for dealing finishing blows or anything lethal.
    •The attack moves in a straight line so it is easily dodged.
    With the new rules, minimum cooldown for C-rank spells is 3 posts, so please change that. People of the same rank can only be knocked back if you lessen your spell's range; eg. 20m range, with a 10m knock-back.


    Name: Torrent God's Apocalypse Shell
    Rank: C
    Type: Water
    Duration: 5 posts
    Cooldown: 6
    Description: The user channels water to swirl around them and hug their body like a second skin or "shell". With this the shell can protect the user from 3 C rank spells before being destroyed or until the duration is up.
    Strengths:
    Weaknesses:
    •Lightning based spells take out 2 spells worth of protection

    It's compulsory to have at least 1 strength for every spell, your weaknesses have to be the amount of strengths +1, so please change this. For your weakness; please specify whether this applies to lower-ranked lightning-based spells as well or not.

    Name: Torrent God's Apocalypse Dragon
    Rank: C
    Type: Water
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A technique that uses magic to shape water into the form of a large aquatic dragon that can be freely controlled by the user to either dive into a target to cause destructive damage or to protect the user from harm by shielding them with its pressurized body. The attack lasts until it either hits a target or the duration is up. The dragon moves at 15 m/s with a range of 30 meters.
    Strengths:
    •After the duration or the dragon hits its target, water is scattered across the battlefield.
    Weaknesses:
    •The dragon can be destroyed by spells of equal rank except what it is strong against to or by 2 D rank spells it isn't string against.
    •The user must stand in place to control the dragon
    It can either have defensive or offensive proportions; please state that if it is used defensively it cannot deal damage, and vice versa. If you do so, I'll allow you to go up to 3 c-rank spells worth of damage until the defence disappears.

    Signature Spell:

    Name: Torrent God's Lance of Longinus
    Rank: User Rank
    Type: Water
    Duration: 5 Posts
    Cooldown: 5 Posts
    Description: The user creates an orb of water within their hand as it then thins and lengthens into a 2 meter long Lance. This Lance can be used as either a weapon to be wielded or to be thrown at a target. The user can then swing the Lance to launch a "wave" of water that travels at user rank and does user rank damage with user rank speed.
    Strengths:
    Weaknesses:
    •If thrown and it hits a target the Lance is dispersed early.
    You need at least 1 strength here too, weaknesses are the amount of strengths +1. You can drop the duration and cooldown, as signatures are only to be used once every post max. I'll have to make you choose; either have the spear manifest and launch this "wave" of water that deals user-rank damage, then have it disappear, OR have it wielded as a weapon that can be thrown to deal user-rank damage. Depending on your choice, we can discuss possible duration/cooldown.

    Name: Torrent God's Raining Blades
    Rank: D
    Type: Water, AoE
    Duration: 1 full post
    Cooldown: 2 posts
    Description: The user sends a 10 meter in diameter orb of water into the sky for the charging turn. Then for the next turn a rank of swords made out of water rain down upon the target. At 7 m/s. Damage is AoE so damage isn't split between swords but instead for the 15 meter diameter radius.
    Strengths:
    •Does 25% more damage due to charge.
    Weaknesses:
    •Can hit allies
    •Has a charge turn
    Again, signatures can only be used once every post, and have no cooldown. After consultation with other mods, charging spells are not allowed as signature spells, and therefore I will have to ask you to change this spell.



    Hit me up once the changes have been made, or pm me if you have any questions regarding your magic. ^-^

    So here she the problem, is the 50% thing a new rule? I looked at previous Torrent God Slayer magic she and they got accepted with 1 rank instead of just 50% so I feel I should be able to do the same. But by the time you ready this the other changes should be done.

    Also, before posting the user rank sig spell, I confirmed it with admin Izayuki who confirmed it was alright.
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    Aura

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    GFX Re: Torrent God Slayer

    Post by Aura on Mon 19 Jun - 6:34

    Changes will be in this trippin' color.

    Ark wrote:Magic

    Primary Magic: Torrent God Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: God Slayer magic is one that is considered lost, and it is right to say so. Torrent God Slayer Magic is based upon the element of water, however tainted with a dark black color and is also considered unholy. The magic itself was made to take down Gods. Ark learned this magic from the God of Torrents himself, a somewhat close friend of his. Being water, it is highly versatile and flowing which allows it to be used in many situations a like and in different ways.

    Ark uses this magic in every way he can, whether from offense to defense or even support. However Ark focuses more on the offensive and defensive aspects as he likes to be head on in battle, never on the sidelines. Overall Ark is rather balanced, not focusing on one aspect over the other and tends to make the most out of his magic.
    Strengths:
    •Fire- Water is obviously superior to fire, even ask a little kid about that. What do you put out fires with? Water of course. Because of this Ark takes 50% less damage from fire.

    •Earth- Against Earth Ark's offensive spells deal 50% more damage.

    •Ice- Ark can heat his water to boiling temperatures and even beyond that. Because of this he can easily melt ice magic which causes him to deal 50% more damage.
    This is a no-go; you will either have to change this back to your original strength, or find another strength altogether. Torrent Slayers can manipulate the water, but not their temperature.

    Weaknesses:
    •Allies- Ark's larger scale water attacks are able to hit allies, which isn't a good thing.

    •Lightning- Lightning based offensive attacks deal 50% more damage.

    •Deserts- Deserts or any other kind of extremely dry places cause Ark's offensive spells to deal 50% less damage

    •Wind- Wind mages deal 50% more damage to Ark

    Lineage: Ice Cold
    Lineage:

    ICE COLD:
    Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.
    Ability: The user of this lineage has a passive 50% resistance to ice spells. Immune to natural cold temperatures.  They feel fatigued and drained in hot climates however and take 50% extra damage from fire spells. They receive a ice spell of their rank or lower in addition to their spells in their magic(S Max). They can also redirect an ice spell of their rank or lower(S Max) by paying what the spell would cost them for their rank + half.
    Usage: Redirection has a 4 post cooldown all the rest are passive.
    Unique Abilities:

    •Blessed with water- Ark can freely manipulate any body of water due to being blessed by the God of Torrents himself. Ark isn't limited to the kind of water he can control, he can also control the temperature of the water to his liking and even the form. Water in a solid (ice), liquid, or even gas. Ark can also freely change the form the water takes by changing the temperature of it. Ark can even control the temperature of his spells. Because of this Ark can reach out and even control Ice. When in a colder area his magic is 50% more effective but only in temperatures below 40 degrees.

    After discussing this with fellow mods, this UA will be a no-go. Torrent Slayer cannot manipulate the water's temperature, only the bodies of water in liquid state. What I can suggest to you is allowing the manipulation of liquid bodies or other liquids that, and having your spells do 25% extra damage when near larger bodies of water.

    •Eye of God- Ark's left eye is where most of his godly abilities are. This eye allows him to see what those normally can't. Any invisible or hidden items, high speed movement, farther distances, through fog smoke or other conditions that target the eyesight, even traps. Ark's eye can see through it all. Range is user rank and can't see through illusion magic. However his eye can see through darkness and his eyesight can't be lessened except for illusion magic.

    •Godly Physique- Ark is still that of a God even though stripped of near all his power. However his body is still enhanced compared to normal mortals. Ark can move 25% faster and does 25% more damage.
    The 25% damage, is this physical (melee) or magical damage, please state this.

    •Touch of life- Water is popular for having healing properties and so it is shown here with Ark as well, but passively. Ark gains 5% Health Regeneration every other post. Ark's healing spells also are 20% more effective.

    Spells:
    D Rank:

    Name: Torrent God's Destruction Fist
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown:  2
    Description: Tainted black water surges around either of the user's fists as they then throw a simple punch st their opponent. However the damage is increased tremendously.
    Strengths:
    •Versatile- Can be used to strike the opponent or destroy terrain.

    Weaknesses:
    •Limited Range- As it is upon his fist, the attack has a range of as far as Ark can punch.
    •Accuracy- Ark has to actually punch his opponent with his fist, and fists are rather easily dodged.

    Please elaborate on 'damage is increased tremendously'. Is this the regular rank damage, or is it more? If it's more, how much?

    Name: Torrent God's Destruction Kick
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user's leg surges with tainted black water as it fully wraps around their whole leg. The user would then either kick his opponent or he could use this attack to kick downwards and propel himself with the water.
    Strengths:
    •Leg Strength- This attack does 25% more damage as the force of a leg is much stronger than that of a fist.
    Weaknesses:
    •Limited Range- This attack is limited to as far as Ark can kick.

    •Accuracy- Close range attacks are rather easy to dodge especially when seen coming as the water around his leg shows.

    Name: Torrent God's Destruction Tornado
    Rank: D
    Type: Water
    Duration: Instant
    Cooldown: 2
    Description: The user channels their magic to both their arms as their dark water begins to rotate rapidly like pillars around their arms. The user then thrusts both arms at their opponent as the rapidly spinning water shoots out as well and combines into one large pillar of water, a hole in the center. The diameter is about 2 meters. The attack goes at 7 m/s with a range of 10.
    Strengths:
    •Concussive- This attack has the power to knock back an enemy of lower rank and suppress an enemy of equal rank by stopping their movements.
    Weaknesses:
    •Accuracy- As the attack goes in a straight line it isn't too hard to avoid.

    •Time- the attack is easy to see coming as it takes a bit of time to launch.
    Add this to your description, and as requested before, add the distance they'll be knocked back. Also remove the suppress part in your strengths.


    Name: Torrent God's Destruction Pulse
    Rank: D
    Type: Water, AoE
    Duration: Instant
    Cooldown: 2
    Description: Water engulfs both of the user's hands as they then slam them down upon the ground. From there water shoots outwards in every direction like a shockwave pulse. This attack moves at 7 m/s with a range of 10 meters.
    Strengths:
    •Concussive- This attack knocks back those of lower rank and suppresses those of equal rank by stopping their movements.
    Weaknesses:
    •Slow- This attack is easy to see coming as the user has very exaggerated motions.

    •Still- Can't move while casting the spell
    Same as above, state the distance of the knock back, add it to your description as well and get rid of the suppressing part of your strength.

    C Rank:

    Name: Torrent God's Apocalypse Bellow
    Rank: C
    Type: Water
    Duration: Instant
    Cooldown:3
    Description: The user takes in a deep breath before suddenly exhaling, however instead of air that comes out, a dark tainted water spits out of the user's mouth instead which is very powerful. The attack moves at 15 m/s with a range of 20 meters.
    Strengths:
    •Deals concussive Damage
    •Can knock mages of equal rank off of their feet and launch mages of lower rank backwards 10 meters.
    Weaknesses:
    •The user must be able to use their mouth and the attack is limited to their mouth.
    •The attack isn't useful for dealing finishing blows or anything lethal.
    •The attack moves in a straight line so it is easily dodged.

    Name: Torrent God's Apocalypse Shell
    Rank: C
    Type: Water
    Duration: 5 posts
    Cooldown: 6
    Description: The user channels water to swirl around them and hug their body like a second skin or "shell". With this the shell can protect the user from 3 C rank spells before being destroyed or until the duration is up.
    Strengths:
    •A good mobile shield.
    Weaknesses:
    •Lightning based spells of equal rank take out 2 spells worth of protection
    •Can only use the water for defense and doesn't harm the opponent if they touch it.

    Name: Torrent God's Apocalypse Dragon
    Rank: C
    Type: Water
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A technique that uses magic to shape water into the form of a large aquatic dragon that can be freely controlled by the user to either dive into a target to cause destructive damage. The attack lasts until it either hits a target or the duration is up. The dragon moves at 15 m/s with a range of 30 meters.
    Strengths:
    •After the duration or the dragon hits its target, water is scattered across the battlefield.
    Weaknesses:
    •The dragon can be destroyed by spells of equal rank except what it is strong against to or by 2 D rank spells it isn't strong against.
    •The user must stand in place to control the dragon

    Lineage Spell:

    Name: Hyperfreeze
    Rank: C
    Type: Ice
    Duration: Instant, opponents are frozen for 2 posts
    Cooldown: 3 posts
    Description: With supreme control over water and even ice, Ark can freeze and stop a projectile attack of equal rank or lower or freeze an opponent of equal rank or lower completely in a block of ice. The target is frozen for 2 turns but can be freed by an attack of equal rank from an outside source, whether it be a friend, teammate, or eve a pet. Opponents of higher rank are slowed by 25% and attacks of higher rank are slowed by 25% as well.
    Strengths:
    •Can stop projectile attacks.
    •Can stop opponents from moving which leaves them open for attacks by freezing enemies of equal rank or lower.
    •If an enemy or attack is stronger they are slowed.
    Weaknesses:
    •Only half as effective against fire/heat users.
    •Half as effective is Desert areas
    •Even if the opponent can't break out with outside help, the freezing only lasts 2 turns.
    •Enemies and attacks aren't completely frozen but instead only slowed down.
    Frozen equals restriction; and per the rules restrictions can only last for one post, and only to those of equal or lower rank. Higher ranked mages will not be affected by this, so please remove the 25% decrease to spell and mage speed.

    Signature Spell:

    Name: Torrent God's Touch of Life
    Rank: D Rank
    Type: Water
    Duration: Instant
    Cooldown: none
    Description: The user absorbs water into themself, even the user's sweat or the moisture in the air to heal for D rank amount of damage very quickly.
    Strengths:
    •A very quick heal that can be used instantly.
    Weaknesses:
    •Can't heal allies
    •There has to be some form of H20 near the user.

    Name: Torrent God's Eternal Rain
    Rank: User Rank
    Type: Water, AoE
    Duration: 1 full post
    Cooldown: None
    Description: The user forms a volley of swords created out of water and let's them  rain down upon the target At user rank m/s. Damage is AoE so damage isn't split between swords but instead for the User rank meter radius.
    Strengths:
    •Covers a wide area allowing it to strike multiple opponents
    Weaknesses:
    •Can hit allies
    •Easy to anticipate the attack and react quicker due to the swords needing to be created first.


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    Ark

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    GFX Re: Torrent God Slayer

    Post by Ark on Mon 19 Jun - 8:28

    Not sure if you've read it or not, but this "more damage" is self explainstory. The description says you throw a punch at somebody, which would deal melee damage. But since it is a spell, its does "more damage" than your regular old "simple punch". So it does D rank spell damage as it is a spell and not a simple punch.

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