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    ♦ HYAKKI YAGYOU

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    Evyn

    1 Year Anniversary- Player -
    Lineage : Necromancer's Passion
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    Star ♦ HYAKKI YAGYOU

    Post by Evyn on 30th May 2017, 11:09 am


    Night Parade of One Hundred Demons
    Primary Magic:
    Hyakki Yagyō

    Caster or Holder:
    Caster // Summoning

    Description:
    Once upon a time, summer nights would lure a hundred different types of supernatural beings out into the streets. The mortals of the world would hide in their homes, as utter pandemonium was unleashed while the Yōkai paraded through the streets. However, legend has it that the Yōkai always were gathered under a leader, who resonated with the power of the Ayakashi to keep it in a mysterious harmony. The leader of the Night Parade was the culprit behind gathering the others, and guiding them down and throughout the web of streets.

    This power was passed down throughout the generations to various individuals. One of the previously known Mononoke with the power was Rika Riyoshi, a Bakedanuki. After skipping a generation, this form of mystic blossomed again within the young Evyn Reiaki, granddaughter of the legendary tanuki. The Night Parade of One Hundred Demons is utilized by contracting with other Yōkai, under many sorts of unique types of bonding powers. The leader may call forth one who they have forged a contract with, or call upon their power to aid them. The power of Hyakki Yagyō is not a magic, but a special gift bestowed on a single Ayakashi through their bloodline.

    Strengths:
    ♦ Yōkai can be contracted and called upon to assist in battle.
    ♦ During the full moon, all of the Yōkai that the leader contracts with may be summoned without their abilities.

    Weaknesses:
    ♦ With this power, the leader is unable to utilize magic.
    ♦ Contracting with Yōkai is a difficult and sometimes painful task in itself.
    ♦ Despite the name, the Ayakashi in the Night Parade are not really demons.

    Lineage:
    Necromancer's Passion:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.

    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.

    Unique Abilities:
    Spirit Energy ♦ In the place of MP, Evyn has SE, Spirit Energy. This always starts at 50%, and remains that way until Evyn is in danger. If an enemy is in a thirty meter radius around her, she gains 5% SE per post. Each hit at least aimed for her increases her SE by 5%, as well. However, Spirit Energy gain is capped at 200%. Anything used with Spirit Energy is 50% more powerful. Should anything try to lockdown or seal Evyn or her spells, she may pay the equivalent amount of mana they paid in order to negate it.

    Cherry Blossom Spirit ♦ If the leader of the Night Parade were to have an elemental affinity, sakura would be it. At random, the user may freely generate and manipulate sakura petals as she likes, and can even turn leaves of other trees, alive or fallen, into bright pink cherry blossoms. Using a unique form of mystic, these sakura can take the form of whatever she wants. When used against an opponent, they deal magic damage, naturally. Along with this, the Night Parade's leader may revert objects she created with sakura back into cherry blossoms, which either disappear or fall. This includes her own body, which can be reverted back into cherry blossoms, and maintains a strength and durability of her rank. Using this ability, she may take her solid form again at will.

    Leader of the Night Parade ♦ As the one who leads Hyakki Yagyou, Evyn has access to the passives of the Ayakashi in the parade. She also may call upon the Youkai she has contracts with at any time, and use their power at the cost of half the Spirit Energy it may take to summon them. They bestow not only their durability, strength, and active ability, but traits from their appearance, as their spirit is infused with the user's temporarily. When a Youkai is possessing her or infused with her spirit, Evyn becomes 25% more vulnerable to damage from soul-specific/ghost-slayer magic.

    Bermuda Triangle ♦ Being the leader of the Night Parade, Evyn has sovereign control over the supernatural, or Choshizen. Not everything around her needs logic, or makes much sense. Accepting this, she may release a supernatural air about her that is not an aura, but makes her easily sensed by those who are sensitively aware that she is not what one could deem 'human'. To make matters more fun, she may change the signature of anything that is natural to that of a Choshizen, something that is unnatural. With this ability, she may manipulate anything that is not another's approved app. The manipulated surroundings may not deal damage or grant any defense, however.



    Signature Spell ♦ Shadow:
    Name:
    Shadow

    Rank:
    User Rank

    Type:
    Summon

    Duration:
    N/A

    Cooldown:
    N/A

    Description:
    Evyn's shadow has a will of its own, and can separate itself from the host whenever it feels. It has the durability of a summon of its rank, and deals melee damage of its rank. It is able to communicate with its host as well. If one manages to destroy its durability, it is put on cooldown for 3 posts as it reattaches itself to Evyn to heal.

    Active Ability: ♦ Once every two posts, the Shadow may pin itself to another shadow to lock an opponent of equal or lower rank in place for a single post. When this occurs, the single opponent is frozen in place and cannot move.

    Strengths:
    ♦ The Real Slim Shady.

    Weaknesses:
    ♦ In total darkness, the shadow is just about useless.
    ♦ It can be eaten by shadow slayers of higher rank.

    Signature Spell ♦ Shade:
    Name:
    Shade

    Rank:
    D

    Type:
    Mobility

    Duration:
    Once Per Post

    Cooldown:
    N/A

    Description:
    Once per post, Evyn may substitute herself with her shadow. The shadow acts like a mirage that the enemy attacks, while Evyn safely teleports up to 15 meters away, unseen until the shadow is hit. She appears again once the attack phases through the shadow, doing no harm to both.

    Strengths:
    ♦ He stood up.

    Weaknesses:
    ♦ Not effective at dodging AoE.
    ♦ The shadow takes damage if the attack was done by a shadow slayer.





    Last edited by Evyn on 27th March 2018, 1:52 am; edited 10 times in total
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    Evyn

    1 Year Anniversary- Player -
    Lineage : Necromancer's Passion
    Position : None
    Posts : 68
    Guild : Golden Phoenix
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    Experience : 0

    Star Re: ♦ HYAKKI YAGYOU

    Post by Evyn on 31st May 2017, 12:59 pm


    唐傘小僧 • Karakasa Kozou:
    Name:
    Berera

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Once every two posts, Berera may teleport themselves and an ally to another location that is under fifteen meters away.

    Passive Ability ♦ Berera may bless its contractor with having no scent. Along with this, it may grant invisibility to the naked eye. However, the two still may be spiritually sensed.

    The Kara-Obake has 200% HP, at the cost of -100% melee damage output.

    Strengths:
    ♦ You can stand under my umbrella!

    Weaknesses:
    ♦ Berera is a little freaky... and scary.
    ♦ The Kasa-Obake has no abilities that allow it to engage someone in combat.

    河童 • Kappa:
    Name:
    Kawatarou

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ A River Child is most comfortable in the water, and there are many times when he is not summoned in water. In order to feel at home, Kawatarou can make it rain within a 15 meter radius around him and the one he contracts with. Anyone caught in this rain, who gets wet, is dealt 50% D rank damage for the duration he is out.

    Passive Ability ♦ There is water all around, in the air, ground, and in life itself. Whenever there is water within 15 meters of Kawatarou or Evyn, Ayakashi are supported by having their mana cost reduced by a flat 4%, minus 1% per rank higher of spell the Ayakashi uses.

    The Kappa has 180% HP, at the cost of -80% melee damage output.

    Strengths:
    ♦ A smol river child!

    Weaknesses:
    ♦ Kawatarou is extremely lazy, and may choose not to aid much if he is summoned.
    ♦ In desert-like environments, the River Child is pretty much useless.

    怨霊 • Onryou:
    Name:
    Zara

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Known for cursing others, Zara can curse opponents in battle, bringing them bad luck. Once per post, she may bend the space between her and Evyn, and an opponent's attack, to move behind it.

    Passive Ability ♦ To those who are alive, and not a confirmed deceased spirit like she, both her and her contractor deal 50% more damage in their attacks.

    Strengths:
    ♦ Boo! Spoopy ghost!

    Weaknesses:
    ♦ Zara takes 20% more damage from exorcists or those who specialize in ridding the world of spirits.
    ♦ Being a vengeful Yuurei, Zara is quick to violence, even against the leader of the Night Parade.

    九尾狐 • Kyuubigitsune:

    Name:
    Risuka

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Being a Kitsune, Risuka wields her own foxfire, Kitsunebi, which appears to be silver ghostly wisps of fire, each with small faces on them, often faces that mirror those of who the target may recognize, if permission is given. Risuka launches many fireballs, each of them dealing melee damage. Anyone who gets within a foot of one of the Kitsunebi, of equal or lower rank, will experience disorientation and hallucinations, and may have trouble dodging.

    Passive Ability: ♦ Once per post, Risuka may teleport herself or any ally she is touching to a location that is under fifteen meters away.

    Strengths:
    ♦ The fox is rather large, and can transport a human or two on her back.

    Weaknesses:
    ♦ Being bright yellow, Risuka can be taken as a coward... or stands out in a crowd, making her a perfect target.
    ♦ Risuka does not deal any spell damage with any of her abilities.

    Ghost:
    Name:
    Jacques

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Jacques may create a shield out of ghostly energy that can withstand 3x D rank damage.

    Passive Ability: ♦ As a ghost, Jacques can phase through physical objects. This is a blessing he can grant his master. He, and his mistress, are unable to move through anything with a spirit.

    Strengths:
    ♦ Woof!

    Weaknesses:
    ♦ Specialized ghostbusters are a threat to the poor pupper.
    ♦ If you bump into a wall with a spirit thinking that it's a quiet solid, it's gonna hurt.



    Last edited by Evyn on 27th March 2018, 1:51 am; edited 9 times in total
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    Evyn

    1 Year Anniversary- Player -
    Lineage : Necromancer's Passion
    Position : None
    Posts : 68
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    Star Re: ♦ HYAKKI YAGYOU

    Post by Evyn on 31st May 2017, 1:01 pm


    猫又 • Nekomata:
    Name:
    Rekiri

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:
    Human Form:

    Neko Form:

    Active Ability ♦ Rekiri, like many Nekomata, may reanimate corpses at will with a deathly aura that looms up to thirty meters around her. She may summon as many zombie-like creatures as she likes from the ground. All deal melee damage, and a hit from any rank may take them down. The aura that Rekiri releases also deals 50% spell damage per post to anyone not contracted with her.

    Passive Ability ♦ As Rekiri takes life from the earth, she may channel it into her own being and her contractee's, giving both a 50% C rank damage heal once per post until she is gone.

    Strengths:
    ♦ The kitty!

    Weaknesses:
    ♦ Rekiri, like all Nekomata, holds a contempt for humans, and is not afraid to harm allies with her aura and reanimated corpses.
    ♦ Nobody besides Rekiri and Evyn benefit from the aura heal.

    鎌鼬 • Kamaitachi:
    Name:
    Kazatsume

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:


    Human Form:

    Weasel Form:

    Active Ability ♦ Kazatsume can create a sickle that has a durability of 2x C rank damage. It deals melee damage, and once during his duration, he may launch a gust of wind that reaches 30 meters in width and length, and travels at 15 m/s. This wind deals 1x C rank damage.

    Passive Ability ♦ Once per post, Kazatsume may teleport up to thirty meters away. Gotta go fast.

    Strengths:
    ♦ Weasel boi!

    Weaknesses:
    ♦ If he is not fast, he's pretty useless.
    ♦ A Kamaitachi is a proud Ayakashi, and may choose to not assist a Bakedanuki.

    蛇 • Hebi:
    Name:
    Kurota/Kurosha

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:

    Active Ability ♦ A master of possession, Kurosha is capable of taking over and controlling another C rank or lower summon or celestial on the battlefield. When this is done, they gain access to the abilities of that summon, and have their durability and strength tacked onto it. The summon cannot be called out of the battle by their former master until their duration is up, so long as Kurosha is in control. Oftentimes, the possessed victim will assume snakelike eyes and fangs, with black scales in various regions of their body. In PvE, Kurosha simply can possess Strong or lower dicerolls, but not bosses.

    Passive Ability ♦ In a 30 meter radius, the snake releases a poison into the air that causes a victim's senses to go haywire. They take 50% C rank damage per post, and those of equal or lower rank experiences temporary blindness and nerve pain.

    Strengths:
    ♦ Eeeek! Snek!

    Weaknesses:
    ♦ Kurosha is fairly useless against nonsummoners.
    ♦ Kurota or Kurosha... which name? Whichever she feels like being called at the time.
    However, 'Connie' will always work.

    Vampire:
    Name:
    Kaya Bryndis

    Rank:
    C

    Type:
    Lineage Undead Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Spoiler:

    Active Ability ♥ When a Vampire makes eye contact with a chosen target, they can temporarily paralyze an opponent of equal or lower rank for one post, making them unable to move. There is a three post cooldown in between use of Upířízrak.

    Passive Ability ♥ When in a direct radius around Kaya or one of her Celestial Spirits, the area of effect being thirty meters, opponents of equal or lower rank will experience an energy drain of 5% mana, be it MP or any other kind of source they use for energy, per turn. For each rank an opponent is higher than Kaya, the number is decreased by 3%. When in this radius, opponents of equal or lower rank are incapable of regenerating energy, except for the default 10% every five posts.

    Strengths:
    ♦ Kaya Bryndis, a former member of Golden Phoenix, was resurrected after dying by Evyn the Bakedanuki and Ken the Inugami. She retains some of her past abilities, including Upířízrak and Energy Vampire.

    Weaknesses:
    ♦ Like many Vampires, Kaya is considerably weaker in full sunlight. Her attacks deal 25% less damage.
    ♦ Unlike the more mindless undead summons of Ken and Evyn, Kaya keeps a will of her own, and may summon herself for noncombat purposes and whenever she feels like it. She does not have to obey the leader of the Night Parade.



    Last edited by Evyn on 27th March 2018, 1:51 am; edited 17 times in total
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    Evyn

    1 Year Anniversary- Player -
    Lineage : Necromancer's Passion
    Position : None
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    Star Re: ♦ HYAKKI YAGYOU

    Post by Evyn on 31st May 2017, 1:04 pm




    Not Yet Obtained:
    Type:
    Name:

    Rank:
    B

    Type:
    Summon

    Duration:
    6

    Cooldown:
    7

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    Type:
    Name:

    Rank:
    B

    Type:
    Summon

    Duration:
    6

    Cooldown:
    7

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    Type:
    Name:

    Rank:
    B

    Type:
    Summon

    Duration:
    6

    Cooldown:
    7

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    Type:
    Name:

    Rank:
    B

    Type:
    Summon

    Duration:
    6

    Cooldown:
    7

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    avatar
    Evyn

    1 Year Anniversary- Player -
    Lineage : Necromancer's Passion
    Position : None
    Posts : 68
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Star Re: ♦ HYAKKI YAGYOU

    Post by Evyn on 31st May 2017, 1:08 pm




    Not Yet Obtained:

    Type:
    Name:

    Rank:
    A

    Type:
    Summon

    Duration:
    7

    Cooldown:
    8

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    Type:
    Name:

    Rank:
    A

    Type:
    Summon

    Duration:
    7

    Cooldown:
    8

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    Type:
    Name:

    Rank:
    A

    Type:
    Summon

    Duration:
    7

    Cooldown:
    8

    Description:
    Spoiler:

    Active Ability

    Passive Ability

    Strengths:


    Weaknesses:



    avatar
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    Star Re: ♦ HYAKKI YAGYOU

    Post by Madame Astrid on 1st June 2017, 10:38 pm

    Spoiler:

    @Evyn wrote:
    Night Parade of One Hundred Demons

    Primary Magic:
    Hyakki Yagyō

    Caster or Holder:
    Caster // Summoning

    Description:
    Once upon a time, summer nights would lure a hundred different types of supernatural beings out into the streets. The mortals of the world would hide in their homes, as utter pandemonium was unleashed while the Yōkai paraded through the streets. However, legend has it that the Yōkai always were gathered under a leader, who resonated with the power of the Ayakashi to keep it in a mysterious harmony. The leader of the Night Parade was the culprit behind gathering the others, and guiding them down and throughout the web of streets.

    This power was passed down throughout the generations to various individuals. One of the previously known Mononoke with the power was Rika Riyoshi, a Bakedanuki. After skipping a generation, this form of mystic blossomed again within the young Evyn Reiaki, granddaughter of the legendary tanuki. The Night Parade of One Hundred Demons is utilized by contracting with other Yōkai, under many sorts of unique types of bonding powers. The leader may call forth one who they have forged a contract with, or call upon their power to aid them. The power of Hyakki Yagyō is not a magic, but a special gift bestowed on a single Ayakashi through their bloodline.

    Strengths:
    ♦ Yōkai can be contracted and called upon to assist in battle.
    ♦ During the full moon, all of the Yōkai that the leader contracts with may be summoned without their abilities.

    Weaknesses:
    ♦ With this power, the leader is unable to utilize magic.
    ♦ Contracting with Yōkai is a difficult and sometimes painful task in itself.
    ♦ Despite the name, the Ayakashi in the Night Parade are not really demons.

    Lineage:
    Necromancer's Passion:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.

    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.

    Unique Abilities:
    Spirit Energy ♦ In the place of MP, Evyn has SE, Spirit Energy. This always starts at 50%, and remains that way until Evyn is in danger. If an enemy is in a thirty meter radius around her, she gains 5% SE per post. Each hit at least aimed for her increases her SE by 5%, as well. However, Spirit Energy gain is capped at 150%. Anything used with Spirit Energy is 50% more powerful. Should anything try to lockdown or seal Evyn or her spells, she may pay the equivalent amount of mana they paid in order to negate it.

    Cherry Blossom Spirit ♦ If the leader of the Night Parade were to have an elemental affinity, sakura would be it. At random, the user may freely generate and manipulate sakura petals as she likes, and can even turn leaves of other trees, alive or fallen, into bright pink cherry blossoms. Using a unique form of mystic, these sakura can take the form of whatever she wants. When used against an opponent, they deal melee damage, naturally. Along with this, the Night Parade's leader may revert objects she created with sakura back into cherry blossoms, which either disappear or fall. This includes her own body, which can be reverted back into cherry blossoms, and maintains a durability of her rank. Using this ability, she may take her solid form again at will.

    Leader of the Night Parade ♦ As the one who leads Hyakki Yagyou, Evyn has access to the passives of the Ayakashi in the parade. She may call upon the Youkai she has contracts with at any time, and use their power at the cost of half the Spirit Energy it may take to summon them. They bestow not only their durability, strength, and active ability, but traits from their appearance, as their spirit is infused with the user's temporarily. When a Youkai is possessing her or infused with her spirit, Evyn becomes 10% more vulnerable to damage from soul-specific magic.

    Bermuda Triangle ♦ Being the leader of the Night Parade, Evyn has sovereign control over the supernatural, or Choshizen. Not everything around her needs logic, or makes much sense. Accepting this, she may release a supernatural air about her that is not an aura, but makes her easily sensed by those who are sensitively aware that she is not what one could deem 'human'. To make matters more fun, she may change the signature of anything that is natural to that of a Choshizen, something that is unnatural. With this ability, she may manipulate anything that is not another's approved app.



    Signature Spell ♦ Shadow:
    Name:
    Shadow

    Rank:
    User Rank

    Type:
    Summon

    Duration:
    N/A

    Cooldown:
    N/A

    Description:
    Evyn's shadow has a will of its own, and can separate itself from the host whenever it feels. It has the durability of a summon of its rank, and deals heavy melee damage of its rank. It is able to communicate with its host as well. If one manages to destroy its durability, it is put on ccooldown for 3 posts as it reattaches itself to Evyn to heal.

    Active Ability: ♦ Once every two posts, the Shadow may pin itself to another shadow to lock an opponent in place for a single post. When this occurs, the single opponent is frozen in place and cannot use abilities or move.

    Strengths:
    ♦ The Real Slim Shady.

    Weaknesses:
    ♦ In total darkness, the shadow is just about useless.
    ♦ It can be eaten by shadow slayers of higher rank.

    Signature Spell ♦ Shade:
    Name:
    Shade

    Rank:
    D

    Type:
    Mobility

    Duration:
    Once Per Post

    Cooldown:
    N/A

    Description:
    Once per post, Evyn may substitute herself with her shadow. The shadow acts like a mirage that the enemy attacks, while Evyn safely teleports up to 15 meters away, unseen until the shadow is hit. She appears again once the attack phases through the shadow, doing no harm to both.

    Strengths:
    ♦ He stood up.

    Weaknesses:
    ♦ Not effective at dodging AoE.
    ♦ The shadow takes damage if the attack was done by a shadow slayer.




    @Evyn wrote:

    唐傘小僧 • Karakasa Kozou:
    Name:
    Berera

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Once every two posts, Berera may teleport themselves and an ally to another location that is under fifteen meters away.

    Passive Ability ♦ Berera may bless its contractor with having no scent. Along with this, it may grant invisibility to the naked eye. However, the two still may be spiritually sensed.

    The Kara-Obake has 200% HP, at the cost of -100% melee damage output.

    Strengths:
    ♦ You can stand under my umbrella!

    Weaknesses:
    ♦ Berera is a little freaky... and scary.
    ♦ The Kasa-Obake has no abilities that allow it to engage someone in combat.

    河童 • Kappa:
    Name:
    Kawatarou

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ A River Child is most comfortable in the water, and there are many times when he is not summoned in water. In order to feel at home, Kawatarou can make it rain within a 15 meter radius around him and the one he contracts with. Anyone caught in this rain, who gets wet, is dealt 50% D rank damage for the duration he is out.

    Passive Ability ♦ There is water all around, in the air, ground, and in life itself. Whenever there is water within 15 meters of Kawatarou or Evyn, Ayakashi are supported by having their mana cost reduced by a flat 4%.

    The Kappa has 180% HP, at the cost of -80% melee damage output.

    Strengths:
    ♦ A smol river child!

    Weaknesses:
    ♦ Kawatarou is extremely lazy, and may choose not to aid much if he is summoned.
    ♦ In desert-like environments, the River Child is pretty much useless.

    怨霊 • Onryou:
    Name:
    Zara

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Known for cursing others, Zara can curse opponents in battle, bringing them bad luck. Once per post, she may bend the space between her and Evyn, and an opponent's attack, to move behind it.

    Passive Ability ♦ To those who are alive, and not a confirmed deceased spirit like she, both her and her contractor deal 25% more damage in their attacks.

    Strengths:
    ♦ Boo! Spoopy ghost!

    Weaknesses:
    ♦ Zara takes 20% more damage from exorcists or those who specialize in ridding the world of spirits.
    ♦ Being a vengeful Yuurei, Zara is quick to violence, even against the leader of the Night Parade.

    九尾狐 • Kyuubigitsune:

    Name:
    Risuka

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Being a Kitsune, Risuka wields her own foxfire, Kitsunebi, which appears to be silver ghostly wisps of fire, each with small faces on them, often faces that mirror those of who the target may recognize, if permission is given. Risuka launches many fireballs, each of them dealing heavy melee damage. Anyone who gets within a foot of one of the Kitsunebi, of equal or lower rank, will experience disorientation and hallucinations, and may have trouble dodging.

    Passive Ability: ♦ Once per post, Risuka may teleport herself or any ally she is touching to a location that is under fifteen meters away.

    Strengths:
    ♦ The fox is rather large, and can transport a human or two on her back.

    Weaknesses:
    ♦ Being bright yellow, Risuka can be taken as a coward... or stands out in a crowd, making her a perfect target.
    ♦ Risuka does not deal any spell damage with any of her abilities.

    Ghost:
    Name:
    Jacques

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Jacques may create a shield out of ghostly energy that can withstand 3x D rank damage.

    Passive Ability: ♦ As a ghost, Jacques can phase through physical objects. This is a blessing he can grant his master. He, and his mistress, are unable to move through anything with a spirit.

    Strengths:
    ♦ Woof!

    Weaknesses:
    ♦ Specialized ghostbusters are a threat to the poor pupper.
    ♦ If you bump into a wall with a spirit thinking that it's a quiet solid, it's gonna hurt.


    @Evyn wrote:

    猫又 • Nekomata:
    Name:
    Rekiri

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:
    Human Form:

    Neko Form:

    Active Ability ♦ Rekiri, like many Nekomata, may reanimate corpses at will with a deathly aura that looms up to thirty meters around her. She may summon as many zombie-like creatures as she likes from the ground. All deal melee damage, and a hit from any rank may take them down. The aura that Rekiri releases also deals 50% spell damage per post to anyone not contract with her.

    Passive Ability ♦ As Rekiri takes life from the earth, she may channel it into her own being and her contractee's, giving both a 50% C rank damage heal once per post until she is gone.

    Strengths:
    ♦ The kitty!

    Weaknesses:
    ♦ Rekiri, like all Nekomata, holds a contempt for humans, and is not afraid to harm allies with her aura and reanimated corpses.
    ♦ Nobody besides Rekiri and Evyn benefit from the aura heal.

    鎌鼬 • Kamaitachi:
    Name:
    Kazatsume

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:


    Human Form:

    Weasel Form:

    Active Ability ♦ Kazatsume can create a sickle that has a durability of 2x C rank damage. It deals heavy melee damage, and once during his duration, he may launch a gust of wind that reaches 30 meters in width and length, and travels at 15 m/s. This wind deals 1x C rank damage.

    Passive Ability ♦ Once per post, Kazatsume may teleport up to thirty meters away. Gotta go fast.

    Strengths:
    ♦ Weasel boi!

    Weaknesses:
    ♦ If he is not fast, he's pretty useless.
    ♦ A Kamaitachi is a proud Ayakashi, and may choose to not assist a Bakedanuki.

    蛇 • Hebi:
    Name:
    Kurota/Kurosha

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:

    Active Ability ♦ A master of possession, Kurosha is capable of taking over and controlling another C rank or lower summon or celestial on the battlefield. When this is done, they gain access to the abilities of that summon, and have their durability and strength tacked onto it. The summon cannot be called out of the battle by their former master until their duration is up, so long as Kurosha is in control. Oftentimes, the possessed victim will assume snakelike eyes and fangs, with black scales in various regions of their body. In PvE, Kurosha simply can possess Strong or lower dicerolls, but not bosses.

    Passive Ability ♦ When someone is within a 30 meter radius of Kurosha or their contractor, the abilities on Strong and lower grade equipment are nulled. If they leave the radius, the abilities are okay again.

    Strengths:
    ♦ Eeeek! Snek!

    Weaknesses:
    ♦ Kurosha is fairly useless against nonsummons.
    ♦ Kurota or Kurosha... which name? Whichever she feels like being called at the time.
    However, 'Connie' will always work.

    Vampire:
    Name:
    Kaya Bryndis

    Rank:
    C

    Type:
    Lineage Undead Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Spoiler:

    Active Ability ♥ When a Vampire makes eye contact with a chosen target, they can temporarily paralyze an opponent of equal or lower rank for one post, making them unable to use magic or abilities as they are frozen in place. There is a three post cooldown in between use of Upířízrak.

    Passive Ability ♥ When in a direct radius around Kaya or one of her Celestial Spirits, the area of effect being thirty meters, opponents will experience an energy drain of 5% mana, be it MP or any other kind of source they use for energy, per turn. For each rank an opponent is higher than Kaya, the number is decreased by 3%. When in this radius, opponents of equal or lower rank are incapable of regenerating energy, except for the default 10% every five posts.

    Strengths:
    ♦ Kaya Bryndis, a former member of Golden Phoenix, was resurrected after dying by Evyn the Bakedanuki and Ken the Inugami. She retains some of her past abilities, including Upířízrak and Energy Vampire.

    Weaknesses:
    ♦ Like many Vampires, Kaya is considerably weaker in full sunlight. Her attacks deal 25% less damage.
    ♦ Unlike the more mindless undead summons of Ken and Evyn, Kaya keeps a will of her own, and may summon herself for noncombat purposes and whenever she feels like it. She does not have to obey the leader of the Night Parade.





    ___________________________________________________________________

    Now she knows she'll never be afraid


    Directory

    Golden Lacrima until 3/25/2019


    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 427
    Guild : Savage Skull Guild Master
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 14,387.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Star Re: ♦ HYAKKI YAGYOU

    Post by Fluffy on 19th February 2018, 4:32 am

    Unlocked and moved at user's request.

    Spoiler:
    @Evyn wrote:

    Night Parade of One Hundred Demons
    Primary Magic:
    Hyakki Yagyō

    Caster or Holder:
    Caster // Summoning

    Description:
    Once upon a time, summer nights would lure a hundred different types of supernatural beings out into the streets. The mortals of the world would hide in their homes, as utter pandemonium was unleashed while the Yōkai paraded through the streets. However, legend has it that the Yōkai always were gathered under a leader, who resonated with the power of the Ayakashi to keep it in a mysterious harmony. The leader of the Night Parade was the culprit behind gathering the others, and guiding them down and throughout the web of streets.

    This power was passed down throughout the generations to various individuals. One of the previously known Mononoke with the power was Rika Riyoshi, a Bakedanuki. After skipping a generation, this form of mystic blossomed again within the young Evyn Reiaki, granddaughter of the legendary tanuki. The Night Parade of One Hundred Demons is utilized by contracting with other Yōkai, under many sorts of unique types of bonding powers. The leader may call forth one who they have forged a contract with, or call upon their power to aid them. The power of Hyakki Yagyō is not a magic, but a special gift bestowed on a single Ayakashi through their bloodline.

    Strengths:
    ♦ Yōkai can be contracted and called upon to assist in battle.
    ♦ During the full moon, all of the Yōkai that the leader contracts with may be summoned without their abilities.

    Weaknesses:
    ♦ With this power, the leader is unable to utilize magic.
    ♦ Contracting with Yōkai is a difficult and sometimes painful task in itself.
    ♦ Despite the name, the Ayakashi in the Night Parade are not really demons.

    Lineage:
    Necromancer's Passion:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.

    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.

    Unique Abilities:
    Spirit Energy ♦ In the place of MP, Evyn has SE, Spirit Energy. This always starts at 50%, and remains that way until Evyn is in danger. If an enemy is in a thirty meter radius around her, she gains 5% SE per post. Each hit at least aimed for her increases her SE by 5%, as well. However, Spirit Energy gain is capped at 150%. Anything used with Spirit Energy is 50% more powerful. Should anything try to lockdown or seal Evyn or her spells, she may pay the equivalent amount of mana they paid in order to negate it.

    Cherry Blossom Spirit ♦ If the leader of the Night Parade were to have an elemental affinity, sakura would be it. At random, the user may freely generate and manipulate sakura petals as she likes, and can even turn leaves of other trees, alive or fallen, into bright pink cherry blossoms. Using a unique form of mystic, these sakura can take the form of whatever she wants. When used against an opponent, they deal melee damage, naturally. Along with this, the Night Parade's leader may revert objects she created with sakura back into cherry blossoms, which either disappear or fall. This includes her own body, which can be reverted back into cherry blossoms, and maintains a durability of her rank. Using this ability, she may take her solid form again at will.

    Leader of the Night Parade ♦ As the one who leads Hyakki Yagyou, Evyn has access to the passives of the Ayakashi in the parade. She may call upon the Youkai she has contracts with at any time, and use their power at the cost of half the Spirit Energy it may take to summon them. They bestow not only their durability, strength, and active ability, but traits from their appearance, as their spirit is infused with the user's temporarily. When a Youkai is possessing her or infused with her spirit, Evyn becomes 10% more vulnerable to damage from soul-specific magic.

    Bermuda Triangle ♦ Being the leader of the Night Parade, Evyn has sovereign control over the supernatural, or Choshizen. Not everything around her needs logic, or makes much sense. Accepting this, she may release a supernatural air about her that is not an aura, but makes her easily sensed by those who are sensitively aware that she is not what one could deem 'human'. To make matters more fun, she may change the signature of anything that is natural to that of a Choshizen, something that is unnatural. With this ability, she may manipulate anything that is not another's approved app.



    Signature Spell ♦ Shadow:
    Name:
    Shadow

    Rank:
    User Rank

    Type:
    Summon

    Duration:
    N/A

    Cooldown:
    N/A

    Description:
    Evyn's shadow has a will of its own, and can separate itself from the host whenever it feels. It has the durability of a summon of its rank, and deals heavy melee damage of its rank. It is able to communicate with its host as well. If one manages to destroy its durability, it is put on ccooldown for 3 posts as it reattaches itself to Evyn to heal.

    Active Ability: ♦ Once every two posts, the Shadow may pin itself to another shadow to lock an opponent in place for a single post. When this occurs, the single opponent is frozen in place and cannot use abilities or move.

    Strengths:
    ♦ The Real Slim Shady.

    Weaknesses:
    ♦ In total darkness, the shadow is just about useless.
    ♦ It can be eaten by shadow slayers of higher rank.

    Signature Spell ♦ Shade:
    Name:
    Shade

    Rank:
    D

    Type:
    Mobility

    Duration:
    Once Per Post

    Cooldown:
    N/A

    Description:
    Once per post, Evyn may substitute herself with her shadow. The shadow acts like a mirage that the enemy attacks, while Evyn safely teleports up to 15 meters away, unseen until the shadow is hit. She appears again once the attack phases through the shadow, doing no harm to both.

    Strengths:
    ♦ He stood up.

    Weaknesses:
    ♦ Not effective at dodging AoE.
    ♦ The shadow takes damage if the attack was done by a shadow slayer.




    @Evyn wrote:

    唐傘小僧 • Karakasa Kozou:
    Name:
    Berera

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Once every two posts, Berera may teleport themselves and an ally to another location that is under fifteen meters away.

    Passive Ability ♦ Berera may bless its contractor with having no scent. Along with this, it may grant invisibility to the naked eye. However, the two still may be spiritually sensed.

    The Kara-Obake has 200% HP, at the cost of -100% melee damage output.

    Strengths:
    ♦ You can stand under my umbrella!

    Weaknesses:
    ♦ Berera is a little freaky... and scary.
    ♦ The Kasa-Obake has no abilities that allow it to engage someone in combat.

    河童 • Kappa:
    Name:
    Kawatarou

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ A River Child is most comfortable in the water, and there are many times when he is not summoned in water. In order to feel at home, Kawatarou can make it rain within a 15 meter radius around him and the one he contracts with. Anyone caught in this rain, who gets wet, is dealt 50% D rank damage for the duration he is out.

    Passive Ability ♦ There is water all around, in the air, ground, and in life itself. Whenever there is water within 15 meters of Kawatarou or Evyn, Ayakashi are supported by having their mana cost reduced by a flat 4%.

    The Kappa has 180% HP, at the cost of -80% melee damage output.

    Strengths:
    ♦ A smol river child!

    Weaknesses:
    ♦ Kawatarou is extremely lazy, and may choose not to aid much if he is summoned.
    ♦ In desert-like environments, the River Child is pretty much useless.

    怨霊 • Onryou:
    Name:
    Zara

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Known for cursing others, Zara can curse opponents in battle, bringing them bad luck. Once per post, she may bend the space between her and Evyn, and an opponent's attack, to move behind it.

    Passive Ability ♦ To those who are alive, and not a confirmed deceased spirit like she, both her and her contractor deal 25% more damage in their attacks.

    Strengths:
    ♦ Boo! Spoopy ghost!

    Weaknesses:
    ♦ Zara takes 20% more damage from exorcists or those who specialize in ridding the world of spirits.
    ♦ Being a vengeful Yuurei, Zara is quick to violence, even against the leader of the Night Parade.

    九尾狐 • Kyuubigitsune:

    Name:
    Risuka

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Being a Kitsune, Risuka wields her own foxfire, Kitsunebi, which appears to be silver ghostly wisps of fire, each with small faces on them, often faces that mirror those of who the target may recognize, if permission is given. Risuka launches many fireballs, each of them dealing heavy melee damage. Anyone who gets within a foot of one of the Kitsunebi, of equal or lower rank, will experience disorientation and hallucinations, and may have trouble dodging.

    Passive Ability: ♦ Once per post, Risuka may teleport herself or any ally she is touching to a location that is under fifteen meters away.

    Strengths:
    ♦ The fox is rather large, and can transport a human or two on her back.

    Weaknesses:
    ♦ Being bright yellow, Risuka can be taken as a coward... or stands out in a crowd, making her a perfect target.
    ♦ Risuka does not deal any spell damage with any of her abilities.

    Ghost:
    Name:
    Jacques

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Jacques may create a shield out of ghostly energy that can withstand 3x D rank damage.

    Passive Ability: ♦ As a ghost, Jacques can phase through physical objects. This is a blessing he can grant his master. He, and his mistress, are unable to move through anything with a spirit.

    Strengths:
    ♦ Woof!

    Weaknesses:
    ♦ Specialized ghostbusters are a threat to the poor pupper.
    ♦ If you bump into a wall with a spirit thinking that it's a quiet solid, it's gonna hurt.


    @Evyn wrote:

    猫又 • Nekomata:
    Name:
    Rekiri

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:
    Human Form:

    Neko Form:

    Active Ability ♦ Rekiri, like many Nekomata, may reanimate corpses at will with a deathly aura that looms up to thirty meters around her. She may summon as many zombie-like creatures as she likes from the ground. All deal melee damage, and a hit from any rank may take them down. The aura that Rekiri releases also deals 50% spell damage per post to anyone not contract with her.

    Passive Ability ♦ As Rekiri takes life from the earth, she may channel it into her own being and her contractee's, giving both a 50% C rank damage heal once per post until she is gone.

    Strengths:
    ♦ The kitty!

    Weaknesses:
    ♦ Rekiri, like all Nekomata, holds a contempt for humans, and is not afraid to harm allies with her aura and reanimated corpses.
    ♦ Nobody besides Rekiri and Evyn benefit from the aura heal.

    鎌鼬 • Kamaitachi:
    Name:
    Kazatsume

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:


    Human Form:

    Weasel Form:

    Active Ability ♦ Kazatsume can create a sickle that has a durability of 2x C rank damage. It deals heavy melee damage, and once during his duration, he may launch a gust of wind that reaches 30 meters in width and length, and travels at 15 m/s. This wind deals 1x C rank damage.

    Passive Ability ♦ Once per post, Kazatsume may teleport up to thirty meters away. Gotta go fast.

    Strengths:
    ♦ Weasel boi!

    Weaknesses:
    ♦ If he is not fast, he's pretty useless.
    ♦ A Kamaitachi is a proud Ayakashi, and may choose to not assist a Bakedanuki.

    蛇 • Hebi:
    Name:
    Kurota/Kurosha

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:

    Active Ability ♦ A master of possession, Kurosha is capable of taking over and controlling another C rank or lower summon or celestial on the battlefield. When this is done, they gain access to the abilities of that summon, and have their durability and strength tacked onto it. The summon cannot be called out of the battle by their former master until their duration is up, so long as Kurosha is in control. Oftentimes, the possessed victim will assume snakelike eyes and fangs, with black scales in various regions of their body. In PvE, Kurosha simply can possess Strong or lower dicerolls, but not bosses.

    Passive Ability ♦ When someone is within a 30 meter radius of Kurosha or their contractor, the abilities on Strong and lower grade equipment are nulled. If they leave the radius, the abilities are okay again.

    Strengths:
    ♦ Eeeek! Snek!

    Weaknesses:
    ♦ Kurosha is fairly useless against nonsummons.
    ♦ Kurota or Kurosha... which name? Whichever she feels like being called at the time.
    However, 'Connie' will always work.

    Vampire:
    Name:
    Kaya Bryndis

    Rank:
    C

    Type:
    Lineage Undead Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Spoiler:

    Active Ability ♥ When a Vampire makes eye contact with a chosen target, they can temporarily paralyze an opponent of equal or lower rank for one post, making them unable to use magic or abilities as they are frozen in place. There is a three post cooldown in between use of Upířízrak.

    Passive Ability ♥ When in a direct radius around Kaya or one of her Celestial Spirits, the area of effect being thirty meters, opponents will experience an energy drain of 5% mana, be it MP or any other kind of source they use for energy, per turn. For each rank an opponent is higher than Kaya, the number is decreased by 3%. When in this radius, opponents of equal or lower rank are incapable of regenerating energy, except for the default 10% every five posts.

    Strengths:
    ♦ Kaya Bryndis, a former member of Golden Phoenix, was resurrected after dying by Evyn the Bakedanuki and Ken the Inugami. She retains some of her past abilities, including Upířízrak and Energy Vampire.

    Weaknesses:
    ♦ Like many Vampires, Kaya is considerably weaker in full sunlight. Her attacks deal 25% less damage.
    ♦ Unlike the more mindless undead summons of Ken and Evyn, Kaya keeps a will of her own, and may summon herself for noncombat purposes and whenever she feels like it. She does not have to obey the leader of the Night Parade.



    ___________________________________________________________________
     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Lilium

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    Posts : 585
    Guild : Black Rose [Ace]
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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Star Re: ♦ HYAKKI YAGYOU

    Post by Lilium on 31st March 2018, 4:52 am

    Spoiler:
    @Evyn wrote:

    Night Parade of One Hundred Demons
    Primary Magic:
    Hyakki Yagyō

    Caster or Holder:
    Caster // Summoning

    Description:
    Once upon a time, summer nights would lure a hundred different types of supernatural beings out into the streets. The mortals of the world would hide in their homes, as utter pandemonium was unleashed while the Yōkai paraded through the streets. However, legend has it that the Yōkai always were gathered under a leader, who resonated with the power of the Ayakashi to keep it in a mysterious harmony. The leader of the Night Parade was the culprit behind gathering the others, and guiding them down and throughout the web of streets.

    This power was passed down throughout the generations to various individuals. One of the previously known Mononoke with the power was Rika Riyoshi, a Bakedanuki. After skipping a generation, this form of mystic blossomed again within the young Evyn Reiaki, granddaughter of the legendary tanuki. The Night Parade of One Hundred Demons is utilized by contracting with other Yōkai, under many sorts of unique types of bonding powers. The leader may call forth one who they have forged a contract with, or call upon their power to aid them. The power of Hyakki Yagyō is not a magic, but a special gift bestowed on a single Ayakashi through their bloodline.

    Strengths:
    ♦ Yōkai can be contracted and called upon to assist in battle.
    ♦ During the full moon, all of the Yōkai that the leader contracts with may be summoned without their abilities.

    Weaknesses:
    ♦ With this power, the leader is unable to utilize magic.
    ♦ Contracting with Yōkai is a difficult and sometimes painful task in itself.
    ♦ Despite the name, the Ayakashi in the Night Parade are not really demons.

    Lineage:
    Necromancer's Passion:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.

    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.

    Unique Abilities:
    Spirit Energy ♦ In the place of MP, Evyn has SE, Spirit Energy. This always starts at 50%, and remains that way until Evyn is in danger. If an enemy is in a thirty meter radius around her, she gains 5% SE per post. Each hit at least aimed for her increases her SE by 5%, as well. However, Spirit Energy gain is capped at 200%. Anything used with Spirit Energy is 50% more powerful. Should anything try to lockdown or seal Evyn or her spells, she may pay the equivalent amount of mana they paid in order to negate it.

    Cherry Blossom Spirit ♦ If the leader of the Night Parade were to have an elemental affinity, sakura would be it. At random, the user may freely generate and manipulate sakura petals as she likes, and can even turn leaves of other trees, alive or fallen, into bright pink cherry blossoms. Using a unique form of mystic, these sakura can take the form of whatever she wants. When used against an opponent, they deal magic damage, naturally. Along with this, the Night Parade's leader may revert objects she created with sakura back into cherry blossoms, which either disappear or fall. This includes her own body, which can be reverted back into cherry blossoms, and maintains a strength and durability of her rank. Using this ability, she may take her solid form again at will.

    Leader of the Night Parade ♦ As the one who leads Hyakki Yagyou, Evyn has access to the passives of the Ayakashi in the parade. She also may call upon the Youkai she has contracts with at any time, and use their power at the cost of half the Spirit Energy it may take to summon them. They bestow not only their durability, strength, and active ability, but traits from their appearance, as their spirit is infused with the user's temporarily. When a Youkai is possessing her or infused with her spirit, Evyn becomes 25% more vulnerable to damage from soul-specific/ghost-slayer magic.

    Bermuda Triangle ♦ Being the leader of the Night Parade, Evyn has sovereign control over the supernatural, or Choshizen. Not everything around her needs logic, or makes much sense. Accepting this, she may release a supernatural air about her that is not an aura, but makes her easily sensed by those who are sensitively aware that she is not what one could deem 'human'. To make matters more fun, she may change the signature of anything that is natural to that of a Choshizen, something that is unnatural. With this ability, she may manipulate anything that is not another's approved app. The manipulated surroundings may not deal damage or grant any defense, however.



    Signature Spell ♦ Shadow:
    Name:
    Shadow

    Rank:
    User Rank

    Type:
    Summon

    Duration:
    N/A

    Cooldown:
    N/A

    Description:
    Evyn's shadow has a will of its own, and can separate itself from the host whenever it feels. It has the durability of a summon of its rank, and deals melee damage of its rank. It is able to communicate with its host as well. If one manages to destroy its durability, it is put on cooldown for 3 posts as it reattaches itself to Evyn to heal.

    Active Ability: ♦ Once every two posts, the Shadow may pin itself to another shadow to lock an opponent of equal or lower rank in place for a single post. When this occurs, the single opponent is frozen in place and cannot move.

    Strengths:
    ♦ The Real Slim Shady.

    Weaknesses:
    ♦ In total darkness, the shadow is just about useless.
    ♦ It can be eaten by shadow slayers of higher rank.

    Signature Spell ♦ Shade:
    Name:
    Shade

    Rank:
    D

    Type:
    Mobility

    Duration:
    Once Per Post

    Cooldown:
    N/A

    Description:
    Once per post, Evyn may substitute herself with her shadow. The shadow acts like a mirage that the enemy attacks, while Evyn safely teleports up to 15 meters away, unseen until the shadow is hit. She appears again once the attack phases through the shadow, doing no harm to both.

    Strengths:
    ♦ He stood up.

    Weaknesses:
    ♦ Not effective at dodging AoE.
    ♦ The shadow takes damage if the attack was done by a shadow slayer.




    @Evyn wrote:

    唐傘小僧 • Karakasa Kozou:
    Name:
    Berera

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Once every two posts, Berera may teleport themselves and an ally to another location that is under fifteen meters away.

    Passive Ability ♦ Berera may bless its contractor with having no scent. Along with this, it may grant invisibility to the naked eye. However, the two still may be spiritually sensed.

    The Kara-Obake has 200% HP, at the cost of -100% melee damage output.

    Strengths:
    ♦ You can stand under my umbrella!

    Weaknesses:
    ♦ Berera is a little freaky... and scary.
    ♦ The Kasa-Obake has no abilities that allow it to engage someone in combat.

    河童 • Kappa:
    Name:
    Kawatarou

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ A River Child is most comfortable in the water, and there are many times when he is not summoned in water. In order to feel at home, Kawatarou can make it rain within a 15 meter radius around him and the one he contracts with. Anyone caught in this rain, who gets wet, is dealt 50% D rank damage for the duration he is out.

    Passive Ability ♦ There is water all around, in the air, ground, and in life itself. Whenever there is water within 15 meters of Kawatarou or Evyn, Ayakashi are supported by having their mana cost reduced by a flat 4%, minus 1% per rank higher of spell the Ayakashi uses.

    The Kappa has 180% HP, at the cost of -80% melee damage output.

    Strengths:
    ♦ A smol river child!

    Weaknesses:
    ♦ Kawatarou is extremely lazy, and may choose not to aid much if he is summoned.
    ♦ In desert-like environments, the River Child is pretty much useless.

    怨霊 • Onryou:
    Name:
    Zara

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability ♦ Known for cursing others, Zara can curse opponents in battle, bringing them bad luck. Once per post, she may bend the space between her and Evyn, and an opponent's attack, to move behind it.

    Passive Ability ♦ To those who are alive, and not a confirmed deceased spirit like she, both her and her contractor deal 50% more damage in their attacks.

    Strengths:
    ♦ Boo! Spoopy ghost!

    Weaknesses:
    ♦ Zara takes 20% more damage from exorcists or those who specialize in ridding the world of spirits.
    ♦ Being a vengeful Yuurei, Zara is quick to violence, even against the leader of the Night Parade.

    九尾狐 • Kyuubigitsune:

    Name:
    Risuka

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Being a Kitsune, Risuka wields her own foxfire, Kitsunebi, which appears to be silver ghostly wisps of fire, each with small faces on them, often faces that mirror those of who the target may recognize, if permission is given. Risuka launches many fireballs, each of them dealing melee damage. Anyone who gets within a foot of one of the Kitsunebi, of equal or lower rank, will experience disorientation and hallucinations, and may have trouble dodging.

    Passive Ability: ♦ Once per post, Risuka may teleport herself or any ally she is touching to a location that is under fifteen meters away.

    Strengths:
    ♦ The fox is rather large, and can transport a human or two on her back.

    Weaknesses:
    ♦ Being bright yellow, Risuka can be taken as a coward... or stands out in a crowd, making her a perfect target.
    ♦ Risuka does not deal any spell damage with any of her abilities.

    Ghost:
    Name:
    Jacques

    Rank:
    D

    Type:
    Summon

    Duration:
    3

    Cooldown:
    4

    Description:
    Appearance:

    Active Ability: ♦ Jacques may create a shield out of ghostly energy that can withstand 3x D rank damage.

    Passive Ability: ♦ As a ghost, Jacques can phase through physical objects. This is a blessing he can grant his master. He, and his mistress, are unable to move through anything with a spirit.

    Strengths:
    ♦ Woof!

    Weaknesses:
    ♦ Specialized ghostbusters are a threat to the poor pupper.
    ♦ If you bump into a wall with a spirit thinking that it's a quiet solid, it's gonna hurt.


    @Evyn wrote:

    猫又 • Nekomata:
    Name:
    Rekiri

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:
    Human Form:

    Neko Form:

    Active Ability ♦ Rekiri, like many Nekomata, may reanimate corpses at will with a deathly aura that looms up to thirty meters around her. She may summon as many zombie-like creatures as she likes from the ground. All deal melee damage, and a hit from any rank may take them down. The aura that Rekiri releases also deals 50% spell damage per post to anyone not contracted with her.

    Passive Ability ♦ As Rekiri takes life from the earth, she may channel it into her own being and her contractee's, giving both a 50% C rank damage heal once per post until she is gone.

    Strengths:
    ♦ The kitty!

    Weaknesses:
    ♦ Rekiri, like all Nekomata, holds a contempt for humans, and is not afraid to harm allies with her aura and reanimated corpses.
    ♦ Nobody besides Rekiri and Evyn benefit from the aura heal.

    鎌鼬 • Kamaitachi:
    Name:
    Kazatsume

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:


    Human Form:

    Weasel Form:

    Active Ability ♦ Kazatsume can create a sickle that has a durability of 2x C rank damage. It deals melee damage, and once during his duration, he may launch a gust of wind that reaches 30 meters in width and length, and travels at 15 m/s. This wind deals 1x C rank damage.

    Passive Ability ♦ Once per post, Kazatsume may teleport up to thirty meters away. Gotta go fast.

    Strengths:
    ♦ Weasel boi!

    Weaknesses:
    ♦ If he is not fast, he's pretty useless.
    ♦ A Kamaitachi is a proud Ayakashi, and may choose to not assist a Bakedanuki.

    蛇 • Hebi:
    Name:
    Kurota/Kurosha

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Appearance:

    Active Ability ♦ A master of possession, Kurosha is capable of taking over and controlling another C rank or lower summon or celestial on the battlefield. When this is done, they gain access to the abilities of that summon, and have their durability and strength tacked onto it. The summon cannot be called out of the battle by their former master until their duration is up, so long as Kurosha is in control. Oftentimes, the possessed victim will assume snakelike eyes and fangs, with black scales in various regions of their body. In PvE, Kurosha simply can possess Strong or lower dicerolls, but not bosses.

    Passive Ability ♦ In a 30 meter radius, the snake releases a poison into the air that causes a victim's senses to go haywire. They take 50% C rank damage per post, and those of equal or lower rank experiences temporary blindness and nerve pain.

    Strengths:
    ♦ Eeeek! Snek!

    Weaknesses:
    ♦ Kurosha is fairly useless against nonsummoners.
    ♦ Kurota or Kurosha... which name? Whichever she feels like being called at the time.
    However, 'Connie' will always work.

    Vampire:
    Name:
    Kaya Bryndis

    Rank:
    C

    Type:
    Lineage Undead Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Spoiler:

    Active Ability ♥ When a Vampire makes eye contact with a chosen target, they can temporarily paralyze an opponent of equal or lower rank for one post, making them unable to move. There is a three post cooldown in between use of Upířízrak.

    Passive Ability ♥ When in a direct radius around Kaya or one of her Celestial Spirits, the area of effect being thirty meters, opponents of equal or lower rank will experience an energy drain of 5% mana, be it MP or any other kind of source they use for energy, per turn. For each rank an opponent is higher than Kaya, the number is decreased by 3%. When in this radius, opponents of equal or lower rank are incapable of regenerating energy, except for the default 10% every five posts.

    Strengths:
    ♦ Kaya Bryndis, a former member of Golden Phoenix, was resurrected after dying by Evyn the Bakedanuki and Ken the Inugami. She retains some of her past abilities, including Upířízrak and Energy Vampire.

    Weaknesses:
    ♦ Like many Vampires, Kaya is considerably weaker in full sunlight. Her attacks deal 25% less damage.
    ♦ Unlike the more mindless undead summons of Ken and Evyn, Kaya keeps a will of her own, and may summon herself for noncombat purposes and whenever she feels like it. She does not have to obey the leader of the Night Parade.




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      Current date/time is 20th June 2018, 1:57 pm