Welcome Guest! You last visited . You have 99 posts! Please welcome the newest player Leina

Patch Notes:URL.
For all new members:URL.

    Thunder Underground

    Share
    avatar
    Nimbus
     
     

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Hero- Best GFX Artist Award- 1 Year Anniversary- Player -
    Lineage : Strength of Hercules
    Position : None
    Posts : 956
    Guild : Grim Heresy
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 342540

    Character Sheet
    Character Name: Nimbus
    Primary Magic: AVATAR: God of Thunder
    Secondary Magic: N/A

    Thunder Underground

    Post by Nimbus on Sun 28 May - 12:51

    @Eris wrote:
    Job Title: Brimstone Keep
    100y


    Player Requirements: Two H-rank players on the same team; Others may join if this condition is met up to 5 maximum.
    Job Requirements: 35k WC total or 17k per player.
    Job Location: Castles & Towers (General)
    Job Description: 

    The reasons are entirely variable.

    At some point early in the job the job will see the applicants going through a portal to semi-pocket dimension located within Earthland's mantle in a massive cavern which has smoke for clouds and hiding the rocky top of the cavern making it almost appear to be outdoors,  completely obscured from sight and divination.

    There in the land is rocky with stone and iron structures and populated by giant golems.


    Enemies
    ______________________________
    Notes:  
    • All enemies are golems and take half damage from magic attacks and of course are not susceptible to effects targeting something they do not have;  Souls, blood, flesh, bones, nerves, joints,  ect.
    • All golems resist fire and bludgeoning damage.
    • All golems will reanimate after being destroyed at the end of the destroying player's following post if their Inferno Core is not destroyed; a fiery orb somewhere inside their body that only appears after they are defeated.   Inferno Cores have 50hp and when destroyed they have a meltdown resulting in a 50 meter explosion after 2 seconds causing S-rank damage.   They can only be destroyed by hand.
    • Any fire seen in the Brimstone Keep and wielded by the inhabitants is kindled by the Tormentor's Flame.   Contact with fire, even consuming it as a slayer,  causes 50 points of psychic damage and making them 25% more vulnerable to psychic damage (stacks).

    Spoiler:

    Weak
    Spoiler:

    Bloodstone Savage
    S | 500 | 10meters tall (Hunched)
    ___________
    "Wild enemies that move with violence in every step and brimming with aggression.  They attack all out in brute simplicity."  

    Ability:  All damage they deal is drained, healing the Savage.
    Stats: Strength: +75%.  Power: +0%.  Speed: +50%. 
    Moves
    Slam: The Savage slams a target heavily with its arms or body to deal heavy bulk damage.  Attacks with an additional 50 base damage on a melee strike and gains 20ft of knockback; which if knocking them into a solid surface deals an additional 50 damage to the target and what they hit.
    Shred: The Savage claws at a target with a strong rake,  shredding flesh and steel.  Melee strike Ignores armor and resistances.
    Leap:  The Savage jumps at +250% speed to somewhere within 150 meters.   Their next attack within the same beat does an additional 25 base damage.
    Prey: The Savage makes a quick sudden attack at any enemy that shows their back to the Savage or otherwise tries to move away or flee,  gaining a free attack against them that causes mild paralysis reducing their movement speed by half.


    Normal
    Spoiler:

    Bloodstone Strider
    H | 600 | 90 meters tall
    _____________
    "Lumbering giants that walk tirelessly spreading flames throughout entire countrysides.  They attack with sustained fire.  A single one may bring disaster to whole nations if not stopped."

    Ability: Firewalker:  Flames ignite all around the Strider,  anything flammable catches flame within 500 meters of it,  and the heat causes 50 burning damage per post to those in the same area.
    Stats: Strength: +50%.  Power: +50%.  Speed: +0%. 
    Moves
    Wildfire: From the Strider arm spews a 50m/s 150 meter long torrent of naplam causing 100 burning damage on contact,  and an additional 50 damage later in the same post, and at the start and end of each subsequent post of the effected enemies or player.   Clinging naplam lasts 3 posts.
    Incinerator: Any enemy that gets within the confines of the Strider's cage-like body suffers an intense heat like a glimpse into the core of a star.   Enemies within the Strider take 500 burning damage per post.
    Nova:  From the Strider's core swells a raging fireball that then bursts out from within it,  a fireball expands at a rage of 50 meters per second expanding to 500 meters in diameter / 250 away from it.  It deals 200 damage on contact and then contracts back towards the strider,  to deal its damage again.
    Far Step: The Strider steps in an intended direction and space visibly wrinkles to collapse in towards the strider,  before unfolding again once it has taken the step,  allowing it to take steps that are 1km long; the distance between being passed over and igniting in accordance with Firewalker.


    Strong
    Spoiler:


    Bloodstone Reaper
    H | 700hp | 12meters tall
    ______________
    "Terrifying hunters that kill incessantly, brutally efficient and fight with sudden ferocity to rip through enemies like they were intensely addicted to it and can never get their fix.  It wields red crystals that glow with heat which it uses like war picks to attack with piercing blows from its four limbs and six wing-like protrusions.  Attacks not with magic but with might; all attacks deal physical damage of its attacks times the number of limbs that hit."

    Ability: Daystalker:  The Bloodstone Reaper becomes invisible at will, broken by attacking and immediately regaining it after the attack is complete.   It produces no sound.  Any time it catches an enemy off guard it deals double damage.
    Stats: Strength: +50%.  Power: +0%.  Speed: +200%.  
    Moves
    Rend: A single powerful blow from four or more of its limbs that pierces hard before ripping outwards,  capable of reducing an elephant into gibbletts.  +200% strength for the attack; ignores armor and damage resistances.
    Ravage: A rapid flurry of stabbing limbs,  gaining an extra +500% speed for 5 seconds in which its limbs are a blur. 
    Reap: The Bloodstone Reaper deals a finishing blow to any enemy at 20% HP or less and recovers HP equal to the slain creature's maximum HP. 
    Reach: The creature seems to shake and shudder, hunching,  before it releases a burst of bloodstone spikes from within itself as a ranged attack within 200 meters striking each enemy within range with a long spear-like spike that has a total damage of 150 and impales those hit,  pinning them to the any thing behind them or to the ground behind them moving them up to 15ft to reach a surface.   Deals added damage if one impaled target is thrown to another target.

    Boss
    Spoiler:


    Cerasine the Forge Witch

    H | 950hp | 5'10"
    _____________
    "A prodigy of her art, Cerasine made a pact long ago with Eris for power,  and gained volcanic magic as a result.  Through Eris's teachings, she also learned ritual craft and applied the power of creation to her magma to learn to create with stone and steel,  and uses this to create golems.   If Eris is on this job:  An unknown third party has blocked Cerasine's pact, while it still exists it is isolated leaving her vulnerable and hidden from Eris.  The outside influence has seized her mind through the vulnerability.  Eris has responded immediately." 

    Ability: Command Order.  All constructs within 100 meters of Cerasine have +25% damage resistance and deal 25% more damage with any instance of damage dealt. 
    Stats: Strength: +20%.  Power: +50%.  Speed: +30%.  Resistances:  Fire resistance,  bludgeoning resistance.  
    Moves:
    Arise:  Cerasine rolls a monster die.  She spawns 10 weak,  5 normal, 2 strong, or 1 Boss depending on result.  The golems fall from the sky in meteors causing an AoE effect equal to twice their height in radius and dealing damage equal to their listed rank,  and burst from spherical meteors at the center.    She can call them down upon any location she can see.   She may roll three times when she first appears and take any two results.
    Meteor:  Cerasine causes a large boulder of stone to rip itself from the earth and hurl itself in a flaming arc towards a target within an additional 100 meters of where it rose traveling at 50m/s to deal S-rank damage in a 5 meter area of effect as the boulder bursts into lava like a water balloon.  Deals reoccurring damage on the following two posts as lava clings.  The lava continues to cling despite incorporeal effects such as elemental bodies.
    Rupture:  Cerasine causes a 100 meter wide area to be wracked by tumultuous earthquakes that cause a dramatic upheaval of the ground in a chaotic pattern,  leaving the ground as difficult terrain that is hard to navigate without movement abilities or flight.   Deals 50 damage per post to land based enemies in the area from bludgeoning damage and intense heat as through the cracks lava bubbles over.    After 3 posts there is no more earth to stand on in the area as all land mass in the area of effect melts into a lake of lava, becoming a natural hazard doing the same damage as burning damage rather than bludgeoning.
    Sanctuary:  Cerasine can disappear when within 10 meters of a golem. She can reappear within 10 meters of any other golem in the general location.  She can take anyone along with her when she does this. 




     If Boss is rolled by Cerasine,  the following is called:


    Brimstone Titan
    Boss | 800hp | 190 meters tall
    _____________
    "A mountainous golem of iron glowing hot with internal magma that spews out from channels throughout its body at its will,  one arm baring a searing blade and the other a mace riddled with lava channels.   The earth shakes with each of its steps,  a living fortress."

    Ability: Living Fortress: Each general "Part" of the titan has its own separate HP,  no one part is more critical than another though each may have its own uses.  The Torso has x4 HP of the other parts.
    Stats: Strength: +500%.  Power: +100%.  Speed: -80%.   Resistances: 75% resistance to all sources.
    Moves
    Left Arm: Crucible of Suns.   The giant mace upon its left arm is hollow and shines with a molten ball within it, swirling in place,  steam and smoke rising out from the many spike-like channels leading to its interior.    The mace head itself has 800hp in its own right, and strikes with it have 50 base power for 300 damage on a hit, crushing and burning damage.      Along the path of its movement streams a flood of magma causing an 80 damage per post to those within 20 meters of it and 120 on contact.
    Right Arm:  Core Lance.   A large lance-like sword in its right hand has a blazing ball of fire within it at its base and a long chute functioning as a blade,  the end point having a hollow hole leading down through it.    It can cause 150 slashing damage or 200 piercing damage depending on how it is used,  and each usage causes a jet of lava gushing out from the tip of the lance like a geyser,  which can be used on its own as a ranged attack within 400 meters (Accounting for an arc trajectory).  The lava does 150 damage on contact and reoccuring at the end of the post in which they took the heat,  and again at the start and end of their turns if they do not shed the clinging lava somehow.
    Head: Molten Crown.  The Brimstone Titan can command earth,  allowing it to freely alter the terrain within 500 meters to create walls, fissures, pillars,  craters, or so on.  As well as alter the state of earth into a molten form,  and may call earthen material towards it in order to repair 200hp worth of damage per post.
    Legs: The Titan's legs hum deeply with power that keeps the titan stable in any terrain and always anchored in the most beneficial way to it,  as well as stabilizing the ground within 500 meters of it preventing outside manipulation.   It is immune to any form of knockback or forced movement effect.


    If Strong is rolled by Cerasine, the following is called:


    Brimstone Knight
    H | 700hp | 20 meters tall
    ________________
    "Steadfast giants, patient and bold.  Living walls,  Brimstone Knights guard an area with utmost efficiency and once set to task few forces can stop them from carrying out their command."

    Ability: No Pass.  Within 500meters of the Brimstone Knight,  no being or objects are capable of performing teleportation effects.   When the Knight's shield is raised,  no effect can pass behind the Knight or manifest on the other side of it if the caster is in front of it.   This includes movement abilities, and even speed buffed movement; though they resume standard speed for their rank.   The Knight cannot be moved against its will (Not that it has a will).
    Stats: Strength: +100%.  Power: +0%.  Speed: -50%.  
    Moves:  
    Ward: The Knight can deflect any spell or projectile that strikes its shield, sending it back at the user. 
    Cleave:  The Knight's blade passes through all obstruction ethereally,  leaving behind searing burns along the path it travels to inflict burning damage but no slashing damage.   Base power of 50.
    Recoil: In response to any action taken within 30 meters, including entry into that range,  a narrow jet of lava can gush from the Knight at 50m/s to deal 25 damage,  repeating at the end of the post in which they took the hit and at the start and end of each subsequent post for 3 posts unless the clinging lava is shed somehow.
    Burst: The Knight is capable of sudden explosive bursts of movement at its leisure,  each burst giving it a +500% speed boost for a single action,  including the speed of its strikes or its own movement,  typically done to intercept enemies that attempt to pass.


    If Normal is rolled by Cerasine, the following is called:


    Brimstone Warrior
    S | 500hp | 5 meters tall
    ________________
    "Martial golems wielding chained blades with ruthless precision.  Lone Brimstone Warriors can challenge armies of mere men."

    Ability: Seeking Blade.  The ranged attacks of the Brimstone Warrior defy physics and natural order.  They retain full strength at the end of their reach with their chain and can be wielded at said range as though it were a polearm,  and the trajectory of their blades can be altered twice midflight.  They have a max length of 50 meters.  They can create a new Seeking Blade at will.
    Stats: Strength: +50%.  Power: +0%.  Speed: +50%.  
    Moves
    Sunder: Whenever the Seeking Blade meets resistance,  Sunder is used to cause it to burst forward and continue along its intended path,  bypassing all obstruction to pass like a ghost causing 50 points of burning damage along the path of its movement dealing half-again the damage to armor and shields.
    Blade Storm:  Four more chained blades appear from the Warrior's body and the Warrior becomes a whirlwind of blades at max reach as it moves,  becoming a mobile AoE with each blade passing through obstruction as per Sunder.  Lasts about 10 rotations for a potential total of 50 weapon strikes on a target in the area. 
    Binding Chain:  An enemy struck by a Seeking Blade may have the blade embed into them and cool off,  partially molten steel hardening onto their body.  They become weighed down by the chain slowing them by 20%.  They are also Pinned if the other end of the chain catches on something or is deliberately anchored or held,  the chain has 75hp.


    If Weak is rolled by Cerasine, the following is called:


    Brimstone Soldier
    A | 250hp | 4 meters tall
    ________________

    Ability: Rank and File:  Soldiers gain +20% damage and damage resistance when another soldier is on either side of them.
    Stats: Strength: +25%. Power: +0.  Speed: +0.
    Moves
    Sunder.  Soldiers have Sunder, as per the Brimstone Warrior,  but limited as they have no chain relying on normal melee. 



    Optional/Additional Boss:
    Spoiler:

    Spirit of Isolation
    Boss | 400hp
    ________________
    "A shadowy ghost of a deity that haunts its way through realities like a specter,  it is an ethereal lifeless thing see through in places,  its body composed of thin weightless shrouds and hollow inside like the husk of some ancient aberration.    It is referred to, by those who know of it,  as the Spirit of Isolation.   Weak and fragile on its own,  its strengths lie in its absolute control over separation and the ability to break any bond" 

    Ability: Memory Eater:  Those within 300 meters of the Spirit of Isolation lose a random memory each post,  forget anything from that memory from all other memories, losing them as though they never existed;  Forgetting the existence of a friend, foe, or family,  or an important object or location.
    Every time it eats a memory it gains 100hp and 20% damage resistance applied subsequently and not additive (20-40-60,  but instead -20 -> -20 -> -20).
    Stats: Resistances:  The Spirit of Isolation cannot be harmed by nonmagical means.
    Moves
    Bond Break:  The Spirit of Isolation breaks any bond it detects.  Such as a connection between an individual and a magical item,   any magical promises,  any mental bonds natural or otherwise such as that of a knight to their king,  a magical bond between a king and his land or duties,  a sworn guardian and their charge,  husband and wife, .... Or the bond of a Mage to their Magic, severing their access to their Mana Pool or a similar resource.  The bonds must be remade as they were originally; retaking an oath or so on.   Severed MP naturally wants to recover so it will reconnect itself after 7 posts; or until you relearn/retrain it naturally (OOC choice).
    Disassembly:  The Spirit of Isolation casts a cone of light from its center mass that breaks down all non-living matter into its base elements.  Items lost must be remade from scratch; or from said base elements somehow. 
    Isolate:  The Spirit of Isolation distorts reality to separate all enemies from their allies by layering them onto separate layers of reality, where they are the only living(Or otherwise) creature in existence, though the Spirit of Isolation (More an anomaly than a being) still exists in the same state and location throughout each of the layers.  They remain alone in their layers until the Spirit of Isolation is killed.
    Null:  The Spirit of Isolation erases an attack or ability.  That attack or ability cannot be used again until relearned or regained some way.
    Manipulate:  The Spirit of Isolation creates a bond on a target to link it to the Spirit of Isolation.  The target becomes subservient without even consciously thinking about it; For whatever the reason they feel they must protect the Spirit of Isolation from those that would harm it.  
    It can only have one such bond at a time and selects a new target every 2 post cycles.



    Reward: 180,000 jewels.

    -- Credit to Eris.

    The Holy Castle gleamed in the afternoon sunlight.  Its radiance shining as a beacon of hope to the people of Fiore, a hope that there is truly a life after death.  A place where all of their deceased loved ones lie in waiting for them to reunite.  Religion was a practice of hope, hope that if you live well and be good, there will be a reward waiting for you at the end of that dark tunnel.  A blissful light that will take all of the pain you've suffered through away and you will finally, truly, be happy.  To others however, this castle was a symbol of control.  A method used by those who resided within that gleaming castle of mirrors to manipulate and control the populace, to live as they see fit and remain blinded by the Light they radiate.  Hope, especially false hope, can lead to disaster and only by tearing down that veil of light and mirrors can people see the truth behind the light, and learn to live as they truly should.  That was the philosophy of The Shade.  The "Terrorist" organization that was attempting to invade the Holy Castle and tear it down.

    Spoiler:

    The gleaming city was in dire panic of the invasion.  The Shade radicals, who wore black robes, which contrasted against the City's white stone walls ran amok, attacking and gathering any and all members of the Clergy that they could find outside of the castle and placing them in front of the Castle Gate.  The city guard were no match for the Shade, who'd mastered some form of magic or another and thwarted them with balls of fire and ice.  The Clergymen herded like sheep to the slaughter, gathered in one big circle surrounded by Shade guards who held swords and spears, poking at anyone who'd step out of the circle they'd been placed in.  It seemed as though there was no hope for the Clergy, until a horn rang out in the distance.  

    The Rune Knights had arrived and had begun to storm the city, putting down any Shade Radical they came across and swiftly begun to reclaim the Holy City.  Leading the march down the main street was Lord Commander Nimbus, a towering behemoth of a man with white slicked back hair and sunglasses.  His commander's overcoat hung from his shoulders, the sleeves waving behind him while he marched towards the Holy Castle and stopped before the Gates, before the Shepherds and their sheep.  Lord Nimbus reached in to his coat, prompting the Shade guardsmen to raise their weapons in fear of what he might pull out from it, and from his Jacket, Lord Nimbus drew a Cigar and placed it between his lips.  He held one hand in front of it to shield it from the breeze, and his other hand underneath it to Light the cigar.  A bright flash of light flickered from behind his hand, and his Cigar was lit.  Nimbus took a haul off of the Cigar and removed it from his lips, so that the Shade guardsmen could hear him speak, loud and clear.  

    In a loud and deep voice, the commander shouted.  "Listen closely you little shits, I am not a kind man!  Any one of you who thinks they're going to put up a fight against me is going to get their limbs broken!  I'm going to give you all ONE Chance, to lay down your arms, come quietly, and be thrown in prison for the rest of your miserable lives!"  Lord Nimbus paused for a moment, looking over the rabble of rebels.  Several Shade left their positions and began to walk arrogantly towards the Commander, readying their weapons and charging various elemental spells.  Nimbus growled and placed his Cigar back between his lips, taking another large haul and held it in his teeth, exhaling a large cloud of smoke.  "So be it."  He said, cracking his knuckles.

    The first Shade, carrying a simple spear charged towards the Behemoth and thrust the spear in to his chest and actually managed to impale the Commander, piercing clean through his body and penetrating through Nimbus's back.  The radical smirked, thinking he'd achieved victory rather easily, but that smirk immediately faded when he realized that instead of blood gushing from the wound, white puffy clouds surrounded the shaft of the spear on both sides of Lord Nimbus.  The Shade looked up in fear at the colossal beast of a man, who peered back down at him in anger.  Suddenly, Nimbus reached forward and grabbed the Shade by the neck and raised him in to the air, the bandit gasped for air wiggled in the air, trying to pry his fingers apart.  "I warned you!"  He shouted, before waving the bandit behind him and then suddenly throwing him like a boulder from a catapult in to the wall of the Holy Castle beside the gate, creating a small crater and breaking most of the Shade's bones.  "Who's next!?"  Nimbus shouted, as he grasped the shaft of the spear that impaled him with one hand and abruptly yanked it from his chest and planted it firmly in the ground next to him, the wound seeming to seal itself shut.

    Immediately, the rest of the Shade that had approached him threw down their weapons and raised their arms in surrender.  The commander growled and pointed his index finger towards them.  "Arrest them!"  The Rune Knights who followed Nimbus immediately rushed forwards and carried out his order.  One of the captive clergymen hurriedly approached Nimbus in tears.  "Commander! Commander, you must do something!  Their Leader and a small band of his followers has entered the Castle!  They're going to murder the Archbishop! Please!"  Nonchalantly Nimbus took another puff from his cigar and exhaled the smoke towards the Priest.  "I'll handle it."  Seemingly not fast enough, Lord Nimbus marched towards the Holy Castle and entered the shimmering palace alone.  

    After roaming through seemingly endless halls of white marble stone, Lord Nimbus arrived in a sort of Throne room.  A completely white stone chamber, with lines of enormous stone pillars on either side of the entrance that lead towards the white throne, upon which a man in black and Gold sat.  His robes matched the Shades that guarded the gate outside, however he wore a golden mask that looked rather vile and monstrous and he had a slight royal air about him, while sitting upon the throne.  

    Spoiler:

    The man in the Golden mask began to speak in a demeaning tone.  "I see you've come to negotiate, very wise of the Magic Council not to take us lightly. It's high time this country realizes how fool-"  "Shut it.  I'm here for the Bishop."  The man in the Golden mask seemed to be taken back by Nimbus's interruption.  "H- How dare you!"  In anger the man slammed his fist on the arm rest of the throne, prompting many guards to emerge from behind the pillars and surround Nimbus, two others emerged near the throne, holding the Archbishop with a blade to his throat.  "P-Please! This is a Holy Place!"  The Bishop pleaded, to which one of the Shade responded with an open hand smack across the face.  "Shut it old fool, this place is no holier than my ass!"  "Now!"  The man in the mask shouted.  "I demand that the Magic Council-"  "I said shut it!"  Nimbus interrupted a second time, which provoked an outburst from the man in the mask.  "You're in no position to tell me, to-!"

    Suddenly Nimbus cocked back his fist and threw a punch in to the floor, causing it to crack and fissure and ripple outward knocking all of the Shade henchmen as well as the ones holding on to the Bishop and the Bishop himself, off balance.  The throne itself began to shift as the floor began to give way and break, falling down in to the chamber below.  All of the Henchmen, the Bishop and the Man in the yellow mask along with his white throne fell in to the floor below and laid beaten and broken on the rubble.  Nimbus himself remained hovering in the air, and slowly descended down towards the ground.  The man in the Yellow mask struggled to raise himself up from the rubble, his mask cracked and broken revealing a single reptilian eye.  "You- what- The bishop!?"  Nimbus took one last haul from his Cigar, and flicked the butt to ground.  "He'll have a few bruises and maybe some broken bones... But he's Alive."

    "You... You don't know what you're saving, do you?  You think you're a Hero?!  These people have enslaved this nation! Can't you see that!?" Nimbus drew the smoke in to his lungs and exhaled, sighing loudly.  "All this from a man in a god damn mask.  Allow me to let you in on a little secret... You can't fight lies with lies.  Take off the damn mask and show people what you really are!"  The man in the yellow mask clenched his fists.  "You want me to take off my mask?!  Fine!"  To even his henchmen's surprise, the man in the mask ripped off his mask, revealing a green reptilian face with yellow slitted eyes and enormous fangs.  The Shade henchmen glared in horror at their master, having not realized themselves what sort of monster he actually was.  "I'll tear you limb from limb!"  The Shade leader's body suddenly expanded and grew in to a 20 foot tall lizard monster with long tail and spines erupting from the back of his neck.

    Spoiler:

    The monster charged towards Lord Nimbus, roaring, spitting and clawing and attempted to bite the Commander of the Rune Knights.  Lord Nimbus raised his mighty fist and with one fell swoop he brought his fist down like a Hammer on top of the beast and drove its head in to the floor, burying it in the rubble.  "You're under arrest..."  Nimbus said sarcastically while drawing another cigar from his jacket and placing it upon his lips, lighting with with an arc of electricity between his thumb and index finger.  He held the Cigar in his mouth, turned around and began to walk towards the exit just as many Rune Knights began to swarm in to the chamber.  "God damn lizards..." He said under his breath as he made his exit, and headed for Town.

    Post Wordcount: 1,732


    ___________________________________________________________________
    avatar
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Senior [500]- The Yato Achievement Badge- Player -
    Lineage : Devil's Conquest
    Position : None
    Posts : 1472
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 675075

    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Thunder Underground

    Post by Eris on Sat 3 Jun - 20:14

    Eris






     


    Scarlet mists obscured the distance in a great chamber dotted with towering black stone columns stretching to a tall ceiling,  feminine statues looked as though chained to the pillars on platforms or rising out from a lake of fresh blood that spilled from each statue.     The only sound was the echoing of flowing waters,  of blood,  boiling hot and steaming with red vapor.   White skin stood out among the red that outlined each curve of Eris that met the surface of the red pool as she floated,  her white hair was red as though deeply stained by the waters,  her hair floating out around her like a halo.   

    Still as a statue without the faint movements required by life,   Eris's mind stretched far away observing situations on far away worlds,  dozens,  hundreds of scenes playing out in her mind all at once like a wall of screens but each screen took up her full view,  but multiple views were divided out her mind's expanse as she took in what would be an overwhelming amount of information to even some of the most capable beings.   A talent that was independent of raw power.     Eris watched over her flock of souls,  actively checking on the most important figures from the places she had long since passed through and figures from in this new world.    She watched royals from Pergrande fight for heritage of the throne.    The court of a Fioran king.   A council in session through the eyes of a council man.    A dark deal unfolding in the dim slums beneath layers of a neon city built up over itself.   

    She whispered guidance to hidden souls unknowing of their own fate,  the lost and the unaware,   the small and the great who reached out into the darkness for hope.     Within her was a universe of stars connecting countless lives,  pinpoint beacons of distant souls given unto her through desire or faith.    Eris was aware of each one,  and knew them by name.   Some lights burned brighter  with stronger connections,  some flickered and pulsed aggressively as a life was in danger.   Larger sparks like suns burned with caronas around them like tendrils that flickered out towards the stars,  her Augurs,  passively observing and working with the information flowing through the connections forged by the pacts,   sending help to the needy and catching prayers to deliver to other stars as tasks.    

    It would be easy to assume Eris was distant and careless of them,  how could she care about one small light among an ocean of others like it.     But Eris was immediately aware of one star in particular,   pulsing once with adrenaline before vanishing entirely.    A cold black star left where it once was.

    Eris's ruby eyes opened.  Cerasine.  Rolling forward in the great bath Eris stood,  water coming up to her hips.   She traced a circle on the rippling red surface in front of her,  a burning glow forming through which only misty blackness revealed itself.    No pact was broken,  a scar was left where a piece of Eris's divinity was stolen,  a wound unhealing.    No,  her pact was taken.  By a force greater than the Fell Masters that first brought this power into existence from the primordial essence of creation at the genesis of the fabric of reality that now held together perception and being.    

    Here,  in Earthland,  some force stirred and had taken from her.  It was not Cerasine herself,  there was no indication of anything of the sort leading to the moment.   Nothing in her heart betrayed intent,  but her connection suggested that she had been surprised by something.     The connection was not gone but was lost,   obscured.   Or severed.  The mark remained out there somewhere,  as did its position in Eris's stars.     Eris attempted to divine the whereabouts of Cerasine and through divination discover what caused the problem,  but she had received nothing.    A shroud hid the information from her baring Eris's gaze.

    In the silent solitude of her chambers,  an uncomfortable emptiness burned within Eris's chest.   Her heart ached.






     



    The cloaked figure of Eris walked alone against an empty horizon across a flat expanse devoid of life or meaning,  the sky overhead black and starless despite color and definition remaining on the land below.  A world between words,  existence at her feet while the pure nothingness of the void hung overheads,  each step carried Eris across space immaterial,  with no respect to distance or time.   To her eyes a beacon burned like a sun guiding her to her destination in this world without landmarks,  a radiant corona flickering with golden fire.    Every step blurred the flat landscape as though it caved inward in a bubble of distortion,  though with no structures across the flat expanse there was no may of measuring speed.    Still the beacon remained on the horizon remaining distant,  the flat plane of existence having no curvature meaning the beacon could have been days or weeks away,  until with one last step the beacon was suddenly dominating the horizon before it disappeared with its task complete. 


    Below her faintly reflected in the glassy surface of the land was the faint shadows of a scene below.    Pressing against it,  the surface cracked,  caving in and giving way like a shell,  an indentation widening in the land around her like a weight placed on a thin membrane stretched wide,  the whole landscape pushing inward on the point where the cracks spread and a starry pool welled up from below quickly submerging Eris in a galaxy of color and distant lights.

    The waters drained away painting a new world around her,  her hand touching natural soil as she remained knelt on one knee,  blue sky above.    She was on the edge of a cliff overlooking a city as it burned.  Giants dotted the scene below that towered over all the buildings around them,  their sizes variant but some in particular dwarning even the other giants.   Fires blazed,  coming from the giants themselves and their burning bodies,  flames pouring from some like jets spilling over the buildings in waves like living volcanos.    

    The majority of the city was rubble,  few souls were left among dying embers of fading souls.    Yet still,  meteors fell from the sky,  crashing into the ruins from which more molten giants rose up to charge through the wreckage.  

    Save me.   The voice echoed behind itself with each syllable.    Beside Eris was the woman herself,  Cerasine.   A gaunt reflection of who she was,  a half withered specter of herself.  A shadow of a soul, hollowed out and barren,   frayed holes eaten through her image like an ancient cloth.   Her essence was being destroyed,  withered or eaten away.    She could scarcely speak,  her words were a faith breath on the air,  but she did not have to.   Eris took the specter in her arms,  embracing the withering image against her chest,  its and her eyes closing as it faded away entirely.  The spark of the pact-mark she had bore rekindling before it disappeared,  and in that moment imparted wisps of its memory before it met its end.   Its existence snuffed out,  ceasing to be.

    Eris had what she came for,  she knew the state of her lost sheep, the manipulations she was put under.  With the memories bequeathed to her Eris knew how to find Cerasine in her own time,  before the condition might progress to these extremes.  


     






    Eris pulled back,  a rising tide of starry waters submerging her again with a wave,  revealing the planet of Earthland above her as she sat in an obsidian throne surrounded by short black pillars rising out from a mirrored black surface reflecting the image of the planet above faintly in the glassy surface below.   A flat expanse all around her,  her Gehenna Dominus,  orbiting the planet from far away. 

    Ishval was directly above her,  or below her,  as she was technically upside down but direction was meaningless this far from the planet's surface.    She studied the geography long ago,  and could make out Earthland and its mountains,  its cities and its lakes.    The few memories she recieved from the future version of Cerasine were bare, and revealed only the locations of towns she was about to attack.   The memories were almost hard to interpret,  as they were split between three wills.  Her own,  Cerasine's,  and looming presence that weighed over it all.  There were no words in the memories,  only impulse,  less so than even a wild animal.  Like a force of nature.  But that nature had direction,  guiding Eris's gaze across the geography of the world below her to the first city that would be hit in a weeks time.   

    Time enough to prepare.    Eris knew Cerasine's own strength,  and she knew that the unknown power behind her manipulation was a force that was not to be prodded lightly.  If it had the power to sever her Pacts,  the limits of its power could be far beyond the might of gods.    If it could control Cerasine despite Eris's influence,  Eris had to form a plan.    She would not risk the souls of others under her care,  and she did not know where the entity was keeping Cerasine or what else it was capable of.  She could not account for the location.

    There was a number of souls on Earthland of significant might.  One of them would be capable of balancing the scales.   There was one in particular that had drawn Eris's eye long ago,  a soul of particular merit,  a fire worth kindling.  With some care it may be drawn into Eris's embrace to join with her,  but until then,  their services could be gained in other ways.    Her task at hand for now was to draw him out.


     



     



    "You are powerful."  Eris whispered.   "You are strong."   Eris whisked around the head of a large lizardman as a small mote of smoke and ember,  a tiny spirit,  a devil on the shoulder unseen.   "They are weak."   Her voice dripped with venom,  ringing in his mind.    "They don't deserve to rule.   Why should they lord over us."     Eris's grasp closed around the mind of the creature as he looked out over a crowd that had collected themselves before the podium from which it spoke, spreading the new religion and political agenda.    "Rebel.   Fight.  Take."  

    Eris left the mass to their own devices as her seeds sprouted,  she had been cultivating this crowd for the past week,  slowly building their confidence and aggression,  nurturing their power and will to strike.   Tool for her disposal,  they were not contracted with her.  No, these were basic pawns that she had goaded into a frenzy,  tempted into darkness and pushed to the breaking point.  They were primed and ready to snap,  soon to cause a scene that would lure Eris's true goal.   Miles away more tools laid themselves into place that would land the right message in the right ears,  at the right times.   Cerasine would soon appear and she needed to make sure the right people were there to receive her.   Her machinations had all but guaranteed it.  Eris watched from a great distance as the band of criminals stormed the holy castle with the powers Eris had guided them towards obtaining,  and again as the white haired Lord Commander and Knights rolled through the town taking care of the little invasion.   

    Peace wasn't to last,   as the hour approached.   Eris's white skin turned vibrant and fair,  red hair flowed over her shoulder as color washed across her body.  Ruby eyes simmered,  fading,  crystal turning to the likeness of flesh.   The falsified mark of a legal guild grew on her shoulder like a shape forming out of an ink stain.

    Eris kept her distance,  being nowhere near the man,  but her perception strayed far to watch him as she walked a few miles away down the streets along a fresh market lined with stalls selling food. Fruits, spices,  butchers,  stalls where street chefs cooked specialty dishes that they produced in mass with skilled precision.   People were frightened and jumpy,  Rune Knights passing by and bodies of slain terrorists dotted the town,   people were just starting to fix up their stalls from the vandalism that had taken place,  wondering whether to just pack up for the day or move on with it.   Not every day a terrorist attack takes place in such a town such as this.    Like an absent minded princess Eris walked the street all the same,  her gaze elsewhere watching the Lord Commander,  Nimbus,  waiting for him to settle in somewhere that she might meet him and set the stage before the destruction was to come. 












    2,112 / 17,000 | 2.1/17


    ___________________________________________________________________



    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Nimbus
     
     

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Hero- Best GFX Artist Award- 1 Year Anniversary- Player -
    Lineage : Strength of Hercules
    Position : None
    Posts : 956
    Guild : Grim Heresy
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 342540

    Character Sheet
    Character Name: Nimbus
    Primary Magic: AVATAR: God of Thunder
    Secondary Magic: N/A

    Re: Thunder Underground

    Post by Nimbus on Sat 8 Jul - 13:07

    Lord Nimbus oversaw the reestablishment of the peace within the city.  He walked through the streets, a trail of smoke rising behind him from the Cigar betwixt his lips, seeing to it that the Rune Knights did not slack in assisting the townsfolk in rebuilding their damaged stalls and removing the bodies from sight.  The behemoth of a man stopped by a local pub and scoffed at two of his subordinates slacking off, having an early afternoon drink in celebration of their victory.  They laughed and clinked their glasses of ale, sitting outside at a small circular table having a merry time at the expense of the bar owner, who swept broken glass by one of the windows leading in to the pub.  Suddenly a shadow darkened their afternoon and as the two slackers looked up towards their superior standing over them with a very displeased look upon his face, the two had immediately regretted their decision to slack off and stood up from their seats, saluting their superior.  "C- Commander!"  They each shouted, acknowledging their superior as was protocol.  Nimbus glared down angrily at the two while a long and tense silence ensued.  

    The end of Nimbus's Cigar glowed bright red as he inhaled deeply, and exhaled from his nose, blowing a rather large cloud of smoke towards his subordinates who gagged, sneered and nearly cried, trying desperately not to cough from the dark grey cloud of what smelled like toxic fumes.  Finally Lord Nimbus removed the cigar from his mouth and surprisingly calmly uttered...  "Get back to work."  The two, who were still rather choked by the smoke, managed to exhale a reply.  "Right away sir."  Hurriedly the two turned around and began to assist in repairing the pub, one of them taking the broom from the owner and sweeping up the broken Glass while the other picked up the debris of a broken table.  Nimbus placed his Cigar back between his lips and turned to sit down in the seat previously occupied by his subordinate.  




    The Pub:


    "Lord Commander!"  Shouted a woman wearing a Rune Knight's coat over her shoulders, in a rather excited tone.  She ran towards Lord Nimbus with a skip in her step and a smile on her face.  You've out done yourself today Nimbus!  The entire city owes you a great debt!"  A slightly annoyed expression came over Nimbus's face as the woman approached him.  He puffed on his cigar and blew a cloud of smoke in the woman's face, who began coughing immediately.  "Don't you have work to do somewhere else Persephone?  You're making it difficult for me to enjoy my Ale."  Nimbus emphasized the last two words of his sentence, prompting one of the two slackers from earlier to swiftly deliver him a Pint of ale from the Pub and place it on to the table.  The Slacker stopped and looked at Nimbus for a moment, who shot him an angry glare which frightened him off, running back in to the pub letting out a quiet shriek of terror.  Nimbus then took the pint and gulped it all down, slamming the glass back down on to the table.  

    Persephone was Nimbus's right hand for the majority of his career as a Rune Knight.  She was totally loyal to him, and the council and had followed him in to many dangerous battles.  In Nimbus's opinion she was one of the most lawful and just Knights in all of Fiore, as well as highly opinionated.  She acted as a voice of reason that Nimbus felt was essential to his decision making as a Lord Commander of the Rune Knights.  However she did get somewhat annoying at times, like this very moment.

    Persephone, who was still coughing from the cloud of smoke blown in her face looked down upon her commander with a displeased expression.  "That's an awful habit, Nimbus..."  She said, before unstrapping her sword from her side sitting at Nimbus's table, resting the sword against her seat.  "I rather enjoy it."  Nimbus replied while she made herself comfortable.  "Why don't you ever celebrate your victories? You preserved this entire city's way of life by rescuing the Bishop from certain death!"  "What does this look like to you?"  Nimbus said, raising his empty glass, prompting one of the slackers to quickly bring him a fresh glass and take the empty one from him and run back inside.  Nimbus proceeded to then gulp down the second pint and slam the glass back down on to the table.  Nimbus then puffed on his cigar and blew a cloud of smoke in to the air.  "That's not what I mean!"  Persephone shouted.  

    "Why is it you're never happy with your own accomplishments?  You've done great things for this Nation, you should show a little more pride in your work."  Persephone looked upon Nimbus with a genuine sense of admiration in her eyes.  The Lord Commander sighed.  "Don't you have work to do?"  He said, flicking the butt of his cigar in to the street.  Persephone growled and grabbed her sword as she stood up.  "Fine!"  She shouted before storming off down the street, kicking an empty can angrily on her way.  Nimbus drew another Cigar from inside of his coat and lit it, drawing the smoke in to his body and exhaling a large cloud of smoke.  "She's got a point sir."  Said one of the slacking Rune Knights who was eavesdropping on the conversation, and hoped to achieve a certain level of friendship with his Lord Commander, as Persephone had.  However...  "WHO ASKED YOU!? Get back to work before I make you Captain of my boot in your ass!"  Nimbus wasn't having it.

    Wordcount: 946
    Wordcount total: 2,678 / 17,000


    ___________________________________________________________________
    avatar
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Senior [500]- The Yato Achievement Badge- Player -
    Lineage : Devil's Conquest
    Position : None
    Posts : 1472
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 675075

    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Thunder Underground

    Post by Eris on Fri 14 Jul - 0:01

    Eris

     




      Eris watched the Rune Knight Commander from her distance walking the street past clean up crews and civilians fixing stalls, walls, boarding up windows, and moving bodies into carts.   She turned down an alley to slowly walk her way towards him now,  but her sight stretched to watch some of the prisoners who were taken captive,  some of the zeal-driven revolutionaries or terrorists bound in chains.   One was repeatedly hitting his head against the wall of the barred wagon shipping some of them off for detainment.   With a faint whisper on the air Eris perked one of them up,  eyes searching the others before sparkling with hope and vigor at the presence felt,  and the sight of a small spider of bone with a skull for an abdomen that walked up its leg and with needle like legs broke through the keyholes of his cuffs to unbind him.  Before promptly biting his hand and appearing to break apart into smoke and absorb into him through the bite mark.   Smoke streamed out from the faces of all the other prisoners in the wagon,  flowing like snakes through the air to fill the man's face,  smoke forcing its way through his eyes and mouth. 



      He began shaking violently in a fit of seizure,  eyes going white into the back of his head as he convulsed,  yelling and screaming causing the wagon to halt with Knights opening a sliding metal plate to check in on the prisoners without having to open any door.  But when it did,  they too collapsed and smoke streamed from their faces into the prisoner.     Brahshaja Jyhan,  a successor in the line of leadership for their little rebel cult,  swelled up in size skin falling off of him in flakes as scales grew up from beneath and his size scaled up,  growing more muscular but lean,  gaining a long body with long clawed limbs and a long whip like tail.   Spines studded down his back to the tip of the tail,  and with one swipe the iron doors to the wagon flew open caving inwards with a grinding screech of torn iron. 


      Like a wild bull released from its cage it shot out, each of its long strides carrying it several meters.  With just three steps,  its scales shimmered and it faded into transparency,  chameleoning into its surroundings with a perfect three dimensional awareness that kept up even with its great burst of speed.    In less than five minutes it was within a few dozen meters of Nimbus,  having reduced its mad dash to a silent crawl across rooftops and through windows.   With all the effortlessness of a master thief or assassin it slipped into the pub through an upper window on the top floor and slinked like a shadow snake across the ceiling through rafters and down the steps behind his target of vengeance.


      Eris stood on the far size of a market square opposite to the pub,  she had just rounded the corner into the square as the lizard man with great speed rushed down the stairs silently.  A perfectly timed sequence of events.  She doubted not Nimbus's capacity to handle himself.  It was possible the lizard may land a heavy blow on him but Eris was sure he could take it,  if he had to,  but Eris was in need of an introduction.  And his mood was sure to be soured if the creature did manage to rake its claws across his back.    Surrounded by dozens of Rune Knights,  Eris ripped a spear from the hand of the nearest Knight,  and from a hundred meters away through the window of a carriage and the window of the pub itself,  Eris through the spear with an accelerated blur and the spear sailed straight and narrow leaving a laser perfect streak across the market place as she propelled the spear like a shot from a railgun straight into the lizardman's open mouth, sending it reeling back suddenly and violently reversing its momentum to impale it against the far wall next to the stairs from which it had descended with a resounding thud and a wailing of a guttural cry of a dying beast.  


    Eris remained paused for a moment bent over, arm forward and eyes locked ahead towards the pub, her long vivid red hair swept behind her by the breeze generated by her own attack as the nearest Rune Knights circled her and put their hands on her, grabbing,  and attempting to suppress her.   She stood up, not budged or phased at all by their efforts as she raised her hands up,  lifting one man over her upper arm in the process as casually as though he were not there.   Their concerns were merited,  she had just ripped a weapon from one's hands and made a hostile gesture,  an attack.  They responded to a potential threat by attempting to pin her down.   She kept her hands up and waited. 


    "Hey now,  watch those hands you lecher"  Eris demanded with flustered indignation in her silken voice as one Knight's hands felt her up looking for weapons.  A silly thought,  as she had just borrowed one of theirs to begin with.  The Knight's spine stiffened against an instinctual desire to obey her and tensions were dampening fast in response to the nonchalant nature of her behavior and the aura of trust that she radiated.  Seeing that they physically could not move her if they tried,  but her calm demeanor,  they stepped off.   Go check on the damage one prodded another who ran around the fountain and wreckage of stalls in the market square to approach the pub with now another shiny new broken window.   A faint trail was still visible softly glowing in the air taking its time to fade away and die out.








    THIS: 966
    TOTAL: 3,078 / 17,000


    ___________________________________________________________________



    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Nimbus
     
     

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Hero- Best GFX Artist Award- 1 Year Anniversary- Player -
    Lineage : Strength of Hercules
    Position : None
    Posts : 956
    Guild : Grim Heresy
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 342540

    Character Sheet
    Character Name: Nimbus
    Primary Magic: AVATAR: God of Thunder
    Secondary Magic: N/A

    Re: Thunder Underground

    Post by Nimbus on Mon 24 Jul - 16:43

    The slackers worked diligently within the pub to make the establishment ready for business once more, totally unaware of what crept overhead.  The Chameleon glided through the rafters effortlessly without making a sound, closing in for the kill.  It wasn't until the creature dropped down in to the entryway, directly behind Lord Nimbus that any other Rune Knights had taken notice of the wrecked prison wagon and dead Knights and prisoners.  They hollered and sounded the alarm, blowing horns and running amok in search of the missing prisoner.  The civilians began to panic once again and hysteria broke out once more.  Lord Nimbus clenched his fist in anger and stood up from his chair, just as the Chameleon leaped from the entryway opening its fanged maw wide enough to swallow a small dog whole, and just as the distraction nearly paid off and the Chameleon almost got its bite from the Lord Commander's neck, a spear whizzed over Lord Nimbus's shoulder and impaled the Lizard man, launching it through the entryway of the pub and all the way back in to the back wall.

    Lord Nimbus paused for a moment, taking in what had just happened.  He still felt a slight breeze over his shoulder from where the spear had passed.  He looked over his shoulder and in to the pub towards the Lizard that was now mounted upon the wall, the spear penetrated through the back of its head and in to a stud.  One of the slackers stood dumbfounded, staring at the monster that was pinned by the spear that nearly pinned him up against the wall along with it.  He looked nervously through the entryway towards Nimbus, who glared angrily back at him.  "Since when do you have time to stare!? Clean that up!"  The commander ordered without missing a beat.  The slacker looked back towards the Lizard man and sighed heavily, before he turned around and walked slowly away fetch the mop... Nimbus looked back, towards where the spear had been thrown and quickly identified the red haired woman, in the process of being arrested.  

    The ruckus created by the event had the Rune Knights and civilians all quite on edge.  Horns continued to be blown long after the Chameleon had been dealt with and many civilians continued to run amok and scream in terror of what could be happening.  Aside from the crimson haired beauty, the Knights began to arrest anyone who appeared the least bit suspicious, cuffing and lining up suspects, forcing them to kneel in the street in a search for whoever assisted the detained Shade radical who had been very well secured in the prison wagon.  "I want every single person that came near that wagon detained and questioned immediately!  I want the culprit found!"  Persephone shouted as she lead a small brigade of Knights down the street near the prison wagon.  Immediately she took notice of the Knights surrounding the Red Haired woman and approached her.  "What's going on here?!"  She shouted before marching over.  

    "Captain! She- She took my spear!"  The spearless Rune Knight exclaimed.  Persephone shot him an angry glare, and then looked the red haired woman in the eye and then back towards the Rune Knight.  "Detain her with the rest of them, we'll talk about you later."  Persephone stated, glaring angrily at the Knight.  "Belay that order!"  Shouted Nimbus as he marched towards the group.  The Commander stopped before the Red Haired woman and looked down at her.  Persephone looked up towards Nimbus with a somewhat confused expression.  "Nimbus, she-"  Nimbus looked towards Persephone.  "She assisted in eliminating the threat, release her."  Persephone looked angrily towards the Red Head.  She was uncertain why she felt anger towards her.  Something about her demeanor didn't sit well with her at all and her womans intuition was telling her to do something.  "Lord Nimbus-" "Regain control of the situation, this is getting out of hand.  Nimbus interrupted to her surprise.  It was uncommon for Nimbus to reject her advice, which angered her further and with another angry glare towards the Red headed woman,
    she replied.  "Yes sir!"  Persephone stormed off.  The Rune Knights around Red bowed to Lord Nimbus and proceeded to follow Persephone, as she began to quell the Hysteria.

    Lord Nimbus glared down at the woman who saved him from having a nasty chunk taken out of his neck.  He knew that such an attack would not have been fatal, however such action deserved his thanks.  He removed the Cigar from between his lips and exhaled a cloud of smoke in to the air away from the woman.  "You've got quite the arm for such a small thing."  Nimbus stated, before placing the cigar back between his lips.  "You're a mage, aren't you?"  He asked, already knowing the answer, or so he thought.  What this woman actually was, was far beyond what he could have imagined.

    Wordcount: 818
    Wordcount total: 3,496 / 17,000


    ___________________________________________________________________
    avatar
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Senior [500]- The Yato Achievement Badge- Player -
    Lineage : Devil's Conquest
    Position : None
    Posts : 1472
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 675075

    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Thunder Underground

    Post by Eris on Fri 28 Jul - 14:46

    Eris

      Eris waited for her little arranged meeting with several knights pawing at her, searching her person and attempting to detain her.  She ignored them quite effectively,  preferring not to have to subjugate the minds of the knights around her,  as they were unable to make her move.  They would have better luck making the statue in the center of the square flinch.   Normally such a situation would spark agitation among knights or be seen as a form of resistance,  but while Eris did not seize control of their minds she still radiated a calm and trusting presence which combined with her demeanor diffused tension to the point that they were mostly just awkwardly standing around her,  some with hands on her without real force just to look like they were doing something when their leadership found their way here.


       "And I made far better use of it than you may ever have."  Eris quipped back at the sheepish little knight who lost his weapon as she laughed lightly with a smile on her face.  She paid no mind to the angry woman as insisted on rubbing her the wrong way.  It was clear she was resistant to the influence that surrounded Eris,  perhaps a natural quirk of her personality to bare such cynicism. 


      Brushing off the hands of one knight who lingered too long at her waist when they were told to shove off,  more or less, Eris patted down her split skirt and adjusted her top before she looked up at the man who this town's whole day so far had been unwittingly revolving around.   She could have lured her prey anywhere if she wished to face her adversary alone,  or lured Nimbus anywhere else and some other location would have to deal with whatever situation Eris concocted relevant to that area.   Perhaps a threat to the King,   to the Council.   Or maybe she could have dragged a high profile fugitive into his cross hairs to lure the Lord Commander himself out to somewhere abandoned.    In the end though,  it was the Holy Castle which Eris saw in her divination.  Cerasine would bring ruin to this city soon,  so their inconvenience thus far would be a nuisance in comparison, if any were still living to remember what took place here.   


      Meeting his stare she raised an eyebrow and smirked "Appearances can be deceiving."  She said before he continued.   "Considering the local linguistics, yes.  Mage may apply as a broad terminology for those baring abilities beyond the ungifted masses."  

     



    THIS: 420
    TOTAL: 3,498/ 17,000


    Note:  I may edit to continue this post.   I feel like I've written only half of a post but I'm at a wall again, I don't know how I should keep going.   I feel like I need to just stuff it up and let you continue,  as it's Nimbus's control at the moment.


    ___________________________________________________________________



    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Nimbus
     
     

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Hero- Best GFX Artist Award- 1 Year Anniversary- Player -
    Lineage : Strength of Hercules
    Position : None
    Posts : 956
    Guild : Grim Heresy
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 342540

    Character Sheet
    Character Name: Nimbus
    Primary Magic: AVATAR: God of Thunder
    Secondary Magic: N/A

    Re: Thunder Underground

    Post by Nimbus on Sun 27 Aug - 9:40

    Lord Nimbus examined the crimson haired beauty with a skeptical eye.  Her presence did not suit her size or her appearance.  However that was not surprising considering the strength she displayed earlier.  Much like Persephone, her presence commanded the attention and respect of all those around her and it seemed fairly obvious to Nimbus that hers would clash with those similar.  Perhaps that was the reason there seemed to be so much tension between her and Persephone.  Among wolves, there is room for only one Alpha female.  Beyond the obvious aspects of the woman, Nimbus had a fairly difficult time deducing anything else about her.  The prudish Lord Commander was somewhat distracted by the Skirt and Bikini top, feeling some embarrassment for having glanced down at her legs and cleavage for even a moment.  He tried focusing upon her eyes, blushing slightly and puffing away at his Cigar.    "Whatever you may be... I Nimbus, Lord Commander of the Rune Knights extend my deepest thanks for your actions."  Lord Nimbus raised his right arm and saluted the red headed woman in a formal gesture.  Upon returning to a less formal posture, Lord Nimbus removed the Cigar from his mouth.  "May I ask your name?"

    The Knights in the surrounding area gazed upon them with rather bewildered expressions.  They had never seen their Lord Commander offer a Salute to any civilian before, or even very many high ranking officials for that matter.  Rumors would swiftly spread among their ranks of the Red Headed woman, some of which would have reached the ears of the Lady Persephone, while she was conducting an investigation in to how exactly the Shade extremist had escaped his cage.  She stood in the Prison wagon among the corpses of the other Shade extremists and the Rune Knights who failed in their duty to keep them safe...  Their bodies seemed to be drained of life, their skin pale and wrinkled.  One seat was empty, The seat in which the prisoner Brahshaja Jyhan was placed before his miraculous escape. On the floor in front of it laid a pair of magic sealing handcuffs that were open, and unbroken.  Persephone peered down at the handcuffs and began to grow suspicious.  "Something's not right here..."  She uttered.  She turned and left the Prison Wagon, stepping out in to the street among the other Rune Knights who were escorting her.  "I want to inspect the body."  She commanded to one of her Knights, who nodded and marched off.

    A short while later, a band of Knights came escorting a hay wagon pulled by a horse that seemed to be carrying some lumpy cargo covered up by a black blanket, hiding what was underneath from the populace.  An enormous reptilian tail hung from the back of the Wagon, dragging along the street as the wagon was pulled.  The wagon was halted near the crime scene where Persephone investigated.  She approached the wagon and with a swift pull, she hauled the blanket off revealing the corpse of the Chameleon that threatened her Lord Commander's health.  Other than the gaping hole from where the the beast had been impaled by the Red Haired woman, there seemed to be no discernible clues that could be seen by the other Rune Knights.  However Persephone was quickly able to identify one small clue...  She grasped the Reptile's left forearm and hauled it closer to her, and upon the beast's hand Persephone identified a small peculiar lump.  Persephone was a well trained Rune Knight, who's skills were not solely based upon her skills in combat.  As a Rune Knight, it was often her duty to investigate the improper use of Magic and was trained to recognize illegal curses.  Given the circumstances, Persephone deduced that it was some form of bite mark.  "Captain?"  One of the Rune Knights looked upon her curiously.  "This beast had help."  She said plainly, pondering the possibilities.  

    Persephone's suspicions were jumbled together with her jealousy.  She suspected the Red Woman who's sudden appearance seemed far too convenient to be coincidence.  She certainly possessed the magical aptitude to be capable of such curses, however her goals and motives were unclear.  Why would she go through the trouble if she was simply going to save Lord Nimbus from the beast she created?  Persephone growled, realizing that her suspicion must have came only from her jealousy, which made her even more angry as she could not take her mind from the Red Woman to make any other reasonable judgments.  She hated the thought of being jealous of her, uncertain even as to why she felt that way.  She closed her eyes and fixed her glasses while she sighed heavily.  "Your orders, Captain?"  Persephone looked angrily at her subordinate.  "Continue the search for any magically adept individuals.  we'll get to the bottom of this!"  Her subordinates nodded in compliance and trotted off in all directions as swiftly as they could.

    Meanwhile, Lord Nimbus and the Red Woman continued to converse together in the street, that since they had been speaking had been cleaned and repaired to the point where one could hardly tell there was an uprising.  "Strength like yours could really be put to good use in the Rune Knights.  Have you ever considered enlisting?"  Nimbus inquired as he placed a second Cigar between his lips and lit it with a spark from his thumb.  "With your strength, you'd climb through the ranks faster than you could throw a spear."  Nimbus chuckled slightly at his own joke and waited for the Red Woman's answer.

    Wordcount: 925
    Wordcount total: 4,421 / 17,000
     


    ___________________________________________________________________

      Current date/time is Tue 12 Dec - 22:08