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    God of the Sun

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    Takumi Yoshino
    Guardian of Storms
    Guardian of Storms

    Quality Badge Level 1- Player -
    Lineage : Oblivion's Might
    Position : None
    Posts : 893
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Experience : 1,262.5

    Character Sheet
    Character Name: Takumi Yoshino
    Primary Magic: God of the Sun
    Secondary Magic: Song of the Heart (Tertiary)

    God of the Sun

    Post by Takumi Yoshino on 9th May 2017, 7:43 am




    Magic

    Primary Magic: God of the Sun
    Secondary Magic:
    Caster or Holder: Caster
    Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
    and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.

    Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.

    Strengths:
    -Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.

    -As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.

    -This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.

    Weaknesses:

    -As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.

    - Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it  is also 20% less effective, as the sun god holds less power during the night.

    -This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.

    -This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.

    -Takumi takes additional damage from God Slayers

    Lineage:

    Oblivion's Might:
    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Musician's Gift

    A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown.


    Wrath of the Sun God

    The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant. This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.

    Marksman's Eyes

    Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.

    Healer's Touch

    A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.

    Poet's Soul

    A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. He can sense it because this is almost like a sixth sense, which allows him to sense intentions, amplified by his own godly senses. This is passive.  Max range 30 meters

    D Rank Spells:

    Name: Hellfire Aura
    Rank: D
    Type: Fire, DoT
    Duration: 3 posts
    Cooldown:  8 posts
    Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. The burn automatically cancels itself out after 3 posts.
    Strengths:
    -Doing damage over time
    Weaknesses:
    -Water magic cancels this spell out
    -Long cooldown time

    Name: Voice of the Ancients
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The user of the spell sits down in Seiza  position, and upon taking a deep breath and releasing it, a horrific noise will erupt from their mouth, doing D rank damage to whoever is closest (1 person) and 75% D rank damage to anybody else in range. Range is 15 meters.
    Strengths:
    -Affecting multiple targets
    Weaknesses:
    -User cannot move for the duration of this spell
    -Capable of harming allies as well

    Name: Arrows of Healing
    Rank: D
    Type: Light, Supportive  
    Duration: 1 post
    Cooldown: 3 posts
    Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 5 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 7.5 meters a second.
    Strengths:
    -Can heal multiple targets of small damage at once.
    Weaknesses:
    -Though it can heal multiple targets at once it only heals small damage
    -Neutralized by dark/shadow spells of equal or higher rank

    Name: Solar Flames(Tier I)
    Rank: D
    Type: Fire, Offensive, DoT
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Sunlight Arrows
    Rank: D
    Type: Offensive, Light
    Duration: Instant
    Cooldown: 2 posts
    Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 4 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 15 meters and moves at speeds of 7.5  meters a second.
    Strengths:
    -Multiple targeting
    Weaknesses:
    -Do little damage if each arrow hits a different target
    -Cancelled out by equal or higher ranked darkness spells.

    Name: Solar Beam
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
    Strengths:
    -Strong against dark magic
    -can be aimed fairly well
    Weaknesses:
    -Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
    -can't be used at night
    -can only be aimed as well as the user can aim.

    Name: Solar Aura, Flowing Mind
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
    Strengths:
    -Heals more damage than a usual D rank spell
    Weaknesses:
    -Takumi cannot move while he is using this
    -Takumi's mind is put into an unconscious state as long as this is active

    C Rank Spells:

    Name: Mild Sunlight Constructing Star
    Rank: C
    Type: Offensive, Charge-up
    Duration: Charge-up - 1 post, Spell Duration - Instant upon fully charged
    Cooldown: 3 posts
    Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
    Strengths:
    -This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
    Weaknesses:
    -Can hurt allies as well
    -Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion

    Name: Demonic Sunflowers
    Rank: C
    Type: Offensive, DoT
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, if Takumi touches it, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 15 of these are produced over the duration of the spell, each doing exactly 5% damage for each post of the duration. This will add up to a total of 1.5x C rank damage if used on a single target. The range is 10 meters.
    Strengths:
    -Doing large amounts of damage
    Weaknesses:
    -Water magic
    -Holy type spells

    Name: Dual Sun, Hovering Strike
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 20% C rank damage, and can be used up to 5 times a post together before vanishing upon reaching the maximum post limit of their duration. They may do a total of up to 1 C rank damage together each post.
    Strengths:
    -Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
    Weaknesses:
    -Unholy magic
    -Water magic

    Name: Solar Flame(Tier 2)
    Rank: C
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    B Rank Spells:

    Name: Solar Flame(Tier 3)
    Rank: B
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Immortal Light
    Rank: B
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield. The box automatically dissolves after 3 hits.
    Strengths:
    -Can be used as both a trap and a shield
    -Blocks large portions of damage
    Weaknesses:
    -Darkness/unholy magic
    -Water magic
    -Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies

    Name: Solar Beast: Viper
    Rank: B
    Type: Summon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.

    The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown. This affects same rank and lower, where 1 rank higher may be reluctant to approach, and 2 ranks higher remain unaffected.

    Strengths:
    -Summons a large and powerful ally
    Weaknesses:
    -Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
    -Python's size makes him rather awkward to summon in enclosed spaces

    Name: Spinning Chain of Anchored Flame
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
    Strengths:
    -Effective aiming
    Weaknesses:
    -Water magic
    -Unholy/dark magic

    Signature Spells:
    Name: Solar Song
    Rank: D
    Type: Signature
    Duration: Instant
    Cooldown: Once per post
    Description: Once per post, Takumi can boost his speed by 20%. He can at most do this 5 times, every time he uses the spell after that the boost will decrease by 5% for each use.
    Strengths:
    -Significant speed boosts
    Weaknesses:
    -Has a limit to how much it can be used
    -If used after the limit, it will still boost by the minimum amount it can boost, but after it wears off, there will be a 1 post speed reduction equal to what the boost was.

    Name: Oracle's Grove: Overload
    Rank: B
    Type: Signature
    Duration: Instant
    Cooldown: 4 Posts
    Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected. Can only be used with OOC permission.
    Strengths:
    -Causing absolute chaos
    Weaknesses:
    -Can affect allies as well
    -Cannot be used around Python, as his presence neutralizes any oracles

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    WORDS: 000
    TAGS: 000
    NOTES: 000


    Last edited by Takumi Yoshino on 26th August 2017, 2:45 pm; edited 6 times in total


    ___________________________________________________________________


    Themes:




    avatar
    Takumi Yoshino
    Guardian of Storms
    Guardian of Storms

    Quality Badge Level 1- Player -
    Lineage : Oblivion's Might
    Position : None
    Posts : 893
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Experience : 1,262.5

    Character Sheet
    Character Name: Takumi Yoshino
    Primary Magic: God of the Sun
    Secondary Magic: Song of the Heart (Tertiary)

    Re: God of the Sun

    Post by Takumi Yoshino on 14th June 2017, 7:34 am

    For future spells


    ___________________________________________________________________


    Themes:




    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 773
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 900

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: God of the Sun

    Post by Tamashi on 14th June 2017, 11:36 am

    Hello Takumi, I am Tamashi and I will be grading your magic this time around. Any changes or requests I make will be made in this wonderful color. If you have any questions, concerns or worries feel free to message me and I will get back to you as soon as I am able.

    With that being said lets begin.

    The Grading:

    Takumi Yoshino wrote:



    Magic

    Primary Magic: God of the Sun
    Secondary Magic:
    Caster or Holder: Caster
    Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
    and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.

    Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.

    Strengths:
    -Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.

    -As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.

    -This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.

    Weaknesses:

    -As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.

    - Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it  is also 20% less effective, as the sun god holds less power during the night.

    -This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.

    -This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.

    -Takumi takes additional damage from God Slayers

    Lineage:

    Oblivion's Might:
    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Musician's Gift

    A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown.


    Wrath of the Sun God

    The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant. This has a 3 post cooldown. This does full rank damage to people within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.
    Area of effects can only do full rank damage to a single target everyone else can take the maximum of 75% please change accordingly.

    Marksman's Eyes

    Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.

    Healer's Touch

    A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.

    Poet's Soul

    A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. This is passive.
    Please explain how he can sense if they are friend or foe.

    D Rank Spells:

    Name: Hellfire Aura
    Rank: D
    Type: Fire, DoT
    Duration: 3 posts
    Cooldown:  8 posts
    Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. If Takumi is not touched for 3 posts by the person who the burn effects, the burn effect automatically cancels itself out.
    Please reword to burn effect will last three rounds maximum after initial touch
    Strengths:
    -Doing damage over time
    Weaknesses:
    -Water magic cancels this spell out
    -Long cooldown time

    Name: Voice of the Ancients
    Rank: D
    Type: Supportive
    Duration: 1 post
    Cooldown: Once per thread
    Description: Once per thread, with OOC permission, the user is allowed to predict 1 spell that will be used in the future by an opponent, by going into a trance. This has no range nor speed, as it only effects the user. In order to go into this trance the user must be sitting down in seiza position.
    Strengths:
    -Allows the user to predict 1 future movement of their opponent
    Weaknesses:
    -User cannot move for the duration of this spell
    -Can only be used once a thread
    This seems more like a unique ability rather than a spell so I would like you to change this.

    Name: Arrows of Healing
    Rank: D
    Type: Light, Supportive  
    Duration: 1 post
    Cooldown: 3 posts
    Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 10 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 10 meters a second.
    You will have to lower the percentage as it does double what a spell should be able to do at D rank if all ten arrows are called, additionally as it is an area of effect heal it can not do full rank healing. Maximum speed for D Rank spells is 7.5 m/s so please lower that to match.
    Strengths:
    -Can heal multiple targets of small damage at once.
    Weaknesses:
    -Though it can heal multiple targets at once it only heals small damage
    -Neutralized by dark/shadow spells of equal or higher rank

    Name: Solar Flames(Tier I)
    Rank: D
    Type: Fire, Offensive, DoT
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Sunlight Arrows
    Rank: D
    Type: Offensive, Light
    Duration: Instant
    Cooldown: 2 posts
    Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 8 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 20 meters and moves at speeds of 15 meters a second.
    If these 8 arrows hit the same person they would be doing double the allowed amount of damage allowed for a D-Rank spell so I'm going to ask for this to be reworded to add that regardless of how many arrows hit a single target they can only do max D-Rank damage. Please change the range to 15m and the speed to 7.5m/s
    Strengths:
    -Multiple targeting
    Weaknesses:
    -Do little damage if each arrow hits a different target
    -Cancelled out by equal or higher ranked darkness spells.

    Name: Solar Beam
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
    Strengths:
    -Strong against dark magic
    -can be aimed fairly well
    Weaknesses:
    -Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
    -can't be used at night
    -can only be aimed as well as the user can aim.

    Name: Solar Aura, Flowing Mind
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
    Strengths:
    -Heals more damage than a usual D rank spell
    Weaknesses:
    -Takumi cannot move while he is using this
    -Takumi's mind is put into an unconscious state as long as this is active

    C Rank Spells:

    Name: Mild Sunlight Constructing Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Minimum cooldown for a C-Rank spell is three rounds so please add one more
    Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
    This is an area of effect will only permit one person to take full rank damage everyone else can only take 75% or lower. Please re-scale your damage accordingly. As you have to gather energy please give state how many rounds the charge up is.
    Strengths:
    -This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
    Weaknesses:
    -Can hurt allies as well
    -Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion

    Name: Demonic Sunflowers
    Rank: C
    Type: Offensive, DoT
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 20 of these are produced, each doing exactly 5% damage for each post of the duration. This will add up to a total of 2x C rank damage if used on a single target. The range is 10 meters.
    Please reword as it stands it can be deemed as an auto-hit.
    Strengths:
    -Doing large amounts of damage
    Weaknesses:
    -Water magic
    -Holy type spells

    Name: Dual Sun, Hovering Strike
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 25% C rank damage, and can be used on any one target up to 10 times before vanishing.
    Strengths:
    -Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
    Weaknesses:
    -Unholy magic
    -Water magic

    Name: Solar Flame(Tier 2)
    Rank: C
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    B Rank Spells:

    Name: Solar Flame(Tier 3)
    Rank: B
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Immortal Light
    Rank: B
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield.
    Please add that the shield will break regardless after three attacks or this can be seen as an immunity
    Strengths:
    -Can be used as both a trap and a shield
    -Blocks large portions of damage
    Weaknesses:
    -Darkness/unholy magic
    -Water magic
    -Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies

    Name: Solar Beast: Viper
    Rank: B
    Type: Summon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.

    The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown.
    Please place that it effects same rank or lower, those a rank above may be nervous to approach and those two ranks or higher are unaffected.

    The passive ability of Python gives him a 20% speed boost.
    As this is not a full summon magic you can not have both an active and a passive, please choose one and remove the other.

    Strengths:
    -Summons a large and powerful ally
    Weaknesses:
    -Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
    -Python's size makes him rather awkward to summon in enclosed spaces

    Name: Spinning Chain of Anchored Flame
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
    Strengths:
    -Effective aiming
    Weaknesses:
    -Water magic
    -Unholy/dark magic

    Signature Spells:
    Name: Solar Chain
    Rank: D
    Type: Signature, Passive
    Duration: Instant
    Cooldown: Once per post
    Description: Bonds between allies are strong, and this spell plays on the bond between allies to communicate with each other. This spell allows Takumi to project the words he thinks into the minds of his nearby allies, which is useful as nonverbal communication, especially when stealth is required. This can only be used to "talk" to up to 3 allies at any given time.
    Strengths:
    -Nonverbal communication
    Weaknesses:
    -Requires Takumi to close his eyes while using this
    -Can backfire and broadcast to enemies instead of allies if Takumi isn't concentrating
    This seems more like a unique ability so I am going to ask that this be changed.

    Name: Oracle's Grove: Overload
    Rank: B
    Type: Signature
    Duration: Instant
    Cooldown: Once per post
    Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected.
    Strengths:
    -Causing absolute chaos
    Weaknesses:
    -Can affect allies as well
    -Cannot be used around Python, as his presence neutralizes any oracles
    Please change the cooldown, the minimum cooldown for a B-Rank spell is 4 rounds.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    WORDS: 000
    TAGS: 000
    NOTES: 000

    When you have changed what I have asked please bump this and I will get back to you as soon as I can. I have also noticed you have more spells than what is actually allowed so I am asking you to provide proof of purchase or award of these additional slots without that you will have to decide what you want to keep and what you are willing to lose.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Takumi Yoshino
    Guardian of Storms
    Guardian of Storms

    Quality Badge Level 1- Player -
    Lineage : Oblivion's Might
    Position : None
    Posts : 893
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Experience : 1,262.5

    Character Sheet
    Character Name: Takumi Yoshino
    Primary Magic: God of the Sun
    Secondary Magic: Song of the Heart (Tertiary)

    Re: God of the Sun

    Post by Takumi Yoshino on 1st July 2017, 7:49 pm

    https://www.fairytail-rp.com/t14653p275-magic-shop#252124

    https://www.fairytail-rp.com/t14653p325-magic-shop#265996

    have not edited anything yet, I just wanted to give you proof of purchase. the ones that say can only be used in takumis demon form in each rank come from lineage


    ___________________________________________________________________


    Themes:




    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 773
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 900

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: God of the Sun

    Post by Tamashi on 2nd July 2017, 3:58 am

    Takumi Yoshino wrote:https://www.fairytail-rp.com/t14653p275-magic-shop#252124

    https://www.fairytail-rp.com/t14653p325-magic-shop#265996

    have not edited anything yet, I just wanted to give you proof of purchase. the ones that say can only be used in takumis demon form in each rank come from lineage

    Okay dokie, thanks for this.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Takumi Yoshino
    Guardian of Storms
    Guardian of Storms

    Quality Badge Level 1- Player -
    Lineage : Oblivion's Might
    Position : None
    Posts : 893
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Experience : 1,262.5

    Character Sheet
    Character Name: Takumi Yoshino
    Primary Magic: God of the Sun
    Secondary Magic: Song of the Heart (Tertiary)

    Re: God of the Sun

    Post by Takumi Yoshino on 18th August 2017, 10:20 am

    And Now: Edited


    ___________________________________________________________________


    Themes:




    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 566
    Guild : Sabertooth
    Cosmic Coins : 305
    Dungeon Tokens : 0
    Age : 22
    Experience : 1012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Re: God of the Sun

    Post by Aura on 24th August 2017, 3:31 pm

    Hey Takumi, I'm Aura and will be taking over your grading from Tamashi for now. Any changes that need to be made will be in this sizzlin' color.

    Any questions you may have can be asked through PM on site or DM's in Discord, I'll get back to you as fast as I can. Another thank you for your patience, and let us begin!


    Takumi Yoshino wrote:



    Magic

    Primary Magic: God of the Sun
    Secondary Magic:
    Caster or Holder: Caster
    Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
    and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.

    Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.

    Strengths:
    -Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.

    -As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.

    -This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.

    Weaknesses:

    -As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.

    - Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it  is also 20% less effective, as the sun god holds less power during the night.

    -This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.

    -This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.

    -Takumi takes additional damage from God Slayers

    Lineage:

    Oblivion's Might:
    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Musician's Gift

    A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown.


    Wrath of the Sun God

    The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant. This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.

    Marksman's Eyes

    Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.

    Healer's Touch

    A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.

    Poet's Soul

    A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. He can sense it because this is almost like a sixth sense, which allows him to sense intentions, amplified by his own godly senses. This is passive.
    Just gotta add in a max range and you're all set! Note that this would still be seen as an instant type ability, so that's the maximum distances you'll be aiming for. ^-^

    D Rank Spells:

    Name: Hellfire Aura
    Rank: D
    Type: Fire, DoT
    Duration: 3 posts
    Cooldown:  8 posts
    Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. The burn automatically cancels itself out after 3 posts.
    Strengths:
    -Doing damage over time
    Weaknesses:
    -Water magic cancels this spell out
    -Long cooldown time

    Name: Voice of the Ancients
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The user of the spell sits down in Seiza  position, and upon taking a deep breath and releasing it, a horrific noise will erupt from their mouth, doing D rank damage to whoever is closest (1 person) and 75% D rank damage to anybody else in range. Range is 15 meters.
    Strengths:
    -Affecting multiple targets
    Weaknesses:
    -User cannot move for the duration of this spell
    -Capable of harming allies as well

    Name: Arrows of Healing
    Rank: D
    Type: Light, Supportive  
    Duration: 1 post
    Cooldown: 3 posts
    Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 5 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 7.5 meters a second.
    Strengths:
    -Can heal multiple targets of small damage at once.
    Weaknesses:
    -Though it can heal multiple targets at once it only heals small damage
    -Neutralized by dark/shadow spells of equal or higher rank

    Name: Solar Flames(Tier I)
    Rank: D
    Type: Fire, Offensive, DoT
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Sunlight Arrows
    Rank: D
    Type: Offensive, Light
    Duration: Instant
    Cooldown: 2 posts
    Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 4 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 15 meters and moves at speeds of 7.5  meters a second.
    Strengths:
    -Multiple targeting
    Weaknesses:
    -Do little damage if each arrow hits a different target
    -Cancelled out by equal or higher ranked darkness spells.

    Name: Solar Beam
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
    Strengths:
    -Strong against dark magic
    -can be aimed fairly well
    Weaknesses:
    -Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
    -can't be used at night
    -can only be aimed as well as the user can aim.

    Name: Solar Aura, Flowing Mind
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
    Strengths:
    -Heals more damage than a usual D rank spell
    Weaknesses:
    -Takumi cannot move while he is using this
    -Takumi's mind is put into an unconscious state as long as this is active

    C Rank Spells:

    Name: Mild Sunlight Constructing Star
    Rank: C
    Type: Offensive, Charge-up
    Duration: Charge-up - 1 post, Spell Duration - Instant upon fully charged
    Cooldown: 3 posts
    Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
    Strengths:
    -This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
    Weaknesses:
    -Can hurt allies as well
    -Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion

    Name: Demonic Sunflowers
    Rank: C
    Type: Offensive, DoT
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, if Takumi touches it, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 40 of these are produced, each doing exactly 5% damage for each post of the duration. This will add up to a total of 2x C rank damage if used on a single target. The range is 10 meters.
    Strengths:
    -Doing large amounts of damage
    Weaknesses:
    -Water magic
    -Holy type spells
    This is where we'll have to put some changes through. For one, unless you have some serious drawbacks, 2x C-rank damage is a no-go. Secondly, rules-wise I can only allow this spell to do 1.75x spell-rank damage at most. Furthermore I'd like you to specify whether the 'total amount of 40' is per post or for the entire duration of the spell (the latter being able to give you some leeway). Please specify and/or change accordingly.

    Name: Dual Sun, Hovering Strike
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 25% C rank damage, and can be used on any one target up to 10 times before vanishing.
    Strengths:
    -Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
    Weaknesses:
    -Unholy magic
    -Water magic
    If this were armed melee damage I'd allow you to hit away without issue, but seeing you're using spell-ranked damage I'll have to ask you to put a cap on how much damage you can deal per post with your swords (which is up to one C-rank spell's worth of damage in both swords combined per post). At this point you'd be able to do 20x 25% C-rank damage over four posts, which would be about 5 C-rank spells worth of damage. Scale that down to 20% per hit so it becomes 4 C-rank spells worth of damage, or state the maximum damage you can do per post. Note that in this case going over one C-rank damage per post, I'll need you to give me some proper drawbacks in your weaknesses in return.

    Name: Solar Flame(Tier 2)
    Rank: C
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    B Rank Spells:

    Name: Solar Flame(Tier 3)
    Rank: B
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Immortal Light
    Rank: B
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield. The box automatically dissolves after 3 hits.
    Strengths:
    -Can be used as both a trap and a shield
    -Blocks large portions of damage
    Weaknesses:
    -Darkness/unholy magic
    -Water magic
    -Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies

    Name: Solar Beast: Viper
    Rank: B
    Type: Summon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.

    The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown. This affects same rank and lower, where 1 rank higher may be reluctant to approach, and 2 ranks higher remain unaffected.

    Strengths:
    -Summons a large and powerful ally
    Weaknesses:
    -Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
    -Python's size makes him rather awkward to summon in enclosed spaces

    Name: Spinning Chain of Anchored Flame
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
    Strengths:
    -Effective aiming
    Weaknesses:
    -Water magic
    -Unholy/dark magic

    Signature Spells:
    Name: Solar Song
    Rank: D
    Type: Signature, Passive
    Duration: Instant
    Cooldown: Once per post
    Description: Once per post, Takumi can boost his speed by 20%. He can at most do this 5 times, every time he uses the spell after that the boost will decrease by 5% for each use.
    Strengths:
    -Significant speed boosts
    Weaknesses:
    -Has a limit to how much it can be used
    -If used after the limit, it will still boost by the minimum amount it can boost, but after it wears off, there will be a 1 post speed reduction equal to what the boost was.
    Remove the "passive" part from your spell type section please.

    Name: Oracle's Grove: Overload
    Rank: B
    Type: Signature
    Duration: Instant
    Cooldown: 4 Posts
    Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected.
    Strengths:
    -Causing absolute chaos
    Weaknesses:
    -Can affect allies as well
    -Cannot be used around Python, as his presence neutralizes any oracles

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    WORDS: 000
    TAGS: 000
    NOTES: 000


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
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    avatar
    Takumi Yoshino
    Guardian of Storms
    Guardian of Storms

    Quality Badge Level 1- Player -
    Lineage : Oblivion's Might
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    Age : 17
    Experience : 1,262.5

    Character Sheet
    Character Name: Takumi Yoshino
    Primary Magic: God of the Sun
    Secondary Magic: Song of the Heart (Tertiary)

    Re: God of the Sun

    Post by Takumi Yoshino on 24th August 2017, 4:18 pm

    Edited.


    ___________________________________________________________________


    Themes:




    avatar
    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Re: God of the Sun

    Post by Aura on 24th August 2017, 4:25 pm

    Stay radiating, Apollo:
    Takumi Yoshino wrote:



    Magic

    Primary Magic: God of the Sun
    Secondary Magic:
    Caster or Holder: Caster
    Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
    and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.

    Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.

    Strengths:
    -Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.

    -As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.

    -This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.

    Weaknesses:

    -As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.

    - Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it  is also 20% less effective, as the sun god holds less power during the night.

    -This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.

    -This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.

    -Takumi takes additional damage from God Slayers

    Lineage:

    Oblivion's Might:
    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Musician's Gift

    A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown.


    Wrath of the Sun God

    The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant. This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.

    Marksman's Eyes

    Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.

    Healer's Touch

    A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.

    Poet's Soul

    A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. He can sense it because this is almost like a sixth sense, which allows him to sense intentions, amplified by his own godly senses. This is passive.  Max range 30 meters

    D Rank Spells:

    Name: Hellfire Aura
    Rank: D
    Type: Fire, DoT
    Duration: 3 posts
    Cooldown:  8 posts
    Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. The burn automatically cancels itself out after 3 posts.
    Strengths:
    -Doing damage over time
    Weaknesses:
    -Water magic cancels this spell out
    -Long cooldown time

    Name: Voice of the Ancients
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The user of the spell sits down in Seiza  position, and upon taking a deep breath and releasing it, a horrific noise will erupt from their mouth, doing D rank damage to whoever is closest (1 person) and 75% D rank damage to anybody else in range. Range is 15 meters.
    Strengths:
    -Affecting multiple targets
    Weaknesses:
    -User cannot move for the duration of this spell
    -Capable of harming allies as well

    Name: Arrows of Healing
    Rank: D
    Type: Light, Supportive  
    Duration: 1 post
    Cooldown: 3 posts
    Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 5 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 7.5 meters a second.
    Strengths:
    -Can heal multiple targets of small damage at once.
    Weaknesses:
    -Though it can heal multiple targets at once it only heals small damage
    -Neutralized by dark/shadow spells of equal or higher rank

    Name: Solar Flames(Tier I)
    Rank: D
    Type: Fire, Offensive, DoT
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Sunlight Arrows
    Rank: D
    Type: Offensive, Light
    Duration: Instant
    Cooldown: 2 posts
    Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 4 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 15 meters and moves at speeds of 7.5  meters a second.
    Strengths:
    -Multiple targeting
    Weaknesses:
    -Do little damage if each arrow hits a different target
    -Cancelled out by equal or higher ranked darkness spells.

    Name: Solar Beam
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
    Strengths:
    -Strong against dark magic
    -can be aimed fairly well
    Weaknesses:
    -Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
    -can't be used at night
    -can only be aimed as well as the user can aim.

    Name: Solar Aura, Flowing Mind
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
    Strengths:
    -Heals more damage than a usual D rank spell
    Weaknesses:
    -Takumi cannot move while he is using this
    -Takumi's mind is put into an unconscious state as long as this is active

    C Rank Spells:

    Name: Mild Sunlight Constructing Star
    Rank: C
    Type: Offensive, Charge-up
    Duration: Charge-up - 1 post, Spell Duration - Instant upon fully charged
    Cooldown: 3 posts
    Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
    Strengths:
    -This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
    Weaknesses:
    -Can hurt allies as well
    -Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion

    Name: Demonic Sunflowers
    Rank: C
    Type: Offensive, DoT
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, if Takumi touches it, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 15 of these are produced over the duration of the spell, each doing exactly 5% damage for each post of the duration. This will add up to a total of 1.5x C rank damage if used on a single target. The range is 10 meters.
    Strengths:
    -Doing large amounts of damage
    Weaknesses:
    -Water magic
    -Holy type spells

    Name: Dual Sun, Hovering Strike
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 20% C rank damage, and can be used up to 5 times a post together before vanishing upon reaching the maximum post limit of their duration. They may do a total of up to 1 C rank damage together each post.
    Strengths:
    -Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
    Weaknesses:
    -Unholy magic
    -Water magic

    Name: Solar Flame(Tier 2)
    Rank: C
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    B Rank Spells:

    Name: Solar Flame(Tier 3)
    Rank: B
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Immortal Light
    Rank: B
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield. The box automatically dissolves after 3 hits.
    Strengths:
    -Can be used as both a trap and a shield
    -Blocks large portions of damage
    Weaknesses:
    -Darkness/unholy magic
    -Water magic
    -Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies

    Name: Solar Beast: Viper
    Rank: B
    Type: Summon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.

    The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown. This affects same rank and lower, where 1 rank higher may be reluctant to approach, and 2 ranks higher remain unaffected.

    Strengths:
    -Summons a large and powerful ally
    Weaknesses:
    -Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
    -Python's size makes him rather awkward to summon in enclosed spaces

    Name: Spinning Chain of Anchored Flame
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
    Strengths:
    -Effective aiming
    Weaknesses:
    -Water magic
    -Unholy/dark magic

    Signature Spells:
    Name: Solar Song
    Rank: D
    Type: Signature
    Duration: Instant
    Cooldown: Once per post
    Description: Once per post, Takumi can boost his speed by 20%. He can at most do this 5 times, every time he uses the spell after that the boost will decrease by 5% for each use.
    Strengths:
    -Significant speed boosts
    Weaknesses:
    -Has a limit to how much it can be used
    -If used after the limit, it will still boost by the minimum amount it can boost, but after it wears off, there will be a 1 post speed reduction equal to what the boost was.

    Name: Oracle's Grove: Overload
    Rank: B
    Type: Signature
    Duration: Instant
    Cooldown: 4 Posts
    Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected.
    Strengths:
    -Causing absolute chaos
    Weaknesses:
    -Can affect allies as well
    -Cannot be used around Python, as his presence neutralizes any oracles

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    WORDS: 000
    TAGS: 000
    NOTES: 000




    ___________________________________________________________________



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    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : God of Ishval, The amazing, The goddess of all, Wizard Saint #1
    Posts : 2104
    Guild : Black Rose [GM]
    Cosmic Coins : 63
    Dungeon Tokens : 0
    Age : 19
    Mentor : Alice
    Experience : 617,372.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: God of the Sun

    Post by Izayuki on 26th August 2017, 2:43 pm

    Pulling for a quick edit we discussed over Discord. ^^

    Spoiler:
    Takumi Yoshino wrote:



    Magic

    Primary Magic: God of the Sun
    Secondary Magic:
    Caster or Holder: Caster
    Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
    and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.

    Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.

    Strengths:
    -Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.

    -As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.

    -This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.

    Weaknesses:

    -As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.

    - Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it  is also 20% less effective, as the sun god holds less power during the night.

    -This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.

    -This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.

    -Takumi takes additional damage from God Slayers

    Lineage:

    Oblivion's Might:
    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Musician's Gift

    A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown.


    Wrath of the Sun God

    The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant. This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.

    Marksman's Eyes

    Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.

    Healer's Touch

    A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.

    Poet's Soul

    A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. He can sense it because this is almost like a sixth sense, which allows him to sense intentions, amplified by his own godly senses. This is passive.  Max range 30 meters

    D Rank Spells:

    Name: Hellfire Aura
    Rank: D
    Type: Fire, DoT
    Duration: 3 posts
    Cooldown:  8 posts
    Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. The burn automatically cancels itself out after 3 posts.
    Strengths:
    -Doing damage over time
    Weaknesses:
    -Water magic cancels this spell out
    -Long cooldown time

    Name: Voice of the Ancients
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The user of the spell sits down in Seiza  position, and upon taking a deep breath and releasing it, a horrific noise will erupt from their mouth, doing D rank damage to whoever is closest (1 person) and 75% D rank damage to anybody else in range. Range is 15 meters.
    Strengths:
    -Affecting multiple targets
    Weaknesses:
    -User cannot move for the duration of this spell
    -Capable of harming allies as well

    Name: Arrows of Healing
    Rank: D
    Type: Light, Supportive  
    Duration: 1 post
    Cooldown: 3 posts
    Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 5 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 7.5 meters a second.
    Strengths:
    -Can heal multiple targets of small damage at once.
    Weaknesses:
    -Though it can heal multiple targets at once it only heals small damage
    -Neutralized by dark/shadow spells of equal or higher rank

    Name: Solar Flames(Tier I)
    Rank: D
    Type: Fire, Offensive, DoT
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Sunlight Arrows
    Rank: D
    Type: Offensive, Light
    Duration: Instant
    Cooldown: 2 posts
    Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 4 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 15 meters and moves at speeds of 7.5  meters a second.
    Strengths:
    -Multiple targeting
    Weaknesses:
    -Do little damage if each arrow hits a different target
    -Cancelled out by equal or higher ranked darkness spells.

    Name: Solar Beam
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
    Strengths:
    -Strong against dark magic
    -can be aimed fairly well
    Weaknesses:
    -Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
    -can't be used at night
    -can only be aimed as well as the user can aim.

    Name: Solar Aura, Flowing Mind
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
    Strengths:
    -Heals more damage than a usual D rank spell
    Weaknesses:
    -Takumi cannot move while he is using this
    -Takumi's mind is put into an unconscious state as long as this is active

    C Rank Spells:

    Name: Mild Sunlight Constructing Star
    Rank: C
    Type: Offensive, Charge-up
    Duration: Charge-up - 1 post, Spell Duration - Instant upon fully charged
    Cooldown: 3 posts
    Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
    Strengths:
    -This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
    Weaknesses:
    -Can hurt allies as well
    -Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion

    Name: Demonic Sunflowers
    Rank: C
    Type: Offensive, DoT
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, if Takumi touches it, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 15 of these are produced over the duration of the spell, each doing exactly 5% damage for each post of the duration. This will add up to a total of 1.5x C rank damage if used on a single target. The range is 10 meters.
    Strengths:
    -Doing large amounts of damage
    Weaknesses:
    -Water magic
    -Holy type spells

    Name: Dual Sun, Hovering Strike
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 20% C rank damage, and can be used up to 5 times a post together before vanishing upon reaching the maximum post limit of their duration. They may do a total of up to 1 C rank damage together each post.
    Strengths:
    -Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
    Weaknesses:
    -Unholy magic
    -Water magic

    Name: Solar Flame(Tier 2)
    Rank: C
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    B Rank Spells:

    Name: Solar Flame(Tier 3)
    Rank: B
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Immortal Light
    Rank: B
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield. The box automatically dissolves after 3 hits.
    Strengths:
    -Can be used as both a trap and a shield
    -Blocks large portions of damage
    Weaknesses:
    -Darkness/unholy magic
    -Water magic
    -Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies

    Name: Solar Beast: Viper
    Rank: B
    Type: Summon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.

    The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown. This affects same rank and lower, where 1 rank higher may be reluctant to approach, and 2 ranks higher remain unaffected.

    Strengths:
    -Summons a large and powerful ally
    Weaknesses:
    -Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
    -Python's size makes him rather awkward to summon in enclosed spaces

    Name: Spinning Chain of Anchored Flame
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
    Strengths:
    -Effective aiming
    Weaknesses:
    -Water magic
    -Unholy/dark magic

    Signature Spells:
    Name: Solar Song
    Rank: D
    Type: Signature
    Duration: Instant
    Cooldown: Once per post
    Description: Once per post, Takumi can boost his speed by 20%. He can at most do this 5 times, every time he uses the spell after that the boost will decrease by 5% for each use.
    Strengths:
    -Significant speed boosts
    Weaknesses:
    -Has a limit to how much it can be used
    -If used after the limit, it will still boost by the minimum amount it can boost, but after it wears off, there will be a 1 post speed reduction equal to what the boost was.

    Name: Oracle's Grove: Overload
    Rank: B
    Type: Signature
    Duration: Instant
    Cooldown: 4 Posts
    Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected.
    Strengths:
    -Causing absolute chaos
    Weaknesses:
    -Can affect allies as well
    -Cannot be used around Python, as his presence neutralizes any oracles

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    WORDS: 000
    TAGS: 000
    NOTES: 000


    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Ishval ]
    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : God of Ishval, The amazing, The goddess of all, Wizard Saint #1
    Posts : 2104
    Guild : Black Rose [GM]
    Cosmic Coins : 63
    Dungeon Tokens : 0
    Age : 19
    Mentor : Alice
    Experience : 617,372.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: God of the Sun

    Post by Izayuki on 26th August 2017, 2:48 pm

    Spoiler:
    Takumi Yoshino wrote:



    Magic

    Primary Magic: God of the Sun
    Secondary Magic:
    Caster or Holder: Caster
    Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
    and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.

    Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.

    Strengths:
    -Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.

    -As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.

    -This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.

    Weaknesses:

    -As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.

    - Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it  is also 20% less effective, as the sun god holds less power during the night.

    -This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.

    -This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.

    -Takumi takes additional damage from God Slayers

    Lineage:

    Oblivion's Might:
    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Musician's Gift

    A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown.


    Wrath of the Sun God

    The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant. This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.

    Marksman's Eyes

    Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.

    Healer's Touch

    A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.

    Poet's Soul

    A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. He can sense it because this is almost like a sixth sense, which allows him to sense intentions, amplified by his own godly senses. This is passive.  Max range 30 meters

    D Rank Spells:

    Name: Hellfire Aura
    Rank: D
    Type: Fire, DoT
    Duration: 3 posts
    Cooldown:  8 posts
    Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. The burn automatically cancels itself out after 3 posts.
    Strengths:
    -Doing damage over time
    Weaknesses:
    -Water magic cancels this spell out
    -Long cooldown time

    Name: Voice of the Ancients
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The user of the spell sits down in Seiza  position, and upon taking a deep breath and releasing it, a horrific noise will erupt from their mouth, doing D rank damage to whoever is closest (1 person) and 75% D rank damage to anybody else in range. Range is 15 meters.
    Strengths:
    -Affecting multiple targets
    Weaknesses:
    -User cannot move for the duration of this spell
    -Capable of harming allies as well

    Name: Arrows of Healing
    Rank: D
    Type: Light, Supportive  
    Duration: 1 post
    Cooldown: 3 posts
    Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 5 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 7.5 meters a second.
    Strengths:
    -Can heal multiple targets of small damage at once.
    Weaknesses:
    -Though it can heal multiple targets at once it only heals small damage
    -Neutralized by dark/shadow spells of equal or higher rank

    Name: Solar Flames(Tier I)
    Rank: D
    Type: Fire, Offensive, DoT
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Sunlight Arrows
    Rank: D
    Type: Offensive, Light
    Duration: Instant
    Cooldown: 2 posts
    Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 4 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 15 meters and moves at speeds of 7.5  meters a second.
    Strengths:
    -Multiple targeting
    Weaknesses:
    -Do little damage if each arrow hits a different target
    -Cancelled out by equal or higher ranked darkness spells.

    Name: Solar Beam
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
    Strengths:
    -Strong against dark magic
    -can be aimed fairly well
    Weaknesses:
    -Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
    -can't be used at night
    -can only be aimed as well as the user can aim.

    Name: Solar Aura, Flowing Mind
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
    Strengths:
    -Heals more damage than a usual D rank spell
    Weaknesses:
    -Takumi cannot move while he is using this
    -Takumi's mind is put into an unconscious state as long as this is active

    C Rank Spells:

    Name: Mild Sunlight Constructing Star
    Rank: C
    Type: Offensive, Charge-up
    Duration: Charge-up - 1 post, Spell Duration - Instant upon fully charged
    Cooldown: 3 posts
    Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
    Strengths:
    -This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
    Weaknesses:
    -Can hurt allies as well
    -Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion

    Name: Demonic Sunflowers
    Rank: C
    Type: Offensive, DoT
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, if Takumi touches it, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 15 of these are produced over the duration of the spell, each doing exactly 5% damage for each post of the duration. This will add up to a total of 1.5x C rank damage if used on a single target. The range is 10 meters.
    Strengths:
    -Doing large amounts of damage
    Weaknesses:
    -Water magic
    -Holy type spells

    Name: Dual Sun, Hovering Strike
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 20% C rank damage, and can be used up to 5 times a post together before vanishing upon reaching the maximum post limit of their duration. They may do a total of up to 1 C rank damage together each post.
    Strengths:
    -Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
    Weaknesses:
    -Unholy magic
    -Water magic

    Name: Solar Flame(Tier 2)
    Rank: C
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    B Rank Spells:

    Name: Solar Flame(Tier 3)
    Rank: B
    Type: Offensive, Fire
    Duration: 4 Posts
    Cooldown: 6 posts
    Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
    Strengths:
    -Can only be extinguished by higher ranked water spells
    -Slowly does large damage over time
    Weaknesses:
    -Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
    -Higher ranked water magic can extinguish the flames
    -Moves slowly inside it's range.

    Name: Immortal Light
    Rank: B
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield. The box automatically dissolves after 3 hits.
    Strengths:
    -Can be used as both a trap and a shield
    -Blocks large portions of damage
    Weaknesses:
    -Darkness/unholy magic
    -Water magic
    -Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies

    Name: Solar Beast: Viper
    Rank: B
    Type: Summon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.

    The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown. This affects same rank and lower, where 1 rank higher may be reluctant to approach, and 2 ranks higher remain unaffected.

    Strengths:
    -Summons a large and powerful ally
    Weaknesses:
    -Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
    -Python's size makes him rather awkward to summon in enclosed spaces

    Name: Spinning Chain of Anchored Flame
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
    Strengths:
    -Effective aiming
    Weaknesses:
    -Water magic
    -Unholy/dark magic

    Signature Spells:
    Name: Solar Song
    Rank: D
    Type: Signature
    Duration: Instant
    Cooldown: Once per post
    Description: Once per post, Takumi can boost his speed by 20%. He can at most do this 5 times, every time he uses the spell after that the boost will decrease by 5% for each use.
    Strengths:
    -Significant speed boosts
    Weaknesses:
    -Has a limit to how much it can be used
    -If used after the limit, it will still boost by the minimum amount it can boost, but after it wears off, there will be a 1 post speed reduction equal to what the boost was.

    Name: Oracle's Grove: Overload
    Rank: B
    Type: Signature
    Duration: Instant
    Cooldown: 4 Posts
    Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected. Can only be used with OOC permission.
    Strengths:
    -Causing absolute chaos
    Weaknesses:
    -Can affect allies as well
    -Cannot be used around Python, as his presence neutralizes any oracles

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    WORDS: 000
    TAGS: 000
    NOTES: 000



    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Ishval ]

      Current date/time is 23rd September 2017, 4:13 am