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    Anti-space magic

    Smrt
    Smrt

    Knight VIP Status- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dark Guild Ace- Haiku Contest Participant- Veteran Level 1- Motor City Rush- Villain- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 218
    Guild : Dies Irae
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 2212

    Character Sheet
    First Magic: Anti-Space magic
    Second Magic:
    Third Magic:

    Anti-space magic Empty Anti-space magic

    Post by Smrt 5th May 2017, 12:28 pm

    Magic

    Primary Magic: Anti-space magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster / Spatial / Lost
    Description:

    Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is a lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
    By doing this user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.

    Smrt was taught this magic by force and hated it at first, but later grew to love it.
    As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
    Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
    He once saw a creature in anti-space, but is not sure of its existence.

    Strengths:

    • Anti-space can be used on parts of the body or the body as a whole.
    • Anti-space can separate (rip) even the inseparable.
    • Density change makes it very versatile.



    Weaknesses:

    • There is no light, sound or air in anti-space. So while phasing the user can't see, hear or breathe.
    • Even in anti-space there is mass, so gravity still works, without being careful the user could sink.
    • While phasing through any solid object such as the underground, if the user stops phasing, the body instantly gets ejected back to the surface of said object due to body's own mass being unable to overlap with any other preexisting mass.
    • This is a close to mid-range magic.


    Lineage:
    LINEAGE:

    Knight of Destiny
    Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker than before.
    Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
    Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown.  Passive 25% speed boost.

    Unique Abilities:

    • Due to experiments that were done to him, Smrt has 10% more MP.
    • All physical magic attacks do more damage. (Scales with rank: D-30%, C-35%, B-40%, A-45%, S-50%)
    • Smrt can change his density at will, and because of it, he can is 10% faster and 10% stronger.
    • Due to the operation that was done to him, Smrt's right eye can see the anti-space.



    Spells:

    D RANK:


    Phase force:

    Name: Phase force
    Rank: D
    Type: Offensive, Phase, Physical
    Duration: Instant
    Cooldown: 2 post
    Description:
    Smrt phases his arm or leg  into the target's body, upon releasing the force of the opposing masses pushes the target back.
    Range: Melee
    Knockback: 5 m
    Damage: 20 HP

    Strengths:

    • It has knockback.

    Weaknesses:

    • Requires close contact.
    • Single target.


    Anti-space distort:

    Name: Anti-space distort
    Rank: D
    Type: Offensive, Phase
    Duration: Instant
    Cooldown: 2 post
    Description:
    Smrt points his palm at his desired target, distorting the anti-space of the target, damaging it in the proces. As a sideeffect the anti-space is distorted in the radius of 15m, and damages anyone in it.
    Range: 15 m
    Damage: 20 HP
    AoE: 15 HP

    Strengths:

    • Does not damage Smrt.

    Weaknesses:

    • Targets friends and foes, alike.
    • Imobilases Smrt while it is in action.


    Anti-space portal:

    Name: Anti-space portal
    Rank: D
    Type: Defensive, Phase
    Duration: Instant
    Cooldown: 2 post
    Description:
    Smrt phases his body so much that it becomes mostly compised out of anti-space, and creates a anti-space portal. The portal is able to absorb one non-physical magic spell, or a part of it, equal to D rank.
    Defense: 20HP

    Strengths:

    • Absorbs magic.

    Weaknesses:

    • Works only on non-physical spells.
    • Imobilases Smrt while it is in action.


    Look into abyss:

    Name: Look into abyss
    Rank: D
    Type: Offensive, Stun
    Duration: Instant
    Cooldown: 3 post
    Description:
    Smrt's right eye becomes all black. Anyone who looks at will be disturbed by it. If he or she is weak minded (same rank or lower than Smrt), it will also stun them for 1 post.
    Damage: 15Hp
    Stun: 1 post

    Strengths:

    • Stuns.
    • Can have multiple targets.

    Weaknesses:

    • Only works on those in front of Smrt that are looking at his eye.
    • Can be easily evaded by closing eyes.
    • Targets friends and foes, alike.


    C RANK:

    Harden:

    Name: Harden
    Rank: C
    Type: Defencive , Dense
    Duration: 2 post
    Cooldown: 4 post
    Description:
    Smrt makes the anti-space in his cells smaller and in that way makes himself denser. Being denser protects him from physical harm, at the price of not being able to phase without ending the spell.
    Range: Melee
    Defense up to: 120HP (3 C rank)

    Strengths:

    • Blocks any physical attack up to a limit.

    Weaknesses:

    • Can't block non-physical attacks.
    • Using any phase spell ends the defense.


    I'm Juggernaut, bitch:

    Name: I'm Juggernaut, bitch
    Rank: C
    Type: Offensive, Dense, Phase, Physical
    Duration: Instant
    Cooldown: 3 post
    Description:
    Smrt phases his body, causing him to sink through the floor.
    He then condenses his body, making the opposing masses to catapult him. He uses that force to hit his target.
    Increased gravity can cause him to sink faster and deeper, increase the force at which he is expelled and boost the damage by 25%. Lowering gravity has the opposite effect.
    Range: 25m
    Damage: 40HP (50HP in increased gravity, 30HP in lowered gravity)

    Strengths:

    • Increased gravity increases the damage output.

    Weaknesses:

    • Lowered gravity decreases the damage output.
    • Once started the trajectory can not be changed.


    This is Sparta:

    Name: This is Sparta
    Rank: C
    Type: Offensive, Dense, Phase, Physical
    Duration: Instant
    Cooldown: 4 post
    Description:
    This is full frontal kick. Smrt alters the anti-space in such way that the the kick knocksbacks the target, and the force of it damages anyone in the knockback radius.
    Range: Melee
    Damage: 50HP
    Knockback damage: 30HP
    Knockback: 10m
    Knockback radius: 2m


    Strengths:

    • Very powerful.

    Weaknesses:

    • Long cooldown.
    • Being frontal kick, can be easily doged.



    SIGNATURE:


    Phase - D rank:

    Name: Phase
    Rank: D
    Type: Phase / Movement
    Duration/Cooldown: Once per post
    Description:
    Smrt seperates his anti-space and phases through non-gases things.
    Can be used to go through walls, ground, water and living things.
    Going through living things does no damage, but makes them uncomfortable.
    Range: 15m

    Strengths:

    • Very versitile.

    Weaknesses:

    • Does no damage.
    • Can not be used to phase through spells.



    Hard hit- Scales:

    Name: Hard hit
    Rank: Scales
    Type: Offence / Dense
    Duration/Cooldown: Once per post
    Description:
    Smrt makes the anti-space in his cells smaller on one part of his body (arm, leg, head) and that way makes it denser. He then hit the target with it, causing feeling of being hit by a rock.
    Range: Melee
    Damage: Rank of spell (C 40HP, B 60HP, A 80HP, S 100HP)

    Strengths:

    • Versatile.

    Weaknesses:

    • Single melee attack spell.
    • Can be easily dodged.






    Last edited by Smrt on 6th May 2017, 3:06 pm; edited 1 time in total
    avatar
    Guest
    Guest

    Anti-space magic Empty Re: Anti-space magic

    Post by Guest 6th May 2017, 5:57 am

    @Smrt wrote:Magic

    Primary Magic: Anti-space magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster / Spatial / Lost
    Description:

    Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is a lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
    By doing this user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.

    Smrt was taught this magic by force and hated it at first, but later grew to love it.
    As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
    Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
    He once saw a creature in anti-space, but is not sure of its existence.

    Strengths:

    • Anti-space can be used on parts of the body or the body as a whole.
    • Anti-space can separate (rip) even the inseparable.
    • Density change makes it very versatile.



    Weaknesses:

    • There is no light, sound or air in anti-space. So while phasing the user can't see, hear or breathe.
    • Even in anti-space there is mass, so gravity still works, without being careful the user could sink.
    • While phasing through any solid object such as the underground, if the user stops phasing, the body instantly gets ejected back to the surface of said object due to body's own mass being unable to overlap with any other preexisting mass.
    • This is a close to mid-range magic.


    Lineage:
    LINEAGE:

    Knight of Destiny
    Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker than before.
    Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
    Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown.  Passive 25% speed boost.

    Unique Abilities:

    • Due to experiments that were done to him, Smrt has 25% more MP. Please, lower this to 10% MP; this is due to the fact that you have zero drawbacks to the user that would allow for 25% and even then, 25% extra is hard to get.
    • All physical magic attacks do melee damage, atop of magic damage. As physical is different to magical, why not just state that physical magic attacks deal an extra 25 or 30%
      in damage?

    • Smrt can change his density at will, and because of it, he can is 10% faster and 10% stronger.
    • Due to the operation that was done to him, Smrt's right eye can see the anti-space.



    Spells:

    D RANK:


    Phase force:

    Name: Phase force
    Rank: D
    Type: Offensive, Phase, Physical
    Duration: Instant
    Cooldown: 2 post
    Description:
    Smrt phases his arm or leg  into the target's body, upon releasing the force of the opposing masses pushes the target back.
    Range: Melee
    Knockback: 10 m D-rank knockback is typically only 3-5m.
    Damage: 20 HP

    Strengths:

    • It has knockback.

    Weaknesses:

    • Requires close contact.
    • Single target.


    Anti-space distort:

    Name: Anti-space distort
    Rank: D
    Type: Offensive, Phase
    Duration: Instant
    Cooldown: 2 post
    Description:
    Smrt points his palm at his desired target, distorting the anti-space of the target, damaging it in the proces. As a sideeffect the anti-space is distorted in the radius of 15m, and damages anyone in it.
    Range: 15 m
    Damage: 20 HP
    AoE: 15 HP

    Strengths:

    • Does not damage Smrt.

    Weaknesses:

    • Targets friends and foes, alike.
    • Imobilases Smrt while it is in action.


    Anti-space portal:

    Name: Anti-space portal
    Rank: D
    Type: Defensive, Phase
    Duration: Instant
    Cooldown: 2 post
    Description:
    Smrt phases his body so much that it becomes mostly compised out of anti-space, and creates a anti-space portal. The portal is able to absorb one non-physical magic spell, or a part of it, equal to D rank.
    Defense: 20HP

    Strengths:

    • Absorbs magic.

    Weaknesses:

    • Works only on non-physical spells.
    • Imobilases Smrt while it is in action.


    Look into abyss:

    Name: Look into abyss
    Rank: D
    Type: Offensive, Stun
    Duration: Instant
    Cooldown: 3 post
    Description:
    Smrt's right eye becomes all black. Anyone who looks at will be disturbed by it. If he or she is weak minded (same rank or lower than Smrt), it will also stun them. Please, state the stun lasts for a single post.
    Damage: 15Hp
    Stun: 1 post

    Strengths:

    • Stuns.
    • Can have multiple targets.

    Weaknesses:

    • Only works on those in front of Smrt that are looking at his eye.
    • Can be easily evaded by closing eyes.
    • Targets friends and foes, alike.


    C RANK:

    Harden:

    Name: Harden
    Rank: C
    Type: Defencive , Dense
    Duration: 2 post
    Cooldown: 4 post
    Description:
    Smrt makes the anti-space in his cells smaller and in that way makes himself denser. Being denser protects him from physical harm, at the price of not being able to phase without ending the spell.
    Range: Melee
    Defense up to: 120HP (3 C rank)

    Strengths:

    • Blocks any physical attack up to a limit.

    Weaknesses:

    • Can't block non-physical attacks.
    • Using any phase spell ends the defense.


    I'm Juggernaut, bitch:

    Name: I'm Juggernaut, bitch
    Rank: C
    Type: Offensive, Dense, Phase, Physical
    Duration: Instant
    Cooldown: 3 post
    Description:
    Smrt phases his body, causing him to sink through the floor.
    He then condenses his body, making the opposing masses to catapult him. He uses that force to hit his target.
    Increased gravity can cause him to sink faster and deeper, increase the force at which he is expelled and boost the damage by 25%. Lowering gravity has the opposite effect.
    Range: 25m
    Damage: 40HP Because it states there's an additional 25% damage, 40HP is not the correct amount of damage dealt. It should be 50HP.

    Strengths:

    • Increased gravity increases the damage output.

    Weaknesses:

    • Lowered gravity decreases the damage output.
    • Once started the trajectory can not be changed.


    This is Sparta:

    Name: This is Sparta
    Rank: C
    Type: Offensive, Dense, Phase, Physical
    Duration: Instant
    Cooldown: 4 post
    Description:
    This is full frontal kick. Smrt alters the anti-space in such way that the the kick knocksbacks the target, and the force of it damages anyone in the knockback radius.
    Range: Melee
    Damage: 50HP
    Knockback damage: 30HP
    Knockback: 20m C-rank knockback is typically 5-10m.
    Knockback radius: 2m


    Strengths:

    • Very powerful.

    Weaknesses:

    • Long cooldown.
    • Being frontal kick, can be easily doged.



    SIGNATURE:


    Phase - D rank:

    Name: Phase
    Rank: D
    Type: Phase / Movement
    Duration/Cooldown: Once per post
    Description:
    Smrt seperates his anti-space and phases through non-gases things.
    Can be used to go through walls, ground, water and living things.
    Going through living things does no damage, but makes them uncomfortable.
    Range: 15m

    Strengths:

    • Very versitile.

    Weaknesses:

    • Does no damage.
    • Can not be used to phase through spells.



    Hard hit- Scales:

    Name: Hard hit
    Rank: Scales
    Type: Offence / Dense
    Duration/Cooldown: Once per post
    Description:
    Smrt seperates his anti-space and phases through non-gases things.
    Can be used to go through walls, ground, water and living things.
    Going through living things does no damage, but makes them uncomfortable.
    Range: Melee
    Damage: Rank of spell (C 40HP, B 60HP, A 80HP, S 100HP) The spell states it doesn't deal, damage.

    Strengths:

    • Can be used with some types of weapons.

    Weaknesses:

    • Single melee attack spell.
    • Can be easily dodged.




    Smrt
    Smrt

    Knight VIP Status- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dark Guild Ace- Haiku Contest Participant- Veteran Level 1- Motor City Rush- Villain- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 218
    Guild : Dies Irae
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 2212

    Character Sheet
    First Magic: Anti-Space magic
    Second Magic:
    Third Magic:

    Anti-space magic Empty Re: Anti-space magic

    Post by Smrt 6th May 2017, 4:37 pm

    bump


    _____________________________________________________________________________________


    Anti-space magic Smrt_sign



    OLD:
    avatar
    Guest
    Guest

    Anti-space magic Empty Re: Anti-space magic

    Post by Guest 6th May 2017, 4:50 pm

    Approved.

      Current date/time is 5th December 2021, 3:49 pm