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    Explosion Rune

    Kurodashi
    Kurodashi

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 0

    Explosion Rune Empty Explosion Rune

    Post by Kurodashi 15th December 2017, 2:18 pm

    Magic

    Primary Magic: Explosion Rune
    Secondary Magic: -

    Caster or Holder: Caster
    Description: A straight forward magic, 'Explosion Rune' does what its name hints on, it lets the user create runes that, once released, causes an explosion. This magic was once created by a mage who wanted to improve mining, yet, as anything made publicly, it found its different ways of usage from user to user, one thing is sure tho, all it does is cause destruction. The basic way this magic works, is that the user has runes on each of his hand with which he can set runes (bombs) onto anything he directly touches with the palm of said hands. If he wants to though, he can also just trigger the seals in his hands, causing an explosion like the other runes. Once placed runes can't be removed by force, damaging a rune for more the 50% will cause it to explode regardless of trigger.

    To Kuro, the magic is, in combination with his unique abilities like made for him, it gives him the ability to plan out every move, while keping his usage of the explosion versatile and his enemy guessing. Kuro, while imune to the explosions he creates, uses them to keep his enemies away from him, often trying to set up enough seals to kil his oponent in one blow - if more then one explosion is even necessarry. In this way he turns trees, Rocks and even living things into bombs, not caring for damaging his surroundings aslong as he gets his way. Kuro usually goes defensive, setting up and waiting for his chance to strike, while Shiro rushes in, spamming explosions until he runs out of energy.

    Strengths:

    - strong against anything that has to get close to him
    - user can sense where his seals are as long as they exist
    - magic counts as light + fire element and thus can't be eaten by slayers
    - Gets stronger in drawn out fights

    Weaknesses:

    - no defensive capabilities aside from trying to use an explosion
    - hard to control right / friendly fire + environment destruction
    - weak against water element
    - weakened against anything attacking from distance

    Lineage:
    Spoiler:
    Unique Abilities:
    1. Triggers - Upon setting a bomb, Kuro can decide which trigger will be used to ativate a bomb. There are three triggers possible for bombs, time, contact and remote triggering. Remote triggering is aways possible for any seal, even if it has a time or contact seal on it. Time Seals, are what the name suggests, seals that trigger an explosion once a certain time is up that has been set beforehand. Contact seals are equally as suggestive by their name, these bomb seals will cause an explosion once touched by any living being. (It will always be clarified atleast for OOC purposes in a post when setting a time or contact bomb and the time remaining if applicable). Rune that expoded will vanish, this does not count however for the runes on Kuros hands, they are permanent. As a fun fact for anyone looking at the runes, they look like tattoos on the palm of each hand. In words the runes mean 'smile'.

    2. Big and small ones - Kuro is able to increase or decrease the damage of his bombs by up to 25%, 50% or 75%. Increasing or decreasing it by 25% doesn't cost or give him any other advantages. 50% more damage increases the cost by 30% and similiarly, decreasing the damage by 50% saves him 30% mp. And so increasing/decreasing the damage by 75%, increases/decreases his mp costs by 60% respectively. Also, increased and decreased damage increase/decrease the area of effect of the explosion respectively.

    3. Tactic Device - Kuro has in his time also learned to enable his bombs to damage more then just the physical Body, but also the magicpower, which is sapped by 3% for each time the enemy gets hit with a bomb. Basically, his bomb destroy the connection to the magicpower and it gets lost, causing a feeling of accelerated exhaustion in the opponent - maybe that's also a side effect caused by being thrown around by exploson...

    Spells:

    Spoiler:


    Spoiler:


    Spoiler:


    Spoiler:
    Kurodashi
    Kurodashi

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 0

    Explosion Rune Empty Re: Explosion Rune

    Post by Kurodashi 15th December 2017, 2:19 pm

    I'm done. I hope it is obvious that the duration for runes lasting is not the same as the 1 round casttime duration thingy.
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Wind Magic
    Second Magic: Demonic Takeover
    Third Magic:

    Explosion Rune Empty Re: Explosion Rune

    Post by Jiyu Kazehime 17th December 2017, 3:16 pm

    Hiya, call me Kitty or Windy, lets get to work on making sure you can blow things up IC.
    Grading done in this color.

    But first I would like to clarify something/ask a question of sorts before I grade everything. If you wish to set bombs and have them explode later, like say set a bomb on post one and have it explode on post 4 it must have a 4 post duration, because of the way cooldown and duration work together. Is anything in here done in a way where both the setting of the bomb and its time till explosion aren't included in the duration? Because I read some of this as being that case, but I wanted to be sure.  
    Kurodashi wrote:Magic

    Primary Magic: Explosion Rune
    Secondary Magic: -

    Caster or Holder: Caster
    Description: A straight forward magic, 'Explosion Rune' does what its name hints on, it lets the user create runes that, once released, causes an explosion. This magic was once created by a mage who wanted to improve mining, yet, as anything made publicly, it found its different ways of usage from user to user, one thing is sure tho, all it does is cause destruction. The basic way this magic works, is that the user has runes on each of his hand with which he can set runes (bombs) onto anything he directly touches with the palm of said hands. If he wants to though, he can also just trigger the seals in his hands, causing an explosion like the other runes. Once placed runes can't be removed by force, damaging a rune for more the 50% will cause it to explode regardless of trigger.

    To Kuro, the magic is, in combination with his unique abilities like made for him, it gives him the ability to plan out every move, while keping his usage of the explosion versatile and his enemy guessing. Kuro, while imune to the explosions he creates, uses them to keep his enemies away from him, often trying to set up enough seals to kil his oponent in one blow - if more then one explosion is even necessarry. In this way he turns trees, Rocks and even living things into bombs, not caring for damaging his surroundings aslong as he gets his way. Kuro usually goes defensive, setting up and waiting for his chance to strike, while Shiro rushes in, spamming explosions until he runs out of energy.

    Strengths:

    - strong against anything that has to get close to him
    - user can sense where his seals are as long as they exist
    - magic counts as light + fire element and thus can't be eaten by slayers
    - Gets stronger in drawn out fights

    Weaknesses:

    - no defensive capabilities aside from trying to use an explosion
    - hard to control right / friendly fire + environment destruction
    - weak against water element
    - weakened against anything attacking from distance
    Need an additional weakness or to remove a strength.
    Lineage:
    Spoiler:
    Unique Abilities:
    1. Triggers - Upon setting a bomb, Kuro can decide which trigger will be used to ativate a bomb. There are three triggers possible for bombs, time, contact and remote triggering. Remote triggering is aways possible for any seal, even if it has a time or contact seal on it. Time Seals, are what the name suggests, seals that trigger an explosion once a certain time is up that has been set beforehand. Contact seals are equally as suggestive by their name, these bomb seals will cause an explosion once touched by any living being. (It will always be clarified atleast for OOC purposes in a post when setting a time or contact bomb and the time remaining if applicable). Rune that expoded will vanish, this does not count however for the runes on Kuros hands, they are permanent. As a fun fact for anyone looking at the runes, they look like tattoos on the palm of each hand. In words the runes mean 'smile'.

    2. Big and small ones - Kuro is able to increase or decrease the damage of his bombs by up to 25%, 50% or 75%. Increasing or decreasing it by 25% doesn't cost or give him any other advantages. 50% more damage increases the cost by 30% and similiarly, decreasing the damage by 50% saves him 30% mp. And so increasing/decreasing the damage by 75%, increases/decreases his mp costs by 60% respectively. Also, increased and decreased damage increase/decrease the area of effect of the explosion respectively. This has a lot of complication/unrequired nerfing things,
    we can make this much easier on both yourself and future graders.

    For starters the degree of damage he can manipulate will start at 25%, scaling by 5% until capping at 50% upon reaching S rank, no charge. Than for an extra MP cost or some other draw back you can go to 75%. However this will only affect damage and not actually increase the range bombs explode in above the normal range for their type. However if you don't try for the 75% increase in damage, I'll let this ability also permit 25% additional range to the bombs when used. However buffing both at the same time is too much due to the power of both buffs.


    3. Tactic Device - Kuro has in his time also learned to enable his bombs to damage more then just the physical Body, but also the magicpower, which is sapped by 3% for each time the enemy gets hit with a bomb. Basically, his bomb destroy the connection to the magicpower and it gets lost, causing a feeling of accelerated exhaustion in the opponent - maybe that's also a side effect caused by being thrown around by exploson...

    Spells:

    Spoiler:


    Spoiler:


    Spoiler:


    Spoiler:


    _____________________________________________________________________________________


    Explosion Rune Miku_chibi_by_kenneos-d4l2s2w

    Explosion Rune H6NcPbM Explosion Rune H6NcPbM Explosion Rune H6NcPbM Explosion Rune H6NcPbM


      Current date/time is 18th March 2024, 10:36 pm