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    Takeover: Olympian Soul- Wolf Von Nightcatcher's (MagicalLegend's) Magic Application

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    MagicalLegend

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    Lineage : Spirit of Corruption
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    Character Sheet
    Character Name: Wolf von Nightcatcher
    Primary Magic:
    Secondary Magic:

    Completed Takeover: Olympian Soul- Wolf Von Nightcatcher's (MagicalLegend's) Magic Application

    Post by MagicalLegend on Sun 9 Apr - 14:05

    Magic

    Primary Magic: Takeover: Olympian Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Takeover: Olympian Soul is a lost caster form of Takeover magic. Like Takeover magic allows you to, this magic allows its user to to "take over" the form and powers of a being, in this case, the olympians (the primary Ancient Greek gods,) which allows Wolf to be strengthened all aspects of battling (agility, strength, endurance, etc.).
    Wolf is able to take over the form/powers of these gods by absorbing the ethernano that rushes down to Earth which, (in this specific case of this special form of ethernano,), to fully or partially transform into the different forms.

    **QUESTION: As I raise up in the ranks will I be allowed to change the HP and MP of each spell and the Form Inclines?

    Strengths:


    • The transformation from the user to the god's form is instant.


    • Even though there are certain spells designated to specifically strike/attack an opponent in a certain way, you can freely manipulate, summon, maneuver, adjust pressure, and etcetera to whatever element or power your taken-over creature has power over. (Ex: If Wolf is in his Poseidon form, even though there is no designated spell to create a tsunami, he still can.) {NOTE: HERE ARE THE ELEMENTS/POWERS TO FREELY MANIPULATE, MANEUVER, SUMMON, ETC: Poseidon- Water; Zeus- The Air and Lightning; Hades- Darkness magic, Possession, and Demonic-affiliated magic; Ares- Weapons | Here is a key of what each blast do (HP) with a certain amount of MP:

      MP- 10 | HP- (Poseidon) 25 HP (Zeus) 30 HP (Hades) 25 HP (Ares) 20 HP




    • Each form immensely enhances all aspects of battling (agility, strength, endurance, etc.).


    • AoE for all forms when doing an AoE spell, the spell affects at minimum 35 m.


    Weaknesses:


    • Evey single form has individualized weaknesses besides the magic's overall and general weaknesses.


    • Sensitive to God Slayer Magic. (After all, you are taking over gods.)


    • If the user gets unfocused, the entity they are taking over can go out of wack (temporarily).


    • A Maguility Sense link (connecting lives, emotions, and physical inflictions) are automatically placed on the user and an opponent if the opponent is a God Slayer and both shoot magic beams that touch at the same time.


    • The user cannot do a partial takeover; only full-body takeovers are granted, unless the user is activating the 3 battle skills of the form, which are, 20% increased agility, 20% increased strength, 20% increased endurance (partial-take overs) which do NOT count as full takeovers even when you have all activated at once.


    Lineage:

    Spirit Of Corruption:
    Description: Aeons ago, a noble king made a deal with a deity of deception and malice. The deal was that he would sacrifice his entire family, along with himself, in a dark ritual in honour of the being, but would have his kingdom spread across the world to become a global empire. What really was the case, however, was that the same deity had previously forged a contract with a rivalling kingdom. The deceiving god would ruin the noble king's growing country and would in turn receive the hand of the rivalling king's daughter, whom was so beautiful even the god had become captivated by her. Thus, the deity tricked the noble king to kill himself and all heirs to the throne, eventually leading to political wars for the empty throne of power which ravaged the kingdom and killed it from within.
    To this day the deceived king's angered spirit roams the world in it's quest for vengeance, sometimes possessing the bodies of children at birth and remaining dormant within them until his wrath is called upon.
    Ability:  Calling upon the power of the king, and the vast population that died upon the deal’s completion, the user can expel an energy burst outward from themselves, knocking anything around the user away or unconscious. The energy blast has a range of 20 meters, in which the first ten meters from the epicenter can cause intense vertigo or loss of consciousness for anyone that is at least two ranks below the user. If one is 11 meters to 20 meters away from the epicenter, they will simply be knocked back violently.  Can be resisted by those who are well braced and sturdy. Anything caught in the energy burst will be dealt user ranked spell damage(max S-rank)
    Usage: Instant effect with an 8 post cooldown.

    Unique Abilities:


    • God's Sixth Sense


    All forms are supplied with a sixth sense to sense when/where your opponent is coming from, and if the opponent was within a distance of 10 m, the Spirit of Courrption power-up is automatically activated and will not need a cooldown.


    • God's Stun


    All forms are supplied with the ability for whenever you are attacked by a Light Magic, Demon/Devil Slayer, or Dragon Slayer, 10% of the HP is converted into healing points.


    • God's Rejuvenation


    All forms are supplied the ability for whenever you are taken down over 45 HP, you get 1 extra turn/post that will not count as a double-post/action.




    Forms/Spells:

    FORM: Poseidon, God of The Sea



    The picture above is what Wolf looks like in this form.

    **NOTE: Whenever this form is activated, an AoE of 50 m is converted into a body of water. If all of the water is drained, the tail of the form is turned into scaled legs.

    Form Inclines: Increase in HP- 15% Increase in MP- 10%

    Spells to cast in this form:

    Name: Whirlpool
    Rank: D
    Type: Water/Over-time
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Wolf summons a whole body of water that covers the entire battle area and wherever the opponent is located, a whirlpool appears below them and sucks them in. For each post the person is sucked more to the bottom, (4 posts), their magical energy is drained. After the first post of being in there, they are immobilized and their immobilization lasts for 5 rounds(3 rounds in the whirlpool, 2 when the spell is over.)
    Strengths:

    • This spell is great for getting a target in a place where you can attack them and having them stay there.

    Weaknesses:

    • This spell is increases your chances of losing control of the form


    • This spell only lasts for a 3 post countdown (and now a 4 post cooldown) for God Slayers,
      and Fire-affiliated mages are not immobilized during this spell.





    FORM: Zeus, The God of Lightning and Air



    The picture above is what Wolf looks like in this form.

    Form Inclines: 15% MP 15% HP

    Spells to cast in this form:

    Name: Electric Charge
    Rank: D
    Type: Supportive
    Duration: Instant effect
    Cooldown: 6 posts
    Description: A strike of lightning flashes and it hits Wolf, and his body is lifted up into the air, and with the supportive lightning bolt blessed by Ares, 30% of Wolf's MPs and health are restored.
    Strengths:

    • This spell can't be interrupted.

    Weaknesses:

    • The cooldown of this spell is increased to 8 posts when a God Slayer is within a 25 m range.


    • While the cooldown of this spell is in place, none of the magic's unique abilities can be activated.





    FORM: Hades, The God of Darkness, The Underworld, and Death



    The picture above is what Wolf looks like in this form.

    Form Inclines: 15% HP and 10% MP

    Spells to cast in this form:

    **SIGNATURE SPELL
    Name: Demented Forces
    Rank: D
    Type: Offensive
    Duration: 6 posts
    Cooldown:N/A
    Description: A zero-light force surrounds the opponent and it traps them in a different-dimensional vortex. Then, however much MP are put into this spell are the amount of how many different demons (and how powerful they are) appear that all try to attack the opponent.
    Strengths:


    • This is 10% harder on any utilizer of Light Magic.



    Weaknesses:


    • Utilizers of Dark Magic with 30 MP or above can cancel out this spell.



    • This spell makes it 40% harder on the caster to remain in control of the form.







    FORM: Ares, The God of War




    The picture above is what Wolf looks like in this form.

    Form Inclines: 15% MP 10% HP

    Spells to cast in this form:


    Name: Valkyré- (Male version of a Valkyrie)
    [b]Rank:
    D
    Type: AoE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: A ring of fire surrounds an AoE of 30 m, and the flames are enchanted, so that even if an opponent is immune to fire or can put it out, they will resiliently stay in place. All of the mages inside of the ring's HP and MP is decreased by 10%. Then, a shower of enchanted swords and spears rains above the ring. If touched by one of the enchanted swords or spears, you go unconsciousness. (90% chance of being hit by enchanted sword/spear.)
    Strengths:
    [/b]

    • This spell is almost impossible to nullify.



    [b]Weaknesses:

    [/b]

    • If a God Slayer is in the ring, a Maguility Sense organic link (that ties life, physical inflictions, and emotions) will be formed between you two, and will disappear after the spell is over.



    • The ring can only be formed in the shape of a circle.


    ___________________________________________________________________


    -Wolf von Nightcatcher
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    Salrynn
    Fireworks Expert
    Fireworks Expert

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    Completed Re: Takeover: Olympian Soul- Wolf Von Nightcatcher's (MagicalLegend's) Magic Application

    Post by Salrynn on Sat 15 Apr - 6:35

    Hello hello!

    It is I! The fantastical Sally and I am here to grade your take over magic for today! ^^ It seems you do not know much about takeover, but have no fear! I will give you a few pointers that I have seen in the magic rules!

    Important notes from magic rules wrote:♦ When a Partial Take Over is in cooldown, its assigned Full Take Over cannot be activated.
    ♦ When a Full Take Over enters its cooldown, all of its Partial Take Overs enter cooldown as well.
    ♦ Every Full Take Over must be at least 1 Rank higher than its highest ranked Partial Take Over; which means D ranks cannot use Full Take Overs.
    ♦ Spells belonging to a certain Form cannot be used by a Partial or Full Take Over of another Form.
    ♦ Each Take Over--Partial or Full--takes up 1 Spell Slot.
    ♦ Each regular Spell has to be assigned to a Form and can only be used in the Full Take Over or with the appropriate Partial Take Over of that Full Take Overs
    ♦ Partials of different Full Take Over may be used simultaneously, but they cannot produce another Full Take Over
    ♦ Only a maximum of four partials can be used at once
    ♦ Takeover active abilities must function like normal spells with durations and cooldowns. Partial and Full Take Overs must also have durations and cooldowns.
    ♦ Strengths and Weaknesses are needed for the active and passive ability.
    ♦ Takeover active abilities do not cost the user MP. Instead, activating the Partial or Full Take Over costs Magic Power corresponding to its rank, but the granted Active Abilities does not.
    ♦ Activating 4 Partials is not equivalent to entering a Full Take Over.

    If you do have any questions regarding this, please look over the magic rules or just hit me a PM! ^^ https://www.fairytail-rp.com/t23490-hp-magic-and-damage-rules

    Spoiler:

    MagicalLegend wrote:Magic

    Primary Magic: Takeover: Olympian Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Takeover: Olympian Soul is a lost caster form of Takeover magic. Like Takeover magic allows you to, this magic allows its user to to "take over" the form and powers of a being, in this case, the olympians (the primary Ancient Greek gods,) which allows Wolf to be strengthened all aspects of battling (agility, strength, endurance, etc.).
    Wolf is able to take over the form/powers of these gods by absorbing the ethernano that rushes down to Earth which, (in this specific case of this special form of ethernano,), to fully or partially transform into the different forms.

    **QUESTION: As I raise up in the ranks will I be allowed to change the HP and MP of each spell and the Form Inclines?

    Strengths:


    • The transformation from the user to the god's form is instant.


    • Even though there are certain spells designated to specifically strike/attack an opponent in a certain way, you can freely manipulate, summon, maneuver, adjust pressure, and etcetera to whatever element or power your taken-over creature has power over. (Ex: If Wolf is in his Poseidon form, even though there is no designated spell to create a tsunami, he still can.) {NOTE: HERE ARE THE ELEMENTS/POWERS TO FREELY MANIPULATE, MANEUVER, SUMMON, ETC: Poseidon- Water; Zeus- The Air and Lightning; Hades- Darkness magic, Possession, and Demonic-affiliated magic; Ares- Weapons | Here is a key of what each blast do (HP) with a certain amount of MP:

      MP- 10 | HP- (Poseidon) 25 HP (Zeus) 30 HP (Hades) 25 HP (Ares) 20 HP




    • Each form immensely enhances all aspects of battling (agility, strength, endurance, etc.).


    • AoE for all forms when doing an AoE spell, the spell affects at minimum 35 m.


    Weaknesses:


    • Evey single form has individualized weaknesses besides the magic's overall and general weaknesses.


    • Sensitive to God Slayer Magic. (After all, you are taking over gods.)


    • If the user gets unfocused, the entity they are taking over can go out of wack (temporarily).


    • A Maguility Sense link (connecting lives, emotions, and physical inflictions) are automatically placed on the user and an opponent if the opponent is a God Slayer and both shoot magic beams that touch at the same time.


    • The user cannot do a partial takeover; only full-body takeovers are granted, unless the user is activating the 3 battle skills of the form, which are, 20% increased agility, 20% increased strength, 20% increased endurance (partial-take overs) which do NOT count as full takeovers even when you have all activated at once.


    Lineage:

    Spirit Of Corruption:
    Description: Aeons ago, a noble king made a deal with a deity of deception and malice. The deal was that he would sacrifice his entire family, along with himself, in a dark ritual in honour of the being, but would have his kingdom spread across the world to become a global empire. What really was the case, however, was that the same deity had previously forged a contract with a rivalling kingdom. The deceiving god would ruin the noble king's growing country and would in turn receive the hand of the rivalling king's daughter, whom was so beautiful even the god had become captivated by her. Thus, the deity tricked the noble king to kill himself and all heirs to the throne, eventually leading to political wars for the empty throne of power which ravaged the kingdom and killed it from within.
    To this day the deceived king's angered spirit roams the world in it's quest for vengeance, sometimes possessing the bodies of children at birth and remaining dormant within them until his wrath is called upon.
    Ability:  Calling upon the power of the king, and the vast population that died upon the deal’s completion, the user can expel an energy burst outward from themselves, knocking anything around the user away or unconscious. The energy blast has a range of 20 meters, in which the first ten meters from the epicenter can cause intense vertigo or loss of consciousness for anyone that is at least two ranks below the user. If one is 11 meters to 20 meters away from the epicenter, they will simply be knocked back violently.  Can be resisted by those who are well braced and sturdy. Anything caught in the energy burst will be dealt user ranked spell damage(max S-rank)
    Usage: Instant effect with an 8 post cooldown.

    Unique Abilities:


    • God's Sixth Sense


    All forms are supplied with a sixth sense to sense when/where your opponent is coming from, and if the opponent was within a distance of 10 m, the Spirit of Courrption power-up is automatically activated and will not need a cooldown.


    • God's Stun


    All forms are supplied with the ability for whenever you are attacked by a Light Magic, Demon/Devil Slayer, or Dragon Slayer, 10% of the HP is converted into healing points.


    • God's Rejuvenation


    All forms are supplied the ability for whenever you are taken down over 45 HP, you get 1 extra turn/post that will not count as a double-post/action.




    Forms/Spells:

    FORM: Poseidon, God of The Sea



    The picture above is what Wolf looks like in this form.

    **NOTE: Whenever this form is activated, an AoE of 50 m is converted into a body of water. If all of the water is drained, the tail of the form is turned into scaled legs.

    Form Inclines: Increase in HP- 15% Increase in MP- 10%

    Spells to cast in this form:

    Name: Whirlpool
    Rank: D
    Type: Water/Over-time
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Wolf summons a whole body of water that covers the entire battle area and wherever the opponent is located, a whirlpool appears below them and sucks them in. For each post the person is sucked more to the bottom, (4 posts), their magical energy is drained. After the first post of being in there, they are immobilized and their immobilization lasts for 5 rounds(3 rounds in the whirlpool, 2 when the spell is over.)
    Strengths:

    • This spell is great for getting a target in a place where you can attack them and having them stay there.

    Weaknesses:

    • This spell is increases your chances of losing control of the form


    • This spell only lasts for a 3 post countdown (and now a 4 post cooldown) for God Slayers,
      and Fire-affiliated mages are not immobilized during this spell.





    FORM: Zeus, The God of Lightning and Air



    The picture above is what Wolf looks like in this form.

    Form Inclines: 15% MP 15% HP

    Spells to cast in this form:

    Name: Electric Charge
    Rank: D
    Type: Supportive
    Duration: Instant effect
    Cooldown: 6 posts
    Description: A strike of lightning flashes and it hits Wolf, and his body is lifted up into the air, and with the supportive lightning bolt blessed by Ares, 30% of Wolf's MPs and health are restored.
    Strengths:

    • This spell can't be interrupted.

    Weaknesses:

    • The cooldown of this spell is increased to 8 posts when a God Slayer is within a 25 m range.


    • While the cooldown of this spell is in place, none of the magic's unique abilities can be activated.





    FORM: Hades, The God of Darkness, The Underworld, and Death



    The picture above is what Wolf looks like in this form.

    Form Inclines: 15% HP and 10% MP

    Spells to cast in this form:

    **SIGNATURE SPELL
    Name: Demented Forces
    Rank: D
    Type: Offensive
    Duration: 6 posts
    Cooldown:N/A
    Description: A zero-light force surrounds the opponent and it traps them in a different-dimensional vortex. Then, however much MP are put into this spell are the amount of how many different demons (and how powerful they are) appear that all try to attack the opponent.
    Strengths:


    • This is 10% harder on any utilizer of Light Magic.



    Weaknesses:


    • Utilizers of Dark Magic with 30 MP or above can cancel out this spell.



    • This spell makes it 40% harder on the caster to remain in control of the form.







    FORM: Ares, The God of War




    The picture above is what Wolf looks like in this form.

    Form Inclines: 15% MP 10% HP

    Spells to cast in this form:


    Name: Valkyré- (Male version of a Valkyrie)
    [b]Rank:
    D
    Type: AoE
    Duration: 5 posts
    Cooldown: 6 posts
    Description: A ring of fire surrounds an AoE of 30 m, and the flames are enchanted, so that even if an opponent is immune to fire or can put it out, they will resiliently stay in place. All of the mages inside of the ring's HP and MP is decreased by 10%. Then, a shower of enchanted swords and spears rains above the ring. If touched by one of the enchanted swords or spears, you go unconsciousness. (90% chance of being hit by enchanted sword/spear.)
    Strengths:
    [/b]

    • This spell is almost impossible to nullify.



    [b]Weaknesses:

    [/b]

    • If a God Slayer is in the ring, a Maguility Sense organic link (that ties life, physical inflictions, and emotions) will be formed between you two, and will disappear after the spell is over.



    • The ring can only be formed in the shape of a circle.



    ___________________________________________________________________


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