Job Title: The Hunter
Player Requirements: B-Ranked Wizard(s) or two C-Ranked Wizards.
Job Requirements: Thread must be 40 posts long. 300 words per post. Must locate the Lost Saint's Treasure Vault buried beneath the Ancient Ruins after defeating the Gemstone Hunter or Harper Goldenshine. This Job May Only Be Completed Once by any Character
Job Location: Ancient Ruins
Job Description: Legend tells that somewhere within the Ancient Ruins; the original Ten Wizard Saints of old, one millenia ago; the ten of them gathered, and collectively hid away their most valuable artifacts and treasures.
For awhile; no one knew how to navigate the old ancient city and labyrinths; but one bold Wizard, Harper Goldenshine, reknowned across Fiore for his treasure hunting skills; claims to know a way to find the treasure. Rumour has it that he and his band of Treasure Hunters; 'The Gem Brothers'; have been searching the Ancient Ruins for days now, and are somewhere within.
Harper is known for misusing artifacts he finds, he could find something truly powerful in the trove of the original ten Wizard Saints; and this is something that the Magic Council is not willing to risk. The Council has sent out requests to the Guilds, both Legal and Dark; with a challenge for the wizards to find the treasure before the Gem Brothers do. The Council has promised too keep the treasure safe on display in Era's Mueseum for future generations to behold; but also has promised to make the Wizard's who might be successful in this endeavor handomsely paid with coin from the Old Saint's Trove itself after it's found.
Count Sparrow himself has also promised that each Wizard who helps recover this piece of Wizarding World history; will get to keep one item from the Old Wizard Saint's trove for their own personal use.
It is a mountain of golden, gilded treasures that stretches the size of fifteen buses. Deep, deep, within the Ancient Ruins. It glistens.
Weak: Rookie Treasure Hunter x3 (C-Ranked, Non Wizard; they carry an array of different style swords with them. They're not very fast; but very sturdy young lads. Their slashes can deal C-Ranked damage in chain slashes. They take 2 hits of B-Ranked damage to down each.)
Normal: Professional Treasure Hunter x5 (B-Ranked, Non Wizard; they carry an array of different styles of guns and cannon weapons on them. Very, very fast, running and shooting is their specialty; along with explosions; a nod to their careers as treasure hunters and master excavation artists. They can deal rapid fire B-Ranked damage to targets, and A-Ranked damage if they use cannons or explosives. Takes 4 hits of B-Ranked damage to take each one of these experienced treasure hunters out. )
Strong: Gemstone Hunter (B-Ranked, Wizard. Uses Crystal-Make Magic. Can instantly deflect or trap any Light or Water spell of up to B-Ranked with a successful block. Can be used to slam, push and trap, or construct weapons out of. This wizard is incredible with all different types of weapons through his 'Make', from Giant Waraxes, to Crystal Bows, too Crystal Swords of different shape and size. Will attempt to trap opponents in crystal prisons and then continue for chain attacks as well. If you fail more than 5 blocks against him over the course of the fight; he will trap you in a Crystal-Make prison and shatter it with an attack for A-Ranked damage. Takes 3 hits of A-Ranked or 6 hits of B-Ranked damage to take this bad, bad hunter down.)
Boss: Harper Goldenshine (A-Ranked, Wizard. Uses Crystal-Make Magic. One of the most famous wizards in Fiore; Harper's 'make' is so fast that it seems to appear instantly from nowhere. He can do anything one can imagine with Crystal-Make; anything from creating a house, too a lion, too a gigantic crystal serpent. He can whirl out crystal blades that can block any spell B-Ranked and below and also use crystal walls that prevent him from taking any damage whatsoever. He also is a fan of creating giant weapons out of thin-air that slam down and shatter on his opponents for A-Ranked damage. Light and Water are useless against him as he will instantly crystalize them as the spells are being weaved. Takes 6 hits of A-Ranked damage or 12 hits of B-Ranked damage to take down The Hunter himself.)
Reward: 10,000 Jewels, One Legendary Item Each and an extra B rank's of Exp (added after bonus calculation)
Spending money in buckets was fun, but unfortunately, one had to make it first. This was a fact that Leah was quite familiar with and as a result, she did not loath it as much as one might expect of the money grubbing redhead. After a few years of scrounging together as many jobs as she could while assuming the position of a wandering mercenary, the girl had made it to Fiore and joined Golden Phoenix. Quite frankly, that had turned out to be the best choice of her life so far (aside from deciding to swim in the Aspont, but that ended up with her drowned so the mage might have to rethink her decision to label it as wise). Anyways, the reason the guild was so helpful was because it enabled her to get job requests directly from clients. In this case, the one making the request, although it seemed to be more of a hybrid of a public service announcement and
a formal request, was the Magic Council itself. That alone made the stiff piece of paper pinned to the cork board much more interesting.
Before any of her fellow phoenixes could grab it and decide to take the mission for themselves, she took the liberty of yanking it away from where it was posted next to all of the other possible assignments that mages could undertake. Unfortunately, the pins were enchanted to only allow one to remove them from the board if the job was allowed to commence, and Leah had no intention of waiting that long. Golden Phoenix was an adventurous guild with members who were not always the most patient people (but certainly not lacking for other virtues generally), so she doubted that there would be much fuss about her lack of protocol. Especially since she was positive she had seen her former ace (now guild master) do it at least once before in her excitement to get started right away. Of course, that could have been her complete wistful imagination, but it was doubtful.
As she packed for the journey to the Ancient Ruins, since that was where the slip listed the location to be, she read over the rest of the information detailed on the paper. Apparently Harper Goldenshine (of course she knew the name, who wouldn't want to be as rich and in possession of as much treasure as him?) had bragged to some lady in a drunken stupor that he had figured out how to penetrate the confusion of the maze within the Ancient Ruins. Consequently, it was said that he and the Gem Brothers (what a snazzy name, really; Leah wouldn't have minded being a Gem Sister anyways if that meant she had access to treasure maps and easy routes to riches) were currently wandering around somewhere in the half buried city. By request of the Magic Council, any mages who decided to accept the mission were to intercept Goldenshine and his crew. Furthermore, they were free to find the treasure and take a respectable
about of jewels: ten thousand was the approximate amount listed; from the treasure trove that would certainly accompany the graves of such powerful and famous mages as the Wizard Saints had been. So Leah was psyched. Even more of an incentive was given as a footnote at the end of the lengthy paragraph concerning the responsibilities and details of taking the job. It simply described the golden pile of treasure as 'stretching the size of fifteen buses' and the redhead looked forward to taking her choice of prize from the wide variety. Perhaps she could sneak another one or something as well, who knew? Nobody would, unless she ended up with some kind of goody goody mage from a light guild, but that was yet to be determined, now wasn't it?
Finally she had finished packing, and the girl set out from the guild hall with no small amount of joy at the idea of going to dig up some graves while earning profit for it. Of course, the biggest issue would be how to navigate while inside the Ancient Ruins, but surely the Magic Council would see fit to give her a map or something? Then again, if they were in possession of a proper map, nobody would have had to come up with the idea of outsourcing their... security? That wasn't quite the right word to describe the job that Leah was doing, but anyways, giving
their work to strange, completely known mages (furthermore, both dark and light!).
She was quite familiar with the area around the Phoenix Islands, but every time Leah took the boat from the biggest isle to the mainland, she refused to look down at the water. Even a simple glance made her feel like she was about to be sick to her stomach. The Ancient Ruins were notoriously dark and rocky and sandy; in other words, it would be a preferred, if not perfect environment for the girl. She had taken care to pack plenty of water despite the fact that it was heavy, since it was unknown how long the journey and mission would take. Nonetheless, the first didn't take much time at all. The redhead stood in front of one of the entrances to the old city: a set of stone steps cut into the rocky ground. They looked none too stable, but dubiously Leah began to descend the staircase despite any concerns she may have had floating around in her mind. Treasure was a risky business sometimes, and she had a good feeling about this place. Maybe the dust in the air, that plainly showed as a few last rays of sunlight filtered through cracks in the ceiling and shone down through the dark underground, was actually gold dust.
She didn't know, but she could hope. Stepping forwards into the dark, the mage was relieved to find that while there wasn't exactly a visible source of light, it was dim but not completely unmanageable without some flame or glow to light her way. After all, she could see her fingertips wiggling in front of her eyes if she squinted a little bit.
The girl padded cautiously further into the ruins, her footsteps as silent as she could make them against the rough and loose stones that covered the packed, sandy soil. Just then, her toe caught against a deep crack etched jaggedly across the walking space, and her lips inadvertently parted to let out a sharp, "Oh!"
It hadn't hurt, exactly, but Leah had been worried for a moment that she would fall in the semi-darkness and hit her head on a pointy rock or something. As she leaned against the wall to quiet her breathing, which had surged in pace due to the surprise from tripping, the redhead glared intently into the darkness ahead. If any of the Gem Brothers were in here, or any other second-rate explorers (like herself, to be frank) or even other mages... they all might have heard her by now. Who knew how far away the other entrances were, even if this one she had used had been moderately hard to find and likely had seen nobody else coming down recently?