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    Kaori Lareci's Magic

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    ○Kaori

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Ship- Vehicle- Get A Pet!- Obtain A Lineage!- The Sacred- The Beast- Senior [500]- Novice [250]- Motor City Rush- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : Godess's Boon
    Position : Saint of Passion
    Posts : 763
    Guild : Lamia Scale - "Jizō"
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Mentor : None
    Experience : 1,444,887.5

    Character Sheet
    Character Name: Kaori
    Primary Magic: Assassin Magic
    Secondary Magic: Celestial Crew

    Kaori Lareci's Magic

    Post by ○Kaori on 27th March 2017, 2:53 am

    Being born in a clan of assassins who didn't use magic, Kaori was urged to suppress her magic all throughout her life until age nine or ten. As her magic developed, Kaori found that there were many different components to it. Kaori's magic stems from her heart, drawing power directly from her mind and body, getting stronger when she's overwhelmed and weaker when she's relaxed. Kaori's magic is so vastly different from other mages that it makes her invisible to their radar until she uses magic, she doesn't even have to try and hide herself. Her magic and the things she's used it for, combined with her secondary training have attracted the attention of other spirits. Many of Kaori's spells are specifically geared towards turning her enemy's power into their weakness, their advantages against the common beast into a broken crutch, and leave them broken. The trade off for such power is that very few of Kaori's spells are capable of hitting more than one target.

    Strengths
    Powerful spells
    Good against wizards

    Weaknesses
    Very few area of effect spells
    Not suited for long battles
    Not suited for fighting non-wizards


    Description:
    Kaori hails from a long line of clan leaders in Midi. However, unlike the clan leaders before her, Kaori possesses power beyond he own comprehension. This power is a direct result of her being blessed as a child by one of the five gods and goddesses that her clan worships. This was the Goddess of Passion, Aiohikari meaning Light of Love. The goddess had sensed in Kaori a great deal of light, and compassion even as an infant and decided to make Kaori her sword. The goddess knew that being given her favor would cause the child to have a very difficult life, and gave her a blessing of luck to ease the burden. While Kaori would struggle, there would be many times that she'd remember where she found rare items, or good things happened that she couldn't explain. The goddess however didn't stop at just that, for she knew that Kaori would be shunned by her people. She needed to be quick to learn, quick to move, and ready to kill; which would all come with time. What the goddess provided to help her become successful, was the blessing of accuracy. When she was ready to make a decisive attack, the child would have little trouble in landing it. Kaori was frail, and small as a child and Aiohikari knew that this would be problematic. She could have made the child a demi goddess, or even a real goddess... but the child wouldn't grow to be the leader she needed to be had she done that. Instead, Kaori was blessed with being able to take many hits mentally, emotionally, and physically. As her final blessing, the Goddess of Passion bestowed on Kaori the ability to come to the aid of those who needed her help. The child's heart was sure to be contagious, and cause her to have many friends and be plagued by pain if she were unable to help them... Should she know her comrades needed her, Kaori would be able to assist.

    Abilities:
    Blessings of the Clan Leader
    The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    • Increase your own jewel reward by 100%
    • Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    • Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    • The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    • D-Rank: Nothing
    • C-Rank: Strong
    • B-Rank: Strong+
    • A-Rank: Strong+
    • S-Rank: Legendary
    • SS-Rank: Legendary+
    • 10Y: Legendary+
    • 100Y: Artifact

    Assassin's Guile
    Kaori's naturally cut looks and ability to get along with almost anyone allows her to get a discount from the shops in towns. Items from all shops not owned by players cost 25% less.

    One of Us
    Kaori's fiercy loyal to her comrades, and can program a homing beacon into their iLacs. This homing beacon allows Kaori to find her team members and help them during threads. Using the homing beacon requires 10% of the user's MP, and while assisting them Kaori will lose 20% of her MP per post. Kaori will have access to all of her assets (equipment, pets, vehicles, magic, etc...) and can use them at will. The cost of spells are increased by 25% for her, and have 1 post longer cooldowns. The team member who summons her will receive no negative consequences as a result, however, moral repurcussions of her actions may apply (iE killing someone that shouldn't be killed). At the end of the thread, Kaori will receive experience based on the rank of the job.
    • D-Rank: Nothing
    • C-Rank: 25
    • B-Rank: 125
    • A-Rank: 625
    • S-Rank: 3,125
    • SS-Rank: 7,500
    • 10Y: 11,250
    • 100Y: 16,875

    Armored Beast
    Kaori gains +50% to her total health as a result of intense training, and spending the past decade surviving on her own. Unlike the 'Armored Beast' that she's read about in lore, she does not have any additional resistances to disease.

    Brute of Midi
    As the leader of her clan, Kaori has had to put a great deal of time into improving her combat ability so she could fight alongside her people in times of war, as well as protect them during surprise assaults. Kaori gains +50% to her strength and speed as a result of her years of training in Midi.

    Usage: Active
    • The user can increase their luck exponentially allowing them to have things go the way they'd like it to, to a minor extent. Narrowly missing danger, getting a kiss, not activating a trap, etc... This can be done for 4 posts, and once per thread. Random occurrences must be agreed on OOC.
    • The user is also able to enter the threads of her team members, and gain experience from it. The team member must have completed the 'iLac' D rank job.

    Usage: Passive
    • Adds an item to the reward of a job depending on the rank of the job, must be specified at the beginning of the job. This item can be traded for half it's purchase value.
    • 25% Reduction in the cost of all shop items.
    • Increased health
    • Increased Strength
    • Increased Speed


    Unique Ability: Variable Mage
    Kaori’s ability to control her magic has extended to the point where her magic attacks are naturally 60% stronger than the average mage and she can change their secondary element at will. However, much like a glass cannon, this also makes Kaori physically weak.

    Unique Ability: Atronach
    Once per 4 posts Kaori is able to absorb a single spell of her rank or lower, negating that 1 spell and gaining MP equal to half its casting cost. This can be done to spells as they're cast, or spells currently in effect.

    Unique Ability: God Hunter
    Kaori's Magic Damage is increased by 60% against normal enemies. Gods hit by Kaori will feel as though she's hitting twice as hard even though she actually isn't. When fighting immortal beings, those beings are no longer immortal- and they will feel their mortality vanish.

    Unique Ability: Goddess Form
    Once per thread, Kaori can enter her Goddess Form for up to 2 posts. While in this form, Kaori's attacks ignore defenses below her rank. Her HP is reduced by 20%, but her speed and the damage of all her weapons are increased by 30%. For the remainder of the thread after Kaori reverts to her normal form, she retains the speed boost.

    Unique Ability: Lacrima Pump
    Whenever Kaori's magic power falls below 70% of its maximum a Mana Crystal or Mana Potion is automatically used so long as she has one, and she can use it without negative consequences. While carrying a Mana Crystal or Mana Potion- regardless of if she can use it or not, Kaori's overall speed is increased by 60%.

    Unique Ability: Synchronise
    Anytime a debuff or status effect (such as paralysis, sleep, immobilization, etc...) is put on Kaori, the same effect is applied to the enemy who put it on her. Buffs and debuffs on Kaori's allies are shared with Kaori, but not status effects. Allies do not gain Kaori's buffs or debuffs. If Kaori was under a status effect and it's removed, that status effect remains on the one who put it on her originally unless they remove it themself. If there's a buff on an ally that's already on Kaori, the buff is not stacked.

    Unique Ability: Animal Magnetism
    Kaori has the ability to freely converse with any and all animals. She's able to take control of animals (not pets) that aren't mentally strong enough to block her out. She can experience the world through them, as well as direct them remotely.


    Clone - D Rank:
    Name: Clone
    Rank: D
    Type: Deception
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description
    Kaori transforms to look exactly like someone else, copying their load-outs appearance, their scent, taste, magical signature, and anything else you could use to identify them verbatim. The exception is that Kaori can't use their spells, and the equipment that's copied doesn't have the abilities of the targets' equipment. Basically she turns into the other person but retains her natural powers.

    Strengths
    Copies a single targets' (almost) everything.

    Weaknesses
    Doesn't copy the targets' spells
    Doesn't copy the targets' abilities
    Shadow Clone - D Rank:
    Name: Shadow Clone
    Rank: D
    Type: Evasive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description
    Kaori vanishes from her position before reappearing in 10 different locations at the same time, all within a 15 yard radius of the original position. Each version of herself is capable of independent movement, and all but the original Kaori has a base damage of 0. All clones are destroyed in a single hit.

    Strengths
    Disorienting tactic

    Weaknesses
    Weak to Area of Effect
    Only one source of damage
    Clones have no health
    Replacement - D Rank:
    Name: Replacement
    Rank: D
    Type: Evasion
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description
    In her moment of need, Kaori can vanish from sight and leave an exact clone of herself in her place while she reappears anywhere within 15 yards of her previous location. This clone is capable of attacking, moving, and using Kaori's spells; however, the clone's attacks deal 0 damage. The clone of Kaori will vanish as soon as the clone itself is hit, but can live on for a brief period so long as it isn't.

    Strengths
    Can be used to evade harm
    Leaves a distraction in Kaori's place

    Weaknesses
    Attacks from the clone deal no damage
    Clone has basically 1 health
    Clone cannot use higher level magic
    Quick Heal - D Rank:
    Name: Quick Heal
    Rank: D Rank
    Type: Heal
    Duration: Instant
    Cooldown: 2 Posts
    Description
    Heals one target for D Rank healing.

    Strengths
    Heals a bit

    Weaknesses
    Healing is very tiny
    Only heals 1 target
    Spark Heal - D Rank:
    Name:
    Rank: D Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description:
    Kaori vanishes and heals herself for D Rank healing before reappearing a second later within 15 meters of her previous position.

    Strengths
    Heals Kaori

    Weaknesses
    Healing is low
    No way to get just the healing, and nothing else

    Multi-Shuriken - C Rank:
    Name: Multi Shuriken
    Rank: C
    Type: Offensive
    Duration: Instant Post
    Cooldown: 3 Posts
    Description
    Kaori creates a set of 3 shuriken out of magic and throws them. Each one that hits deals 0.75x C Rank magic damage. The range is 120 meters with a speed of 90m/s

    Strengths
    Variable attack

    Weaknesses
    Low damage attack
    Not hard to dodge
    Heavenly Star:
    Name: Heavenly Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description
    Kaori imbues her Heavenly Shuriken with holy magic before throwing it at a target. The shuriken deals 25% more damage to undead, dead, unholy, corrupted, and demonic enemies. While the spell around the object can be consumed by God Slayers, because of the holy aspect of the spell they still receive damage.

    Strengths
    More powerful than a normal shuriken
    Better damage against specific targets

    Weaknesses
    Single target attack
    Requires Kaori's Heavenly Star
    Can be blocked or deflected
    Imbue - C Rank:
    Name: Imbue
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description
    Kaori imbues a single object with magic to increase its' damage by this spells' rank. The object imbued will remain imbued for one action be it a hit, or block. The end result is a spell that's increased by c rank damage damage.

    Strengths
    Enhances items beyond their normal potential

    Weaknesses
    Requires an item to be imbued
    Item doesn't remain imbued
    Substitute - C Rank:
    Name: Substitute
    Rank: C Rank
    Type: Evasion
    Duration: 1 Post
    Cooldown: 3 Posts
    Description
    Kaori can vanish, leaving a fully-working copy of herself in her place that will act as she would. While gone, Kaori will be in a world between worlds where she's unable to hurt her opponent. One the spell's duration is up, or the copy is destroyed; Kaori will return.

    Strengths
    Allows Kaori to avoid some attacks

    Weaknesses
    Kaori can't attack her opponent while in the other world
    The clone only has 2 C Ranks worth of health
    Magic Shot - C Rank:
    Name: Magic Shot
    Rank: C Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 3 Posts
    Description
    A quick bolt of magic that deals C Rank magic damage upon impact. It has a maximum range of 80 meters with a speed of 120 meters per second. The spell can be chained, but has a 1 second interval between each link.

    Strengths
    Quick spell with decent speed

    Weaknesses
    Has less range than other C Rank spells
    Chaining the spells results in a longer cooldown

    Burning Heart - B Rank:
    Name: Burning Heart
    Rank: B Rank
    Type: Curse
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description
    This spell deals half spell rank damage to whatever it hits per post. If the curse is put on equipment,and if that item is destroyed while this curse is in effect, the curse transfers the rest of its effect and duration to the wearer. This requires the target physically being hit with the spell for it to be applied.

    Strengths
    Has a very high total damage

    Weaknesses
    Damage is done slowly
    Damage is dealt to whatever it hits, be that equipment or the one wearing it- and only that target

    Explosive Heart - B Rank:
    Name: Explosive Heart
    Rank: B Rank
    Type: Curse
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description
    This spell deals half spell rank damage to whatever it hits per post. If the curse is put on equipment,and if that item is destroyed while this curse is in effect, it'll cause a 5 yard explosion that deals 50% B Rank damage to anyone caught in it. This requires the target physically being hit with the spell for it to be applied.

    Strengths
    Has a very high total damage

    Weaknesses
    Damage is done slowly
    Damage is dealt to whatever it hits, be that equipment or the one wearing it- and only that target

    Spiked Heart - B Rank:
    Name: Spiked Heart
    Rank: B Rank
    Type: Curse
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description
    This spell deals half spell rank damage to whatever it hits per post, AND 25% B Rank damage when a spell/ability is activated. This effect will end after 2.5x damage has been dealt in totat (as in accordance with the DoT rules). This requires the target physically being hit with the spell for it to be applied.

    Strengths
    Potential for high damage
    Dangerous against magic dependant enemies

    Weaknesses
    Damage is done slower than other spells
    Damage is dealt to whatever it hits, be that equipment or the one wearing it- and only that target
    Speed of the damage is dependent on the one it hits, if they're a warrior it'll be slow

    Heavenly Blade - B Rank:
    Name: Heavenly Blade
    Rank: B Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 4 Posts
    Description
    Kaori moves forward in a straight line, clearing up to 50 yards so fast that she slips past the senses of her opponents in order to strike them and deal B Rank magic damage. (Speed 250m/s)

    Strengths
    Instantaneous attack

    Weaknesses
    Only moves in a straight line
    Obstructions can stop the attack

    Assassin's Field - A Rank:
    Name: Assassin's Field
    Rank: A Rank
    Type: Support DOT
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description
    Kaori's magic encases a 100 meter radius around her and causes all enemies within to be unable to see at all. The magic eats away at them and their equipment, dealing 0.5 A Rank damage per post for 5 posts. Enemies S Rank are able to see silhouettes, like walking through a dimly lit tunnel and H Rank enemies can fully see.

    Strengths
    Blinds enemies
    Deals damage

    Weaknesses
    Damage is very weak
    H Rank enemies are immune to sight loss
    Doesn't kill other senses

    Bloodlust - A Rank:
    Name: Bloodlust
    Rank: A Rank
    Type: Support DOT
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description
    For 5 posts, Kaori's able to dash in a straight line of up to 25 meters at a speed of 750 meters per second, once per post. Every hit she lands deals 60% (changed to 48% once rank is taken into account) more damage, but her enemies will feel 10 times more pain than a normal cut.

    Strengths
    Increased melee damage
    Feels so much worse

    Weaknesses
    Hit isn't nearly as bad as it feels
    Cannot change direction when dashing
    Buff is reduced by rank

    Inner Dragon - A Rank:
    Name: Inner Dragon
    Rank: A Rank
    Type: Damage Over Time
    Duration: 7 Posts
    Cooldown: 8 Posts
    Description
    Kaori shouts "Ryūjin no ken wo kūrae!" and a green aura takes over whatever weapon she's holding with an ethereal dragon appearing momentarily in the same color. From that moment on, Kaori's imbued with the power of one of the various Dragon Gods. Her overall speed and melee damage are increased by 30% each (modified to 24% after rank is taken into account). Once per post, she's able to dash forward at 750m/s for up to 25 meters and strike her opponent to deal melee damage (unless another effect is used to change the damage).

    Strengths
    Buffs speed
    Gives a dash ability

    Weaknesses
    Buffs are pretty worthless
    Buffs are lowered because of rank
    Range is trash


    Burst - D Rank:
    Name: Burst
    Rank: D (Signature)
    Type: Evasive
    Duration: Instant
    Cooldown: 0
    Description
    Kaori is able to instantly vanish from sight and appear anywhere within a 30 yard radius of her previous position.

    Strengths
    Quick evasion

    Weaknesses
    Useless if Kaori doesn't have enough time to use the spell, or even think of reacting
    Short range means she could reappear right into an Area of Effect
    Passionate Strike - B Rank:
    Name: Passionate Strike
    Rank: B Rank (Signature)
    Type: Offensive
    Duration: Instant
    Cooldown: 1/Post
    Description
    Kaori pools her passion around her next attack, charging it with her love and desire to protect those she cares for at all costs. The resulting attack has its damage increased by B Rank magic damage.

    Strengths
    Increases attack damage

    Weaknesses
    Doesn't increase non-damaging spell effects
    Doesn't increase accuracy, the attack needs to land to be worth anything
    Heal - B Rank:
    Name: Heal
    Rank: B Rank (Signature)
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/Post
    Description
    Kaori recycles the magic from the world around her rather than the magic within herself and uses it to heal her wounds. This spell heals Kaori for B Rank healing.

    Strengths
    Heals Kaori

    Weaknesses
    Doesn't negate damage dealt
    Doesn't cancel Damage Over Time effects
    Shirofune - A Rank:
    Name: Shirofune
    Rank: A Rank (Signature)
    Type: Offensive
    Duration: 1 Post
    Cooldown: 1 Post
    Description
    Kaori creates a sword made entirely of the passion in her heart. This passion rises around her, appearing as white particles rising from the ground. These particles converge on Kaori's hand(s) to form a blade of the purest white. This blade deals no initial damage upon hit. When it cuts into a target, the blade leaves a small fragment of itself inside the enemy. This fragment explodes violently for 150 yards and deals 50% spell rank damage.

    Strengths
    Powerful attack

    Weaknesses
    The sword is only good for 1 hit
    Useless against certain armor types
    Celestial Song - A Rank:
    Name: Celestial Song
    Rank: A Rank (Signature)
    Type: Blessing
    Duration: Instant
    Cooldown: 1/Post
    Description
    This spell converts the surrounding area into a world where you walk on waters. The night sky above has every start shown beautifully, and displays all the zodiac constellations. All allies within 150 yards of the caster of this spell are healed for 0.5 A Rank healing. Cosmetically the world can linger for RP purposes.

    Strengths
    Heals damage

    Weaknesses
    Can't revive the dead
    Doesn't stop damage from being dealt back
    Passionate Burden - S Rank:
    Name: Passionate Burden
    Rank: S Rank (Signature)
    Type: Defensive
    Duration: 1 Post
    Cooldown: 4 Post
    Description
    Kaori charges the passion from her heart into the world around her causing it to form a circle 150 yards in radius around that encloses on her position. This circle traps any unfriendly targets in Kaori's passion and makes it so they can't move for a single post.

    Strengths
    Immobilizes targets

    Weaknesses
    Does effect opponents above the rank of this spell
    Does effect targets that are more than 2 feet off the ground
    Wall of Passion - S Rank:

    Name: Wall of Passion
    Rank: S Rank (Signature)
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/post
    Description
    Kaori uses the passion in her heart to form a powerful barrier capable of taking 1.5 hits of her own rank in damage, or one hit of the rank above. The barrier is up to 25 yards in a spherical radius, and can only block a single direction.

    Strengths
    Creates a powerful barrier

    Weaknesses
    Single direction, non-spherical barrier is useless against some kinds of attacks.
    The barrier cannot block all ranks of attacks
    Passionate Force - S Rank Signature:
    Name: Passionate Force
    Rank: S Rank (Signature)
    Type: Supportive
    Duration: 1 Hit
    Cooldown: 1 Post
    Description
    Upon activating this spell, all weapons in Kaori's possession are converted to being made entirely of the essence of Kaori's passion. This causes the item to instantly phase through all defenses equal to the rank of this spell and lower. After this hit, the spell fades from all equipment so they aren't able to use the ability for 1 hit each. Defenses wielded by those too weak to use its full potential are considered equal to the rank of the wearer in the face of this spell.

    Strengths
    Ignores defenses for 1 hit

    Strengths
    Only good for 1 hit
    Can be blocked by higher rank defenses
    Spell Distribution:

    (Default) H: Angra Mainyu

    (Default) S: Angra Mainyu Ability
    (Default) S: Ira
    (M. Shop) S: Query
    (M. Shop) S: Kana
    (H. Rank) S: Izanami


    (Default) A: Angra Mainyu Ability
    (Default) A: Ira Ability
    (Default) A: Query Ability
    (M. Shop) A: Kana Ability
    (M. Shop) A: Izanami Ability
    (M. Shop) A: Assassin's Field
    (H. Rank) A: Bloodlust
    (E. Swap) A: Inner Dragon

    (Default) B: Angra Mainyu Ability
    (Default) B: Ira Ability
    (Default) B: Query Ability
    (M. Shop) B: Kana Ability
    (M. Shop) B: Izanami Ability
    (M. Shop) B: Heavenly Blade
    (M. Shop) B: Spiked Heart
    (H. Rank) B: Burning Heart
    (E. Swap) B: Explosive Heart


    (Default) C: Angra Mainyu Ability
    (Default) C: Ira Ability
    (Default) C: Query Ability
    (M. Shop) C: Kana Ability
    (M. Shop) C: Izanami Ability
    (M. Shop) C: Imbue
    (M. Shop) C: Heavenly Star
    (M. Shop) C: Multi Shuriken
    (H. Rank) C: Substitute
    (E. Swap) C: Magic Shot


    (Default) D: Angra Mainyu Ability
    (Default) D: Ninja Ability
    (Default) D: Ninja Ability
    (Default) D: Ninja Ability
    (M. Shop) D: Ninja Ability
    (M. Shop) D: Ninja
    (M. Shop) D: Quick Heal
    (M. Shop) D: Spark Heal
    (M. Shop) D: Replacement
    (M. Shop) D: Shadow Clone
    (H. Rank) D: Clone


    (SR. Sig ) S: Wall of Passion
    (E. Swap) S: Passionate Burden
    (E. Swap) S: Passionate Force
    (E. Swap) A: Celestial Song
    (E. Swap) A: Shirofune
    (E. Swap) B: Passionate Strike
    (E. Swap) B: Heal
    (DR. Sig) D: Burst


    Fusion: Wrath Blossom
    Fusion: Eclipse Barrier
    Fusion: Eclipse Strike
    Fusion: Eclipse Aura
    Fusion: Equilibrium
    Fusion: Chaos Strike
    Fusion: Pink Cannon
    Fusion: Consume
    Fusion: Paralytic Heal
    Fusion: Shadow Replacement
    Fusion: Burst Heal
    Fusion: Turmoil
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned



    Last edited by ○Kaori on 20th January 2018, 8:57 pm; edited 47 times in total
    avatar
    ○Kaori

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Ship- Vehicle- Get A Pet!- Obtain A Lineage!- The Sacred- The Beast- Senior [500]- Novice [250]- Motor City Rush- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : Godess's Boon
    Position : Saint of Passion
    Posts : 763
    Guild : Lamia Scale - "Jizō"
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Mentor : None
    Experience : 1,444,887.5

    Character Sheet
    Character Name: Kaori
    Primary Magic: Assassin Magic
    Secondary Magic: Celestial Crew

    Re: Kaori Lareci's Magic

    Post by ○Kaori on 19th September 2017, 1:29 pm



    Angra Mainyu - H Rank:

    Name: Angra Mainyu
    Height: 5' 7"
    Key: Black & Gold
    Rank: H
    Duration: 20 Posts
    Cooldown: 25 Posts
    Personality

    Despite being the manifestation of all the world's evils, Angra Mainyu is a very calm and sociable individual. She takes to acting as a mentor for Kaori and advising her how to proceed when she's unsure herself. While her summon key is black and gold, her stats are identical to a Silver spirit and she costs double MP to cast.


    Active Ability: Cripple
    Rank: H Rank
    Type: Offense
    Duration: 20 Posts
    Usage: 1
    Description
    This ability automatically activates when Angra Mainyu is summoned. Enemies within Angra Mainyu's central aura cannot regenerate health or magic power and take 50% H Rank damage per post for the first five posts of this spell. After the fifth post, they receive a 60% reduction in Magic Damage.


    Active Ability: Tear
    Rank: S Rank
    Type: Offense
    Duration: 10 Posts
    Usage: 1
    Description
    This ability automatically activates when Angra Mainyu is summoned. Enemies within Angra Mainyu's central aura take 50% S Rank damage per post. During this entire time Kaori deals 60% more Magic Damage.


    Active Ability: Regenerate
    Rank: A Rank
    Type: Offense
    Duration: 7 Posts
    Usage: 1
    Description
    This ability automatically activates when Angra Mainyu is summoned. Enemies within Angra Mainyu's central aura take 50% A Rank damage per post. During this time, Kaori regenerates 5% MP per post (-1% per rank above A Rank).


    Active Ability: Rain
    Rank: B Rank
    Type: Offensive
    Duration: Instant
    Usage: 5
    Description
    Angra Mainyu forms hundreds of different weapons and launches them at the ground, each exploding to deal half B Rank damage to the entirety of her central aura. Each weapon that hits the ground becomes a black, human-like figure holding the weapon that exploded. These figures can move and attack but die from the lightest touches and deal 0 damage when/if they land a hit. Up to 10 useless clones can be made at a time.


    Active Ability: Corrupt
    Rank: C Rank
    Type: Offensive
    Duration: Instant
    Usage: Unlimited
    Description
    Anga Mainyu can use this attack as a ranged attack that deals melee damage. Using low concentrations of evil energy, Angra Mainyu fires a one foot diameter orb at her opponent that moves at 120 meters per seconds for up to 90 meters.


    Active Ability: Control
    Rank: D Rank
    Type: RP - Offensive
    Duration: Instant
    Usage: Unlimited
    Description
    Using the evil within her target's heart, Angra Mainyu can take control of any opponent. Players faced with this ability have freedom to choose whether or not it effects them regardless of their rank. Anyone within the central aura is a viable target for this ability.


    Passive Ability: All the Evils of Man
    When Angra Mainyu enters the battlefield a powerful aura is released that encompasses a five kilometer radius around her. Within five kilometers, everyone in the aura will feel her presence. They'll hear voices whispering their deepest, darkest thoughts to them and reminding them of their every last failure. Even those so narcissistic that they have dreams of reproducing with themselves will begin randomly hearing their downfalls. Within four kilometers, those who have killed someone will see those people they killed rise from the ground and claw at their feet. They'll feel real, as if they really were coming back from hell to drag them in... but there'll be nothing actually there. Within three kilometers people will see their worst fears coming to reality- another perfect illusion. Within two kilometers any and all buildings will crumble under the weight of Angra Mainyu's power being reduced to nothing, not even a foundation.Within one kilometer of Angra Mainyu (also known as the center of her aura), all enemies are subject to the rest of her active powers.


    Strengths
    Kaori's most powerful spirit


    Weaknesses
    While Angra Mainyu's aura is 5Km in radius, only the first kilometer has a PvP effect.
    Headstrong enemies, or 'Mary Sue' characters would be able to resist Angra Mainyu's outer aura.
    Using Angra Mainyu inside a building... bad idea

    Ira - S Rank:

    Name: Ira
    Height: 5' 4"
    Gate: Calamity
    Rank: S
    Duration: 10
    Cooldown: 15
    Personality
    A generally joyous and playful spirit, Ira likes spending time in the real world poking at things she'd never seen before. She has a sassy side that pushes her to make light hearted insults to get a rise from people as well as sarcastic comments, but she never attempts to hurt anyone and always knows when the joke has gone far enough. When Ira is used as a Requip, she takes the form of a red flower on Kaori's left wrist.


    Active Ability: Sol
    Rank: S Rank
    Type: Offensive
    Duration: 6
    Usage: 1
    Description
    Ira forms an orb of flames hot as the sun itself that's roughly 20 feet in radius at the tip of her finger. The orb then begins shrinking, becoming smaller and smaller until it's 1mm in diameter. At this point, it's so unbelievable hot that it causes the ground below her for 200 meters to be white hot and the glass that continues forming begins to evaporate. This attack deals normal S Rank damage to the target it impacts, and 50% damage to everything for 200 meters around that target. The lingering heat causes passive equipment abilities to be completely shut off for the remainder of this ability's duration.


    Passive Ability: Pyrokinesis
    Ira can control fire with her mind. Incoming fire attacks can be easily manipulated so long as they're the same rank as her or lower. The weaker the attack the more control she has over it. Naturally, her ability to control the attack depends on various factors beyond power. First, she needs to have enough time to react to the attack. Then she needs enough time to take control of it, and bend it to her will. (2 post cool down between controls while in pvp.)


    Strengths
    Very powerful spirit
    Can be summoner or requipped


    Weaknesses
    Passive ability has restrictions
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...

    Solar Shield - A Rank:
    Name: Solar Shield
    Rank: A Rank
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts
    Description
    This spell automatically activates when "Ira" is summoned, and draws MP from Kaori. Kaori places a barrier around herself and Ira that works based off of Solar Charges. The barriers starts with 1 Charge, and gains 1 Charge each turn- but can only hold a maximum of 3. For each Solar Charge, the shield can take 1 A Rank Spell's worth of damage. When the shield is damaged by a melee attack, the person who damaged it takes 50% A Rank damage. If "Query" is summoned while this effect is in play, Kaori's allies gain the barrier as well.

    Strengths
    Reduces damage
    Reflects damage

    Weaknesses
    Reflected damage is only for Melee
    Damage reduced is hardly effective against H Ranks
    Barrier starts weak and must be built over time
    Can only be used when Ira is present
    Automatically activates

    Solar Flare - B Rank:
    Name: Solar Flare
    Rank: B Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Ira" is summoned and draws MP from Kaori. Either Kaori or Ira (but not both) raises a pillar of flames from the ground that deal B Rank damage to a single opponent. The opponent must be within 200 meters of her. Exactly half a second before her opponent is hit by the fire, they'll see a red magic circle on the ground.

    Strengths
    Deals damage
    Long range

    Weaknesses
    Can only be used while Ira is present
    Can only be used by either Kaori or Ira
    Require MP even though is tied to a spirit
    Low-ish damage

    Solar Wave - C Rank:
    Name: Solar Wave
    Rank: C Rank
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description
    This spell automatically activates when "Ira" is summoned, and draws MP from Kaori. Ira releases a blazing hot aura that increases the magic damage of allies within 60 meters by 50% and deals 50% C Rank damage to enemies in that range. This is magic damage changes based on rank as follows:
    D Rank: 55%
    C Rank: 50%
    B Rank: 45%
    A Rank: 40%
    S Rank: 35%
    H Rank: 30%

    Strengths
    Increased damage
    Deals DoT

    Weaknesses
    Automatically activates
    Can only be used while Ira is present
    Require MP even though is tied to a spirit


    Query - S Rank:

    Name: Query
    Height: 5' 4"
    Gate: Enigma
    Rank: S
    Duration: 10 Posts
    Cooldown: 15 Posts
    Personality
    A very sweet and somewhat introverted girl, Query enjoys spending time near her summoner while asking questions about the human world. She likes hearing stories, and looking at old stuff to find the history behind it. She knows several human instruments by heart, and will happily play them if asked. While she's an extremely powerful spirit, Query never boasts or brags of her abilities. When Ira is used as a requip, she takes the form of an azure flower on her left wrist.


    Active Ability: Luna
    Rank: S Rank
    Type: Supportive
    Duration: 6 Posts
    Usage: 1
    Description
    Ira forms a moon high in the sky that remains in place for 3 turns in total. The moon casts it's light on the entire area, but the true effect on a 200 meter radius around Kaori. Kaori is healed for S Rank healing and any ally within 200 meters is healed for half of that. The moonlight causes the equipment of her enemies to become dormant and sleep, making it so any active ability is disabled for the duration of this ability.


    Passive Ability: Reality Shift
    Query is able to create anything she can imagine and alter reality as she sees fit. However, there are very specific rules that she enforces due to the extreme amount of power she holds. First, she cannot remove anyone from existence. Second, she cannot remove any item from existence. Third, she cannot destroy the world. Fourth, she cannot alter free will. Fifth, the consequence for violation of these rules is death without exception. (Major changes with reality must be discussed with, and approved by other members of the thread.)


    Strengths
    Very powerful spirit
    Can be summoned or requipped


    Weaknesses
    Passive ability has restrictions
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...


    Lunar Shield - A Rank:
    Name: Lunar Shield
    Rank: A Rank
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts
    Description
    This spell automatically activates when "Query" is summoned, and draws MP from Kaori. Kaori places a barrier around herself and Query that works based off of Lunar Charges. The barriers start with 1 charge and gains a charge each post, but caps at 3 charges total. Whenever Kaori is hit by an enemy, she gains MP based on the rank of the attack and 1 Lunar Charge is consumed. When "Ira" is summoned while this spell is active, this barrier is placed on all of Kaori's allies. The MP gain scales as follows:
    D Rank: 1
    C Rank: 2
    B Rank: 3
    A Rank: 4
    S Rank: 5
    H Rank: 5

    Strengths
    Gains MP for being hit

    Weaknesses
    Doesn't negate incoming attacks
    Requires Kaori to be hit
    Automatically activates
    Requires Query to be summoned
    Costs MP even though it's tied to a spirit

    Lunar Pull - B Rank:
    Name: Lunar Pull
    Rank: B Rank
    Type: Evasion
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Query" is summoned and draws MP from Kaori. Kaori and Query both vanish from reality and returns anywhere within 50 meters while one of them, but not both, heals for B Rank damage.

    Strengths
    Good burst effect
    Heals damage

    Weaknesses
    Only 1 of them can be healed
    Requires Query to be present to be used
    Costs MP even though is tied to a spirit

    Lunar Wave - C Rank:
    Name: Lunar Wave
    Rank: C Rank
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 1
    Description
    This spell automatically activates when "Query" is summoned, and draws MP from Kaori. Kaori releases a cool aura that heightens the senses of her allies, awakening their inner hunter. Her allies gain a boost to their Melee Damage and heal for 50% C Rank damage each post. This boost to Melee Damage changes based on rank as follows:
    D Rank: +55%
    C Rank: +50%
    B Rank: +45%
    A Rank: +40%
    S Rank: +35%
    H Rank: +30%

    [/justify]Strengths
    Increases melee damage
    Heals over time

    Weaknesses
    Automatically activates
    Can only be used while Query is present
    Require MP even though is tied to a spirit


    Kana - S Rank:

    Name: Jizō
    Height: 5' 7"
    Gate: Protection
    Rank: S
    Duration: 10 Posts
    Cooldown: 15 Posts
    Personality
    Kana, being Kaori's mother, is the Goddess of Protection and will always answer her daughter's call. She feels a need to make up for the time she spent away from Kaori and shows it through her actions. When used as a requip, Kaori wears the same dress as her mother.


    Active Ability: Holy Guard
    Rank: S Rank
    Type: Supportive
    Duration: 10 Posts
    Usage: 1
    Description
    This ability activates as soon as Kana is summoned or requipped. Kaori and her ally's (within 200m) Magic Damage is increased and they heal 50% S Rank damage per post. The buff is altered by rank as follows:
    D Rank: 84%
    C Rank: 78%
    B Rank: 72%
    A Rank: 66%
    S Rank: 60%
    H Rank: 54%




    Passive: Divine Blessing
    While this spirit is in play, either as a spirit or equipment, any debuffs on Kaori are reduced to a value of 10%(each). Any debuff put on Kaori afterwards is reduced to debuffing her by 10%, which stacks with the existing 10% debuffs. Each debuff put on Kaori heals her for the rank of the spell cast. This applies to non-lineage debuffs only. H Rank debuffs are cut in half, anything higher is uneffected.

    Strengths
    Very powerful spirit
    Can be summoned or requipped

    Weaknesses
    Passive ability doesn't apply to lineages
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...


    Creation Burst - A Rank:
    Name: Creation Burst
    Rank: A Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 5 Posts
    Description
    This spell can only be activated when "Kana" is summoned and draws MP from Kaori. Jizō or Kaori, but not both, shoots forward for up to 50 meters at a speed of 750m/s to deal A Rank damage to a single target. The short range of this spell is only balanced out by the extreme speed that can easily slip through the senses of most opponents.

    Strengths
    High speed attack

    Weaknesses
    Can only be activated while Kana is out
    Requires MP even though is tied to a spirit
    Shoots in a straight line, no turning

    White Cannon -  B Rank:
    Name: White Cannon
    Rank: B Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Kana" is summoned and draws MP from Kaori. Kana or Kaori, but not both, creates a sword in front of her and launches it at a speed of 250 meters per second for a maximum range of 50 meters to deal B Rank damage to whatever it hits.

    Strengths
    Quick attack

    Weaknesses
    Can only be activated while Kana is out
    Requires MP even though is tied to a spirit
    Chaining extends the cooldown

    Recover - C Rank:
    Name: Recover
    Rank: C Rank
    Type: Healing
    Duration: Instant Chain Spell
    Cooldown: 3 Posts
    Description
    This spell can only be activated when "Kana" is summoned and draws MP from Kaori. Jizō or Kaori, but not both, can heal a single target for C Rank damage.

    Strengths
    Quick heal

    Weaknesses
    Can only be activated while Kana is out
    Requires MP even though is tied to a spirit
    Chaining Increased Cooldown


    Izanami - S Rank:

    Name: Izanami
    Height: 6' 4"
    Gate: Destruction
    Rank: S
    Duration: 10 Posts
    Cooldown: 15 Posts
    Personality

    A rather cruel man who believes all his enemies are nothing more than dirt below his feet, Izanami would love to see nothing but flames engulf the world. When used as a requip, he takes the form of a black sword.


    Active Ability: Holy Reduction
    Rank: S Rank
    Type: Offensive
    Duration:
    Usage:
    Description
    This ability activates as soon as Izanami is summoned or requipped. Kaori's enemies (within 200m) have their Magic Damage reduced and they take 50% S Rank damage per post. The debuff is altered by rank as follows:
    D Rank: 84%
    C Rank: 78%
    B Rank: 72%
    A Rank: 66%
    S Rank: 60%
    H Rank: 54%


    Passive: Divine Wrath
    While this spirit is in play, either as a spirit or equipment, any buffs on Kaori's enemies are reduced to a value of 10%(each). Any buff put on Kaori's enemies afterwards is reduced to debuffing her by 10%, which stacks with the existing 10% debuffs. Each buff put on Kaori's enemies causes them to take damage equal to the rank of the buff. This applies to non-lineage buffs only. H Rank buffs are cut in half, anything higher is unaffected.


    Strengths
    Very powerful spirit
    Can be summoned or requipped


    Weaknesses
    Passive ability doesn't apply to lineages
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...


    Damnation - A Rank:
    Name: Damnation
    Rank: A Rank
    Type: Offensive
    Duration: 7 Post
    Cooldown: 8 Posts
    Description
    This spell automatically activates when "Izanami" is summoned, and draws MP from Kaori. Kaori, reduces the speed of everything except the user of this ability while also dealing 50% S Rank damage per post to all enemies within 150 meters. This effect can be paused for 1 post if Kaori wishes to. The speed reduction is based on rank as follows:
    D Rank: 78%
    C Rank: 72%
    B Rank: 66%
    A Rank: 60%
    S Rank: 54%
    H Rank: 48%

    Strengths
    Reduces enemy speed
    Deals damage

    Weaknesses
    Can only be activated while Izanami is out
    Requires MP even though is tied to a spirit
    Also reduces ally speeds
    Pausing the spell pauses the damage as well

    Red Cannon - B Rank:
    Name: Red Cannon
    Rank: B Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Izanami" is summoned and draws MP from Kaori. Izanami or Kaori, but not both, creates a sword in front of him/her and launches it at a speed of 250 meters per second for a maximum range of 50 meters to deal B Rank damage to whatever it hits.

    Strengths
    Quick attack

    Weaknesses
    Can only be activated while Izanami is out
    Requires MP even though is tied to a spirit
    Chaining extends the cooldown

    Infect - C Rank:
    Name: Infect
    Rank: C Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 3 Posts
    Description
    This spell can only be activated when "Izanami" is summoned and draws MP from Kaori. Izanami or Kaori, but not both, hits a target either with a spell or a melee attack and increases that spell/melee attack's damage by C Rank spell damage.

    Strengths
    Increased Damage
    Can be chained

    Weaknesses
    Can only be activated while Izanami is out
    Requires MP even though is tied to a spirit
    Chaining extends cooldown


    Ninja - D Rank:

    Name: Ninja
    Height: 5' 9"
    Gate: Stealth
    Rank: D
    Duration: 3 Posts
    Cooldown: 4 Posts
    Personality
    He doesn't talk much.


    Active Ability: Back Stab
    Rank: D Rank
    Type: Offensive
    Duration: Instant
    Usage: 3
    Description
    Ninja vanishes, reappears behind his enemy and stabs them in the back. (60meters, D Rank damage)

    Active Ability: Teleport Heal
    Rank: D Rank
    Type: Evasion
    Duration: Instant
    Usage: 3
    Description
    Ninja vanishes and reappears anywhere within 15 meters of his previous location while healing for D Rank damage. In non-PvP threads this range is unlimited for RP flexibility.

    Active Ability: Clone
    Rank: D Rank
    Type: Evasion
    Duration: Instant
    Usage: 3
    Description
    Ninja vanishes from his current location and reappears anywhere within 15 meters of his previous one with a clone of himself appearing within 15 meters of his current position. This clone can move freely and use all his abilities, but deals 0 damage and dies in a single hit of any rank of attack.

    Active Ability: Multi-Clone
    Rank: D Rank
    Type: Evasion
    Duration: 1 Post
    Usage: 3
    Description
    Ninja vanishes from his current location and reappears anywhere within 15 meters of his previous one with 10 clones of himself appearing within 15 meters of his current position. These clones cannot use any of his abilities, but they can move freely, and deal 0 damage with their attacks. The clones go down in a single hit of any rank of attack. There can never be more than 10 clones on the field at once.

    Active Ability: Vanish
    Rank: D Rank
    Type: Evasion
    Duration: 1 Post
    Usage: 3
    Description
    Ninja turns invisible for a post where he, his clothes, and his weapons are almost completely invisible. A very slight shimmer can be seen if one focuses on the spot. If mud is thrown on Ninja while he's using this ability, the mud will be perfectly visible. He becomes visible after a single attack is made, or if he takes damage.

    Passive Ability: Ghosts in the Wind
    Ninja never existed as a human, he was a concept- a legend and as such doesn't exist, even though he does. Ninja has no scent as his legend never assigned him one, he has no temperature reading since he doesn't metabolize, and his first movement sounds like cherry blossoms falling- a sound only the best ears in the world can hear. Ninja isn't effected by environmental extremes, but he IS effected by magic as his existence is caused by magic.


    Strengths:  
    Stealthy spirit


    Weaknesses:
    Not particularly good in combat
    Easily killable




    Wrath Blossom - H Rank:
    Name: Wrath Blossom
    Rank: H
    Type: Fusion
    MP Cost: 15
    Duration: 10 Posts
    Cooldown: 15 Posts
    Fused Spells: Query + Ira
    Description
    A spell that causes a pair of light violet flowers to bloom on Kaori's wrist. While the components of this spell can be summoned, this spell will always be a requip.
    Active Ability: Solar Eclipse
    Rank: H Rank
    Type: Offensive Crowd Control
    Duration: 6 Posts
    Usage: 1
    Description
    Kaori forms both a sun, and a moon high in the sky with the sun being locked behind the moon in a solar eclipse that lasts 6 posts. On the first post, the closest enemy to Kaori takes S Rank damage, and anyone within 200 meters of that enemy takes 50% S Rank damage. Kaori is healed for 50% S Rank healing and her allies are healed for 25% S Rank healing. The abilities of all equipment of her opponent(s) are disabled.


    Passive Ability: Eclipse World
    Kaori gains the ability of both spells in this summon. She can create anything she can imagine and alter reality as she sees fit. Major changes with reality must be discussed with, and approved by other members of the thread. Kaori can control fire with her mind. Incoming fire attacks can be easily manipulated so long as they're the same rank as her or lower. The weaker the attack the more control she has over it. Naturally, her ability to control the attack depends on various factors beyond power. First, she needs to have enough time to react to the attack. Then she needs enough time to take control of it, and bend it to her will. (2 post cool down between controls while in pvp.)

    Strengths:  
    Very powerful requip

    Weaknesses:
    Kaori cannot use this as a summon
    Kaori's passive holds the same restrictions
    Durability is equal to H Rank normal Requip


    Eclipse Barrier - S Rank:
    Name: Eclipse Barrier
    Rank: S Rank
    Type: Defensive
    MP Cost: 7.5
    Duration: 8 Posts
    Cooldown: 9 Posts
    Fused Spells: Solar & Lunar Shield
    Description
    This spell activates as soon as "Wrath Blossom" is activated and costs MP. Kaori and her allies are surrounded by a barrier that works off of Eclipse Charges. This barrier begins with 1 charge and gains a charge each post, with a maximum of 3 charges. The barrier is able to take 1 S Rank attack for each charge, and restores MP depending on the rank of the incoming attack:
    D Rank: 1MP
    C Rank: 1MP
    B Rank: 2MP
    A Rank: 2MP
    S Rank: 3MP
    H Rank: 3MP

    Strengths
    Absorbs damage
    Restores MP

    Weaknesses
    Can only be used if "Wrath Blossom" is active
    Costs MP even though is tied to a spirit
    Starts with low charge
    Only recovers MP when hit
    MP recovery is fairly low

    Eclipse Strike - A Rank:
    Name: Eclpise Strike
    Rank: A Rank
    Type: Offensive Evasion
    MP Cost: 4.5
    Duration: Instant
    Cooldown: 4 Posts
    Fused Spells: Solar Flare & Lunar Flare
    Description
    This spell can only be used when "Wrath Blossom" is activated and costs MP. Kaori causes a Solar Flare to rise on the location of her enemy while also vanishing herself. Kaori will reappear anywhere within 50 meters and heal for B Rank damage, her opponent will be dealt half B Rank damage if hit. Exactly half a second before her opponent is hit by the fire, they'll see a red magic circle on the ground.

    Strengths
    Quick heal
    Quick evade
    Quick damage

    Weaknesses
    Can only be used if "Wrath Blossom" is active
    Costs MP even though is tied to a spirit
    Damage dealt is low
    Opponent has a bit of warning before being hit

    Eclipse Aura - B Rank:
    Name: Eclipse Aura
    Rank: B Rank
    Type: Offensive
    MP Cost: 0
    Duration: 5 Posts
    Cooldown: 6 Posts
    Fused Spells: Solar & Lunar Wave
    Description
    This spell activates as soon as "Wrath Blossom" is activated and costs MP. Kaori releases energy that effects everyone within 50 meters of her. Allies gain an increase to Melee and Magic damage as well as heal 25% C Rank damage each post, enemies lose 50% C Rank damage each post. This is Magic Damage changes based on rank as follows and the Melee Damage is half of the below values:
    • D Rank: +60%
    • C Rank: +55%
    • B Rank: +50%
    • A Rank: +45%
    • S Rank: +40%
    • H Rank: +35%

    Strengths
    Increases Melee & Magic Damage
    Heals for a little bit
    Damages a bit

    Weaknesses
    Can only be used if "Wrath Blossom" is active
    Costs MP even though is tied to a spirit
    Healing is half of "Lunar Wave"
    Melee buff is half of "Lunar Wave"


    Equillibrium - H Rank:
    Name: Equillibrium
    Rank: H
    Type: Fusion
    MP Cost: 15
    Duration: 10 Posts
    Cooldown: 15 Posts
    Fused Spells: Kana & Izanami
    Description:
    A spell that causes Kaori to dawn a black version of the clothes of Kana's spirit. While the components of this spell can be summoned, this spell will always be a requip.
    Active Ability: Holy Balance
    Rank: H Rank
    Type: Offensive Support
    Duration: 10 Posts
    Usage: 11 Posts
    Description
    This ability activates as soon as this spell is rquipped. Kaori's enemies within 400 meters take 50% S Rank damage and have their magic damage reduced. Kaori and her ally's heal 0.25 S Rank and their Magic Damage is increased. The debuff is altered by rank as follows and the buff is half of the below values:
    D Rank: 90%
    C Rank: 84%
    B Rank: 78%
    A Rank: 72%
    S Rank: 66%
    H Rank: 60%

    Passive Ability: Divine Resonance
    While this requip is in play, all buffs on Kaori's enemies and debuffs on Kaori are reduced to a value of 10%(each) and any that are put on the respective party after the spell is cast are reduced to 10% that will stack with the original. Whenever a buff is put on Kaori's enemies, they take damage equal to the buff's rank. Whenever a debuff is put on Kaori, she gains 50% damage for a spell of the debuff's rank in healing.
    Strengths
    Very powerful requip

    Weaknesses
    Spell cannot be summoned, only requipped
    Puts 2 spells on cooldown with half the effect
    Silver Keys are pretty low in HP...


    Chaos Strike - S Rank:
    Name: Chaos Strike
    Rank: S Rank
    Type: Offensive
    MP Cost: 7.5
    Duration: 7 Posts
    Cooldown: 8 Posts
    Fused Spells: Creation Burst & Damnation
    Description
    Kaori reduces the speed of everything within 100 meters of her based on their rank and deals 25% A Rank damage per post. She gains the ability to shoot forward for up to 50 meters at a speed of 750m/s to deal A Rank damage to a single target, once per post. The short range of this spell is only balanced out by the extreme speed that can easily slip through the senses of most opponents. The speed reduction is dependent on the rank of those caught within:
    D Rank: 42%
    C Rank: 39%
    B Rank: 36%
    A Rank: 33%
    S Rank: 30%
    H Rank: 27%

    Strengths
    Powerful attack
    Decent debuff

    Weaknesses
    Can only be used if "Equillibreium" is active
    Costs MP even though is tied to a spirit
    Range of "Damnation" is cut in half
    Debuff on "Damnation" is cut in half
    Damage on "Damnation" is cut in half

    Pink Cannon - A Rank:
    Name: Pink Cannon
    Rank: A Rank
    Type: Offensive
    MP Cost: 4.5
    Duration: Instant
    Cooldown: 4 Posts
    Fused Spells: White & Red Cannon
    Description
    Kaori creates a sword in front of her and launches it at a speed of 375 meters per second for a maximum range of 75 meters to deald 1.5 B Rank damage to whatever it hits.

    Strengths
    Powerful-ish attack

    Weaknesses
    Can only be used if "Equillibreium" is active
    Costs MP even though is tied to a spirit
    Puts 2 spells on cooldown

    Consume - B Rank:
    Name: Consume
    Rank: B Rank
    Type: Offensive Heal
    MP Cost: 0
    Duration: Instant
    Cooldown: 3 Posts
    Fused Spells: Infect & Recover
    Description
    Kaori combines this attack with another spell/melee attack to increase its damage by C Rank spell damage. Upon that attack hitting an opponent Kaori can designate a target to heal for half C Rank damage.

    Strengths
    Powerful attack
    Okay heal

    Weaknesses
    Can only be used if "Equillibreium" is active
    Costs MP even though is tied to a spirit
    Is a fairly weak attack


    Paralytic Heal - H Rank:
    Name: Paralytic Heal
    Rank: H Rank
    Type: Fusion
    MP Cost: 0
    Duration: 1 Post
    Cooldown: 4 Posts
    Fused Spells: Heal(S Rank) &
    Description
    A wave of white energy instantly engulfs a 200 meter radius, healing Kaori for S Rank healing and immobilizing all enemies H Rank and under for 1 post.


    Strengths
    Stops enemies from moving
    Heals Kaori

    Weaknesses
    Temporary stall
    Doesn't heal allies
    Doesn't remove debuffs

    Shadow Replacement - C Rank:
    Name: Shadow Replacement
    Rank: C Rank
    Type: Fusion
    MP Cost: 0
    Duration: 3 Posts
    Cooldown: 4 Posts
    Fused Spells: Shadow Clone & Replacement
    Description
    Kaori vanishes and creates 10 clones of herself that can use all her spells and abilities as well as move freely, but deal 0 damage with their attacks.


    Strengths
    Can be used to evade harm

    Weaknesses
    Attacks from the clone deal no damage
    Clones have basically 1 health
    Burst Heal - B Rank:
    Name: Burst Heal
    Rank: B Rank
    Type: Fusion
    MP Cost: 3
    Duration: Instant
    Cooldown: 1/post
    Fused Spells: Heal(B Rank) & Burst
    Description
    Kaori vanishes and appears anywhere within 15 meters while also healing for B Rank damage.

    Strengths
    Avoids an attack

    Weaknesses
    Doesn't heal a lot
    Doesn't remove debuffs
    Turmoil - S Rank:
    Name: Turmoil
    Rank: S Rank
    Type: Fusion
    MP Cost: 7.5
    Duration: 7 Posts
    Cooldown: 8 Posts
    Fused Spells: Assassin's Field & Bloodlust
    Description
    Kaori creates a 100 meter radius zone where S Rank enemies cannot see at all, and H Rank enemies can barely see (like being in a dimly lit tunnel). Those enemies take 50% A Rank damage each post. Kaori can dash forward for up to 50 meters at a speed of 750 meters per seconds each post, and each hit deals 30% more melee damage (altered to 27% after rank is taken into account), but the target will feel 5 times more pain.

    Strengths
    Makes victims blind
    Allows for quick attacks

    Weaknesses
    Damage buff from "Bloodlust" is lower
    Pain feel from "Bloodlust" is lower
    Dash is a straight line


    Last edited by ○Kaori on 18th January 2018, 8:55 am; edited 13 times in total
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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Kaori Lareci's Magic

    Post by Madame Astrid on 24th January 2018, 10:47 am

    Too long to quote!



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    Lester Drynedi

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    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: Kaori Lareci's Magic

    Post by Lester Drynedi on 10th February 2018, 11:41 pm

    ❀Moved and unlocked at users request Pt.1

    ❀:
    @○Kaori wrote:
    Being born in a clan of assassins who didn't use magic, Kaori was urged to suppress her magic all throughout her life until age nine or ten. As her magic developed, Kaori found that there were many different components to it. Kaori's magic stems from her heart, drawing power directly from her mind and body, getting stronger when she's overwhelmed and weaker when she's relaxed. Kaori's magic is so vastly different from other mages that it makes her invisible to their radar until she uses magic, she doesn't even have to try and hide herself. Her magic and the things she's used it for, combined with her secondary training have attracted the attention of other spirits. Many of Kaori's spells are specifically geared towards turning her enemy's power into their weakness, their advantages against the common beast into a broken crutch, and leave them broken. The trade off for such power is that very few of Kaori's spells are capable of hitting more than one target.

    Strengths
    Powerful spells
    Good against wizards

    Weaknesses
    Very few area of effect spells
    Not suited for long battles
    Not suited for fighting non-wizards


    Description:
    Kaori hails from a long line of clan leaders in Midi. However, unlike the clan leaders before her, Kaori possesses power beyond he own comprehension. This power is a direct result of her being blessed as a child by one of the five gods and goddesses that her clan worships. This was the Goddess of Passion, Aiohikari meaning Light of Love. The goddess had sensed in Kaori a great deal of light, and compassion even as an infant and decided to make Kaori her sword. The goddess knew that being given her favor would cause the child to have a very difficult life, and gave her a blessing of luck to ease the burden. While Kaori would struggle, there would be many times that she'd remember where she found rare items, or good things happened that she couldn't explain. The goddess however didn't stop at just that, for she knew that Kaori would be shunned by her people. She needed to be quick to learn, quick to move, and ready to kill; which would all come with time. What the goddess provided to help her become successful, was the blessing of accuracy. When she was ready to make a decisive attack, the child would have little trouble in landing it. Kaori was frail, and small as a child and Aiohikari knew that this would be problematic. She could have made the child a demi goddess, or even a real goddess... but the child wouldn't grow to be the leader she needed to be had she done that. Instead, Kaori was blessed with being able to take many hits mentally, emotionally, and physically. As her final blessing, the Goddess of Passion bestowed on Kaori the ability to come to the aid of those who needed her help. The child's heart was sure to be contagious, and cause her to have many friends and be plagued by pain if she were unable to help them... Should she know her comrades needed her, Kaori would be able to assist.

    Abilities:
    Blessings of the Clan Leader
    The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    • Increase your own jewel reward by 100%
    • Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    • Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    • The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    • D-Rank: Nothing
    • C-Rank: Strong
    • B-Rank: Strong+
    • A-Rank: Strong+
    • S-Rank: Legendary
    • SS-Rank: Legendary+
    • 10Y: Legendary+
    • 100Y: Artifact

    Assassin's Guile
    Kaori's naturally cut looks and ability to get along with almost anyone allows her to get a discount from the shops in towns. Items from all shops not owned by players cost 25% less.

    One of Us
    Kaori's fiercy loyal to her comrades, and can program a homing beacon into their iLacs. This homing beacon allows Kaori to find her team members and help them during threads. Using the homing beacon requires 10% of the user's MP, and while assisting them Kaori will lose 20% of her MP per post. Kaori will have access to all of her assets (equipment, pets, vehicles, magic, etc...) and can use them at will. The cost of spells are increased by 25% for her, and have 1 post longer cooldowns. The team member who summons her will receive no negative consequences as a result, however, moral repurcussions of her actions may apply (iE killing someone that shouldn't be killed). At the end of the thread, Kaori will receive experience based on the rank of the job.
    • D-Rank: Nothing
    • C-Rank: 25
    • B-Rank: 125
    • A-Rank: 625
    • S-Rank: 3,125
    • SS-Rank: 7,500
    • 10Y: 11,250
    • 100Y: 16,875

    Armored Beast
    Kaori gains +50% to her total health as a result of intense training, and spending the past decade surviving on her own. Unlike the 'Armored Beast' that she's read about in lore, she does not have any additional resistances to disease.

    Brute of Midi
    As the leader of her clan, Kaori has had to put a great deal of time into improving her combat ability so she could fight alongside her people in times of war, as well as protect them during surprise assaults. Kaori gains +50% to her strength and speed as a result of her years of training in Midi.

    Usage: Active
    • The user can increase their luck exponentially allowing them to have things go the way they'd like it to, to a minor extent. Narrowly missing danger, getting a kiss, not activating a trap, etc... This can be done for 4 posts, and once per thread. Random occurrences must be agreed on OOC.
    • The user is also able to enter the threads of her team members, and gain experience from it. The team member must have completed the 'iLac' D rank job.

    Usage: Passive
    • Adds an item to the reward of a job depending on the rank of the job, must be specified at the beginning of the job. This item can be traded for half it's purchase value.
    • 25% Reduction in the cost of all shop items.
    • Increased health
    • Increased Strength
    • Increased Speed


    Unique Ability: Variable Mage
    Kaori’s ability to control her magic has extended to the point where her magic attacks are naturally 60% stronger than the average mage and she can change their secondary element at will. However, much like a glass cannon, this also makes Kaori physically weak.

    Unique Ability: Atronach
    Once per 4 posts Kaori is able to absorb a single spell of her rank or lower, negating that 1 spell and gaining MP equal to half its casting cost. This can be done to spells as they're cast, or spells currently in effect.

    Unique Ability: God Hunter
    Kaori's Magic Damage is increased by 60% against normal enemies. Gods hit by Kaori will feel as though she's hitting twice as hard even though she actually isn't. When fighting immortal beings, those beings are no longer immortal- and they will feel their mortality vanish.

    Unique Ability: Goddess Form
    Once per thread, Kaori can enter her Goddess Form for up to 2 posts. While in this form, Kaori's attacks ignore defenses below her rank. Her HP is reduced by 20%, but her speed and the damage of all her weapons are increased by 30%. For the remainder of the thread after Kaori reverts to her normal form, she retains the speed boost.

    Unique Ability: Lacrima Pump
    Whenever Kaori's magic power falls below 70% of its maximum a Mana Crystal or Mana Potion is automatically used so long as she has one, and she can use it without negative consequences. While carrying a Mana Crystal or Mana Potion- regardless of if she can use it or not, Kaori's overall speed is increased by 60%.

    Unique Ability: Synchronise
    Anytime a debuff or status effect (such as paralysis, sleep, immobilization, etc...) is put on Kaori, the same effect is applied to the enemy who put it on her. Buffs and debuffs on Kaori's allies are shared with Kaori, but not status effects. Allies do not gain Kaori's buffs or debuffs. If Kaori was under a status effect and it's removed, that status effect remains on the one who put it on her originally unless they remove it themself. If there's a buff on an ally that's already on Kaori, the buff is not stacked.

    Unique Ability: Animal Magnetism
    Kaori has the ability to freely converse with any and all animals. She's able to take control of animals (not pets) that aren't mentally strong enough to block her out. She can experience the world through them, as well as direct them remotely.


    Clone - D Rank:
    Name: Clone
    Rank: D
    Type: Deception
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description
    Kaori transforms to look exactly like someone else, copying their load-outs appearance, their scent, taste, magical signature, and anything else you could use to identify them verbatim. The exception is that Kaori can't use their spells, and the equipment that's copied doesn't have the abilities of the targets' equipment. Basically she turns into the other person but retains her natural powers.

    Strengths
    Copies a single targets' (almost) everything.

    Weaknesses
    Doesn't copy the targets' spells
    Doesn't copy the targets' abilities
    Shadow Clone - D Rank:
    Name: Shadow Clone
    Rank: D
    Type: Evasive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description
    Kaori vanishes from her position before reappearing in 10 different locations at the same time, all within a 15 yard radius of the original position. Each version of herself is capable of independent movement, and all but the original Kaori has a base damage of 0. All clones are destroyed in a single hit.

    Strengths
    Disorienting tactic

    Weaknesses
    Weak to Area of Effect
    Only one source of damage
    Clones have no health
    Replacement - D Rank:
    Name: Replacement
    Rank: D
    Type: Evasion
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description
    In her moment of need, Kaori can vanish from sight and leave an exact clone of herself in her place while she reappears anywhere within 15 yards of her previous location. This clone is capable of attacking, moving, and using Kaori's spells; however, the clone's attacks deal 0 damage. The clone of Kaori will vanish as soon as the clone itself is hit, but can live on for a brief period so long as it isn't.

    Strengths
    Can be used to evade harm
    Leaves a distraction in Kaori's place

    Weaknesses
    Attacks from the clone deal no damage
    Clone has basically 1 health
    Clone cannot use higher level magic
    Quick Heal - D Rank:
    Name: Quick Heal
    Rank: D Rank
    Type: Heal
    Duration: Instant
    Cooldown: 2 Posts
    Description
    Heals one target for D Rank healing.

    Strengths
    Heals a bit

    Weaknesses
    Healing is very tiny
    Only heals 1 target
    Spark Heal - D Rank:
    Name:
    Rank: D Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description:
    Kaori vanishes and heals herself for D Rank healing before reappearing a second later within 15 meters of her previous position.

    Strengths
    Heals Kaori

    Weaknesses
    Healing is low
    No way to get just the healing, and nothing else

    Multi-Shuriken - C Rank:
    Name: Multi Shuriken
    Rank: C
    Type: Offensive
    Duration: Instant Post
    Cooldown: 3 Posts
    Description
    Kaori creates a set of 3 shuriken out of magic and throws them. Each one that hits deals 0.75x C Rank magic damage. The range is 120 meters with a speed of 90m/s

    Strengths
    Variable attack

    Weaknesses
    Low damage attack
    Not hard to dodge
    Heavenly Star:
    Name: Heavenly Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description
    Kaori imbues her Heavenly Shuriken with holy magic before throwing it at a target. The shuriken deals 25% more damage to undead, dead, unholy, corrupted, and demonic enemies. While the spell around the object can be consumed by God Slayers, because of the holy aspect of the spell they still receive damage.

    Strengths
    More powerful than a normal shuriken
    Better damage against specific targets

    Weaknesses
    Single target attack
    Requires Kaori's Heavenly Star
    Can be blocked or deflected
    Imbue - C Rank:
    Name: Imbue
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description
    Kaori imbues a single object with magic to increase its' damage by this spells' rank. The object imbued will remain imbued for one action be it a hit, or block. The end result is a spell that's increased by c rank damage damage.

    Strengths
    Enhances items beyond their normal potential

    Weaknesses
    Requires an item to be imbued
    Item doesn't remain imbued
    Substitute - C Rank:
    Name: Substitute
    Rank: C Rank
    Type: Evasion
    Duration: 1 Post
    Cooldown: 3 Posts
    Description
    Kaori can vanish, leaving a fully-working copy of herself in her place that will act as she would. While gone, Kaori will be in a world between worlds where she's unable to hurt her opponent. One the spell's duration is up, or the copy is destroyed; Kaori will return.

    Strengths
    Allows Kaori to avoid some attacks

    Weaknesses
    Kaori can't attack her opponent while in the other world
    The clone only has 2 C Ranks worth of health
    Magic Shot - C Rank:
    Name: Magic Shot
    Rank: C Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 3 Posts
    Description
    A quick bolt of magic that deals C Rank magic damage upon impact. It has a maximum range of 80 meters with a speed of 120 meters per second. The spell can be chained, but has a 1 second interval between each link.

    Strengths
    Quick spell with decent speed

    Weaknesses
    Has less range than other C Rank spells
    Chaining the spells results in a longer cooldown

    Burning Heart - B Rank:
    Name: Burning Heart
    Rank: B Rank
    Type: Curse
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description
    This spell deals half spell rank damage to whatever it hits per post. If the curse is put on equipment,and if that item is destroyed while this curse is in effect, the curse transfers the rest of its effect and duration to the wearer. This requires the target physically being hit with the spell for it to be applied.

    Strengths
    Has a very high total damage

    Weaknesses
    Damage is done slowly
    Damage is dealt to whatever it hits, be that equipment or the one wearing it- and only that target

    Explosive Heart - B Rank:
    Name: Explosive Heart
    Rank: B Rank
    Type: Curse
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description
    This spell deals half spell rank damage to whatever it hits per post. If the curse is put on equipment,and if that item is destroyed while this curse is in effect, it'll cause a 5 yard explosion that deals 50% B Rank damage to anyone caught in it. This requires the target physically being hit with the spell for it to be applied.

    Strengths
    Has a very high total damage

    Weaknesses
    Damage is done slowly
    Damage is dealt to whatever it hits, be that equipment or the one wearing it- and only that target

    Spiked Heart - B Rank:
    Name: Spiked Heart
    Rank: B Rank
    Type: Curse
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description
    This spell deals half spell rank damage to whatever it hits per post, AND 25% B Rank damage when a spell/ability is activated. This effect will end after 2.5x damage has been dealt in totat (as in accordance with the DoT rules). This requires the target physically being hit with the spell for it to be applied.

    Strengths
    Potential for high damage
    Dangerous against magic dependant enemies

    Weaknesses
    Damage is done slower than other spells
    Damage is dealt to whatever it hits, be that equipment or the one wearing it- and only that target
    Speed of the damage is dependent on the one it hits, if they're a warrior it'll be slow

    Heavenly Blade - B Rank:
    Name: Heavenly Blade
    Rank: B Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 4 Posts
    Description
    Kaori moves forward in a straight line, clearing up to 50 yards so fast that she slips past the senses of her opponents in order to strike them and deal B Rank magic damage. (Speed 250m/s)

    Strengths
    Instantaneous attack

    Weaknesses
    Only moves in a straight line
    Obstructions can stop the attack

    Assassin's Field - A Rank:
    Name: Assassin's Field
    Rank: A Rank
    Type: Support DOT
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description
    Kaori's magic encases a 100 meter radius around her and causes all enemies within to be unable to see at all. The magic eats away at them and their equipment, dealing 0.5 A Rank damage per post for 5 posts. Enemies S Rank are able to see silhouettes, like walking through a dimly lit tunnel and H Rank enemies can fully see.

    Strengths
    Blinds enemies
    Deals damage

    Weaknesses
    Damage is very weak
    H Rank enemies are immune to sight loss
    Doesn't kill other senses

    Bloodlust - A Rank:
    Name: Bloodlust
    Rank: A Rank
    Type: Support DOT
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description
    For 5 posts, Kaori's able to dash in a straight line of up to 25 meters at a speed of 750 meters per second, once per post. Every hit she lands deals 60% (changed to 48% once rank is taken into account) more damage, but her enemies will feel 10 times more pain than a normal cut.

    Strengths
    Increased melee damage
    Feels so much worse

    Weaknesses
    Hit isn't nearly as bad as it feels
    Cannot change direction when dashing
    Buff is reduced by rank

    Inner Dragon - A Rank:
    Name: Inner Dragon
    Rank: A Rank
    Type: Damage Over Time
    Duration: 7 Posts
    Cooldown: 8 Posts
    Description
    Kaori shouts "Ryūjin no ken wo kūrae!" and a green aura takes over whatever weapon she's holding with an ethereal dragon appearing momentarily in the same color. From that moment on, Kaori's imbued with the power of one of the various Dragon Gods. Her overall speed and melee damage are increased by 30% each (modified to 24% after rank is taken into account). Once per post, she's able to dash forward at 750m/s for up to 25 meters and strike her opponent to deal melee damage (unless another effect is used to change the damage).

    Strengths
    Buffs speed
    Gives a dash ability

    Weaknesses
    Buffs are pretty worthless
    Buffs are lowered because of rank
    Range is trash


    Burst - D Rank:
    Name: Burst
    Rank: D (Signature)
    Type: Evasive
    Duration: Instant
    Cooldown: 0
    Description
    Kaori is able to instantly vanish from sight and appear anywhere within a 30 yard radius of her previous position.

    Strengths
    Quick evasion

    Weaknesses
    Useless if Kaori doesn't have enough time to use the spell, or even think of reacting
    Short range means she could reappear right into an Area of Effect
    Passionate Strike - B Rank:
    Name: Passionate Strike
    Rank: B Rank (Signature)
    Type: Offensive
    Duration: Instant
    Cooldown: 1/Post
    Description
    Kaori pools her passion around her next attack, charging it with her love and desire to protect those she cares for at all costs. The resulting attack has its damage increased by B Rank magic damage.

    Strengths
    Increases attack damage

    Weaknesses
    Doesn't increase non-damaging spell effects
    Doesn't increase accuracy, the attack needs to land to be worth anything
    Heal - B Rank:
    Name: Heal
    Rank: B Rank (Signature)
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/Post
    Description
    Kaori recycles the magic from the world around her rather than the magic within herself and uses it to heal her wounds. This spell heals Kaori for B Rank healing.

    Strengths
    Heals Kaori

    Weaknesses
    Doesn't negate damage dealt
    Doesn't cancel Damage Over Time effects
    Shirofune - A Rank:
    Name: Shirofune
    Rank: A Rank (Signature)
    Type: Offensive
    Duration: 1 Post
    Cooldown: 1 Post
    Description
    Kaori creates a sword made entirely of the passion in her heart. This passion rises around her, appearing as white particles rising from the ground. These particles converge on Kaori's hand(s) to form a blade of the purest white. This blade deals no initial damage upon hit. When it cuts into a target, the blade leaves a small fragment of itself inside the enemy. This fragment explodes violently for 150 yards and deals 50% spell rank damage.

    Strengths
    Powerful attack

    Weaknesses
    The sword is only good for 1 hit
    Useless against certain armor types
    Celestial Song - A Rank:
    Name: Celestial Song
    Rank: A Rank (Signature)
    Type: Blessing
    Duration: Instant
    Cooldown: 1/Post
    Description
    This spell converts the surrounding area into a world where you walk on waters. The night sky above has every start shown beautifully, and displays all the zodiac constellations. All allies within 150 yards of the caster of this spell are healed for 0.5 A Rank healing. Cosmetically the world can linger for RP purposes.

    Strengths
    Heals damage

    Weaknesses
    Can't revive the dead
    Doesn't stop damage from being dealt back
    Passionate Burden - S Rank:
    Name: Passionate Burden
    Rank: S Rank (Signature)
    Type: Defensive
    Duration: 1 Post
    Cooldown: 4 Post
    Description
    Kaori charges the passion from her heart into the world around her causing it to form a circle 150 yards in radius around that encloses on her position. This circle traps any unfriendly targets in Kaori's passion and makes it so they can't move for a single post.

    Strengths
    Immobilizes targets

    Weaknesses
    Does effect opponents above the rank of this spell
    Does effect targets that are more than 2 feet off the ground
    Wall of Passion - S Rank:

    Name: Wall of Passion
    Rank: S Rank (Signature)
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/post
    Description
    Kaori uses the passion in her heart to form a powerful barrier capable of taking 1.5 hits of her own rank in damage, or one hit of the rank above. The barrier is up to 25 yards in a spherical radius, and can only block a single direction.

    Strengths
    Creates a powerful barrier

    Weaknesses
    Single direction, non-spherical barrier is useless against some kinds of attacks.
    The barrier cannot block all ranks of attacks
    Passionate Force - S Rank Signature:
    Name: Passionate Force
    Rank: S Rank (Signature)
    Type: Supportive
    Duration: 1 Hit
    Cooldown: 1 Post
    Description
    Upon activating this spell, all weapons in Kaori's possession are converted to being made entirely of the essence of Kaori's passion. This causes the item to instantly phase through all defenses equal to the rank of this spell and lower. After this hit, the spell fades from all equipment so they aren't able to use the ability for 1 hit each. Defenses wielded by those too weak to use its full potential are considered equal to the rank of the wearer in the face of this spell.

    Strengths
    Ignores defenses for 1 hit

    Strengths
    Only good for 1 hit
    Can be blocked by higher rank defenses
    Spell Distribution:

    (Default) H: Angra Mainyu

    (Default) S: Angra Mainyu Ability
    (Default) S: Ira
    (M. Shop) S: Query
    (M. Shop) S: Kana
    (H. Rank) S: Izanami


    (Default) A: Angra Mainyu Ability
    (Default) A: Ira Ability
    (Default) A: Query Ability
    (M. Shop) A: Kana Ability
    (M. Shop) A: Izanami Ability
    (M. Shop) A: Assassin's Field
    (H. Rank) A: Bloodlust
    (E. Swap) A: Inner Dragon

    (Default) B: Angra Mainyu Ability
    (Default) B: Ira Ability
    (Default) B: Query Ability
    (M. Shop) B: Kana Ability
    (M. Shop) B: Izanami Ability
    (M. Shop) B: Heavenly Blade
    (M. Shop) B: Spiked Heart
    (H. Rank) B: Burning Heart
    (E. Swap) B: Explosive Heart


    (Default) C: Angra Mainyu Ability
    (Default) C: Ira Ability
    (Default) C: Query Ability
    (M. Shop) C: Kana Ability
    (M. Shop) C: Izanami Ability
    (M. Shop) C: Imbue
    (M. Shop) C: Heavenly Star
    (M. Shop) C: Multi Shuriken
    (H. Rank) C: Substitute
    (E. Swap) C: Magic Shot


    (Default) D: Angra Mainyu Ability
    (Default) D: Ninja Ability
    (Default) D: Ninja Ability
    (Default) D: Ninja Ability
    (M. Shop) D: Ninja Ability
    (M. Shop) D: Ninja
    (M. Shop) D: Quick Heal
    (M. Shop) D: Spark Heal
    (M. Shop) D: Replacement
    (M. Shop) D: Shadow Clone
    (H. Rank) D: Clone


    (SR. Sig ) S: Wall of Passion
    (E. Swap) S: Passionate Burden
    (E. Swap) S: Passionate Force
    (E. Swap) A: Celestial Song
    (E. Swap) A: Shirofune
    (E. Swap) B: Passionate Strike
    (E. Swap) B: Heal
    (DR. Sig) D: Burst


    Fusion: Wrath Blossom
    Fusion: Eclipse Barrier
    Fusion: Eclipse Strike
    Fusion: Eclipse Aura
    Fusion: Equilibrium
    Fusion: Chaos Strike
    Fusion: Pink Cannon
    Fusion: Consume
    Fusion: Paralytic Heal
    Fusion: Shadow Replacement
    Fusion: Burst Heal
    Fusion: Turmoil
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned
    Fusion: Unassigned



    ___________________________________________________________________

    BANK ❀ BIOGRAPHY ❀ MAGIC
    avatar
    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : Rising Star #5 (Ami's Hurricane)
    Posts : 309
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: Kaori Lareci's Magic

    Post by Lester Drynedi on 10th February 2018, 11:43 pm

    ❀Moved and unlocked at users request Pt.2

    ❀:
    @○Kaori wrote:


    Angra Mainyu - H Rank:

    Name: Angra Mainyu
    Height: 5' 7"
    Key: Black & Gold
    Rank: H
    Duration: 20 Posts
    Cooldown: 25 Posts
    Personality

    Despite being the manifestation of all the world's evils, Angra Mainyu is a very calm and sociable individual. She takes to acting as a mentor for Kaori and advising her how to proceed when she's unsure herself. While her summon key is black and gold, her stats are identical to a Silver spirit and she costs double MP to cast.


    Active Ability: Cripple
    Rank: H Rank
    Type: Offense
    Duration: 20 Posts
    Usage: 1
    Description
    This ability automatically activates when Angra Mainyu is summoned. Enemies within Angra Mainyu's central aura cannot regenerate health or magic power and take 50% H Rank damage per post for the first five posts of this spell. After the fifth post, they receive a 60% reduction in Magic Damage.


    Active Ability: Tear
    Rank: S Rank
    Type: Offense
    Duration: 10 Posts
    Usage: 1
    Description
    This ability automatically activates when Angra Mainyu is summoned. Enemies within Angra Mainyu's central aura take 50% S Rank damage per post. During this entire time Kaori deals 60% more Magic Damage.


    Active Ability: Regenerate
    Rank: A Rank
    Type: Offense
    Duration: 7 Posts
    Usage: 1
    Description
    This ability automatically activates when Angra Mainyu is summoned. Enemies within Angra Mainyu's central aura take 50% A Rank damage per post. During this time, Kaori regenerates 5% MP per post (-1% per rank above A Rank).


    Active Ability: Rain
    Rank: B Rank
    Type: Offensive
    Duration: Instant
    Usage: 5
    Description
    Angra Mainyu forms hundreds of different weapons and launches them at the ground, each exploding to deal half B Rank damage to the entirety of her central aura. Each weapon that hits the ground becomes a black, human-like figure holding the weapon that exploded. These figures can move and attack but die from the lightest touches and deal 0 damage when/if they land a hit. Up to 10 useless clones can be made at a time.


    Active Ability: Corrupt
    Rank: C Rank
    Type: Offensive
    Duration: Instant
    Usage: Unlimited
    Description
    Anga Mainyu can use this attack as a ranged attack that deals melee damage. Using low concentrations of evil energy, Angra Mainyu fires a one foot diameter orb at her opponent that moves at 120 meters per seconds for up to 90 meters.


    Active Ability: Control
    Rank: D Rank
    Type: RP - Offensive
    Duration: Instant
    Usage: Unlimited
    Description
    Using the evil within her target's heart, Angra Mainyu can take control of any opponent. Players faced with this ability have freedom to choose whether or not it effects them regardless of their rank. Anyone within the central aura is a viable target for this ability.


    Passive Ability: All the Evils of Man
    When Angra Mainyu enters the battlefield a powerful aura is released that encompasses a five kilometer radius around her. Within five kilometers, everyone in the aura will feel her presence. They'll hear voices whispering their deepest, darkest thoughts to them and reminding them of their every last failure. Even those so narcissistic that they have dreams of reproducing with themselves will begin randomly hearing their downfalls. Within four kilometers, those who have killed someone will see those people they killed rise from the ground and claw at their feet. They'll feel real, as if they really were coming back from hell to drag them in... but there'll be nothing actually there. Within three kilometers people will see their worst fears coming to reality- another perfect illusion. Within two kilometers any and all buildings will crumble under the weight of Angra Mainyu's power being reduced to nothing, not even a foundation.Within one kilometer of Angra Mainyu (also known as the center of her aura), all enemies are subject to the rest of her active powers.


    Strengths
    Kaori's most powerful spirit


    Weaknesses
    While Angra Mainyu's aura is 5Km in radius, only the first kilometer has a PvP effect.
    Headstrong enemies, or 'Mary Sue' characters would be able to resist Angra Mainyu's outer aura.
    Using Angra Mainyu inside a building... bad idea

    Ira - S Rank:

    Name: Ira
    Height: 5' 4"
    Gate: Calamity
    Rank: S
    Duration: 10
    Cooldown: 15
    Personality
    A generally joyous and playful spirit, Ira likes spending time in the real world poking at things she'd never seen before. She has a sassy side that pushes her to make light hearted insults to get a rise from people as well as sarcastic comments, but she never attempts to hurt anyone and always knows when the joke has gone far enough. When Ira is used as a Requip, she takes the form of a red flower on Kaori's left wrist.


    Active Ability: Sol
    Rank: S Rank
    Type: Offensive
    Duration: 6
    Usage: 1
    Description
    Ira forms an orb of flames hot as the sun itself that's roughly 20 feet in radius at the tip of her finger. The orb then begins shrinking, becoming smaller and smaller until it's 1mm in diameter. At this point, it's so unbelievable hot that it causes the ground below her for 200 meters to be white hot and the glass that continues forming begins to evaporate. This attack deals normal S Rank damage to the target it impacts, and 50% damage to everything for 200 meters around that target. The lingering heat causes passive equipment abilities to be completely shut off for the remainder of this ability's duration.


    Passive Ability: Pyrokinesis
    Ira can control fire with her mind. Incoming fire attacks can be easily manipulated so long as they're the same rank as her or lower. The weaker the attack the more control she has over it. Naturally, her ability to control the attack depends on various factors beyond power. First, she needs to have enough time to react to the attack. Then she needs enough time to take control of it, and bend it to her will. (2 post cool down between controls while in pvp.)


    Strengths
    Very powerful spirit
    Can be summoner or requipped


    Weaknesses
    Passive ability has restrictions
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...

    Solar Shield - A Rank:
    Name: Solar Shield
    Rank: A Rank
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts
    Description
    This spell automatically activates when "Ira" is summoned, and draws MP from Kaori. Kaori places a barrier around herself and Ira that works based off of Solar Charges. The barriers starts with 1 Charge, and gains 1 Charge each turn- but can only hold a maximum of 3. For each Solar Charge, the shield can take 1 A Rank Spell's worth of damage. When the shield is damaged by a melee attack, the person who damaged it takes 50% A Rank damage. If "Query" is summoned while this effect is in play, Kaori's allies gain the barrier as well.

    Strengths
    Reduces damage
    Reflects damage

    Weaknesses
    Reflected damage is only for Melee
    Damage reduced is hardly effective against H Ranks
    Barrier starts weak and must be built over time
    Can only be used when Ira is present
    Automatically activates

    Solar Flare - B Rank:
    Name: Solar Flare
    Rank: B Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Ira" is summoned and draws MP from Kaori. Either Kaori or Ira (but not both) raises a pillar of flames from the ground that deal B Rank damage to a single opponent. The opponent must be within 200 meters of her. Exactly half a second before her opponent is hit by the fire, they'll see a red magic circle on the ground.

    Strengths
    Deals damage
    Long range

    Weaknesses
    Can only be used while Ira is present
    Can only be used by either Kaori or Ira
    Require MP even though is tied to a spirit
    Low-ish damage

    Solar Wave - C Rank:
    Name: Solar Wave
    Rank: C Rank
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description
    This spell automatically activates when "Ira" is summoned, and draws MP from Kaori. Ira releases a blazing hot aura that increases the magic damage of allies within 60 meters by 50% and deals 50% C Rank damage to enemies in that range. This is magic damage changes based on rank as follows:
    D Rank: 55%
    C Rank: 50%
    B Rank: 45%
    A Rank: 40%
    S Rank: 35%
    H Rank: 30%

    Strengths
    Increased damage
    Deals DoT

    Weaknesses
    Automatically activates
    Can only be used while Ira is present
    Require MP even though is tied to a spirit


    Query - S Rank:

    Name: Query
    Height: 5' 4"
    Gate: Enigma
    Rank: S
    Duration: 10 Posts
    Cooldown: 15 Posts
    Personality
    A very sweet and somewhat introverted girl, Query enjoys spending time near her summoner while asking questions about the human world. She likes hearing stories, and looking at old stuff to find the history behind it. She knows several human instruments by heart, and will happily play them if asked. While she's an extremely powerful spirit, Query never boasts or brags of her abilities. When Ira is used as a requip, she takes the form of an azure flower on her left wrist.


    Active Ability: Luna
    Rank: S Rank
    Type: Supportive
    Duration: 6 Posts
    Usage: 1
    Description
    Ira forms a moon high in the sky that remains in place for 3 turns in total. The moon casts it's light on the entire area, but the true effect on a 200 meter radius around Kaori. Kaori is healed for S Rank healing and any ally within 200 meters is healed for half of that. The moonlight causes the equipment of her enemies to become dormant and sleep, making it so any active ability is disabled for the duration of this ability.


    Passive Ability: Reality Shift
    Query is able to create anything she can imagine and alter reality as she sees fit. However, there are very specific rules that she enforces due to the extreme amount of power she holds. First, she cannot remove anyone from existence. Second, she cannot remove any item from existence. Third, she cannot destroy the world. Fourth, she cannot alter free will. Fifth, the consequence for violation of these rules is death without exception. (Major changes with reality must be discussed with, and approved by other members of the thread.)


    Strengths
    Very powerful spirit
    Can be summoned or requipped


    Weaknesses
    Passive ability has restrictions
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...


    Lunar Shield - A Rank:
    Name: Lunar Shield
    Rank: A Rank
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts
    Description
    This spell automatically activates when "Query" is summoned, and draws MP from Kaori. Kaori places a barrier around herself and Query that works based off of Lunar Charges. The barriers start with 1 charge and gains a charge each post, but caps at 3 charges total. Whenever Kaori is hit by an enemy, she gains MP based on the rank of the attack and 1 Lunar Charge is consumed. When "Ira" is summoned while this spell is active, this barrier is placed on all of Kaori's allies. The MP gain scales as follows:
    D Rank: 1
    C Rank: 2
    B Rank: 3
    A Rank: 4
    S Rank: 5
    H Rank: 5

    Strengths
    Gains MP for being hit

    Weaknesses
    Doesn't negate incoming attacks
    Requires Kaori to be hit
    Automatically activates
    Requires Query to be summoned
    Costs MP even though it's tied to a spirit

    Lunar Pull - B Rank:
    Name: Lunar Pull
    Rank: B Rank
    Type: Evasion
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Query" is summoned and draws MP from Kaori. Kaori and Query both vanish from reality and returns anywhere within 50 meters while one of them, but not both, heals for B Rank damage.

    Strengths
    Good burst effect
    Heals damage

    Weaknesses
    Only 1 of them can be healed
    Requires Query to be present to be used
    Costs MP even though is tied to a spirit

    Lunar Wave - C Rank:
    Name: Lunar Wave
    Rank: C Rank
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 1
    Description
    This spell automatically activates when "Query" is summoned, and draws MP from Kaori. Kaori releases a cool aura that heightens the senses of her allies, awakening their inner hunter. Her allies gain a boost to their Melee Damage and heal for 50% C Rank damage each post. This boost to Melee Damage changes based on rank as follows:
    D Rank: +55%
    C Rank: +50%
    B Rank: +45%
    A Rank: +40%
    S Rank: +35%
    H Rank: +30%

    [/justify]Strengths
    Increases melee damage
    Heals over time

    Weaknesses
    Automatically activates
    Can only be used while Query is present
    Require MP even though is tied to a spirit


    Kana - S Rank:

    Name: Jizō
    Height: 5' 7"
    Gate: Protection
    Rank: S
    Duration: 10 Posts
    Cooldown: 15 Posts
    Personality
    Kana, being Kaori's mother, is the Goddess of Protection and will always answer her daughter's call. She feels a need to make up for the time she spent away from Kaori and shows it through her actions. When used as a requip, Kaori wears the same dress as her mother.


    Active Ability: Holy Guard
    Rank: S Rank
    Type: Supportive
    Duration: 10 Posts
    Usage: 1
    Description
    This ability activates as soon as Kana is summoned or requipped. Kaori and her ally's (within 200m) Magic Damage is increased and they heal 50% S Rank damage per post. The buff is altered by rank as follows:
    D Rank: 84%
    C Rank: 78%
    B Rank: 72%
    A Rank: 66%
    S Rank: 60%
    H Rank: 54%




    Passive: Divine Blessing
    While this spirit is in play, either as a spirit or equipment, any debuffs on Kaori are reduced to a value of 10%(each). Any debuff put on Kaori afterwards is reduced to debuffing her by 10%, which stacks with the existing 10% debuffs. Each debuff put on Kaori heals her for the rank of the spell cast. This applies to non-lineage debuffs only. H Rank debuffs are cut in half, anything higher is uneffected.

    Strengths
    Very powerful spirit
    Can be summoned or requipped

    Weaknesses
    Passive ability doesn't apply to lineages
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...


    Creation Burst - A Rank:
    Name: Creation Burst
    Rank: A Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 5 Posts
    Description
    This spell can only be activated when "Kana" is summoned and draws MP from Kaori. Jizō or Kaori, but not both, shoots forward for up to 50 meters at a speed of 750m/s to deal A Rank damage to a single target. The short range of this spell is only balanced out by the extreme speed that can easily slip through the senses of most opponents.

    Strengths
    High speed attack

    Weaknesses
    Can only be activated while Kana is out
    Requires MP even though is tied to a spirit
    Shoots in a straight line, no turning

    White Cannon -  B Rank:
    Name: White Cannon
    Rank: B Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Kana" is summoned and draws MP from Kaori. Kana or Kaori, but not both, creates a sword in front of her and launches it at a speed of 250 meters per second for a maximum range of 50 meters to deal B Rank damage to whatever it hits.

    Strengths
    Quick attack

    Weaknesses
    Can only be activated while Kana is out
    Requires MP even though is tied to a spirit
    Chaining extends the cooldown

    Recover - C Rank:
    Name: Recover
    Rank: C Rank
    Type: Healing
    Duration: Instant Chain Spell
    Cooldown: 3 Posts
    Description
    This spell can only be activated when "Kana" is summoned and draws MP from Kaori. Jizō or Kaori, but not both, can heal a single target for C Rank damage.

    Strengths
    Quick heal

    Weaknesses
    Can only be activated while Kana is out
    Requires MP even though is tied to a spirit
    Chaining Increased Cooldown


    Izanami - S Rank:

    Name: Izanami
    Height: 6' 4"
    Gate: Destruction
    Rank: S
    Duration: 10 Posts
    Cooldown: 15 Posts
    Personality

    A rather cruel man who believes all his enemies are nothing more than dirt below his feet, Izanami would love to see nothing but flames engulf the world. When used as a requip, he takes the form of a black sword.


    Active Ability: Holy Reduction
    Rank: S Rank
    Type: Offensive
    Duration:
    Usage:
    Description
    This ability activates as soon as Izanami is summoned or requipped. Kaori's enemies (within 200m) have their Magic Damage reduced and they take 50% S Rank damage per post. The debuff is altered by rank as follows:
    D Rank: 84%
    C Rank: 78%
    B Rank: 72%
    A Rank: 66%
    S Rank: 60%
    H Rank: 54%


    Passive: Divine Wrath
    While this spirit is in play, either as a spirit or equipment, any buffs on Kaori's enemies are reduced to a value of 10%(each). Any buff put on Kaori's enemies afterwards is reduced to debuffing her by 10%, which stacks with the existing 10% debuffs. Each buff put on Kaori's enemies causes them to take damage equal to the rank of the buff. This applies to non-lineage buffs only. H Rank buffs are cut in half, anything higher is unaffected.


    Strengths
    Very powerful spirit
    Can be summoned or requipped


    Weaknesses
    Passive ability doesn't apply to lineages
    Being requipped loses the benefits of having a summon
    Silver Keys are pretty low in HP...


    Damnation - A Rank:
    Name: Damnation
    Rank: A Rank
    Type: Offensive
    Duration: 7 Post
    Cooldown: 8 Posts
    Description
    This spell automatically activates when "Izanami" is summoned, and draws MP from Kaori. Kaori, reduces the speed of everything except the user of this ability while also dealing 50% S Rank damage per post to all enemies within 150 meters. This effect can be paused for 1 post if Kaori wishes to. The speed reduction is based on rank as follows:
    D Rank: 78%
    C Rank: 72%
    B Rank: 66%
    A Rank: 60%
    S Rank: 54%
    H Rank: 48%

    Strengths
    Reduces enemy speed
    Deals damage

    Weaknesses
    Can only be activated while Izanami is out
    Requires MP even though is tied to a spirit
    Also reduces ally speeds
    Pausing the spell pauses the damage as well

    Red Cannon - B Rank:
    Name: Red Cannon
    Rank: B Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 4 Posts
    Description
    This spell can only be activated when "Izanami" is summoned and draws MP from Kaori. Izanami or Kaori, but not both, creates a sword in front of him/her and launches it at a speed of 250 meters per second for a maximum range of 50 meters to deal B Rank damage to whatever it hits.

    Strengths
    Quick attack

    Weaknesses
    Can only be activated while Izanami is out
    Requires MP even though is tied to a spirit
    Chaining extends the cooldown

    Infect - C Rank:
    Name: Infect
    Rank: C Rank
    Type: Offensive Chain Spell
    Duration: Instant
    Cooldown: 3 Posts
    Description
    This spell can only be activated when "Izanami" is summoned and draws MP from Kaori. Izanami or Kaori, but not both, hits a target either with a spell or a melee attack and increases that spell/melee attack's damage by C Rank spell damage.

    Strengths
    Increased Damage
    Can be chained

    Weaknesses
    Can only be activated while Izanami is out
    Requires MP even though is tied to a spirit
    Chaining extends cooldown


    Ninja - D Rank:

    Name: Ninja
    Height: 5' 9"
    Gate: Stealth
    Rank: D
    Duration: 3 Posts
    Cooldown: 4 Posts
    Personality
    He doesn't talk much.


    Active Ability: Back Stab
    Rank: D Rank
    Type: Offensive
    Duration: Instant
    Usage: 3
    Description
    Ninja vanishes, reappears behind his enemy and stabs them in the back. (60meters, D Rank damage)

    Active Ability: Teleport Heal
    Rank: D Rank
    Type: Evasion
    Duration: Instant
    Usage: 3
    Description
    Ninja vanishes and reappears anywhere within 15 meters of his previous location while healing for D Rank damage. In non-PvP threads this range is unlimited for RP flexibility.

    Active Ability: Clone
    Rank: D Rank
    Type: Evasion
    Duration: Instant
    Usage: 3
    Description
    Ninja vanishes from his current location and reappears anywhere within 15 meters of his previous one with a clone of himself appearing within 15 meters of his current position. This clone can move freely and use all his abilities, but deals 0 damage and dies in a single hit of any rank of attack.

    Active Ability: Multi-Clone
    Rank: D Rank
    Type: Evasion
    Duration: 1 Post
    Usage: 3
    Description
    Ninja vanishes from his current location and reappears anywhere within 15 meters of his previous one with 10 clones of himself appearing within 15 meters of his current position. These clones cannot use any of his abilities, but they can move freely, and deal 0 damage with their attacks. The clones go down in a single hit of any rank of attack. There can never be more than 10 clones on the field at once.

    Active Ability: Vanish
    Rank: D Rank
    Type: Evasion
    Duration: 1 Post
    Usage: 3
    Description
    Ninja turns invisible for a post where he, his clothes, and his weapons are almost completely invisible. A very slight shimmer can be seen if one focuses on the spot. If mud is thrown on Ninja while he's using this ability, the mud will be perfectly visible. He becomes visible after a single attack is made, or if he takes damage.

    Passive Ability: Ghosts in the Wind
    Ninja never existed as a human, he was a concept- a legend and as such doesn't exist, even though he does. Ninja has no scent as his legend never assigned him one, he has no temperature reading since he doesn't metabolize, and his first movement sounds like cherry blossoms falling- a sound only the best ears in the world can hear. Ninja isn't effected by environmental extremes, but he IS effected by magic as his existence is caused by magic.


    Strengths:  
    Stealthy spirit


    Weaknesses:
    Not particularly good in combat
    Easily killable




    Wrath Blossom - H Rank:
    Name: Wrath Blossom
    Rank: H
    Type: Fusion
    MP Cost: 15
    Duration: 10 Posts
    Cooldown: 15 Posts
    Fused Spells: Query + Ira
    Description
    A spell that causes a pair of light violet flowers to bloom on Kaori's wrist. While the components of this spell can be summoned, this spell will always be a requip.
    Active Ability: Solar Eclipse
    Rank: H Rank
    Type: Offensive Crowd Control
    Duration: 6 Posts
    Usage: 1
    Description
    Kaori forms both a sun, and a moon high in the sky with the sun being locked behind the moon in a solar eclipse that lasts 6 posts. On the first post, the closest enemy to Kaori takes S Rank damage, and anyone within 200 meters of that enemy takes 50% S Rank damage. Kaori is healed for 50% S Rank healing and her allies are healed for 25% S Rank healing. The abilities of all equipment of her opponent(s) are disabled.


    Passive Ability: Eclipse World
    Kaori gains the ability of both spells in this summon. She can create anything she can imagine and alter reality as she sees fit. Major changes with reality must be discussed with, and approved by other members of the thread. Kaori can control fire with her mind. Incoming fire attacks can be easily manipulated so long as they're the same rank as her or lower. The weaker the attack the more control she has over it. Naturally, her ability to control the attack depends on various factors beyond power. First, she needs to have enough time to react to the attack. Then she needs enough time to take control of it, and bend it to her will. (2 post cool down between controls while in pvp.)

    Strengths:  
    Very powerful requip

    Weaknesses:
    Kaori cannot use this as a summon
    Kaori's passive holds the same restrictions
    Durability is equal to H Rank normal Requip


    Eclipse Barrier - S Rank:
    Name: Eclipse Barrier
    Rank: S Rank
    Type: Defensive
    MP Cost: 7.5
    Duration: 8 Posts
    Cooldown: 9 Posts
    Fused Spells: Solar & Lunar Shield
    Description
    This spell activates as soon as "Wrath Blossom" is activated and costs MP. Kaori and her allies are surrounded by a barrier that works off of Eclipse Charges. This barrier begins with 1 charge and gains a charge each post, with a maximum of 3 charges. The barrier is able to take 1 S Rank attack for each charge, and restores MP depending on the rank of the incoming attack:
    D Rank: 1MP
    C Rank: 1MP
    B Rank: 2MP
    A Rank: 2MP
    S Rank: 3MP
    H Rank: 3MP

    Strengths
    Absorbs damage
    Restores MP

    Weaknesses
    Can only be used if "Wrath Blossom" is active
    Costs MP even though is tied to a spirit
    Starts with low charge
    Only recovers MP when hit
    MP recovery is fairly low

    Eclipse Strike - A Rank:
    Name: Eclpise Strike
    Rank: A Rank
    Type: Offensive Evasion
    MP Cost: 4.5
    Duration: Instant
    Cooldown: 4 Posts
    Fused Spells: Solar Flare & Lunar Flare
    Description
    This spell can only be used when "Wrath Blossom" is activated and costs MP. Kaori causes a Solar Flare to rise on the location of her enemy while also vanishing herself. Kaori will reappear anywhere within 50 meters and heal for B Rank damage, her opponent will be dealt half B Rank damage if hit. Exactly half a second before her opponent is hit by the fire, they'll see a red magic circle on the ground.

    Strengths
    Quick heal
    Quick evade
    Quick damage

    Weaknesses
    Can only be used if "Wrath Blossom" is active
    Costs MP even though is tied to a spirit
    Damage dealt is low
    Opponent has a bit of warning before being hit

    Eclipse Aura - B Rank:
    Name: Eclipse Aura
    Rank: B Rank
    Type: Offensive
    MP Cost: 0
    Duration: 5 Posts
    Cooldown: 6 Posts
    Fused Spells: Solar & Lunar Wave
    Description
    This spell activates as soon as "Wrath Blossom" is activated and costs MP. Kaori releases energy that effects everyone within 50 meters of her. Allies gain an increase to Melee and Magic damage as well as heal 25% C Rank damage each post, enemies lose 50% C Rank damage each post. This is Magic Damage changes based on rank as follows and the Melee Damage is half of the below values:
    • D Rank: +60%
    • C Rank: +55%
    • B Rank: +50%
    • A Rank: +45%
    • S Rank: +40%
    • H Rank: +35%

    Strengths
    Increases Melee & Magic Damage
    Heals for a little bit
    Damages a bit

    Weaknesses
    Can only be used if "Wrath Blossom" is active
    Costs MP even though is tied to a spirit
    Healing is half of "Lunar Wave"
    Melee buff is half of "Lunar Wave"


    Equillibrium - H Rank:
    Name: Equillibrium
    Rank: H
    Type: Fusion
    MP Cost: 15
    Duration: 10 Posts
    Cooldown: 15 Posts
    Fused Spells: Kana & Izanami
    Description:
    A spell that causes Kaori to dawn a black version of the clothes of Kana's spirit. While the components of this spell can be summoned, this spell will always be a requip.
    Active Ability: Holy Balance
    Rank: H Rank
    Type: Offensive Support
    Duration: 10 Posts
    Usage: 11 Posts
    Description
    This ability activates as soon as this spell is rquipped. Kaori's enemies within 400 meters take 50% S Rank damage and have their magic damage reduced. Kaori and her ally's heal 0.25 S Rank and their Magic Damage is increased. The debuff is altered by rank as follows and the buff is half of the below values:
    D Rank: 90%
    C Rank: 84%
    B Rank: 78%
    A Rank: 72%
    S Rank: 66%
    H Rank: 60%

    Passive Ability: Divine Resonance
    While this requip is in play, all buffs on Kaori's enemies and debuffs on Kaori are reduced to a value of 10%(each) and any that are put on the respective party after the spell is cast are reduced to 10% that will stack with the original. Whenever a buff is put on Kaori's enemies, they take damage equal to the buff's rank. Whenever a debuff is put on Kaori, she gains 50% damage for a spell of the debuff's rank in healing.
    Strengths
    Very powerful requip

    Weaknesses
    Spell cannot be summoned, only requipped
    Puts 2 spells on cooldown with half the effect
    Silver Keys are pretty low in HP...


    Chaos Strike - S Rank:
    Name: Chaos Strike
    Rank: S Rank
    Type: Offensive
    MP Cost: 7.5
    Duration: 7 Posts
    Cooldown: 8 Posts
    Fused Spells: Creation Burst & Damnation
    Description
    Kaori reduces the speed of everything within 100 meters of her based on their rank and deals 25% A Rank damage per post. She gains the ability to shoot forward for up to 50 meters at a speed of 750m/s to deal A Rank damage to a single target, once per post. The short range of this spell is only balanced out by the extreme speed that can easily slip through the senses of most opponents. The speed reduction is dependent on the rank of those caught within:
    D Rank: 42%
    C Rank: 39%
    B Rank: 36%
    A Rank: 33%
    S Rank: 30%
    H Rank: 27%

    Strengths
    Powerful attack
    Decent debuff

    Weaknesses
    Can only be used if "Equillibreium" is active
    Costs MP even though is tied to a spirit
    Range of "Damnation" is cut in half
    Debuff on "Damnation" is cut in half
    Damage on "Damnation" is cut in half

    Pink Cannon - A Rank:
    Name: Pink Cannon
    Rank: A Rank
    Type: Offensive
    MP Cost: 4.5
    Duration: Instant
    Cooldown: 4 Posts
    Fused Spells: White & Red Cannon
    Description
    Kaori creates a sword in front of her and launches it at a speed of 375 meters per second for a maximum range of 75 meters to deald 1.5 B Rank damage to whatever it hits.

    Strengths
    Powerful-ish attack

    Weaknesses
    Can only be used if "Equillibreium" is active
    Costs MP even though is tied to a spirit
    Puts 2 spells on cooldown

    Consume - B Rank:
    Name: Consume
    Rank: B Rank
    Type: Offensive Heal
    MP Cost: 0
    Duration: Instant
    Cooldown: 3 Posts
    Fused Spells: Infect & Recover
    Description
    Kaori combines this attack with another spell/melee attack to increase its damage by C Rank spell damage. Upon that attack hitting an opponent Kaori can designate a target to heal for half C Rank damage.

    Strengths
    Powerful attack
    Okay heal

    Weaknesses
    Can only be used if "Equillibreium" is active
    Costs MP even though is tied to a spirit
    Is a fairly weak attack


    Paralytic Heal - H Rank:
    Name: Paralytic Heal
    Rank: H Rank
    Type: Fusion
    MP Cost: 0
    Duration: 1 Post
    Cooldown: 4 Posts
    Fused Spells: Heal(S Rank) &
    Description
    A wave of white energy instantly engulfs a 200 meter radius, healing Kaori for S Rank healing and immobilizing all enemies H Rank and under for 1 post.


    Strengths
    Stops enemies from moving
    Heals Kaori

    Weaknesses
    Temporary stall
    Doesn't heal allies
    Doesn't remove debuffs

    Shadow Replacement - C Rank:
    Name: Shadow Replacement
    Rank: C Rank
    Type: Fusion
    MP Cost: 0
    Duration: 3 Posts
    Cooldown: 4 Posts
    Fused Spells: Shadow Clone & Replacement
    Description
    Kaori vanishes and creates 10 clones of herself that can use all her spells and abilities as well as move freely, but deal 0 damage with their attacks.


    Strengths
    Can be used to evade harm

    Weaknesses
    Attacks from the clone deal no damage
    Clones have basically 1 health
    Burst Heal - B Rank:
    Name: Burst Heal
    Rank: B Rank
    Type: Fusion
    MP Cost: 3
    Duration: Instant
    Cooldown: 1/post
    Fused Spells: Heal(B Rank) & Burst
    Description
    Kaori vanishes and appears anywhere within 15 meters while also healing for B Rank damage.

    Strengths
    Avoids an attack

    Weaknesses
    Doesn't heal a lot
    Doesn't remove debuffs
    Turmoil - S Rank:
    Name: Turmoil
    Rank: S Rank
    Type: Fusion
    MP Cost: 7.5
    Duration: 7 Posts
    Cooldown: 8 Posts
    Fused Spells: Assassin's Field & Bloodlust
    Description
    Kaori creates a 100 meter radius zone where S Rank enemies cannot see at all, and H Rank enemies can barely see (like being in a dimly lit tunnel). Those enemies take 50% A Rank damage each post. Kaori can dash forward for up to 50 meters at a speed of 750 meters per seconds each post, and each hit deals 30% more melee damage (altered to 27% after rank is taken into account), but the target will feel 5 times more pain.

    Strengths
    Makes victims blind
    Allows for quick attacks

    Weaknesses
    Damage buff from "Bloodlust" is lower
    Pain feel from "Bloodlust" is lower
    Dash is a straight line


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    BANK ❀ BIOGRAPHY ❀ MAGIC

      Current date/time is 25th February 2018, 4:36 pm