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    Matray Yaho'ganay Zeros

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    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 799
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Completed Matray Yaho'ganay Zeros

    Post by Tamashi on 12th March 2017, 2:33 pm

    Name:
    Matray Yaho'ganay Zeros

    Alias:
    Advent

    Called by Zeno:
    Ruby

    Gender:
    Male

    Age:
    16

    Birthday:
    Undisclosed

    Sexuality:
    Undisclosed

    Special Characteristics:
    Matray has several sets of purple unique requiem runes over his body.
    - One smallish one on his left foot
    - One smallish one on his right foot
    - A medium vertical one on the left hand side of his chest (glows through his clothing)
    - A long one going up his left arm
    - A single set of golden runes that starts in one eye and continues in the other eye these (change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes which glow crimson but unlikely to see these as he keeps his eyes covered.)
    - Can hear voices of people within they cycles (life, death, rebirth, spirit), nine of which stalk/haunt
    - Uses the voices of people within the cycles when doing his magic.

    Personality:
    When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available. This being said when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict (unless he's pissed off, then it's you wanna take him down before he can get near you).

    He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore or job then stop, even mid fight (on occasion) if something like a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored. (Normally the latter would be the thing occurring.) You might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic given how he has set up the protections against his magic, this means how he takes in and assesses information is far different from what many would class as normal. Due to this it seems to most that he has no cares what so ever, but this is far from the truth if anything he has more to deal with but keeps it to himself not wanting to taint others.

    One thing he loves to do is play and experience new things it keeps him happy and prevents his other side showing its head to often, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your every wish regardless of what it costs him or anyone standing in his way; on the other side of things if he calls you enemy you might end up on another planet or plain of existence... if not dead or trapped inside his magical theatre. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving two things he does protect with a vengence is his past and his magic type, so not much is known by him including his biological name; so when he goes to introduce himself it's by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Corruption:

    Advent is in a unique position with his magic, some may actually call him double damned given just how bad requiem magic is on a persons mind, but Advent's magic comes from the veils of life, death, rebirth and soon celestial meaning that his magic is tainted beyond that of a natural Requiem's. Every spell he casts will give him one point of corruption regardless of wither or not it says as such in the spells description however others may give more depending on what kind of spell it is. These spells will have him roll for the corrupting marks. Every ten corrupting marks he gains he becomes just a little more twisted on his view of the world and those within them.
    Using his unique ability 'Inner Peace' Advent is able to purify himself completely of any corrupting marks on his body.

    There are ten stages of corruption that Advent can obtain and if he gets to the last stage there is no coming back from him and must be retired.

    Stage 1
    Advent seems much like himself though a little more serious than what is normal for him. Faint markings almost resembling bruises can be seen on his sleeved arm.

    Stage 2
    Advent seems less like himself and more in control of his thought process and acts like a regular person. The markings become darker and almost seem angry.

    Stage 3
    Advent at this point Advent starts to question whom he can trust, like the stage before he seems more in control of his thought process. Pale markings can now be seen around his neck, no change is seen within the earlier markings.

    Stage 4
    Advent at this stage seems almost a little paranoid, his magic has a 10% chance to effect his allies and 10% less chance to effect his enemies if they can make a good enough argument that is. The markings become a little darker around his neck, the bruises on his arm looking more like purple soars.

    Stage 5
    Advent is at the half way point he now hears dark whispers making him question things he knows for certain to be true or untrue. The soars on his arm now begin to open, the wounds themselves remain purple but they ooze a dark inky viscus liquid like substance that corrodes anything it touches. The marks on his neck now becoming soars and new markings start to appear faintly on his chest and back. At this stage his magic is 25% more likely to effect his allies and 25% less likely to effect enemies if they can make a good argument.

    Stage 6
    Advent starts to seem more like his old self in regards to being sporadic, however, the dark whispers have become louder and he begins to trust them. His personality becomes darker the ooze on his arm moves down his body, the soars on his neck now open repeating much the same pattern that the of the wounds on his arm, the wounds on his back and chest becoming brighter and angrier while new wounds appear lightly on his legs. His magic at this stage is 35% more likely to effect allies and 35% less likely to effect enemies if they can make him listen.

    Stage 7
    Advent no longer seems sporadic, the whispers have gotten to him his personality becomes dark and morbid taking pleasure in other people's pain half the time. Now and then he seems to become aggressive over the slightest thing he ordinary wouldn't do so. The wounds on his back and front now break the skin following suit with the wounds that came before it.The wounds on his legs become darker showing that the next stage is that they will become soars and potentially open. At this stage Advent's magic is 50/50 on wither it will attack allies and enemies alike.

    Stage 8
    Advent becomes stoic at this point, he is calculating and cunning nothing like his old self, taking pleasure in the darkest of things most of the time unlikely to listen to anyone whom stands against what he wants. His legs are now covered in soars but unlike before the viscus liquid goes around his own system. He wears a conceded smirk at the best of times. At this point his magic is 75% more likely to effect his allies and only 25% likely to effect what should be the enemies seeings as they likely think the same way he does.

    Stage 9
    Advent remains stoic in personality but is more likely to be aggressive to those he once called allies the soars on his leg now open doing as the soars before it had. At this stage dark soars are instantly seen on Advent's face, it shows he is almost at the point of no return.
    His magic will effect his allies 90% of the time, he is more likely to commit murder, inhumane experiments and other atrocities just because he can. At this point it's unlikely anything will get through to him. (feel free to try though there's a slim chance he could still be saved)

    Stage 10
    Advent is past the point of no return, his mind breaks to the point he is nothing more than a mad man and you either have to take him down or he will take you down. The only way to save him would to be to get him to the graveyard of requiem's and leave him there to live out the rest of his natural life. The soars on his face would have opened and he will attack enemy and ally without thought.

    The bond with Zeno (Arz):

    This is for plot only and will not effect the others abilities unless approved within their magics. (For example unison raids)


    Advent looked into Zeno when he heard his friend and ally lying to him, he didn't mean for this to happen but none the less offered the other a look within his own spirit so they would be on equal ground after all fair is fair. When the Zeno took a look within Advent a unique kind of bond happened.

    - Zeno and Advent became linked telepathically
    - Zeno and Advent get flash backs of each others histories
    - Zeno and Advent can feel each others emotions
    - Zeno and Advent's magics vibe better with each other when it comes to unison raids (Only effective when unison raid magic spells have been approved, before then this is null and void)
    - Zeno will be able to see, hear and understand Advent's 'parents'

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.
    -Zeno, they're linked so to hate him would be to hate himself

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.
    -People snooping into his past
    -Loud noises, he was raised in a place it was quiet

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height:
    5'7"

    Weight:
    53kg

    Hair:
    White

    Eyes:
    (eyes are covered by fabric normally that he doesn't like taken off) Moon blue with golden runes

    Skin Tone:
    pale

    Appearance:
    (points to the image above)

    Guild/Council

    Guild:
    Infinity Hydra

    Tattoo:
    Left cheek (white, periwinkle border)

    Rank:
    B


    Last edited by Tamashi on 18th October 2017, 1:55 pm; edited 6 times in total
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- The Beast- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : A Soul's Wrath
    Position : Saint of Diligence
    Posts : 2400
    Guild : Golden Phoenix [Guild Master]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 167,935.75
    Brownie Points : 666

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: Matray Yaho'ganay Zeros

    Post by Madame Astrid on 13th March 2017, 11:31 am

    Hello, Tamashi. ^^ Almost done here, just a few changes.
    For the guild section if you're not joining a faction please reword it to "guildless".
    And even though you are not joining a guild you still need to say where the tattoo would be and what color for future reference in case you do join one in the future.
    Finally, all characters start a D-Rank, so please put that in the rank section.

    Bump the thread once the edits have been made so i can see this again.


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    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 799
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Completed Re: Matray Yaho'ganay Zeros

    Post by Tamashi on 13th March 2017, 12:04 pm

    Alterations requested made


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- The Beast- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : A Soul's Wrath
    Position : Saint of Diligence
    Posts : 2400
    Guild : Golden Phoenix [Guild Master]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 167,935.75
    Brownie Points : 666

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: Matray Yaho'ganay Zeros

    Post by Madame Astrid on 13th March 2017, 12:26 pm

    Spoiler:
    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Gender: Male
    Age: 18
    Birthday: July 4th
    Sexuality: undisclosed
    Special Characteristics: Runes up his left arm, is blind.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: D



    ___________________________________________________________________


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    Guest

    Completed Re: Matray Yaho'ganay Zeros

    Post by Guest on 27th April 2017, 6:29 am

    Unlocked at user's request.
    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Gender: Male
    Age: 18
    Birthday: July 4th
    Sexuality: undisclosed
    Special Characteristics: Runes up his left arm, is blind.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: D
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 799
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Completed Re: Matray Yaho'ganay Zeros

    Post by Tamashi on 27th April 2017, 6:46 am



    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
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    Julius Seas
     
     

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player -
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    Experience : 8,162.5

    Character Sheet
    Character Name: Julius Seas
    Primary Magic: Water
    Secondary Magic:

    Completed Re: Matray Yaho'ganay Zeros

    Post by Julius Seas on 27th April 2017, 7:10 am



    ___________________________________________________________________
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    Leila Vergious
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    https://i.imgur.com/hmnwrlP.gif

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    Completed Re: Matray Yaho'ganay Zeros

    Post by Leila Vergious on 16th July 2017, 8:31 am

    Moved and unlocked at user's request.

    Spoiler:
    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Gender: Male
    Age: 18
    Birthday: July 4th
    Sexuality: undisclosed
    Special Characteristics: Matray has several sets of purple unique requiem runes over his body. One smallish one on his left foot, one smallish one on his right foot, a medium vertical one on the left hand side of his chest and a long one going up his left arm. He also has a single set of golden runes that starts in one eye and continues in the other eye that change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes but unlikely to see these as he keeps his eyes covered due to being blind. Can hear voices of the dead, nine of which stalk/haunt him it is the voices of these people that he uses when doing his magic.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: D


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




    avatar
    Julius Seas
     
     

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 1201
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 8,162.5

    Character Sheet
    Character Name: Julius Seas
    Primary Magic: Water
    Secondary Magic:

    Completed Re: Matray Yaho'ganay Zeros

    Post by Julius Seas on 16th July 2017, 3:56 pm

    Spoiler:
    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Gender: Male
    Age: 16
    Birthday: Undisclosed
    Sexuality: Undisclosed
    Special Characteristics: Matray has several sets of purple unique requiem runes over his body. One smallish one on his left foot, one smallish one on his right foot, a medium vertical one on the left hand side of his chest and a long one going up his left arm. He also has a single set of golden runes that starts in one eye and continues in the other eye that change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes but unlikely to see these as he keeps his eyes covered due to being blind. Can hear voices of the dead, nine of which stalk/haunt him it is the voices of these people that he uses when doing his magic.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Corruption:

    Advent is in a unique position with his magic, some may actually call him double damned given just how bad requiem magic is on a persons mind, but Advent's magic comes from the veils of life, death, rebirth and soon celestial meaning that his magic is tainted beyond that of a natural Requiem's. Every spell he casts will give him one point of corruption regardless of wither or not it says as such in the spells description however others may give more depending on what kind of spell it is. These spells will have him roll for the corrupting marks. Every ten corrupting marks he gains he becomes just a little more twisted on his view of the world and those within them.
    Using his unique ability 'Inner Peace' Advent is able to purify himself completely of any corrupting marks on his body.

    There are ten stages of corruption that Advent can obtain and if he gets to the last stage there is no coming back from him and must be retired.

    Stage 1 - Advent seems much like himself though a little more serious than what is normal for him. Faint markings almost resembling bruises can be seen on his sleeved arm.

    Stage 2 - Advent seems less like himself and more in control of his thought process and acts like a regular person. The markings become darker and almost seem angry.

    Stage 3 - Advent at this point Advent starts to question whom he can trust, like the stage before he seems more in control of his thought process. Pale markings can now be seen around his neck, no change is seen within the earlier markings.

    Stage 4 - Advent at this stage seems almost a little paranoid, his magic has a 10% chance to effect his allies and 10% less chance to effect his enemies if they can make a good enough argument that is. The markings become a little darker around his neck, the bruises on his arm looking more like purple soars.

    Stage 5 - Advent is at the half way point he now hears dark whispers making him question things he knows for certain to be true or untrue. The soars on his arm now begin to open, the wounds themselves remain purple but they ooze a dark inky viscus liquid like substance that corrodes anything it touches. The marks on his neck now becoming soars and new markings start to appear faintly on his chest and back. At this stage his magic is 25% more likely to effect his allies and 25% less likely to effect enemies if they can make a good argument.

    Stage 6 - Advent starts to seem more like his old self in regards to being sporadic, however, the dark whispers have become louder and he begins to trust them. His personality becomes darker the ooze on his arm moves down his body, the soars on his neck now open repeating much the same pattern that the of the wounds on his arm, the wounds on his back and chest becoming brighter and angrier while new wounds appear lightly on his legs. His magic at this stage is 35% more likely to effect allies and 35% less likely to effect enemies if they can make him listen.

    Stage 7 - Advent no longer seems sporadic, the whispers have gotten to him his personality becomes dark and morbid taking pleasure in other people's pain half the time. Now and then he seems to become aggressive over the slightest thing he ordinary wouldn't do so. The wounds on his back and front now break the skin following suit with the wounds that came before it.The wounds on his legs become darker showing that the next stage is that they will become soars and potentially open. At this stage Advent's magic is 50/50 on wither it will attack allies and enemies alike.

    Stage 8 - Advent becomes stoic at this point, he is calculating and cunning nothing like his old self, taking pleasure in the darkest of things most of the time unlikely to listen to anyone whom stands against what he wants. His legs are now covered in soars but unlike before the viscus liquid goes around his own system. He wears a conceded smirk at the best of times. At this point his magic is 75% more likely to effect his allies and only 25% likely to effect what should be the enemies seeings as they likely think the same way he does.

    Stage 9 - Advent remains stoic in personality but is more likely to be aggressive to those he once called allies the soars on his leg now open doing as the soars before it had. At this stage dark soars are instantly seen on Advent's face, it shows he is almost at the point of no return.
    His magic will effect his allies 90% of the time, he is more likely to commit murder, inhumane experiments and other atrocities just because he can. At this point it's unlikely anything will get through to him. (feel free to try though there's a slim chance he could still be saved)

    Stage 10 - Advent is past the point of no return, his mind breaks to the point he is nothing more than a mad man and you either have to take him down or he will take you down. The only way to save him would to be to get him to the graveyard of requiem's and leave him there to live out the rest of his natural life. The soars on his face would have opened and he will attack enemy and ally without thought.

    The bond with Zeno (Arz):

    This is for plot only and will not effect the others abilities unless approved within their magics. (For example unison raids)


    Advent looked into Zeno when he heard his friend and ally lying to him, he didn't mean for this to happen but none the less offered the other a look within his own spirit so they would be on equal ground after all fair is fair. When the Zeno took a look within Advent a unique kind of bond happened.

    - Zeno and Advent became linked telepathically
    - Zeno and Advent get flash backs of each others histories
    - Zeno and Advent can feel each others emotions
    - Zeno and Advent's magics vibe better with each other when it comes to unison raids (Only effective when unison raid magic spells have been approved, before then this is null and void)
    - Zeno will be able to see, hear and understand Advent's 'parents'

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: D



    ___________________________________________________________________
    Squable:


    Equipment:



    avatar
    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Soldier of Chaos
    Position : None
    Posts : 720
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Inanis
    Experience : 5,113

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Completed Re: Matray Yaho'ganay Zeros

    Post by kittykool75 on 4th September 2017, 12:03 pm

    Spoiler:

    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Gender: Male
    Age: 16
    Birthday: Undisclosed
    Sexuality: Undisclosed
    Special Characteristics: Matray has several sets of purple unique requiem runes over his body. One smallish one on his left foot, one smallish one on his right foot, a medium vertical one on the left hand side of his chest and a long one going up his left arm. He also has a single set of golden runes that starts in one eye and continues in the other eye that change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes but unlikely to see these as he keeps his eyes covered due to being blind. Can hear voices of the dead, nine of which stalk/haunt him it is the voices of these people that he uses when doing his magic.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Corruption:

    Advent is in a unique position with his magic, some may actually call him double damned given just how bad requiem magic is on a persons mind, but Advent's magic comes from the veils of life, death, rebirth and soon celestial meaning that his magic is tainted beyond that of a natural Requiem's. Every spell he casts will give him one point of corruption regardless of wither or not it says as such in the spells description however others may give more depending on what kind of spell it is. These spells will have him roll for the corrupting marks. Every ten corrupting marks he gains he becomes just a little more twisted on his view of the world and those within them.
    Using his unique ability 'Inner Peace' Advent is able to purify himself completely of any corrupting marks on his body.

    There are ten stages of corruption that Advent can obtain and if he gets to the last stage there is no coming back from him and must be retired.

    Stage 1 - Advent seems much like himself though a little more serious than what is normal for him. Faint markings almost resembling bruises can be seen on his sleeved arm.

    Stage 2 - Advent seems less like himself and more in control of his thought process and acts like a regular person. The markings become darker and almost seem angry.

    Stage 3 - Advent at this point Advent starts to question whom he can trust, like the stage before he seems more in control of his thought process. Pale markings can now be seen around his neck, no change is seen within the earlier markings.

    Stage 4 - Advent at this stage seems almost a little paranoid, his magic has a 10% chance to effect his allies and 10% less chance to effect his enemies if they can make a good enough argument that is. The markings become a little darker around his neck, the bruises on his arm looking more like purple soars.

    Stage 5 - Advent is at the half way point he now hears dark whispers making him question things he knows for certain to be true or untrue. The soars on his arm now begin to open, the wounds themselves remain purple but they ooze a dark inky viscus liquid like substance that corrodes anything it touches. The marks on his neck now becoming soars and new markings start to appear faintly on his chest and back. At this stage his magic is 25% more likely to effect his allies and 25% less likely to effect enemies if they can make a good argument.

    Stage 6 - Advent starts to seem more like his old self in regards to being sporadic, however, the dark whispers have become louder and he begins to trust them. His personality becomes darker the ooze on his arm moves down his body, the soars on his neck now open repeating much the same pattern that the of the wounds on his arm, the wounds on his back and chest becoming brighter and angrier while new wounds appear lightly on his legs. His magic at this stage is 35% more likely to effect allies and 35% less likely to effect enemies if they can make him listen.

    Stage 7 - Advent no longer seems sporadic, the whispers have gotten to him his personality becomes dark and morbid taking pleasure in other people's pain half the time. Now and then he seems to become aggressive over the slightest thing he ordinary wouldn't do so. The wounds on his back and front now break the skin following suit with the wounds that came before it.The wounds on his legs become darker showing that the next stage is that they will become soars and potentially open. At this stage Advent's magic is 50/50 on wither it will attack allies and enemies alike.

    Stage 8 - Advent becomes stoic at this point, he is calculating and cunning nothing like his old self, taking pleasure in the darkest of things most of the time unlikely to listen to anyone whom stands against what he wants. His legs are now covered in soars but unlike before the viscus liquid goes around his own system. He wears a conceded smirk at the best of times. At this point his magic is 75% more likely to effect his allies and only 25% likely to effect what should be the enemies seeings as they likely think the same way he does.

    Stage 9 - Advent remains stoic in personality but is more likely to be aggressive to those he once called allies the soars on his leg now open doing as the soars before it had. At this stage dark soars are instantly seen on Advent's face, it shows he is almost at the point of no return.
    His magic will effect his allies 90% of the time, he is more likely to commit murder, inhumane experiments and other atrocities just because he can. At this point it's unlikely anything will get through to him. (feel free to try though there's a slim chance he could still be saved)

    Stage 10 - Advent is past the point of no return, his mind breaks to the point he is nothing more than a mad man and you either have to take him down or he will take you down. The only way to save him would to be to get him to the graveyard of requiem's and leave him there to live out the rest of his natural life. The soars on his face would have opened and he will attack enemy and ally without thought.

    The bond with Zeno (Arz):

    This is for plot only and will not effect the others abilities unless approved within their magics. (For example unison raids)


    Advent looked into Zeno when he heard his friend and ally lying to him, he didn't mean for this to happen but none the less offered the other a look within his own spirit so they would be on equal ground after all fair is fair. When the Zeno took a look within Advent a unique kind of bond happened.

    - Zeno and Advent became linked telepathically
    - Zeno and Advent get flash backs of each others histories
    - Zeno and Advent can feel each others emotions
    - Zeno and Advent's magics vibe better with each other when it comes to unison raids (Only effective when unison raid magic spells have been approved, before then this is null and void)
    - Zeno will be able to see, hear and understand Advent's 'parents'

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: D

    Unlocked at user's request


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank

    avatar
    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Soldier of Chaos
    Position : None
    Posts : 720
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Inanis
    Experience : 5,113

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Completed Re: Matray Yaho'ganay Zeros

    Post by kittykool75 on 4th September 2017, 1:05 pm

    Spoiler:
    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Alias: Advent
    Called by Zeno: Ruby
    Gender: Male
    Age: 16
    Birthday: Undisclosed
    Sexuality: Undisclosed
    Special Characteristics: Matray has several sets of purple unique requiem runes over his body. One smallish one on his left foot, one smallish one on his right foot, a medium vertical one on the left hand side of his chest and a long one going up his left arm. He also has a single set of golden runes that starts in one eye and continues in the other eye that change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes but unlikely to see these as he keeps his eyes covered due to being blind. Can hear voices of the dead, nine of which stalk/haunt him it is the voices of these people that he uses when doing his magic.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Corruption:

    Advent is in a unique position with his magic, some may actually call him double damned given just how bad requiem magic is on a persons mind, but Advent's magic comes from the veils of life, death, rebirth and soon celestial meaning that his magic is tainted beyond that of a natural Requiem's. Every spell he casts will give him one point of corruption regardless of wither or not it says as such in the spells description however others may give more depending on what kind of spell it is. These spells will have him roll for the corrupting marks. Every ten corrupting marks he gains he becomes just a little more twisted on his view of the world and those within them.
    Using his unique ability 'Inner Peace' Advent is able to purify himself completely of any corrupting marks on his body.

    There are ten stages of corruption that Advent can obtain and if he gets to the last stage there is no coming back from him and must be retired.

    Stage 1 - Advent seems much like himself though a little more serious than what is normal for him. Faint markings almost resembling bruises can be seen on his sleeved arm.

    Stage 2 - Advent seems less like himself and more in control of his thought process and acts like a regular person. The markings become darker and almost seem angry.

    Stage 3 - Advent at this point Advent starts to question whom he can trust, like the stage before he seems more in control of his thought process. Pale markings can now be seen around his neck, no change is seen within the earlier markings.

    Stage 4 - Advent at this stage seems almost a little paranoid, his magic has a 10% chance to effect his allies and 10% less chance to effect his enemies if they can make a good enough argument that is. The markings become a little darker around his neck, the bruises on his arm looking more like purple soars.

    Stage 5 - Advent is at the half way point he now hears dark whispers making him question things he knows for certain to be true or untrue. The soars on his arm now begin to open, the wounds themselves remain purple but they ooze a dark inky viscus liquid like substance that corrodes anything it touches. The marks on his neck now becoming soars and new markings start to appear faintly on his chest and back. At this stage his magic is 25% more likely to effect his allies and 25% less likely to effect enemies if they can make a good argument.

    Stage 6 - Advent starts to seem more like his old self in regards to being sporadic, however, the dark whispers have become louder and he begins to trust them. His personality becomes darker the ooze on his arm moves down his body, the soars on his neck now open repeating much the same pattern that the of the wounds on his arm, the wounds on his back and chest becoming brighter and angrier while new wounds appear lightly on his legs. His magic at this stage is 35% more likely to effect allies and 35% less likely to effect enemies if they can make him listen.

    Stage 7 - Advent no longer seems sporadic, the whispers have gotten to him his personality becomes dark and morbid taking pleasure in other people's pain half the time. Now and then he seems to become aggressive over the slightest thing he ordinary wouldn't do so. The wounds on his back and front now break the skin following suit with the wounds that came before it.The wounds on his legs become darker showing that the next stage is that they will become soars and potentially open. At this stage Advent's magic is 50/50 on wither it will attack allies and enemies alike.

    Stage 8 - Advent becomes stoic at this point, he is calculating and cunning nothing like his old self, taking pleasure in the darkest of things most of the time unlikely to listen to anyone whom stands against what he wants. His legs are now covered in soars but unlike before the viscus liquid goes around his own system. He wears a conceded smirk at the best of times. At this point his magic is 75% more likely to effect his allies and only 25% likely to effect what should be the enemies seeings as they likely think the same way he does.

    Stage 9 - Advent remains stoic in personality but is more likely to be aggressive to those he once called allies the soars on his leg now open doing as the soars before it had. At this stage dark soars are instantly seen on Advent's face, it shows he is almost at the point of no return.
    His magic will effect his allies 90% of the time, he is more likely to commit murder, inhumane experiments and other atrocities just because he can. At this point it's unlikely anything will get through to him. (feel free to try though there's a slim chance he could still be saved)

    Stage 10 - Advent is past the point of no return, his mind breaks to the point he is nothing more than a mad man and you either have to take him down or he will take you down. The only way to save him would to be to get him to the graveyard of requiem's and leave him there to live out the rest of his natural life. The soars on his face would have opened and he will attack enemy and ally without thought.

    The bond with Zeno (Arz):

    This is for plot only and will not effect the others abilities unless approved within their magics. (For example unison raids)


    Advent looked into Zeno when he heard his friend and ally lying to him, he didn't mean for this to happen but none the less offered the other a look within his own spirit so they would be on equal ground after all fair is fair. When the Zeno took a look within Advent a unique kind of bond happened.

    - Zeno and Advent became linked telepathically
    - Zeno and Advent get flash backs of each others histories
    - Zeno and Advent can feel each others emotions
    - Zeno and Advent's magics vibe better with each other when it comes to unison raids (Only effective when unison raid magic spells have been approved, before then this is null and void)
    - Zeno will be able to see, hear and understand Advent's 'parents'

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.
    -Zeno, they're linked so to hate him would be to hate himself

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.
    -People snooping into his past
    -Loud noises, he was raised in a place it was quiet

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: C



    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank

    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 756
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 1,512.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Completed Re: Matray Yaho'ganay Zeros

    Post by Aura on 18th October 2017, 11:42 am

    Unlocked upon the user's request:
    Tamashi wrote:Name:  Matray Yaho'ganay Zeros
    Alias: Advent
    Called by Zeno: Ruby
    Gender: Male
    Age: 16
    Birthday: Undisclosed
    Sexuality: Undisclosed
    Special Characteristics: Matray has several sets of purple unique requiem runes over his body. One smallish one on his left foot, one smallish one on his right foot, a medium vertical one on the left hand side of his chest and a long one going up his left arm. He also has a single set of golden runes that starts in one eye and continues in the other eye that change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes but unlikely to see these as he keeps his eyes covered due to being blind. Can hear voices of the dead, nine of which stalk/haunt him it is the voices of these people that he uses when doing his magic.

    Personality:When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available; although when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict. He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore then stop, even mid fight (on occasion) to watch a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored; (normally the latter) then you might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic in how it takes in and assesses information, so it seems to most that he has no cares what so ever. He loves to play and experience new things, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your wishes regardless of what it costs him or anyone standing in his way, if he calls you enemy you might end up on another planet or plane of existence. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving the one thing he does protect is his past, so not much is known by him including his biological name, so he goes by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Corruption:

    Advent is in a unique position with his magic, some may actually call him double damned given just how bad requiem magic is on a persons mind, but Advent's magic comes from the veils of life, death, rebirth and soon celestial meaning that his magic is tainted beyond that of a natural Requiem's. Every spell he casts will give him one point of corruption regardless of wither or not it says as such in the spells description however others may give more depending on what kind of spell it is. These spells will have him roll for the corrupting marks. Every ten corrupting marks he gains he becomes just a little more twisted on his view of the world and those within them.
    Using his unique ability 'Inner Peace' Advent is able to purify himself completely of any corrupting marks on his body.

    There are ten stages of corruption that Advent can obtain and if he gets to the last stage there is no coming back from him and must be retired.

    Stage 1 - Advent seems much like himself though a little more serious than what is normal for him. Faint markings almost resembling bruises can be seen on his sleeved arm.

    Stage 2 - Advent seems less like himself and more in control of his thought process and acts like a regular person. The markings become darker and almost seem angry.

    Stage 3 - Advent at this point Advent starts to question whom he can trust, like the stage before he seems more in control of his thought process. Pale markings can now be seen around his neck, no change is seen within the earlier markings.

    Stage 4 - Advent at this stage seems almost a little paranoid, his magic has a 10% chance to effect his allies and 10% less chance to effect his enemies if they can make a good enough argument that is. The markings become a little darker around his neck, the bruises on his arm looking more like purple soars.

    Stage 5 - Advent is at the half way point he now hears dark whispers making him question things he knows for certain to be true or untrue. The soars on his arm now begin to open, the wounds themselves remain purple but they ooze a dark inky viscus liquid like substance that corrodes anything it touches. The marks on his neck now becoming soars and new markings start to appear faintly on his chest and back. At this stage his magic is 25% more likely to effect his allies and 25% less likely to effect enemies if they can make a good argument.

    Stage 6 - Advent starts to seem more like his old self in regards to being sporadic, however, the dark whispers have become louder and he begins to trust them. His personality becomes darker the ooze on his arm moves down his body, the soars on his neck now open repeating much the same pattern that the of the wounds on his arm, the wounds on his back and chest becoming brighter and angrier while new wounds appear lightly on his legs. His magic at this stage is 35% more likely to effect allies and 35% less likely to effect enemies if they can make him listen.

    Stage 7 - Advent no longer seems sporadic, the whispers have gotten to him his personality becomes dark and morbid taking pleasure in other people's pain half the time. Now and then he seems to become aggressive over the slightest thing he ordinary wouldn't do so. The wounds on his back and front now break the skin following suit with the wounds that came before it.The wounds on his legs become darker showing that the next stage is that they will become soars and potentially open. At this stage Advent's magic is 50/50 on wither it will attack allies and enemies alike.

    Stage 8 - Advent becomes stoic at this point, he is calculating and cunning nothing like his old self, taking pleasure in the darkest of things most of the time unlikely to listen to anyone whom stands against what he wants. His legs are now covered in soars but unlike before the viscus liquid goes around his own system. He wears a conceded smirk at the best of times. At this point his magic is 75% more likely to effect his allies and only 25% likely to effect what should be the enemies seeings as they likely think the same way he does.

    Stage 9 - Advent remains stoic in personality but is more likely to be aggressive to those he once called allies the soars on his leg now open doing as the soars before it had. At this stage dark soars are instantly seen on Advent's face, it shows he is almost at the point of no return.
    His magic will effect his allies 90% of the time, he is more likely to commit murder, inhumane experiments and other atrocities just because he can. At this point it's unlikely anything will get through to him. (feel free to try though there's a slim chance he could still be saved)

    Stage 10 - Advent is past the point of no return, his mind breaks to the point he is nothing more than a mad man and you either have to take him down or he will take you down. The only way to save him would to be to get him to the graveyard of requiem's and leave him there to live out the rest of his natural life. The soars on his face would have opened and he will attack enemy and ally without thought.

    The bond with Zeno (Arz):

    This is for plot only and will not effect the others abilities unless approved within their magics. (For example unison raids)


    Advent looked into Zeno when he heard his friend and ally lying to him, he didn't mean for this to happen but none the less offered the other a look within his own spirit so they would be on equal ground after all fair is fair. When the Zeno took a look within Advent a unique kind of bond happened.

    - Zeno and Advent became linked telepathically
    - Zeno and Advent get flash backs of each others histories
    - Zeno and Advent can feel each others emotions
    - Zeno and Advent's magics vibe better with each other when it comes to unison raids (Only effective when unison raid magic spells have been approved, before then this is null and void)
    - Zeno will be able to see, hear and understand Advent's 'parents'

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.
    -Zeno, they're linked so to hate him would be to hate himself

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.
    -People snooping into his past
    -Loud noises, he was raised in a place it was quiet

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height: 5'7"
    Weight: 53kg
    Hair: White
    Eyes: (eyes are covered by fabric normally that he doesn't like taken off) Moon blue
    Skin Tone: pale
    Appearance: (points to the image above)

    Guild/Council

    Guild: Guildless (for the moment at least)
    Tattoo: Left cheek (white, periwinkle border)
    Rank: C


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 756
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 1,512.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Completed Re: Matray Yaho'ganay Zeros

    Post by Aura on 18th October 2017, 2:29 pm

    Approved:
    Tamashi wrote:Name:
    Matray Yaho'ganay Zeros

    Alias:
    Advent

    Called by Zeno:
    Ruby

    Gender:
    Male

    Age:
    16

    Birthday:
    Undisclosed

    Sexuality:
    Undisclosed

    Special Characteristics:
    Matray has several sets of purple unique requiem runes over his body.
    - One smallish one on his left foot
    - One smallish one on his right foot
    - A medium vertical one on the left hand side of his chest (glows through his clothing)
    - A long one going up his left arm
    - A single set of golden runes that starts in one eye and continues in the other eye these (change to be a golden crimson when angry or 'Death's Displacement' is in effect though when angry his eye's also turn completely black other than the coloured runes which glow crimson but unlikely to see these as he keeps his eyes covered.)
    - Can hear voices of people within they cycles (life, death, rebirth, spirit), nine of which stalk/haunt
    - Uses the voices of people within the cycles when doing his magic.

    Personality:
    When speaking about Matray it's best to start thinking Cheshire cat given the goofy grin he usually wears and is always up to something and it's not often wither or not what kind of outcome will come from said 'something'. Very easy going in almost every aspect of his life. Under no circumstance will he start a fight as he sees no real point in beating the brains out of someone so will try and avoid them as best he can even when there seems to be no other option available. This being said when pushed to his absolute limit, he can and will still fight as well as the next person can, though because of how his brain works even his fighting style is more than a little unorganised unless focused which makes him a harder to predict (unless he's pissed off, then it's you wanna take him down before he can get near you).

    He is very flighty by nature by that I mean that he will be dead set on one thing such as a chore or job then stop, even mid fight (on occasion) if something like a feather or butterfly fly by and completely forget what he was doing with the sudden urge to see where the thing that peeked his curiosity is going until something else grabs his attention or he gets bored. (Normally the latter would be the thing occurring.) You might be blessed and he'll remember what it was he was doing and go about doing it though I wouldn't get your hopes up on it being anytime soon after he forgets. The reason for this is that his mind is rather chaotic given how he has set up the protections against his magic, this means how he takes in and assesses information is far different from what many would class as normal. Due to this it seems to most that he has no cares what so ever, but this is far from the truth if anything he has more to deal with but keeps it to himself not wanting to taint others.

    One thing he loves to do is play and experience new things it keeps him happy and prevents his other side showing its head to often, though if they don’t keep him interested he is prone to make them so, so be warned. Yet as his fathers son he is also prone to protect the things he deems worth his time and effort, which he does so very well. If he calls you friend then he would try to forfil your every wish regardless of what it costs him or anyone standing in his way; on the other side of things if he calls you enemy you might end up on another planet or plain of existence... if not dead or trapped inside his magical theatre. Like I said think like a Cheshire cat. If its fun, then he'll do it.

    Where Advent is care-free and fun loving two things he does protect with a vengence is his past and his magic type, so not much is known by him including his biological name; so when he goes to introduce himself it's by the nickname 'Advent'. The little that is on record is that he was raised in the ruins of an old city inside a forest somewhere but he refuses to name the forest or whereabouts it's located. It's hard for anyone to understand why he does what he does and if he even plans anything, but whatever the reason he has gained the respect of others. Though outside battle 'Advent' acts whimsically scatter brained, inside battle his mind somehow seems to calm itself enough that he can concentrate on the task(s) at hand (for the most part) and he prays for the poor souls that have got him to the point that he has had to concentrate. Even though he is blind that doesn't slow him down any, if anything he sees it as an advantage in his favour. Due to his carefree nature and outlook he gets on with everyone and everything however that same whimsyness makes him unable really to take on a leader position or follow the lead of others unless there is a matter of urgency.

    Corruption:

    Advent is in a unique position with his magic, some may actually call him double damned given just how bad requiem magic is on a persons mind, but Advent's magic comes from the veils of life, death, rebirth and soon celestial meaning that his magic is tainted beyond that of a natural Requiem's. Every spell he casts will give him one point of corruption regardless of wither or not it says as such in the spells description however others may give more depending on what kind of spell it is. These spells will have him roll for the corrupting marks. Every ten corrupting marks he gains he becomes just a little more twisted on his view of the world and those within them.
    Using his unique ability 'Inner Peace' Advent is able to purify himself completely of any corrupting marks on his body.

    There are ten stages of corruption that Advent can obtain and if he gets to the last stage there is no coming back from him and must be retired.

    Stage 1
    Advent seems much like himself though a little more serious than what is normal for him. Faint markings almost resembling bruises can be seen on his sleeved arm.

    Stage 2
    Advent seems less like himself and more in control of his thought process and acts like a regular person. The markings become darker and almost seem angry.

    Stage 3
    Advent at this point Advent starts to question whom he can trust, like the stage before he seems more in control of his thought process. Pale markings can now be seen around his neck, no change is seen within the earlier markings.

    Stage 4
    Advent at this stage seems almost a little paranoid, his magic has a 10% chance to effect his allies and 10% less chance to effect his enemies if they can make a good enough argument that is. The markings become a little darker around his neck, the bruises on his arm looking more like purple soars.

    Stage 5
    Advent is at the half way point he now hears dark whispers making him question things he knows for certain to be true or untrue. The soars on his arm now begin to open, the wounds themselves remain purple but they ooze a dark inky viscus liquid like substance that corrodes anything it touches. The marks on his neck now becoming soars and new markings start to appear faintly on his chest and back. At this stage his magic is 25% more likely to effect his allies and 25% less likely to effect enemies if they can make a good argument.

    Stage 6
    Advent starts to seem more like his old self in regards to being sporadic, however, the dark whispers have become louder and he begins to trust them. His personality becomes darker the ooze on his arm moves down his body, the soars on his neck now open repeating much the same pattern that the of the wounds on his arm, the wounds on his back and chest becoming brighter and angrier while new wounds appear lightly on his legs. His magic at this stage is 35% more likely to effect allies and 35% less likely to effect enemies if they can make him listen.

    Stage 7
    Advent no longer seems sporadic, the whispers have gotten to him his personality becomes dark and morbid taking pleasure in other people's pain half the time. Now and then he seems to become aggressive over the slightest thing he ordinary wouldn't do so. The wounds on his back and front now break the skin following suit with the wounds that came before it.The wounds on his legs become darker showing that the next stage is that they will become soars and potentially open. At this stage Advent's magic is 50/50 on wither it will attack allies and enemies alike.

    Stage 8
    Advent becomes stoic at this point, he is calculating and cunning nothing like his old self, taking pleasure in the darkest of things most of the time unlikely to listen to anyone whom stands against what he wants. His legs are now covered in soars but unlike before the viscus liquid goes around his own system. He wears a conceded smirk at the best of times. At this point his magic is 75% more likely to effect his allies and only 25% likely to effect what should be the enemies seeings as they likely think the same way he does.

    Stage 9
    Advent remains stoic in personality but is more likely to be aggressive to those he once called allies the soars on his leg now open doing as the soars before it had. At this stage dark soars are instantly seen on Advent's face, it shows he is almost at the point of no return.
    His magic will effect his allies 90% of the time, he is more likely to commit murder, inhumane experiments and other atrocities just because he can. At this point it's unlikely anything will get through to him. (feel free to try though there's a slim chance he could still be saved)

    Stage 10
    Advent is past the point of no return, his mind breaks to the point he is nothing more than a mad man and you either have to take him down or he will take you down. The only way to save him would to be to get him to the graveyard of requiem's and leave him there to live out the rest of his natural life. The soars on his face would have opened and he will attack enemy and ally without thought.

    The bond with Zeno (Arz):

    This is for plot only and will not effect the others abilities unless approved within their magics. (For example unison raids)


    Advent looked into Zeno when he heard his friend and ally lying to him, he didn't mean for this to happen but none the less offered the other a look within his own spirit so they would be on equal ground after all fair is fair. When the Zeno took a look within Advent a unique kind of bond happened.

    - Zeno and Advent became linked telepathically
    - Zeno and Advent get flash backs of each others histories
    - Zeno and Advent can feel each others emotions
    - Zeno and Advent's magics vibe better with each other when it comes to unison raids (Only effective when unison raid magic spells have been approved, before then this is null and void)
    - Zeno will be able to see, hear and understand Advent's 'parents'

    Likes:
    -Animals, they're less drama than people.
    -Nature, it's quiet and helps him somewhat manage to stabilise his scattered thoughts.
    -Games, he's pretty much a big kid who wants to play all the time.
    -People, they're fun to play tricks on especially if they annoy him.
    -Books, he enjoys learning.
    -New experiences, without them life would just be boring.
    -Zeno, they're linked so to hate him would be to hate himself

    Dislikes:  
    -People, in general he sees them as drama and problems that give him headaches.
    -Bullies, he might not get on with people in general but he still won't stand for people picking on those weaker than themselves.
    -Shoes/being levitated, when not connected to the ground he tends to panic as he can't feel vibrations.
    -People snooping into his past
    -Loud noises, he was raised in a place it was quiet

    Motivations:  
    -Learning, what's life but an endless lesson
    -Exploring, brings new experiences
    -Finding his past, because of the way he processes information at times he can't recall things that have happened in the past.

    Fears:  
    -Loss, he doesn't know what exactly he fears losing at current he just knows that he fears losing it. (Welcome to Advent's mind)
    -Unable to protect, though it's rare for him to get truly close to people when he does he fears not being able to protect them.
    -Corruption, he knows power corrupts but fears that magic can do the same especially if in the wrong hands.

    General Appearance

    (I commissioned this art on another site by a user who was using the username MonMon)


    Height:
    5'7"

    Weight:
    53kg

    Hair:
    White

    Eyes:
    (eyes are covered by fabric normally that he doesn't like taken off) Moon blue with golden runes

    Skin Tone:
    pale

    Appearance:
    (points to the image above)

    Guild/Council

    Guild:
    Infinity Hydra

    Tattoo:
    Left cheek (white, periwinkle border)

    Rank:
    B



    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


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      Current date/time is 20th November 2017, 11:19 pm