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    Alex's Magic

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    Shipping Goddess
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    Character Sheet
    Character Name: Alex Hata
    Primary Magic: Dream-Make Magic
    Secondary Magic: Chess Summons

    Alex's Magic

    Post by Shipping Goddess on 25th February 2017, 11:23 am

    Magic

    Primary Magic: Dream Make Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Dream Make Magic is a type of Molder / Maker magic, a magic that specializes in crafting your specific element into that of which you desire. With Dream Make, it is much like that, except the mage creates something from their mind - their dreams. This works very similar to Memory Make, but instead of crafting things you've seen before, the mage CAN craft things they've seen before, but not just that. It can be anything they dream about. This makes the magic very diverse, since it's based on what the mage is dreaming of, and can be extremely different depending on the day. This also gives the mage little choice when crafting, as it's limited to what they're dreaming about. In essence, it's diverse, yet limited, all at the same time.

    In Alex's case, this is much easier to decide what to craft, as, in their mind, they live in a permanent "dreamland," where all of their dreams exist. They can choose what to craft into existence, because of everything being in plain sight. Again, even though this is easier for Alex, it still is random in battle, as everything they craft is solely dependant on the dreams they are having.

    Spells are broken down into two categories - Dream Make, the natural form of the spells, and Nightmare Make, spells deriving from the darker dreams that Alex Has. Basic Dream Make spells are normal, crafting things in Alex's dreams into reality to use in battle. Nightmare Make spells are inheritantly more powerful, however damage Alex physically and mentally when using them, due to the spells forcing more energy out of them, and the spells deriving from Alex's negative emotions and fears. Otherwise, there is no difference to the spells, as they both are used the same way.

    As for spells themselves, the basis of spells can be extremely random. They could range from Alex dreaming about being a masterful Yoyoer, so they'd craft a yoyo into real life, to them dreaming about cotton candy coming back for revenge. It's random, as are dreams. The spells have a variety of effects, ranging from buffs to damage to defense, and some crafting everyday tools for basic use. The limit is quite literally Alex's imagination (and the amount of spells I'm limited to having...).

    Strengths:
    *Unnatural: This magic is definitely unpredictable to anyone who can't read minds or tell dreams or whatever, as it's nature isn't something basic like a one-element magic, summoning magic, or something else of the like where most of the spells have something in common that the opponent can deduce quickly.

    *Spectrum: This magic contains the whole spectrum of what can be used in battle, be it offense, defense, support, AoE, it isn't limited to one type.

    *No specific weaknesses: There are no specific counters to Dream Make. There are weaknesses, yes, but no specific counters such as Water vs Fire or Acid vs Metal for example.

    Weaknesses:
    *Sleep: The user must be asleep. While this isn't a problem for Alex most of the time, as they're naturally asleep, if someone were to have the ability to force Alex awake with a spell or something else, Alex's magic would be null.

    *Nightmares: Nightmare spells all deal 50% of total damage output back to Alex, and the damage is there regardless (meaning even if the spell has no effect on the enemy).

    *Hands: The user requires both hands touching their head when the spell begins. If only one is there, the spell has half potency (damage if damaging spell, durability if defensive spell, buff / effect if a support spell, etc), and will not work if neither are there.

    *Drowsing: When using the magic, Alex is in a state where they are wobbly on their feet due to only being half conscious to the outside world. This makes them unable to perform drastic feats of agility, and lowers their ability to dodge.

    Lineage:
    Calorie Shave:
    Calorie Shave
    Description: You had a fat ancestor. We all have in some point of our lineage, but yours was a particularly determined one. Maybe it was for the bullying or for the discomfort, but he strove to lose his excess weight. His journey in search for this 'cure' was a true epic, marking him as a legend of the heavyweights. In the end, however, he failed to find one and in his sorrow he planned to drown himself, only to see on his reflection in the pool that his efforts themselves were the cure. He died on the spot from exhaustion, though. Pitying him for his labors, an obesity god decided to do the man a favor and decreed that the strength of his soul will help his descendants in their future endeavors. As a result, his descendants have gained the strength of his spirit and can sacrifice body mass for a temporary boost. However, go too far, and they risk facing the same fate as their ancestor. Alas, had he heard of Gravity Magic, maybe he would not need to work so hard after all.
    Ability: The user of this lineage can choose to call upon the spirit to take away some of their body mass and in exchange gain huge amounts of energy. However, once it runs out, they will fall to the ground, exhausted from the effort for one post and only able to carefully walk and fire spells below their rank (D-ranks will still have access to their spells) for the next 3 posts.
    Usage: A dangerous technique, the user will only have enough body mass to fuel one usage of the lineage per thread. But in return, expect yourself to gain enough energy to fuel one of your spells of your rank or lower for free once per post and you gain enough strength to make your durability extreme, meaning that spells one rank above you and below are rendered with 50% their damage and no push-back. This ability can only be used once per thread and the effect will last for 2 posts , so you will have to make it count.

    Unique Abilities:
    *Dreamland: At the beginning of every combat topic (done on the very first post and the effects last for the entire topic), Alex goes into one of five different dreamlands (chosen at random by a die roll). Each dreamland influences their magic, and gives them the perception of a different battlefield. The battlefield doesn't actually change, of course, but Alex's perception of it does. The five different dreamlands are:
    Spoiler:
    1) Fear Zone: A battlefield that looks like the aftermath of an apocalyptic war. Things creep in the darkness and there is a darkened sky. The effect of this is that Nightmare spells have their potency increased by 75%, however in return basic Dream spells have half potency, and instead of 50%, Nightmare spells deal 100% of total damage back to Alex.
    2) Happiness Plains: The battlefield changes into a lush field of flowers and grass, with the blue sky and rainbows, something you'd see in a children's show. The effect is that basic Dream spells have their potency increased by 25%, however Nightmare spells have their potency lowered by half.
    3) Cloud land: The battlefield is changed into a land of clouds, the walls, floors, ceilings, anything solid is made of clouds. This has no effect on the battle or Alex's magic.
    4) Memory lane: The battlefield is changed into a street, with all walls or structures around Alex changed into buildings. Through the windows of these buildings show all of Alex's memories. The effect of this is that after each use, a spell's mana cost is reduced by 1 MP, however after every subsequent use from the first, the cooldown of the spell is increased by one. The effect applies solo to each spell, meaning each singular spell has its own cooldown increased and mana cost decreased after its own usage. If Alex doesn't use a spell, it won't be affected.
    5) Cursed Sanctuary: The battlefield is changed into a dark sanctuary, with glowing symbols on the walls. Here, the effects are that after every turn, Alex has their life force sapped and transferred into mana force. Every turn, Alex loses 2 HP, and gains 2 MP. If Alex is unable to provide the 2 HP (meaning they're at 1 HP), they'll pass out, however will be left with 1 HP.

    *Dreamland Dimensions: Due to the unnatural dimensions of Alex's dreamland, they're able to walk on any solid surface, regardless of gravity. They can walk on walls, cielings, pillars, slopes, and also sit, stand, run, and do everything as if they were on normal gravity.

    *Gateway to Dreamland: (combat effect)When in combat, Alex can transport sjort distances through doors, going directly into their dreamland and then out into the real world. To the opponent, Alex is just simply teleporting, but in Alex's eyes, they are physically enterring and walking through a doorway. The range of this teleport is 5 meters in any direction from Alex, and increases in range by 5 meters per rank up.
    (out of combat / plot effect)  When making physical contact, Alex can transport someone into their dreamland by inducing sleep on them. It won't literally transport their body, but instead their mind will "share" the dreamland that Alex goes into while asleep.
    For Reference:
    Code:
    [spoiler=SPELL NAME][b]Name:[/b] ( Name of the Spell )
    [b]Rank:[/b]
    [b]Type:[/b]
    [b]Duration:[/b]
    [b]Cooldown:[/b]
    [b]Description:[/b] [spoiler=Image][/spoiler]
    [b]Strengths:[/b]
    *
    *
    *
    [b]Weaknesses:[/b]
    *
    *
    *
    *[/spoiler]

    D Rank Spells:
    Señor Porkchop:
    Name: Dream Make: Señor Porkchop
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Image:
    The spell is cast like all of Alex's spells, which starts with them putting their hands to their head. Afterward, Alex puts their hands to the ground, and a magic circle appears, and out steps Señor Porkchop. He is a 30 foot large pig, and he stampedes forward with the force to break through concrete with ease. If he hits someone, he deals D rank damage and knocks them back a good 10 meters. He runs for 15 meters, then stops, and then Señor Porkchop shatters into light, and disappears.
    Strengths:
    *Can shatter stone and other obstacles with ease
    *Knocks back opponents
    *Can function as a pseudo-shield for Alex due to the sheer size of the pig
    Weaknesses:
    *Moves in a linear path
    *Too much destruction may cause buildings to collapse when Alex doesn't want them too
    *The pig is easily hit with spells because of his size
    *Requires Alex's hands to touch the ground

    Combat Armor:
    Name: Dream Make: Combat Armor
    Rank: D
    Type: Offensive / Defensive
    Duration: 3 posts maximum (can be stopped before then, however)
    Cooldown: However long it was kept out + 1
    Description:
    Image:
    Alex puts their hands to their head, and a magic circle appears behind them. An orange suit of armor envelops their body, made of a metallic substance.  This suit of armor protects for 5 damage per post, and can fire a ball of spherical energy with a radius of 1.5 meters, that has a range of 10 meters. This ball of energy deals D rank damage upon impact, and once the ball is fired, the spell automatically goes into cooldown and shatters into golden light.
    Strengths:
    *Both offensive and defensive
    *Doesn't limit movement
    *Isn't actually made of metal, so faces no weaknesses that normal metal-based spells would have
    Weaknesses:
    *Has set damage mitigation per post, not per attack.
    *Once the energy ball is fired, spell automatically goes into cooldown
    *Energy ball moves in a linear path
    *Suit of armor is destroyed once it takes 2 hits of D rank damage or one hit of anything above that

    Spirit Animal:
    Name: Dream Make: Dilon the Hawk
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description:
    Image:
    Like normal, Alex's hands go to their head, and then they put their hands forward. A magic circle appears, and a hawk flies out and charges at the opponent. The hawk then flies 15 meters above the ground, than fires an Oblivion Wing-esque beam of energy after a flap of the wings that deals D rank damage. Much like Oblivion Wing, the beam of energy heals Alex of half the damage does. The beam of energy goes into a straight path until it connects to the ground, at which case the beam and the hawk both shatter into golden light and disappear.
    Strengths:
    *Heals Alex
    *Fake out, as the falcon charges at the opponent and then moves upward
    Weaknesses:
    *If the hawk is hit by a spell before it shoots the beam, nothing else will happen
    *Beam goes in a linear path
    *Beam is small in radius, only having a foot radius, making it easier to avoid without external factors

    BFH:
    Name: Dream Make: Big Friggin Hands
    Rank: D
    Type: Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Image:
    As per the usual, Alex's hands go to their head, and then two magic circles appear behind them. Materializing from these circles are two giant hands, about half the size of Alex's whole body. These hands function by following Alex's hands, and doing as they do. If Alex thrusts their hands, the giant metal ones fly forward up to 10 meters. These metal hands deal whatever Alex's rank melee damage is, plus weak weapon damage, and the hands have the force to destroy stone easily with one punch. After the duration is over, they shatter into golden light and vanish.
    Strengths:
    *Increases the range of physical combat
    *Force allows Alex to destroy obsticles that could impede progress
    *Alex can still use their hands normally, if someone were to truly get into CQC
    Weaknesses:
    *Only the giant hands deal bonus damage (meaning Alex's regular hands won't)
    *Reckless movement of Alex's regular hands can harm allies
    *Destroying terrain could cause buildings or the like to collapse
    *Suffers the normal weaknesses of metal, id est corrosion, melting, etc.

    Magical Door:
    Name: Dream Make: Magical Door
    Rank: D
    Type: Defensive
    Duration: One to three posts
    Cooldown: 4 posts regardless
    Description:
    Image:
    As per the usual, Alex's hands go to their head, and then a magic circle appears in front of them. An open door materializes in front of Alex, and a projectile of Alex's rank flies into it, protecting Alex from harm. Then, sometime within the duration (this can also be done on the same beginning post), Alex summons another magic circle, and the door reappears. The previously absorbed projectile flies back out at whatever is in its path, with the same range / effects as it once had.
    Strengths:
    *Protects against damage
    *Can be used to attack someone with their own spell
    *Freedom of choice as to when Alex wants to use it, and where. Gives the element of surprise
    Weaknesses:
    *Costs 50% more mana cost to resummon the magic circle
    *Only works on projectiles
    *Attacking someone with their own spell is nigh useless if they have an immunity / resistance to it
    *Door can only be summoned in front of Alex

    Nightmare - Furious Storm:
    Name: Nightmare Make: Furious Storm
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Image:
    Alex raises their hands to their head like a normal DM spell, but instead of a normal white magic circle, a purple one appears above their head. Deriving from their fear of rain, rain begins to fall (has no effect), and lightning strikes Alex's arm, dealing 50% D rank damage to them. Then, Alex punches with enough force to topple a tree, and deals 1.5x D rank damage upon impact.
    Strengths:
    *Deals bonus damage
    *Lightning elemental attack
    *Higher damage allows for easier shattering of barriers
    Weaknesses:
    *CQC
    *Rain has no effect
    *Slayers can consume both the rain or lightning, assuming that's their element
    *Anything that doesn't conduct electricity will resist the spell

    Nightmare - Meteor:
    Name: Nightmare Make: Meteor
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Image:
    The normal introduction to Alex's spells occurs, and a purple magic circle appears above their head. Deriving from the common nightmare of an apocalypse scenario, a meteor falls from the sky and crashes into the ground 15 meters directly in front of Alex, creating an explosion that has a 5 meter radius (10 meter diameter). If hit with this blast, the opponent takes 1.5x D rank damage, and there is a shockwave that goes out 5 more meters in every direction. This shockwave launches people backwards 2 meters, and deals .5 D rank damage to the people hit with the shockwave, including Alex.
    Strengths:
    *AoE effect allows multiple people to be hit
    *Allows for a way to clear space with the shockwave
    Weaknesses:
    *Can hit allies
    *Alex must stand still while using the spell
    *If anything is above the fighting area, the meteor will hit that instead of its target

    Panty Robot:
    Name: Dream Make: Panty Robot
    Rank: D
    Type: Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Image:
    As per the usual, Alex's hands go to their head, and then a magic circle appears on the ground. Stepping out of the magic circle is the one, the only, PANTY ROBOT! Standing at 7 feet tall and weighing 300 lbs made of pure panty goodness, the panty robot is designed for both CQC and ranged combat, with the Panty Cannon in its right arm. The Panty Cannon fires a bundle of panties with the force of an actual cannonball, and trust me you don't wanna be hit by it! Oh, and did I mention this thing walks at the speed of mollasses? Yes, it's pretty slow but it has POWER, being able to crush an entire Oak tree with its signature bear hug.  But that's not all! EVERY one of its attacks deal D rank melee damage plus the added damage of a weak weapon! This thing can dish out the pain and it can take it just as well, being durable enough to withstand 2 whole D rank spells. But don't keep it around flames, as if even an ember touches that thing - KABOOM! The robot explodes dealing D rank damage to any, and I mean ANYone within an 8 meter radius. However, it is still a glorious product nonetheless. Do you want one of these glorious machines for yourself!? You can buy one for 99.99 now plus shipping and handling! Reel Steel? Ha!
    Strengths:
    *Range + CQC
    *Has massive force and strength, easily holding and lifting things Alex couldn't
    Weaknesses:
    *Moves at half the speed of a D rank mage
    *A simple flame makes panty robot go bye bye
    *Explosion can harm Alex, or any other ally

    Nightmare - Deterioration Wave:
    Name: Nightmare Make: Deterioration Wave
    Rank: D
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Image:
    The first post, Alex must stand still, and place their hands to their head. Two magic circles appear in their wrists, and start to drain Alex of their life force, dealing 1/2 D rank damage to them. On the second post, they make a slashing motion with their hands, and a crescent beam of dark energy flies forward. This beam can cut through solid steel with ease, and if Alex wants, they can spread the damage out into a multi-hitting attack, by firing two less powerful waves of energy, each dealing half the damage of the larger one. Regardless, total damage output is 1.5 times normal D rank damage. The wave (or waves) travel 12 meters before dissipating.
    Strengths:
    *Ranged combat
    *Can be split into two different beams, to cover more options
    Weaknesses:
    *Linear motion / path
    *If split into two, damage for each beam is halved
    *Must remain stationary for the first part of the spell

    Nightmare - PAA:
    Name: Nightmare Make: Parasitic Armored Arachnid
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description:
    Image:
    Alex puts their hands to their head, and a magic circle appears below them. Suddenly, a swarm of millions of spiders crawl out of the circle, flooding the area around Alex. Some bite and inject venom into Alex, which totals to deal .5 D rank damage, and then afterward the spiders combine. They combine to one massive spider, with one giant eye. However the spider is mainly for aesthetics purposes, as it only does one of two attacks, then vanishes into golden light. It either spits out a spray of acid, going 10 meters and dealing D rank damage upon impact, with a corrosion effect lasting for 1 more post dealing .5 more D rank damage, or it lunges one of its legs forward, stabbing at the opponent for 1.5x damage all at one time. The spider then shatters into golden light.
    Strengths:
    *Acidic DoT
    *2 different attacks, for possible mix ups
    Weaknesses:
    *Acid slayers can eat the spider venom
    *Lunging forward has no additional element added to it
    *Alex must remain stationary while performing the spell

    List of Spell Fusions:
    (Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Shipping Goddess on 8th May 2017, 7:13 pm; edited 3 times in total
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    Shipping Goddess
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    Character Sheet
    Character Name: Alex Hata
    Primary Magic: Dream-Make Magic
    Secondary Magic: Chess Summons

    Re: Alex's Magic

    Post by Shipping Goddess on 25th February 2017, 11:34 am

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    Re: Alex's Magic

    Post by Salrynn on 3rd March 2017, 2:35 pm



    ___________________________________________________________________


    Magic|Secondary Magic|Backstory|Theme|Battle Theme|Bank|

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    D: 9|C: 5|B: 2|A: 0|S: 0|SS: 0
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    Re: Alex's Magic

    Post by Madame Astrid on 21st April 2017, 10:09 pm

    moved upon user's request

    Shipping Goddess wrote:Magic

    Primary Magic: Dream Make Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Dream Make Magic is a type of Molder / Maker magic, a magic that specializes in crafting your specific element into that of which you desire. With Dream Make, it is much like that, except the mage creates something from their mind - their dreams. This works very similar to Memory Make, but instead of crafting things you've seen before, the mage CAN craft things they've seen before, but not just that. It can be anything they dream about. This makes the magic very diverse, since it's based on what the mage is dreaming of, and can be extremely different depending on the day. This also gives the mage little choice when crafting, as it's limited to what they're dreaming about. In essence, it's diverse, yet limited, all at the same time.

    In Alex's case, this is much easier to decide what to craft, as, in their mind, they live in a permanent "dreamland," where all of their dreams exist. They can choose what to craft into existence, because of everything being in plain sight. Again, even though this is easier for Alex, it still is random in battle, as everything they craft is solely dependant on the dreams they are having.

    Spells are broken down into two categories - Dream Make, the natural form of the spells, and Nightmare Make, spells deriving from the darker dreams that Alex Has. Basic Dream Make spells are normal, crafting things in Alex's dreams into reality to use in battle. Nightmare Make spells are inheritantly more powerful, however damage Alex physically and mentally when using them, due to the spells forcing more energy out of them, and the spells deriving from Alex's negative emotions and fears. Otherwise, there is no difference to the spells, as they both are used the same way.

    As for spells themselves, the basis of spells can be extremely random. They could range from Alex dreaming about being a masterful Yoyoer, so they'd craft a yoyo into real life, to them dreaming about cotton candy coming back for revenge. It's random, as are dreams. The spells have a variety of effects, ranging from buffs to damage to defense, and some crafting everyday tools for basic use. The limit is quite literally Alex's imagination (and the amount of spells I'm limited to having...).

    Strengths:
    *Unnatural: This magic is definitely unpredictable to anyone who can't read minds or tell dreams or whatever, as it's nature isn't something basic like a one-element magic, summoning magic, or something else of the like where most of the spells have something in common that the opponent can deduce quickly.

    *Spectrum: This magic contains the whole spectrum of what can be used in battle, be it offense, defense, support, AoE, it isn't limited to one type.

    *No specific weaknesses: There are no specific counters to Dream Make. There are weaknesses, yes, but no specific counters such as Water vs Fire or Acid vs Metal for example.

    Weaknesses:
    *Sleep: The user must be asleep. While this isn't a problem for Alex most of the time, as they're naturally asleep, if someone were to have the ability to force Alex awake with a spell or something else, Alex's magic would be null.

    *Nightmares: Nightmare spells all deal 50% of total damage output back to Alex, and the damage is there regardless (meaning even if the spell has no effect on the enemy).

    *Hands: The user requires both hands touching their head when the spell begins. If only one is there, the spell has half potency (damage if damaging spell, durability if defensive spell, buff / effect if a support spell, etc), and will not work if neither are there.

    *Drowsing: When using the magic, Alex is in a state where they are wobbly on their feet due to only being half conscious to the outside world. This makes them unable to perform drastic feats of agility, and lowers their ability to dodge.

    Lineage:
    Calorie Shave:
    Calorie Shave
    Description: You had a fat ancestor. We all have in some point of our lineage, but yours was a particularly determined one. Maybe it was for the bullying or for the discomfort, but he strove to lose his excess weight. His journey in search for this 'cure' was a true epic, marking him as a legend of the heavyweights. In the end, however, he failed to find one and in his sorrow he planned to drown himself, only to see on his reflection in the pool that his efforts themselves were the cure. He died on the spot from exhaustion, though. Pitying him for his labors, an obesity god decided to do the man a favor and decreed that the strength of his soul will help his descendants in their future endeavors. As a result, his descendants have gained the strength of his spirit and can sacrifice body mass for a temporary boost. However, go too far, and they risk facing the same fate as their ancestor. Alas, had he heard of Gravity Magic, maybe he would not need to work so hard after all.
    Ability: The user of this lineage can choose to call upon the spirit to take away some of their body mass and in exchange gain huge amounts of energy. However, once it runs out, they will fall to the ground, exhausted from the effort for one post and only able to carefully walk and fire spells below their rank (D-ranks will still have access to their spells) for the next 3 posts.
    Usage: A dangerous technique, the user will only have enough body mass to fuel one usage of the lineage per thread. But in return, expect yourself to gain enough energy to fuel one of your spells of your rank or lower for free once per post and you gain enough strength to make your durability extreme, meaning that spells one rank above you and below are rendered with 50% their damage and no push-back. This ability can only be used once per thread and the effect will last for 2 posts , so you will have to make it count.

    Unique Abilities:
    *Dreamland: At the beginning of every combat topic (done on the very first post and the effects last for the entire topic), Alex goes into one of five different dreamlands (chosen at random by a die roll). Each dreamland influences their magic, and gives them the perception of a different battlefield. The battlefield doesn't actually change, of course, but Alex's perception of it does. The five different dreamlands are:
    Spoiler:
    1) Fear Zone: A battlefield that looks like the aftermath of an apocalyptic war. Things creep in the darkness and there is a darkened sky. The effect of this is that Nightmare spells have their potency increased by 75%, however in return basic Dream spells have half potency, and instead of 50%, Nightmare spells deal 100% of total damage back to Alex.
    2) Happiness Plains: The battlefield changes into a lush field of flowers and grass, with the blue sky and rainbows, something you'd see in a children's show. The effect is that basic Dream spells have their potency increased by 25%, however Nightmare spells have their potency lowered by half.
    3) Cloud land: The battlefield is changed into a land of clouds, the walls, floors, ceilings, anything solid is made of clouds. This has no effect on the battle or Alex's magic.
    4) Memory lane: The battlefield is changed into a street, with all walls or structures around Alex changed into buildings. Through the windows of these buildings show all of Alex's memories. The effect of this is that after each use, a spell's mana cost is reduced by 1 MP, however after every subsequent use from the first, the cooldown of the spell is increased by one. The effect applies solo to each spell, meaning each singular spell has its own cooldown increased and mana cost decreased after its own usage. If Alex doesn't use a spell, it won't be affected.
    5) Cursed Sanctuary: The battlefield is changed into a dark sanctuary, with glowing symbols on the walls. Here, the effects are that after every turn, Alex has their life force sapped and transferred into mana force. Every turn, Alex loses 2 HP, and gains 2 MP. If Alex is unable to provide the 2 HP (meaning they're at 1 HP), they'll pass out, however will be left with 1 HP.

    *Dreamland Dimensions: Due to the unnatural dimensions of Alex's dreamland, they're able to walk on any solid surface, regardless of gravity. They can walk on walls, cielings, pillars, slopes, and also sit, stand, run, and do everything as if they were on normal gravity.

    *Gateway to Dreamland: (combat effect)When in combat, Alex can transport sjort distances through doors, going directly into their dreamland and then out into the real world. To the opponent, Alex is just simply teleporting, but in Alex's eyes, they are physically enterring and walking through a doorway. The range of this teleport is 5 meters in any direction from Alex, and increases in range by 5 meters per rank up.
    (out of combat / plot effect)  When making physical contact, Alex can transport someone into their dreamland by inducing sleep on them. It won't literally transport their body, but instead their mind will "share" the dreamland that Alex goes into while asleep.

    D Rank Spells:
    Señor Porkchop:
    Name: Dream Make: Señor Porkchop
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Image:
    The spell is cast like all of Alex's spells, which starts with them putting their hands to their head. Afterward, Alex puts their hands to the ground, and a magic circle appears, and out steps Señor Porkchop. He is a 30 foot large pig, and he stampedes forward with the force to break through concrete with ease. If he hits someone, he deals D rank damage and knocks them back a good 10 meters. He runs for 15 meters, then stops, and then Señor Porkchop shatters into light, and disappears.
    Strengths:
    *Can shatter stone and other obstacles with ease
    *Knocks back opponents
    *Can function as a pseudo-shield for Alex due to the sheer size of the pig
    Weaknesses:
    *Moves in a linear path
    *Too much destruction may cause buildings to collapse when Alex doesn't want them too
    *The pig is easily hit with spells because of his size
    *Requires Alex's hands to touch the ground

    Combat Armor:
    Name: Dream Make: Combat Armor
    Rank: D
    Type: Offensive / Defensive
    Duration: 3 posts maximum (can be stopped before then, however)
    Cooldown: However long it was kept out + 1
    Description:
    Image:
    Alex puts their hands to their head, and a magic circle appears behind them. An orange suit of armor envelops their body, made of a metallic substance.  This suit of armor protects for 5 damage per post, and can fire a ball of spherical energy with a radius of 1.5 meters, that has a range of 10 meters. This ball of energy deals D rank damage upon impact, and once the ball is fired, the spell automatically goes into cooldown and shatters into golden light.
    Strengths:
    *Both offensive and defensive
    *Doesn't limit movement
    *Isn't actually made of metal, so faces no weaknesses that normal metal-based spells would have
    Weaknesses:
    *Has set damage mitigation per post, not per attack.
    *Once the energy ball is fired, spell automatically goes into cooldown
    *Energy ball moves in a linear path
    *Suit of armor is destroyed once it takes 2 hits of D rank damage or one hit of anything above that

    Spirit Animal:
    Name: Dream Make: Dilon the Hawk
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description:
    Image:
    Like normal, Alex's hands go to their head, and then they put their hands forward. A magic circle appears, and a hawk flies out and charges at the opponent. The hawk then flies 15 meters above the ground, than fires an Oblivion Wing-esque beam of energy after a flap of the wings that deals D rank damage. Much like Oblivion Wing, the beam of energy heals Alex of half the damage does. The beam of energy goes into a straight path until it connects to the ground, at which case the beam and the hawk both shatter into golden light and disappear.
    Strengths:
    *Heals Alex
    *Fake out, as the falcon charges at the opponent and then moves upward
    Weaknesses:
    *If the hawk is hit by a spell before it shoots the beam, nothing else will happen
    *Beam goes in a linear path
    *Beam is small in radius, only having a foot radius, making it easier to avoid without external factors

    BFH:
    Name: Dream Make: Big Friggin Hands
    Rank: D
    Type: Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Image:
    As per the usual, Alex's hands go to their head, and then two magic circles appear behind them. Materializing from these circles are two giant hands, about half the size of Alex's whole body. These hands function by following Alex's hands, and doing as they do. If Alex thrusts their hands, the giant metal ones fly forward up to 10 meters. These metal hands deal whatever Alex's rank melee damage is, plus weak weapon damage, and the hands have the force to destroy stone easily with one punch. After the duration is over, they shatter into golden light and vanish.
    Strengths:
    *Increases the range of physical combat
    *Force allows Alex to destroy obsticles that could impede progress
    *Alex can still use their hands normally, if someone were to truly get into CQC
    Weaknesses:
    *Only the giant hands deal bonus damage (meaning Alex's regular hands won't)
    *Reckless movement of Alex's regular hands can harm allies
    *Destroying terrain could cause buildings or the like to collapse
    *Suffers the normal weaknesses of metal, id est corrosion, melting, etc.

    Magical Door:
    Name: Dream Make: Magical Door
    Rank: D
    Type: Defensive
    Duration: One to three posts
    Cooldown: 4 posts regardless
    Description:
    Image:
    As per the usual, Alex's hands go to their head, and then a magic circle appears in front of them. An open door materializes in front of Alex, and a projectile of Alex's rank flies into it, protecting Alex from harm. Then, sometime within the duration (this can also be done on the same beginning post), Alex summons another magic circle, and the door reappears. The previously absorbed projectile flies back out at whatever is in its path, with the same range / effects as it once had.
    Strengths:
    *Protects against damage
    *Can be used to attack someone with their own spell
    *Freedom of choice as to when Alex wants to use it, and where. Gives the element of surprise
    Weaknesses:
    *Costs 50% more mana cost to resummon the magic circle
    *Only works on projectiles
    *Attacking someone with their own spell is nigh useless if they have an immunity / resistance to it
    *Door can only be summoned in front of Alex

    Nightmare - Furious Storm:
    Name: Nightmare Make: Furious Storm
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Image:
    Alex raises their hands to their head like a normal DM spell, but instead of a normal white magic circle, a purple one appears above their head. Deriving from their fear of rain, rain begins to fall (has no effect), and lightning strikes Alex's arm, dealing 50% D rank damage to them. Then, Alex punches with enough force to topple a tree, and deals 1.5x D rank damage upon impact.
    Strengths:
    *Deals bonus damage
    *Lightning elemental attack
    *Higher damage allows for easier shattering of barriers
    Weaknesses:
    *CQC
    *Rain has no effect
    *Slayers can consume both the rain or lightning, assuming that's their element
    *Anything that doesn't conduct electricity will resist the spell

    Nightmare - Meteor:
    Name: Nightmare Make: Meteor
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description:
    Image:
    The normal introduction to Alex's spells occurs, and a purple magic circle appears above their head. Deriving from the common nightmare of an apocalypse scenario, a meteor falls from the sky and crashes into the ground 15 meters directly in front of Alex, creating an explosion that has a 5 meter radius (10 meter diameter). If hit with this blast, the opponent takes 1.5x D rank damage, and there is a shockwave that goes out 5 more meters in every direction. This shockwave launches people backwards 2 meters, and deals .5 D rank damage to the people hit with the shockwave, including Alex.
    Strengths:
    *AoE effect allows multiple people to be hit
    *Allows for a way to clear space with the shockwave
    Weaknesses:
    *Can hit allies
    *Alex must stand still while using the spell
    *If anything is above the fighting area, the meteor will hit that instead of its target

    Panty Robot:
    Name: Dream Make: Panty Robot
    Rank: D
    Type: Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Image:
    As per the usual, Alex's hands go to their head, and then a magic circle appears on the ground. Stepping out of the magic circle is the one, the only, PANTY ROBOT! Standing at 7 feet tall and weighing 300 lbs made of pure panty goodness, the panty robot is designed for both CQC and ranged combat, with the Panty Cannon in its right arm. The Panty Cannon fires a bundle of panties with the force of an actual cannonball, and trust me you don't wanna be hit by it! Oh, and did I mention this thing walks at the speed of mollasses? Yes, it's pretty slow but it has POWER, being able to crush an entire Oak tree with its signature bear hug.  But that's not all! EVERY one of its attacks deal D rank melee damage plus the added damage of a weak weapon! This thing can dish out the pain and it can take it just as well, being durable enough to withstand 2 whole D rank spells. But don't keep it around flames, as if even an ember touches that thing - KABOOM! The robot explodes dealing D rank damage to any, and I mean ANYone within an 8 meter radius. However, it is still a glorious product nonetheless. Do you want one of these glorious machines for yourself!? You can buy one for 99.99 now plus shipping and handling! Reel Steel? Ha!
    Strengths:
    *Range + CQC
    *Has massive force and strength, easily holding and lifting things Alex couldn't
    Weaknesses:
    *Moves at half the speed of a D rank mage
    *A simple flame makes panty robot go bye bye
    *Explosion can harm Alex, or any other ally

    Nightmare - Deterioration Wave:
    Name: Nightmare Make: Deterioration Wave
    Rank: D
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Image:
    The first post, Alex must stand still, and place their hands to their head. Two magic circles appear in their wrists, and start to drain Alex of their life force, dealing 1/2 D rank damage to them. On the second post, they make a slashing motion with their hands, and a crescent beam of dark energy flies forward. This beam can cut through solid steel with ease, and if Alex wants, they can spread the damage out into a multi-hitting attack, by firing two less powerful waves of energy, each dealing half the damage of the larger one. Regardless, total damage output is 1.5 times normal D rank damage. The wave (or waves) travel 12 meters before dissipating.
    Strengths:
    *Ranged combat
    *Can be split into two different beams, to cover more options
    Weaknesses:
    *Linear motion / path
    *If split into two, damage for each beam is halved
    *Must remain stationary for the first part of the spell

    Nightmare - PAA:
    Name: Nightmare Make: Parasitic Armored Arachnid
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description:
    Image:
    Alex puts their hands to their head, and a magic circle appears below them. Suddenly, a swarm of millions of spiders crawl out of the circle, flooding the area around Alex. Some bite and inject venom into Alex, which totals to deal .5 D rank damage, and then afterward the spiders combine. They combine to one massive spider, with one giant eye. However the spider is mainly for aesthetics purposes, as it only does one of two attacks, then vanishes into golden light. It either spits out a spray of acid, going 10 meters and dealing D rank damage upon impact, with a corrosion effect lasting for 1 more post dealing .5 more D rank damage, or it lunges one of its legs forward, stabbing at the opponent for 1.5x damage all at one time. The spider then shatters into golden light.
    Strengths:
    *Acidic DoT
    *2 different attacks, for possible mix ups
    Weaknesses:
    *Acid slayers can eat the spider venom
    *Lunging forward has no additional element added to it
    *Alex must remain stationary while performing the spell

    List of Spell Fusions:
    (Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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      Current date/time is 23rd November 2017, 3:52 am