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    Silver Alchemy

    Carter
    Carter

    Player 
    Lineage : Dragon's Spirit
    Position : None
    Posts : 19
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Silver Alchemy Empty Silver Alchemy

    Post by Carter 25th February 2017, 11:17 am

    Silver Alchemy

    Type: Caster (Solitary)
    Description:
        Silver Alchemy isn't magic in a the traditional sense of the word. It's a study in which the user creates compounds like potions, powders, and poisons from alchemical ingredients as well as utilizing other tools and magical items. The ultimate goal for a Silver Alchemist is to create a philosopher's stone and understand how to utilize its properties in their other formulas. The stone is said to have extraordinary capabilities, able to augment the alchemist's creations and if used properly could lead to eternal life. The usual reason for learning Silver Alchemy is the inability for the user to cast magic under their own ability. In Carter's case, he was born without an internal container to hold ethernano. His parents and ancestral line on his mother's side all had the same condition lacking the ability to store magic power in their bodies.
        Carter utilizes Silver Alchemy in a unique way. Most individuals who once practiced this stayed within their laboratories toiling away at their research. However, Carter has taken to the field utilizing his alchemical creations on missions and in combat. While, novices only learn basic compounds like low level healing and gunpowder, more advanced Silver Alchemy tends to take a supportive role aiming to buff allies and the user while debuffing enemies through varying potions and providing utility where raw offense is only sparingly present.

    Lineage:

    Unique Abilities:

    Components: Carter was born without a container for ethernano in his body and therefore cannot have magic power nor cast spells. This also makes it hard for others to sense him due to his lack of magic power. Components(CP) represents Carter's inventory of alchemic compounds and tools from Silver Alchemy that he has brought with to use on missions. {CP functions exactly like MP with relation to casting spells. CP does not passively regenerate, Carter must take time to create new items and raise his CP (1 hour of alchemical work regenerates 10% of Carter's CP) Carter's default maximum CP is equal to the amount of MP for his rank. When Carter reaches 0 CP, he cannot cast spells but does not incur the other normal penalties for reaching 0 MP. (Speed is not reduced, Carter retains clear senses) Carter cannot be detected by Magic Sensory until he casts a spell with the Magical type}


    Spells:

    Name: Smoke Bomb
    Rank: D
    Type: Explosive, Area of Effect
    Range: 20m Radius, 60m Throw Range
    Speed: 15 m/s
    Duration: 3 posts
    Description: This is a small metal tube about 6 inches tall which spews smoke from one end. This is thrown by Carter to cover an area within the Radius with smoke. This smoke is thick and difficult to see through providing visual cover.

    Name: Throwing Needle
    Rank: D
    Type: Metal Weapon, Single Target
    Damage: 20
    Range: 60 m
    Speed: 120 m/s
    Duration: Instant
    Downside: Deals little damage
    Description: A small metal needle with red tailing. Carter throws one of these needles at his opponent.

    Name: Alchemist Fire
    Rank: D
    Type: Chemical, Fire, Area of Effect
    Damage: 20
    Range: 5m Splash Radius, 60m Throw Range
    Speed:  15 m/s
    Duration: 3 posts
    Description: A glass flask with a orange-red liquid inside. This sticky, adhesive fluid ignites when exposed to air. Carter can throw the flask at a target and if they are within the splash radius when it breaks they take damage from the fire for 3 posts or until they put out the fire. (Using water, high speed wind, dirt to smother, etc.)

    Name: Sip of Health
    Rank: D+
    Type: Magical Potion, Burst, Healing
    Heal: 60
    Range: 60m Throw Range
    Speed: 15 m/s
    Duration: Instant
    Description: A dull red liquid held in a small glass vial. Carter or another individual can drink this liquid to heal their injuries. Carter is able to throw the vial to an individual so that they may drink the potion.



    Last edited by Carter on 3rd November 2018, 12:10 pm; edited 14 times in total
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    Silver Alchemy Empty Re: Silver Alchemy

    Post by Guest 26th February 2017, 10:31 pm

    Requests can be found in this color.
    Sage wrote:Magic

    Primary Magic: Celestial Spirit Slayer
    Secondary Magic:
    Caster or Holder: Caster and Holder
    Description:
        Back when Sage was wandering the land of Fiore, he traveled to many libraries. As he was reading through the many books he learned a good amount about magic but nothing he found really came naturally to him. He would always stumble and fail while trying to learn magic. Eventually he came across celestial spirit magic. At first it seemed as though it may be the solution to his problem of being weak because it didn't rely on his strength directly. However, after reading more into it Sage realized that this type of magic was nothing more than slavery. The wizard would bind a spirit by a contract that can only be broken by the death of the wizard. Sage read a multitude of stories in which the spirits were abused in different contracts and they could do nothing to escape them. The more Sage read, the more this magic reminded him of his father’s work in the mines. It was hard, dangerous, and there was no way out of the contract. As he learned more about the magic, the more he was reminded of his past intertwining the stars, slavery, and pain. Sage decided he wanted to do everything he could to free the spirits from their servitude to the celestial wizards.
        One night as Sage was gazing up at the night sky, he saw a shooting star and wished that he could find a way to help the bound spirits. As he drifted to sleep, his eyes weren't closed for more than a few seconds before he awoke in a strange place. He was surrounded by the starry skies with colorful floating pieces of land everywhere. Sage had never seen any place like this in all his travels so he had no idea where he could be or whether it was real or not. Then all of a sudden, a soft voice called out to Sage and there, standing in front of him was a tall faceless being made of pure light. It said that it knew a way to break the contracts between wizards and their spirits, and it was willing to teach him. The being was talking about Celestial Spirit Slayer magic, and of course at the idea of freeing those who have been bound in chains, Sage agreed to learn. So from then on, Sage would wake up every night in this strange place and meet with the being. Sage could only stay for short amounts of time because his teacher told him that time would leave him behind if he stayed too long. So, having only short study sessions each night, the training drug on for a long time. Eventually, Sage had learned the basics of the magic including a few spells. However, not long after mastering the basics, Sage's teacher stopped appearing at night. Sage would continue to awake in this starry world, yet his master would no longer be waiting for him. Sage was once again alone with nothing but the stars.
        Celestial Spirit Slayer Magic is a long-lost magic that is used to combat the celestial spirits and their wizards. Its main focus is to dispel, seal, and banish celestial spirits through the manipulation of energy from the celestial spirit world. This magic's primary forces consist of using the constellations and the other things spanning the starry skies for combat and utility purposes. While this type of magic uses many powerful spells, they are very magic power intensive as the spells are drawn from the celestial spirit world. As other slayers eat their own element, Celestial Spirit Slayers absorb raw magic power from the celestial spirit world. This has advantages and draw backs. Firstly, as most slayer, even though the slayer uses celestial magic, he/she can’t absorb their own spells. Secondly, during combat with a celestial spirit, a celestial slayer absorbs the energy of the spirit until it is forced back into the spirit world whether it is friendly or not. Thirdly, these slayers can absorb magic power directly from the spirit world so long as a gate is open.
        Sage primarily uses this magic offensively while also trying to manipulate the battlefield to his advantage. Sage tends to shift between to styles while fighting, firstly he will passively dodge and block spells while waiting for the perfect moment to unleash a powerful spell on his opponent. His other main style of fighting is to land the first hit with either a strong spell or debuff trying to disorient the enemy and then wearing away at them with smaller spells. As this magic drains a lot of magic power, Sage tries to conserve his spells which is why more times than not, he will focus on waiting for precise powerful strikes.
    Strengths:
    > Powerful - many of the spells have tremendous might as they were created to fight Celestial Spirits
    > Versatile - as there are many different type of spirits a multitude of spells had to be created to effectively deal with them
    > Elemental diversity - while this magic requires the caster to draw in only raw magic power from spirit world, when the magic is dispelled from the caster's body, it can take different elements (primarily light and darkness spells) as well as expelling the magic in its pure form
    Weaknesses:
    > Magic Power Intensive - as these are very powerful spells, they cost a larger than normal amount of magic power (all spell cost x1.25 rounded up)
    > No element - most slayers have a specific element that they eat, but this magic can only absorb raw celestial spirit magic
    > Lacks Defense - This is a very offensive magic while it is laced with attacks, buffs, debuffs, and utility based spells; there are little to no defensive spells
    > Non-discriminatory - while a normal slayer can choose whether to consume an attack or not, celestial spirit slayers continually sap energy from open gates. This means any summoned spirits will be drained of power without regard to if it is friend or foe
    Lineage:
    Unique Abilities:
    > Personal Gate - using a silver gate key Sage crafted by hand, he is able to open a spirit gate with in him to siphon energy from the celestial spirit world bringing his magic power regen to 5% mp per post for 4 posts cooldown of 6 posts. You can make this a permanent passive regen buff of 5% per post.
    > Spirit Sense - As Sage has been taught to fight celestial spirits he has learned to differentiate between spirits, humans, and other creatures by looking at their souls.
    > Breaking Chains - Celestial spirit slayer magic was primarily used to deal with celestial spirits and their contracts so this carries with it an understanding of most bindings. Sage can destroy and postpone curses, contracts, tethers, or other similar bindings. Sage can destroy such spells 1 rank beneath his rank, and postpone his rank and up to two rank higher spells to the max duration of his rank. The cooldown is x2 the durations of the original spell to a max of 30 posts. All right. So, the first thing I'm going to ask is that this can only affect Celestial Spirits that are equal to or lower in rank to the user; those that are one or more ranks higher cannot be affected at all. Secondly, I would like it stated that it only affects normal summons and none of the Zodiac keys, more specifically, the Golden Zodiac Key positions.
    Slayer Abilities:
    > 10% Buff to physical stats(strength, speed etc)
    > 10% Buff to senses(hearing, smell etc)
    > The ability to absorb their element(celestial spirit magic) to regain MP
    In close (20ft) proximity to a spirit, celestial spirit slayer will siphon 5% magic power from that spirit’s gate for each post they are within proximity.
    > Resistance to celestial spirits’ spells shown by the following chart:
        2 ranks above: 0%
        1 rank above: 10%
        Same rank: 25%
        1 rank below: 30%
        2 ranks below: 50%
    This is only available to first, second, and third gen Dragon, Demon, and God slayers. I'm going to ask that you remove this.


    Spells:
    Carter
    Carter

    Player 
    Lineage : Dragon's Spirit
    Position : None
    Posts : 19
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Silver Alchemy Empty Re: Silver Alchemy

    Post by Carter 28th February 2017, 7:52 pm

    Edits have been made
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    Silver Alchemy Empty Re: Silver Alchemy

    Post by Guest 28th February 2017, 9:39 pm

    Silver Alchemy AESz729
    Shen Kadokawa
    Shen Kadokawa

    Administrator- Moderator- Developer/GFX Artist- Main Account- Alignment Shift- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have an Admin as a friend!- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11937
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 26
    Experience : 3,283,767

    Character Sheet
    First Magic: Infinite Arcana
    Second Magic: Vox Universum
    Third Magic: Disciple of War

    Silver Alchemy Empty Re: Silver Alchemy

    Post by Shen Kadokawa 5th October 2018, 8:15 am

    Moved and unlocked at the user's request

    Spoiler:


    _____________________________________________________________________________________

    Shen Kadokawa
    Shen Kadokawa

    Administrator- Moderator- Developer/GFX Artist- Main Account- Alignment Shift- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have an Admin as a friend!- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11937
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 26
    Experience : 3,283,767

    Character Sheet
    First Magic: Infinite Arcana
    Second Magic: Vox Universum
    Third Magic: Disciple of War

    Silver Alchemy Empty Re: Silver Alchemy

    Post by Shen Kadokawa 1st November 2018, 1:33 pm

    Hey Carter, I'm Johann and I'll be the one grading this magic. Before I start that process though, a few small things - Remove the strengths and weaknesses of the magic and spells since they are now obsolete. Cooldowns have also been made obsolete by rule changes, so you can remove those as well. Once you've made the changes bump and we'll get started.

    Spoiler:


    _____________________________________________________________________________________

    Carter
    Carter

    Player 
    Lineage : Dragon's Spirit
    Position : None
    Posts : 19
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Silver Alchemy Empty Re: Silver Alchemy

    Post by Carter 3rd November 2018, 12:23 pm

    Changes made

      Current date/time is 28th March 2024, 6:44 am