Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Sound Magic

    Nadarr
    Nadarr

    Player 
    Lineage : Comet
    Position : None
    Posts : 664
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 7,500

    Character Sheet
    First Skill: Magical Alchemy
    Second Skill:
    Third Skill:

    Sound Magic Empty Sound Magic

    Post by Nadarr 6th March 2017, 1:50 am

    Magic

    Primary Magic: Sound Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description:The user of this magic has the ability to manipulate, record, produce, and sense sound by simply controlling the vibrations of particles, Furthermore, the sounds themselves have been seen causing magical effect on the target, such as deafness, confusion, illusions, sleepiness, or even mind control.  Though knowing the right harmonic’s and tones are necessary as well so lots of training in it is required.

    In battle Serenzo will use this magic often as focused and destructive blasts of sound that  cause powerful effects and  great bodily harm to the enemy, he can also use the sound to cause Hallucinations and influence the enemys hearing by causing them to even go deaf . Serrenzo can also create walls of concentrated sound that can stop enemy attacks and even create special sounds to deter certain types of creatures and enemies.
    Strengths:
    Sound is everywhere not hard to find a source
    Attacks can come from anywhere there is sound
    Sound is very versatile, being able to raise lower solidify sound waves and such let’s you do a lot of unique things with them
    Weaknesses:
    -Spells fail against people or creatures that can’t hear, or can block out the sounds completly
    -If there is no sound in the area his spells are useless
    -Sound has limited range before it becomes less powerful...or loses effect completely, vest at close range
    -Sound is tricky to control,  Offesive attacks can hurt allies if they are close enough to it.
    Lineage:
    Time Keepers Curse:
    Unique Abilities:
    Echolocation: Using sound waves if sound is made Serenzo can see even in pitch black levels of darkness, however sound must be present. It has a range of Echolocation should have a set range starting from 20m at D-rank and growing by 15m per rank to a max of 105m at H-rank, it works regardless of range when you are not in a combat situation, the range is only for when you're in combat. It allows you to use the vibrations of sound in order to see where objects and people are.
    Lie detector:  Serenzo can tell if someone is lying or faking something due to the rhythm of their heartbeat and blood flow.  In combat it only works on people his rank or lower, outside of combat it will work regardless of rank. Must have OCC permision to use if against players.
    Sound of Magic:  Serenzo can attune his hearing with each one of his spells,  Once 3 posts,  Serenzo can dodge one attack by moving at the speed of sound and predicting it coming. Must be his rank or lower.
    Hearing Aid: Serenzo can hear and focus in on conversations up to10meters at d rank 60 meters at H rank.  However he will need to focus if it is through a solid wall like concrete or metal.
    Sound control:  Serenzo can silence people, areas or make them extremely loud however must be able to see the person or location to do this. to silence people they must be the useres rank or lower. can do it in a 25 meter area for two post then must wait three before doing it again.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Signature Spells:

    D ranked spells:

    C ranked spells:

    B ranked spells:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    avatar
    Guest
    Guest

    Sound Magic Empty Re: Sound Magic

    Post by Guest 6th March 2017, 8:47 am

    Sound Magic VkztGmZ

      Current date/time is 19th April 2024, 10:32 am