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    Moonlight's Grace

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    Noheme

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    Character Name: Eris Sytry
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    Moonlight's Grace

    Post by Noheme on 15th February 2017, 1:58 pm


    Name:
    Moonlight’s Grace

    Rank:
    Multi-part weapon

    Type:
    Transforming weapon

    Used parts & ownership:
    Artifact. artifact and Legendary

    Description:
    Originally a bow forged by the finest smith of Noheme’s tribe in Joya. It was inbued with the power of moon, as members of the tribe believe that is where their goddess resides and watches over them. The weapon itself was made from mixture of wood and steel, both tinted blue. But as the girl traveled across the land and managed to gather different materials, the bow itself was remodeled and upgraded. Now the weapon exists as a simple looking long blade with the length of average katana. However, it’s the blade itself is completely straight and durable. It is light enough to be wielded with a single hand and swung without any issues as well.
    Strengths:

    • Simple, yet deadly design that doesn’t really need any special training to be used

    Weaknesses:

    • Being linked to Noheme’s being, it’s impossible for allies to use this weapon when the goddess herself cannot
    • Being transformed from a bow, the blade lost most of it’s long-range offensive abilities in the process

    Active abilities:

    Name: Moonlight orbs
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: As long as Noheme is holding her weapon, she can summon 5 small moonlight orbs that will levitate and hold their position above her back. From that point, whenever someone or something gets in range, she can fire one or multiple orbs and let them home in on the target. They will follow their target for 50 meters before dissipating, traveling at the speed of 50 m/s and deal 30 damage upon contact.
    Strengths:

    • Can hit up to 5 different enemies if aimed properly
    • If all orbs manage to hit one single enemy, they can do a pretty large amount of damage

    Weaknesses:

    • Smart enemy can guide the orbs in such way that they hit ally instead of them
    • Once released, Noheme cannot retract the orbs and can only watch as they either hit the mark or don't
    • Enemies that specialize in speed can outrun the orbs quite easily


    Name: Blitz
    Rank: S
    Duration: Instant
    Cooldown: 8 posts
    Description: This ability allows the user to simply teleport away into any direction and maximal distance of 100 meters while leaving behind a small orb of moonlight energy. This detonates almost immediately, causing explosion that is 50 meters in diameter. Everyone caught in this blast will receive half of S-ranked damage (50). The spell can be used for as long as Noheme is holding her weapon in any way. Speed of the teleportation is 75 m/s.
    Strengths:

    • Serves both as ability to dodge an incoming attack and inflict damage on the enemy
    • The moonlight explosion is big enough to damage multiple enemies if they're in range

    Weaknesses:

    • It’s pretty easy to injure allies with this attack, as the explosion of moonlight energy is fairly large and affects everything around it
    • Can also injure the user if the teleportation doesn't go beyond 50 meters of the explosion
    • Doesn't allow teleportation behind walls or shields or generally into a terrain that is unknown to Noheme
    • Teleportation cannot be used without leaving behind the explosion


    Name: Moonlight Hunter
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The weapon was originally a bow and while that physical form is long gone, it’s abilities remain. Upon activation, the weapon will gain ability to freely change into a bow form and back at any point. While in bow form, Noheme can form infinite amount of arrows and shoot them at the speed of 50 m/s, having them fly up to 100 meters away from her. Each arrow hit will deal regular damage if the target is anywhere from 50~100 meters away or 150% of regular damage if the if the target is closer. Each arrow fired will also be slightly homing, meaning the enemy cannot just simply step out of the way to avoid them. However, the homing is not strong enough to follow targets that actively move out of the way (at least 10 meters away from the arrow itself).
    Strengths:

    • Can deal increased damage depending on the enemy’s distance
    • Allows a close-ranged weapon to be used for distanced attacks for limited number of posts
    • Arrows home in slightly, surprising anyone who just tries to side-step to avoid them

    Weaknesses:

    • Transformation between blade and bow is not instant, leaving a gap of few seconds where Noheme cannot use the weapon at all
    • While creating arrows out of magic does not deplete her actual MP pool, it can leave her quite exhausted if she fires too many arrows in quick succession
    • The homing is not exactly very strong and any dodge that moves one’s body by more than 10 meters can render it completely ineffective
    • Arrows are very thin and pretty much incapable of hitting more than one enemy per shot


    Name: Moonlight reflection
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Description: Forming a shade of moonlight energy, Noheme can form a copy of herself that peers over her actual body, mimicking all movements and attacks she does. While this shade looks like a ghostly copy of the goddess, it is in fact physical and can be damaged just as any regular summon. Though doing so might be quite difficult with the girl right in front of it.
    Abilities:
    Venomous presence (passive) - As a shade that mimics everything that it’s master does, it naturally inherits the girl’s power. With this ability, the shade’s regular summon damage is replaced with the exact same damage that Noheme will do to the enemy with her strikes. This includes pure melee, attacks with a weapon and passive bonus damage from the weapon’s abilities. The cost of this is the shade’s freedom to move, as it is locked to what Noheme herself does. It is impossible for this summon to move differently to her, even if the shade itself knows that there is an attack incoming from a different direction than the one it’s master is facing.
    Venomous presence (active) - Once per summoning, Noheme can lift her blade into the air and swing it down hard in order for the shade to perform a special attack. When perform, a wave of moonlight energy will be blasted in front of them, forming a laser-like attack that travels at 50 m/s to the distance of 100 meters. The attacks width is roughly 10 meters and everything caught in the blast will receive full A-ranked damage. This attack is instant and as mentioned before, can be used only once per summoning.
    Passive abilities:

    Name: Burning Moon
    Rank: S
    Description: The moon's shine can be soothing and calming to many. But moon's grace is a weapon that is meant for destruction and thus capable of turning these gentle rays of light into burning flames of blue color. With any strike, Noheme can leave behind a trail of these flames that will damage the enemy further. The flames will remain for few seconds before disappearing and generally don’t leave trail longer than 5 meters at a time, though it can be longer if Noheme moves fast enough (never more than 25 meters). If used with another weapon ability, then the range of flames automatically copies range of the other ability. Each strike with this ability active will increase the strike’s damage by 50% of it’s type. This means that regular weapon attacks will get weapon and melee damage increased while weapon abilities will have their spell damage increased.

    Name: Time Dilation
    Rank: S
    Description: Moon can represent many different things to different people. But those of Noheme tribe usually see it as symbol of time, it’s shape representing giant clock and the shadow that eventually engulfs it the clock hands. With the moon’s power enchanted into the weapon, Noheme can partially manipulate time around her body as well as the one of her body. With this passive ability, the goddess can perform 5 strikes or fire up to 5 arrows with nearly no time in-between each attack every single post, appearing to everyone as a blur that slashed or fired all those arrows at once. Each slash or arrow fired like this deals weapon's regular damage enhanced by 50%, along with melee damage as any regular strike would.


    Last edited by Noheme on 17th February 2017, 5:33 pm; edited 3 times in total


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    Anastasia Isayev

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    Lineage : Valkyrian
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    Posts : 2446
    Guild : Black Sails GM
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Moonlight's Grace

    Post by Anastasia Isayev on 15th February 2017, 6:04 pm

    Hello there.  You know who I am, you know how I grade.
    I do, however, require 1 thing: compliance.  I have a reason why I want things to be graded and thus I require compliance.  
    Anything you see in this color are things I either need clarification on or request you to fix.  
    Let's get this show on the road.
    Noheme wrote:

    Name:
    Moonlight’s Grace

    Rank:
    Multi-part weapon

    Type:
    Transforming weapon

    Used parts & ownership:
    Artifact. artifact and Legendary

    Description:
    Originally a bow forged by the finest smith of Noheme’s tribe in Joya. It was inbued with the power of moon, as members of the tribe believe that is where their goddess resides and watches over them. The weapon itself was made from mixture of wood and steel, both tinted blue. But as the girl traveled across the land and managed to gather different materials, the bow itself was remodeled and upgraded. Now the weapon exists as a simple looking blade that can quite easily and at any point transform into several different states, offering different methods of fighting in different situations. The different modes are - long sword, dual short sword, bow, spear, scorpion blades. Obviously, only one mod can be active at once, bringing it's own set of strengths and weaknesses. It also means that only certain abilities can be used in certain modes.
    Due to your weapon being able to change into many shapes, you're either going to have to make it a passive or an active to change your weapon's typing.  

    Strengths:

    • Bow mode can be used stealthily, picking off enemies without alerting everyone at once
    • With all of it's transformation, Moonlight's Grace allows for fight at all ranges

    Weaknesses:

    • Transformations take a moment and require some space to be done, especially when transforming into a bigger weapon such as spear
    • Some modes are nearly useless in close quarters, while others won't help out at all at distance. User has to carefully choose what they need and when
    • Being linked to Noheme’s being, it’s impossible for allies to use this weapon when the goddess herself cannot

    Active abilities:

    Name: Moonlight orbs
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: As long as Noheme is holding her weapon, she can summon 5 small moonlight orbs that will levitate and hold their position above her back. From that point, whenever someone or something gets in range, she can fire one or multiple orbs and let them home in on the target. They will follow their target for 50 meters before dissipating, traveling at the speed of 50mph and deal 30 damage upon contact.
    I can allow this to be 50m/s (111 mph) if you'd like
    Strengths:

    • Can hit up to 5 different enemies if aimed properly
    • If all orbs manage to hit one single enemy, they can do a pretty large amount of damage

    Weaknesses:

    • Smart enemy can guide the orbs in such way that they hit ally instead of them
    • Once released, Noheme cannot retract the orbs and can only watch as they either hit the mark or don't
    • Enemies that specialize in speed can outrun the orbs quite easily


    Name: Blitz
    Rank: S
    Duration: Instant
    Cooldown: 8 posts
    Description: This ability allows the user to simply teleport away into any direction and maximal distance of 100 meters while leaving behind a small orb of moonlight energy. This detonates almost immediately, causing explosion that is 50 meters in diameter. Everyone caught in this blast will receive full 50% damage due to also having a teleport S-ranked damage. The spell can be used for as long as Noheme is holding her weapon in any way.
    Need speed of the teleport.  75m/s is fine
    Strengths:

    • Serves both as ability to dodge an incoming attack and inflict damage on the enemy
    • The moonlight explosion is big enough to damage multiple enemies if they're in range

    Weaknesses:

    • It’s pretty easy to injure allies with this attack, as the explosion of moonlight energy is fairly large and affects everything around it
    • Can also injure the user if the teleportation doesn't go beyond 50 meters of the explosion
    • Doesn't allow teleportation behind walls or shields or generally into a terrain that is unknown to Noheme
    • Teleportation cannot be used without leaving behind the explosion


    Name: Hunting Moonlight
    Rank: S
    Duration: Instant  Change duration to 1 post
    Cooldown: 8 posts  Can change this to 5 posts
    Description: Noheme can create a magical circle in the air and shoot one of her arrows into it. Once this is done, the magical circle will multiple and starting following above all present enemies, raining down extremely large amount of arrows. The attack itself deals damage appropriate for the spell’s rank, but it is divided between each arrow that hits and hence, between all enemies that are currently on the battlefield and cannot dodge. The magical circles will always fly above the enemy at the speed of 40 mph until the end of the post when the attack was executed.
    - All attacks must have a chance to dodge.  Just remove "and cannot dodge" part.
    - Can change speed to 60m/s if you'd like.
    - I need a range for this ability.

    Strengths:

    • Capable of hitting multiple enemies during the post when the attack was launched, dealing equal damage to all of them
    • Since the magical circles automatically follow the enemies, Noheme doesn’t have to aim this attack at all, worrying if she will or will not hit the mark

    Weaknesses:

    • It’s pretty easy to injure allies with this attack, as the magical circles will always follow right above the enemy and those that are smarter might use that to their own advantage
    • If only one enemy is hit by this attack, it won’t matter how many arrows pierce them. They will all deal the full attack’s force together without looking at the number
    • With how fast the magical circles are moving, those that specialize in speed might have pretty easy time dodging the attack as a whole
    • Can be only done in bow mode


    Name: Moonlight reflection
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Description: Forming a shade of moonlight energy, Noheme can form a copy of herself that peers over her actual body, mimicking all movements and attacks she does, dealing the exact same damage. Does not double any spells, only melee damage. Each strike will deal both the user's melee damage and the weapon damage.
    Since this is technically a summoning spell, I will need this to state that it's a summon so all summoning rules are also followed
    Strengths:

    • Mimics every single melee strike the girl takes, effectively increasing all damage she deals this way

    Weaknesses:

    • Does not mimic spell so when one is used, the reflection remains without taking any actions
    • Only mimics Noheme's attacks instead of giving her another pair of hands and a weapon that could attack in a different direction than herself

    Passive abilities:

    Name: Burning Moon
    Rank: S
    Description: The moon's shine can be soothing and calming to many. But moon's grace is a weapon that is meant for destruction and thus capable of turning these gentle rays of light into burning flames of blue color. With any strike, Noheme can leave behind a trail of these flames that will damage the enemy further by half of the user's spell damage. However, the flames can hurt the user as well if she's not careful enough with them, or if the enemy manages to redirect the weapon at the holder in any way.
    1:  Change the damage to "50% damage dealt", this way it'll deal an additional 50% magic damage to the weapon's abilities while dealing 50% melee+weapon damage if a normal attack is dealt to keep the damages fair.
    2:  I need a duration for how long the trail lasts.  If the trail lasts longer than a single post, it is required to have a cooldown.
    3:  I need max range of this tail because, like everything on this site, it requires a range.


    Name: Time Dilation
    Rank: S
    Description: Moon can represent many different things to different people. But those of Noheme tribe usually see it as symbol of time, it’s shape representing giant clock and the shadow that eventually engulfs it the clock hands. With the moon’s power enchanted into the weapon, Noeheme can partially manipulate time around her body as well as the one of her body. With this passive ability, the goddess can perform 5 strikes or fire up to 5 arrows with nearly no time in-between each attack every single post, appearing to everyone as a blur that slashed or fired all those arrows at once. Each slash or arrow fired like this deals weapon's regular damage enhanced by 50%, along with melee damage as any regular strike would.


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    Noheme

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    Lineage : Armoured Beast
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    Character Sheet
    Character Name: Eris Sytry
    Primary Magic: N/A
    Secondary Magic: N/A

    Re: Moonlight's Grace

    Post by Noheme on 16th February 2017, 4:51 pm

    Fixed it, hopefully I understood everything correctly. Bump


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Moonlight's Grace

    Post by Anastasia Isayev on 16th February 2017, 6:27 pm

    The changes look good. Just a little note in your passives is all. Fix that and everything should be good to go.
    Noheme wrote:

    Name:
    Moonlight’s Grace

    Rank:
    Multi-part weapon

    Type:
    Transforming weapon

    Used parts & ownership:
    Artifact. artifact and Legendary

    Description:
    Originally a bow forged by the finest smith of Noheme’s tribe in Joya. It was inbued with the power of moon, as members of the tribe believe that is where their goddess resides and watches over them. The weapon itself was made from mixture of wood and steel, both tinted blue. But as the girl traveled across the land and managed to gather different materials, the bow itself was remodeled and upgraded. Now the weapon exists as a simple looking long blade with the length of average katana. However, it’s the blade itself is completely straight and durable. It is light enough to be wielded with a single hand and swung without any issues as well.
    Strengths:

    • Simple, yet deadly design that doesn’t really need any special training to be used

    Weaknesses:

    • Being linked to Noheme’s being, it’s impossible for allies to use this weapon when the goddess herself cannot
    • Being transformed from a bow, the blade lost most of it’s long-range offensive abilities in the process

    Active abilities:

    Name: Moonlight orbs
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: As long as Noheme is holding her weapon, she can summon 5 small moonlight orbs that will levitate and hold their position above her back. From that point, whenever someone or something gets in range, she can fire one or multiple orbs and let them home in on the target. They will follow their target for 50 meters before dissipating, traveling at the speed of 50 m/s and deal 30 damage upon contact.
    Strengths:

    • Can hit up to 5 different enemies if aimed properly
    • If all orbs manage to hit one single enemy, they can do a pretty large amount of damage

    Weaknesses:

    • Smart enemy can guide the orbs in such way that they hit ally instead of them
    • Once released, Noheme cannot retract the orbs and can only watch as they either hit the mark or don't
    • Enemies that specialize in speed can outrun the orbs quite easily


    Name: Blitz
    Rank: S
    Duration: Instant
    Cooldown: 8 posts
    Description: This ability allows the user to simply teleport away into any direction and maximal distance of 100 meters while leaving behind a small orb of moonlight energy. This detonates almost immediately, causing explosion that is 50 meters in diameter. Everyone caught in this blast will receive half of S-ranked damage (50). The spell can be used for as long as Noheme is holding her weapon in any way. Speed of the teleportation is 75 m/s.
    Strengths:

    • Serves both as ability to dodge an incoming attack and inflict damage on the enemy
    • The moonlight explosion is big enough to damage multiple enemies if they're in range

    Weaknesses:

    • It’s pretty easy to injure allies with this attack, as the explosion of moonlight energy is fairly large and affects everything around it
    • Can also injure the user if the teleportation doesn't go beyond 50 meters of the explosion
    • Doesn't allow teleportation behind walls or shields or generally into a terrain that is unknown to Noheme
    • Teleportation cannot be used without leaving behind the explosion


    Name: Moonlight Hunter
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The weapon was originally a bow and while that physical form is long gone, it’s abilities remain. Upon activation, the weapon will gain ability to freely change into a bow form and back at any point. While in bow form, Noheme can form infinite amount of arrows and shoot them at the speed of 50 m/s, having them fly up to 100 meters away from her. Each arrow hit will deal regular damage if the target is anywhere from 50~100 meters away or 150% of regular damage if the if the target is closer. Each arrow fired will also be slightly homing, meaning the enemy cannot just simply step out of the way to avoid them. However, the homing is not strong enough to follow targets that actively move out of the way (at least 10 meters away from the arrow itself).
    Strengths:

    • Can deal increased damage depending on the enemy’s distance
    • Allows a close-ranged weapon to be used for distanced attacks for limited number of posts
    • Arrows home in slightly, surprising anyone who just tries to side-step to avoid them

    Weaknesses:

    • Transformation between blade and bow is not instant, leaving a gap of few seconds where Noheme cannot use the weapon at all
    • While creating arrows out of magic does not deplete her actual MP pool, it can leave her quite exhausted if she fires too many arrows in quick succession
    • The homing is not exactly very strong and any dodge that moves one’s body by more than 10 meters can render it completely ineffective
    • Arrows are very thin and pretty much incapable of hitting more than one enemy per shot


    Name: Moonlight reflection
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Description: Forming a shade of moonlight energy, Noheme can form a copy of herself that peers over her actual body, mimicking all movements and attacks she does. While this shade looks like a ghostly copy of the goddess, it is in fact physical and can be damaged just as any regular summon. Though doing so might be quite difficult with the girl right in front of it.
    Abilities:
    Venomous presence (passive) - As a shade that mimics everything that it’s master does, it naturally inherits the girl’s power. With this ability, the shade’s regular summon damage is replaced with the exact same damage that Noheme will do to the enemy with her strikes. This includes pure melee, attacks with a weapon and passive bonus damage from the weapon’s abilities. The cost of this is the shade’s freedom to move, as it is locked to what Noheme herself does. It is impossible for this summon to move differently to her, even if the shade itself knows that there is an attack incoming from a different direction than the one it’s master is facing.
    Venomous presence (active) - Once per summoning, Noheme can lift her blade into the air and swing it down hard in order for the shade to perform a special attack. When perform, a wave of moonlight energy will be blasted in front of them, forming a laser-like attack that travels at 50 m/s to the distance of 100 meters. The attacks width is roughly 10 meters and everything caught in the blast will receive full A-ranked damage. This attack is instant and as mentioned before, can be used only once per summoning.
    Passive abilities:

    Name: Burning Moon
    Rank: S
    Description: The moon's shine can be soothing and calming to many. But moon's grace is a weapon that is meant for destruction and thus capable of turning these gentle rays of light into burning flames of blue color. With any strike, Noheme can leave behind a trail of these flames that will damage the enemy further by half of the user's spell damage. The flames will remain for few seconds before disappearing and generally don’t leave trail longer than 5 meters at a time. Each strike with this ability active will only deal 50% of the weapon’s and Noheme’s melee damage, but will also additionally deal 50% of Noheme’s spell damage via the blue flames.
    The effects of this weapon contradicts itself stating:
    "With any strike, Noheme can leave behind a trail of these flames that will damage the enemy further by half of the user's spell damage"
    and
    "Each strike with this ability activate will only deal 50% of the weapon's and Noheme's melee damage, but will also additionally deal 50% of Noheme's spell damage via the blue flames".

    I would suggest removing the first bit (at least in terms of the damage dealt)


    Name: Time Dilation
    Rank: S
    Description: Moon can represent many different things to different people. But those of Noheme tribe usually see it as symbol of time, it’s shape representing giant clock and the shadow that eventually engulfs it the clock hands. With the moon’s power enchanted into the weapon, Noheme can partially manipulate time around her body as well as the one of her body. With this passive ability, the goddess can perform 5 strikes or fire up to 5 arrows with nearly no time in-between each attack every single post, appearing to everyone as a blur that slashed or fired all those arrows at once. Each slash or arrow fired like this deals weapon's regular damage enhanced by 50%, along with melee damage as any regular strike would.


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    Noheme

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    Lineage : Armoured Beast
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    Age : 20
    Experience : 611,375

    Character Sheet
    Character Name: Eris Sytry
    Primary Magic: N/A
    Secondary Magic: N/A

    Re: Moonlight's Grace

    Post by Noheme on 17th February 2017, 2:31 am

    Done. Also added little bit to that passive about range, nothing that should be a problem.


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Moonlight's Grace

    Post by Anastasia Isayev on 17th February 2017, 4:42 pm

    This last time was my fault. My apologies on that as I phrased what I wanted incorrectly.
    What I meant to say was: "The blue flame grants this attack a +50% damage bonus. If used with a melee attack, it grants +50% melee damage while if used with a magical attack, this deals +50% magic damage". Again, this was my error on this one and I apologize for that.
    Noheme wrote:

    Name:
    Moonlight’s Grace

    Rank:
    Multi-part weapon

    Type:
    Transforming weapon

    Used parts & ownership:
    Artifact. artifact and Legendary

    Description:
    Originally a bow forged by the finest smith of Noheme’s tribe in Joya. It was inbued with the power of moon, as members of the tribe believe that is where their goddess resides and watches over them. The weapon itself was made from mixture of wood and steel, both tinted blue. But as the girl traveled across the land and managed to gather different materials, the bow itself was remodeled and upgraded. Now the weapon exists as a simple looking long blade with the length of average katana. However, it’s the blade itself is completely straight and durable. It is light enough to be wielded with a single hand and swung without any issues as well.
    Strengths:

    • Simple, yet deadly design that doesn’t really need any special training to be used

    Weaknesses:

    • Being linked to Noheme’s being, it’s impossible for allies to use this weapon when the goddess herself cannot
    • Being transformed from a bow, the blade lost most of it’s long-range offensive abilities in the process

    Active abilities:

    Name: Moonlight orbs
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: As long as Noheme is holding her weapon, she can summon 5 small moonlight orbs that will levitate and hold their position above her back. From that point, whenever someone or something gets in range, she can fire one or multiple orbs and let them home in on the target. They will follow their target for 50 meters before dissipating, traveling at the speed of 50 m/s and deal 30 damage upon contact.
    Strengths:

    • Can hit up to 5 different enemies if aimed properly
    • If all orbs manage to hit one single enemy, they can do a pretty large amount of damage

    Weaknesses:

    • Smart enemy can guide the orbs in such way that they hit ally instead of them
    • Once released, Noheme cannot retract the orbs and can only watch as they either hit the mark or don't
    • Enemies that specialize in speed can outrun the orbs quite easily


    Name: Blitz
    Rank: S
    Duration: Instant
    Cooldown: 8 posts
    Description: This ability allows the user to simply teleport away into any direction and maximal distance of 100 meters while leaving behind a small orb of moonlight energy. This detonates almost immediately, causing explosion that is 50 meters in diameter. Everyone caught in this blast will receive half of S-ranked damage (50). The spell can be used for as long as Noheme is holding her weapon in any way. Speed of the teleportation is 75 m/s.
    Strengths:

    • Serves both as ability to dodge an incoming attack and inflict damage on the enemy
    • The moonlight explosion is big enough to damage multiple enemies if they're in range

    Weaknesses:

    • It’s pretty easy to injure allies with this attack, as the explosion of moonlight energy is fairly large and affects everything around it
    • Can also injure the user if the teleportation doesn't go beyond 50 meters of the explosion
    • Doesn't allow teleportation behind walls or shields or generally into a terrain that is unknown to Noheme
    • Teleportation cannot be used without leaving behind the explosion


    Name: Moonlight Hunter
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The weapon was originally a bow and while that physical form is long gone, it’s abilities remain. Upon activation, the weapon will gain ability to freely change into a bow form and back at any point. While in bow form, Noheme can form infinite amount of arrows and shoot them at the speed of 50 m/s, having them fly up to 100 meters away from her. Each arrow hit will deal regular damage if the target is anywhere from 50~100 meters away or 150% of regular damage if the if the target is closer. Each arrow fired will also be slightly homing, meaning the enemy cannot just simply step out of the way to avoid them. However, the homing is not strong enough to follow targets that actively move out of the way (at least 10 meters away from the arrow itself).
    Strengths:

    • Can deal increased damage depending on the enemy’s distance
    • Allows a close-ranged weapon to be used for distanced attacks for limited number of posts
    • Arrows home in slightly, surprising anyone who just tries to side-step to avoid them

    Weaknesses:

    • Transformation between blade and bow is not instant, leaving a gap of few seconds where Noheme cannot use the weapon at all
    • While creating arrows out of magic does not deplete her actual MP pool, it can leave her quite exhausted if she fires too many arrows in quick succession
    • The homing is not exactly very strong and any dodge that moves one’s body by more than 10 meters can render it completely ineffective
    • Arrows are very thin and pretty much incapable of hitting more than one enemy per shot


    Name: Moonlight reflection
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Description: Forming a shade of moonlight energy, Noheme can form a copy of herself that peers over her actual body, mimicking all movements and attacks she does. While this shade looks like a ghostly copy of the goddess, it is in fact physical and can be damaged just as any regular summon. Though doing so might be quite difficult with the girl right in front of it.
    Abilities:
    Venomous presence (passive) - As a shade that mimics everything that it’s master does, it naturally inherits the girl’s power. With this ability, the shade’s regular summon damage is replaced with the exact same damage that Noheme will do to the enemy with her strikes. This includes pure melee, attacks with a weapon and passive bonus damage from the weapon’s abilities. The cost of this is the shade’s freedom to move, as it is locked to what Noheme herself does. It is impossible for this summon to move differently to her, even if the shade itself knows that there is an attack incoming from a different direction than the one it’s master is facing.
    Venomous presence (active) - Once per summoning, Noheme can lift her blade into the air and swing it down hard in order for the shade to perform a special attack. When perform, a wave of moonlight energy will be blasted in front of them, forming a laser-like attack that travels at 50 m/s to the distance of 100 meters. The attacks width is roughly 10 meters and everything caught in the blast will receive full A-ranked damage. This attack is instant and as mentioned before, can be used only once per summoning.
    Passive abilities:

    Name: Burning Moon
    Rank: S
    Description: The moon's shine can be soothing and calming to many. But moon's grace is a weapon that is meant for destruction and thus capable of turning these gentle rays of light into burning flames of blue color. With any strike, Noheme can leave behind a trail of these flames that will damage the enemy further. The flames will remain for few seconds before disappearing and generally don’t leave trail longer than 5 meters at a time, though it can be longer if Noheme moves fast enough (never more than 25 meters). Each strike with this ability active will only deal 50% of the weapon’s and Noheme’s melee damage, but will also additionally deal 50% of Noheme’s spell damage via the blue flames.

    Name: Time Dilation
    Rank: S
    Description: Moon can represent many different things to different people. But those of Noheme tribe usually see it as symbol of time, it’s shape representing giant clock and the shadow that eventually engulfs it the clock hands. With the moon’s power enchanted into the weapon, Noheme can partially manipulate time around her body as well as the one of her body. With this passive ability, the goddess can perform 5 strikes or fire up to 5 arrows with nearly no time in-between each attack every single post, appearing to everyone as a blur that slashed or fired all those arrows at once. Each slash or arrow fired like this deals weapon's regular damage enhanced by 50%, along with melee damage as any regular strike would.


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    Re: Moonlight's Grace

    Post by Noheme on 17th February 2017, 5:33 pm

    Alright, hopefully it's all good now. Bump


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    Anastasia Isayev

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    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Moonlight's Grace

    Post by Anastasia Isayev on 17th February 2017, 9:55 pm



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    Re: Moonlight's Grace

    Post by Madame Astrid on 22nd March 2017, 5:22 pm

    moved upon user's request.

    Noheme wrote:

    Name:
    Moonlight’s Grace

    Rank:
    Multi-part weapon

    Type:
    Transforming weapon

    Used parts & ownership:
    Artifact. artifact and Legendary

    Description:
    Originally a bow forged by the finest smith of Noheme’s tribe in Joya. It was inbued with the power of moon, as members of the tribe believe that is where their goddess resides and watches over them. The weapon itself was made from mixture of wood and steel, both tinted blue. But as the girl traveled across the land and managed to gather different materials, the bow itself was remodeled and upgraded. Now the weapon exists as a simple looking long blade with the length of average katana. However, it’s the blade itself is completely straight and durable. It is light enough to be wielded with a single hand and swung without any issues as well.
    Strengths:

    • Simple, yet deadly design that doesn’t really need any special training to be used

    Weaknesses:

    • Being linked to Noheme’s being, it’s impossible for allies to use this weapon when the goddess herself cannot
    • Being transformed from a bow, the blade lost most of it’s long-range offensive abilities in the process

    Active abilities:

    Name: Moonlight orbs
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: As long as Noheme is holding her weapon, she can summon 5 small moonlight orbs that will levitate and hold their position above her back. From that point, whenever someone or something gets in range, she can fire one or multiple orbs and let them home in on the target. They will follow their target for 50 meters before dissipating, traveling at the speed of 50 m/s and deal 30 damage upon contact.
    Strengths:

    • Can hit up to 5 different enemies if aimed properly
    • If all orbs manage to hit one single enemy, they can do a pretty large amount of damage

    Weaknesses:

    • Smart enemy can guide the orbs in such way that they hit ally instead of them
    • Once released, Noheme cannot retract the orbs and can only watch as they either hit the mark or don't
    • Enemies that specialize in speed can outrun the orbs quite easily


    Name: Blitz
    Rank: S
    Duration: Instant
    Cooldown: 8 posts
    Description: This ability allows the user to simply teleport away into any direction and maximal distance of 100 meters while leaving behind a small orb of moonlight energy. This detonates almost immediately, causing explosion that is 50 meters in diameter. Everyone caught in this blast will receive half of S-ranked damage (50). The spell can be used for as long as Noheme is holding her weapon in any way. Speed of the teleportation is 75 m/s.
    Strengths:

    • Serves both as ability to dodge an incoming attack and inflict damage on the enemy
    • The moonlight explosion is big enough to damage multiple enemies if they're in range

    Weaknesses:

    • It’s pretty easy to injure allies with this attack, as the explosion of moonlight energy is fairly large and affects everything around it
    • Can also injure the user if the teleportation doesn't go beyond 50 meters of the explosion
    • Doesn't allow teleportation behind walls or shields or generally into a terrain that is unknown to Noheme
    • Teleportation cannot be used without leaving behind the explosion


    Name: Moonlight Hunter
    Rank: S
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The weapon was originally a bow and while that physical form is long gone, it’s abilities remain. Upon activation, the weapon will gain ability to freely change into a bow form and back at any point. While in bow form, Noheme can form infinite amount of arrows and shoot them at the speed of 50 m/s, having them fly up to 100 meters away from her. Each arrow hit will deal regular damage if the target is anywhere from 50~100 meters away or 150% of regular damage if the if the target is closer. Each arrow fired will also be slightly homing, meaning the enemy cannot just simply step out of the way to avoid them. However, the homing is not strong enough to follow targets that actively move out of the way (at least 10 meters away from the arrow itself).
    Strengths:

    • Can deal increased damage depending on the enemy’s distance
    • Allows a close-ranged weapon to be used for distanced attacks for limited number of posts
    • Arrows home in slightly, surprising anyone who just tries to side-step to avoid them

    Weaknesses:

    • Transformation between blade and bow is not instant, leaving a gap of few seconds where Noheme cannot use the weapon at all
    • While creating arrows out of magic does not deplete her actual MP pool, it can leave her quite exhausted if she fires too many arrows in quick succession
    • The homing is not exactly very strong and any dodge that moves one’s body by more than 10 meters can render it completely ineffective
    • Arrows are very thin and pretty much incapable of hitting more than one enemy per shot


    Name: Moonlight reflection
    Rank: A
    Duration: 7 posts
    Cooldown: 8 posts
    Description: Forming a shade of moonlight energy, Noheme can form a copy of herself that peers over her actual body, mimicking all movements and attacks she does. While this shade looks like a ghostly copy of the goddess, it is in fact physical and can be damaged just as any regular summon. Though doing so might be quite difficult with the girl right in front of it.
    Abilities:
    Venomous presence (passive) - As a shade that mimics everything that it’s master does, it naturally inherits the girl’s power. With this ability, the shade’s regular summon damage is replaced with the exact same damage that Noheme will do to the enemy with her strikes. This includes pure melee, attacks with a weapon and passive bonus damage from the weapon’s abilities. The cost of this is the shade’s freedom to move, as it is locked to what Noheme herself does. It is impossible for this summon to move differently to her, even if the shade itself knows that there is an attack incoming from a different direction than the one it’s master is facing.
    Venomous presence (active) - Once per summoning, Noheme can lift her blade into the air and swing it down hard in order for the shade to perform a special attack. When perform, a wave of moonlight energy will be blasted in front of them, forming a laser-like attack that travels at 50 m/s to the distance of 100 meters. The attacks width is roughly 10 meters and everything caught in the blast will receive full A-ranked damage. This attack is instant and as mentioned before, can be used only once per summoning.
    Passive abilities:

    Name: Burning Moon
    Rank: S
    Description: The moon's shine can be soothing and calming to many. But moon's grace is a weapon that is meant for destruction and thus capable of turning these gentle rays of light into burning flames of blue color. With any strike, Noheme can leave behind a trail of these flames that will damage the enemy further. The flames will remain for few seconds before disappearing and generally don’t leave trail longer than 5 meters at a time, though it can be longer if Noheme moves fast enough (never more than 25 meters). If used with another weapon ability, then the range of flames automatically copies range of the other ability. Each strike with this ability active will increase the strike’s damage by 50% of it’s type. This means that regular weapon attacks will get weapon and melee damage increased while weapon abilities will have their spell damage increased.

    Name: Time Dilation
    Rank: S
    Description: Moon can represent many different things to different people. But those of Noheme tribe usually see it as symbol of time, it’s shape representing giant clock and the shadow that eventually engulfs it the clock hands. With the moon’s power enchanted into the weapon, Noheme can partially manipulate time around her body as well as the one of her body. With this passive ability, the goddess can perform 5 strikes or fire up to 5 arrows with nearly no time in-between each attack every single post, appearing to everyone as a blur that slashed or fired all those arrows at once. Each slash or arrow fired like this deals weapon's regular damage enhanced by 50%, along with melee damage as any regular strike would.


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