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    Clockwork's Apostle

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    Mark Baxter

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    Lineage : Clockwork Soul
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    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Clockwork's Apostle

    Post by Mark Baxter on Sat 4 Feb - 6:32

    Clockwork's ♦ Apostle


    Magic
    Primary Magic: Clockwork's Apostle
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Demon Slayer is such an ugly phrase. When Mark learned about Tasuruha and what powers the Demon came with, he decided not to call himself a Demon Slayer as so many Mages did, no, he was an Apostle. The Apostle of the Clockwork Demon, Tasuruha. Mark decided that he would finetune his abilities, and that this time, he and Tasuruha would defeat the demons that so peskily haunted them.

    Every incarnation of Mark has been a Clockwork's Apostle. Mark is the thirty-fourth incarnation of the Clockwork's Apostle, and with every incarnation came new abilities, new powers for Tasuruha and his Clockwork Child. Many incarnations lose many of the abilities of previous ones, and Mark is no exception. Though there are some abilities that remain constant throughout all of the incarnations. One of these is a body made out of metal. Though not an ability of the magic itself, every incarnation of the Clockwork Child thus far has had a body made of metal, it is, after all, a distinguishing feature of the Clockwork Child is this metallic frame. Using the abilities of Tasuruha, the Clockwork Child can manipulate metal, including their own body, though this too is not an ability of the Clockwork's Apostle magic itself, these are just abilities that come with being the Clockwork's Child.

    There is one way in which Clockwork's Apostle is distinct from other forms of Slayer magic. Most Slayers use abilities taught to them by their Dragon/God/Demon mentor, Mark simply accesses the abilities of the Demon that resides within him. The distinguishing feature of Clockwork's Apostle is the black markings that appear on the user's body when they over-exert themselves, or when they will it so. These markings indicate that the spirit of Tasuruha surfacing, strengthening Mark with his soul.

    Like most Slayers, Mark can consume his element, except he does it similarly than most Slayers do. Most Slayers must consume their element using their mouth, essentially eating it. Mark is very different. Upon touching metal, black markings creep up the metal, and it dissolves in black light, becoming a part of Mark. This is done because Mark has no actual ingestive system, so the Clockwork's Apostle has an alternate manner of recovering their magical energies.

    Like most Slayers, Mark's magic focuses on the creation and manipulation of his element--metal. He uses his metallic body to his advantage, often basing spells around his own metallic physique. Other times, he'll use the area of effect attacks that so many Slayers are all too familiar with, and he also enjoys molding his own weapons with his own hands out of blinding with steel, it's one of his favorite things to do with the magic. Other times still, he'll create the all out offensive attacks that many Slayers base their entire fighting style around. Mark's fighting style is based around buffs and weapons, he'll buff himself as much as he possibly can, then destroy his opponents with a sword molded out of his own magic.

    Strengths:
    ♦ A Clockwork Bolstered: The Clockwork's Apostle is very proficient in buffing both themselves and their allies, though most of the magic's spells generally focus around buffing the user of the magic.
    ♦ A Clockwork Forged: The Clockwork's Apostle is extremely in creating weapons just like those summoned by a Requip mage, complete with passive and active abilities.
    ♦ A Clockwork Spawned: The Clockwork's Apostle can create summons that somehow see, to be sentient, that seem to have their own minds. They are given this sentience by the strength of Tasuruha.

    Weaknesses:
    ♦ A Clockwork Excluded: Mark cannot consume the metal created by a God Slayer, despite being able to consume all other forms of it.
    ♦ A Clockwork Melted:  Magma is the greatest elemental weakness to metal. It can easily melt through Mark's spells. His spells must be of greater rank than a magma spell to beat them in a direct clash.
    ♦ A Clockwork Attraction: Electricity is drawn towards metal, and will easily be conducted through the user's spells, rending defensive spells useless against electric spells.
    ♦ A Clockwork Solitary: Most of Mark's spells focus on himself, he has a hard time assisting his allies in combat.

    Lineage:
    Clockwork Soul:

    Clockwork Soul

    Wielder:
    Mark Baxter

    Description:
    Demons have existed since the beginning of time. Gods and demons. Good and evil. Locked in an eternal struggle for power, Gods and Demons have been waging wars ever since they have existed, getting innocent beings caught in the crossfire. The Gods fighting for order and all that is good in the world, while the Demons fought for nothing but complete chaos.

    But there is always an anomaly. Tasuruha. A demon just as old as any other, Tasuruha never believed in the chaotic ways of his brethren. He didn't fight in any of the Omnipotence Wars, he hid. Hid from the reality that was his race, hid from the fact that he was never destined to anything other than chaos, war, destruction. Tasuruha did not believe his fate was set in stone, he believed that he could be a God.

    But Tasuruha was not all-powerful, like all demons, he has one specific dominion. Tasuruha is the Demon of the Clockwork, the Metal Demon. And so, his ultimate creation was a bit... unorthodox, to say the least. To prove to himself that he was a God, Tasuruha created life. He created the Clockwork Child, a living being, with a body made entirely of clockwork.

    Tasuruha knew he had to hide his creation, the other Demons would banish him, perhaps even kill him, if they discovered his creation. For years, the child stayed hidden, doing as Tasuruha commanded, but there came a day when curiosity got the better of him, and he left his quarters. He wasn't gone for even five minutes when he was caught. Noting that this was Tasuruha's handiwork, the other demons confronted him about the child. Tasuruha refused to acknowledge that he had created the Clockwork Child. Unfortunately, he never was a very good liar. The other demons didn't buy into it, and Tasuruha was banished, with nothing but the Clockwork Child to accompany him.

    The pair soon discovered that the world was cruel to a demon and his metal-skinned companion, and so Tasuruha had an idea. Tapping into the reserves of his power he would regularly never even dare to access, Tasuruha was able to create a thin organic veil for his Clockwork Child, masking him and making him look like any regular human. Taking into this dormant power had consequences, however, it cost Tasuruha his own physical body. He was nothing more than a spirit. And so, he hid in the body of his own child.

    The Gods and the Demons both observed Tasuruha's journey, each of them granting something to the pair. The Demons gave Tasuruha and his child the curse of mortality, they were doomed to die eventually. But the Gods gave them the gift of rebirth. Whenever the child died, he would be reborn, and Tasuruha's spirit would eternally accompany him.

    Mark is the thirty-fourth incarnation of the Clockwork Child. Some lived to old age, some died as mere children. Like each incarnation, Mark looks different and uses different magic, but inside, he is still made of metal, and the spirit of Tasuruha still resides within him. Though Mark himself cannot access memories of his previous life, Tasuruha still stores all of them.

    Matter of Style:
    Two Souls || One Body: Mark and Tasuruha live in parallel, two souls occupying one body. Mark is the dominant one, taking control of the body most of the time, but Tasuruha speaks to him in his head. The catch is, Tasuruha can only communicate with Mark once he discovers that he's not human.
    One Body || Limitless Potential: The synthetic skin that covers up Mark's clockwork body is easily modified with magic, so he can take on any form he wants, as long as it's humanoid in shape. Taking the form of other player characters requires OOC permission. Mark cannot take on the abilities of any forms he takes.
    Two Souls || Many Lives: The Gods gifted Mark and Tasuruha with reincarnation. Whenever they die, they are reborn ina new body, with a new look and new magic, but retaining the same clockwork core.
    Inner Workings: Mark is able to touch anything with some sort of complex system that operates it and instantly know exactly how it operates. He's also able to fix most broken machinery with a touch of his hand. Conversely, he can break most kinds of machinery just by touching it for a few seconds.
    Tick Tock: Mark has an impeccable sense of time due to being made of clockwork, he always knows the right time, right down to the millisecond. Also, if you listen to him closely enough, you'll hear the faint tick-tocking of a clock.

    Abilities & Usage:

    Synthetic Skin: The synthetic skin that masks Mark's inner workings has some really neat abilities. The most important of these abilities is how it acts as a type of armor. Mark's skin can take a single hit of Mark's rank (up to S-Rank). Any damage above Mark's rank immediately shatters the skin, but will not overflow. Any shattered skin regenerates after 5 posts.  The Synthetic Skin is also very elastic. This is passive.

    Demonsteel: The metal that constitutes Mark's body is made of a special material called Demonsteel, which can only be produced by the demon Tasuruha. Demonsteel is not edible by any slayers, and does a couple of really important things. First of all, it can mend itself, giving Mark a healing factor of 3% of his total HP, following normal regenerative rules. Second of all, it makes him 40% stronger and faster. Third of all, anyone that touches Demonsteel gets burned, losing 10% of their HP (5% per post) for two posts after touching any kind of Demonsteel. A person is immune to the effect for one post after it has worn off. Last of all, it makes him twice as vulnerable to Demon Slayer Magic, it deals double damage to him. This is passive.


    Master of Metal: Mark has complete dominion over the element of metal. He can manipulate any metal (of his rank) that isn't made by someone's magic, and can create metal at will as well. Any metal created or manipulated by Mark does damage equal to his rank in melee damage. Because of this, Mark can also manipulate his own clockwork body to change his shape. This metal cannot be used to block spells, only 5 items may be created at a time, and each item has HP equal to 1/3 of Mark's total HP, though if he has more than 3 things made, that HP decreases to 1/5 of Mark's total HP. If Mark rips open his Synthetic Skin to make way for metal he manipulated, it regenerates the second the metal recedes. Anything created by Mark is made of Demonsteel, but things simply manipulated by him are not. Mark is capable of creating fully functioning metallic apparatuses with this ability, such as mechanical wings. Anything he creates an be destroyed with two hits equivalent to a spell of his rank. This is passive.

    A Clockwork Silver: Being made of a special kind of metal and having the spirit of a metal demon inside of him, metallic weapons are passively 30% less effective towards Mark. Additionally, once per thread, Mark can project an aura with a radius of 50 meters. Any magical weapons of or below Mark's rank within this 50 meter aura lose their magical properties, and their damage output is lowered to that of a Weak weapon (or staying at what it was before, if the weapon was weaker than that). This aura lasts 5 posts and affects allies as well as well as enemies.

    One Body || Two Souls: Though Mark is the dominant soul in the body shared by him and Tasuruha, Tasuruha has the ability to take over, once per thread. Tasuruha's dominance can last up to 5 posts, and when he takes over, Mark's appearance is altered. His eyes turn a deep scarlet color, his hair turns a bleached white color, and his teeth become slightly pointed. While Tasuruha is out, he is incapable of using Mark's magic, whatever that may be. Instead, he gains a silver aura similar to the 'Spirit Warrior' lineage, and follows all the same rules:

    Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities,  having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.
    Unique Abilities:
    Slayer Buffs:

    General rule on slayers:

    All slayers receive the following:
    ♦ 10% Buff to physical stats(strength, speed etc)
    ♦ 10% Buff to senses(hearing, smell etc)
    ♦ The ability to enter force after consuming enough of the element
    ♦ The ability to consume their element to regain MP
    ♦ A resistance to their element shown by the following chart:
    ♦ 2 ranks above: 0%
    ♦ 1 rank above: 10%
    ♦ Same rank: 25%
    ♦ 1 rank below: 30%
    ♦ 2 ranks below: 50%

    Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural color.
    The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses an blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    ♦ First Gen. Demon Slayers have learned the magic from the Demon of their respective element.
    ♦ Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength by 30% rather than 10%.
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
    During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.

    A Clockwork Reborn:

    Mark is the latest and greatest incarnation of the Clockwork Child, and his abilities reflect that. Unlike most Slayers (as well as previous iterations of the Child), he does not have to eat his element in order to gain magic energy from it. Instead, a simple touch will envelop the metal in black markings, and it will almost immediately dissolve, funneling into Mark's body and granting magical energy. This ability still follows elemental consumption guidelines.

    A Clockwork Forceful:

    Combining the strength of both Mark and Tasuruha, they created a type of magic that provides some of the strongest buffs known the magic, as well as being able to create some of the strongest weapons. Any and all buffs cast by the Clockwork's Apostle retain their full effectiveness regardless of rank, an ability of the Metal Demon himself. Additionally, any weapons created with Clockwork's Apostle gain an extra passive ability. However, there is a drawback to this. Mark's spells cost 5% more MP than normal (does not apply to signature spells) and as long as he has a buff active, his Requip spells are incapable of using his second passive. Additionally, when he is using a requip weapon, any buffs cast during its duration go back to normal effectiveness.

    A Clockwork Ever-Changing:

    At the beginning of any thread, Mark has a number of gears hovering around him equal to his ranks. 1 gear at D-Rank, 2 at C-Rank, etc. In addition to being able to block one hit equal to Mark's rank in damage each (though a spell can only be blocked once every two posts), these gears can be used to channel spells, when a spell is cast through a gear, its effectiveness is increased by 50%. This can stack up to two times, however, when a gear is used for this purpose, it will dissolve into black dust. One gear regenerates every 3 posts and they cap at a number equal to Mark's rank.

    A Clockwork Corrupted:

    Every spell that Mark casts begins to corrupt his skin, leaving black marks. These have a variety of effects depending on their severity. The spell count refreshes every 5 posts.

    1 Spell: The marks are faint and not particularly widespread. They increase Mark's physical attributes (speed and strength) by 10%.

    2 Spells: The marks are more visible, but not particularly widespread. They increase Mark's physical attributes (speed and strength) by 20% and the effectiveness (spell damage and range) of his spells by 10%.

    3 Spells: The marks are visible and wipespread. They increase Mark's physical attributes (speed and strength) by 25% and the effectiveness (spell damage and range) of his spells by 20%.

    4 Spells: The marks are a distinguishing feature of mark at this point. They increase Mark's physical attributes by 25% (speed and strength) and the effectiveness (spell damage and range) of his spells by 25%. He can also manipulate the marks to forms weapons that deal melee damage equal to that of a strong weapon.

    5 Spells: The marks have made Mark completely different, turning his hair and eyes black. They increase Mark's physical attributes (speed and strength) by 25% and the effectiveness of his spells by 25% (spell damage and range). He can also manipulate the marks to forms weapons that deal melee damage equal to that of a strong weapon, and the metal from his spells turns black as opposed to white, his spells also have the darkness attribute.

    A Clockwork Momentum:

    Using his magic, the magic that make Mark's body function is naturally super-charged. He is naturally 25% faster than normal. Addtionally, once per thread, he can even further supercharge himself to make himself twice as fast as the norm (does not apply the previous buff) for 3 posts.


    Last edited by Mark Baxter on Wed 22 Feb - 4:48; edited 3 times in total


    ___________________________________________________________________
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    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Ninja- Player -
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
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    Mentor : ---
    Experience : 9,213.19
    Brownie Points : -1.1

    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Re: Clockwork's Apostle

    Post by Mark Baxter on Tue 14 Feb - 3:47

    Clockwork's ♦ Apostle--Signature Spells


    User-Ranked Signature Spell:

    Name: Clockwork Apostle's Steel Shield
    Rank: User-Ranked
    Type: Defensive/Metal/Holy
    Duration: Instant
    Cooldown: 1 [once per post]
    Description: Mark puts his hand forward, and a magic circle appears in front of him, quickly transforming into a white metal wall, capable of holding back 2x Mark's rank in spell damage before shattering.
    Strengths:
    - Can defend against spells.
    Weaknesses:
    - No offensive applications.
    - If Mark is bound, this is practically unusable.

    D-Ranked Signature Spell:

    Name: Clockwork Apostle's Propulsion
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 1 [once per post]
    Description: Mark magic circle appears at Mark's feet, and as he steps forward, he is propelled forwards 50 meters.
    Strengths:
    - Helps Mark move faster.
    Weaknesses:
    - No offensive applications.
    - Cannot be used to help an ally.


    Last edited by Mark Baxter on Fri 24 Feb - 3:45; edited 1 time in total


    ___________________________________________________________________
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    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Ninja- Player -
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19
    Brownie Points : -1.1

    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Re: Clockwork's Apostle

    Post by Mark Baxter on Tue 14 Feb - 3:48

    Clockwork's ♦ Apostle--D-Rank Spells


    Clockwork Apostle's Steel Shimmer:

    Name: Steel Shimmer
    Rank: D
    Type: Buff/Metal/Holy
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mark holds his hand in front of him, and a magic circle appears on his palm. It will expand and become Mark's size, so he or another ally can step through it. When someone does step through it, their skin turns into white metal, buffing their defense by 30%. Does not work on spells 2 ranks higher than this one.
    Strengths:
    - Increases defense.
    - Can be used on either Mark or an ally.
    Weaknesses:
    - No offensive applications.
    - If Mark's hands are bound, it is practically impossible to use this spell.
    - Can only be used on one person.


    Clockwork Apostle's Platinum Pummeler:

    Name: Platinum Pummeler
    Rank: D
    Type: Buff/Metal/Holy
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mark holds his hand in front of him, and a magic circle appears on his palm. It will expand, becoming about twice the size of your average arm. When someone puts in their arm of leg, it becomes coated in white metal, increasing its base melee damage by 30%.
    Strengths:
    - Can be used on either Mark or an ally.
    Weaknesses:
    - No defensive applications.
    - If Mark's hands are bound, it is practically impossible to use this spell.


    Clockwork Apostle's Grappling Hook:

    Name: Grappling Hook
    Rank: D
    Type: Supportive/Metal/Holy
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mark puts his hand in front of him, and a magic circle appears. A white metal rope explodes from it, goes forwards up to 50 meters bending to Mark's will, tying around whatever he wants, and binding to his arm, allowing himself to use it to go anywhere within those fifty meters (if it is attached to something.
    Strengths:
    - Increases Mark's movement capabilities.
    Weaknesses:
    - No offensive capabilities.
    - Is limited to a range of 50 meters.

    Clockwork Apostle's Reverberation:

    Name: Reverberation
    Rank: D
    Type: Supportive/Metal/Holy
    Duration: Instant
    Cooldown: 2 posts
    Description: To be activated immediately after a signature spell, this allows it to be used one more time. This follows the same rules as all other chain spells, granting a cooldown 1 post longer than the normal cooldown to the spell.
    Strengths:
    - Allows Mark to reuse one of his signature spells.
    Weaknesses:
    - No real direct purposes.
    - Must be activated IMMEDIATELY after a signature spell.



    Last edited by Mark Baxter on Fri 24 Feb - 3:47; edited 1 time in total


    ___________________________________________________________________
    avatar
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Ninja- Player -
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19
    Brownie Points : -1.1

    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Re: Clockwork's Apostle

    Post by Mark Baxter on Thu 16 Feb - 3:19

    Clockwork's ♦ Apostle--C-Rank Spells


    Clockwork Apostle's Rubidium Rapier:

    Name: Rubidium Rapier
    Rank: C
    Type: Requip/Metal/Holy
    Duration: 5 posts
    Cooldown: 6 posts
    Description: A light, simple and sleek rapier made of a white version of the metal rubidium, this sword is built for speed, not strength. It carries no particular elemental properties, but its composition comes with abilities of its own, outlined in the abilities below.

    Passive I-Properties of Rubidium:

    Rubidium has an incredibly high vaporization point, and the friction of spinning the sword fact enough will make it evaporate, allowing Mark to reform the blade in a variety of different forms, effectively turning the sword into an all-in-one blade. It can take to form of a rapier, a broadsword, and two daggers, though it can take any number of forms with no combatative applications. However, Mark can use his abilities to keep the sword together if he wishes. And though rubidium is a normally soft metal, the version created by Mark is surprisingly strong and hard.

    Passive II-Reaction:

    Rubidium also reacts violently with water. When it comes in contact with a water spell, the blade of the sword will erupt and travel across the water, put to 30 meters, dealing C-Ranked spell damage to the caster of the water spell, if they are touching it. The rubidium blade regenerates in the next post.

    Active-Detonate:

    Name: Detonate
    Duration: Instant
    Cooldown: 2 posts
    Description: After some sort of verbal cue or gesture, the rubidium blade begins to smoke, and particles begin to fly off of it. The next time Mark swings the blade, the residual particles will form a blade flying towards an enemy. The vapor that was also being released from the blade also forms dew on the thrown blade, making it explode with an explosion with a meter radius on contact with an enemy. This deals 1.5 C-Ranked spell damage.
    Strengths:
    - Has several different forms and is light enough to be used in one hand.
    - Rubidium has several unique properties that make the blade special, with uses that other blades would not be able to accomplish.
    Weaknesses:
    - No defensive applications, the blade is so light that regardless of what form it takes it is extremely difficult to use defensively.
    - The rapier carries no specific elemental properties.
    - After a violent reaction with water, the rapier is unusable for a post.


    Clockwork Apostle's Chromium Clock:

    Name: Chromium Cloak
    Rank: C
    Type: Requip/Metal/Holy
    Duration: 5 posts
    Cooldown: 6 posts
    Description: An elegant metallic cloak that shimmers with rainbow light, the Chromium Cloak is extremely protective, though it boasts no elemental properties. The abilities of chromium are reflected in the cloak, which is also hardened by Mark's magical abilities. It also sometimes comes equipped with a pair of chromium gauntlets, which have special abilities depending on whether or not the second passive is usable.

    Passive I-Properties of Chromium:

    Chromium also refracts light, notably so. Whenever Mark is wearing the Chromium Cloak, it will shimmer like a rainbow. This has no real combative applications.

    Chromium is also extremely hard, and the Chromium Cloak is thus 20% more effective than normal armor.

    Passive II- Chromium Gauntlets:

    The cloak comes equipped with a pair of gauntlets effectively sewn into it. These gauntlets have the same abilities outlined in the first passive, they increase Mark's melee damage by 25%. These gauntlets only appear if this ability is usable.

    Active-Shining Strike:

    Name: Shining Strike
    Duration: Instant
    Cooldown: 3 posts
    Description: Through using both the sun and speed to his advantage, Mark can refract light off the armor in order to turn himself into a rainbow streak for a brief second. He'll run towards an enemy at 25 meters per second, and uppercut them for 1 times C-Rank spell damage.

    Strengths:
    - Simple yet effective, the Chromium Cloak is the pinnacle of effective defense.
    - Has special properties of chromium that make this armor unique.
    Weaknesses:
    - Chromium gauntlets are unusable every once in a while.
    - This spell has no offensive applications if the second passive is not activated upon usage.
    - The cloak shimmers with rainbow light, making it nigh impossible for any element of stealth to be used by the wielder.


    Clockwork Apostle's Bladed Arm:

    Name: Bladed Arm
    Rank: C
    Type: Supplementary/Metal/Holy
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Upon activation, a blade made of chromium protrudes from the caster's arm (of their choice), about an inch long around the perimeter of their arm. The blade increases melee damage by 25%, and once every two posts the user can shoot the blade at 25 meters per second, dealing 0.5 C-Rank damage, the blade regenerates one post later.
    Strengths:
    -Buffs the user's melee damage
    -Blades can be shot out to deal melee damage.
    Weaknesses:
    -The user's arm is basically unusable throughout the duration of this spell.
    -The chromium blade shines in a way that makes it basically impossible for the user to be stealthy.
    -After shooting the blade, it takes a while to regenerate.


    Last edited by Mark Baxter on Fri 24 Feb - 13:55; edited 3 times in total


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    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Ninja- Player -
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19
    Brownie Points : -1.1

    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Re: Clockwork's Apostle

    Post by Mark Baxter on Mon 20 Feb - 4:35

    Clockwork's ♦ Apostle--B-Rank Spells


    Clockwork Apostle's Blade Grave:

    Name: Blade Grave
    Rank: B
    Type: Offensive/Metal/Holy
    Duration: Instant
    Cooldown: 3 posts
    Description: Mark puts his hands forward in an altered version of a spell taught to him by his mentor, Cirven, and one slim and twisted metal blade slips out of his palm, hovering in the air. Another blade will protrude from his heel, hiding in the ground, equaling out to two blades. The blades will follow each other around, so when Mark closes his palm, the blades will fly at each other, drilling through everything in their way, and create a metal spark (with a radius of only one foot) that injures anything nearby. Mark can manipulate them by moving his hands, and rotate them by using his fingers. Once it fits his needs, he can bring his hands down to smash the blades together. Each of the blades deals 0.5 B-Ranked damage, and the spark deals 0.5 burning damage.
    Strengths:
    - This spell is move devastating than it seems, with one blade hidden in the ground.
    - Mark can move the blades around with his hands, and even split the up if need be, though the spark damage will not happen if this does.
    Weaknesses:
    - No defensive applications.
    - If Mark is bound, he will not be able to manipulate these blades.
    - If the blades are split, the extra spark damage does not happen.


    Clockwork Apostle's Steel Nails:

    Name: Steel Nails
    Rank: B
    Type: Supplementary/Metal/Holy
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Upon activation, Mark's nails are replaced with metal slivers that look like fingertips, he can extend them to use them as blades. He can shoot all ten of his nails at a rate of 30 meters per second, and they are attached by sharp metal strings, and can also be retracted. Whenever a nail hits something, it deals 0.1 B-Ranked damage, and so do the strings. The strings can be retracted at a rate of 30 meters per second, but do not deal spell damage after being retracted. They instead deal unarmed melee damage.
    Strengths:
    - Simple yet effective, the nails are a surprise to many enemies.
    The nails are fast when shot out.
    Weaknesses:
    - Mark's hands are unusable when he has shot out the nails.
    - No defensive applications.
    - If Mark doesn't have access to his hands, these aren't particularly useful.


    Clockwork Apostle's Rain:

    Name: Rain
    Rank: B
    Type: Offensive/Metal/Holy
    Duration: Instant
    Cooldown: 3 posts
    Description: Goosebumps seem to ripple across Mark's body, as nearly invisible steel needles fly out his body at a rate of 25 meters per second, dealing 0.1 B-Rank damage to anything they hit. They stop 10 meters from Mark's body, thickening, and flying into the air (still dealing 0.1 B-Rank damage to anyone they hit). They'll then stop in the air, raining down at 35 meters per second, dealing 0.2 B-Rank damage to anyone that they hit in a radius of 25 meters. Anyone more than 25 meters away (up to 50 meters) is only dealt 0.1 B-Rank damage. Any one person cannot be dealt more than 1x B-Rank spell damage by this spell.
    Strengths:
    -Many opportunities to deal damage.
    -The needles are near invisible at first, and are difficult to avoid.
    Weaknesses:
    -The damage delt by each needle along is negligible.
    -Later on, the needles are much easier to see and avoid.
    -For those further away, much less damage is dealt.


    Last edited by Mark Baxter on Fri 24 Feb - 3:56; edited 1 time in total


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    Mark Baxter

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    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
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    Experience : 9,213.19
    Brownie Points : -1.1

    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Re: Clockwork's Apostle

    Post by Mark Baxter on Wed 24 May - 22:40

    Clockwork's ♦ Apostle-- A-Rank Spells


    Clockwork Apostle's Twin Blades:

    Name: Twin Blades
    Rank: A
    Type: Requip/Metal/Holy
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user grasps at the air in front of them, and as they do so, the air begins to shine brightly, solidifying into a pair of katanas. They are slim and lightweight and made of a pure white metal. If the user no longer desires to use the Twin Blades, a sheath for each will manifest, each on one side of the user's waist. The swords boost the user's melee damage by the amount that a Legendary weapon would boost it.

    Passive I- Nameless:

    The Twin Blades do not have 1 specific form, but insead have 4 different Identities, each of them with slightly different abilities. The Identities are as follows:

    Standard- When in Standard Identity, the Twin Blades provide the user a passive 15% boost in agility and strength. In Standard Identity, they look to be 2 plain and unremarkable katanas.

    Dragoon- When in Dragoon Identity, the Twin Blades become even more lightweight, shifting into two short blades that are more like knives than katanas. The Dragoon Blades provide no stat boosts, but can instead, the blades can be fired at a speed of 50 miles per hour, with a range of 50 meters. Once a blade is fired, it will disappear after hitting its target, rematerializing on the hilt.

    Valkyrie- When in Valkyrie Identity, the Twin Blades gain a more ornate form, the hilt of each blade decorated with an ornate wing. In addition, become thinner, similar to those of a rapier. When in Valkryie Identity, the Twin Blades increase their wielder's agility by 40%, at the cost of a 20% strength debuff.

    Byakkotai- When in Byakkotai Identity, the Twin Blades become heavier, and their hilts become wrapped in cloth. When in Byakkotai Identity, the user gains a 40% strength boost, at the cost of a 30% speed debuff.

    The Twin Blades are capable of switching Identities once per post, and both must be in the same Identity. In order to switch Identity, the user must say the name of the identity they wish to use.

    Passive II- Faceless:

    As long as the Faceless passive ability is in use, the Twin Blades are cloaked by the user's own magical power. This renders them invisible to anyone one rank above the user or below. Those who cannot see the Twin Blades do not see the user's hands wielding them, instead, they see only clenched fists.

    Active- Identity Abounded:

    Duration: 1 post
    Cooldown: 3 posts
    Description: When activated, the Twin Blades will begin to shine, and will slip away from the user's hands, merging together and splitting into 8 different blades. These 8 blades are 2 of each of the Identities, and can be controlled mentally by the user, their speed of travel equal to the user's base speed. While this is active, the user gains all of the stat buffs from each Identity, though they do not experience the debuffs. Once the ability has reached the end of its duration, the blades will disappear, and the Twin Blades will be stuck in Standard Identity for 2 posts.

    Strengths:
    - The Twin Blades are extremely versatile, able to take 4 different forms based on the user's needs.
    - The swords boost the user's melee damage by the amount that a Legendary weapon would boost it.
    -  The Blades can provide a burst of strength if needed, through the activated abilities.
    Weaknesses:
    - In order to switch Identities, the user must speak, meaning they cannot do so if they are somehow muted or gagged.
    - The Blades can only switch Identity once per post.
    - Once the Blades' activated ability has been activated, the Blades are stuck in Standard Identity for 2 posts.
    - If the Faceless passive ability is in use, the blades can still be seen by those 2 ranks above the user or above.


    Clockwork Apostle's Aegis:

    Name: Aegis
    Rank: A
    Type: Requip/Metal/Holy
    Duration: 7 posts
    Cooldown: 8 posts
    Description:
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)





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