- Job Details:
- Job: The King of Thieves
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 200 Words Minimum Each Post.
Job Requirements: Retrieve the huge crate of stolen Lacrima from the Desert Thieves Cartel HQ. 3 wizards maximum are allowed on this Mission / Job.
Job Location: Forgotten Desert
Job Description: A gigantic shipment of Lacrima that was supposed to reach Era days ago has been stolen by an organization calling themselves. "The Cartel", your client was one of the victims of this assault and describes them as brutal warriors, with both skill and determination. They do not quit, and will chase you if you flee. They will let you live, if you give them what they want. Otherwise, they are completely ruthless. They beset them on their journey through a nearby area, and retreated into the Desert upon accomplishing their goal. You set out from whichever town you accept this mission from and head there immediately. They wear white turbans that cover their head and mouths completely, are draped in all black desert robes, with white boots; which are quite dusty no doubt. The Cartel's HQ is built inside of the old ruins of a once great city; you can spot the ruins of the ancient city from a mile off, and see the white and black turban outfits of the Cartel from a distance. Although they may spot you as well at this distance.
Weak: Cartel Recruits (These guys are quite simple too deal with, and wield anything from a longsword, a scimitar, too a sword and shield. However they are inexperienced and not used too being in the desert as they're green too the Cartel. They go down in two hits of C-Ranked damage at the most, maybe even one. If you intimidate them well enough; they may just choose too re-think their decision too join the Cartel and flee from the desert base.
Normal: Cartel Swordsman x10 (These guys are skilled. They wield scimitars and great hammers. They're very nimble, and strike, move, and circle their opponents during the course of the fight through excellent footwork and quick attacks. They use smoke Lacrima and will attempt too use them a few times if they aren't taken out quickly. If hit with a smoke Lacrima you won't be able too see their next attack coming. Takes 3 hits of C-Ranked damage too take each one down. They sword slashes and great hammer strikes do C-Ranked damage.)
Strong: Cartel Wizards x5 (Now you're in trouble. The Cartel's Wizards are no joke. They use both Fire and Wind magic with incredible levels of skill. They will attempt too whim up dust storms, and shred you with wind as well. They are also quick too cast AOE fire spells that can turn the sand too glass in an instant; throwing it around through the air too slice. They wield steel bo-staff with black and white feathers tied too the top of them. Just because they're wizards doesn't mean they won't fight you in melee. They are in the Cartel after all. They wield their bo-staffs with all the skill of one who practices each day. Their Wind and Fire spells range from D-Ranked, to C-Ranked, to B-Ranked for the AOE fire spell. Takes 5 hits of C-Ranked damage too take each one down.)
Boss: The King of Theives (This individual...is deserving of the title. He wears the standard white turban of the Cartel, with their usual black robes and white boots. However he is draped in gold and jewelry. He himself is a wizard. His scimitars are made of an unknown alloy, and have golden runic writing etched through them. He uses Telekinesis too throw his scimitars through the air, whirling them and controlling them as they fly around and strike you like buzzsaws. He also can use his telekinesis too leap vast distances and may simply hit you with a wave of force too send you flying. He is one of the most skilled swordsman you've seen, and has will of one befitting his title. He takes 15 hits of C-Ranked damage too take down. His telekenisis waves do B-Ranked damage and his scimitar slashes do C-Ranked slashes. He rolls 4 attacks / telekinesis waves each round. Good luck, because he is NOT going to let some young wizard(s) take the gigantic room sized crate of Lacrima back too Era...not at all.)
(Note: You may persuade him too give you the Lacrima, if you're willing too part with 100k Jewels on the spot, if not, he's likely attacking you immediately if you're not an interested buyer. Since you've discovered the location of the Cartel's HQ.)
Reward: 7000 Jewels
"I'm so hungry!" Atsu groaned, stepping down dirt-covered streets of the small desert village in his wooden sandals -- brushing dust along his way with every plodding step. An itching grew in the back of his head again. The telltale itching of one of his companions back in Limbo City chiming in as they are wont to do.
"You're hungry? You don't need to eat!" came the ever annoyed voice of the hot headed Hyouryu. Atsu adjusted his mirrored sunglasses before scratching at the back of his shaggy head.
"I know, but I really want to eat right now and that's got to be what hunger is, right?" the lesser god hadn't required food or drink for sustenance for over 5,000 years. Many of the human needs and comforts that he left behind after his brutal death on the battlefield had become foreign to him in that time. The memory of hunger, particularly, was lost to him entirely. Much of his time back in the mortal world was spent piecing together the riddles of what he had forgotten. There was much that he had been able to figure out, but he still couldn't fathom what hunger felt like. He had seen people complain about being hungry, mention pain from an empty stomach, but the only thing he could do -- being an individual of vast power beyond human limits occupying a vessel made of grave soil -- was mimic the motions. An endeavor Hyouryu found to be futile and intensely silly.
"You know what? I'm just going to leave you to it." the voice trailed off, frustrated over Atsu's eccentricities. Eventually, the presence of his companion faded and the lesser god was able to focus on his task. Shoving a hand in the pocket on his dark slacks, he was suddenly reminded of a snag in his plan. Save for the loose bit of thread -- the playing with of which had almost become an occupied tick of his -- his pocket was empty. He had no money.
"Great. Guess I can look for a gig." the wizard sighed. Of course, by "gig" Atsu meant a wizard job. It was a perplexing concept at first. He came from a time of war so the idea of clients commissioning mercenaries to perform odd jobs was foreign. Any and all of one's time was spent in service to the Emperor and defense of Ning. There were no resources nor was there time to petition soldiers for small tasks during his days alive. Atsu fairly quickly caught on to the concept and soon realized that he could apply to assist clients in exchange for this time period's currency. After all, his powers were quite similar to the "magic" these wizards commanded.
Atsu reached the town's bulletin board with papers displaying the available requests for wizards. Unfortunately, it seemed there was only one available. It was a small town. It made sense. It still did a wonderful job of frustrating Atsu. He preferred variety, but if he was going to eat anything he needed to be able to pay for it. He learned that lesson the hard way when he tried grabbing a peach off of a food display on his first day in the mortal world. With a sigh, he reached to pull the job notice from the board. However, he had found the paper would not budge. With a glance to the side from behind his sunglasses, he noticed another hand grasping the paper. A woman's hand. Atsu was dumbfounded as to what to do in this situation. The only thing he could get out was a confused look directed at the individual also vying for the job.
"Um..." he forced out after a moment of awkward silence.
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