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    Blood and Bones

    Daddy
    Daddy
     
     

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    Lineage : Ice Cold
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    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Blood and Bones

    Post by Daddy on 20th January 2017, 10:41 am

    Primary Magic: Blood and Bones
    Secondary Magic: N/a
    Caster or Holder:Holder
    Description: This /magic/ isn’t real magic. It’s more of the manipulation of Requin’s body. How is this possible? Requin himself is a parasite that takes host in peoples bodies, taking over from the core. From there he spreads out and twists the body to act as his play thing. From there, he uses mana within the body to manipulate the body, and cause mutations and at the same time reverse the manipulations. Sadly to a degree, Requin lacks the ability to make a lot of long ranged attacks, meaning he is mostly a close range fighter, forcing him to also adapt the body to close range fighting rather working on the precision for long range. It is to note, that the moment that Requin takes over a body, he removes all forms of blood from the body, replacing it with type of preserving fluid to keep the body moving, and young looking. This liquid is also what makes the body able to snap back to it's prior form before any mutations triggerd

    The mutations can range from things similar to like tentacles that spawn from his body, or things only most would see when looking at something straight from a lovecraft novel.  One of his most handy feats with his natural abilities is the ability to adapt on the fly to tactics, leaving him all manner of possibilities. Though as it will be questioned, the reason this magic is referred to as holder is due to the fact that Requin himself is a parasite that uses the host’s body as a medium for his combat instead using his own self.
    Strengths:

    • His natural abilities allows him to deliver heavy physical hits while at the same time keep his enemies from being able to really channel magic.
    • His mutations boast a vast variety of shapes and sizes, leaving him to hopefully adapting something for every occasion.
    • With his stuff not being elemental, he doesn’t have to worry about something so petty as the elemental counterpart to his style popping out and countering him

    Weaknesses:

    • All of his abilities, save for a few will involve organic constructs, meaning things that are made to counter  organics can easily counter him.
    • He lacks many ranged abilities, and most of those will involve a wait time under normal circumstance. This leaves long ranged people able to take him out easily if they get the jump on him.
    • Another sad part, if someone can out run him, he is pretty much screwed.
    • This entire magic is weak to the idea of someone being able to remove him from the body.


    Lineage:
    Ice Cold
    Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.

    Ability: The user of this lineage has a passive 50% resistance to ice spells. Immune to natural cold temperatures.  They feel fatigued and drained in hot climates however and take 50% extra damage from fire spells. They receive a ice spell of their rank or lower in addition to their spells in their magic(S Max). They can also redirect an ice spell of their rank or lower(S Max) by paying what the spell would cost them for their rank + half.

    Usage: Redirection has a 4 post cooldown all the rest are passive.
    Unique Abilities:

    • Defined Existence: Requin’s existence is absolute to a degree. As long as one part of him exists somewhere, he can eventually return. This statement means as long as a portion of his self is maintained in another location, he can always find a new body to possess.
    • Strength of the Master: Requin lacks the ability to perform a large amount of ranged ability, and due to that Requin makes sure his host bodies are stronger than the average man. This is reflected in the 15% boost to his strength and Speed.
    • Gifts of the Master: Requin has always enjoyed staying busy, and at times two hands isn’t enough. As such, the host body is twisted and mutated to sprout 6 new appendages from their back that lines up with their spine. These tentacles can reach up to 20 meters (+10 meters for each rank after D) which can also slip back into his body to be hidden.
    • Consumption:During the thread, if an enemy is starting to die, Requin is capable of in a rather horrifying way, consuming the creature. He can use any part of his body for this, but it starts when he grapples them with his tentacles, and begins to break them down into biomass. The creature will begin to break down before it is fully consumed into his body. Doing this restores his health 30%, and if it was a creature or person able to use magic, they will restore his MP by 20%


    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
    Daddy
    Daddy
     
     

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    Lineage : Ice Cold
    Position : None
    Posts : 556
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    Brownie Points : 2

    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Re: Blood and Bones

    Post by Daddy on 20th January 2017, 11:03 am

    Signature:

    Name: Hentai
    Rank: C (Sig)
    Type: Offensive
    Duration: Instant
    Cooldown: -
    Description: A simple spell. It involves Requin lashing out with one of his tentacles. Instead of doing melee damage with them, it will deal a rank of spell damage to them. The tentacle lashes out at a speed of 16 m/s, and can reach out to 30 meters.
    Strengths:

    • A good shift to doing spell damage in the middle of a whip session.

    Weaknesses:

    • Ineffective if he can't reach them with it.
    • Causes negative reactions around a mass of magical females


    Lineage Spell:

    Name: Master's Example
    Rank: C
    Type: Ice, Requip
    Duration: 6
    Cooldown: 7
    Description: Master's Example is unique in Requin's arsenal, mostly due to it's origin of his arsenal. He was always a cold being, and even more so as he moved from body to body. It wasn't till it current host did things come together. A technique was passed down through the bloodline of the host, but the name was never given. It was odd, but Requin and him shared a common ancestor in an odd manner.

    This technique creates an ice like gauntlet across Requin's left arm that extends all the way to his shoulder. Though that isn't what is special about it. The gauntlet is in fact linked to a levitating ice fist that is 6 feet long, and 3 wide that is conjured along side the gauntlet. The fist moves in sync with Requin's left arm while the gauntlet exists. To note, damage dealt to the fist is dealt is counted towards the durability of the gauntlet.


    Passive Due to it's heavy weight, any damage dealt by the icy fist is increased by 20%, but is increased to 40% when in a cold dominated area.
    Active Once during the duration of the requip, Requin can drive the massive fist into the ground below him, and shatter it. This will spew shards of ice in every direction. This area stretches out 35 meters at a rate of 25 m/s. Regardless of how many shards someone is struck with, it still only deals a rank and a half of spell damage to someone. Afterwards it instantly pushes the spell entirely into cooldown.

    Strengths:

    • Useful for hitting things.

    Weaknesses:

    • Can be eaten by ice slayers.
    • Can be melted by a fire spell of rank, or higher.



    Last edited by Requin on 23rd January 2017, 11:07 am; edited 2 times in total


    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
    Daddy
    Daddy
     
     

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
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    Posts : 556
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    Experience : 944
    Brownie Points : 2

    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Re: Blood and Bones

    Post by Daddy on 20th January 2017, 11:04 am

    D-rank:
    Name: Pressure punch
    Rank: D
    Type: Offensive
    Duration:Instant
    Cooldown: 2
    Description: With this technique Requin compresses his muscles in his arm and coils them back as he goes to strike at someone. If the fists hits target, his muscles recoil back instantly, and increases the force behind the punch, dealing an additional 3/4th rank of damage
    Strengths:

    • One strong punch that can be flung mid combo

    Weaknesses:

    • Long range fighters can stop him before he gets to them if they’re smart
    • Is just a single punch



    Name: Master’s mercy
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Master’s mercy is a one of a kind ability that is rarely reused in terms of concept. Requin will split off his body, and eject it through his host’s hand from the palm. The part of it will drop down onto whoever and sink into their body through the skin. It will quickly dissolve into their body into a protein like substance that kicks their regenerative abilities(4% passive regen that lasts the duration) into high gear along with giving them a 15% strength boost as well.
    Strengths:

    • Heals and buffs his ally

    Weaknesses:

    • Does nothing for him other than healing his ally.
    • Cannot be used on himself


    Name: Spires of Mass
    Rank: D
    Type: Offensive
    Duration:Instant
    Cooldown: 3
    Description: With this Requin shoves his foot down into the ground, before channeling the mana of his host towards the foot. From there all around him, a mass of spike tipped tendrils, each 5 foot long will burst from the ground, attempting to spear anyone within 20 meters of him. Each Tendril does half a rank of his damage.
    Strengths:

    • The technique is quick in execution, meaning it’s good for using to trap people or get the jump on them.
    • Has a good AOE, so it allows him to deal with crowd control
      Weaknesses:
    • Has to worry about catching his allies in the AOE of the spell, as the tendrils don’t care if you’re an ally or an enemy
    • The tendrils are organic in construct, meaning if your weapon is designed to kill organics, then you’re set.
    • This technique is useless to people who can fly, as they can just avoid the spell altogether by being in the air


    Name: Spike Glove
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Requin releases a pulse of mana through the body with the intent on a temporary mutation in the body. The pulse targets the bones, and forces them to change, and create spikes that come out of the knuckles of the hands. The spikes are generally 3 inches long and pointed at the tip. These spikes do an extra half a D-rank of damage per strike.

    Strengths:

    • Allows strikes from his fist to do more damage.
      Weaknesses:
    • Long Range fighters can simply take him out before he can get close to them to actually make this useful
    • If someone can outspeed him, they can wait out the mutations then go back in when it’s safer.


    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
    Daddy
    Daddy
     
     

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    Lineage : Ice Cold
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    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Re: Blood and Bones

    Post by Daddy on 20th January 2017, 11:05 am

    C-ranks:

    Name: Master's bite
    Rank: C
    Type: Offensive, DoT
    Duration: 5
    Cooldown: 6
    Description: A more complex version of anything that had been done before. A pulse of mana is shot through his system to any limb of his body. At that point, the end of the limb will be converted to that of a snake head. This can be done with his tentacles also, which in turn will convert all 6 to snake heads. When one is bitten, the snake-like heads will inject a bacteria into their body similar to the one that is used with the black recluse. The area around the skin will darken immediately after the bite, and inflict half a C-rank worth of damage to the target. For the next 5 posts, they will take the same damage as their system fights off the bacteria that is causing the area around the bite to rot.
    Strengths:

    • Does damage over time, stopping things like regen from occurring as they are supposed to.

    Weaknesses:

    • Requires him to be able to keep up with someone to make it useful.
    • It doesn't do massive damage at once, so it can be hit or miss.

    Name: Master's Restore
    Rank: C
    Type: Healing
    Duration: Instant
    Cooldown: 2
    Description: A simple, and a good ability to Requin. Sending a pulse of mana to an injured area, the cells begin to rapidly reproduce, and stitch the area, making it seem nearly new. This ability is simply a heal that restores his Hp by 20%.
    Strengths:

    • Heals him

    Weaknesses:

    • Doesn't do any damage.
    • Healing himself doesn't do any good if the enemy does more damage than he can heal.


    Name: Master's Fury
    Rank: C
    Type: Requip
    Duration: 5
    Cooldown: 6
    Description: A rather odd one, and a tad bit terrifying. Requin literally reaches behind him as what seems like a replica the spine of the body he is in pops out and extends to meet the palm of his hand. As he draws the spine crudely from the body, his back stitch itself back together. The spine quickly hardens to act like a spiked club. As the end of the duration, the spine decomposes near instantly. The spine is about 3 and a half feet long.
    Passive On top of normal requip damage, due to the spikes of the club it deals 20% more damage on strike.
    Active Once during the duration of the spine, Requin is capable of striking a target, and dislodge several of the spikes into the person. The spikes will dig down into the body over the course of 5 posts. The damage of this first hit is considered half the rank in spell damage, and following each post afterward they will take half the rank again till 5 posts are up, in which they will decompose in their body.

    Strengths:

    • Useful for a makeshift weapon

    Weaknesses:

    • Is kinda useless unless he can keep up with them.
    • It can be taken from him, and used against him for the duration if he isn't careful.




    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
    Daddy
    Daddy
     
     

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
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    Brownie Points : 2

    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Re: Blood and Bones

    Post by Daddy on 20th January 2017, 11:05 am

    B-rank:



    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
    Daddy
    Daddy
     
     

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    Lineage : Ice Cold
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    Brownie Points : 2

    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Re: Blood and Bones

    Post by Daddy on 20th January 2017, 11:05 am

    A-rank:



    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
    Daddy
    Daddy
     
     

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
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    Brownie Points : 2

    Character Sheet
    First Magic: Blood and Bones
    Second Magic:
    Third Magic:

    Blood and Bones Empty Re: Blood and Bones

    Post by Daddy on 20th January 2017, 11:06 am

    S-rank:


    H-rank:



    _____________________________________________________________________________________

    Blood and Bones JAgwtRZ
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    Blood and Bones Empty Re: Blood and Bones

    Post by Guest on 23rd January 2017, 11:19 am

    Blood and Bones VkztGmZ
    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
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    Blood and Bones Empty Re: Blood and Bones

    Post by Johann on 31st October 2018, 8:33 pm

    Moved and unlocked at the user's request

    Spoiler:

    @Daddy wrote:Primary Magic: Blood and Bones
    Secondary Magic: N/a
    Caster or Holder:Holder
    Description: This /magic/ isn’t real magic. It’s more of the manipulation of Requin’s body. How is this possible? Requin himself is a parasite that takes host in peoples bodies, taking over from the core. From there he spreads out and twists the body to act as his play thing. From there, he uses mana within the body to manipulate the body, and cause mutations and at the same time reverse the manipulations. Sadly to a degree, Requin lacks the ability to make a lot of long ranged attacks, meaning he is mostly a close range fighter, forcing him to also adapt the body to close range fighting rather working on the precision for long range. It is to note, that the moment that Requin takes over a body, he removes all forms of blood from the body, replacing it with type of preserving fluid to keep the body moving, and young looking. This liquid is also what makes the body able to snap back to it's prior form before any mutations triggerd

    The mutations can range from things similar to like tentacles that spawn from his body, or things only most would see when looking at something straight from a lovecraft novel.  One of his most handy feats with his natural abilities is the ability to adapt on the fly to tactics, leaving him all manner of possibilities. Though as it will be questioned, the reason this magic is referred to as holder is due to the fact that Requin himself is a parasite that uses the host’s body as a medium for his combat instead using his own self.
    Strengths:

    • His natural abilities allows him to deliver heavy physical hits while at the same time keep his enemies from being able to really channel magic.
    • His mutations boast a vast variety of shapes and sizes, leaving him to hopefully adapting something for every occasion.
    • With his stuff not being elemental, he doesn’t have to worry about something so petty as the elemental counterpart to his style popping out and countering him

    Weaknesses:

    • All of his abilities, save for a few will involve organic constructs, meaning things that are made to counter  organics can easily counter him.
    • He lacks many ranged abilities, and most of those will involve a wait time under normal circumstance. This leaves long ranged people able to take him out easily if they get the jump on him.
    • Another sad part, if someone can out run him, he is pretty much screwed.
    • This entire magic is weak to the idea of someone being able to remove him from the body.


    Lineage:
    Ice Cold
    Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.

    Ability: The user of this lineage has a passive 50% resistance to ice spells. Immune to natural cold temperatures.  They feel fatigued and drained in hot climates however and take 50% extra damage from fire spells. They receive a ice spell of their rank or lower in addition to their spells in their magic(S Max). They can also redirect an ice spell of their rank or lower(S Max) by paying what the spell would cost them for their rank + half.

    Usage: Redirection has a 4 post cooldown all the rest are passive.
    Unique Abilities:

    • Defined Existence: Requin’s existence is absolute to a degree. As long as one part of him exists somewhere, he can eventually return. This statement means as long as a portion of his self is maintained in another location, he can always find a new body to possess.
    • Strength of the Master: Requin lacks the ability to perform a large amount of ranged ability, and due to that Requin makes sure his host bodies are stronger than the average man. This is reflected in the 15% boost to his strength and Speed.
    • Gifts of the Master: Requin has always enjoyed staying busy, and at times two hands isn’t enough. As such, the host body is twisted and mutated to sprout 6 new appendages from their back that lines up with their spine. These tentacles can reach up to 20 meters (+10 meters for each rank after D) which can also slip back into his body to be hidden.
    • Consumption:During the thread, if an enemy is starting to die, Requin is capable of in a rather horrifying way, consuming the creature. He can use any part of his body for this, but it starts when he grapples them with his tentacles, and begins to break them down into biomass. The creature will begin to break down before it is fully consumed into his body. Doing this restores his health 30%, and if it was a creature or person able to use magic, they will restore his MP by 20%


    @Daddy wrote:
    Signature:

    Name: Hentai
    Rank: C (Sig)
    Type: Offensive
    Duration: Instant
    Cooldown: -
    Description: A simple spell. It involves Requin lashing out with one of his tentacles. Instead of doing melee damage with them, it will deal a rank of spell damage to them. The tentacle lashes out at a speed of 16 m/s, and can reach out to 30 meters.
    Strengths:

    • A good shift to doing spell damage in the middle of a whip session.

    Weaknesses:

    • Ineffective if he can't reach them with it.
    • Causes negative reactions around a mass of magical females


    Lineage Spell:

    Name: Master's Example
    Rank: C
    Type: Ice, Requip
    Duration: 6
    Cooldown: 7
    Description: Master's Example is unique in Requin's arsenal, mostly due to it's origin of his arsenal. He was always a cold being, and even more so as he moved from body to body. It wasn't till it current host did things come together. A technique was passed down through the bloodline of the host, but the name was never given. It was odd, but Requin and him shared a common ancestor in an odd manner.

    This technique creates an ice like gauntlet across Requin's left arm that extends all the way to his shoulder. Though that isn't what is special about it. The gauntlet is in fact linked to a levitating ice fist that is 6 feet long, and 3 wide that is conjured along side the gauntlet. The fist moves in sync with Requin's left arm while the gauntlet exists. To note, damage dealt to the fist is dealt is counted towards the durability of the gauntlet.


    Passive Due to it's heavy weight, any damage dealt by the icy fist is increased by 20%, but is increased to 40% when in a cold dominated area.
    Active Once during the duration of the requip, Requin can drive the massive fist into the ground below him, and shatter it. This will spew shards of ice in every direction. This area stretches out 35 meters at a rate of 25 m/s. Regardless of how many shards someone is struck with, it still only deals a rank and a half of spell damage to someone. Afterwards it instantly pushes the spell entirely into cooldown.

    Strengths:

    • Useful for hitting things.

    Weaknesses:

    • Can be eaten by ice slayers.
    • Can be melted by a fire spell of rank, or higher.


    @Daddy wrote:
    D-rank:
    Name: Pressure punch
    Rank: D
    Type: Offensive
    Duration:Instant
    Cooldown: 2
    Description: With this technique Requin compresses his muscles in his arm and coils them back as he goes to strike at someone. If the fists hits target, his muscles recoil back instantly, and increases the force behind the punch, dealing an additional 3/4th rank of damage
    Strengths:

    • One strong punch that can be flung mid combo

    Weaknesses:

    • Long range fighters can stop him before he gets to them if they’re smart
    • Is just a single punch



    Name: Master’s mercy
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Master’s mercy is a one of a kind ability that is rarely reused in terms of concept. Requin will split off his body, and eject it through his host’s hand from the palm. The part of it will drop down onto whoever and sink into their body through the skin. It will quickly dissolve into their body into a protein like substance that kicks their regenerative abilities(4% passive regen that lasts the duration) into high gear along with giving them a 15% strength boost as well.
    Strengths:

    • Heals and buffs his ally

    Weaknesses:

    • Does nothing for him other than healing his ally.
    • Cannot be used on himself

     

    Name: Spires of Mass
    Rank: D
    Type: Offensive
    Duration:Instant
    Cooldown: 3
    Description: With this Requin shoves his foot down into the ground, before channeling the mana of his host towards the foot. From there all around him, a mass of spike tipped tendrils, each 5 foot long will burst from the ground, attempting to spear anyone within 20 meters of him. Each Tendril does half a rank of his damage.
    Strengths:

    • The technique is quick in execution, meaning it’s good for using to trap people or get the jump on them.
    • Has a good AOE, so it allows him to deal with crowd control
      Weaknesses:
    • Has to worry about catching his allies in the AOE of the spell, as the tendrils don’t care if you’re an ally or an enemy
    • The tendrils are organic in construct, meaning if your weapon is designed to kill organics, then you’re set.
    • This technique is useless to people who can fly, as they can just avoid the spell altogether by being in the air


    Name: Spike Glove
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description:  Requin releases a pulse of mana through the body with the intent on a temporary mutation in the body. The pulse targets the bones, and forces them to change, and create spikes that come out of the knuckles of the hands. The spikes are generally 3 inches long and pointed at the tip. These spikes do an extra half a D-rank of damage per strike.

    Strengths:

    • Allows strikes from his fist to do more damage.
      Weaknesses:
    • Long Range fighters can simply take him out before he can get close to them to actually make this useful
    • If someone can outspeed him, they can wait out the mutations then go back in when it’s safer.


    @Daddy wrote:
    C-ranks:

    Name: Master's bite
    Rank: C
    Type: Offensive, DoT
    Duration: 5
    Cooldown: 6
    Description: A more complex version of anything that had been done before. A pulse of mana is shot through his system to any limb of his body. At that point, the end of the limb will be converted to that of a snake head. This can be done with his tentacles also, which in turn will convert all 6 to snake heads. When one is bitten, the snake-like heads will inject a bacteria into their body similar to the one that is used with the black recluse. The area around the skin will darken immediately after the bite, and inflict half a C-rank worth of damage to the target. For the next 5 posts, they will take the same damage as their system fights off the bacteria that is causing the area around the bite to rot.
    Strengths:

    • Does damage over time, stopping things like regen from occurring as they are supposed to.

    Weaknesses:

    • Requires him to be able to keep up with someone to make it useful.
    • It doesn't do massive damage at once, so it can be hit or miss.

    Name: Master's Restore
    Rank: C
    Type: Healing
    Duration: Instant
    Cooldown: 2
    Description: A simple, and a good ability to Requin. Sending a pulse of mana to an injured area, the cells begin to rapidly reproduce, and stitch the area, making it seem nearly new. This ability is simply a heal that restores his Hp by 20%.
    Strengths:

    • Heals him

    Weaknesses:

    • Doesn't do any damage.
    • Healing himself doesn't do any good if the enemy does more damage than he can heal.


    Name: Master's Fury
    Rank: C
    Type: Requip
    Duration: 5
    Cooldown: 6
    Description: A rather odd one, and a tad bit terrifying. Requin literally reaches behind him as what seems like a replica the spine of the body he is in pops out and extends to meet the palm of his hand. As he draws the spine crudely from the body, his back stitch itself back together. The spine quickly hardens to act like a spiked club. As the end of the duration, the spine decomposes near instantly. The spine is about 3 and a half feet long.
    Passive On top of normal requip damage, due to the spikes of the club it deals 20% more damage on strike.
    Active Once during the duration of the spine, Requin is capable of striking a target, and dislodge several of the spikes into the person. The spikes will dig down into the body over the course of 5 posts. The damage of this first hit is considered half the rank in spell damage, and following each post afterward they will take half the rank again till 5 posts are up, in which they will decompose in their body.

    Strengths:

    • Useful for a makeshift weapon

    Weaknesses:

    • Is kinda useless unless he can keep up with them.
    • It can be taken from him, and used against him for the duration if he isn't careful.




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    Blood and Bones Johannsiggies

      Current date/time is 23rd August 2019, 7:12 pm