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    Elemental Requip Magic

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    Berggeit

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Beast Pride
    Position : None
    Posts : 163
    Guild : Infinite Hydra
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 19
    Experience : 425

    Character Sheet
    Character Name: Hishi Akane
    Primary Magic: Elemental Requip Card Magic
    Secondary Magic:

    Bump Elemental Requip Magic

    Post by Berggeit on 3rd January 2017, 2:35 pm

    Magic

    Primary Magic:
    Elemental Requip
    Secondary Magic:
    (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:
    Holder
    Description:
    Elemental Requip magic is a type of magic which allows the user to summon/create armours and weapons and give these supportive abilitie's with support spells

    The user uses a spell on an item and that item will be given certain stats or elements for a certain time.  This can give the user an edge in melee or ranged combat.

    Strengths:
    *The user can summon different types of weapons and armours.
    *The user can use different elements.
    Weaknesses:
    *The elements are weaker than from a specialist with the element.
    *Explosions: Items might break with certain spells or explosive elements and do damage to the user if it’s used with a handheld weapon.
    *burn: Wooden items can be damaged with fire spells.


    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    *Elemental mastery: The user can use an elemental support spell three times on an attack.
    Usage: activation. Instant, cooldown of 6 posts.

    *Firm stance: The user is an experienced warrior and won’t be knocked over by enemy npc’s nor by mages of her rank and bellow.
    Usage: passive.


    *Shock Charge: If Akane is on her horse and has a melee weapon than Akane can do a Shock Charge at a group of enemies. She will ride in on them at a high speed and knocks over the enemies. The enemies much stand together within 5 meter. The knock over effect only affects mages from Akane’s level or bellow. Weak npc enemies flee for 2 posts. The charge deals the user's rank in (spell)damage one target and deals the melee weapon damage to those around affected by the charge.
    Usage’s activation: Instant, 5 posts cooldown


    *Split: split allows the user to split arrows, bullets a nd magic that is fired off at Akane to split it and let it pass her without harming her. Works only with Spells from her Rank or bellow. Can only be used with a blade weapon (spears with a blade can do this too)
    Usage: Instant, 3 posts cooldown


    D rank:

    Name: Kusarigama Requip
    Rank: D
    Type: Offensive, Requip
    Duration: 3posts
    Cooldown: 4 posts
    Description:
    Durability 50hp
    Damage 7
    Active: Climb, the user can use the Kusarigama as a climbing tool. Instant, cooldown 2 posts
    Passive: The user can use this spell to disarm opponents.


    Strengths:
    *Can disarm opponents
    *Can be climbed with
    Weaknesses:
    *Metal slayer’s can eat the chain.
    *Wind magic
    *Stronger opponents can actually pull Akane towards her instead being disarmed.

    Name: Shinobi Requip
    Rank: D
    Type: Defensive, Requip
    Duration:  3 posts
    Cooldown: 4 posts
    Description:
    The user can call up the Shinobi armour, it has a little bit less than the base health model of the D rank which is 60 hp, the dissopation is 3hp. This armour has 40 hp of health
    The active ability is smokebomb, the user throws down a smokebomb and its actions are covered for one post long. Cooldown 2 posts. The smoke bomb can be trown up to 15 meter away and cover's an area of 5 by 5 meter
    The passive ability is that the user is 20% faster

    Strengths:
    *Can hide with this armour
    *20% faster
    Weaknesses:
    *Has less health as normal Requip armours of this level.
    *Firm stance UA doesn’t work with this armour.
    *The upper legs and upper arms have no armour.

    Name: Horo Requip
    Rank: D
    Type: Defensive, Requip
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user calls upon a Horo, this balloon like structure is a construction of bamboo and silk protected important samurai, guard and messengers against arrows from behind. The horo will be attached to the wearer's armour and has 60hp of health and the dissopation is 3hp. The horo is green and has on it's back the emblem of the IH guild in red colours.


    Active ability: Dome protection, the Horo protect the user in a dome of 5 meter around the user, this means that those who stand within those 5 meters while also enjoy the protection. This dome will be visable with a green transparent wall. The damage model stays the same. It stays for 2 post's and has a cooldown of 4 posts.
    Passive ability: It protects the user against weapon and magic damage from behind in a 120-degree angle.
    Strengths:
    *It protects
    Weaknesses:
    *Clearly visible, can't be sneaked with.
    *Fire do's double damage against the horo.
    *Doesn't passively protect's from attacks from the front. (The user however could turn around to get protection.)
    *The dome only protects from weapon and magic damage from outside the dome. Those inside can damage those outside the dome and if enemie's get in the dome then they can attack those that are in it.)

    Name: Elemental Bound
    Rank: D
    Type: Elemental, supportive
    Duration: 1 post
    Cooldown: 2 post
    Description: The user can infuse element’s on weapons
    *Elements: The user can use a lot of elements compared to other mage’s but they are weaker a elemental specific mage. The size of the elements on the items and thus, the damage that it do’s is depending on the rank of the elemental bound spells. Minor Elemental Bound do’s plus 5 hp damage plus the elements abilitie.


    *Fire: The item will be covered in fire and will cause a burning effect, burn effect stays for on post and do’s 5hp damage as burning effect.
    *Earth: The item will be covered with hardened clay that will shatter on impact doing the surrounding a bit of damage. AoE 8 meter around the target gets 10 hp damage
    *Metal: The item will be reinforced and has a better penetration and thus damage model. But also, give’s reinforced protection but will make the item heavier. Weapon’s defense and attack is 10% stronger, weight penalty of 10% slower.
    *Ice: The item is cloaked with an ice layer and will cause limbs to free in certain positions for a post (only affects D rank and weak npc)
    *Touch powder: The item is covered with touch powder that will explode on impact. AoE 4 meter around the target get 15 damage
    *Electricity: The item is covered in electricity.
    *Holy: Does 25% more damage against the undead and darkmagic.
    *wind: Wind adds a knock over
    Strengths:
    *Elements: The user choice between # elements to use on the item and thus, choice the best element for the situation.
    Weaknesses:
    *Weaker elements: the elements are not so strong and only do half D rank damage.
    *breakdown: Touch powder destroys the item and fire destroy wooden items. (note, if it is used on a spear then the only thing that is burning is the metal so the spear after the spell has worn out still be used.
    *Needs an item to be used on

    D rank signature:

    D rank siggy
    [Name: Heavy strike
    Rank: D
    Type: Supportive, special spell, offensives
    Duration: instant
    Cooldown: 1 post
    Description: Akane smashes a melee weapon with tremendes speed down and deals 25% more damage.


    Strengths:
    *Does more damage
    Weaknesses:
    *The weapon can’t have an element attached to it.
    *predicatble path, the weapon will always be used to smash down to wards the ground. No stabs, no side ways slashes.

    C rank:

    C
    Name: Yoroi Requip
    Rank: C
    Type: Requip, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user can call up a Yoroi, it has the base health model of the C rank which is 120 hp, the dissopation is 6hp.
    The active ability is Banzai one melee attack gets a 25% damage boost. 2 posts cooldown
    The passive ability None



    Strengths:
    *The armour can boot the damage output.
    Weaknesses:
    *Has no passive ability
    *No facial protection

    Name: Yari Requip
    Rank: C
    Type:
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    The user can call up a Yari spear, the length of the spearhead is 40 cm and the total length of the spear is 2 and a half meters.



    Strengths:
    *Reach
    Weaknesses:
    *Fire magic
    *Has no passive nor a active ability

    Name: Tate Requip
    Rank: C
    Type: Defensive, Supportive
    Duration: 5 post
    Cooldown: 6 posts
    Description:
    This spell bring’s an Tate (shield) on the field where Akane can hid behind. It has 120 hp, the dissopation is 6hp.  The user capable of carrying the shield around but now only with melee weapons, the melee weapons will then do half damage because they are used in one hand instead of two. The shield shows the emblem of the IH guild on it.
    Active ability: The user calls up on two smaller shields with only 60hp, these shields stay for 2 posts and then disappear. cooldown is 3 posts
    Passive ability: It's a second layer of defense, stationary but also the possibilty to carry around.



    Strengths:
    *Protects
    Weaknesses:
    *Can’t protect against AoE
    *Weak to fire
    Progressive signature:


    Name: Halbard Requip  
    Rank: progressive
    Type: Offensive, Requip
    Duration: Max
    Cooldown: One more post then the duration
    Description:
    Akane calls upon her favorite halbard. Which level’s up with user.
    Passive ability, doe’s 10% more damage due her mastery of the weapon.


    Strengths:
    *doe’s 10% more damage
    Weaknesses:
    *Has to be used with two hands, no room for a shield or dualwielding with another weapon.
    *Long weapon which makes it difficult in CQB


    Last edited by Berggeit on 16th August 2017, 4:02 am; edited 16 times in total


    ___________________________________________________________________

    Guest
    Guest

    Bump Re: Elemental Requip Magic

    Post by Guest on 8th February 2017, 6:47 pm

    Hey there, Berggeit! I just have a few things that need to be fixed on the application. You can find them in this color.
    Berggeit wrote:Magic

    Primary Magic:
    Elemental Requip
    Secondary Magic:
    (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:
    Holder
    Description:
    Elemental Requip magic is a type of magic which allows the user to summon/create armours and weapons and give these supportive abilitie's with support spells

    The user uses a spell on an item and that item will be given certain stats or elements for a certain time.  This can give the user an edge in melee or ranged combat.

    Strengths:
    *The user can summon different types of weapons and armours.
    *The user can use diffrent elements.
    Weaknesses:
    *The elements are weaker than from a specialist with the element.
    *Explosions: Item’s might break with certain spells or explosive elements and do damage to the user if it’s used with a handheld weapon.
    *burn: Wooden items can be damaged with fire spells.
    *Requip weapons don't have an abilitie (except from A and above)

    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
    Unique Abilities:
    *Keen Marksmanship: The user and the bow are one, when this ability is activated then the archer can fire 3 arrows at on or up to three targets in a quick session. When this directly used after a spell than all three arrows will be granted these spells.
    Usage: passive. Instant, cooldown of 10 posts.

    *Firm stance: The user is an experienced warrior and won’t be knocked over by enemy npc’s nor by mages of one rank above the user’s rank and bellow. I would prefer equal to or lower in rank to your character, higher ranking characters should never be affected.
    Usage: active.

    *Shock Charge: If Akane is on her horse and has a melee weapon than Akane can do a Shock Charge at a group of enemies. She will ride in on them at a high speed and nocks over the enemies. The enemies much stand together within 5 meter.
    Only affects mages from Akane’s level or bellow. Weak npc enemies flee for 2 posts. The charge deals the melee weapons damage x 2 to one target and deals the melee weapons to those around affected by the charge.
    Usage’s passive: one per thread

    *Split: split allows the user to split arrows, bullets and magic that is fired off at Akane to split it and let it pass her without harming her. Works only with Spells from her Rank or bellow. Can only be used with a blade weapon (spears with a blade can do this too)
    Usage: Instant, 5 posts cooldown


    D rank:

    Name: Requip weapons
    Rank: D
    Type: offensive, supportive
    Duration: N/A This needs a duration, please specify it.
    Cooldown: 3 posts
    Description:
    The user can call up one of these weapons in the list, they have a base damage model of the D rank which is 7 hp:
    *Tachi-Normal-7hp
    *Katana-Normal-7hp-can be combined with the Wakizashi
    *Wakizashi-light-3.5-can be combined with the Katana
    *Tanto-light-3.5-dualwield
    *No-Dachi-heavy-10.5
    *Tetsubo-heavy-10.5
    *Sasaho Yari-normal-7
    *Naginata-normal-7
    *Yumi-normal-7
    *Tanegashima pistol-heavy-10.5
    Please choose one of these weapons and what it's passive and active are.
    Strengths:
    *Access to a large variation of weapons
    Weaknesses:
    *3 post cooldown, this means that the user needs to think three posts ahead to know which weapon will be the most effective
    *Weapon disappears when a new weapon is summoned. (This doesn’t happen to weapons that the character has registered as a weapon on her bank that she has with her.)

    Name: Armour Requip
    Rank: D
    Type: Defensive, supportive
    Duration: N/A This needs a duration, please specify it.
    Cooldown: 5 posts
    Description:
    The user can call up one of these armours in the list, they have a base health model of the D rank which is 60 hp, the dissopation is 3hp:
    Shinobi armour:
    -light-30- 20% faster
    Ashigaru armour-normal-60 (the mon will be the emblem of the guild)
    Yoroi armour:
    – heavy-90- 20% slower (colors: black = Green, Red = gold, orange = a bit lighter Green
    What are the active and passive of this armor?
    Strengths:
    *Access to a variation of armours
    Weaknesses:
    *4 post cooldown
    *When the armour is destroyed, it can’t be re-used in the thread

    Name: Double shot
    Rank: D
    Type: Offensive What requip does this belong to? Please also state this is a Special Spell
    Duration: instant
    Cooldown: 2 post
    Description:
    The user is now able to fire two bullets or arrows in one go, the projectile’s will both get the same spell on them if it is activated before firing.
    Strengths:
    *Two projectile’s
    *Two active magic enhanced projectile’s
    Weaknesses:
    *Can only hit one target
    *Weak to wind magic
    *Needs a long range weapon to be used on.

    Name: Minor protection
    Rank: D
    Type: Elemental, supportive What requip does this belong to? Please also state this a Special Spell.
    Duration: 2 posts
    Cooldown: 4 posts
    Description: This spell surrounds the item with a yellow glow and grants the item a defensive bonus of 10% reduction of damage.
    Strengths:
    *Give’s item’s a defensive boost
    Weaknesses:
    *Does no damage
    *Needs an item to be used on

    D rank signature:

    D rank siggy
    Name: Minor Elemental Bound
    Rank: D
    Type: Elemental, supportive
    Duration: instant
    Cooldown: none
    Description: The user infuses an element upon an item, See list of elements that Akane can use. This spell can only be used 3 time’s in a post.

    *Elements: The user can use a lot of elements compared to other mage’s. The size of the elements on the items and thus, the damage that it do’s is depending on the rank of the elemental bound spells.
    *Fire: The item will be covered in fire and will cause a burning effect 10% more damage
    *Earth: The item will be covered with hardened clay that will shatter on impact doing the surrounding a bit of damage. AoE 8 meter around the target get's 10 hp damage
    *Metal: The item will be reinforced and has a better penetration and thus damage model. But also, give’s reinforced protection but will make the item heavier. (10% speed penalty on armours)
    *Ice: The item is cloaked with an ice layer and will cause limbs to free in certain possitions for a post (only affects D rank and weak npc)
    *Touch powder: The item is covered with touch powder that will explode on impact. AoE 4 meter around the target get 15 damage
    *Electricity: The item is covered in electricity.
    *Holy: Heals half the damage that it do's to opponents
    *wind: Wind adds a nock over
    Signature spells are only allowed one effect, please choose which element you would like to keep out of the list.
    Strengths:
    *Elements: The user choice between # elements to use on the item and thus, choice the best element for the situation.
    Weaknesses:
    *Weaker elements: the elements are not so strong and only do half D rank damage.
    *breakdown: Touch powder destroys the item and fire destroy wooden items. (note, if it is used on a spear then the only thing that is burning is the metal so the spear after the spell has worn out still be used.
    *Needs an item to be used on

    C rank:

    C
    Name: Extended usage
    Rank: C
    Type: Elemental, Supportive What requip does this belong to? Please state this is a Special Spell.
    Duration: 2 posts
    Cooldown: 8 posts
    Description: This spell give’s D rank spells an extended usage of 2 posts on the item it is cast on. With Minor Elemental Bound it gives the user another 2 usage’s in one post. Doesn’t work on Requip spells. Unfortunately, spells are not allowed to extend the duration or reduce the cooldown of other spells or themselves.
    Strengths:
    *Give’s D rank spells and extended usage of 2 posts or two more usage’s (Minor Elemental Bound) on the item it is cast on.
    Weaknesses:
    *Needs an item to be casted on.
    *Long cooldown

    Name: Reinforce
    Rank: C
    Type: Elemental, Supportive Please state what requip this belongs to and that it is a Special Spell.
    Duration: 2 posts
    Cooldown: 8 posts
    Description: This spell give’s D and C rank spells a double damage boost on the item it is cast on. I can't allow for a 100% damage buff, but I can allow for a 35% increase.
    Strengths:
    *Give’s C and D rank spells a double damage boost on a certain item.
    Weaknesses:
    *Needs an item to be casted on.
    *Long cooldown

    Name: Elemental Transfer
    Rank: C
    Type: Elemental, Supportive Please state what requip this beongs to and that it is a Special Spell.
    Duration: 2 post
    Cooldown: 6 posts
    Description: This spell allows the user to give items of allies D rank spells in a period of 2 posts. The ally must be within 10 meter from the user. Doesn’t work with Requip spells Sorry, but this is not something that can be allowed, this would be loopholing the rule that items are only allowed two abilities max.
    Strengths:
    * Grants D rank spells to allies
    Weaknesses:
    *Long cooldown
    *restricted range
    *Needs an item to be casted on.
    C rank signature:

    C rank siggy
    Name: Requip make
    Rank: C
    Type: Offensive, Defensive, supportive
    Duration: 1 post to create
    Cooldown: none
    Description:
    The user can create weapons and armours of her rank given rank but it takes one post to make them. The user must write down the design of the armour in the post. What is the passive or active of the requip?
    Strengths:
    *Can make anything.
    Weaknesses:
    *take’s time to make.
    *Can’t use the same idea more than once in a post
    [/b]
    avatar
    Berggeit

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Beast Pride
    Position : None
    Posts : 163
    Guild : Infinite Hydra
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 19
    Experience : 425

    Character Sheet
    Character Name: Hishi Akane
    Primary Magic: Elemental Requip Card Magic
    Secondary Magic:

    Bump Re: Elemental Requip Magic

    Post by Berggeit on 9th February 2017, 1:50 pm

    Redone the magic.


    ___________________________________________________________________

    Guest
    Guest

    Bump Re: Elemental Requip Magic

    Post by Guest on 11th February 2017, 11:32 am

    Berggeit wrote:Magic

    Primary Magic:
    Elemental Requip
    Secondary Magic:
    (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:
    Holder
    Description:
    Elemental Requip magic is a type of magic which allows the user to summon/create armours and weapons and give these supportive abilitie's with support spells

    The user uses a spell on an item and that item will be given certain stats or elements for a certain time.  This can give the user an edge in melee or ranged combat.

    Strengths:
    *The user can summon different types of weapons and armours.
    *The user can use diffrent elements.
    Weaknesses:
    *The elements are weaker than from a specialist with the element.
    *Explosions: Item’s might break with certain spells or explosive elements and do damage to the user if it’s used with a handheld weapon.
    *burn: Wooden items can be damaged with fire spells.
    *Requip weapons don't have an abilitie (except from A and above)

    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    *Keen Marksmanship: The user and the bow are one, when this ability is activated then the archer can fire 3 arrows at one or up to three targets in a quick session. When this is directly used after an other spells which give's the bow special abilities  than all three arrows will be granted these spells.
    Usage: activation. Instant, cooldown of 5 posts.

    *Firm stance: The user is an experienced warrior and won’t be knocked over by enemy npc’s nor by mages of her rank and bellow.
    Usage: passive.

    *Shock Charge: If Akane is on her horse and has a melee weapon than Akane can do a Shock Charge at a group of enemies. She will ride in on them at a high speed and nocks over the enemies. The enemies much stand together within 5 meter.
    Only affects mages from Akane’s level or bellow. Weak npc enemies flee for 2 posts. The charge deals the melee weapons damage x 2 to one target and deals the melee weapons to those around affected by the charge. I still won't allow 2x melee damage as that is a 100% buff, which isn't allowed either. However, what I suggest is that instead of dealing 2x melee damage to the target, to deal 1x user-rank spell damage.
    Usage’s activation: Instant, 5 posts cooldown

    *Split: split allows the user to split arrows, bullets a nd magic that is fired off at Akane to split it and let it pass her without harming her. Works only with Spells from her Rank or bellow. Can only be used with a blade weapon (spears with a blade can do this too)
    Usage: Instant, 3 posts cooldown


    D rank:

    Name: Kusarigama Requip
    Rank: D
    Type: Offensive, Requip
    Duration: 3posts
    Cooldown: 4 posts
    Description:
    Durability 50hp
    Damage 7
    Active: Climb, the user can use the Kusarigama as a climbing tool. Instant, cooldown 2 posts
    Passive: The user can use this spell to disarm opponents.

    Kusarigama:

    Strengths:
    *Can disarm opponents
    *Can be climbed with
    Weaknesses:
    *Metal slayer’s can eat the chain.
    *Wind magic
    *Stronger opponents can actually pull Akane towards her instead being disarmed.

    Name: Shinobi Requip
    Rank: D
    Type: Defensive, Requip
    Duration:  3 posts
    Cooldown: 4 posts
    Description:
    The user can call up the Shinobi armour, it has a little bit less than the base health model of the D rank which is 60 hp, the dissopation is 3hp. This armour has 40 hp of health
    The active ability is smokebomb, the user throws down a smokebomb and its actions are covered for one post long. Cooldown 2 posts. Please state the range the smokebomb can go and how much it covers.
    The passive ability is that the user is 20% faster
    Shinobi armour:

    Strengths:
    *Can hide with this armour
    *20% faster
    Weaknesses:
    *Has less health as normal requip armours of this level.
    *Firm stance UA doesn’t work with this armour.
    *The upper legs and upper arms have no armour.

    Name: Double shot
    Rank: D
    Type: Offensive, Ranged Special Spell
    Duration: instant
    Cooldown: 2 post
    Description:
    The user is now able to fire two bullets or arrows in one go, the projectile’s will both get the same spell on them if it is activated before firing. Please state that the damage is split between the two projectiles. Meaning each one only deals .5x D-rank damage.
    Strengths:
    *Two projectile’s
    *Two active magic enhanced projectile’s
    Weaknesses:
    *Can only hit one target
    *Weak to wind magic
    *Needs a long range weapon to be used on.

    b]Name:[/b] Elemental Bound
    Rank: D
    Type: Elemental, supportive
    Duration: 1 post
    Cooldown: 2 post
    Description: The user can infuse element’s on weapons
    *Elements: The user can use a lot of elements compared to other mage’s but they are weaker a elemental specific mage. The size of the elements on the items and thus, the damage that it do’s is depending on the rank of the elemental bound spells. Minor Elemental Bound do’s plus 5 hp damage plus the elements abilitie.
    *Fire: The item will be covered in fire and will cause a burning effect, burn effect stays for on post and do’s 5hp damage as burning effect.
    *Earth: The item will be covered with hardened clay that will shatter on impact doing the surrounding a bit of damage. AoE 8 meter around the target gets 10 hp damage
    *Metal: The item will be reinforced and has a better penetration and thus damage model. But also, give’s reinforced protection but will make the item heavier. Weapon’s defense and attack is 10% stronger, weight penalty of 10% slower.
    *Ice: The item is cloaked with an ice layer and will cause limbs to free in certain positions for a post (only affects D rank and weak npc)
    *Touch powder: The item is covered with touch powder that will explode on impact. AoE 4 meter around the target get 15 damage
    *Electricity: The item is covered in electricity.
    *Holy: Heals half the damage that it dos to opponents
    *wind: Wind adds a knock over

    This spell needs strengths and weaknesses.

    D rank signature:

    D rank siggy
    [Name: longer draw
    Rank: D
    Type: Supportive, special spell, offensives, Bow
    Duration: instant
    Cooldown: 1 post
    Description: Akane can draw the bow futher back duo her left arming being a bit longer. The arrow that is shot will do 25% more damage.
    Strengths:
    *Do’s more damage
    Weaknesses:
    *This arrow can’t have an element attached to it.
    *less accurate

    C rank:

    C
    Name: Yoroi Requip
    Rank: C
    Type: Requip, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user can call up a Yoroi, it has the base health model of the C rank which is 120 hp, the dissopation is 6hp.
    The active ability is Banzai one melee attack gets a 25% damage boost. 2 posts cooldown
    The passive ability None
    Yoroi armour:
    (colours: black = Green, Red = gold, orange = a bit lighter Green
    Strengths:
    *The armour can boot the damage output.
    Weaknesses:
    *Has no passive ability
    *No facial protection

    Name: Yari Requip
    Rank: C
    Type:
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    The user can call up a Yari spear, the length of the spearhead is 40 cm and the total length of the spear is 2 and a half meters.
    Yari:
    Strengths:
    *Reach
    Weaknesses:
    *Fire magic
    *Has no passive nor a active ability

    Name: Tate Requip
    Rank: C
    Type: Defensive, Supportive
    Duration: 5 post
    Cooldown: 6 posts
    Description:
    This spell bring’s an Tate (shield) on the field where Akane can hid behind. It has 120 hp, the dissopation is 6hp.  The user capable of carrying the shield around but now only with melee weapons, the melee weapons will then do half damage because they are used in one hand instead of two. The shield shows the emblem of the IH guild on it.
    Tate:
    Strengths:
    *Protects
    Weaknesses:
    *Can’t protect against AoE
    *Weak to fire
    What are the active and passive ability of this requip?
    Progressive signature:


    Name: Yumi Requip  
    Rank: progressive
    Type: Offensive, Requip
    Duration: Max
    Cooldown: One more post then the duration
    Description:
    The user can call up on her bow. Which level’s up with user.
    Passive ability, do’s 10% more damage due Akane’s left arm and because it is her specialty.
    Yumi:
    Strengths:
    *do’s 10% more damage
    Weaknesses:
    *Doesn’t do melee damage
    *Weak to wind magic
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    Character Name: Hishi Akane
    Primary Magic: Elemental Requip Card Magic
    Secondary Magic:

    Bump Re: Elemental Requip Magic

    Post by Berggeit on 12th February 2017, 8:44 am

    If finished it, If deleted the double shot and replaced it with Horo Requip


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    Bump Re: Elemental Requip Magic

    Post by Guest on 12th February 2017, 8:15 pm

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    Julius Seas
     
     

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    Primary Magic: Water
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    Bump Re: Elemental Requip Magic

    Post by Julius Seas on 23rd February 2017, 9:31 am

    Berggeit wrote:Magic

    Primary Magic:
    Elemental Requip
    Secondary Magic:
    (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:
    Holder
    Description:
    Elemental Requip magic is a type of magic which allows the user to summon/create armours and weapons and give these supportive abilitie's with support spells

    The user uses a spell on an item and that item will be given certain stats or elements for a certain time.  This can give the user an edge in melee or ranged combat.

    Strengths:
    *The user can summon different types of weapons and armours.
    *The user can use diffrent elements.
    Weaknesses:
    *The elements are weaker than from a specialist with the element.
    *Explosions: Item’s might break with certain spells or explosive elements and do damage to the user if it’s used with a handheld weapon.
    *burn: Wooden items can be damaged with fire spells.
    *Requip weapons don't have an abilitie (except from A and above)

    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    *Keen Marksmanship: The user and the bow are one, when this ability is activated then the archer can fire 3 arrows at one or up to three targets in a quick session. When this is directly used after an other spells which give's the bow special abilities  than all three arrows will be granted these spells.
    Usage: activation. Instant, cooldown of 5 posts.

    *Firm stance: The user is an experienced warrior and won’t be knocked over by enemy npc’s nor by mages of her rank and bellow.
    Usage: passive.

    *Shock Charge: If Akane is on her horse and has a melee weapon than Akane can do a Shock Charge at a group of enemies. She will ride in on them at a high speed and knocks over the enemies. The enemies much stand together within 5 meter. The knock over effect only affects mages from Akane’s level or bellow. Weak npc enemies flee for 2 posts. The charge deals the user's rank in (spell)damage one target and deals the melee weapon damage to those around affected by the charge.
    Usage’s activation: Instant, 5 posts cooldown

    *Split: split allows the user to split arrows, bullets a nd magic that is fired off at Akane to split it and let it pass her without harming her. Works only with Spells from her Rank or bellow. Can only be used with a blade weapon (spears with a blade can do this too)
    Usage: Instant, 3 posts cooldown


    D rank:

    Name: Kusarigama Requip
    Rank: D
    Type: Offensive, Requip
    Duration: 3posts
    Cooldown: 4 posts
    Description:
    Durability 50hp
    Damage 7
    Active: Climb, the user can use the Kusarigama as a climbing tool. Instant, cooldown 2 posts
    Passive: The user can use this spell to disarm opponents.

    Kusarigama:

    Strengths:
    *Can disarm opponents
    *Can be climbed with
    Weaknesses:
    *Metal slayer’s can eat the chain.
    *Wind magic
    *Stronger opponents can actually pull Akane towards her instead being disarmed.

    Name: Shinobi Requip
    Rank: D
    Type: Defensive, Requip
    Duration:  3 posts
    Cooldown: 4 posts
    Description:
    The user can call up the Shinobi armour, it has a little bit less than the base health model of the D rank which is 60 hp, the dissopation is 3hp. This armour has 40 hp of health
    The active ability is smokebomb, the user throws down a smokebomb and its actions are covered for one post long. Cooldown 2 posts. The smoke bomb can be trown up to 15 meter away and cover's an area of 5 by 5 meter
    The passive ability is that the user is 20% faster
    Shinobi armour:

    Strengths:
    *Can hide with this armour
    *20% faster
    Weaknesses:
    *Has less health as normal Requip armours of this level.
    *Firm stance UA doesn’t work with this armour.
    *The upper legs and upper arms have no armour.

    Name: Horo Requip
    Rank: D
    Type: Defensive, Requip
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user calls upon a Horo, this balloon like structure is a construction of bamboo and silk protected important samurai, guard and messengers against arrows from behind. The horo will be attached to the wearer's armour and has 60hp of health and the dissopation is 3hp. The horo is green and has on it's back the emblem of the IH guild in red colours.

    Horo:
    Active ability: Dome protection, the Horo protect the user in a dome of 5 meter around the user, this means that those who stand within those 5 meters while also enjoy the protection. This dome will be visable with a green transparent wall. The damage model stays the same. It stays for 2 post's and has a cooldown of 4 posts.
    Passive ability: It protects the user against weapon and magic damage from behind in a 120-degree angle.
    Strengths:
    *It protects
    Weaknesses:
    *Clearly visible, can't be sneaked with.
    *Fire do's double damage against the horo.
    *Doesn't passively protect's from attacks from the front. (The user however could turn around to get protection.)
    *The dome only protects from weapon and magic damage from outside the dome. Those inside can damage those outside the dome and if enemie's get in the dome then they can attack those that are in it.)

    Name: Elemental Bound
    Rank: D
    Type: Elemental, supportive
    Duration: 1 post
    Cooldown: 2 post
    Description: The user can infuse element’s on weapons
    *Elements: The user can use a lot of elements compared to other mage’s but they are weaker a elemental specific mage. The size of the elements on the items and thus, the damage that it do’s is depending on the rank of the elemental bound spells. Minor Elemental Bound do’s plus 5 hp damage plus the elements abilitie.
    *Fire: The item will be covered in fire and will cause a burning effect, burn effect stays for on post and do’s 5hp damage as burning effect.
    *Earth: The item will be covered with hardened clay that will shatter on impact doing the surrounding a bit of damage. AoE 8 meter around the target gets 10 hp damage
    *Metal: The item will be reinforced and has a better penetration and thus damage model. But also, give’s reinforced protection but will make the item heavier. Weapon’s defense and attack is 10% stronger, weight penalty of 10% slower.
    *Ice: The item is cloaked with an ice layer and will cause limbs to free in certain positions for a post (only affects D rank and weak npc)
    *Touch powder: The item is covered with touch powder that will explode on impact. AoE 4 meter around the target get 15 damage
    *Electricity: The item is covered in electricity.
    *Holy: Heals half the damage that it dos to opponents
    *wind: Wind adds a knock over
    Strengths:
    *Elements: The user choice between # elements to use on the item and thus, choice the best element for the situation.
    Weaknesses:
    *Weaker elements: the elements are not so strong and only do half D rank damage.
    *breakdown: Touch powder destroys the item and fire destroy wooden items. (note, if it is used on a spear then the only thing that is burning is the metal so the spear after the spell has worn out still be used.
    *Needs an item to be used on

    D rank signature:

    D rank siggy
    [Name: longer draw
    Rank: D
    Type: Supportive, special spell, offensives, Bow
    Duration: instant
    Cooldown: 1 post
    Description: Akane can draw the bow futher back duo her left arming being a bit longer. The arrow that is shot will do 25% more damage.
    Strengths:
    *Do’s more damage
    Weaknesses:
    *This arrow can’t have an element attached to it.
    *less accurate

    C rank:

    C
    Name: Yoroi Requip
    Rank: C
    Type: Requip, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user can call up a Yoroi, it has the base health model of the C rank which is 120 hp, the dissopation is 6hp.
    The active ability is Banzai one melee attack gets a 25% damage boost. 2 posts cooldown
    The passive ability None
    Yoroi armour:
    (colours: black = Green, Red = gold, orange = a bit lighter Green
    Strengths:
    *The armour can boot the damage output.
    Weaknesses:
    *Has no passive ability
    *No facial protection

    Name: Yari Requip
    Rank: C
    Type:
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    The user can call up a Yari spear, the length of the spearhead is 40 cm and the total length of the spear is 2 and a half meters.
    Yari:
    Strengths:
    *Reach
    Weaknesses:
    *Fire magic
    *Has no passive nor a active ability

    Name: Tate Requip
    Rank: C
    Type: Defensive, Supportive
    Duration: 5 post
    Cooldown: 6 posts
    Description:
    This spell bring’s an Tate (shield) on the field where Akane can hid behind. It has 120 hp, the dissopation is 6hp.  The user capable of carrying the shield around but now only with melee weapons, the melee weapons will then do half damage because they are used in one hand instead of two. The shield shows the emblem of the IH guild on it.
    Active ability: The user calls up on two smaller shields with only 60hp, these shields stay for 2 posts and then disappear. cooldown is 3 posts
    Passive ability: It's a second layer of defense, stationary but also the possibilty to carry around.
    Tate:
    Strengths:
    *Protects
    Weaknesses:
    *Can’t protect against AoE
    *Weak to fire
    Progressive signature:


    Name: Yumi Requip  
    Rank: progressive
    Type: Offensive, Requip
    Duration: Max
    Cooldown: One more post then the duration
    Description:
    The user can call up on her bow. Which level’s up with user.
    Passive ability, do’s 10% more damage due Akane’s left arm and because it is her specialty.
    Yumi:
    Strengths:
    *do’s 10% more damage
    Weaknesses:
    *Doesn’t do melee damage
    *Weak to wind magic

    Unlocked by user's request, when finished put this in the primary approval thread.


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    Aura

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    Character Name: Kenna Terrynhain
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    Bump Re: Elemental Requip Magic

    Post by Aura on 20th August 2017, 12:23 pm

    Perform thou duty with honor, oh Samurai-sama!:

    Berggeit wrote:Magic

    Primary Magic:
    Elemental Requip
    Secondary Magic:
    (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:
    Holder
    Description:
    Elemental Requip magic is a type of magic which allows the user to summon/create armours and weapons and give these supportive abilitie's with support spells

    The user uses a spell on an item and that item will be given certain stats or elements for a certain time.  This can give the user an edge in melee or ranged combat.

    Strengths:
    *The user can summon different types of weapons and armours.
    *The user can use different elements.
    Weaknesses:
    *The elements are weaker than from a specialist with the element.
    *Explosions: Items might break with certain spells or explosive elements and do damage to the user if it’s used with a handheld weapon.
    *burn: Wooden items can be damaged with fire spells.


    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    *Elemental mastery: The user can use an elemental support spell three times on an attack.
    Usage: activation. Instant, cooldown of 6 posts.

    *Firm stance: The user is an experienced warrior and won’t be knocked over by enemy npc’s nor by mages of her rank and bellow.
    Usage: passive.


    *Shock Charge: If Akane is on her horse and has a melee weapon than Akane can do a Shock Charge at a group of enemies. She will ride in on them at a high speed and knocks over the enemies. The enemies much stand together within 5 meter. The knock over effect only affects mages from Akane’s level or bellow. Weak npc enemies flee for 2 posts. The charge deals the user's rank in (spell)damage one target and deals the melee weapon damage to those around affected by the charge.
    Usage’s activation: Instant, 5 posts cooldown


    *Split: split allows the user to split arrows, bullets a nd magic that is fired off at Akane to split it and let it pass her without harming her. Works only with Spells from her Rank or bellow. Can only be used with a blade weapon (spears with a blade can do this too)
    Usage: Instant, 3 posts cooldown


    D rank:

    Name: Kusarigama Requip
    Rank: D
    Type: Offensive, Requip
    Duration: 3posts
    Cooldown: 4 posts
    Description:
    Durability 50hp
    Damage 7
    Active: Climb, the user can use the Kusarigama as a climbing tool. Instant, cooldown 2 posts
    Passive: The user can use this spell to disarm opponents.


    Strengths:
    *Can disarm opponents
    *Can be climbed with
    Weaknesses:
    *Metal slayer’s can eat the chain.
    *Wind magic
    *Stronger opponents can actually pull Akane towards her instead being disarmed.

    Name: Shinobi Requip
    Rank: D
    Type: Defensive, Requip
    Duration:  3 posts
    Cooldown: 4 posts
    Description:
    The user can call up the Shinobi armour, it has a little bit less than the base health model of the D rank which is 60 hp, the dissopation is 3hp. This armour has 40 hp of health
    The active ability is smokebomb, the user throws down a smokebomb and its actions are covered for one post long. Cooldown 2 posts. The smoke bomb can be trown up to 15 meter away and cover's an area of 5 by 5 meter
    The passive ability is that the user is 20% faster

    Strengths:
    *Can hide with this armour
    *20% faster
    Weaknesses:
    *Has less health as normal Requip armours of this level.
    *Firm stance UA doesn’t work with this armour.
    *The upper legs and upper arms have no armour.

    Name: Horo Requip
    Rank: D
    Type: Defensive, Requip
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user calls upon a Horo, this balloon like structure is a construction of bamboo and silk protected important samurai, guard and messengers against arrows from behind. The horo will be attached to the wearer's armour and has 60hp of health and the dissopation is 3hp. The horo is green and has on it's back the emblem of the IH guild in red colours.


    Active ability: Dome protection, the Horo protect the user in a dome of 5 meter around the user, this means that those who stand within those 5 meters while also enjoy the protection. This dome will be visable with a green transparent wall. The damage model stays the same. It stays for 2 post's and has a cooldown of 4 posts.
    Passive ability: It protects the user against weapon and magic damage from behind in a 120-degree angle.
    Strengths:
    *It protects
    Weaknesses:
    *Clearly visible, can't be sneaked with.
    *Fire do's double damage against the horo.
    *Doesn't passively protect's from attacks from the front. (The user however could turn around to get protection.)
    *The dome only protects from weapon and magic damage from outside the dome. Those inside can damage those outside the dome and if enemie's get in the dome then they can attack those that are in it.)

    Name: Elemental Bound
    Rank: D
    Type: Elemental, supportive
    Duration: 1 post
    Cooldown: 2 post
    Description: The user can infuse element’s on weapons
    *Elements: The user can use a lot of elements compared to other mage’s but they are weaker a elemental specific mage. The size of the elements on the items and thus, the damage that it do’s is depending on the rank of the elemental bound spells. Minor Elemental Bound do’s plus 5 hp damage plus the elements abilitie.


    *Fire: The item will be covered in fire and will cause a burning effect, burn effect stays for on post and do’s 5hp damage as burning effect.
    *Earth: The item will be covered with hardened clay that will shatter on impact doing the surrounding a bit of damage. AoE 8 meter around the target gets 10 hp damage
    *Metal: The item will be reinforced and has a better penetration and thus damage model. But also, give’s reinforced protection but will make the item heavier. Weapon’s defense and attack is 10% stronger, weight penalty of 10% slower.
    *Ice: The item is cloaked with an ice layer and will cause limbs to free in certain positions for a post (only affects D rank and weak npc)
    *Touch powder: The item is covered with touch powder that will explode on impact. AoE 4 meter around the target get 15 damage
    *Electricity: The item is covered in electricity.
    *Holy: Does 25% more damage against the undead and darkmagic.
    *wind: Wind adds a knock over
    Strengths:
    *Elements: The user choice between # elements to use on the item and thus, choice the best element for the situation.
    Weaknesses:
    *Weaker elements: the elements are not so strong and only do half D rank damage.
    *breakdown: Touch powder destroys the item and fire destroy wooden items. (note, if it is used on a spear then the only thing that is burning is the metal so the spear after the spell has worn out still be used.
    *Needs an item to be used on

    D rank signature:

    D rank siggy
    [Name: Heavy strike
    Rank: D
    Type: Supportive, special spell, offensives
    Duration: instant
    Cooldown: 1 post
    Description: Akane smashes a melee weapon with tremendes speed down and deals 25% more damage.


    Strengths:
    *Does more damage
    Weaknesses:
    *The weapon can’t have an element attached to it.
    *predicatble path, the weapon will always be used to smash down to wards the ground. No stabs, no side ways slashes.

    C rank:

    C
    Name: Yoroi Requip
    Rank: C
    Type: Requip, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user can call up a Yoroi, it has the base health model of the C rank which is 120 hp, the dissopation is 6hp.
    The active ability is Banzai one melee attack gets a 25% damage boost. 2 posts cooldown
    The passive ability None



    Strengths:
    *The armour can boot the damage output.
    Weaknesses:
    *Has no passive ability
    *No facial protection

    Name: Yari Requip
    Rank: C
    Type:
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    The user can call up a Yari spear, the length of the spearhead is 40 cm and the total length of the spear is 2 and a half meters.



    Strengths:
    *Reach
    Weaknesses:
    *Fire magic
    *Has no passive nor a active ability

    Name: Tate Requip
    Rank: C
    Type: Defensive, Supportive
    Duration: 5 post
    Cooldown: 6 posts
    Description:
    This spell bring’s an Tate (shield) on the field where Akane can hid behind. It has 120 hp, the dissopation is 6hp.  The user capable of carrying the shield around but now only with melee weapons, the melee weapons will then do half damage because they are used in one hand instead of two. The shield shows the emblem of the IH guild on it.
    Active ability: The user calls up on two smaller shields with only 60hp, these shields stay for 2 posts and then disappear. cooldown is 3 posts
    Passive ability: It's a second layer of defense, stationary but also the possibilty to carry around.



    Strengths:
    *Protects
    Weaknesses:
    *Can’t protect against AoE
    *Weak to fire
    Progressive signature:


    Name: Halbard Requip  
    Rank: progressive
    Type: Offensive, Requip
    Duration: Max
    Cooldown: One more post then the duration
    Description:
    Akane calls upon her favorite halbard. Which level’s up with user.
    Passive ability, doe’s 10% more damage due her mastery of the weapon.


    Strengths:
    *doe’s 10% more damage
    Weaknesses:
    *Has to be used with two hands, no room for a shield or dualwielding with another weapon.
    *Long weapon which makes it difficult in CQB





    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~1 ||A~ ||S~

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    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Bump Re: Elemental Requip Magic

    Post by Aura on 7th September 2017, 5:45 am

    Time to unlock and move~:
    Berggeit wrote:Magic

    Primary Magic:
    Elemental Requip
    Secondary Magic:
    (Must be filled in later. Magic you trained for goes here)
    Caster or Holder:
    Holder
    Description:
    Elemental Requip magic is a type of magic which allows the user to summon/create armours and weapons and give these supportive abilitie's with support spells

    The user uses a spell on an item and that item will be given certain stats or elements for a certain time.  This can give the user an edge in melee or ranged combat.

    Strengths:
    *The user can summon different types of weapons and armours.
    *The user can use different elements.
    Weaknesses:
    *The elements are weaker than from a specialist with the element.
    *Explosions: Items might break with certain spells or explosive elements and do damage to the user if it’s used with a handheld weapon.
    *burn: Wooden items can be damaged with fire spells.


    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    *Elemental mastery: The user can use an elemental support spell three times on an attack.
    Usage: activation. Instant, cooldown of 6 posts.

    *Firm stance: The user is an experienced warrior and won’t be knocked over by enemy npc’s nor by mages of her rank and bellow.
    Usage: passive.


    *Shock Charge: If Akane is on her horse and has a melee weapon than Akane can do a Shock Charge at a group of enemies. She will ride in on them at a high speed and knocks over the enemies. The enemies much stand together within 5 meter. The knock over effect only affects mages from Akane’s level or bellow. Weak npc enemies flee for 2 posts. The charge deals the user's rank in (spell)damage one target and deals the melee weapon damage to those around affected by the charge.
    Usage’s activation: Instant, 5 posts cooldown


    *Split: split allows the user to split arrows, bullets a nd magic that is fired off at Akane to split it and let it pass her without harming her. Works only with Spells from her Rank or bellow. Can only be used with a blade weapon (spears with a blade can do this too)
    Usage: Instant, 3 posts cooldown


    D rank:

    Name: Kusarigama Requip
    Rank: D
    Type: Offensive, Requip
    Duration: 3posts
    Cooldown: 4 posts
    Description:
    Durability 50hp
    Damage 7
    Active: Climb, the user can use the Kusarigama as a climbing tool. Instant, cooldown 2 posts
    Passive: The user can use this spell to disarm opponents.


    Strengths:
    *Can disarm opponents
    *Can be climbed with
    Weaknesses:
    *Metal slayer’s can eat the chain.
    *Wind magic
    *Stronger opponents can actually pull Akane towards her instead being disarmed.

    Name: Shinobi Requip
    Rank: D
    Type: Defensive, Requip
    Duration:  3 posts
    Cooldown: 4 posts
    Description:
    The user can call up the Shinobi armour, it has a little bit less than the base health model of the D rank which is 60 hp, the dissopation is 3hp. This armour has 40 hp of health
    The active ability is smokebomb, the user throws down a smokebomb and its actions are covered for one post long. Cooldown 2 posts. The smoke bomb can be trown up to 15 meter away and cover's an area of 5 by 5 meter
    The passive ability is that the user is 20% faster

    Strengths:
    *Can hide with this armour
    *20% faster
    Weaknesses:
    *Has less health as normal Requip armours of this level.
    *Firm stance UA doesn’t work with this armour.
    *The upper legs and upper arms have no armour.

    Name: Horo Requip
    Rank: D
    Type: Defensive, Requip
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user calls upon a Horo, this balloon like structure is a construction of bamboo and silk protected important samurai, guard and messengers against arrows from behind. The horo will be attached to the wearer's armour and has 60hp of health and the dissopation is 3hp. The horo is green and has on it's back the emblem of the IH guild in red colours.


    Active ability: Dome protection, the Horo protect the user in a dome of 5 meter around the user, this means that those who stand within those 5 meters while also enjoy the protection. This dome will be visable with a green transparent wall. The damage model stays the same. It stays for 2 post's and has a cooldown of 4 posts.
    Passive ability: It protects the user against weapon and magic damage from behind in a 120-degree angle.
    Strengths:
    *It protects
    Weaknesses:
    *Clearly visible, can't be sneaked with.
    *Fire do's double damage against the horo.
    *Doesn't passively protect's from attacks from the front. (The user however could turn around to get protection.)
    *The dome only protects from weapon and magic damage from outside the dome. Those inside can damage those outside the dome and if enemie's get in the dome then they can attack those that are in it.)

    Name: Elemental Bound
    Rank: D
    Type: Elemental, supportive
    Duration: 1 post
    Cooldown: 2 post
    Description: The user can infuse element’s on weapons
    *Elements: The user can use a lot of elements compared to other mage’s but they are weaker a elemental specific mage. The size of the elements on the items and thus, the damage that it do’s is depending on the rank of the elemental bound spells. Minor Elemental Bound do’s plus 5 hp damage plus the elements abilitie.


    *Fire: The item will be covered in fire and will cause a burning effect, burn effect stays for on post and do’s 5hp damage as burning effect.
    *Earth: The item will be covered with hardened clay that will shatter on impact doing the surrounding a bit of damage. AoE 8 meter around the target gets 10 hp damage
    *Metal: The item will be reinforced and has a better penetration and thus damage model. But also, give’s reinforced protection but will make the item heavier. Weapon’s defense and attack is 10% stronger, weight penalty of 10% slower.
    *Ice: The item is cloaked with an ice layer and will cause limbs to free in certain positions for a post (only affects D rank and weak npc)
    *Touch powder: The item is covered with touch powder that will explode on impact. AoE 4 meter around the target get 15 damage
    *Electricity: The item is covered in electricity.
    *Holy: Does 25% more damage against the undead and darkmagic.
    *wind: Wind adds a knock over
    Strengths:
    *Elements: The user choice between # elements to use on the item and thus, choice the best element for the situation.
    Weaknesses:
    *Weaker elements: the elements are not so strong and only do half D rank damage.
    *breakdown: Touch powder destroys the item and fire destroy wooden items. (note, if it is used on a spear then the only thing that is burning is the metal so the spear after the spell has worn out still be used.
    *Needs an item to be used on

    D rank signature:

    D rank siggy
    [Name: Heavy strike
    Rank: D
    Type: Supportive, special spell, offensives
    Duration: instant
    Cooldown: 1 post
    Description: Akane smashes a melee weapon with tremendes speed down and deals 25% more damage.


    Strengths:
    *Does more damage
    Weaknesses:
    *The weapon can’t have an element attached to it.
    *predicatble path, the weapon will always be used to smash down to wards the ground. No stabs, no side ways slashes.

    C rank:

    C
    Name: Yoroi Requip
    Rank: C
    Type: Requip, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user can call up a Yoroi, it has the base health model of the C rank which is 120 hp, the dissopation is 6hp.
    The active ability is Banzai one melee attack gets a 25% damage boost. 2 posts cooldown
    The passive ability None



    Strengths:
    *The armour can boot the damage output.
    Weaknesses:
    *Has no passive ability
    *No facial protection

    Name: Yari Requip
    Rank: C
    Type:
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    The user can call up a Yari spear, the length of the spearhead is 40 cm and the total length of the spear is 2 and a half meters.



    Strengths:
    *Reach
    Weaknesses:
    *Fire magic
    *Has no passive nor a active ability

    Name: Tate Requip
    Rank: C
    Type: Defensive, Supportive
    Duration: 5 post
    Cooldown: 6 posts
    Description:
    This spell bring’s an Tate (shield) on the field where Akane can hid behind. It has 120 hp, the dissopation is 6hp.  The user capable of carrying the shield around but now only with melee weapons, the melee weapons will then do half damage because they are used in one hand instead of two. The shield shows the emblem of the IH guild on it.
    Active ability: The user calls up on two smaller shields with only 60hp, these shields stay for 2 posts and then disappear. cooldown is 3 posts
    Passive ability: It's a second layer of defense, stationary but also the possibilty to carry around.



    Strengths:
    *Protects
    Weaknesses:
    *Can’t protect against AoE
    *Weak to fire
    Progressive signature:


    Name: Halbard Requip  
    Rank: progressive
    Type: Offensive, Requip
    Duration: Max
    Cooldown: One more post then the duration
    Description:
    Akane calls upon her favorite halbard. Which level’s up with user.
    Passive ability, doe’s 10% more damage due her mastery of the weapon.


    Strengths:
    *doe’s 10% more damage
    Weaknesses:
    *Has to be used with two hands, no room for a shield or dualwielding with another weapon.
    *Long weapon which makes it difficult in CQB


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~1 ||A~ ||S~

    Slots: 5/6




      Current date/time is 24th September 2017, 9:13 pm