Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Knight

    avatar
    Guest
    Guest

    The Knight Empty The Knight

    Post by Guest 20th December 2016, 4:27 pm

    Magic

    Primary Magic: The Knight
    Secondary Magic: Pict Magic[Not available yet]
    Caster or Holder: Holder Type
    Description: This Magic allows the users to store weapons and armors in pocket dimensions and summon them during battle. This gives the users a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the users the ability to use, and gain resistance to, natural elements through the use of certain armors.

    After increasing mastery over this Magic, the users is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the users can Requip into Sea Empress Armor, while, at the same time, Requiping the staff from the Lightning Empress Armor, increasing their defense against water and increasing the effectiveness of their attacks by making use of electricity's natural conductivity through water.

    Strengths: •This gives the users a high level of ability regarding the type of the armor and/or weapon they Requip.
    •Spell Armour will absorb the full amount of damage before it gets directed to the player

    Weaknesses: •There’s a limit to how much the pocket dimension can store.
    •The armour affects what attackts your week too. EX: Lightning armour is week to earth attacks.
    •(I need an idea for this one, Ilooked at the hp magic and damage rules, but couldnt pinpoint a weakness or an idea.)

    Lineage: Time Keeper’s Curse

    Unique Abilities: The users can also once per thread, completely stop time for 1 post to avoid an attack or something from opponets of equal or lower rank. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.

    Spells:

    Armor (Not Valid as of yet)

    Name: Clock Work
    Rank: D
    Type: Lost Magic
    Duration:1 post duration
    Cooldown:5 posts
    Description: The Time Keeper is able to slow down or speed up time. Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The users can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats.

    Strengths:
    Slowing down time makes the users appear faster, being the equivalent of a 100% speed and reaction boost.

    Weaknesses:
    Speed up time makes the users appear slower by 100% and very slow to react.

    Name: Temporal Looming
    Rank: D
    Type: Lost Magic
    Duration: 1
    Cooldown: 4
    Description: User can trap anyone or anything into reiterating time stream where everything inside the loop is restarted precisely every so often, possibly even backwards. They may be able to force someone to relive the same minute, hour, day, year, etc. for as long as user keeps them there. On some occasions people have been know to retain a small amount of memories or eventually escape weaker temporal loops. You may use this ability in PvE, or with OOC permission from PCs. In PvP, the opponent can only be effected if they are of equal or lower rank.

    Strengths:
    •Memory Erasure
    •Physical Restoration: The user can repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was.
    •Temporal Trapping: The user can send and trap anyone in another time. And bring them back.

    Weaknesses:
    •Limited on how many times a user can use it. (Any suggestions?)
    •User may be affected by memory reset each time power is activated.
    •Others may eventually feel déjà vu.
    •Won't affect users of Temporal Protection or Spatial-Temporal Lock.

    Name: Infinate Sphere
    Rank: D
    Type: Lost Magic
    Duration: 1
    Cooldown: 2
    Description: The user hits their target in the stomach with an orb, which is then vastly multiplied, striking the target multiple times from every angle. The damage at a maximum is 20HP. If your orb multiplies, the damage is split in half. All orbs that hit at 'every angle' will deal a total of 20HP, no more.

    Strengths:
    •Multiple hits to target.

    Weaknesses:
    •Takes time to create.
    •Leaves you open to attack.

    Name: Restore
    Rank: D
    Type: Lost Magic
    Duration: 1
    Cooldown: 2
    Description: The user restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.

    Strengths:
    •The user can restore an item prom a piece if they knew what the item was.

    Weaknesses:
    •Damages the user’s eye for 2 posts.
    •Takes time.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Name Mix Armor/Wepon Requip
    Rank: A
    Type: Depends on Armor/Wepon
    Fused SpellsArmor and Wepons


    Last edited by SavannahРоманов on 23rd December 2016, 5:40 pm; edited 2 times in total
    avatar
    Guest
    Guest

    The Knight Empty Re: The Knight

    Post by Guest 21st December 2016, 1:22 pm

    Hi there, Savannah! I'm Izayuki; the mod who will be grading your magic. You seem to have a good concept here, but I am afraid that you do not quite understand the ropes of Magic Creation. I added some comments to your magic in this lovely color in the quote in the spoiler below.
    However, I encourage you to read through The Magic Rules here before editing your magic, so you know what to do. You may also glance at some other approved magic for a general idea of how to structure yours.

    Once you have read the magic rules and edited your magic accordingly, please bump this thread so I may return to look. (: Thanks!


    Spoiler:
    avatar
    Guest
    Guest

    The Knight Empty Re: The Knight

    Post by Guest 21st December 2016, 2:45 pm

    Edited
    avatar
    Guest
    Guest

    The Knight Empty Re: The Knight

    Post by Guest 23rd December 2016, 2:31 pm

    Nice job so far! There are a few more corrections needed in this color. Please edit and bump! (:

    Spoiler:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    The Knight Empty Re: The Knight

    Post by desirée 16th December 2017, 5:58 pm

    The Knight XEibTrW


    _____________________________________________________________________________________

    The Knight IY2eFxu


      Current date/time is 19th April 2024, 7:26 am