Magic
Magic Name:
Magic Type:
Description:
Unique Abilities:
Spells
Name:
Overture
Rank:
Signature
MP Cost:
0%
Category:
Type:
Offensive
Damage:
90 HP
Range:
300 meters
Speed:
225 meters per second
Duration:
10 posts
Downside: - Can’t exceed damage 90 HP per target - Damage per unit don’t stack on one target - Needs other spells slots for specialized attacks with these cannons
Description: Within the blink of an eye an Dahau materializes four separate futuristic looking cannons. Each cannon is a single unit that levitates around Dahau and can be moved around freely. Meaning that Dahau can position his cannons for a trap during battle or even have them chase a target while trying to repeatedly blast them. With the use of other spells, Dahau can change the function of the cannons. From stasis effects and damage type to increased damage or speed.
Name: Orchestra of Destruction
Rank: S +
MP Cost:
90%
Category: Advanced Spell
Type: Offensive
Damage: 135 HP
Range:
450 meters
Speed:
340 meters per second
Duration:
2 posts
Downside: - Damage doesn’t stack, it doesn’t deal more then the 135 per target
Description: In the sky behind Dahau a multitude of purple colored pentacles appear. Then these magical engrams are ripped apart like paper revealing an entire different area behind the sky. It’s vague, and often shifting but through the vagueness, you can see the silhouette of a mysterious but behemoth sized contraption. Then before you can even get a good glimpse of it, a multitude of cannon barrels pierce through the fabric of space and time and take aim at you and everyone you hold dear. And before you know it a barrage of explosive projectiles is shot at you and everything around you.
Name: Point Blank Sonata
Rank: S
MP Cost:
60%
Category: Advanced Spell
Type: Offensive
Damage: 120 HP
Range:
400 meters
Speed:
400 meters per second
Duration:
1 posts
Downside: -
Description: With the snap of his fingers a single large cannon appears in front of the target. So close that he or she is actually looking down the barrel of what is their imminent doom. Then not even a second later the cannon blasts the target with a magical laser.
Name: Overture: Stasis Rank: B
MP Cost:
40%
Category:
Type: Auxiliary
Damage: 0 HP
Range:
200 meters
Speed:
200 meters per second
Duration:
6 posts
Downside: - Spell itself doesn’t deal damage, instead it changes the use of the Signature spell Overture
Description: Stasis switches two cannons from the spell Overture, from explosive shells to a stasis beam. That can either put two single targets into stasis for 1 post. Or use a smaller tractor beam to target a single person limbs. Preferably the arms. And capture them for 2 posts.
Name: Overture: Flamethrower
Rank: D
MP Cost:
20%
Category: Advanced Spell
Type: Auxiliary
Damage: 0 HP
Range:
60 meters
Speed:
60 meters per second
Duration:
3 posts
Downside: - Spell itself doesn’t deal damage, instead it changes the damage type of the Signature spell Overture
Description: It changes the damage type of at least one of the cannons from the spell Overture, from explosive shells to a flamethrower. With it the range of the Overture cannon changes as well to that of at least 60 meters.
Name: Overture: Shocker Rank: D
MP Cost:
20%
Category: Advanced Spell
Type: Auxiliary
Damage: 0 HP
Range:
60 meters
Speed:
60 meters per second
Duration:
3 posts
Downside: - Spell itself doesn’t deal damage, instead it changes the damage type of the Signature spell Overture
Description: It changes the damage type of at least one of the cannons from the spell Overture, from explosive shells to an high electrical discharge. Instead of damage this is used to stun an enemy for 1 post.
Magic Name:
Magic Type:
Description:
Unique Abilities:
- Ability 1:
- Ability 2:
- Ability 3:
Spells
Name:
Overture
Rank:
Signature
MP Cost:
0%
Category:
Type:
Offensive
Damage:
90 HP
Range:
300 meters
Speed:
225 meters per second
Duration:
10 posts
Downside: - Can’t exceed damage 90 HP per target - Damage per unit don’t stack on one target - Needs other spells slots for specialized attacks with these cannons
Description: Within the blink of an eye an Dahau materializes four separate futuristic looking cannons. Each cannon is a single unit that levitates around Dahau and can be moved around freely. Meaning that Dahau can position his cannons for a trap during battle or even have them chase a target while trying to repeatedly blast them. With the use of other spells, Dahau can change the function of the cannons. From stasis effects and damage type to increased damage or speed.
Name: Orchestra of Destruction
Rank: S +
MP Cost:
90%
Category: Advanced Spell
Type: Offensive
Damage: 135 HP
Range:
450 meters
Speed:
340 meters per second
Duration:
2 posts
Downside: - Damage doesn’t stack, it doesn’t deal more then the 135 per target
Description: In the sky behind Dahau a multitude of purple colored pentacles appear. Then these magical engrams are ripped apart like paper revealing an entire different area behind the sky. It’s vague, and often shifting but through the vagueness, you can see the silhouette of a mysterious but behemoth sized contraption. Then before you can even get a good glimpse of it, a multitude of cannon barrels pierce through the fabric of space and time and take aim at you and everyone you hold dear. And before you know it a barrage of explosive projectiles is shot at you and everything around you.
Name: Point Blank Sonata
Rank: S
MP Cost:
60%
Category: Advanced Spell
Type: Offensive
Damage: 120 HP
Range:
400 meters
Speed:
400 meters per second
Duration:
1 posts
Downside: -
Description: With the snap of his fingers a single large cannon appears in front of the target. So close that he or she is actually looking down the barrel of what is their imminent doom. Then not even a second later the cannon blasts the target with a magical laser.
Name: Overture: Stasis Rank: B
MP Cost:
40%
Category:
Type: Auxiliary
Damage: 0 HP
Range:
200 meters
Speed:
200 meters per second
Duration:
6 posts
Downside: - Spell itself doesn’t deal damage, instead it changes the use of the Signature spell Overture
Description: Stasis switches two cannons from the spell Overture, from explosive shells to a stasis beam. That can either put two single targets into stasis for 1 post. Or use a smaller tractor beam to target a single person limbs. Preferably the arms. And capture them for 2 posts.
Name: Overture: Flamethrower
Rank: D
MP Cost:
20%
Category: Advanced Spell
Type: Auxiliary
Damage: 0 HP
Range:
60 meters
Speed:
60 meters per second
Duration:
3 posts
Downside: - Spell itself doesn’t deal damage, instead it changes the damage type of the Signature spell Overture
Description: It changes the damage type of at least one of the cannons from the spell Overture, from explosive shells to a flamethrower. With it the range of the Overture cannon changes as well to that of at least 60 meters.
Name: Overture: Shocker Rank: D
MP Cost:
20%
Category: Advanced Spell
Type: Auxiliary
Damage: 0 HP
Range:
60 meters
Speed:
60 meters per second
Duration:
3 posts
Downside: - Spell itself doesn’t deal damage, instead it changes the damage type of the Signature spell Overture
Description: It changes the damage type of at least one of the cannons from the spell Overture, from explosive shells to an high electrical discharge. Instead of damage this is used to stun an enemy for 1 post.
Last edited by Godlike Frederik on 16th November 2020, 8:01 am; edited 1 time in total