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    Gambling Magic

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    Nadarr

    Player -
    Lineage : Shinokishi - Knight of Death
    Position : None
    Posts : 210
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Clarence Auburn
    Primary Magic: Major Arcana
    Secondary Magic:

    Gambling Magic

    Post by Nadarr on 4th December 2016, 7:43 pm

    Magic

    Primary Magic: Gambling Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard.  She specializes in gambling magic.  Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it.  Specifically it mainly tests the luck of whoever Tex is facing.  Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of  whatever unfortunate soul happens to be on the receiving end of the magic.  However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
    As for how Tex utilizes this magic it is perfect for her in several ways.  Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge.  In combat she will try to single out one or two people as this is how she likes to fight.  She will toy with her enemies until the very end making them play her games and such.  She has very little Aoe spells however so dealing with hordes is something she would rather not do.  She is more of a thinker and  a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
    Strengths:
    High Risk High Rewards
    wide varity of spells
    Can do a little bit of everything
    Weaknesses:
    Some spells work aginst tex
    most spells support others rather then her
    Difficult To handle hordes of in a straight up fight
    No hand to hand combat abilities
    Lineage: Time Keeper's Curse:
    Lineage :
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
    Unique Abilities:
    Queen of Lairs- Due to Tex's gambling career she has learned to not even just hide her true emotions but to Lie and manipulate people, she is so good she can manipulate people even if they know how manipulative she is.
    Lady Luck- Lady Luck smiles upon Tex,  Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
    Ultimate gambler-  Tex's gambling skills come into play as she fights an opponent.  be able to read people she can fiigure out there flaws, after five offesive hit the next one does double damage
    Luck of the Draw-  Every time Tex uses an ability her luck kicks in.  after four abilities are use her next on is free

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Signature Spell:
    Name: Russian Roullete
    Rank: B rank
    Type: Signature/Gambling
    Duration: instant
    Cooldown: 6 posts
    Description: The Gambler Summons a Six shot revlover inthere hands and spins the barrel.  After which they point the gun to there Temple and fires it at them there luck coming to paly as they then empty the bullets dropping five outta six shots.  Luck revitalizes them and they get one spell off cool down instantly of the signature spells rank or lower.  However the drawback is first it will double the spell's origanl cooldown and to futher it that spell can't be selceted till it is completely off cooldown with the double cooldown  
    Strengths:
    gives a spell back
    Weaknesses:
    doubles a spells cooldown
    can't pick the same spell twice in a row

    D rank spells:
    D rank spells
    Draw!:
    Name: Draw!
    Rank: D Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler summons there deck before them.  If Lady Luck permits they will throw a card and it will be an ace. Tex Throws a card and ift flies at the opponet at fifteen meters a second and prieces through any d rank armor.  The spell it'self-does a d rank of damage total in damage.  The spell will only go about fifteen meters before it lose's it's momentum and fizzles out
    Strengths:
    low cooldown
    Weaknesses:
    Distance limit
    card travels stright only


    Coin Toss:
    Name: Coin Toss
    Rank: D rank
    Type: support
    Duration: 1 post
    Cooldown: 2 post
    Description: The gambler selects their target and then Summons there Lucky coin to her hand and flips it into the air calling out Heads or tails.  If call out is heads then  they get two d ranks of mana refunded to them. If it is tails then they get two d ranks of health refunded to them instead
    Strengths:
    Can get refunded some mana in a pinch
    Weaknesses:
    Spell can benefit the enemy
    both effects can't be used at the same time


    Lucky shield:
    Name: Lucky shield
    Rank: D rank
    Type: defensive
    Duration: 1 posts
    Cooldown: 3 posts
    The gambler summons a giant card in front of them to block an incoming attack.  When hit it absorbs the attackand spins showing a joker then firing the attack back at the opponent her luck making reflect it. It can block two D ranks of damage.  When reflected it does half damage back but flies back at double the speed it was sent at the target.  the card is big enough to fit only tex behind it and tex must be able to see its summoning location.
    Strengths:
    Can reflect an attack back
    Weaknesses:
    Only blocks on direction
    requires line of sight

    Gamblers Aura:
    Name: Gamblers Aura
    Rank: D rank
    Type: supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description: Cards fan out and spin around the Targets feet int four layers each post it losses a layer to act as a timer for the spell.  For the next four posts the target effected by this spell makes luck favor them more making the imppossible possible. the first post this spell is active they gain the abilty to block one d rank spell/hit or lower,  the second post this spell is active they gain d ranks of mana back,  the third post it is active they gained two d ranks of health bac and the fourth turn it is active they can teleport somewhere within twenty meters
    Strengths:
    has multiple effects
    Weaknesses:
    Can't hurt the enemy
    no damaging effect

    I bet You!:
    Name: I Bet You!
    Rank: D rank
    Type: Signature/Gambling
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for two d ranks worth of mana, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
    Strengths:
    Could get his mana refunded to him
    Gets to make the bets
    Weaknesses:
    Can cause him to lose lots of mana at once
    Can only bet with other people
    Person can not accept the bet nulling it completely

    Raise:
    Name: Raise
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The gambler would call out an target and say raise their bet with them.  If they have two option they can raise on the Gambler.  It they match both parties get a damage buff equal to twenty points of damage however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.
    Strengths:
    Can deal extra damage
    Weaknesses:
    There is a chance that it will stun her as well
    long cooldown
    no guaranteed for the stun
    People above B rank aren't effected by stun

    best two outta three:
    Name: Best two outta three
    Rank:  D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The gambler closes their hand and closed  then when you open their hand six coins appear between their fingers.  Then with a flick of the wrist the coins flip through the air spinning.then coins will shoot at the enemy at +50% user's spell speed , replace  a d rank of damage each with this " Deals 25% D-rank damage, divided equally among the number of coins fired off this way.  Coins will only travel 30 feet away from Tex
    Strengths:
    Can deal a lot of damage all at once
    Weaknesses:
    distant limit
    all travel in a stright line



    Lady Lucks Lucky shot:
    Name: Lady Lucks lucky shot
    Rank: D rank
    Type: Offensive/Supportive
    Duration:1 post
    Cooldown:2 posts
    Description: The gambler makes a gun out of out of his finger and draws from lady luck herself.  However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet or at 10m/s.  the spell is blessed by lady luck and will track to the target however will only travel 20 feet however.
    Strengths:
    Can track to enemies
    Weaknesses:
    dosen't go very far
    shields can still block auto track

    Name: Loaded Dice
    Rank:  D rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 3 posts
    Description: The Gambler summons two dice in there hand and rolls them towards there target.  However Luck allows the gambler to get what result they need.  The dice are rolled towards an opponet and land at there feet showing snake eyes even though that is an unlucky roll It is actaully very lucky as the dice explode dealing two d ranks of damage tothe target they are thrown at. the explosion has a 5 feet radius so anyone insode that area is effected.
    Strengths:
    can hit multipile people
    Weaknesses:
    can hurt allies
    expltion isn't thatbig
    Lady Lucks Shield:
    Name: Ludy Lucks Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lady Luck give her blessing to the gambler as they flip a coin.  When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however though due to Tex's Luck the spell will get nullified more then likly.  Tex can nullify one d rank spell or lower that she has a line of sight on.
    Strengths:
    Can nullify a d rank spell
    Weaknesses:
    only nullfy d rank spells
    must be able to see the spell
    [/spoiler][/spoiler]

    [spoiler="C Rank Spells"]
    C rank spells:
    C rank spells
    gun slots:
    Name:Gun slots
    Rank: c rank
    Type: offensive
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The Gambler snaps there fingers and Three sot machines that look like benefits apper with revlovers in there hands for the next two posts they will fire there pistols forward dealing a c rank of damage each time to anything in front of them while the result is determined.  At the end the result show them exploding but what it actually means is there chest opens up and they lanch bombs forwards up to twenty feet away back three explotions dealing another two c ranks of damage to anyone within twenty feet.  The slot machines can be destroyied of gotten damaged enough however this will result in a area explotion instead.
    Strengths:
    can hurt multiple opponents
    Weaknesses:
    explotion is in a large radius
    can be ended earily

    Card house:
    Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: The gambler creates a card house with magic & places a target with a cube made out of cards for the next 5 posts guaranteeing a trap for the first post.  Every post the opponent remains in the card house they will receive 50% C-rank worth of damage done to them. After the first post of being trapped, they may break out but are required to deal C-rank damage(or 30dmg) to escape.
    Strengths:
    Traps enemies
    Weaknesses:
    Can only trap one person
    Person can teleport out if the like

    Roulette:
    Name: Roulette
    Rank: C rank
    Type: Offensive
    Duration:1 post
    Cooldown:4 posts
    Description: The gamble snaps there fingers and a roulette wheel appears. The target must then spin the Wheel to determin the result as the ball spins.  theymay call red or black if they get the result they want then they take two c ranks of damage, though Tex will get the result she wants since she is so lucky  if it lands on a red space then they take 2 c ranks of damage from the magic around them crushing them.  it it lands on black they get two c ranks of health and mana back at the end ot it all the roulette wheel picks up speed launching the ball at the opponet .  if it hit them they are stunned for a turn additionally.
    Strengths:
    Can give the gambler mana back
    Weaknesses:
    stun isn't gartentted
    can't use both effects at once

    Cash out:

    Name: Cash out
    Rank: C rank
    Type: Offesive
    Duration: 1 post
    Cooldown:3 posts
    Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out.  The Gambler calls out the to the target asking if they want to cash out.  If they say yes they get a stack of cash out applied to them.  once they have three stacks of cash out on them The gambler can cash them out andonce they have three stacks of cash out on them the gambler can stun them for a single post however onece they are stunned the stacks reset.  how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.  if the target dosen't give a clear anser it is assumed they stay in and they get a stack appiled.
    Strengths:
    can stun the target
    Weaknesses:
    only works after three stacks
    They don't have to cash out
    slots:
    Name:  Slots
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 post
    Cooldown: 5 posts
    Description: The Gambler swipes there hand  across there face as a image of a slot machine screen appears.  The Gambler chooses a target and the target says the word spin. Then one of three results will happen though due to the gamblers luck it will be what she needs.  if they are all diffrent the target will suffer two c ranks of magic damage.  if it is two of a kind then the target will loss two c ranks worth of mana if it is three of a kind the target can teleport anywhere within thirty meters of the current location.
    Returns health and mana
    Strengths:
    has multipule effects
    Weaknesses:
    Long cooldown
    only one effect can be used at a time

    fifty two pick up:
    Name: fifty two pick up
    Rank:  c rank
    Type: Defensive
    Duration:1 post
    Cooldown: 3 -posts
    Description:  When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. the gambler teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage. The gambler can only teleport up to thirty meters away.
    [b]Strengths:

    Teleports out of danger
    Weaknesses:
    This move only works on the Gambler
    only works on c rank or lower attacks

    Dealing:
    Name: Dealing
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler will summon there deck of cards and pull of the top five.  They will then throw them towards the enemy.  each card deals 1.5 d rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun. Max range on throw is twenty feet away.   In addition due to the nature of this spell, Each card also partially ignores defense/armor, allowing 10% of the damage it inflicts to ignore resistances/armors
    Strengths:
    Can do heavy damage at close range
    Weaknesses:
    Spell get weaker the farther they go
    can hit allies
    B ranked spells:
    B Rank Spells

    Dice rolling:
    Name: Dice rolling
    Rank: B rank
    Type: Offensive/defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Tex rolls her dice and due to her gambling nature the dice will land how she wants them to.  She will roll the dice toward her target and they will land on a luck number seven.  when they land they explode dealing two b ranks of damage in a twenty foot radius addtionly due to the lucky numbers Lady luck will portect tex for three post blocking the net b rank or lower attack that would hit her.
    Strengths:
    Can make attacks miss him
    Weaknesses:
    Could hurt him even more
    can hurt allies

    Jack Pot!:
    Name: Jack Pot!
    Rank: B rank
    Type: supportive
    Duration: 1 posts
    Cooldown: 4 posts
    Description:  Every gambler dreams of the big win, The Jackpot.  Using there her luck Tex can manipulate the Jackpot to her will.  When this spell is use golden coins rain from the sky.  While this is  happening the golden coins will distract  the target allowing the the next attack that Tex use's to hit there opponent. however only b rank or lower attack will hit anything more will be to powerful and they will notice it coming and can act normally.  
    Strengths:
    Can land any lower rank attack
    Weaknesses:
    May not get the result they want
    only works with c rank spells or lower
    no damaging effect

    Felling Lucky:
    Name:Feeling Lucky
    Rank:  B rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The Gambler Flips a card of there deck and throws it towards the target. At that point Lady Luck blesses the card with an element of her choosing each dealing a d rank of damage and having it's own effect tagged with it. it an ace it is embuded with Lighting which will stun an opponet for a turn And deal a Brank of damage A ranks are imune to the stun, on jack fire and it deals another b rank of damage there next post, on a queen it is ice and they are slowed by 25% of there current speed, on a king it is wind and the target it knocked into the air up to fifteen feet taking half a d rank of damage upon landing a rank only suffer half S ranks are nulled, on a ace it is earth and they are knocked off there feet and are seeing double for the text post A ranks and above don't get effected, on a joker it is all of them and explodes on contatct sending them back fifteen feet at speeds rivialing a arrow fired from a bow damage capped at 175% b rank damage. Tex gets to choose what effects happens however all effects must be use once before she can cycle through them again or unless there is a new encounter
    Strengths:
    applies a statues effect
    Weaknesses:
    Must cycle through them all once
    not all spells effect everyone

    Name: Gambling Zone
    Rank:  B rank
    Type: supportive/offesive
    Duration: 5 posts
    Cooldown: 8 posts
    Description: The Gambler creates a 50 meter Zone using there cards and creates an arena type setting for them.  The cards spin around them in a circular motion and the Gambler makes there move. In this zone everyone is embuded with Lady Lucks Bless a can regenerate hald a b ranks worth  of health or mana however there's a catch.  If they don't use a spell in the next post or a way too store the mana they will suffer a b rank of damage. they must be spells of a different rank each time (so you can't spam d ranks)
    Strengths:
    regain health and mana
    Weaknesses:
    Must be in the zone to work
    can hurt tex
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


    Last edited by Tex Technol on 30th January 2017, 6:23 am; edited 12 times in total
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    Anastasia Isayev

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    Lineage : Valkyrian
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 8th December 2016, 5:48 pm

    Hi Tex.  Sorry for taking so long.  Been out because of IRL stuff.  But I'm in your magic now.
    Anything you see in this color are things I ask you to fix.
    So, let's get to it shall we, Little Miss Gambling Ma'am.

    Tex Technol wrote:Magic

    Primary Magic: Gambling Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard.  She specializes in gambling magic.  Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it.  Specifically it mainly tests the luck of whoever Tex is facing.  Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of  whatever unfortunate soul happens to be on the receiving end of the magic.  However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
    As for how Tex utilizes this magic it is perfect for her in several ways.  Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge.  In combat she will try to single out one or two people as this is how she likes to fight.  She will toy with her enemies until the very end making them play her games and such.  She has very little Aoe spells however so dealing with hordes is something she would rather not do.  She is more of a thinker and  a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
    Strengths:
    Anything can happen!
    Makes opponents test their luck
    Can do a little bit of everything
    First and second strengths are invalid.  Please replace.
    Weaknesses:
    Relies heavily on chance
    Some spells hurt Tex
    Difficult To handle hordes of in a straight up fight
    No hand to hand combat abilities
    Lineage: Time Keeper's Curse:
    Lineage :
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
    Unique Abilities:
    Stacked deck-  Once per post the gambler can change one of there or one of their opponents roll.
    Lady Luck- Lady Luck smiles upon Tex,  Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
    Know when to Fold-  Tex Keeps track of her losses in the form of stacks  At the fifth stack she has figured out the flaw and re strategizing allowing her next spell to be free
    House’s cut-  Every job Tex is on the players receive 1000 extra jewels per tex’s rank (caps at S rank)  Please replace the last UA.  That's something that ought to go into a lineage instead of a UA.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Signature Spell:
    Name: I Bet You!
    Rank: C rank
    Type: Signature/Gambling
    Duration: 2 posts
    Cooldown: 3 posts (2 times a thread)
    Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for the past two spells, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
    Too much going on for a signature spell.  Simplify

    Strengths:
    Could get his mana refunded to him
    Gets to make the bets  
    Weaknesses:
    Can cause him to lose lots of mana at once
    Person can not accept the bet nulling it completely
    One more weakness


    D rank spells:
    D rank spells
    Draw!:
    Name: Draw!
    Rank: D Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler summons there deck before them.  If Lady Luck permits they will throw a card and it will be an ace.  When spell is cast the Gambler will roll a dice even the spells go off without a hitch gaining energy flying at an opponent dealing a d rank of damage and piercing shields and armor of the current rank.  if they get it wrong however the spell will nullify  and go onto cooldown
    Strengths:
    Card gains great speed and power if successful
    Weaknesses:
    There is a chance of spell failure
    card travels stright only


    Coin Toss:
    Name: Coin Toss
    Rank: D rank
    Type: support
    Duration: 1 post
    Cooldown: 2 post
    Description: The gambler selects their target and then Summons there Lucky coin to hter hand and flips it into the air calling out Heads which represents even on the dice and odd which are the odds on the dice roll.  If call out is successful they get Three d ranks of mana refunded to them.  If they call it wrong they lose two d ranks worth of mana instead.
    Too much mana regained.  Change to:
    Win = 2x D Rank (To cover the cost +1 D Rank regain)
    Lose = Nothing happens


    Strengths:
    Can get refunded some mana in a pinch
    Weaknesses:
    Spell can benefit the enemy
    Random Chance


    Lucky shield:
    Name: Lucky shield
    Rank: D rank
    Type: defensive
    Duration: 1 posts
    Cooldown: 3 posts
    The gambler summons a giant card in front of them to block an incoming attack.  However they then roll a dice if the number is one,three or five then the attack is reflected back with double the damage.  If it is a two, four, or six then it is simply blocked. Card can’t rotate once it is out it stays out till it is out of time or and attack hits it
    State how much damage the card blocks (generally 3 of same rank or 1.5x of 1 rank above.  Also, I can only allow reflecting 1.5x the damage blocked back at the target.
    Strengths:
    Can possibly reflect an attack back
    Weaknesses:
    Only blocks on direction
    won't always re direct

    Dice rolling:
    Name: Dice rolling
    Rank: D rank
    Type: Offensive/defensive/supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: For three posts a luck counter will hang around the opponent.  For every attack they make they must roll a d6, on a roll of an even the attack works no problem, roll odds and the attack will miss for whatever reason. Along with this the my “up the ante” and go for gold.  They can go even further. 1/2 guarantees a direct hit on you. 3/4 Guarantees a miss. 5/6 The attacks fails into an explosion according to their magical element damaging themselves.  The explosion will do a d rank of damage.
    Strengths:
    Can make attacks miss him
    Weaknesses:
    Could hurt him even more
    spells completly random chance
    Weakness needed that C Rank and above aren't affected by needing to roll.


    pick a card:
    Name: Pick a Card
    Rank: D rank
    Type: Offensive
    Duration: 3 post
    Cooldown: 7 post
    Description: The Gambler summons three cards before him and depending on the amount of people various things happen, if only one person is present then it suck a copy of them in if more than one person is present it takes one of them then turns around and shuffles at high speeds. Then stops. They then must pick a card it they pick one of the ones they aren’t in the on trapped is free however choose the wrong one and they suffer three d ranks of damage. If they take to long they will suffer damage no matter what.  Anyone choosing is stunned till they pick a card and the one trapped can’t do anything in the card.
    Being trapped may only last for 1 post
    I can only allow for 1.5x damage, not 3x
    Also, how is "right and wrong" decided?


    Strengths:
    Can stun enemies
    Weaknesses:
    long cooldown
    If they pick right it was wasted
    Needs a weakness stating that enemies of C Rank or higher cannot be trapped in the card.
    Needs a weakness stating that enemies of C Rank and higher cannot be trapped in the card.
    Needs a weakness stating that the stun does not work against targets B Rank or higher, only stun-time is halved to those of C Rank.




    Raise:
    Name: Raise
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The gambler would call out an target and say raise their bet with them.  If they have two option they can raise on the Gambler.  It they match both parties get a damage buff equal to a d rank of damage, however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.
    What do you mean "buff equal to a D Rank of damage"? Please clarify that.

    Strengths:
    Can deal extra damage
    Weaknesses:
    There is a chance that it will stun her as well
    long cooldown
    weakness needed that targets of B+ Rank aren't affected by the stun while C Rank mages are affected for half the time.


    best two outta three:
    Name: Best two outta three
    Rank:  D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The gambler closes their hand and closed  then when you open their hand six coins appear between their fingers.  Then with a flick of the wrist the coins flip through the air spinning.then a d’6 will be rolled.  What ever number it lands on that many coins will shoot at the enemy at break neck speeds dealing a d rank of damage each
    You can actually only deal up to 1.5x D Rank damage total with all of the coins that attack. So if you have 5 coins, each can do 30% damage whereas if you have 3, it can deal 50% damage each.

    Speed of the coins traveling needed
    Distance of the coins traveling needed


    Strengths:
    Can deal a lot of damage all at once
    Weaknesses:
    No determined amount.
    could not work at all



    Lady Lucks Lucky shot:
    Name: Lady Lucks lucky shot
    Rank: D rank
    Type: Offensive/Supportive
    Duration:1 post
    Cooldown:2 posts
    Description: The gambler makes a gun out of out of his finger and draws from lady luck herself.  However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet or at 10m/s.  On the roll of a d6 on a eve roll the spell is blessed by lady luck and will track to the target however if an odd would be rolled the spell cost double the mana at later levels when d ranks are free it will cost a d rank in mana regardless of cost.

    Distance needed
    Strengths:
    Can track to enemies
    Weaknesses:
    Can potentially cost extra mana then normal
    shields can still block auto track

    Gamblers Shufflle:
    Name: Gamblers Shuffle
    Rank: D rank
    Type: Offensive/supportive/defensive
    Duration: 1 posts
    Cooldown: 3 posts
    Description: The gamble hastily shuffles the deck like a professional would.  As they shuffles it they pull their luck and prepare to show the top suit which would determine if there was any luck to be had. Roll 1d6 on an even it ends opponents ongoing spell effects (buffs statues effects armor etc. If the roll is more like you have four cooling downs active from four spells. You draw a card, even ends opponents active spell(think of buffs, debuffs, spells that last longer. uneven increases your cool downs with 1 post.
    Strengths:
    Can decreases a cooldown
    Weaknesses:
    May not get the result they want
    no damaging effect
    Needs a weakness that states that this only works on D Rank spells.
    I'm also going to have to ask this spell's cooldown to be increased by 1 more due to it's strong effect.

    Lady Lucks Shield:
    Name: Ludy Lucks Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lady Luck give her blessing to the gambler as they flip a coin.  When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however there is also a chance that chance that not only will the spell fail but he will take an extra d rank of damage in the process.  On a roll of an even the spell in nullified on a roll of odd the spell gains an extra d rank of damage.
    Strengths:
    Can nullify a d rank spell
    Weaknesses:
    May not work at all
    could potentially hurt him more
    [/spoiler]

    C rank spells:
    C rank spells
    Quiz Time:
    Name: Quiz time!
    Rank: c rank
    Type: offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:The Gambler snaps there fingers and cards appear beneath two peoples feet for three turns and stunning them.  Tex then starts the game.by asking them a question of her choice.  Whoever guesses right then they are safe however who ever is wrong or waits to long takes a c rank of damage.  If they both don’t answer they will take a c rank of damage..  At the end of the three posts the cards stand up straight from under then and spins sending them back away from tex.  This move will only work if two people are present. Stun can only happen for 1 post.
    Strengths:
    Stuns opponents
    Weaknesses:
    Only works if two people or creatures are present
    long cooldown
    Needs a weakness stating that opponents of A Rank and higher aren't affected by the stun and B Ranks are only stunned for half the time.



    Card house:
    Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: The gambler creates a card house: traps a target with a cube made out of cards for the next 5 posts. Every post the target can try to roll the dice. if they either roll a 1 or a 6 they break free from the trap. Any other in between deals a c rank worth of damage. Only one person can be in it at once and can only be destroyed from the outside, or if Tex ends it.

    1: Can only trap someone for 1 post
    2: DoT doesn't do that much damage. Please read the DoT rules.

    Strengths:
    Traps enemies
    Weaknesses:
    Can only trap one person
    Person can teleport out if the like

    Roulette:
    Name: Roulette
    Rank: C rank
    Type: Offensive
    Duration:1 post
    Cooldown:3 posts
    Description: The gamble snaps there fingers and a roulette wheel appears.  The opponent must spin the wheel to determine the effect if they don’t they suffer two c ranks of damage 1 C Rank damage max due to the additional effects.  They will then roll a d6  on a one they get a c rank of Half this mana stolen given to tex, on a two they get a half c rank of mana, on a three they get a c rank of health, on a four they are stunned for a turn on a five they loss a c rank of health, on a six the wheel explodes dealing a c rank of damage.
    If you are going to deal C Rank damage to them in the beginning, then the final wheel.. I'll only allow to deal 50% C Rank damage.
    Strengths:
    Can give the gambler mana back
    Weaknesses:
    No way to determine the effect.

    Cash out:

    Name: Cash out
    Rank: C rank
    Type: Offesive
    Duration: 1 post
    Cooldown:3 posts
    Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out.  The Gambler calls out the to the target asking if they want to cash out.  If they say yes they get a stack of cash out applied to them.  once they have three stacks of cash out on them The gambler can cash them out or make them reroll one dice they have rolled for any reason.  how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.
    Strengths:
    can make them re roll
    Weaknesses:
    only works after three stacks
    They don't have to cash out
    slots:
    Name:  Slots
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 post
    Cooldown: 5 posts
    Description: The Gambler swipes there hand  across there face as a image of a slot machine screen appears.  The Gambler chooses a target and the target says the word spin.  They then roll a three d6,  if they are all the same number then Jackpot!  The target will get 2 c ranks of health and mana,  if it is two of a kind they can either get a c rank of health or half rank mana there choice. If they are all different the magic deals three d ranks of damage to the target.
    Strengths:
    Returns health and mana
    Weaknesses:
    Long cooldown
    random chance

    fifty two pick up:
    Name: fifty two pick up
    Rank:  c rank
    Type: Defensive
    Duration:1 post
    Cooldown: 3 -posts
    Description:  When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits they will roll a d6.  On any roll but one or six the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. On a roll one or six the bamble teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage.
    [b]Strengths:

    Teleports out of danger
    Weaknesses:
    This move only works on the Gambler
    Offensive ability won't always work

    Dealing:
    Name: Dealing
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler will summon there deck of cards and pull of the top five.  They will then throw them towards the enemy.  They will roll a d6 on evens the spells goes of each card deals a c rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun.  If odds are rolled nothing bad will happen and the spell fizzles out. Max range on throw is twenty feet away.

    Like every other multi-hitting spell. You have up to 1.5x damage to play with, splitting the damage between the hits.
    Strengths:
    Can do heavy damage at close range
    Weaknesses:
    Spell get weaker the farther they go
    Only works fity percent of the time



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


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    Anastasia Isayev

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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 13th December 2016, 2:40 pm

    Make sure you bump and/or send me a PM when you're done.
    Tex Technol wrote:Magic

    Primary Magic: Gambling Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard.  She specializes in gambling magic.  Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it.  Specifically it mainly tests the luck of whoever Tex is facing.  Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of  whatever unfortunate soul happens to be on the receiving end of the magic.  However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
    As for how Tex utilizes this magic it is perfect for her in several ways.  Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge.  In combat she will try to single out one or two people as this is how she likes to fight.  She will toy with her enemies until the very end making them play her games and such.  She has very little Aoe spells however so dealing with hordes is something she would rather not do.  She is more of a thinker and  a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
    Strengths:
    High Risk High Rewards
    wide varity of spells
    Can do a little bit of everything
    Weaknesses:
    Relies heavily on chance
    Some spells hurt Tex
    Difficult To handle hordes of in a straight up fight
    No hand to hand combat abilities
    Lineage: Time Keeper's Curse:
    Lineage :
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
    Unique Abilities:
    Stacked deck-  Once per post the gambler can change one of there or one of their opponents roll.
    Lady Luck- Lady Luck smiles upon Tex,  Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
    Know when to Fold-  Tex Keeps track of her losses in the form of stacks  At the fifth stack she has figured out the flaw and re strategizing allowing her next spell to be free
    Luck of the Draw-  Every time Tex Lands an offensive hit they must roll a d6 on a 5+ nothing happens  4 or below they take a quarter of her current rank in damage
    I'll allow for an additional 25% damage to attacks that land.  Not 25% of Tex's rank.  This makes damage of a D Rank spell at a higher rank WAY too high

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Signature Spell:
    Name: Bad Luck!
    Rank: C rank
    Type: Signature/Gambling
    Duration: instant
    Cooldown: 1 posts
    Description:If the Gambler is noramally lucky then that makes everyone around him unlucky.  The gambler can use there "Luck" to reduce the amount of damage the target is given when a spell was cast at them.  the stronger the spell is than that signature, the less it is weakened by the following. 25% equail or, 15% 1 rank or higher, 5% two ranks or higher 0% 3 or higher.
    Strengths:
    Godd defesive spell
    quick to use
    Weaknesses:
    Not offesive
    effectiveness is based on opponet
    only reduces dosn't block/cancel spells

    D rank spells:
    D rank spells
    Draw!:
    Name: Draw!
    Rank: D Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler summons there deck before them.  If Lady Luck permits they will throw a card and it will be an ace.  When spell is cast the Gambler will roll a dice even the spells go off without a hitch gaining energy flying at an opponent dealing a d rank of damage and piercing shields and armor of the current rank.  if they get it wrong however the spell will nullify  and go onto cooldown
    Strengths:
    Card gains great speed and power if successful
    Weaknesses:
    There is a chance of spell failure
    card travels stright only


    Coin Toss:
    Name: Coin Toss
    Rank: D rank
    Type: support
    Duration: 1 post
    Cooldown: 2 post
    Description: The gambler selects their target and then Summons there Lucky coin to her hand and flips it into the air calling out Heads which represents even on the dice and odd which are the odds on the dice roll.  If call out is successful they get two d ranks of mana refunded to them.  Nothing bad happens.
    Strengths:
    Can get refunded some mana in a pinch
    Weaknesses:
    Spell can benefit the enemy
    Random Chance


    Lucky shield:
    Name: Lucky shield
    Rank: D rank
    Type: defensive
    Duration: 1 posts
    Cooldown: 3 posts
    The gambler summons a giant card in front of them to block an incoming attack.  However they then roll a dice if the number is one,three or five then the attack is reflected back with double the damage.  If it is a two, four, or six then it is simply blocked. Card can’t rotate once it is out it stays out till it is out of time or and attack hits it.  It can block two D ranks of damage.  When reflected it does half damage back.
    Strengths:
    Can possibly reflect an attack back
    Weaknesses:
    Only blocks on direction
    won't always re direct

    Dice rolling:
    Name: Dice rolling
    Rank: D rank
    Type: Offensive/defensive/supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: For three posts a luck counter will hang around theTarget.  For every attack they make they must roll a d6, on a roll of an even the attack works no problem, roll odds and the attack will miss for whatever reason. Along with this the my “up the ante” and go for gold.  They can go even further. 1/2 guarantees a direct hit on you. 3/4 Guarantees a miss. 5/6 The attacks fails into an explosion according to their magical element damaging themselves.  The explosion will do a d rank of damage.
    Strengths:
    Can make attacks miss him
    Weaknesses:
    Could hurt him even more
    spells completly random chance
    Only works on D ranked people

    I bet You!:
    Name: I Bet You!
    Rank: C rank
    Type: Signature/Gambling
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for the past two spells, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
    Strengths:
    Could get his mana refunded to him
    Gets to make the bets
    Weaknesses:
    Can cause him to lose lots of mana at once
    Can only bet with other people
    Person can not accept the bet nulling it completely
    Due to this being a D Rank spell, I'll only allow you to regain MP equal to the past 2 spells equivalent of D Rank MP costs and visa versa for those losing the MP

    Raise:
    Name: Raise
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The gambler would call out an target and say raise their bet with them.  If they have two option they can raise on the Gambler.  It they match both parties get a damage buff equal to twenty points of damage however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.  
    Strengths:
    Can deal extra damage
    Weaknesses:
    There is a chance that it will stun her as well
    long cooldown
    no guaranteed for the stun
    People above B rank aren't effected by stun

    best two outta three:
    Name: Best two outta three
    Rank:  D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The gambler closes their hand and closed  then when you open their hand six coins appear between their fingers.  Then with a flick of the wrist the coins flip through the air spinning.then a d’6 will be rolled.  What ever number it lands on that many coins will shoot at the enemy at +50% user's sprinting speed Change to spell speed , replace  a d rank of damage each with this " Deals 1.5x D-rank damage, divided equally among the # of coins fired off this way.  Coins will only travel 30 feet away from Tex
    Due to there being 6 potential coins.. I'd rather each coin deal 25% D Rank damage instead, otherwise there isn't any real gamble to it right?
    Strengths:
    Can deal a lot of damage all at once
    Weaknesses:
    No determined amount.
    could not work at all



    Lady Lucks Lucky shot:
    Name: Lady Lucks lucky shot
    Rank: D rank
    Type: Offensive/Supportive
    Duration:1 post
    Cooldown:2 posts
    Description: The gambler makes a gun out of out of his finger and draws from lady luck herself.  However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet or at 10m/s.  On the roll of a d6 on a eve roll the spell is blessed by lady luck and will track to the target however if an odd would be rolled the spell cost double the mana at later levels when d ranks are free it will cost a d rank in mana regardless of cost. will only travel 20 feet however.
    Strengths:
    Can track to enemies
    Weaknesses:
    Can potentially cost extra mana then normal
    shields can still block auto track

    Gamblers Shufflle:
    Name: Gamblers Shuffle
    Rank: D rank
    Type: Offensive/supportive/defensive
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The gamble hastily shuffles the deck like a professional would.  As they shuffles it they pull their luck and prepare to show the top suit which would determine if there was any luck to be had. Roll 1d6 on an even it ends opponents ongoing spell effects (buffs statues effects armor etc. If the roll is more like you have four cooling downs active from four spells. You draw a card, even ends opponents active spell(think of buffs, debuffs, spells that last longer. uneven increases your cool downs with 1 post.
    Strengths:
    Can decreases a cooldown
    Weaknesses:
    May not get the result they want
    Only works on D rank spells
    no damaging effect
    Lady Lucks Shield:
    Name: Ludy Lucks Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lady Luck give her blessing to the gambler as they flip a coin.  When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however there is also a chance that chance that not only will the spell fail but he will take an extra d rank of damage in the process.  On a roll of an even the spell in nullified on a roll of odd the spell gains an extra d rank of damage.
    Strengths:
    Can nullify a d rank spell
    Weaknesses:
    May not work at all
    could potentially hurt him more
    [/spoiler]

    C rank spells:
    C rank spells
    Quiz Time:
    Name: Quiz time!
    Rank: c rank
    Type: offensive
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The Gambler snaps there fingers and cards appear beneath two peoples feet for stunning them for a turn.  Tex then starts the game.by asking them a question of her choice.  Whoever guesses right then they are safe however who ever is wrong or waits to long takes a c rank of damage.  If they both don’t answer they will take a c rank of damage..  At the end of the posts the cards stand up straight from under then and spins sending them back away from tex.  This move will only work if two people are present.
    Strengths:
    Stuns opponents
    Weaknesses:
    Only works if two people or creatures are present
    long cooldown
    Needs a weakness stating that opponents of A Rank and higher aren't affected by the stun and B Ranks are only stunned for half the time.



    Card house:
    Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: The gambler creates a card house with magic & places a target with a cube made out of cards for the next 5 posts guaranteeing a trap for the first post.  Every post the opponent remains in the card house they will receive 50% C-rank worth of damage done to them. After the first post of being trapped, they may break out but are required to deal C-rank damage(or 30dmg) to escape.
    Strengths:
    Traps enemies
    Weaknesses:
    Can only trap one person
    Person can teleport out if the like

    Roulette:
    Name: Roulette
    Rank: C rank
    Type: Offensive
    Duration:1 post
    Cooldown:3 posts
    Description: The gamble snaps there fingers and a roulette wheel appears.  The opponent must spin the wheel to determine the effectthenthey suffer one c ranks of damage.  They will then roll a d6  on a one they get a half c rank of mana stolen given to tex, on a two they get a half c rank of mana, on a three they get a c rank of health, on a four they are stunned for a turn on a five they loss a c rank of health, on a six the wheel explodes dealing a half c rank of damage.
    Find another effect for a roll of a 5.  I won't allow double damage w/o proper weaknesses
    Strengths:
    Can give the gambler mana back
    Weaknesses:
    No way to determine the effect.
    Needs another weakness

    Cash out:

    Name: Cash out
    Rank: C rank
    Type: Offesive
    Duration: 1 post
    Cooldown:3 posts
    Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out.  The Gambler calls out the to the target asking if they want to cash out.  If they say yes they get a stack of cash out applied to them.  once they have three stacks of cash out on them The gambler can cash them out or make them reroll one dice they have rolled for any reason.  how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.
    Strengths:
    can make them re roll
    Weaknesses:
    only works after three stacks
    They don't have to cash out
    slots:
    Name:  Slots
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 post
    Cooldown: 5 posts
    Description: The Gambler swipes there hand  across there face as a image of a slot machine screen appears.  The Gambler chooses a target and the target says the word spin.  They then roll a three d6,  if they are all the same number then Jackpot!  The target will get 2 c ranks of health and mana,  if it is two of a kind they can either get a c rank of health or half c rank of mana there choice. If they are all different the magic deals three d ranks of damage to the target.
    Strengths:
    Returns health and mana
    Weaknesses:
    Long cooldown
    random chance

    fifty two pick up:
    Name: fifty two pick up
    Rank:  c rank
    Type: Defensive
    Duration:1 post
    Cooldown: 3 -posts
    Description:  When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits they will roll a d6.  On any roll but one or six the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. On a roll one or six the bamble teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage.
    [b]Strengths:

    Teleports out of danger
    Weaknesses:
    This move only works on the Gambler
    Offensive ability won't always work

    Dealing:
    Name: Dealing
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler will summon there deck of cards and pull of the top five.  They will then throw them towards the enemy.  They will roll a d6 on evens the spells goes of each card deals 1.5 c rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun.  If odds are rolled nothing bad will happen and the spell fizzles out. Max range on throw is twenty feet away.   In addition due to the nature of this spell, Each card also partially ignores defense/armor, allowing 10% of the damage it inflicts to ignore resistances/armors
    Much like the coins, I'd prefer this to deal 25% D Rank damage each roll of the die you do.  So if you roll a 6, you deal 150% damage whereas if you roll a 1, you only deal 25% damage.  The way you have it right now will allow you to deal up to 300% D RAnk damage.  
    Strengths:
    Can do heavy damage at close range
    Weaknesses:
    Spell get weaker the farther they go
    Only works fity percent of the time



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


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    Anastasia Isayev

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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 19th December 2016, 12:23 pm

    It's been roughly a week since the last round of corrections.
    If corrections are made... PM me so I can get back to grading this.


    ___________________________________________________________________
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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 30th December 2016, 4:08 pm

    Tex Technol wrote:Magic

    Primary Magic: Gambling Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard.  She specializes in gambling magic.  Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it.  Specifically it mainly tests the luck of whoever Tex is facing.  Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of  whatever unfortunate soul happens to be on the receiving end of the magic.  However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
    As for how Tex utilizes this magic it is perfect for her in several ways.  Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge.  In combat she will try to single out one or two people as this is how she likes to fight.  She will toy with her enemies until the very end making them play her games and such.  She has very little Aoe spells however so dealing with hordes is something she would rather not do.  She is more of a thinker and  a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
    Strengths:
    High Risk High Rewards
    wide varity of spells
    Can do a little bit of everything
    Weaknesses:
    Relies heavily on chance
    Some spells hurt Tex
    Difficult To handle hordes of in a straight up fight
    No hand to hand combat abilities
    I'd probably add a weakness stating that people of higher rank don't have to abide by the rolling/betting/etc and that the beneficial effect occurs instead.
    Lineage: Time Keeper's Curse:
    Lineage :
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
    Unique Abilities:
    Stacked deck-  Once per post the gambler can change one of there or one of their opponents rolls.
    Lady Luck- Lady Luck smiles upon Tex,  Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
    Know when to Fold-  Tex Keeps track of her losses in the form of stacks  At the fifth stack she has figured out the flaw and re-strategizing allowing her next spell to be free
    Luck of the Draw-  Every time Tex Lands an offensive hit they must roll a d6 on a 5+ nothing happens  4 or below they take 25% more damage

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Signature Spell:
    Name: Bad Luck!
    Rank: C rank
    Type: Signature/Gambling
    Duration: instant
    Cooldown: 1 posts
    Description:If the Gambler is noramally lucky then that makes everyone around him unlucky.  The gambler can use there "Luck" to reduce the amount of damage the target is given when a spell was cast at them.  the stronger the spell is than that signature, the less it is weakened by the following. 25% equail or, 15% 1 rank or higher, 5% two ranks or higher 0% 3 or higher.
    Strengths:
    Godd defesive spell
    quick to use
    Weaknesses:
    Not offesive
    effectiveness is based on opponet
    only reduces dosn't block/cancel spells

    D rank spells:
    D rank spells
    Draw!:
    Name: Draw!
    Rank: D Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler summons there deck before them.  If Lady Luck permits they will throw a card and it will be an ace.  When spell is cast the Gambler will roll a dice even the spells go off without a hitch gaining energy flying at an opponent dealing a d rank of damage and piercing shields and armor of the current rank.  if they get it wrong however the spell will nullify  and go onto cooldown
    Strengths:
    Card gains great speed and power if successful
    Weaknesses:
    There is a chance of spell failure
    card travels stright only


    Coin Toss:
    Name: Coin Toss
    Rank: D rank
    Type: support
    Duration: 1 post
    Cooldown: 2 post
    Description: The gambler selects their target and then Summons there Lucky coin to her hand and flips it into the air calling out Heads which represents even on the dice and odd which are the odds on the dice roll.  If call out is successful they get two d ranks of mana refunded to them.  Nothing bad happens.
    Strengths:
    Can get refunded some mana in a pinch
    Weaknesses:
    Spell can benefit the enemy
    Random Chance


    Lucky shield:
    Name: Lucky shield
    Rank: D rank
    Type: defensive
    Duration: 1 posts
    Cooldown: 3 posts
    The gambler summons a giant card in front of them to block an incoming attack.  However they then roll a dice if the number is one,three or five then the attack is reflected back with double the damage.  If it is a two, four, or six then it is simply blocked. Card can’t rotate once it is out it stays out till it is out of time or and attack hits it.  It can block two D ranks of damage.  When reflected it does half damage back.
    Strengths:
    Can possibly reflect an attack back
    Weaknesses:
    Only blocks on direction
    won't always re direct

    Gamblers Aura:
    Name: Gamblers Aura
    Rank: D rank
    Type: supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description: Cards fan out and spin around the Targets feet int four layers each post it losses a layer to act as a timer for the spell.  For the next four posts the target effected by this spell may change one dice result of their's or anyone else's.  However for every roll changed they roll an d 6 themselves on a 5-6 they are fine one a one through four however they  take a d rank of damage ignoring any armor they are wearing.  The result will still change though
    Strengths:
    Can change the result of a dice roll
    Weaknesses:
    can't hurt the enemy
    Can hurt the user
    no damaging effect

    I bet You!:
    Name: I Bet You!
    Rank: D rank
    Type: Signature/Gambling
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for two d ranks worth of mana, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
    Strengths:
    Could get his mana refunded to him
    Gets to make the bets
    Weaknesses:
    Can cause him to lose lots of mana at once
    Can only bet with other people
    Person can not accept the bet nulling it completely
    Due to this being a D Rank spell, I'll only allow you to regain MP equal to the past 2 spells equivalent of D Rank MP costs and visa versa for those losing the MP

    Raise:
    Name: Raise
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The gambler would call out an target and say raise their bet with them.  If they have two option they can raise on the Gambler.  It they match both parties get a damage buff equal to twenty points of damage however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.
    Strengths:
    Can deal extra damage
    Weaknesses:
    There is a chance that it will stun her as well
    long cooldown
    no guaranteed for the stun
    People above B rank aren't effected by stun

    best two outta three:
    Name: Best two outta three
    Rank:  D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The gambler closes their hand and closed  then when you open their hand six coins appear between their fingers.  Then with a flick of the wrist the coins flip through the air spinning.then a d’6 will be rolled.  What ever number it lands on that many coins will shoot at the enemy at +50% user's spell speed , replace  a d rank of damage each with this " Deals 25% D-rank damage, divided equally among the number of coins fired off this way.  Coins will only travel 30 feet away from Tex
    Strengths:
    Can deal a lot of damage all at once
    Weaknesses:
    No determined amount.
    could not work at all



    Lady Lucks Lucky shot:
    Name: Lady Lucks lucky shot
    Rank: D rank
    Type: Offensive/Supportive
    Duration:1 post
    Cooldown:2 posts
    Description: The gambler makes a gun out of out of his finger and draws from lady luck herself.  However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet or at 10m/s.  On the roll of a d6 on a eve roll the spell is blessed by lady luck and will track to the target however if an odd would be rolled the spell cost double the mana at later levels when d ranks are free it will cost a d rank in mana regardless of cost. will only travel 20 feet however.
    Strengths:
    Can track to enemies
    Weaknesses:
    Can potentially cost extra mana then normal
    shields can still block auto track

    Name: Loaded Dice
    Rank:  D rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 5 posts
    Description: The Gambler summons two dice in there hand and rolls them towards there target.  one a roll equailling 1-3 they suffer one fourth a d rank of damage and lose a d rank of mana.  one a roll4-6 they take half a d rank of damage and are slowed by 25%of there speed.  if it is 7-9 they take three fourths d rank of damage and are blinded.  If 10-12 is rolled they take a full d rank of damage
    Strengths:
    applies a statues effect
    Weaknesses:
    May not get the result they want
    Long cooldown
    Lady Lucks Shield:
    Name: Ludy Lucks Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lady Luck give her blessing to the gambler as they flip a coin.  When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however there is also a chance that chance that not only will the spell fail but he will take an extra d rank of damage in the process.  On a roll of an even the spell in nullified on a roll of odd the spell gains an extra d rank of damage.
    Strengths:
    Can nullify a d rank spell
    Weaknesses:
    May not work at all
    could potentially hurt him more
    [/spoiler][/spoiler]

    [spoiler="C Rank Spells"]
    C rank spells:
    C rank spells
    Quiz Time:
    Name: Quiz time!
    Rank: c rank
    Type: offensive
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The Gambler snaps there fingers and cards appear beneath two peoples feet for stunning them for a turn.  Tex then starts the game.by asking them a question of her choice.  Whoever guesses right then they are safe however who ever is wrong or waits to long takes a c rank of damage.  If they both don’t answer they will take a c rank of damage..  At the end of the posts the cards stand up straight from under then and spins sending them back away from tex.  This move will only work if two people are present.
    Strengths:
    Stuns opponents
    Weaknesses:
    Only works if two people or creatures are present
    A ranks aren't effected by stun B ranks are for half the time
    long cooldown



    Card house:
    Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: The gambler creates a card house with magic & places a target with a cube made out of cards for the next 5 posts guaranteeing a trap for the first post.  Every post the opponent remains in the card house they will receive 50% C-rank worth of damage done to them. After the first post of being trapped, they may break out but are required to deal C-rank damage(or 30dmg) to escape.
    Strengths:
    Traps enemies
    Weaknesses:
    Can only trap one person
    Person can teleport out if the like

    Roulette:
    Name: Roulette
    Rank: C rank
    Type: Offensive
    Duration:1 post
    Cooldown:3 posts
    Description: The gamble snaps there fingers and a roulette wheel appears.  The opponent must spin the wheel to determine the effect then they suffer one c ranks of damage. If they don't The Gamble spins to deterimine the result. They will then roll a d6  on a one they get a half c rank of mana stolen given to tex, on a two they get a half c rank of mana, on a three they get a c rank of health, on a four they are stunned for a turn on a five they blinded for one post, on a six the wheel explodes dealing a half c rank of damage.
    Strengths:
    Can give the gambler mana back
    Weaknesses:
    No way to determine the effect.
    The spell could help them
    Need a weakness stating that targets of B Rank and higher aren't affected by the blind

    Cash out:

    Name: Cash out
    Rank: C rank
    Type: Offesive
    Duration: 1 post
    Cooldown:3 posts
    Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out.  The Gambler calls out the to the target asking if they want to cash out.  If they say yes they get a stack of cash out applied to them.  once they have three stacks of cash out on them The gambler can cash them out or make them reroll one dice they have rolled for any reason.  how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.
    Strengths:
    can make them re roll
    Weaknesses:
    only works after three stacks
    They don't have to cash out
    slots:
    Name:  Slots
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 post
    Cooldown: 5 posts
    Description: The Gambler swipes there hand  across there face as a image of a slot machine screen appears.  The Gambler chooses a target and the target says the word spin.  They then roll a three d6,  if they are all the same number then Jackpot!  The target will get 2 c ranks of health and mana,  if it is two of a kind they can either get a c rank of health or half c rank of mana there choice. If they are all different the magic deals three d ranks of damage to the target.
    Strengths:
    Returns health and mana
    Weaknesses:
    Long cooldown
    random chance

    fifty two pick up:
    Name: fifty two pick up
    Rank:  c rank
    Type: Defensive
    Duration:1 post
    Cooldown: 3 -posts
    Description:  When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits they will roll a d6.  On any roll but one or six the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. On a roll one or six the bamble teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage.
    [b]Strengths:

    Teleports out of danger
    Weaknesses:
    This move only works on the Gambler
    Offensive ability won't always work

    Dealing:
    Name: Dealing
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler will summon there deck of cards and pull of the top five.  They will then throw them towards the enemy.  They will roll a d6 on evens the spells goes of each card deals 1.5 d rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun.  If odds are rolled nothing bad will happen and the spell fizzles out. Max range on throw is twenty feet away.   In addition due to the nature of this spell, Each card also partially ignores defense/armor, allowing 10% of the damage it inflicts to ignore resistances/armors
    Strengths:
    Can do heavy damage at close range
    Weaknesses:
    Spell get weaker the farther they go
    Only works fifty percent of the time
    B ranked spells:
    B Rank Spells

    Dice rolling:
    Name: Dice rolling
    Rank: B rank
    Type: Offensive/defensive/supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: For three posts a luck counter will hang around theTarget.  For every attack they make they must roll a d6, on a roll of an even the attack works no problem, roll odds and the attack will miss for whatever reason. Along with this the my “up the ante” and go for gold.  They can go even further. 1/2 guarantees a direct hit on you. 3/4 Guarantees a miss. 5/6 The attacks fails into an explosion according to their magical element damaging themselves.  The explosion will do a d rank of damage.
    Strengths:
    Can make attacks miss him
    Weaknesses:
    Could hurt him even more
    spells completly random chance
    Only works on B ranked people

    Gamblers Shufflle:
    Name: Gamblers Shuffle
    Rank: D rank I think you mean B Rank
    Type: Offensive/supportive/defensive
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The gamble hastily shuffles the deck like a professional would.  As they shuffles it they pull their luck and prepare to show the top suit which would determine if there was any luck to be had. Roll 1d6 on an even it ends opponents ongoing spell effects (buffs statues effects armor etc. If the roll is more like you have four cooling downs active from four spells. You draw a card, even ends opponents active spell(think of buffs, debuffs, spells that last longer. uneven decreases your cool down by the amount of spell the user has on coold down divided by two.
    The lowering of cooldowns in this spell cannot be applied and a replacement effect must be made.
    Strengths:
    Can decreases a cooldown
    Weaknesses:
    May not get the result they want
    Only works on B rank spells or lower
    no damaging effect

    Felling Lucky:
    Name:Feeling Lucky
    Rank:  B rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 5 posts
    Description: The Gambler Flips a card of there deck and throws it towards the target. At that point Lady Luck blesses the card with an element of her choosing each dealing a d rank of damage and having it's own effect tagged with it.  On a roll of a one it is embuded with Lighting which will stun an opponet for a turn, on a two it is fire and it deals another b rank of damage there next post, on  a three it is ice and they are slowed by 25% of there current speed, on a four it is wind and the target it knocked into the air up to fifteen feet taking half a d rank of damage upon landing, on a five it is earth and they are knocked off there feet and are seeing double for the text post, on a six it is all of them and explodes on contatct sending them back fifteen feet at speeds rivialing a arrow fired from a bow.

    Roll of 1: Needs a weakness stating that A Rank and above cannot be stunned.
    Roll of 2: If it effects the next post, duration needs to be increased to 2.
    Roll of 4: The 'knockback' effect only applies to target of B Rank and below. The effect (of the movement itself) is reduced to half for A Ranks and S Rank and above are immune to the knockback effect.
    Roll of 5: Mages of A Rank and above are immune to this effect.
    Roll of 6: Need to state that the damage capped is 175% your spell rank's damage (to include the initial D Rank damage dealt)

    Strengths:
    applies a statues effect
    Weaknesses:
    May not get the result they want
    Long cooldown
    See above for details on weaknesses

    Name:Gamblers Zone
    Rank:  B rank
    Type: supportive
    Duration: 5 posts
    Cooldown: 8 posts
    Description: The Gambler breates a 50 meter Zone using there cardsand creates an arena type setting for them.  The cards spin around them in a circlare motion and the Gambler makes there move. In this zone everyone is embuded with Lady Lucks Bless and can change the dice roll of any result that would happen however in order to do this effect they must make a bet with someone in the Zone and they have to accept it.  The bet must be possible for both people to do the winner of the bet must be possible for both parties to do.
    Strengths:
    allow's dice changes
    Weaknesses:
    Must be in the zone to work
    both people can use this effect
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


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    Anastasia Isayev

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    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 14th January 2017, 2:00 pm

    Please try again.  You didn't correct anything I asked you to correct.  (Except for the one spell that was supposed to be B Rank).  Please see the above post I made and base your corrections off of what I requested last time.


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    Guild : Black Sails GM
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 22nd January 2017, 1:05 pm

    Tex Technol wrote:Magic

    Primary Magic: Gambling Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard.  She specializes in gambling magic.  Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it.  Specifically it mainly tests the luck of whoever Tex is facing.  Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of  whatever unfortunate soul happens to be on the receiving end of the magic.  However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
    As for how Tex utilizes this magic it is perfect for her in several ways.  Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge.  In combat she will try to single out one or two people as this is how she likes to fight.  She will toy with her enemies until the very end making them play her games and such.  She has very little Aoe spells however so dealing with hordes is something she would rather not do.  She is more of a thinker and  a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
    Strengths:
    High Risk High Rewards
    wide varity of spells
    Can do a little bit of everything
    Weaknesses:
    Relies heavily on chance
    Some spells hurt Tex
    Difficult To handle hordes of in a straight up fight
    No hand to hand combat abilities
    I'd probably add a weakness stating that people of higher rank don't have to abide by the rolling/betting/etc and that the beneficial effect occurs instead.
    Lineage: Time Keeper's Curse:
    Lineage :
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
    Unique Abilities:
    Stacked deck-  Once per post the gambler can change one of there or one of their opponents rolls.
    Lady Luck- Lady Luck smiles upon Tex,  Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
    Know when to Fold-  Tex Keeps track of her losses in the form of stacks  At the fifth stack she has figured out the flaw and re-strategizing allowing her next spell to be free
    Luck of the Draw-  Every time Tex Lands an offensive hit they must roll a d6 on a 5+ nothing happens  4 or below they take 25% more damage

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Signature Spell:
    Name: Card Counting
    Rank: B rank
    Type: Signature/Gambling
    Duration: instant
    Cooldown: 4 posts
    Description: The Gambler can predict the flow of battle much like they could Predict the flow of a card table by counting cards. Much like counting the cards at a table to predict the next move they will do.  The target of this spell can auto dodge one spell or attack there rank or lower (max S rank).  If the spell is (unavoidable they will disappear into a cloud of cards and reapper somewhere they deem safer within 35 meters.  
    Strengths:
    Good defesive spell
    Weaknesses:
    Not offesive in anyway
    must see the attack coming or being done.

    D rank spells:
    D rank spells
    Draw!:
    Name: Draw!
    Rank: D Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler summons there deck before them.  If Lady Luck permits they will throw a card and it will be an ace.  When spell is cast the Gambler will roll a dice even the spells go off without a hitch gaining energy flying at an opponent dealing a d rank of damage and piercing shields and armor of the current rank.  if they get it wrong however the spell will nullify  and go onto cooldown
    Strengths:
    Card gains great speed and power if successful
    Weaknesses:
    There is a chance of spell failure
    card travels stright only


    Coin Toss:
    Name: Coin Toss
    Rank: D rank
    Type: support
    Duration: 1 post
    Cooldown: 2 post
    Description: The gambler selects their target and then Summons there Lucky coin to her hand and flips it into the air calling out Heads which represents even on the dice and odd which are the odds on the dice roll.  If call out is successful they get two d ranks of mana refunded to them.  Nothing bad happens.
    Strengths:
    Can get refunded some mana in a pinch
    Weaknesses:
    Spell can benefit the enemy
    Random Chance


    Lucky shield:
    Name: Lucky shield
    Rank: D rank
    Type: defensive
    Duration: 1 posts
    Cooldown: 3 posts
    The gambler summons a giant card in front of them to block an incoming attack.  However they then roll a dice if the number is one,three or five then the attack is reflected back with double the damage.  If it is a two, four, or six then it is simply blocked. Card can’t rotate once it is out it stays out till it is out of time or and attack hits it.  It can block two D ranks of damage.  When reflected it does half damage back.
    Strengths:
    Can possibly reflect an attack back
    Weaknesses:
    Only blocks on direction
    won't always re direct

    Gamblers Aura:
    Name: Gamblers Aura
    Rank: D rank
    Type: supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description: Cards fan out and spin around the Targets feet int four layers each post it losses a layer to act as a timer for the spell.  For the next four posts the target effected by this spell may change one dice result of their's or anyone else's.  However for every roll changed they roll an d 6 themselves on a 5-6 they are fine one a one through four however they  take a d rank of damage ignoring any armor they are wearing.  The result will still change though
    Strengths:
    Can change the result of a dice roll
    Weaknesses:
    can't hurt the enemy
    Can hurt the user
    no damaging effect

    I bet You!:
    Name: I Bet You!
    Rank: D rank
    Type: Signature/Gambling
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for two d ranks worth of mana, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
    Strengths:
    Could get his mana refunded to him
    Gets to make the bets
    Weaknesses:
    Can cause him to lose lots of mana at once
    Can only bet with other people
    Person can not accept the bet nulling it completely

    Raise:
    Name: Raise
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The gambler would call out an target and say raise their bet with them.  If they have two option they can raise on the Gambler.  It they match both parties get a damage buff equal to twenty points of damage however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.
    Strengths:
    Can deal extra damage
    Weaknesses:
    There is a chance that it will stun her as well
    long cooldown
    no guaranteed for the stun
    People above B rank aren't effected by stun

    best two outta three:
    Name: Best two outta three
    Rank:  D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The gambler closes their hand and closed  then when you open their hand six coins appear between their fingers.  Then with a flick of the wrist the coins flip through the air spinning.then a d’6 will be rolled.  What ever number it lands on that many coins will shoot at the enemy at +50% user's spell speed , replace  a d rank of damage each with this " Deals 25% D-rank damage, divided equally among the number of coins fired off this way.  Coins will only travel 30 feet away from Tex
    Strengths:
    Can deal a lot of damage all at once
    Weaknesses:
    No determined amount.
    could not work at all



    Lady Lucks Lucky shot:
    Name: Lady Lucks lucky shot
    Rank: D rank
    Type: Offensive/Supportive
    Duration:1 post
    Cooldown:2 posts
    Description: The gambler makes a gun out of out of his finger and draws from lady luck herself.  However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet or at 10m/s.  On the roll of a d6 on a eve roll the spell is blessed by lady luck and will track to the target however if an odd would be rolled the spell cost double the mana at later levels when d ranks are free it will cost a d rank in mana regardless of cost. will only travel 20 feet however.
    Strengths:
    Can track to enemies
    Weaknesses:
    Can potentially cost extra mana then normal
    shields can still block auto track

    Name: Loaded Dice
    Rank:  D rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 5 posts
    Description: The Gambler summons two dice in there hand and rolls them towards there target.  one a roll equailling 1-3 they suffer one fourth a d rank of damage and lose a d rank of mana.  one a roll4-6 they take half a d rank of damage and are slowed by 25%of there speed.  if it is 7-9 they take three fourths d rank of damage and are blinded.  If 10-12 is rolled they take a full d rank of damage
    Strengths:
    applies a statues effect
    Weaknesses:
    May not get the result they want
    Long cooldown
    Lady Lucks Shield:
    Name: Ludy Lucks Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lady Luck give her blessing to the gambler as they flip a coin.  When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however there is also a chance that chance that not only will the spell fail but he will take an extra d rank of damage in the process.  On a roll of an even the spell in nullified on a roll of odd the spell gains an extra d rank of damage.
    Strengths:
    Can nullify a d rank spell
    Weaknesses:
    May not work at all
    could potentially hurt him more
    [/spoiler][/spoiler]

    [spoiler="C Rank Spells"]
    C rank spells:
    C rank spells
    Quiz Time:
    Name: Quiz time!
    Rank: c rank
    Type: offensive
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The Gambler snaps there fingers and cards appear beneath two peoples feet for stunning them for a turn.  Tex then starts the game.by asking them a question of her choice.  Whoever guesses right then they are safe however who ever is wrong or waits to long takes a c rank of damage.  If they both don’t answer they will take a c rank of damage..  At the end of the posts the cards stand up straight from under then and spins sending them back away from tex.  This move will only work if two people are present.
    Strengths:
    Stuns opponents
    Weaknesses:
    Only works if two people or creatures are present
    A ranks aren't effected by stun B ranks are for half the time
    long cooldown



    Card house:
    Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: The gambler creates a card house with magic & places a target with a cube made out of cards for the next 5 posts guaranteeing a trap for the first post.  Every post the opponent remains in the card house they will receive 50% C-rank worth of damage done to them. After the first post of being trapped, they may break out but are required to deal C-rank damage(or 30dmg) to escape.
    Strengths:
    Traps enemies
    Weaknesses:
    Can only trap one person
    Person can teleport out if the like

    Roulette:
    Name: Roulette
    Rank: C rank
    Type: Offensive
    Duration:1 post
    Cooldown:3 posts
    Description: The gamble snaps there fingers and a roulette wheel appears.  The opponent must spin the wheel to determine the effect then they suffer one c ranks of damage. If they don't The Gamble spins to deterimine the result. They will then roll a d6  on a one they get a half c rank of mana stolen given to tex, on a two they get a half c rank of mana, on a three they get a c rank of health, on a four they are stunned for a turn on a five they blinded for one post unless b rank or above, on a six the wheel explodes dealing a half c rank of damage.
    Strengths:
    Can give the gambler mana back
    Weaknesses:
    No way to determine the effect.
    The spell could help them
    The "cannot blind targets of B Rank or above" needs to be in the weakness, not in the description

    Cash out:

    Name: Cash out
    Rank: C rank
    Type: Offesive
    Duration: 1 post
    Cooldown:3 posts
    Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out.  The Gambler calls out the to the target asking if they want to cash out.  If they say yes they get a stack of cash out applied to them.  once they have three stacks of cash out on them The gambler can cash them out or make them reroll one dice they have rolled for any reason.  how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.
    Strengths:
    can make them re roll
    Weaknesses:
    only works after three stacks
    They don't have to cash out
    slots:
    Name:  Slots
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 post
    Cooldown: 5 posts
    Description: The Gambler swipes there hand  across there face as a image of a slot machine screen appears.  The Gambler chooses a target and the target says the word spin.  They then roll a three d6,  if they are all the same number then Jackpot!  The target will get 2 c ranks of health and mana,  if it is two of a kind they can either get a c rank of health or half c rank of mana there choice. If they are all different the magic deals three d ranks of damage to the target.
    Strengths:
    Returns health and mana
    Weaknesses:
    Long cooldown
    random chance

    fifty two pick up:
    Name: fifty two pick up
    Rank:  c rank
    Type: Defensive
    Duration:1 post
    Cooldown: 3 -posts
    Description:  When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits they will roll a d6.  On any roll but one or six the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. On a roll one or six the bamble teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage.
    [b]Strengths:

    Teleports out of danger
    Weaknesses:
    This move only works on the Gambler
    Offensive ability won't always work

    Dealing:
    Name: Dealing
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler will summon there deck of cards and pull of the top five.  They will then throw them towards the enemy.  They will roll a d6 on evens the spells goes of each card deals 1.5 d rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun.  If odds are rolled nothing bad will happen and the spell fizzles out. Max range on throw is twenty feet away.   In addition due to the nature of this spell, Each card also partially ignores defense/armor, allowing 10% of the damage it inflicts to ignore resistances/armors
    Strengths:
    Can do heavy damage at close range
    Weaknesses:
    Spell get weaker the farther they go
    Only works fifty percent of the time
    B ranked spells:
    B Rank Spells

    Dice rolling:
    Name: Dice rolling
    Rank: B rank
    Type: Offensive/defensive/supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: For three posts a luck counter will hang around theTarget.  For every attack they make they must roll a d6, on a roll of an even the attack works no problem, roll odds and the attack will miss for whatever reason. Along with this the my “up the ante” and go for gold.  They can go even further. 1/2 guarantees a direct hit on you. 3/4 Guarantees a miss. 5/6 The attacks fails into an explosion according to their magical element damaging themselves.  The explosion will do a d rank of damage.
    Strengths:
    Can make attacks miss him
    Weaknesses:
    Could hurt him even more
    spells completly random chance
    Only works on B ranked people

    Gamblers Shufflle:
    Name: Gamblers Shuffle
    Rank: B rank
    Type: Offensive/supportive/defensive
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The gamble hastily shuffles the deck like a professional would.  As they shuffles it they pull their luck and prepare to show the top suit which would determine if there was any luck to be had. Roll 1d6 on an even it ends opponents ongoing spell effects (buffs statues effects armor etc. If the roll is more like Then the gambler can have one spell off cooldown instantly that is B rank or below however then it must be used when active and it's cooldown is one extra post. You draw a card, even ends opponents active spell(think of buffs, debuffs, spells that last longer. Uneven the target must choose a spell to get off cooldown and use it imediatly effects above apply
    You cannot lower Cooldowns, period. Please change that effect
    Strengths:
    Can get a spell in a pinch
    Weaknesses:
    May not get the result they want
    Only works on B rank spells or lower
    no damaging effect

    Felling Lucky:
    Name:Feeling Lucky
    Rank:  B rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 7 posts
    Description: The Gambler Flips a card of there deck and throws it towards the target. At that point Lady Luck blesses the card with an element of her choosing each dealing a d rank of damage and having it's own effect tagged with it.  On a roll of a one it is embuded with Lighting which will stun an opponet for a turn And deal a Brank of damage a ranks are imune to the stun, on a two it is fire and it deals another b rank of damage there next post, on  a three it is ice and they are slowed by 25% of there current speed, on a four it is wind and the target it knocked into the air up to fifteen feet taking half a d rank of damage upon landing a rank only suffer half S ranks are nulled, on a five it is earth and they are knocked off there feet and are seeing double for the text post A ranks and above don't get effected, on a six it is all of them and explodes on contatct sending them back fifteen feet at speeds rivialing a arrow fired from a bow damage capped at 175% b rank damage.
    Strengths:
    applies a statues effect
    Weaknesses:
    May not get the result they want
    Long cooldown

    Name:Gamblers Zone
    Rank:  B rank
    Type: supportive
    Duration: 5 posts
    Cooldown: 8 posts
    Description: The Gambler breates a 50 meter Zone using there cardsand creates an arena type setting for them.  The cards spin around them in a circlare motion and the Gambler makes there move. In this zone everyone is embuded with Lady Lucks Bless and can change the dice roll of any result that would happen however in order to do this effect they must make a bet with someone in the Zone and they have to accept it.  The bet must be possible for both people to do the winner of the bet must be possible for both parties to do.
    Strengths:
    allow's dice changes
    Weaknesses:
    Must be in the zone to work
    both people can use this effect
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 1st February 2017, 2:57 pm

    Tex Technol wrote:Magic

    Primary Magic: Gambling Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard.  She specializes in gambling magic.  Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it.  Specifically it mainly tests the luck of whoever Tex is facing.  Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of  whatever unfortunate soul happens to be on the receiving end of the magic.  However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
    As for how Tex utilizes this magic it is perfect for her in several ways.  Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge.  In combat she will try to single out one or two people as this is how she likes to fight.  She will toy with her enemies until the very end making them play her games and such.  She has very little Aoe spells however so dealing with hordes is something she would rather not do.  She is more of a thinker and  a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
    Strengths:
    High Risk High Rewards
    wide varity of spells
    Can do a little bit of everything
    Weaknesses:
    Some spells work aginst tex
    most spells support others rather then her
    Difficult To handle hordes of in a straight up fight
    No hand to hand combat abilities
    Lineage: Time Keeper's Curse:
    Lineage :
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
    Unique Abilities:
    Queen of Lairs- Due to Tex's gambling career she has learned to not even just hide her true emotions but to Lie and manipulate people,  she is so good she can manipulate people even if they know how manipulative she is. What exactly this this supposed to do? If this is to manipulate people, I'd say that this can only manipulate NPCs only. If you want to affect PCs, you'd have to request their permission OOC to do so. I would also make people 1 rank higher than you immune to the manipulation.
    Lady Luck- Lady Luck smiles upon Tex,  Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
    Ultimate gambler-  Tex's gambling skills come into play as she fights an opponent.  be able to read people she can fiigure out there flaws, after five offesive hit the next one does double damage
    Luck of the Draw-  Every time Tex uses an ability her luck kicks in.  after four abilities are use her next on is free What do you mean by ability? You mean spells and every fourth is free of MP cost? If that's the case, I cannot allow that.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Signature Spell:
    Name: Russian Roullete
    Rank: B rank
    Type: Signature/Gambling
    Duration: instant
    Cooldown: 6 posts Since this is a signature spell, you can have the cooldown as "Once per Post"
    Description: The Gambler Summons a Six shot revlover inthere hands and spins the barrel.  After which they point the gun to there Temple and fires it at them there luck coming to paly as they then empty the bullets dropping five outta six shots.  Luck revitalizes them and they get one spell off cool down instantly of the signature spells rank or lower.  However the drawback is first it will double the spell's origanl cooldown and to futher it that spell can't be selceted till it is completely off cooldown with the double cooldown  Sorry, but I cannot allow a spell to drop cooldown. Please change this effect.
    Strengths:
    gives a spell back
    Weaknesses:
    doubles a spells cooldown
    can't pick the same spell twice in a row

    D rank spells:
    D rank spells
    Draw!:
    Name: Draw!
    Rank: D Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler summons there deck before them.  If Lady Luck permits they will throw a card and it will be an ace. Tex Throws a card and ift flies at the opponet at fifteen meters a second and prieces through any d rank armor.  The spell it'self-does a d rank of damage total in damage.  The spell will only go about fifteen meters before it lose's it's momentum and fizzles out
    Strengths:
    low cooldown Not a strength
    Weaknesses:
    Distance limit 15 meters is typical of a D Rank spell, so it's not a weakness
    card travels stright only


    Coin Toss:
    Name: Coin Toss
    Rank: D rank
    Type: support
    Duration: 1 post
    Cooldown: 2 post
    Description: The gambler selects their target and then Summons there Lucky coin to her hand and flips it into the air calling out Heads or tails.  If call out is heads then  they get two d ranks of mana refunded to them. If it is tails then they get two d ranks of health refunded to them instead
    Due to the gambling element being removed, the most I can let you have is 1.5x D Rank mana heal or 1.5x D Rank healing
    Strengths:
    Can get refunded some mana in a pinch
    Weaknesses:
    Spell can benefit the enemy
    both effects can't be used at the same time


    Lucky shield:
    Name: Lucky shield
    Rank: D rank
    Type: defensive
    Duration: 1 posts
    Cooldown: 3 posts
    The gambler summons a giant card in front of them to block an incoming attack.  When hit it absorbs the attackand spins showing a joker then firing the attack back at the opponent her luck making reflect it. It can block two D ranks of damage.  When reflected it does half damage back but flies back at double the speed it was sent at the target.  the card is big enough to fit only tex behind it and tex must be able to see its summoning location. There was no initial speed stated to base the double speed. Also need a distance that the card can fly
    Strengths:
    Can reflect an attack back
    Weaknesses:
    Only blocks on direction
    requires line of sight

    Gamblers Aura:
    Name: Gamblers Aura
    Rank: D rank
    Type: supportive
    Duration: 4 posts
    Cooldown: 7 posts
    Description: Cards fan out and spin around the Targets feet int four layers each post it losses a layer to act as a timer for the spell.  For the next four posts the target effected by this spell makes luck favor them more making the imppossible possible. the first post this spell is active they gain the abilty to block one d rank spell/hit or lower,  the second post this spell is active they gain d ranks of mana back,  the third post it is active they gained two d ranks of health bac and the fourth turn it is active they can teleport somewhere within twenty meters
    Round 1 is okay
    Round 2: Since this has a large duration, change to 50% D Rank MP regained
    Round 3: Since this has a large duration, change to 50% D Rank HP regained
    Round 4 is okay

    Strengths:
    has multiple effects
    Weaknesses:
    Can't hurt the enemy
    no damaging effect

    I bet You!:
    Name: I Bet You!
    Rank: D rank
    Type: Signature/Gambling
    Duration: 2 posts
    Cooldown: 3 posts I would suggest a longer cooldown for this ability.
    Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for two d ranks worth of mana, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
    The MP Drain can deal 50% D Rank MP Cost per post. You can then drain that 50% D Rank MP cost per post as well.
    Strengths:
    Could get his mana refunded to him
    Gets to make the bets
    Weaknesses:
    Can cause him to lose lots of mana at once
    Can only bet with other people
    Person can not accept the bet nulling it completely

    Raise:
    Name: Raise
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The gambler would call out an target and say raise their bet with them.  If they have two option they can raise on the Gambler.  It they match both parties get a damage buff equal to twenty points of damage however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.
    I would rather the 20 point damage buff be changed to a percentage
    Strengths:
    Can deal extra damage
    Weaknesses:
    There is a chance that it will stun her as well
    long cooldown
    no guaranteed for the stun
    People above B rank aren't effected by stun

    best two outta three:
    Name: Best two outta three
    Rank:  D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: The gambler closes their hand and closed  then when you open their hand six coins appear between their fingers.  Then with a flick of the wrist the coins flip through the air spinning.then coins will shoot at the enemy at +50% user's spell speed , [replace  a d rank of damage each with this "] Deals 25% D-rank damage, divided equally among the number of coins fired off this way.  Coins will only travel 30 feet away from Tex
    The part in the blue brackets needs to be removed. it was something I graded.
    Strengths:
    Can deal a lot of damage all at once
    Weaknesses:
    distant limit
    all travel in a stright line



    Lady Lucks Lucky shot:
    Name: Lady Lucks lucky shot
    Rank: D rank
    Type: Offensive/Supportive
    Duration:1 post Change to instant
    Cooldown:2 posts
    Description: The gambler makes a gun out of out of his finger and draws from lady luck herself.  However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet or at 10m/s.  the spell is blessed by lady luck and will track to the target however will only travel 20 feet however.
    Strengths:
    Can track to enemies
    Weaknesses:
    dosen't go very far
    shields can still block auto track

    Name: Loaded Dice
    Rank:  D rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 3 posts
    Description: The Gambler summons two dice in there hand and rolls them towards there target.  However Luck allows the gambler to get what result they need.  The dice are rolled towards an opponet and land at there feet showing snake eyes even though that is an unlucky roll It is actaully very lucky as the dice explode dealing two d ranks of damage tothe target they are thrown at. the explosion has a 5 feet radius so anyone insode that area is effected. The most damage you can do is 1.5x damage
    Strengths:
    can hit multipile people
    Weaknesses:
    can hurt allies
    expltion isn't thatbig
    Lady Lucks Shield:
    Name: Ludy Lucks Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lady Luck give her blessing to the gambler as they flip a coin.  When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however though due to Tex's Luck the spell will get nullified more then likly.  Tex can nullify one d rank spell or lower that she has a line of sight on.
    Strengths:
    Can nullify a d rank spell
    Weaknesses:
    only nullfy d rank spells
    must be able to see the spell
    [/spoiler][/spoiler]

    [spoiler="C Rank Spells"]
    C rank spells:
    C rank spells
    gun slots:
    Name:Gun slots
    Rank: c rank
    Type: offensive
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The Gambler snaps there fingers and Three sot machines that look like benefits apper with revlovers in there hands for the next two posts they will fire there pistols forward dealing a c rank of damage each time to anything in front of them while the result is determined.  At the end the result show them exploding but what it actually means is there chest opens up and they lanch bombs forwards up to twenty feet away back three explotions dealing another two c ranks of damage to anyone within twenty feet.  The slot machines can be destroyied of gotten damaged enough however this will result in a area explotion instead.
    Due to the damage being dealt with this, I'm going to ask that the pistols do 50% C Rank damage per shot and the 3 explosions each do 75% C Rank damage.
    I need range of the pistols and the 'bombs'.
    I also need the speed that the bullets will travel and the speed of the 'bombs'

    Strengths:
    can hurt multiple opponents
    Weaknesses:
    explotion is in a large radius
    can be ended earily

    Card house:
    Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: Name: card house
    Rank: C rank
    Type: Offensive
    Duration:5 posts
    Cooldown:8 posts
    Description: The gambler creates a card house with magic & places a target with a cube made out of cards for the next 5 posts guaranteeing a trap for the first post.  Every post the opponent remains in the card house they will receive 50% C-rank worth of damage done to them. After the first post of being trapped, they may break out but are required to deal C-rank damage(or 30dmg) to escape.
    Strengths:
    Traps enemies
    Weaknesses:
    Can only trap one person
    Person can teleport out if the like

    Roulette:
    Name: Roulette
    Rank: C rank
    Type: Offensive
    Duration:1 post
    Cooldown:4 posts
    Description: The gamble snaps there fingers and a roulette wheel appears. The target must then spin the Wheel to determin the result as the ball spins.  theymay call red or black if they get the result they want then they take two c ranks change to 1.5x c rank damage of damage, though Tex will get the result she wants since she is so lucky  if it lands on a red space then they take 2 c ranks of damage 1.5x from the magic around them crushing them.  it it lands on black they get two c ranks of health 1.5x and mana back at the end ot it all the roulette wheel picks up speed launching the ball at the opponet .  if it hit them they are stunned for a turn additionally.
    Strengths:
    Can give the gambler mana back
    Weaknesses:
    stun isn't gartentted
    can't use both effects at once

    Cash out:

    Name: Cash out
    Rank: C rank
    Type: Offesive
    Duration: 1 post
    Cooldown:3 posts
    Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out.  The Gambler calls out the to the target asking if they want to cash out.  If they say yes they get a stack of cash out applied to them.  once they have three stacks of cash out on them The gambler can cash them out andonce they have three stacks of cash out on them the gambler can stun them for a single post however onece they are stunned the stacks reset.  how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.  if the target dosen't give a clear anser it is assumed they stay in and they get a stack appiled.
    Strengths:
    can stun the target
    Weaknesses:
    only works after three stacks
    They don't have to cash out
    slots:
    Name:  Slots
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 post
    Cooldown: 5 posts
    Description: The Gambler swipes there hand  across there face as a image of a slot machine screen appears.  The Gambler chooses a target and the target says the word spin. Then one of three results will happen though due to the gamblers luck it will be what she needs.  if they are all diffrent the target will suffer two c ranks of magic damage 1.5x.  if it is two of a kind then the target will loss two c ranks 1.5x worth of mana if it is three of a kind the target can teleport anywhere within thirty meters of the current location.
    Returns health and mana
    Strengths:
    has multipule effects
    Weaknesses:
    Long cooldown
    only one effect can be used at a time

    fifty two pick up:
    Name: fifty two pick up
    Rank:  c rank
    Type: Defensive
    Duration:1 post
    Cooldown: 3 -posts
    Description:  When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. the gambler teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage 1.5x. The gambler can only teleport up to thirty meters away.
    [b]Strengths:

    Teleports out of danger
    Weaknesses:
    This move only works on the Gambler
    only works on c rank or lower attacks

    Dealing:
    Name: Dealing
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The Gambler will summon there deck of cards and pull of the top five.  They will then throw them towards the enemy.  each card deals 1.5 d rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun. Max range on throw is twenty feet away.   In addition due to the nature of this spell, Each card also partially ignores defense/armor, allowing 10% of the damage it inflicts to ignore resistances/armors This deals too much damage. This is considered a multi-hit and multi-hits can deal up to 1.5x their rank in damage. In this case, 1.5x C Rank damage is 60 damage.
    5 cards dealing 1.5x D Rank damage is 30 damage per card. 30 damage x 5 cards = 150 damage. Which is too high. Please lower it down to state that this deals 30% C Rank damage per card for 5 cards.

    Strengths:
    Can do heavy damage at close range
    Weaknesses:
    Spell get weaker the farther they go
    can hit allies
    B ranked spells:
    B Rank Spells

    Dice rolling:
    Name: Dice rolling
    Rank: B rank
    Type: Offensive/defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Tex rolls her dice and due to her gambling nature the dice will land how she wants them to.  She will roll the dice toward her target and they will land on a luck number seven.  when they land they explode dealing two 0.50x due to AoE and additional effects afterwardb ranks of damage in a twenty foot radius addtionly due to the lucky numbers Lady luck will portect tex for three post blocking the net b rank or lower attack that would hit her.
    Strengths:
    Can make attacks miss him
    Weaknesses:
    Could hurt him even more
    can hurt allies

    Jack Pot!:
    Name: Jack Pot!
    Rank: B rank
    Type: supportive
    Duration: 1 posts
    Cooldown: 4 posts
    Description:  Every gambler dreams of the big win, The Jackpot.  Using there her luck Tex can manipulate the Jackpot to her will.  When this spell is use golden coins rain from the sky.  While this is  happening the golden coins will distract  the target allowing the the next attack that Tex use's to hit there opponent. however only b rank or lower attack will hit anything more will be to powerful and they will notice it coming and can act normally.  
    Strengths:
    Can land any lower rank attack
    Weaknesses:
    May not get the result they want
    only works with c rank spells or lower
    no damaging effect

    Felling Lucky:
    Name:Feeling Lucky
    Rank:  B rank
    Type: offensive
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The Gambler Flips a card of there deck and throws it towards the target. At that point Lady Luck blesses the card with an element of her choosing each dealing a d rank of damage and having it's own effect tagged with it. it an ace it is embuded with Lighting which will stun an opponet for a turn And deal a Brank of damage A ranks are imune to the stun, on jack fire and it deals another b rank of damage there next post, on a queen it is ice and they are slowed by 25% of there current speed, on a king it is wind and the target it knocked into the air up to fifteen feet taking half a d rank of damage upon landing a rank only suffer half S ranks are nulled, on a ace it is earth and they are knocked off there feet and are seeing double for the text post A ranks and above don't get effected, on a joker it is all of them and explodes on contatct sending them back fifteen feet at speeds rivialing a arrow fired from a bow damage capped at 175% b rank damage. Tex gets to choose what effects happens however all effects must be use once before she can cycle through them again or unless there is a new encounter
    Jack cannot be performed. I would let the spell deal an additional 50% damage though. With the way it is now, you'd have to extend the duration and the damage would be lowered anyway due to it dealing too much damage in a short span of time.
    Joker is a bit confusing, but I'd have the total damage capped at 1.5x B Rank damage as there aren't any strong enough drawbacks to deal any more damage.

    Strengths:
    applies a statues effect
    Weaknesses:
    Must cycle through them all once
    not all spells effect everyone

    Name: Gambling Zone
    Rank:  B rank
    Type: supportive/offesive
    Duration: 5 posts
    Cooldown: 8 posts
    Description: The Gambler creates a 50 meter Zone using there cards and creates an arena type setting for them.  The cards spin around them in a circular motion and the Gambler makes there move. In this zone everyone is embuded with Lady Lucks Bless a can regenerate hald a b ranks worth  of health or mana however there's a catch.  If they don't use a spell in the next post or a way too store the mana they will suffer a b rank of damage. they must be spells of a different rank each time (so you can't spam d ranks)
    Strengths:
    regain health and mana
    Weaknesses:
    Must be in the zone to work
    can hurt tex
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


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    Anastasia Isayev

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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Gambling Magic

    Post by Anastasia Isayev on 15th February 2017, 6:04 pm

    When you get around to making the corrections, please PM me


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      Current date/time is 24th November 2017, 7:00 pm