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    Mentoring in Bulk?

    DOPPO
    DOPPO

    Coeval Titanic


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    Lineage : Aspect of Terra
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    Guild : Rune Knights
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    Post by DOPPO 4th December 2016, 9:27 am

    Hey! I thought I'd point this out, but keep it short in sweet. We can mentor up to three people but one at a time. Not trying to start anything but this doesn't make much sense to me. I don't necessarily see anything bad with this, and it really only makes things inconvenient not to do it in bulk. The EXP gap in of itself is huge and ridiculous, but that's for another time, and it gets hard to rank up by yourself. So we have mentor-mentee relationships, where the mentor acts as a walking lacrima milk until you hit A-rank, thus relinquishing that relationship. That's great, right? Yeah, it is. But lets make it plural this time, mentor-mentees relationship. What does this change? Nothing. It's just that this time, you happen to be mentoring more than one person at a time. And the system was made to make the ranking up process easier, so I don't see how this is bad or anything, I mean, you're still fulfilling the original purpose. And considering there's a waiting list of mentees, wouldn't it be easier to just snatch three and free more spots for people who want a chance to be mentored too? Another thing, after three people, you are exempt from mentoring. Which doesn't make much sense. Because the EXP gap is so huge, it's a slow process even with a mentor and it's not like the majority of mentor-mentee relationships consist of jobnazis. And even so, don't we want people to rank up in bulk? Like I said, the EXP gap from C-rank and up is so ridiculously huge, this is be an easier and swifter way to rank up, but it's even more inconvenient when you make mentees wait longer for a slow process to end, when the mentor-mentee ratio is so huge, there are more mentees than there are mentors, therefore mentoring in bulk should've been added a long time ago. ;-;


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    Anastasia Isayev
    Anastasia Isayev

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    Post by Anastasia Isayev 4th December 2016, 11:03 am

    Oh, I agree.
    I also don't agree with the limited number of apprentices to begin with.
    Actually, I don't agree with the random selection to begin with. Eh, I've made suggestions in the past and they haven't really went anywhere


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    Post by Haru-senpai 4th December 2016, 1:36 pm

    Multiple mentees. Great idea. Would just be up to the Mentor on how many apprentices they take on. F*** it up open up a School IC if they want. Hogwarts it up. I could see Eris doing something like this, maybe Kanix.

    Having a shit ton of apprentices would be fitting for certain characters. While others would be more likely to only have one direct one.


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    Bass
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    Post by Bass 5th December 2016, 4:00 am

    First point the EXP gap isn't that ridiculous. It scales in a mathematical function and it becomes harder to rank up as you progress. Its actually a lot better than it used to be and we don't exactly want to make getting S rank easy.

    Speaking from experience with an active guild and/or team its quite easy to get up to B rank. I've seen people get to C rank in a day and B rank in a week. Its all about how much effort you put in. With mentorships, guild bonuses, team bonuses, lacrima milk, double exp jobs, events(occasionally), PVP(or it used to, can't remember if it still does) all providing ways to gain exp its not like its made ridicuslously hard (unless you count S rank to H rank, but thats another story and I still feel like H ranks get gipped a bit). Besides, ranking up should not be the focus. I've had tons of fun with my low ranked characters(before people went inactive) and with the gap not being ridiculous between ranks in terms of power and such its quite possible for low ranks to beat high ranks through smart roleplay.

    Now onto the topic at hand.
    I see no issue with this at all. In fact, to some extent I could see this like a naruto team. Three student members being trained under one leader until they get to a certain point and can lead their own teams and train others. In fact, it would almost be worthwhile if you're mentoring multiple people at once and do jobs with those people to provide some sort of bonus.

    I think the limits for the number of people you can mentor is to stop that one really active member basically super levelling half the site. Though I don't see any issue with increasing it to say six and having it so you can only mentee three people at a time. Or the school idea, but I think perhaps that should be something special. Perhaps a character can save up jewels to purchase a school license or something to train more people at once. We have slots for everything else thats purchaseable so why not 'consecuative tutees' and 'max number of tutees'. Also can we rename it tutor and tutee because we have something else has mentors if I remember rightly.

    I think the randomness of the mentor system also hinders things as you can get someone and its bloody hard to think why your character would be training them. For example, for a while my legal guild guildmaster was training a dark guild member because that was how it was assigned. I managed to come up with some plot for it, but it was tough going. I think randomness works perhaps in some cases, but how we have it now is weird.


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    Cirven
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    Post by Cirven 5th December 2016, 5:21 am

    Honestly liking the idea of being able to mentor multiple people at the same time. The school idea sounds like it could be a guild of sorts or an actual thing that members can be either students or teachers in which could promote activity more.

    The 4 man squad type idea sounds cool too with it being a naruto-like team. Lots of different ways this can go and all of them bring out a good amount of activity and add more fun to the site. So yup, I'm down for it.


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    Post by Guest 5th December 2016, 5:32 am

    Seeing as I plan on revamping the mentor system. I'll see if I can get this added in.
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    Post by Guest 5th December 2016, 6:02 am

    YAAAYYYY
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    Post by Noheme 5th December 2016, 1:17 pm

    I feel like absolutely everyone agrees to this, even on Marcy's suggestion where this was mentioned. Of course, I would love this implemented as well.


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    Luna Jaeger
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    Post by Luna Jaeger 6th December 2016, 9:24 am

    I agree with this.


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    Post by Hero Yamamoto 14th December 2016, 12:36 pm

    Marceline Anicetus wrote:Seeing as I plan on revamping the mentor system. I'll see if I can get this added in.

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    Post by Guest 28th December 2016, 6:49 pm

    RIP. I forgot to mention this was fixed and added into rules. Locking and moving~

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