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    Arts and witch crafts

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    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Senior [500]- The Yato Achievement Badge- Player -
    Lineage : Devil's Conquest
    Position : None
    Posts : 1445
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 675075

    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Arts and witch crafts

    Post by Eris on Sat 3 Dec - 22:06

    I t e m s






    Mythical: VACANT$
    Multipart: Apollyon, AAL+++

    W e a p o n s
    Strong: Traded(Combined)
    Strong: Traded(Combined)
    •  Legendary+(Combo^)Apollyon(Multi)
    LegendarySpell
    •  Legendary+Bloodreaver
    •  Artifact+Apollyon(Multi)
    ______________________________________

    A r m o r
    StrongVACANT$
    StrongVACANT$
    •  Legendary+Soulshroud
    LegendaryVACANT$
    Artifact: Spell
    ______________________________________

    M a g i c - I t e m s
    StrongTraded(Combined)
    StrongTraded(Combined)
    •  Legendary+(Combo^)Bloodwell
    Legendary+VACANT$
    •  Legendary+Sight Stone
    •  Artifact+Apollyon(Multi)
    •  Artifact+(Event slot): Abyssal Archive
    ______________________________________
    Recent upgrades: https://www.fairytail-rp.com/t14651p750-the-armory#301542



    _______________________________________________
    A p o l l y o n
    ~ T h e • S t a r • K i l l e r
    Spoiler:



    Spoiler:









    Name: Apollyon
    Rank: AAL- Multi
    Type: Weapon
    Description: Apollyon, sometimes referred to as the Godking's Blade or Star killer,  is a golden weapon imbued with the power of the sun created in the oldest long forsaken tombs of Desierto,  a relic of long lost gods of ancient times.    In its default state it is a fairly simple ancient gold ring with no gem.  Though finely crafted one might call it somewhat plain, being a small gold band.  Its only decoration is small carvings that almost seem to be old calligraphy, but is not in a known text.   Should one translate this ancient form of writing that predates Ancient Desiertian,  it reads to be more or less In the Name of the Sun Crown
    The ring is a powerful artifact of divine energy hidden within it.  It violently rejects the touch of those who do not bare the power of the sun within themselves.   When wielded by a Sun slayer, the ring invigorates them and when called upon for battle can take the form of a great crescent scythe or a one handed sword with a small sun in its guard. 

    As a ring it can deliver ranged attacks as a ranged weapon,  sending small scorching rays of sunlight at 225m/s to 300 meters.  
    As a scythe it can deal melee damage as normal.  It cannot do Light attacks but it has significant reach.
    As a sword it can fire the rays of the ring,  from the ring in the guard in the hilt. . 

    The weapon is made of solid sunlight given tangible form, pure photons breaking known laws of physics to be bound into a solid substance.

    Strengths: 
    • Apollyon cannot be harmed outside of combat, where deliberate attacks meant to harm the weapon will damage it, but simply clashing blades will not. 

    Weaknesses: 
    • Only a sun slayer can wield the star killer, others are dealt user rank damage when they attempt.  She cannot let an ally wield it.   (This doesn't add damage to attacks, it's only if someone deliberately attempts to grab it)
    • While in a weapon form, it is remarkably difficult to be subtle.

    Abilities:
    Marksman's Legion (S) - As the approved spell.  The skeletons appear to be made of hard compacted sand, and fire arrows of sunlight dealing Sun Damage instead of Fire Damage.

    Savaging Skull (S) - As the approved spell.  The skull is surrounded in sunfire rather than fire, looking like a shooting star, to deal sun damage rather than fire damage.

    Word of Undoing (S) - As the approved spell. 

    Active:

    Name: Desert Flare
    Rank: A
    Type: Sun-Sand | Offense
    Duration: Instant
    Cooldown: 5
    Description: Following the arc of a slash of Apollyon,  the ground gets pulverized into sand and splits apart for 300 meters widening into a 15 meter gap.   From the crack is a wall of sunfire that blazes upwards in a 200ft tall curtain, causing the fissure that formed to be glassed into a jagged hazardous terrain of sharp edges and points.   The slashing line of sunfire travels 225 m/s.
    The slash can start at some other point within 300 meters to another point that is also within 300 meters of the user,  so it could be horizontal for example,  to create a "Line in the sand" so to speak or separate two opposing forces.
    Deals A-rank (80 base) damage, naturally.
    Strengths:
    • Strong against buildings and structures in general as the ground is torn from under them and the slash sears its way through.
    Weaknesses:
    • Very thin and narrow.  The fissure is 15 meters but the line of sunfire is only 1 meter wide.
    • The fissure may not be sufficient to stop those possessing magic or extraordinary abilities, as teleports, blinks, leaps, and flight are rather common.

    Passives:

    Radiance- Apollyon shrouds the wielder with a golden glimmer while in a fight that makes them move with swiftness and might.  Allows the wielder to fly through the battlefield like a force of nature,  increasing their movement speed by the speed of a user-rank projectile (Max S).   When they are actually in direct combat with someone,  this translates to just a 50% increase in speed,  and with the increase in force behind it, the first blow they make after moving at least 15 meters benefits from a 50% boost in strength.

    Solar Edge- Strikes with this weapon cause streaking arcs of vivid Sunfire, causing Sun damage that ignores resistances and hardness to deal "True Damage" effectively giving the weapon's strikes +50% damage.   Any target will feel pain from this,  regardless of their physiology,  and can be slain as though mortal.    While the damage from the attack can be resisted,  the bonus Sunfire damage would not.   So 75% resistance against a 150 damage attack from this, for example,  would do only 75 damage,  25 from the base 100 and 50 from the Sunfire. 




    _______________________________________________



    ☠ B l o o d r e a v e r
    ~ T h e • S a n g u i n e •  D e m i s e
    Spoiler:


    Spoiler:


    Name: Bloodreaver
    Rank: L+
    Type: Weapon
    Description: Bloodreaver is the name of the enchantment Eris has woven as an augment to her skeletal structure,  effecting her fangs and claws.  Glistening like diamonds,  Eris's fangs and claws are made of Immortal Ice and can alter their shape into long fangs or normal teeth. long claws or normal nails.   
    They have a hollow channel through their cores and through Eris's body connecting them with the Bloodwell, similar to a skeleton structure that can suck or inject blood or other liquids into or out of a victim subject to a bite. 

    Bloodreaver will apply normal non-magic damage roughly every other second that a draining bite is maintained.  Slower than if she were using a knife, sword, or gun to attack with multiple strikes. 



    Strengths:
    • Capable of drawing or injecting blood or other fluids.
    Weaknesses:
    • Deals half damage to objects due to the precision point nature of the attack. 
    • Requiring a bite or claw attack can often put Eris at a disadvantage and require very close proximity.
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the Bloodreaver. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to power Bloodreaver.

    Abilities:
    Devour Essence (A) - As the approved spell.

    Exanguinate (A) - As the approved spell.  The approved spell is C-rank however.  Now it simply does B-rank damage instead of C-rank damage.  The cooldown increases to 4 posts instead of 3. 






    _______________________________________________



    ☠ B l o o d w e l l
    ~ T h e • C r y s t a l •  S k e l e t o n
    Spoiler:


    Spoiler:



    Name: Bloodwell
    Rank: Legendary+
    Type: Magic Item
    Description: Bloodwell is the name of the reservoir within her body that looks like a skeleton frame but is a network for moving and storing blood and other fluids internally and converting it into usable power. 


    Strengths:
    • Capable of storing blood or other fluids.
    Weaknesses:
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the bloodwell. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to fuel the bloodwell.

    Abilities:
    • Blood Pool:  The Bloodwell system within Eris's body absorbs blood from melee attacks or within melee (5 meters) range through the Bloodreaver.   The blood forms a "Blood Pool" that can be used as an alternative to power Eris's spells.  50% of the overall HP damage dealt to a target is stored as Blood Points (If Eris dealt 5% of the targets total health,  she gains 2.5% Blood Points).  The blood pool gain is reduced by 2% per rank less than Eris the target is.  Thus a D-rank mage with only 100HP would give Eris 10% less MP to a minimum of 1% Blood Pool gain. 
    The Blood Pool always starts at 0% in a topic. 
    In the case that there is a lot of blood in the environment (Such as if she is in Hell or a Grim Heresy location where a river of blood might be) Eris can absorb blood passively to gain 5% Blood Points over the course of the post or by concentrating on immersing herself she can gain 15% but be left vulnerable.    15% would be equivalent to a full bathtub of blood.  Environmental blood is less potent than fresh drawn blood,  is the reasoning for the less effective nature of it.

    • Bloodletting: Eris grows in power the more blood she acquires.   For every 2% of Blood Pool that Eris has accumulated,  Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower.  (Meaning she'd have to achieve 100% Blood).  Baring in mind that this starts at 0% and she has to gain it over time within the topic.
    Regeneration is not considered a stat (If it is, then not for this),  this has no effect on MP Regen or HP Regen.  If Damage resistance is desired, 4% BP = 1% DR

    _______________________________________________



    ☠ S o u l s h r o u d
    ~ T h e • C l o a k • o f • t h e • W r a i t h
    Spoiler:


    Spoiler:



    Name: Soulshroud
    Rank: Legendary (+)
    210hp -  Ranks with user up to B rank resistance
    15hp For A rank and above
    Type: Armor
    Description: The Soulshroud is a cloak of endless night,  a visage of ghostly omens.   It is akin to the very same shrouds seen among reapers and wraiths.  Hence it's name,  the Cloak of the Wraith.    It's appearance is variable,  visible as black smoke that may flow off of Eris's body depending on the use.   Black smoke will be seen roiling off from Eris at the site of an attack where it defends against said attack acting as the armor it is. 

    Strengths:
    • A subtle armor that doesn't get in the way of things,  reacting to threats as they come, unseen but always present. 
    Weaknesses:
    • Eris is considered Undead while in use.
    • If Eris is unaware of an attack that exceeds 200m/s, the Soulshroud will not be able to respond automatically in time to protect against it. 

    Abilities:

    Wraith's Shadow-  The Soulshrould allows Eris's body to become fully or partially ethereal,  taking on a ghostly form of smokey black vapors.  She may walk through non-magical walls and receives no falling damage.  She can't be harmed by non-magical means (A sword based character could just use a magic sword,  or a magic buff applied to their sword)  and gives a DR of 40%.  Wraith's Shadow can be invisible to those who cannot see spirits,  or by Eris's own will be made visible.  Attacks must be made while visible,  or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them).  Because she's literally a ghost (A wraith),  she produces no sound naturally. 

    Wraith's Grace-  The Soulshroud boosts Eris's Strength/Speed, and general evasiveness by 30%





    _______________________________________________



    ☠ H e l l f i r e  E y e s
    ~ T h e • E y e s • o f • E m b e r s
    Spoiler:



    Spoiler:


    Name: Hellfire Eyes
    Rank: Legendary (+)
    Type: Magic Item
    Description: The Hellfire Eyes are magical items Eris created specifically for Earthland prior to her invasion.  Knowing the presence of magic was strong, Eris fashioned them. Small crystals the size of ones eye,  and grafted them to her immortal ice body, replacing her normal sense of Sight. 

    Strengths:
    • Knowledge is power.  The Hellfire Eyes grant knowledge via situational awareness and visibly seeing the workings of magic.
    Weaknesses:
    • Replaces her actual eyes.  Though she didn't really have real eyes to begin with.
    • The vast amount of information can overwhelm the mind, even brilliant and extraordinary human minds will snap when trying to process the information flowing through.   Eris is accustomed to this however,  so while it's a weakness of the item itself it doesn't effect her much. 
    • Just a bonus note,  but unless hiding them the default appearance is clearly unnatural leading one to suspect something is different about her perception.

    Abilities:
    Far Seer-  Eris views the world around her as though it was all in a large crystal ball,  like a snowglobe or bubble.  A 360 degree vision penetrating non-magical obstructions.   Allows her to see 100 meters per rank away from her up to S.   If she focuses she can move the "bubble" at a speed of 60m/s + 60m/s per minute spent concentrating to make the bubble travel,  allowing her to scout.  Doing so means she is blind to her actual surroundings however.   She can see with normal vision range within line of sight like normal eyes. 

    Arcane Sight- Eris is capable of physically seeing magic.  Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors.   An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself.  Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn,  and take apart enchantments in the same manner.  Doing so takes time,  leaving her vulnerable if she attempts to do so within combat. 
    Minimal use in combat situations,  but out of combat can be an excuse with which to disenchant a ward or magic trap blocking a door for example like picking a pock, but just undoing magic sealing the door rather than fiddling with a literal lock.  Well.  Unless it was physically locked as well.    It isn't like an Anti-magic spell however,  and isn't useful for "Unweaving" someone's attack or wall spell for example,  since as mentioned it leaves her vulnerable and takes time.   "Time" cannot be further distinguished.  But if attempted in a combat situation you can assume a significant opening/window in which to attempt a free attack on her,  breaking the attempt.  




    _______________________________________________



    M a l l e u s  M a l e f i c a r u m : A b y s s a l   A r c h i v e
    ~ T h e • L i b r a r y • o f • N i g h t m a r e s
    Spoiler:


    Spoiler:

    http://millecuirs.deviantart.com/gallery/
    All the books shown within this gallery are a part of the Abyssal Archive,  otherwise known as the Library of Nightmares.   

    Name: Abyssal Archive
    Rank: Artifact
    https://www.fairytail-rp.com/t14651p625-the-armory#280247
    Type: Magic Item
    Description: The Abyssal Archive is a collection of necronomicons written throughout the many dimensions tied to death, afterlives,  and negative energy.  They have been amassed over the course of eons by the Fell Masters and their proxies before Eris.   They have been one of the tools used to corrupt Eris from her preinfernal state into the necromancer she was,  the instruments used by the Fell Masters themselves to twist the light out of her and instill in her the power of the Lich of Hell.  

    Now,  they are hers to wield.  With the Abyssal Archive in her domain,   Eris can call upon any of the books at its disposal to reveal ancient knowledge,  and extradimensional secrets.   They contain the knowledge of the darkest corners of and beyond existence,  hiding in the void of nonexistence and the edges of the universe,  hidden in the irregularities of the fabric that makes up reality.   Loopholes through which higher beings bend the cosmos to their whims,  touching on a taste of elder powers and tapping into pure divinity.  And aberrant horror.    


    The books are focus points of negative energy and channel primordial power from beyond the safety that Life finds itself in,  beyond the sanity of the mind.   When someone other than Eris attempts to read them,  they will take s-rank damage.  NPCs burn alive on the spot melting from the inside out,  starting with their brain.     Leaves lasting psychological damage to survivors (For Players,  extent is up to them), driving normal people to madness. 

    Note that they have to try to read the book.  If Eris just opens the book in front of them in the middle of combat then they're not generally going to be trying to read what is on the pages, since they're in the middle of a fight.   It's just flavor.   
      
    Spoiler:
    The fate of those who attempt to read the books.  Unfortunately for them,  the pages are beyond understanding

    Strengths:
    • Knowledge is power.   The Abyssal Archive grants secret knowledge about existence. 
    Weaknesses:
    • Largely out of combat use primarily for plot significance. 
    • Generally lesser effect towards other players.

    Abilities:
    • (S)Lesser Minds -  Eris's mind is warped and twisted in such ways that glimpsing it is as gazing upon the essence of terror itself.   Eris cannot feel fear or horror,  and when anyone attempts to use an ability on her that touches her mind/emotions,  they are subject to S-rank damage each post they attempt it and be stunned for a post.   May induce permanent madness (PC's mileage may vary).

    • (S)Hidden Knowledge - Eris may perform Ritual Magic.  When not in combat,  Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style.  If they effect other players, permission is required,  such as a curse of some sort,  or using divination to find secret information about someone.   Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat.  Can't effect regeneration or damage resistance.  Instead of a buff,  it can instead give Eris 7 posts in which her lineage will not drain mp (But will be doubled on the eighth post).  It would have to be cast before combat began, in the same topic.   These limits can be broken with player agreement for plot affairs.


    Last edited by Eris on Wed 26 Jul - 13:32; edited 17 times in total


    ___________________________________________________________________



    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Senior [500]- The Yato Achievement Badge- Player -
    Lineage : Devil's Conquest
    Position : None
    Posts : 1445
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 675075

    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Arts and witch crafts

    Post by Eris on Thu 12 Jan - 11:30

    Reference list for pre-existing spells.


    _______________________________________________
    ☠ A p o l l y o n
    Spoiler:

    Spoiler:

    https://www.fairytail-rp.com/t19860-infernal-necromancy#228413
    Name: Marksman's Legion
    Rank: S
    Type: Hoard Summon
    Duration: 10
    Cooldown: 11
    Description:
    Twenty six (D-rank summons) skeleton archers appear in a rift in the air or claw their way out of the ground.  They have fires burning in their chest cavities and up around their skulls.  They carry old iron and plain wood bows,  each possessing roughly 20 arrows in quivers at their backs.  By the end of the 10 posts,  they run out of arrows and disappear.
    They generally don't move from the spot they were summoned and fire roughly 2 shots per skeleton per post,  9 damage per arrow (Standard damage + 20% (Magic passive) + 50% (Summon specialty)),  at up to 200 meters accurately, though they continue to fly inaccurately up to another 200 with very little accuracy (Relying on the swarm/volley to try to hit something at that range, just like a traditional line or archers).
    Active Ability: Skyward Pillar.  All the skeletons fire an arrow that appears in their bows composed of bone and cloaked in fire.   They fire the arrows high into the sky, vanishing.   A moment later,  a storm of bone-arrows hails on a target area within 300 meters in a 100 meter in diameter area dealing Base S-rank spell damage to those remaining in the area by the time the storm of bonearrows fall.  Deals +50% damage to targets the size of a house or greater.
    The area is so thick with flaming arrows that it appears like a pillar of fire falling from the sky, hence the name.  They may only do this once, unless resummoned after the cooldown ends.   There is approximately 10 full seconds to react / leave the area.  They cannot penetrate objects thicker than half they are long (about 3 feet, so 1.5 feet thick), leaving them stick out of whatever it is like a pincushion.
    The area is covered with bone shards there after packed as dense as though it were grass, making it a hazard to walk on.
    Passive Ability: Flaming Arrows.   The arrows shot by the Marksman's Legion cause 1ft bursts of flame on impact adding 50% additional damage (does not apply to Skyward Pillar) (Making an arrow hit for 13.5 damage),  and causing burns that deal 2 additional points of damage on the following post.   They can ignite the environment, setting things on fire.
    Strengths:
    • Lays down covering fire and can bring on some hurt to crowds or large monsters.
    • Ranged support.
    Weaknesses:
    • Increasing inaccuracy past 50 meters.
    • Sacrificed durability/HP for increased damage output.  -50% HP for +50% Damage.  They are very fragile.
    • Only so many arrows can physically hit 1 target,  and the closer someone gets the less archers will be able to hit them,  like wise with the farther they are past 50yards.


    Spoiler:

    https://www.fairytail-rp.com/t19860-infernal-necromancy#228413
    Name: Savaging Skull
    https://i.imgur.com/v5w5RbF.jpg
    Rank: S
    Type: Grand Summon
    Duration: 10
    Cooldown: 11
    Description: Powering up through the earth or barreling through a rift in the air,  Lady Red summons the Savaging Skull.   This single colossal skull wreathed in flames hovers about on it's own, suspended by waves of terrible necrotic energy and heat.   When unhinged it's cavernous open mouth is around 40 meters wide in all,  perhaps 60 meters tall just guessing the full skull might be around 80 meters from jaw to cap.
    It's capable of moving at 100m/s in flight and is in part treated as a projectile itself.
    Active Ability: Cannon Bite.  The Skull surges forward doubling its speed as an inferno envelopes itself,  dealing S-rank damage to anything in its path (In addition to normal physical damage if hit by the skull itself).  It can do this once every 3 posts,  for 3 uses maximum.
    Passive Ability: Void Maw.  The Skull deals full physical damage + magic (Curse) damage equal to 1 rank less than its own rank as fire damage to things within its mouth,  anything destroyed or killed within are incinerated so finely that there is no remains,  giving it the illusion that the skull can eat without end.

    Strengths:
    • A very large, very intimidating summon that is almost more of a living(lol) wrecking ball.
    Weaknesses:
    • Being as large as it is, it is prone to getting hit.  Though because it is a bit speedy perhaps not as easy as you'd think.
    • Due to its size,  it maybe very difficult or impossible to use in underground locations.  Don't underestimate its ability to dig with it's Void Maw however, but that's only in surface to ground scenarios really.


    Spoiler:

    https://www.fairytail-rp.com/t20423-low-key-title
    Name: Blood Ritual:  Word of Undoing
    Rank: S
    Type: Defense
    Duration: 1
    Cooldown: 10
    Description: This Anti-Spell curse will create a flash in which all colors are inverted,  then destroyed,  leaving a colorless world in which only the color red slowly fades in replacing all other colors.  The sound of a heartbeat echos throughout the land,  the red light noticeably pulsating with each thud of the heartbeat.
    For the post,  All active effects or less that have a duration are nullified and/or cannot be cast to begin with.   This prioritizes summons.
    Counts as horror exposure to all in the location.
    Magical items of PCs will be disenchanted for the duration of the post,  but they will come back online after the fact.   Magical items of NPCs unless particularly important will have their enchantments destroyed.  
    For the post,  all effects that exist for more than 2 seconds seem suspended in air,  which could effect instant spells that are used at long range long enough to give them 3 seconds or more of air time,   colors inverted and roiling across the surface as magic wavers and the effect simply vanishes.

    Strengths:
    • For every spell this nullifies,  Eris gains the MP value of that spell.  (As though it were cast by her.  So nullifying D or C-rank spells would grant no MP).   If the spell did not use magic, then no magic is gained.  This includes signature spells, but also non-magic "Spells" in general.  
    • Does not effect Eris or those who have a Devil Pact contract of loyalty with her.
    • This can automatically kick in to defend Eris if effected by an effect that would render her incapable of choosing to use this or not, however it will cost an extra 10%MP.
    Weaknesses:
    • No effect on quick spells.  (Spells that only exist for 2 seconds or less, like a quick attack.)
    • If used to counter an H-Rank or Guild Spell, it will only prevent Eris herself from being effected, unless the spell specifically targets an individual.  
    • When used against an H-spell it can only negate the spell in regards to herself.   She can't nullify the spell as a whole,  only prevent herself from being harmed.   If the spell is too fast that it cannot be hit by the full 2 seconds,  it's not touched.  If it only effects the casters allies or just themself,  it wouldn't be touched.
    • Damages herself for 50hp damage when she uses this. This returns by 10hp per post.
    • H-rank spells (Or greater) drain her own MP by 1/2 the cost the enemy paid to cast it rather than gaining any MP at all herself..


    _______________________________________________
    ☠ B l o o d r e a v e r
    Spoiler:

    Spoiler:

    https://www.fairytail-rp.com/t19860-infernal-necromancy#228413
    Name: Devour Essence
    Rank: A
    Type: Support
    Duration: Instant
    Cooldown: 7
    Description: Against a touched victim, Lady Red can use an empowered form of Essence Rip.  It deals A-damage, 80,  outright and cause an additional 50% damage directly to their soul.   50% of the damage dealt returns as HP to Lady Red,  and 25% of the damage dealt is drained from their MP pool and added to Lady Red's own.
    Her Skin Thief can work off of Devour Essence,  in which case she can wear their skin even if their own skin remains.  
    If this spell kills a target,  Lady Red is healed by 45% of her HP/MP and she can steal their body,  her own body incinerating to become a pile of ash and bone.  Ongoing effects on that body remain,  such as buffs and debuffs alike (Unless the debuff was her own effect).
    A stolen body's appearance lasts for 10 posts longer than a simple skin theft,  before eventually her normal appearance reforms.  She can use Skin Thief to re-take the original body's appearance by killing someone else with Essence Rip/Devour Essence as normal,  allowing her to quite effectively infiltrate someones life if she can hide the murders.
    Strengths:
    • A damaging drain effect helping sustain her in a fight, with a bonus if used as a killing blow.
    • Allows her to more effectively replace someone / disguise herself.
    Weaknesses:
    • Requires touch contact which puts her at risk.
    • Doesn't heal as much as a normal spell would unless she can kill someone with this effect.
    • Resisting the damage would simultaneously mean she recovers less from using this on them.

    Spoiler:

    " The approved spell is C-rank however.  Now it simply does B-rank damage instead of C-rank damage.  The cooldown increases to 4 posts instead of 3. "

    https://www.fairytail-rp.com/t24068-uas
    Name: Exsanguinate
    Rank: B
    Type: Offense | Chain Spell
    Duration: Instant
    Cooldown: 4+4/link
    Description: Upon making touch contact,  either by gripping someone or biting them, Eris can cause extreme blood loss.  The victim begins to bleed from every pore, causing 60 damage.  Every "Chain" linked causes an audible "heartbeat" to be heard that echos in the air,  an odd echoing sound akin to a distant tormented cry fills the air and light dims in the surrounding area,  the light fading in and out in time with the sound of the heartbeat at each link in the chain.  
    If Eris bit the target,  Eris heals for 10 damage per 40 dealt as she draws the blood into herself,  and if killed by a bite-based Exanguinate the target may return as an undead creature.

    Strengths:
    • A dramatic scene.   Only real "Strength" is that it has a slight heal attached to it,  at the cost of requiring touch contact.
    Weaknesses:
    • Requires touch contact.
    • Can of course be interrupted.
    • Requires the target to have Blood, something not everyone has.



    Last edited by Eris on Mon 10 Jul - 19:14; edited 2 times in total


    ___________________________________________________________________



    Deception | Despair | Domination
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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Arts and witch crafts

    Post by Anastasia Isayev on Sat 14 Jan - 16:34

    You know who I am.  
    You know what I do.
    So let's get this under way.
    And see this thing through~
    #Bars

    Anyway, anything you see in this color are things I request you to fix.
    I will not tolerate arguing, but debating is fine (just keep that in PM or skype).  Cooperation will make things run so much more smoothly.
    Once you are done, Bump the thread and send me a PM (on skype is fine)
    Eris wrote:
    I t e m s


    _______________________________________________
    S i n c l a i r e
    ~ T h e • E d g e • o f • N i g h t
    Spoiler:



    Spoiler:



    Name: Sinclaire
    Rank: AAL- Multi
    Type: Morphic
    Description: Sinclaire is a weapon forged in the Burning Endless at the hands of Eris personally,  crafted herself from the souls of tormented Archfiends and Demon Princes that refused to submit to the will of the Fell Masters in placing her as Arbiter of hell,  a ruling authority independent of the Archfiends given status as one of the demon princes with the power to make final decisions for the realm and settle disputes among the princes.

    Sinclaire was crafted in the bloodfires at that dwell beneath the Palace of All,  home of the Endless Court before which even devils are beholden and through which the Fell Masters express their will.  

    It is a focus through which Eris taps into the expansive power that permeates the Burning Endless. 

    As a staff,  Sinclaire delivers its basic attacks in the form of projected energy of the elements / magic type the wielder has in her possession.   
    Light- Quick attacks sending projectiles the size of baseballs traveling at 100m/s max range of 200m. 
    Standard- Standard attacks sending projectiles the size of beach balls traveling at 80m/s max range of 250m
    Heavy- Heavy attacks sending projectiles the size of trucks traveling at 50m/s max range of 300m

    Due to being ranged they don't benefit from Strength, but instead benefit from Power.

    As a sword,  Sinclaire is your average size approximately the length of leg. a little more than doubling her reach.  The blade itself is formed of bloodfire,  oblivion energy,  which burns vividly with a red glow.   The blade can be switched on or off,  the weapon itself actually being the hilt.    Though energetic, the bloodfire will not cauterize wounds.  It can sear and cook flesh,  but it wont effect veins,  leaving then open to bleed profusely.   Blood drawn by Sinclaire is drawn to the bloodfire like magnetism,  unaffected by the heat to be channeled down through the center of the 'beam' and to Eris's hand. 

    Strengths: 
    • Sinclaire is a morphic weapon,  its form alternates between that of a ring, a staff, and that of a sword.  The exact appearance in either case can be altered.  
    • Sinclaire remains linked to Eris and can reappear in her hand in the form she desires if it is knocked away or thrown. 
    • Sinclaire is immune to environmental and non-magic damage.  I can allow this to be immune to environmental damage, but I cannot allow a strength to let this be immune to Non-Magic Damage.  If you want it to be immune to non-magic damage, you'll have to make that a passive ability for the weapon.

    Weaknesses: 
    • Ranged attacks bare all the weaknesses of her magic type(s) available.  No ability to attack at range if the barer has no such magic.  
    • Does half weapon damage if used as a melee weapon while in staff form.
    • Blade form does not have access to the ranged attacks of the staff form.
    • Sinclaire will lose access to its abilities and ability to change form if it is not fed blood regularly.  define regularly

    Abilities:
    Marksman's Legion (S) - As the approved spell. 

    Savaging Skull (S) - As the approved spell.

    Word of Undoing (S) - As the approved spell. 

    Active:

    Name: True Harvest
    Rank: A
    Type: Oblivion | Support
    Duration: 10
    Cooldown: 15
    Description: Activates an empowered state in which bloodfire from the weapon is drawn into Eris's bloodwell,  causing her to glow internally as the bloodfire burns inside of her skeletal structure (which is not a skeleton at all, but the bloodwell).   While in this state every melee attack also performs a ranged attack simultaneously,  in which it sends a slash wave of Bloodfire, or an energy type available with the primary or secondary magic types, using the same range/speeds given for the ranged weapon function.  Range/speed will vary depending on the spell used, please state this somewhere.
    All damage done with attacks using or spells channeled through the Scythe are "true damage", damage that isn't reduced by resistances.  Such attacks have a plasma-like crimson energy, bloodfire,  bleeding off from them.
    Strengths:
    • Activates a more powerful form of Sinclaire that converts damage into true damage.
    Weaknesses:
    • The advantage of "true damage" doesn't apply if it doesn't hit of course.   It just can't be resisted,  doesn't mean it can't be avoided or blocked.  Not a weakness.  Everything can be dodged and "Doesn't work if dodged" is not a weakness.
    • If a target is hit by the melee strike they will only take half the damage of the ranged strike,  as though the ranged attack did not achieve full effect before passing through them. 
    • A scythe may be less effective in close quarters (Tight hallways/passages)
    • Doesn't actually buff anything,  just alters what is there.
    • In exchange for ignoring resistances, the bloodfire within Eris makes her somewhat vulnerable- it reduces any Damage Resistance she herself possesses to 0. 

    Passives:

    Oblivionate- Strikes with this weapon cause red vapors to appear on hit surfaces.   The vapors are Bloodfire,  which is not fire at all really and doesn't even look like it.  It's a caustic substance of concentrated primeval that ignores resistances and hardness to deal "True Damage" effectively giving the weapon's strikes +50% damage.   Any target will feel pain from this,  regardless of their physiology,  and can be slain as though mortal once marred by Oblivion's touch.   Bloodfire will burn vividly, almost neon,  red when in contact with magic.   By drawing on the Bloodfire Eris can, by making herself vulnerable for a significant window within a post,  deal damage directly to a magical effect or enchantment to burn away the power at work fueling it in order to break an enchantment.   Requires permission to be used against PC or important items, hence this is part plot ability part an aspect of Oblivionate. 

    Rebuke- Sinclaire is capable of intercepting and redirecting projectile attacks.  Arrows, bullets,  lasers,  so long as their total damage would not exceed the total damage Eris would deal with a strike with this weapon.   No effect on projectiles larger than a beach ball.  This is part Rebuke and part Eris's own speed with which to actually make use of this effect of the weapon.   To a similar effect it is highly skilled at intercepting melee blows, parrying, but not reflecting them.   This wont effect spells greater than S regardless of their size. 
    Rebuke cannot reflect wood, plant, water, or ice projectiles.  Neither can it reflect literal bombs / missiles / rockets.



    Post-note:  "Bloodfire" is just a name.  It is not related to fire.   It's a primordial soup manifesting as a negative energy that functions similarly to acid,  breaking down ethernano and matter alike thus being "True damage".   It can *start* fires though, as it generates heat. 





    _______________________________________________



    ☠ B l o o d r e a v e r
    ~ T h e • S a n g u i n e •  D e m i s e
    Spoiler:


    Spoiler:


    Name: Bloodreaver
    Rank: L+
    Type: Fangs/Claws
    Description: Bloodreaver is the name of the enchantment Eris has woven as an augment to her skeletal structure,  effecting her fangs and claws.  Glistening like diamonds,  Eris's fangs and claws are made of Immortal Ice and can alter their shape into long fangs or normal teeth. long claws or normal nails.   
    They have a hollow channel through their cores and through Eris's body connecting them with the Bloodwell, similar to a skeleton structure that can suck or inject blood or other liquids into or out of a victim subject to a bite. 

    Bloodreaver will apply normal non-magic damage roughly every other second that a draining bite is maintained.  Slower than if she were using a knife, sword, or gun to attack with multiple strikes. 

    By injecting blood instead of draining it,  Eris can impart diseases, bloodborn curses,  ect.  It may also convert damage the individual has sustained into non-lethal damage,  ensuring their life is not in danger but not actually healing them.  This last paragraph is required to be a passive ability for it to work.  Cannot allow this as part of the description.


    Strengths:
    • Capable of drawing or injecting blood or other fluids.
    Weaknesses:
    • Deals half damage to objects due to the precision point nature of the attack. 
    • Requiring a bite or claw attack can often put Eris at a disadvantage and require very close proximity.
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the Bloodreaver. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to power Bloodreaver.

    Abilities:
    Devour Essence (A) - As the approved spell.

    Exanguinate (A) - As the approved spell.  The approved spell is C-rank however.  Now it simply does B-rank damage instead of C-rank damage.  The cooldown increases to 4 posts instead of 3. 






    _______________________________________________



    ☠ B l o o d w e l l
    ~ T h e • C r y s t a l •  S k e l e t o n
    Spoiler:


    Spoiler:



    Name: Bloodwell
    Rank: Legendary+  
    Type: Internal network of channels and chambers.  Is this an item or an armor?  Please indicate
    Description: Bloodwell is the name of the reservoir within her body that looks like a skeleton frame but is a network for moving and storing blood and other fluids internally and converting it into usable power. 


    Strengths:
    • Capable of storing blood or other fluids.
    Weaknesses:
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the bloodwell. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to fuel the bloodwell.

    Abilities:
    • Blood Pool:  The Bloodwell system within Eris's body absorbs blood from melee attacks or within melee (5 meters) range through the Bloodreaver.   The blood forms a "Blood Pool" that can be used as an alternative to power Eris's spells.  50% of the overall HP damage dealt to a target is stored as Blood Points (If Eris dealt 5% of the targets total health,  she gains 2.5% Blood Points).  The blood pool gain is reduced by 2% per rank less than Eris the target is.  Thus a D-rank mage with only 100HP would give Eris 10% less MP to a minimum of 1% Blood Pool gain. 
    The Blood Pool always starts at 0% in a topic. 
    In the case that there is a lot of blood in the environment (Such as if she is in Hell or a Grim Heresy location where a river of blood might be) Eris can absorb blood passively to gain 5% Blood Points over the course of the post or by concentrating on immersing herself she can gain 15% but be left vulnerable.    15% would be equivalent to a full bathtub of blood.  Environmental blood is less potent than fresh drawn blood,  is the reasoning for the less effective nature of it.

    • Bloodletting: Eris grows in power the more blood she acquires.   For every 2% of Blood Pool that Eris has accumulated,  Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower.  (Meaning she'd have to achieve 100% Blood).  Baring in mind that this starts at 0% and she has to gain it over time within the topic.
    Regeneration is not considered a stat (If it is, then not for this),  this has no effect on MP Regen or HP Regen. 
    A note needs to be made with Damage Reduction.  I'll allow a 4:1 ratio for damage reduction (where-in 4% BP = 1% DR)

    _______________________________________________



    ☠ S o u l s h r o u d
    ~ T h e • C l o a k • o f • t h e • W r a i t h
    Spoiler:


    Spoiler:



    Name: Soulshroud
    Rank: Legendary (+)
    210hp -  Ranks with user up to B rank resistance
    15hp For A rank and above
    Type: Armored Cloak
    Description: The Soulshroud is a cloak of endless night,  a visage of ghostly omens.   It is akin to the very same shrouds seen among reapers and wraiths.  Hence it's name,  the Cloak of the Wraith.    It's appearance is variable,  visible as black smoke that may flow off of Eris's body depending on the use.   Black smoke will be seen roiling off from Eris at the site of an attack where it defends against said attack acting as the armor it is. 

    Strengths:
    • A subtle armor that doesn't get in the way of things,  reacting to threats as they come, unseen but always present. 
    Weaknesses:
    • Eris is considered Undead while in use.
    • If Eris is unaware of an attack that exceeds 200m/s, the Soulshroud will not be able to respond automatically in time to protect against it. 

    Abilities:

    Wraith's Shadow-  The Soulshrould allows Eris's body to become fully or partially ethereal,  taking on a ghostly form of smokey black vapors.  She may walk through non-magical walls and receives no falling damage.  She can't be harmed by non-magical means (A sword based character could just use a magic sword,  or a magic buff applied to their sword)  and resists physical attacks by 50% -25% per rank greater than A and +10% per rank less than A.  Wraith's Shadow can be invisible to those who cannot see spirits,  or by Eris's own will be made visible.  Attacks must be made while visible,  or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them).  Because she's literally a ghost (A wraith),  she produces no sound naturally. 
    The most DR I will grant with this ability is 40% due to it being a Legendary+ Armor.  I'd allow 50 if this was an artifact.  Please adjust your numbers accordingly.  I will not allow DR to exceed 40% on this armor.

    Wraith's Grace-  The Soulshroud boosts Eris's evasiveness and speed by 40% while Wraith's Shadow is used,  aka whenever wraithlike,  and while wraith's shadow is not in effect it instead boosts Eris's strength by 30%.  Does the strength boost increase stack with the Evasion and speed boosts?  If so, please lower the evasion and speed boost to 30%.  If the strength boost does not stack with the evasion and speed boost (it's not clearly indicated if it does or not) please state that it doesn't.





    _______________________________________________



    ☠ H e l l f i r e  E y e s
    ~ T h e • E y e s • o f • E m b e r s
    Spoiler:



    Spoiler:


    Name: Hellfire Eyes
    Rank: Legendary (+)
    Type: Marking  
    Description: The Hellfire Eyes are magical items Eris created specifically for Earthland prior to her invasion.  Knowing the presence of magic was strong, Eris fashioned them. Small crystals the size of ones eye,  and grafted them to her immortal ice body, replacing her normal sense of Sight. 

    Strengths:
    • Knowledge is power.  The Hellfire Eyes grant knowledge via situational awareness and visibly seeing the workings of magic.
    Weaknesses:
    • Replaces her actual eyes.  Though she didn't really have real eyes to begin with.
    • The vast amount of information can overwhelm the mind, even brilliant and extraordinary human minds will snap when trying to process the information flowing through.   Eris is accustomed to this however,  so while it's a weakness of the item itself it doesn't effect her much. 
    • Just a bonus note,  but unless hiding them the default appearance is clearly unnatural leading one to suspect something is different about her perception.

    Abilities:
    Far Seer-  Eris views the world around her as though it was all in a large crystal ball,  like a snowglobe or bubble.  A 360 degree vision penetrating non-magical obstructions.   Allows her to see 100 meters per rank away from her up to S.   If she focuses she can move the "bubble" at a speed of 60m/s + 60m/s per minute spent concentrating to make the bubble travel,  allowing her to scout.  Doing so means she is blind to her actual surroundings however.   She can see with normal vision range within line of sight like normal eyes. 

    Arcane Sight- Eris is capable of physically seeing magic.  Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors.   An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself.  Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn,  and take apart enchantments in the same manner.  Doing so takes time,  leaving her vulnerable if she attempts to do so within combat.  What does "can manipulate these bands of magic to weave enchanments almost literally by hand, and take apart enchantments in the same manner"  What do you mean by that?  Please explain what that does.




    _______________________________________________



    M a l l e u s  M a l e f i c a r u m : A b y s s a l   A r c h i v e
    ~ T h e • L i b r a r y • o f • N i g h t m a r e s
    Spoiler:


    Question:  If you have an AAL Multipart weapon, how can you create an artifact item?  You can only have 1 artifact of each type, which means you would have had 2 artifact items to have Sinclaire AND this item.
    Spoiler:

    http://millecuirs.deviantart.com/gallery/
    All the books shown within this gallery are a part of the Abyssal Archive,  otherwise known as the Library of Nightmares.   

    Name: Abyssal Archive
    Rank: Artifact
    https://www.fairytail-rp.com/t14651p625-the-armory#280247
    Type: Books  Item, I'm assuming?
    Description: The Abyssal Archive is a collection of necronomicons written throughout the many dimensions tied to death, afterlives,  and negative energy.  They have been amassed over the course of eons by the Fell Masters and their proxies before Eris.   They have been one of the tools used to corrupt Eris from her preinfernal state into the necromancer she was,  the instruments used by the Fell Masters themselves to twist the light out of her and instill in her the power of the Lich of Hell.  

    Now,  they are hers to wield.  With the Abyssal Archive in her domain,   Eris can call upon any of the books at its disposal to reveal ancient knowledge,  and extradimensional secrets.   They contain the knowledge of the darkest corners of and beyond existence,  hiding in the void of nonexistence and the edges of the universe,  hidden in the irregularities of the fabric that makes up reality.   Loopholes through which higher beings bend the cosmos to their whims,  touching on a taste of elder powers and tapping into pure divinity.  And aberrant horror.    


    The books are focus points of negative energy and channel primordial power from beyond the safety that Life finds itself in,  beyond the sanity of the mind.   When someone other than Eris attempts to read them,  they will take s-rank damage.  NPCs burn alive on the spot melting from the inside out,  starting with their brain.     Leaves lasting psychological damage to survivors (For Players,  extent is up to them), driving normal people to madness. 

    Note that they have to try to read the book.  If Eris just opens the book in front of them in the middle of combat then they're not generally going to be trying to read what is on the pages, since they're in the middle of a fight.   It's just flavor.   
      
    Spoiler:
    The fate of those who attempt to read the books.  Unfortunately for them,  the pages are beyond understanding

    Strengths:
    • Knowledge is power.   The Abyssal Archive grants secret knowledge about existence. 
    Weaknesses:
    • Largely out of combat use primarily for plot significance. 
    • Generally lesser effect towards other players.

    Abilities:
    • (S)Lesser Minds -  The influence of the Abyssal Archive altered Eris,  the knowledge instilled in her expanded her mind, altering it on a fundamental level and showed her how to twist others to her will.   Eris's is immune to the effects of mental/emotional manipulation(rare) unless they exceed S-rank and can command NPCs or summons of up to S-rank (A-rank if a PC summon) Her own minions or beings already under her control cannot be taken from her control except by an H-rank effect.   Because it's easier to command,  MP effects that control or influence minions of her own (Not controlling other's minions or neutral minions) are at half cost.    You cannot command PCs to do anything without OOC consent.  That needs to be stated.  What do you mean MP effects that control or influence minions of her own are at half cost?  

    • (S)Hidden Knowledge - Eris may perform Ritual Magic.  When not in combat,  Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style.  If they effect other players, permission is required,  such as a curse of some sort,  or using divination to find secret information about someone.   Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat.  Can't effect regeneration or damage resistance.  Instead of a buff,  it can instead give Eris a 100% reserve of MP that can only be used for her lineage or blocking MP drain effects, not powering her spells.  It would have to be cast before combat began, in the same topic.   These limits can be broken with player agreement for plot affairs.
    The MP reservoir cannot exceed 20% bonus for an artifact item.  It doesn't have strong enough weaknesses to grant more than that.  And 20% more MP is quite generous


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    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Arts and witch crafts

    Post by Eris on Sat 14 Jan - 22:33


    • Sinclaire is immune to environmental and non-magic damage.  I can allow this to be immune to environmental damage, but I cannot allow a strength to let this be immune to Non-Magic Damage.  If you want it to be immune to non-magic damage, you'll have to make that a passive ability for the weapon.
    Redefined.


    • Sinclaire will lose access to its abilities and ability to change form if it is not fed blood regularly.  define regularly
    Extended


     While in this state every melee attack also performs a ranged attack simultaneously,  in which it sends a slash wave of Bloodfire, or an energy type available with the primary or secondary magic types, using the same range/speeds given for the ranged weapon function.  Range/speed will vary depending on the spell used, please state this somewhere.
    There is no spell involved. It's the ranged weapon function.  All it does is make it perform the weapon's default ranged attack.  Doesn't double the damage or anything,  as the ranged attack deals reduced damage to a target hit by the melee attack to instead pass through them.   


    • The advantage of "true damage" doesn't apply if it doesn't hit of course.   It just can't be resisted,  doesn't mean it can't be avoided or blocked.  Not a weakness.  Everything can be dodged and "Doesn't work if dodged" is not a weakness.

    It is important reference for casual readers who aren't the best at putting two and two together, as some people wouldn't be aware of that fact.   It's also just one of several excess weaknesses not required for the template. 


    By injecting blood instead of draining it,  Eris can impart diseases, bloodborn curses,  ect.  It may also convert damage the individual has sustained into non-lethal damage,  ensuring their life is not in danger but not actually healing them.  This last paragraph is required to be a passive ability for it to work.  Cannot allow this as part of the description.
    It's literally just in-character flavor backing OOC inability to kill players anyway giving an excuse to survival,   but okay.    Dunno if the diseases part was included with that,  but removing that as well anyway since that would function regardless of if it was written or not, being a natural part of life and stuff.




    Type: Internal network of channels and chambers.  Is this an item or an armor?  Please indicate
    Kay



    • Bloodletting: Eris grows in power the more blood she acquires.   For every 2% of Blood Pool that Eris has accumulated,  Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower.  (Meaning she'd have to achieve 100% Blood).  Baring in mind that this starts at 0% and she has to gain it over time within the topic.
    Regeneration is not considered a stat (If it is, then not for this),  this has no effect on MP Regen or HP Regen. 
    A note needs to be made with Damage Reduction.  I'll allow a 4:1 ratio for damage reduction (where-in 4% BP = 1% DR)
    I thought I included Damage Reduction in with Regeneration as unaffected by this,  apparently I did not.  But sure,  might as well. 


    Wraith's Shadow-  The Soulshrould allows Eris's body to become fully or partially ethereal,  taking on a ghostly form of smokey black vapors.  She may walk through non-magical walls and receives no falling damage.  She can't be harmed by non-magical means (A sword based character could just use a magic sword,  or a magic buff applied to their sword)  and resists physical attacks by 50% -25% per rank greater than A and +10% per rank less than A.  Wraith's Shadow can be invisible to those who cannot see spirits,  or by Eris's own will be made visible.  Attacks must be made while visible,  or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them).  Because she's literally a ghost (A wraith),  she produces no sound naturally. 
    The most DR I will grant with this ability is 40% due to it being a Legendary+ Armor.  I'd allow 50 if this was an artifact.  Please adjust your numbers accordingly.  I will not allow DR to exceed 40% on this armor.
    Alright then. 


    Wraith's Grace-  The Soulshroud boosts Eris's evasiveness and speed by 40% while Wraith's Shadow is used,  aka whenever wraithlike,  and while wraith's shadow is not in effect it instead boosts Eris's strength by 30%.  Does the strength boost increase stack with the Evasion and speed boosts?  If so, please lower the evasion and speed boost to 30%.  If the strength boost does not stack with the evasion and speed boost (it's not clearly indicated if it does or not) please state that it doesn't.
    [/spoiler]

    It didn't but might as well simplify it. 







    Arcane Sight- Eris is capable of physically seeing magic.  Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors.   An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself.  Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn,  and take apart enchantments in the same manner.  Doing so takes time,  leaving her vulnerable if she attempts to do so within combat.  What does "can manipulate these bands of magic to weave enchanments almost literally by hand, and take apart enchantments in the same manner"  What do you mean by that?  Please explain what that does.[/spoiler]

    It means that since she can see the magic as plainly you would see strands of yarn,  she can manipulate those strands manually.  It can be used as an excuse with which to make enchanted items,  like all of these items in this app are said to be made by Eris.  This helps with that.    Minimal use in combat situations,  but out of combat can be an excuse with which to disenchant a ward or magic trap blocking a door for example like picking a pock, but just undoing magic sealing the door rather than fiddling with a literal lock.  Well.  Unless it was physically locked as well.    It isn't like an Anti-magic spell however,  and isn't useful for "Unweaving" someone's attack or wall spell for example,  since as mentioned it leaves her vulnerable and takes time.  



    Question:  If you have an AAL Multipart weapon, how can you create an artifact item?  You can only have 1 artifact of each type, which means you would have had 2 artifact items to have Sinclaire AND this item.

    Event,  it's a bonus slot not counting against item limits.  
    ___________________________________________

    M a g i c - I t e m s
    •   ArtifactSinclaire(Multi)

    •  Artifact(Event)Abyssal Archive

    Some people got fancy unique items,  I got a bonus slot at least so that's nice.   It was just the bonus slot however.  I had to buy the actual artifact to fill it with, the only thing special about it is that it doesn't count towards limits. 


    Type: Books  Item, I'm assuming?
    Mhm. 



    Abilities:
    • (S)Lesser Minds -  The influence of the Abyssal Archive altered Eris,  the knowledge instilled in her expanded her mind, altering it on a fundamental level and showed her how to twist others to her will.   Eris's is immune to the effects of mental/emotional manipulation(rare) unless they exceed S-rank and can command NPCs or summons of up to S-rank (A-rank if a PC summon) Her own minions or beings already under her control cannot be taken from her control except by an H-rank effect.   Because it's easier to command,  MP effects that control or influence minions of her own (Not controlling other's minions or neutral minions) are at half cost.    You cannot command PCs to do anything without OOC consent.  That needs to be stated.  What do you mean MP effects that control or influence minions of her own are at half cost?  
    It doesn't target player characters at all,  but sure I can add that.    
    Meaning an effect that costs MP used to control a minion that is already hers for example would be reduced in cost,  or a spell creating such a minion in the first place. 


    • (S)Hidden Knowledge - Eris may perform Ritual Magic.  When not in combat,  Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style.  If they effect other players, permission is required,  such as a curse of some sort,  or using divination to find secret information about someone.   Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat.  Can't effect regeneration or damage resistance.  Instead of a buff,  it can instead give Eris a 100% reserve of MP that can only be used for her lineage or blocking MP drain effects, not powering her spells.  It would have to be cast before combat began, in the same topic.   These limits can be broken with player agreement for plot affairs.
    The MP reservoir cannot exceed 20% bonus for an artifact item.  It doesn't have strong enough weaknesses to grant more than that.  And 20% more MP is quite generous

    ... Actually 20% is nearly useless, even with no weaknesses.  So I'll just remove that entirely.  Especially when I said it only functions as a buffer against MP drain or for use with her lineage. 

    Ah,  here's where I thought I said damage resistance.  Because I did,  just not to that ability earlier.  "can't effect regeneration or damage resistance."


    ___________________________________________________________________



    Deception | Despair | Domination
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    Anastasia Isayev

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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Arts and witch crafts

    Post by Anastasia Isayev on Mon 16 Jan - 16:58

    Just Sinclaire.
    Eris wrote:
    I t e m s






    Mythical: VACANT$
    Multipart: Sinclaire, AAL

    W e a p o n s
    Strong: Traded(Combined)
    Strong: Traded(Combined)
    •  Legendary(Combo)Sinclaire(Multi)
    LegendarySpell
    •  Legendary+Bloodreaver
    •  ArtifactSinclaire(Multi)
    ______________________________________

    A r m o r
    StrongVACANT$
    StrongVACANT$
    •  LegendarySoulshroud
    LegendaryVACANT$
    Artifact: Spell
    ______________________________________

    M a g i c - I t e m s
    StrongTraded(Combined)
    StrongTraded(Combined)
    •  Legendary+(Combo)Bloodwell
    Legendary+VACANT$
    •  Legendary+Sight Stone
    •  ArtifactSinclaire(Multi)
    •  Artifact(Event): Abyssal Archive
    ______________________________________

    P e t
    StrongVACANT
    StrongVACANT
    •  LegendaryDracolich
    LegendaryVACANT
    ArtifactVACANT



    _______________________________________________
    S i n c l a i r e
    ~ T h e • E d g e • o f • N i g h t
    Spoiler:



    Spoiler:



    Name: Sinclaire
    Rank: AAL- Multi
    Type: Weapon
    Description: Sinclaire is a weapon forged in the Burning Endless at the hands of Eris personally,  crafted herself from the souls of tormented Archfiends and Demon Princes that refused to submit to the will of the Fell Masters in placing her as Arbiter of hell,  a ruling authority independent of the Archfiends given status as one of the demon princes with the power to make final decisions for the realm and settle disputes among the princes.

    Sinclaire was crafted in the bloodfires at that dwell beneath the Palace of All,  home of the Endless Court before which even devils are beholden and through which the Fell Masters express their will.  

    It is a focus through which Eris taps into the expansive power that permeates the Burning Endless. 

    As a staff,  Sinclaire delivers its basic attacks in the form of projected energy of the elements / magic type the wielder has in her possession.   
    Light- Quick attacks sending projectiles the size of baseballs traveling at 100m/s max range of 200m. 
    Standard- Standard attacks sending projectiles the size of beach balls traveling at 80m/s max range of 250m
    Heavy- Heavy attacks sending projectiles the size of trucks traveling at 50m/s max range of 300m

    Due to being ranged they don't benefit from Strength, but instead benefit from Power.

    As a sword,  Sinclaire is your average size approximately the length of leg. a little more than doubling her reach.  The blade itself is formed of bloodfire,  oblivion energy,  which burns vividly with a red glow.   The blade can be switched on or off,  the weapon itself actually being the hilt.    Though energetic, the bloodfire will not cauterize wounds.  It can sear and cook flesh,  but it wont effect veins,  leaving then open to bleed profusely.   Blood drawn by Sinclaire is drawn to the bloodfire like magnetism,  unaffected by the heat to be channeled down through the center of the 'beam' and to Eris's hand. 

    Strengths: 
    • Sinclaire is a morphic weapon,  its form alternates between that of a ring, a staff, and that of a sword.  The exact appearance in either case can be altered.  
    • Sinclaire remains linked to Eris and can reappear in her hand in the form she desires if it is knocked away or thrown. 
    • Sinclaire is immune to non-purposeful damage.  (Defined by Intent to cause harm or damage.  AKA an attack is unaffected.  Scrapes and dinks,  dropping it into a river (Water or lava),  no problem.  Remarkably weather resistant and reliable.)

    Weaknesses: 
    • Ranged attacks bare all the weaknesses of her magic type(s) available.  No ability to attack at range if the barer has no such magic.  
    • Does half weapon damage if used as a melee weapon while in staff form.
    • Blade form does not have access to the ranged attacks of the staff form.
    • Sinclaire will lose access to its abilities and ability to change form if it is not fed blood regularly- On occasion pertinent to the lore and in-character affairs but not relevant to the micro details of individual topics unless desired. 

    Abilities:
    Marksman's Legion (S) - As the approved spell. 

    Savaging Skull (S) - As the approved spell.

    Word of Undoing (S) - As the approved spell. 

    Active:

    Name: True Harvest
    Rank: A
    Type: Oblivion | Support
    Duration: 10
    Cooldown: 15
    Description: Activates an empowered state in which bloodfire from the weapon is drawn into Eris's bloodwell,  causing her to glow internally as the bloodfire burns inside of her skeletal structure (which is not a skeleton at all, but the bloodwell).   While in this state every melee attack also performs a ranged attack simultaneously,  in which it sends a slash wave of Bloodfire, or an energy type available with the primary or secondary magic types, using the same range/speeds given for the ranged weapon function shown in the weapon description.  
    All damage done with attacks using or spells channeled through the Scythe are "true damage", damage that isn't reduced by resistances.  Such attacks have a plasma-like crimson energy, bloodfire,  bleeding off from them.
    While I understand that this can be used with melee attacks, it is assumed (upon reading the fact that it is also available to Primary and secondary magic types) that if used with a spell, it can only move at the range of the spell.  IE:  15m @ 10m/s for a D Rank spell, etc.  For standard melee, it can move at the range listed in the description, but for spells, it must still travel at the range/speed of that spell's rank
    Strengths:
    • Activates a more powerful form of Sinclaire that converts damage into true damage.
    Weaknesses:
    • The advantage of "true damage" doesn't apply if it doesn't hit of course.   It just can't be resisted,  doesn't mean it can't be avoided or blocked.  I would suggest, if you wish to define what True Damage is, to define it in the description, itself.  "It doesn't work when dodged" is not a weakness.  
    • If a target is hit by the melee strike they will only take half the damage of the ranged strike,  as though the ranged attack did not achieve full effect before passing through them. 
    • A scythe may be less effective in close quarters (Tight hallways/passages)
    • Doesn't actually buff anything,  just alters what is there.
    • In exchange for ignoring resistances, the bloodfire within Eris makes her somewhat vulnerable- it reduces any Damage Resistance she herself possesses to 0. 

    Passives:

    Oblivionate- Strikes with this weapon cause red vapors to appear on hit surfaces.   The vapors are Bloodfire,  which is not fire at all really and doesn't even look like it.  It's a caustic substance of concentrated primeval that ignores resistances and hardness to deal "True Damage" effectively giving the weapon's strikes +50% damage.   Any target will feel pain from this,  regardless of their physiology,  and can be slain as though mortal once marred by Oblivion's touch.   Bloodfire will burn vividly, almost neon,  red when in contact with magic.   By drawing on the Bloodfire Eris can, by making herself vulnerable for a significant window within a post,  deal damage directly to a magical effect or enchantment to burn away the power at work fueling it in order to break an enchantment.   Requires permission to be used against PC or important items, hence this is part plot ability part an aspect of Oblivionate. 

    Rebuke- Sinclaire is capable of intercepting and redirecting projectile attacks.  Arrows, bullets,  lasers,  so long as their total damage would not exceed the total damage Eris would deal with a strike with this weapon.   No effect on projectiles larger than a beach ball.  This is part Rebuke and part Eris's own speed with which to actually make use of this effect of the weapon.   To a similar effect it is highly skilled at intercepting melee blows, parrying, but not reflecting them.   This wont effect spells greater than S regardless of their size. 
    Rebuke cannot reflect wood, plant, water, or ice projectiles.  Neither can it reflect literal bombs / missiles / rockets.



    Post-note:  "Bloodfire" is just a name.  It is not related to fire.   It's a primordial soup manifesting as a negative energy that functions similarly to acid,  breaking down ethernano and matter alike thus being "True damage".   It can *start* fires though, as it generates heat. 





    _______________________________________________



    ☠ B l o o d r e a v e r
    ~ T h e • S a n g u i n e •  D e m i s e
    Spoiler:


    Spoiler:


    Name: Bloodreaver
    Rank: L+
    Type: Weapon
    Description: Bloodreaver is the name of the enchantment Eris has woven as an augment to her skeletal structure,  effecting her fangs and claws.  Glistening like diamonds,  Eris's fangs and claws are made of Immortal Ice and can alter their shape into long fangs or normal teeth. long claws or normal nails.   
    They have a hollow channel through their cores and through Eris's body connecting them with the Bloodwell, similar to a skeleton structure that can suck or inject blood or other liquids into or out of a victim subject to a bite. 

    Bloodreaver will apply normal non-magic damage roughly every other second that a draining bite is maintained.  Slower than if she were using a knife, sword, or gun to attack with multiple strikes. 



    Strengths:
    • Capable of drawing or injecting blood or other fluids.
    Weaknesses:
    • Deals half damage to objects due to the precision point nature of the attack. 
    • Requiring a bite or claw attack can often put Eris at a disadvantage and require very close proximity.
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the Bloodreaver. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to power Bloodreaver.

    Abilities:
    Devour Essence (A) - As the approved spell.

    Exanguinate (A) - As the approved spell.  The approved spell is C-rank however.  Now it simply does B-rank damage instead of C-rank damage.  The cooldown increases to 4 posts instead of 3. 






    _______________________________________________



    ☠ B l o o d w e l l
    ~ T h e • C r y s t a l •  S k e l e t o n
    Spoiler:


    Spoiler:



    Name: Bloodwell
    Rank: Legendary+
    Type: Magic Item
    Description: Bloodwell is the name of the reservoir within her body that looks like a skeleton frame but is a network for moving and storing blood and other fluids internally and converting it into usable power. 


    Strengths:
    • Capable of storing blood or other fluids.
    Weaknesses:
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the bloodwell. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to fuel the bloodwell.

    Abilities:
    • Blood Pool:  The Bloodwell system within Eris's body absorbs blood from melee attacks or within melee (5 meters) range through the Bloodreaver.   The blood forms a "Blood Pool" that can be used as an alternative to power Eris's spells.  50% of the overall HP damage dealt to a target is stored as Blood Points (If Eris dealt 5% of the targets total health,  she gains 2.5% Blood Points).  The blood pool gain is reduced by 2% per rank less than Eris the target is.  Thus a D-rank mage with only 100HP would give Eris 10% less MP to a minimum of 1% Blood Pool gain. 
    The Blood Pool always starts at 0% in a topic. 
    In the case that there is a lot of blood in the environment (Such as if she is in Hell or a Grim Heresy location where a river of blood might be) Eris can absorb blood passively to gain 5% Blood Points over the course of the post or by concentrating on immersing herself she can gain 15% but be left vulnerable.    15% would be equivalent to a full bathtub of blood.  Environmental blood is less potent than fresh drawn blood,  is the reasoning for the less effective nature of it.

    • Bloodletting: Eris grows in power the more blood she acquires.   For every 2% of Blood Pool that Eris has accumulated,  Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower.  (Meaning she'd have to achieve 100% Blood).  Baring in mind that this starts at 0% and she has to gain it over time within the topic.
    Regeneration is not considered a stat (If it is, then not for this),  this has no effect on MP Regen or HP Regen.  If Damage resistance is desired, 4% BP = 1% DR

    _______________________________________________



    ☠ S o u l s h r o u d
    ~ T h e • C l o a k • o f • t h e • W r a i t h
    Spoiler:


    Spoiler:



    Name: Soulshroud
    Rank: Legendary (+)
    210hp -  Ranks with user up to B rank resistance
    15hp For A rank and above
    Type: Armor
    Description: The Soulshroud is a cloak of endless night,  a visage of ghostly omens.   It is akin to the very same shrouds seen among reapers and wraiths.  Hence it's name,  the Cloak of the Wraith.    It's appearance is variable,  visible as black smoke that may flow off of Eris's body depending on the use.   Black smoke will be seen roiling off from Eris at the site of an attack where it defends against said attack acting as the armor it is. 

    Strengths:
    • A subtle armor that doesn't get in the way of things,  reacting to threats as they come, unseen but always present. 
    Weaknesses:
    • Eris is considered Undead while in use.
    • If Eris is unaware of an attack that exceeds 200m/s, the Soulshroud will not be able to respond automatically in time to protect against it. 

    Abilities:

    Wraith's Shadow-  The Soulshrould allows Eris's body to become fully or partially ethereal,  taking on a ghostly form of smokey black vapors.  She may walk through non-magical walls and receives no falling damage.  She can't be harmed by non-magical means (A sword based character could just use a magic sword,  or a magic buff applied to their sword)  and gives a DR of 40%.  Wraith's Shadow can be invisible to those who cannot see spirits,  or by Eris's own will be made visible.  Attacks must be made while visible,  or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them).  Because she's literally a ghost (A wraith),  she produces no sound naturally. 

    Wraith's Grace-  The Soulshroud boosts Eris's Strength/Speed, and general evasiveness by 30%





    _______________________________________________



    ☠ H e l l f i r e  E y e s
    ~ T h e • E y e s • o f • E m b e r s
    Spoiler:



    Spoiler:


    Name: Hellfire Eyes
    Rank: Legendary (+)
    Type: Magic Item
    Description: The Hellfire Eyes are magical items Eris created specifically for Earthland prior to her invasion.  Knowing the presence of magic was strong, Eris fashioned them. Small crystals the size of ones eye,  and grafted them to her immortal ice body, replacing her normal sense of Sight. 

    Strengths:
    • Knowledge is power.  The Hellfire Eyes grant knowledge via situational awareness and visibly seeing the workings of magic.
    Weaknesses:
    • Replaces her actual eyes.  Though she didn't really have real eyes to begin with.
    • The vast amount of information can overwhelm the mind, even brilliant and extraordinary human minds will snap when trying to process the information flowing through.   Eris is accustomed to this however,  so while it's a weakness of the item itself it doesn't effect her much. 
    • Just a bonus note,  but unless hiding them the default appearance is clearly unnatural leading one to suspect something is different about her perception.

    Abilities:
    Far Seer-  Eris views the world around her as though it was all in a large crystal ball,  like a snowglobe or bubble.  A 360 degree vision penetrating non-magical obstructions.   Allows her to see 100 meters per rank away from her up to S.   If she focuses she can move the "bubble" at a speed of 60m/s + 60m/s per minute spent concentrating to make the bubble travel,  allowing her to scout.  Doing so means she is blind to her actual surroundings however.   She can see with normal vision range within line of sight like normal eyes. 

    Arcane Sight- Eris is capable of physically seeing magic.  Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors.   An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself.  Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn,  and take apart enchantments in the same manner.  Doing so takes time,  leaving her vulnerable if she attempts to do so within combat. 
    Minimal use in combat situations,  but out of combat can be an excuse with which to disenchant a ward or magic trap blocking a door for example like picking a pock, but just undoing magic sealing the door rather than fiddling with a literal lock.  Well.  Unless it was physically locked as well.    It isn't like an Anti-magic spell however,  and isn't useful for "Unweaving" someone's attack or wall spell for example,  since as mentioned it leaves her vulnerable and takes time.   "Time" cannot be further distinguished.  But if attempted in a combat situation you can assume a significant opening/window in which to attempt a free attack on her,  breaking the attempt.  




    _______________________________________________



    M a l l e u s  M a l e f i c a r u m : A b y s s a l   A r c h i v e
    ~ T h e • L i b r a r y • o f • N i g h t m a r e s
    Spoiler:


    Spoiler:

    http://millecuirs.deviantart.com/gallery/
    All the books shown within this gallery are a part of the Abyssal Archive,  otherwise known as the Library of Nightmares.   

    Name: Abyssal Archive
    Rank: Artifact
    https://www.fairytail-rp.com/t14651p625-the-armory#280247
    Type: Magic Item
    Description: The Abyssal Archive is a collection of necronomicons written throughout the many dimensions tied to death, afterlives,  and negative energy.  They have been amassed over the course of eons by the Fell Masters and their proxies before Eris.   They have been one of the tools used to corrupt Eris from her preinfernal state into the necromancer she was,  the instruments used by the Fell Masters themselves to twist the light out of her and instill in her the power of the Lich of Hell.  

    Now,  they are hers to wield.  With the Abyssal Archive in her domain,   Eris can call upon any of the books at its disposal to reveal ancient knowledge,  and extradimensional secrets.   They contain the knowledge of the darkest corners of and beyond existence,  hiding in the void of nonexistence and the edges of the universe,  hidden in the irregularities of the fabric that makes up reality.   Loopholes through which higher beings bend the cosmos to their whims,  touching on a taste of elder powers and tapping into pure divinity.  And aberrant horror.    


    The books are focus points of negative energy and channel primordial power from beyond the safety that Life finds itself in,  beyond the sanity of the mind.   When someone other than Eris attempts to read them,  they will take s-rank damage.  NPCs burn alive on the spot melting from the inside out,  starting with their brain.     Leaves lasting psychological damage to survivors (For Players,  extent is up to them), driving normal people to madness. 

    Note that they have to try to read the book.  If Eris just opens the book in front of them in the middle of combat then they're not generally going to be trying to read what is on the pages, since they're in the middle of a fight.   It's just flavor.   
      
    Spoiler:
    The fate of those who attempt to read the books.  Unfortunately for them,  the pages are beyond understanding

    Strengths:
    • Knowledge is power.   The Abyssal Archive grants secret knowledge about existence. 
    Weaknesses:
    • Largely out of combat use primarily for plot significance. 
    • Generally lesser effect towards other players.

    Abilities:
    • (S)Lesser Minds -  The influence of the Abyssal Archive altered Eris,  the knowledge instilled in her expanded her mind, altering it on a fundamental level and showed her how to twist others to her will.   Eris's is immune to the effects of mental/emotional manipulation(rare) unless they exceed S-rank and can command NPCs or summons of up to S-rank (A-rank if a PC summon (Not PC's themselves unless OOC permission is obtained regardless of rank)) Her own minions or beings already under her control cannot be taken from her control except by an H-rank effect.   Because it's easier to command,  Effects draining MP that control/create or influence minions that are already hers (Not controlling other's minions or neutral minions) are at half cost.  

    • (S)Hidden Knowledge - Eris may perform Ritual Magic.  When not in combat,  Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style.  If they effect other players, permission is required,  such as a curse of some sort,  or using divination to find secret information about someone.   Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat.  Can't effect regeneration or damage resistance.  Instead of a buff,  it can instead give Eris 7 posts in which her lineage will not drain mp (But will be doubled on the eighth post).  It would have to be cast before combat began, in the same topic.   These limits can be broken with player agreement for plot affairs.


    ___________________________________________________________________
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    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Arts and witch crafts

    Post by Eris on Mon 16 Jan - 17:50

    Anastasia Isayev wrote:While in this state every melee attack also performs a ranged attack simultaneously,  in which it sends a slash wave of Bloodfire, or an energy type available with the primary or secondary magic types, using the same range/speeds given for the ranged weapon function shown in the weapon description.  
    While I understand that this can be used with melee attacks, it is assumed (upon reading the fact that it is also available to Primary and secondary magic types) that if used with a spell, it can only move at the range of the spell.  IE:  15m @ 10m/s for a D Rank spell, etc.  For standard melee, it can move at the range listed in the description, but for spells, it must still travel at the range/speed of that spell's rank

    ?

    It isn't a spell at all,  it's the ranged attack of the weapon.   Sinclaire has a Ranged mode and a Melee mode.   True Harvest applies both modes at the same time.   The attack can be of Sinclaire's bloodfire,   or it can apply the element used in one's magic type.   There is no spell involved,  other than True Harvest itself,  which just merges the functionality of the ranged and melee mode of the weapon.   Dealing weapon damage,  and not spell damage. 

    Basically choosing if the attack looks red or blue.  But Blue being strong vs Orange but weak to Green while Red is strong vs Green but week to Purple. (Elemental properties)


    There's some confusion here and I'm not sure what's what.

    Are you supposing that I use spells whenever I make a melee attack?  That the melee strike also projects a spell in the same action?   Or perhaps using spell slots to fuel stronger ranged attacks?   

    While a novel idea I just mean that it performs a standard ranged weapon attack,  at reduced damage if the ranged attack hits the same target that was already hit by the melee attack. 

    Perhaps I could use a suggestion to make the language more clear for me to portray my concept?   Maybe just a "(Not a spell attack)" after "A ranged attack".   Or "While in this state every melee attack generates a ranged attack as if it were in Staff form and Blade form at the same time,  this new state being a conjunction of both".


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    Re: Arts and witch crafts

    Post by Anastasia Isayev on Tue 17 Jan - 14:18

    While in this state every melee attack also performs a ranged attack simultaneously, in which it sends a slash wave of Bloodfire, or an energy type available with the primary or secondary magic types, using the same range/speeds given for the ranged weapon function shown in the weapon description.

    Nope, I just misinterpreted that part. I get what you're trying to say now with that. Perhaps you could word the underlined area to be a bit more "dummy proof" with something like "Takes on the elemental properties of the primary or secondary magic" instead. My bad.


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    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Arts and witch crafts

    Post by Eris on Tue 17 Jan - 14:24

    Anastasia Isayev wrote:
    Nope, I just misinterpreted that part.  I get what you're trying to say now with that.  Perhaps you could word the underlined area to be a bit more "dummy proof" with something like "Takes on the elemental properties of the primary or secondary magic" instead.  My bad.
    Ooo that's perfect, thanks.


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    Re: Arts and witch crafts

    Post by Anastasia Isayev on Tue 17 Jan - 14:32



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    Kite Wilhelm
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    Re: Arts and witch crafts

    Post by Kite Wilhelm on Thu 6 Jul - 17:32

    Eris wrote:
    I t e m s






    Mythical: VACANT$
    Multipart: Sinclaire, AAL

    W e a p o n s
    Strong: Traded(Combined)
    Strong: Traded(Combined)
    •  Legendary(Combo)Sinclaire(Multi)
    LegendarySpell
    •  Legendary+Bloodreaver
    •  ArtifactSinclaire(Multi)
    ______________________________________

    A r m o r
    StrongVACANT$
    StrongVACANT$
    •  LegendarySoulshroud
    LegendaryVACANT$
    Artifact: Spell
    ______________________________________

    M a g i c - I t e m s
    StrongTraded(Combined)
    StrongTraded(Combined)
    •  Legendary+(Combo)Bloodwell
    Legendary+VACANT$
    •  Legendary+Sight Stone
    •  ArtifactSinclaire(Multi)
    •  Artifact(Event): Abyssal Archive
    ______________________________________

    P e t
    StrongVACANT
    StrongVACANT
    •  LegendaryDracolich
    LegendaryVACANT
    ArtifactVACANT



    _______________________________________________
    S i n c l a i r e
    ~ T h e • E d g e • o f • N i g h t
    Spoiler:



    Spoiler:



    Name: Sinclaire
    Rank: AAL- Multi
    Type: Weapon
    Description: Sinclaire is a weapon forged in the Burning Endless at the hands of Eris personally,  crafted herself from the souls of tormented Archfiends and Demon Princes that refused to submit to the will of the Fell Masters in placing her as Arbiter of hell,  a ruling authority independent of the Archfiends given status as one of the demon princes with the power to make final decisions for the realm and settle disputes among the princes.

    Sinclaire was crafted in the bloodfires at that dwell beneath the Palace of All,  home of the Endless Court before which even devils are beholden and through which the Fell Masters express their will.  

    It is a focus through which Eris taps into the expansive power that permeates the Burning Endless. 

    As a staff,  Sinclaire delivers its basic attacks in the form of projected energy of the elements / magic type the wielder has in her possession.   
    Light- Quick attacks sending projectiles the size of baseballs traveling at 100m/s max range of 200m. 
    Standard- Standard attacks sending projectiles the size of beach balls traveling at 80m/s max range of 250m
    Heavy- Heavy attacks sending projectiles the size of trucks traveling at 50m/s max range of 300m

    Due to being ranged they don't benefit from Strength, but instead benefit from Power.

    As a sword,  Sinclaire is your average size approximately the length of leg. a little more than doubling her reach.  The blade itself is formed of bloodfire,  oblivion energy,  which burns vividly with a red glow.   The blade can be switched on or off,  the weapon itself actually being the hilt.    Though energetic, the bloodfire will not cauterize wounds.  It can sear and cook flesh,  but it wont effect veins,  leaving then open to bleed profusely.   Blood drawn by Sinclaire is drawn to the bloodfire like magnetism,  unaffected by the heat to be channeled down through the center of the 'beam' and to Eris's hand. 

    Strengths: 
    • Sinclaire is a morphic weapon,  its form alternates between that of a ring, a staff, and that of a sword.  The exact appearance in either case can be altered.  
    • Sinclaire remains linked to Eris and can reappear in her hand in the form she desires if it is knocked away or thrown. 
    • Sinclaire is immune to non-purposeful damage.  (Defined by Intent to cause harm or damage.  AKA an attack is unaffected.  Scrapes and dinks,  dropping it into a river (Water or lava),  no problem.  Remarkably weather resistant and reliable.)

    Weaknesses: 
    • Ranged attacks bare all the weaknesses of her magic type(s) available.  No ability to attack at range if the barer has no such magic.  
    • Does half weapon damage if used as a melee weapon while in staff form.
    • Blade form does not have access to the ranged attacks of the staff form.
    • Sinclaire will lose access to its abilities and ability to change form if it is not fed blood regularly- On occasion pertinent to the lore and in-character affairs but not relevant to the micro details of individual topics unless desired. 

    Abilities:
    Marksman's Legion (S) - As the approved spell. 

    Savaging Skull (S) - As the approved spell.

    Word of Undoing (S) - As the approved spell. 

    Active:

    Name: True Harvest
    Rank: A
    Type: Oblivion | Support
    Duration: 10
    Cooldown: 15
    Description: Activates an empowered state in which bloodfire from the weapon is drawn into Eris's bloodwell,  causing her to glow internally as the bloodfire burns inside of her skeletal structure (which is not a skeleton at all, but the bloodwell).   While in this state every melee attack also performs a ranged attack simultaneously,  in which it sends a slash wave of Bloodfire, or takes on the elemental properties of the primary or secondary magic, using the same range/speeds given for the ranged weapon function shown in the weapon description.  
    All damage done with attacks using or spells channeled through the Scythe are "true damage", damage that isn't reduced by resistances (Though can be still avoided as normal, just not subject to resistance).  Such attacks have a plasma-like crimson energy, bloodfire,  bleeding off from them.
    Strengths:
    • Activates a more powerful form of Sinclaire that converts damage into true damage.
    Weaknesses:
    • If a target is hit by the melee strike they will only take half the damage of the ranged strike,  as though the ranged attack did not achieve full effect before passing through them. 
    • A scythe may be less effective in close quarters (Tight hallways/passages)
    • Doesn't actually buff anything,  just alters what is there.
    • In exchange for ignoring resistances, the bloodfire within Eris makes her somewhat vulnerable- it reduces any Damage Resistance she herself possesses to 0. 

    Passives:

    Oblivionate- Strikes with this weapon cause red vapors to appear on hit surfaces.   The vapors are Bloodfire,  which is not fire at all really and doesn't even look like it.  It's a caustic substance of concentrated primeval that ignores resistances and hardness to deal "True Damage" effectively giving the weapon's strikes +50% damage.   Any target will feel pain from this,  regardless of their physiology,  and can be slain as though mortal once marred by Oblivion's touch.   Bloodfire will burn vividly, almost neon,  red when in contact with magic.   By drawing on the Bloodfire Eris can, by making herself vulnerable for a significant window within a post,  deal damage directly to a magical effect or enchantment to burn away the power at work fueling it in order to break an enchantment.   Requires permission to be used against PC or important items, hence this is part plot ability part an aspect of Oblivionate. 

    Rebuke- Sinclaire is capable of intercepting and redirecting projectile attacks.  Arrows, bullets,  lasers,  so long as their total damage would not exceed the total damage Eris would deal with a strike with this weapon.   No effect on projectiles larger than a beach ball.  This is part Rebuke and part Eris's own speed with which to actually make use of this effect of the weapon.   To a similar effect it is highly skilled at intercepting melee blows, parrying, but not reflecting them.   This wont effect spells greater than S regardless of their size. 
    Rebuke cannot reflect wood, plant, water, or ice projectiles.  Neither can it reflect literal bombs / missiles / rockets.



    Post-note:  "Bloodfire" is just a name.  It is not related to fire.   It's a primordial soup manifesting as a negative energy that functions similarly to acid,  breaking down ethernano and matter alike thus being "True damage".   It can *start* fires though, as it generates heat. 





    _______________________________________________



    ☠ B l o o d r e a v e r
    ~ T h e • S a n g u i n e •  D e m i s e
    Spoiler:


    Spoiler:


    Name: Bloodreaver
    Rank: L+
    Type: Weapon
    Description: Bloodreaver is the name of the enchantment Eris has woven as an augment to her skeletal structure,  effecting her fangs and claws.  Glistening like diamonds,  Eris's fangs and claws are made of Immortal Ice and can alter their shape into long fangs or normal teeth. long claws or normal nails.   
    They have a hollow channel through their cores and through Eris's body connecting them with the Bloodwell, similar to a skeleton structure that can suck or inject blood or other liquids into or out of a victim subject to a bite. 

    Bloodreaver will apply normal non-magic damage roughly every other second that a draining bite is maintained.  Slower than if she were using a knife, sword, or gun to attack with multiple strikes. 



    Strengths:
    • Capable of drawing or injecting blood or other fluids.
    Weaknesses:
    • Deals half damage to objects due to the precision point nature of the attack. 
    • Requiring a bite or claw attack can often put Eris at a disadvantage and require very close proximity.
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the Bloodreaver. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to power Bloodreaver.

    Abilities:
    Devour Essence (A) - As the approved spell.

    Exanguinate (A) - As the approved spell.  The approved spell is C-rank however.  Now it simply does B-rank damage instead of C-rank damage.  The cooldown increases to 4 posts instead of 3. 






    _______________________________________________



    ☠ B l o o d w e l l
    ~ T h e • C r y s t a l •  S k e l e t o n
    Spoiler:


    Spoiler:



    Name: Bloodwell
    Rank: Legendary+
    Type: Magic Item
    Description: Bloodwell is the name of the reservoir within her body that looks like a skeleton frame but is a network for moving and storing blood and other fluids internally and converting it into usable power. 


    Strengths:
    • Capable of storing blood or other fluids.
    Weaknesses:
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the bloodwell. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to fuel the bloodwell.

    Abilities:
    • Blood Pool:  The Bloodwell system within Eris's body absorbs blood from melee attacks or within melee (5 meters) range through the Bloodreaver.   The blood forms a "Blood Pool" that can be used as an alternative to power Eris's spells.  50% of the overall HP damage dealt to a target is stored as Blood Points (If Eris dealt 5% of the targets total health,  she gains 2.5% Blood Points).  The blood pool gain is reduced by 2% per rank less than Eris the target is.  Thus a D-rank mage with only 100HP would give Eris 10% less MP to a minimum of 1% Blood Pool gain. 
    The Blood Pool always starts at 0% in a topic. 
    In the case that there is a lot of blood in the environment (Such as if she is in Hell or a Grim Heresy location where a river of blood might be) Eris can absorb blood passively to gain 5% Blood Points over the course of the post or by concentrating on immersing herself she can gain 15% but be left vulnerable.    15% would be equivalent to a full bathtub of blood.  Environmental blood is less potent than fresh drawn blood,  is the reasoning for the less effective nature of it.

    • Bloodletting: Eris grows in power the more blood she acquires.   For every 2% of Blood Pool that Eris has accumulated,  Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower.  (Meaning she'd have to achieve 100% Blood).  Baring in mind that this starts at 0% and she has to gain it over time within the topic.
    Regeneration is not considered a stat (If it is, then not for this),  this has no effect on MP Regen or HP Regen.  If Damage resistance is desired, 4% BP = 1% DR

    _______________________________________________



    ☠ S o u l s h r o u d
    ~ T h e • C l o a k • o f • t h e • W r a i t h
    Spoiler:


    Spoiler:



    Name: Soulshroud
    Rank: Legendary (+)
    210hp -  Ranks with user up to B rank resistance
    15hp For A rank and above
    Type: Armor
    Description: The Soulshroud is a cloak of endless night,  a visage of ghostly omens.   It is akin to the very same shrouds seen among reapers and wraiths.  Hence it's name,  the Cloak of the Wraith.    It's appearance is variable,  visible as black smoke that may flow off of Eris's body depending on the use.   Black smoke will be seen roiling off from Eris at the site of an attack where it defends against said attack acting as the armor it is. 

    Strengths:
    • A subtle armor that doesn't get in the way of things,  reacting to threats as they come, unseen but always present. 
    Weaknesses:
    • Eris is considered Undead while in use.
    • If Eris is unaware of an attack that exceeds 200m/s, the Soulshroud will not be able to respond automatically in time to protect against it. 

    Abilities:

    Wraith's Shadow-  The Soulshrould allows Eris's body to become fully or partially ethereal,  taking on a ghostly form of smokey black vapors.  She may walk through non-magical walls and receives no falling damage.  She can't be harmed by non-magical means (A sword based character could just use a magic sword,  or a magic buff applied to their sword)  and gives a DR of 40%.  Wraith's Shadow can be invisible to those who cannot see spirits,  or by Eris's own will be made visible.  Attacks must be made while visible,  or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them).  Because she's literally a ghost (A wraith),  she produces no sound naturally. 

    Wraith's Grace-  The Soulshroud boosts Eris's Strength/Speed, and general evasiveness by 30%





    _______________________________________________



    ☠ H e l l f i r e  E y e s
    ~ T h e • E y e s • o f • E m b e r s
    Spoiler:



    Spoiler:


    Name: Hellfire Eyes
    Rank: Legendary (+)
    Type: Magic Item
    Description: The Hellfire Eyes are magical items Eris created specifically for Earthland prior to her invasion.  Knowing the presence of magic was strong, Eris fashioned them. Small crystals the size of ones eye,  and grafted them to her immortal ice body, replacing her normal sense of Sight. 

    Strengths:
    • Knowledge is power.  The Hellfire Eyes grant knowledge via situational awareness and visibly seeing the workings of magic.
    Weaknesses:
    • Replaces her actual eyes.  Though she didn't really have real eyes to begin with.
    • The vast amount of information can overwhelm the mind, even brilliant and extraordinary human minds will snap when trying to process the information flowing through.   Eris is accustomed to this however,  so while it's a weakness of the item itself it doesn't effect her much. 
    • Just a bonus note,  but unless hiding them the default appearance is clearly unnatural leading one to suspect something is different about her perception.

    Abilities:
    Far Seer-  Eris views the world around her as though it was all in a large crystal ball,  like a snowglobe or bubble.  A 360 degree vision penetrating non-magical obstructions.   Allows her to see 100 meters per rank away from her up to S.   If she focuses she can move the "bubble" at a speed of 60m/s + 60m/s per minute spent concentrating to make the bubble travel,  allowing her to scout.  Doing so means she is blind to her actual surroundings however.   She can see with normal vision range within line of sight like normal eyes. 

    Arcane Sight- Eris is capable of physically seeing magic.  Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors.   An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself.  Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn,  and take apart enchantments in the same manner.  Doing so takes time,  leaving her vulnerable if she attempts to do so within combat. 
    Minimal use in combat situations,  but out of combat can be an excuse with which to disenchant a ward or magic trap blocking a door for example like picking a pock, but just undoing magic sealing the door rather than fiddling with a literal lock.  Well.  Unless it was physically locked as well.    It isn't like an Anti-magic spell however,  and isn't useful for "Unweaving" someone's attack or wall spell for example,  since as mentioned it leaves her vulnerable and takes time.   "Time" cannot be further distinguished.  But if attempted in a combat situation you can assume a significant opening/window in which to attempt a free attack on her,  breaking the attempt.  




    _______________________________________________



    M a l l e u s  M a l e f i c a r u m : A b y s s a l   A r c h i v e
    ~ T h e • L i b r a r y • o f • N i g h t m a r e s
    Spoiler:


    Spoiler:

    http://millecuirs.deviantart.com/gallery/
    All the books shown within this gallery are a part of the Abyssal Archive,  otherwise known as the Library of Nightmares.   

    Name: Abyssal Archive
    Rank: Artifact
    https://www.fairytail-rp.com/t14651p625-the-armory#280247
    Type: Magic Item
    Description: The Abyssal Archive is a collection of necronomicons written throughout the many dimensions tied to death, afterlives,  and negative energy.  They have been amassed over the course of eons by the Fell Masters and their proxies before Eris.   They have been one of the tools used to corrupt Eris from her preinfernal state into the necromancer she was,  the instruments used by the Fell Masters themselves to twist the light out of her and instill in her the power of the Lich of Hell.  

    Now,  they are hers to wield.  With the Abyssal Archive in her domain,   Eris can call upon any of the books at its disposal to reveal ancient knowledge,  and extradimensional secrets.   They contain the knowledge of the darkest corners of and beyond existence,  hiding in the void of nonexistence and the edges of the universe,  hidden in the irregularities of the fabric that makes up reality.   Loopholes through which higher beings bend the cosmos to their whims,  touching on a taste of elder powers and tapping into pure divinity.  And aberrant horror.    


    The books are focus points of negative energy and channel primordial power from beyond the safety that Life finds itself in,  beyond the sanity of the mind.   When someone other than Eris attempts to read them,  they will take s-rank damage.  NPCs burn alive on the spot melting from the inside out,  starting with their brain.     Leaves lasting psychological damage to survivors (For Players,  extent is up to them), driving normal people to madness. 

    Note that they have to try to read the book.  If Eris just opens the book in front of them in the middle of combat then they're not generally going to be trying to read what is on the pages, since they're in the middle of a fight.   It's just flavor.   
      
    Spoiler:
    The fate of those who attempt to read the books.  Unfortunately for them,  the pages are beyond understanding

    Strengths:
    • Knowledge is power.   The Abyssal Archive grants secret knowledge about existence. 
    Weaknesses:
    • Largely out of combat use primarily for plot significance. 
    • Generally lesser effect towards other players.

    Abilities:
    • (S)Lesser Minds -  The influence of the Abyssal Archive altered Eris,  the knowledge instilled in her expanded her mind, altering it on a fundamental level and showed her how to twist others to her will.   Eris's is immune to the effects of mental/emotional manipulation(rare) unless they exceed S-rank and can command NPCs or summons of up to S-rank (A-rank if a PC summon (Not PC's themselves unless OOC permission is obtained regardless of rank)) Her own minions or beings already under her control cannot be taken from her control except by an H-rank effect.   Because it's easier to command,  Effects draining MP that control/create or influence minions that are already hers (Not controlling other's minions or neutral minions) are at half cost.  

    • (S)Hidden Knowledge - Eris may perform Ritual Magic.  When not in combat,  Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style.  If they effect other players, permission is required,  such as a curse of some sort,  or using divination to find secret information about someone.   Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat.  Can't effect regeneration or damage resistance.  Instead of a buff,  it can instead give Eris 7 posts in which her lineage will not drain mp (But will be doubled on the eighth post).  It would have to be cast before combat began, in the same topic.   These limits can be broken with player agreement for plot affairs.
    Unlocked for updating.


    ___________________________________________________________________


    Name: Kite Wilhelm
    Position: Demon Slayer
    Primary Magic: Flame Demon Slayer
    Secondary Magic:Nether Flame Demon slayer
    Guild: Sabertooth
    Rank:A
    avatar
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Senior [500]- The Yato Achievement Badge- Player -
    Lineage : Devil's Conquest
    Position : None
    Posts : 1445
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 675075

    Character Sheet
    Character Name: Eris/Sanguinoth | Lady Red/Denielle
    Primary Magic: Sunset Eclipse - The Sandstorm GS
    Secondary Magic: Titan Eclipse • Devil Pact

    Re: Arts and witch crafts

    Post by Eris on Mon 10 Jul - 19:12

    Changelog:
    Drastically changed Sinclaire to instead be Apollyon which resembles Sinclaire, but is updated to suit new magic.
    Updated some speeds/ranges to match new values.
    Reworked Lesser Minds.
    Removed the Pets section of the Index at the top, as it isn't relevant to the topic or this section.
    Edit: And removed broken video/music link.
    Edit: Changed Radiance again.


    ___________________________________________________________________



    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Kite Wilhelm
    Demon King
    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Lacrima Saber- Have Alyia On Your Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 789
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 23,025

    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Re: Arts and witch crafts

    Post by Kite Wilhelm on Wed 26 Jul - 14:01

    Eris wrote:
    I t e m s






    Mythical: VACANT$
    Multipart: Apollyon, AAL+++

    W e a p o n s
    Strong: Traded(Combined)
    Strong: Traded(Combined)
    •  Legendary+(Combo^)Apollyon(Multi)
    LegendarySpell
    •  Legendary+Bloodreaver
    •  Artifact+Apollyon(Multi)
    ______________________________________

    A r m o r
    StrongVACANT$
    StrongVACANT$
    •  Legendary+Soulshroud
    LegendaryVACANT$
    Artifact: Spell
    ______________________________________

    M a g i c - I t e m s
    StrongTraded(Combined)
    StrongTraded(Combined)
    •  Legendary+(Combo^)Bloodwell
    Legendary+VACANT$
    •  Legendary+Sight Stone
    •  Artifact+Apollyon(Multi)
    •  Artifact+(Event slot): Abyssal Archive
    ______________________________________
    Recent upgrades: https://www.fairytail-rp.com/t14651p750-the-armory#301542



    _______________________________________________
    A p o l l y o n
    ~ T h e • S t a r • K i l l e r
    Spoiler:



    Spoiler:









    Name: Apollyon
    Rank: AAL- Multi
    Type: Weapon
    Description: Apollyon, sometimes referred to as the Godking's Blade or Star killer,  is a golden weapon imbued with the power of the sun created in the oldest long forsaken tombs of Desierto,  a relic of long lost gods of ancient times.    In its default state it is a fairly simple ancient gold ring with no gem.  Though finely crafted one might call it somewhat plain, being a small gold band.  Its only decoration is small carvings that almost seem to be old calligraphy, but is not in a known text.   Should one translate this ancient form of writing that predates Ancient Desiertian,  it reads to be more or less In the Name of the Sun Crown
    The ring is a powerful artifact of divine energy hidden within it.  It violently rejects the touch of those who do not bare the power of the sun within themselves.   When wielded by a Sun slayer, the ring invigorates them and when called upon for battle can take the form of a great crescent scythe or a one handed sword with a small sun in its guard. 

    As a ring it can deliver ranged attacks as a ranged weapon,  sending small scorching rays of sunlight at 225m/s to 300 meters.  
    As a scythe it can deal melee damage as normal.  It cannot do Light attacks but it has significant reach.
    As a sword it can fire the rays of the ring,  from the ring in the guard in the hilt. . 

    The weapon is made of solid sunlight given tangible form, pure photons breaking known laws of physics to be bound into a solid substance.

    Strengths: 
    • Apollyon cannot be harmed outside of combat, where deliberate attacks meant to harm the weapon will damage it, but simply clashing blades will not. 

    Weaknesses: 
    • Only a sun slayer can wield the star killer, others are dealt user rank damage when they attempt.  She cannot let an ally wield it.   (This doesn't add damage to attacks, it's only if someone deliberately attempts to grab it)
    • While in a weapon form, it is remarkably difficult to be subtle.

    Abilities:
    Marksman's Legion (S) - As the approved spell.  The skeletons appear to be made of hard compacted sand, and fire arrows of sunlight dealing Sun Damage instead of Fire Damage.

    Savaging Skull (S) - As the approved spell.  The skull is surrounded in sunfire rather than fire, looking like a shooting star, to deal sun damage rather than fire damage.

    Word of Undoing (S) - As the approved spell. 

    Active:

    Name: Desert Flare
    Rank: A
    Type: Sun-Sand | Offense
    Duration: Instant
    Cooldown: 5
    Description: Following the arc of a slash of Apollyon,  the ground gets pulverized into sand and splits apart for 300 meters widening into a 15 meter gap.   From the crack is a wall of sunfire that blazes upwards in a 200ft tall curtain, causing the fissure that formed to be glassed into a jagged hazardous terrain of sharp edges and points.   The slashing line of sunfire travels 225 m/s.
    The slash can start at some other point within 300 meters to another point that is also within 300 meters of the user,  so it could be horizontal for example,  to create a "Line in the sand" so to speak or separate two opposing forces.
    Deals A-rank (80 base) damage, naturally.
    Strengths:
    • Strong against buildings and structures in general as the ground is torn from under them and the slash sears its way through.
    Weaknesses:
    • Very thin and narrow.  The fissure is 15 meters but the line of sunfire is only 1 meter wide.
    • The fissure may not be sufficient to stop those possessing magic or extraordinary abilities, as teleports, blinks, leaps, and flight are rather common.

    Passives:

    Radiance- Apollyon shrouds the wielder with a golden glimmer while in a fight that makes them move with swiftness and might.  Allows the wielder to fly through the battlefield like a force of nature,  increasing their movement speed by the speed of a user-rank projectile (Max S).   When they are actually in direct combat with someone,  this translates to just a 50% increase in speed,  and with the increase in force behind it, the first blow they make after moving at least 15 meters benefits from a 50% boost in strength.

    Solar Edge- Strikes with this weapon cause streaking arcs of vivid Sunfire, causing Sun damage that ignores resistances and hardness to deal "True Damage" effectively giving the weapon's strikes +50% damage.   Any target will feel pain from this,  regardless of their physiology,  and can be slain as though mortal.    While the damage from the attack can be resisted,  the bonus Sunfire damage would not.   So 75% resistance against a 150 damage attack from this, for example,  would do only 75 damage,  25 from the base 100 and 50 from the Sunfire. 




    _______________________________________________



    ☠ B l o o d r e a v e r
    ~ T h e • S a n g u i n e •  D e m i s e
    Spoiler:


    Spoiler:


    Name: Bloodreaver
    Rank: L+
    Type: Weapon
    Description: Bloodreaver is the name of the enchantment Eris has woven as an augment to her skeletal structure,  effecting her fangs and claws.  Glistening like diamonds,  Eris's fangs and claws are made of Immortal Ice and can alter their shape into long fangs or normal teeth. long claws or normal nails.   
    They have a hollow channel through their cores and through Eris's body connecting them with the Bloodwell, similar to a skeleton structure that can suck or inject blood or other liquids into or out of a victim subject to a bite. 

    Bloodreaver will apply normal non-magic damage roughly every other second that a draining bite is maintained.  Slower than if she were using a knife, sword, or gun to attack with multiple strikes. 



    Strengths:
    • Capable of drawing or injecting blood or other fluids.
    Weaknesses:
    • Deals half damage to objects due to the precision point nature of the attack. 
    • Requiring a bite or claw attack can often put Eris at a disadvantage and require very close proximity.
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the Bloodreaver. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to power Bloodreaver.

    Abilities:
    Devour Essence (A) - As the approved spell.

    Exanguinate (A) - As the approved spell.  The approved spell is C-rank however.  Now it simply does B-rank damage instead of C-rank damage.  The cooldown increases to 4 posts instead of 3. 






    _______________________________________________



    ☠ B l o o d w e l l
    ~ T h e • C r y s t a l •  S k e l e t o n
    Spoiler:


    Spoiler:



    Name: Bloodwell
    Rank: Legendary+
    Type: Magic Item
    Description: Bloodwell is the name of the reservoir within her body that looks like a skeleton frame but is a network for moving and storing blood and other fluids internally and converting it into usable power. 


    Strengths:
    • Capable of storing blood or other fluids.
    Weaknesses:
    • Not all enemies possess blood.  Bloodless enemies don't have to worry about the blood-stealing properties of the bloodwell. 
    • Because Eris herself does not possess her own blood,  she cannot self-harm to draw blood from herself to fuel the bloodwell.

    Abilities:
    • Blood Pool:  The Bloodwell system within Eris's body absorbs blood from melee attacks or within melee (5 meters) range through the Bloodreaver.   The blood forms a "Blood Pool" that can be used as an alternative to power Eris's spells.  50% of the overall HP damage dealt to a target is stored as Blood Points (If Eris dealt 5% of the targets total health,  she gains 2.5% Blood Points).  The blood pool gain is reduced by 2% per rank less than Eris the target is.  Thus a D-rank mage with only 100HP would give Eris 10% less MP to a minimum of 1% Blood Pool gain. 
    The Blood Pool always starts at 0% in a topic. 
    In the case that there is a lot of blood in the environment (Such as if she is in Hell or a Grim Heresy location where a river of blood might be) Eris can absorb blood passively to gain 5% Blood Points over the course of the post or by concentrating on immersing herself she can gain 15% but be left vulnerable.    15% would be equivalent to a full bathtub of blood.  Environmental blood is less potent than fresh drawn blood,  is the reasoning for the less effective nature of it.

    • Bloodletting: Eris grows in power the more blood she acquires.   For every 2% of Blood Pool that Eris has accumulated,  Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower.  (Meaning she'd have to achieve 100% Blood).  Baring in mind that this starts at 0% and she has to gain it over time within the topic.
    Regeneration is not considered a stat (If it is, then not for this),  this has no effect on MP Regen or HP Regen.  If Damage resistance is desired, 4% BP = 1% DR

    _______________________________________________



    ☠ S o u l s h r o u d
    ~ T h e • C l o a k • o f • t h e • W r a i t h
    Spoiler:


    Spoiler:



    Name: Soulshroud
    Rank: Legendary (+)
    210hp -  Ranks with user up to B rank resistance
    15hp For A rank and above
    Type: Armor
    Description: The Soulshroud is a cloak of endless night,  a visage of ghostly omens.   It is akin to the very same shrouds seen among reapers and wraiths.  Hence it's name,  the Cloak of the Wraith.    It's appearance is variable,  visible as black smoke that may flow off of Eris's body depending on the use.   Black smoke will be seen roiling off from Eris at the site of an attack where it defends against said attack acting as the armor it is. 

    Strengths:
    • A subtle armor that doesn't get in the way of things,  reacting to threats as they come, unseen but always present. 
    Weaknesses:
    • Eris is considered Undead while in use.
    • If Eris is unaware of an attack that exceeds 200m/s, the Soulshroud will not be able to respond automatically in time to protect against it. 

    Abilities:

    Wraith's Shadow-  The Soulshrould allows Eris's body to become fully or partially ethereal,  taking on a ghostly form of smokey black vapors.  She may walk through non-magical walls and receives no falling damage.  She can't be harmed by non-magical means (A sword based character could just use a magic sword,  or a magic buff applied to their sword)  and gives a DR of 40%.  Wraith's Shadow can be invisible to those who cannot see spirits,  or by Eris's own will be made visible.  Attacks must be made while visible,  or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them).  Because she's literally a ghost (A wraith),  she produces no sound naturally. 

    Wraith's Grace-  The Soulshroud boosts Eris's Strength/Speed, and general evasiveness by 30%





    _______________________________________________



    ☠ H e l l f i r e  E y e s
    ~ T h e • E y e s • o f • E m b e r s
    Spoiler:



    Spoiler:


    Name: Hellfire Eyes
    Rank: Legendary (+)
    Type: Magic Item
    Description: The Hellfire Eyes are magical items Eris created specifically for Earthland prior to her invasion.  Knowing the presence of magic was strong, Eris fashioned them. Small crystals the size of ones eye,  and grafted them to her immortal ice body, replacing her normal sense of Sight. 

    Strengths:
    • Knowledge is power.  The Hellfire Eyes grant knowledge via situational awareness and visibly seeing the workings of magic.
    Weaknesses:
    • Replaces her actual eyes.  Though she didn't really have real eyes to begin with.
    • The vast amount of information can overwhelm the mind, even brilliant and extraordinary human minds will snap when trying to process the information flowing through.   Eris is accustomed to this however,  so while it's a weakness of the item itself it doesn't effect her much. 
    • Just a bonus note,  but unless hiding them the default appearance is clearly unnatural leading one to suspect something is different about her perception.

    Abilities:
    Far Seer-  Eris views the world around her as though it was all in a large crystal ball,  like a snowglobe or bubble.  A 360 degree vision penetrating non-magical obstructions.   Allows her to see 100 meters per rank away from her up to S.   If she focuses she can move the "bubble" at a speed of 60m/s + 60m/s per minute spent concentrating to make the bubble travel,  allowing her to scout.  Doing so means she is blind to her actual surroundings however.   She can see with normal vision range within line of sight like normal eyes. 

    Arcane Sight- Eris is capable of physically seeing magic.  Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors.   An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself.  Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn,  and take apart enchantments in the same manner.  Doing so takes time,  leaving her vulnerable if she attempts to do so within combat. 
    Minimal use in combat situations,  but out of combat can be an excuse with which to disenchant a ward or magic trap blocking a door for example like picking a pock, but just undoing magic sealing the door rather than fiddling with a literal lock.  Well.  Unless it was physically locked as well.    It isn't like an Anti-magic spell however,  and isn't useful for "Unweaving" someone's attack or wall spell for example,  since as mentioned it leaves her vulnerable and takes time.   "Time" cannot be further distinguished.  But if attempted in a combat situation you can assume a significant opening/window in which to attempt a free attack on her,  breaking the attempt.  




    _______________________________________________



    M a l l e u s  M a l e f i c a r u m : A b y s s a l   A r c h i v e
    ~ T h e • L i b r a r y • o f • N i g h t m a r e s
    Spoiler:


    Spoiler:

    http://millecuirs.deviantart.com/gallery/
    All the books shown within this gallery are a part of the Abyssal Archive,  otherwise known as the Library of Nightmares.   

    Name: Abyssal Archive
    Rank: Artifact
    https://www.fairytail-rp.com/t14651p625-the-armory#280247
    Type: Magic Item
    Description: The Abyssal Archive is a collection of necronomicons written throughout the many dimensions tied to death, afterlives,  and negative energy.  They have been amassed over the course of eons by the Fell Masters and their proxies before Eris.   They have been one of the tools used to corrupt Eris from her preinfernal state into the necromancer she was,  the instruments used by the Fell Masters themselves to twist the light out of her and instill in her the power of the Lich of Hell.  

    Now,  they are hers to wield.  With the Abyssal Archive in her domain,   Eris can call upon any of the books at its disposal to reveal ancient knowledge,  and extradimensional secrets.   They contain the knowledge of the darkest corners of and beyond existence,  hiding in the void of nonexistence and the edges of the universe,  hidden in the irregularities of the fabric that makes up reality.   Loopholes through which higher beings bend the cosmos to their whims,  touching on a taste of elder powers and tapping into pure divinity.  And aberrant horror.    


    The books are focus points of negative energy and channel primordial power from beyond the safety that Life finds itself in,  beyond the sanity of the mind.   When someone other than Eris attempts to read them,  they will take s-rank damage.  NPCs burn alive on the spot melting from the inside out,  starting with their brain.     Leaves lasting psychological damage to survivors (For Players,  extent is up to them), driving normal people to madness. 

    Note that they have to try to read the book.  If Eris just opens the book in front of them in the middle of combat then they're not generally going to be trying to read what is on the pages, since they're in the middle of a fight.   It's just flavor.   
      
    Spoiler:
    The fate of those who attempt to read the books.  Unfortunately for them,  the pages are beyond understanding

    Strengths:
    • Knowledge is power.   The Abyssal Archive grants secret knowledge about existence. 
    Weaknesses:
    • Largely out of combat use primarily for plot significance. 
    • Generally lesser effect towards other players.

    Abilities:
    • (S)Lesser Minds -  Eris's mind is warped and twisted in such ways that glimpsing it is as gazing upon the essence of terror itself.   Eris cannot feel fear or horror,  and when anyone attempts to use an ability on her that touches her mind/emotions,  they are subject to S-rank damage each post they attempt it and be stunned for a post.   May induce permanent madness (PC's mileage may vary).

    • (S)Hidden Knowledge - Eris may perform Ritual Magic.  When not in combat,  Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style.  If they effect other players, permission is required,  such as a curse of some sort,  or using divination to find secret information about someone.   Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat.  Can't effect regeneration or damage resistance.  Instead of a buff,  it can instead give Eris 7 posts in which her lineage will not drain mp (But will be doubled on the eighth post).  It would have to be cast before combat began, in the same topic.   These limits can be broken with player agreement for plot affairs.



    ___________________________________________________________________


    Name: Kite Wilhelm
    Position: Demon Slayer
    Primary Magic: Flame Demon Slayer
    Secondary Magic:Nether Flame Demon slayer
    Guild: Sabertooth
    Rank:A

      Current date/time is Mon 25 Sep - 20:12