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    Polygon-make

    cimbaman
    cimbaman

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 257
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,425

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Polygon-make Empty Polygon-make

    Post by cimbaman 27th March 2017, 5:09 pm

    Magic

    Primary Magic: Polygon-make
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster / Light
    Description:
    Polygon-make is a caster type molding magic, subset of Polygon magic and Light magic.
    It is a form of Magic that allows the user to create polygons and polyhedrons out the light in the air and to separate their body into polygons and polyhedrons. Polygons and polyhedrons are made of hard light, but they do not look lie light (they do not glow) and sometimes can hold other properties like heat.

    The user can manipulate the shapes for different uses, such as the creation of weapons, creatures and general forms.
    The convenience of this Magic is that it allows the caster to do whatever they please with their bodies when turned into polyhedrons; for example, they can use the polyhedrons to form together and allow the caster to appear, as if out of nowhere.
    The caster can turn they body parts into different three-dimensional objects that they can manipulate to attack their opponents.
    There are records of mages, creating clones and enlarging their bodies.

    Poom mostly creates objects with this magic. Some are for fighting, such as swords, clubs, gauntlets, armor, but most are just for learning or having fun, such as square, tetrahedron, polygon duck that moves its beak.
    Due to the work, he did around the farm he is used to using his magic creations to help him.

    Strengths:

    • Imagination: Constructs that can be made are limited only by user's imagination.
    • Weightless: Because of the way they are made constructs are weightless.
    • Separate the body: Magic allows the user to turn his body into polyhedrons, and as such evade damage.


    Weaknesses:

    • Complexity: The more complex the spell the longer it takes to cast, and more magic it uses.
    • Concetration: To sustain constructs, the user needs to think about them, the moment he forgets about them they disappear.
    • Separate the body, but beware of the lightning: If the user is hit with lightning spells, while his body is separated, he will take double damage, and will reformat at the point where the biggest part of the body is located.
    • Size: Area of one polygon can't be bigger than 16 square inches.



    Lineage:
    Eagle Vision:


    Unique Abilities:

    • Polygons assemble: It costs 0.5% per polygon used rounded up when making non-combat constructs. (Tetrahedron: 4 polygons -> 2%, Square: 6 polygons -> 3%, Duck: ~17 polygons-> 9%)
    • Body reconstructor: The caster can heal injuries by reconstructing his body using polygons and polyhedrons created from light around him. (5% HP regain every other post)
    • Polyhedron properties: The caster can add properties to polyhedrons he created, like heat, emitting light, etc. It costs 1% per property added.
    • Light Absorb: Being able to transform his body, the caster can negate light damage by 50%.



    Spells:

    D RANK:

    C RANK:

    Signature Spells:


    Last edited by cimbaman on 21st April 2017, 2:07 pm; edited 3 times in total
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1622
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    Polygon-make Empty Re: Polygon-make

    Post by Julius Seas 30th March 2017, 3:37 am

    Hi Cimbaman, Julius here and I will be the one grading your magic ^^

    Requests will be in this lovely color!

    Now let's dance boy!

    cimbaman wrote:Magic

    Primary Magic: Polygon-make
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster / Light
    Description:
    Polygon-make is a caster type molding magic, subset of Polygon magic and Light magic.
    It is a form of Magic that allows the user to create polygons and polyhedrons out the light in the air and to separate their body into polygons and polyhedrons. Polygons and polyhedrons are made of hard light, but they do not look lie light (they do not glow) and sometimes can hold other properties like heat.

    The user can manipulate the shapes for different uses, such as the creation of weapons, creatures and general forms.
    The convenience of this Magic is that it allows the caster to do whatever they please with their bodies when turned into polyhedrons; for example, they can use the polyhedrons to form together and allow the caster to appear, as if out of nowhere.
    The caster can turn they body parts into different three-dimensional objects that they can manipulate to attack their opponents.
    There are records of mages, creating clones and enlarging their bodies.

    Poom mostly creates objects with this magic. Some are for fighting, such as swords, clubs, gauntlets, armor, but most are just for learning or having fun, such as square, tetrahedron, polygon duck that moves its beak.
    Due to the work he did around the farm he is used to using his magic creations to help him.

    Strengths:

    • Imagination: Constructs that can be made are limited only by user's imagination.
    • Weightless: Because of the way they are made constructs are weightless.
    • Separate the body: Magic allows the user to turn his body into polyhedrons, and as such evade damage.


    Weaknesses:

    • Complexity: The more complex the spell the longer it takes to cast, and more magic it uses.
    • Concetration: To sustain constructs, the user needs to think about them, the moment he forgets about them they disappear.
    • Separate the body, but beware of the lightning: If the user is hit with lightning spells, while his body is separated, he will take double damage, and will reform at the point where the bigger part of the body is located.
    • Size: Area of one polygon can't be bigger than 16 square inches.



    Lineage:
    Eagle Vision:


    Unique Abilities:

    • Auto-evade: When the user is attacked, he automatically teleports 2 meters out of danger. Cast time: Instant. Cost: like a D spell. Cooldown: 2 posts.

      Since you already have a teleportation spell, I'd suggest you make either a different UA or a different spell.

    • Polygons assemble:  It costs 0.5% per polygon used rounded up when making non-combat constructs. (Tetrahedron: 4 polygons -> 2%, Square: 6 polygons -> 3%, Duck: ~17 polygons-> 9%)
    • Body reconstructor: The caster can heal injuries by reconstructing his body using polygons and polyhedrons created from light around him. (5% HP regain every other/list]


      Spells:

      D RANK:


    That was all! If you have made the adaptions then bump this thread with a post!

    If you have any questions feel free to PM me ^^


    _____________________________________________________________________________________

    Squable:


    Polygon-make X9tEBuc
    cimbaman
    cimbaman

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 257
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,425

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Polygon-make Empty Re: Polygon-make

    Post by cimbaman 31st March 2017, 2:24 am

    I changed what you said.
    I don't know if the new ability is ok, I hope it is. :)


    _____________________________________________________________________________________


    BEFORE:
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1622
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    Polygon-make Empty Re: Polygon-make

    Post by Julius Seas 31st March 2017, 2:49 am

    Polygon-make EDoA9eJ


    _____________________________________________________________________________________

    Squable:


    Polygon-make X9tEBuc
    avatar
    Guest
    Guest

    Polygon-make Empty Re: Polygon-make

    Post by Guest 15th April 2017, 4:37 am

    Hello! It is I!

    Just let me know what you have added before I can start properly x) I am assuming you changed nothing else other than added C rank spells and signatures?? x)
    cimbaman
    cimbaman

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 257
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,425

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Polygon-make Empty Re: Polygon-make

    Post by cimbaman 15th April 2017, 4:50 am

    I have added one more UA: Light Absorb: Being able to transform his body, the caster can negate light damage by 50% if the enemy is the same or lower rank, or 25% if he is the higher rank than the caster.

    All the spells need review as I have upgraded all my former spell, some became level C some became Signature.
    You can mostly see how it was before in Julius's post.

    Sorry for changing everything :)



    _____________________________________________________________________________________


    BEFORE:
    cimbaman
    cimbaman

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 257
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,425

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Polygon-make Empty Re: Polygon-make

    Post by cimbaman 17th April 2017, 10:44 pm

    Bump!


    _____________________________________________________________________________________


    BEFORE:
    avatar
    Guest
    Guest

    Polygon-make Empty Re: Polygon-make

    Post by Guest 20th April 2017, 9:30 am

    Hello! It is I! Considering you apologised for changing everything, I will be regrading everything, no hard feelings.

    Anything you see in this lovely colour needs to be sorted x) sound cool?? okay, cool.

    Let's get going!

    cimbaman wrote:Magic

    Primary Magic: Polygon-make
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster / Light
    Description:
    Polygon-make is a caster type molding magic, subset of Polygon magic and Light magic.
    It is a form of Magic that allows the user to create polygons and polyhedrons out the light in the air and to separate their body into polygons and polyhedrons. Polygons and polyhedrons are made of hard light, but they do not look lie light (they do not glow) and sometimes can hold other properties like heat.

    The user can manipulate the shapes for different uses, such as the creation of weapons, creatures and general forms.
    The convenience of this Magic is that it allows the caster to do whatever they please with their bodies when turned into polyhedrons; for example, they can use the polyhedrons to form together and allow the caster to appear, as if out of nowhere.
    The caster can turn they body parts into different three-dimensional objects that they can manipulate to attack their opponents.
    There are records of mages, creating clones and enlarging their bodies.

    Poom mostly creates objects with this magic. Some are for fighting, such as swords, clubs, gauntlets, armor, but most are just for learning or having fun, such as square, tetrahedron, polygon duck that moves its beak.
    Due to the work he did around the farm he is used to using his magic creations to help him.

    Strengths:

    • Imagination: Constructs that can be made are limited only by user's imagination.
    • Weightless: Because of the way they are made constructs are weightless.
    • Separate the body: Magic allows the user to turn his body into polyhedrons, and as such evade damage.


    Weaknesses:

    • Complexity: The more complex the spell the longer it takes to cast, and more magic it uses.
    • Concetration: To sustain constructs, the user needs to think about them, the moment he forgets about them they disappear.
    • Separate the body, but beware of the lightning: If the user is hit with lightning spells, while his body is separated, he will take double damage, and will reform at the point where the biggest part of the body is located.
    • Size: Area of one polygon can't be bigger than 16 square inches.



    Lineage:
    Eagle Vision:


    Unique Abilities:

    • Polygons assemble:  It costs 0.5% per polygon used rounded up when making non-combat constructs. (Tetrahedron: 4 polygons -> 2%, Square: 6 polygons -> 3%, Duck: ~17 polygons-> 9%)
    • Body reconstructor: The caster can heal injuries by reconstructing his body using polygons and polyhedrons created from light around him. (5% HP regain every other post)
    • Polyhedron properties: The caster can add properties to polyhedrons he created, like heat, emitting light, etc. It costs 1% per property added.
    • Light Absorb: Being able to transform his body, the caster can negate light damage by 50% if the enemy is the same or lower rank, or 25% if he is the higher rank than the caster. 50% all around is fine here, but this is just a suggested change as it is a resistance



    Spells:

    D RANK:

    C RANK:

    Signature Spells:

    Done. Any questions, PM me ^^
    cimbaman
    cimbaman

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 257
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,425

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Polygon-make Empty Re: Polygon-make

    Post by cimbaman 21st April 2017, 2:07 pm

    bump


    _____________________________________________________________________________________


    BEFORE:
    avatar
    Guest
    Guest

    Polygon-make Empty Re: Polygon-make

    Post by Guest 22nd April 2017, 9:18 am

    Approveddddd

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