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    Nu Wa Force

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    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
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    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Nu Wa Force

    Post by YoungBridge on 26th November 2016, 1:12 am

    Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was the creator of life to some, for she forged humans from clay, and giving them life. Her 5 elemental stones gave her much power, and it served as the basis for shaping the world for humans, giving them abilities some animals lacked. Nu Wa however sensed a great evil brew, and thus, granted a chosen human her power before going into a deep slumber, hidden from the world, which legend says is protected by great forces of incorruptible power, though all that has faded from history.

    However this human was not granted immortality, and thus the power was always passed down to a student. Many years of peace, the power was deemed slowly useless and unneeded in times of peace, thus no one learnt it anymore, living one man capable of it's power. Nu Wa granted this man immortality, till he finds a worthy student to fully teach and train. In the deep cold mountains of Midi, Hebisha inherited the powers, however threw them aside after the death of her master, not wanting to remind herself of losing someone who accepted her.

    Nu Wa Force embodies the heavenly elements of Nu Wa; Metal, Earth, Water, Wood and Fire, into a body that has trained to control this power. Possessing intense discipline and control, Hebisha can unleash the very elements on to her enemies while supporting her allies with magical tags to ward off evils. In tune with Nature, Nu Wa Force is one to reckon out in the open world. 
    Strengths:

    • Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.
    • Nu Wa Force was a magic built to fight spirits and other underworldly forces.
    • Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.


    Weaknesses:

    • Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.
    • Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.
    • Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.
    • Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.
    • God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.


    Lineage: Truth. The only silencing lineage
    Unique Abilities:

    • Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.
    • Earthly Presence(Passive): Attuning with the Earth element, Hebisha is in tune with the earth, allowing her to heal minor injuries with her touch. Flowers also happen to grow around Hebisha if she travels across fertile land. Heals 5% per post if you wanna math
    • Stainless Steel(Passive): Attuning with the Metal element, Hebisha reduces all incoming damage by 15% when Hebisha casts a defensive spell, adopts a blocking position or fleeing, as long as it does not hurt the other party. The passive that benefits acting passive or pacifistic. Damage from rank higher than Hebisha is not reduced.
    • Celestial Armaments(Passive):Hebisha can create three pairs of floating arms that are ethereal and space like. Energy visibly flows through them. Upon entering a meditative state with the arms out, she gains 5% more mana regeneration. The arms can pick things up and seemingly follow hand gesture commands from Hebisha's real pair.
    • Brine Verity(Passive): Hebisha senses the unnatural and spiritual, and solves it by slapping them with holy salt, allowing her to deal 50% more damage to spirit barriers and anything that is underworldly or hellish(she breaks them in plot). Hebisha becomes a living holy salt shaker, and may occasionally leave trails of salt.

    Spells:
    Sigy:

    Name: Flurry Seal
    Rank: D Rank
    Type: Holy Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of blue fire at rapid fire dealing 1/4 d rank spell damage. Hebisha can also make them ram into things to deal 1/4 d rank damage.

    Strengths:
    Hebisha can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:
    Fire slayers can take the fire shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Hebisha says they move, so micromanagement is required and is not always applicable in a combat situation.

    Name: Quality Legs
    Rank: User
    Type: Takeover
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Hebisha summons upon the power of the Five Elemental Stones and gives her regular human legs. Just normal legs. No special thing, just human legs of someone who works out and never skips leg day.
    Strengths: Normal, effective legs, feel free to run jump etc.

    Weaknesses: Just normal legs

    No magical benefit other than the miracle of walking again... Though Hebisha is a snake.


    D Rank:

    Name: Iron Lotus Technique
    Rank: D
    Type: Metal Offensive Takeover
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Upon activating, Hebisha's enters a new form but instead of red armor its grey. Whenever she hits something, it sounds like a chinese gong.

    Passively, Hebisha amplifies waves near her, whether it be earthquakes or tidal waves, as long as it is a wave. Amplifies waves become stronger by 10% (meaning Healing waves heal 10% more, tides hurt 10% more etc). You can tell whether something is amplified when you hear a sound that sounds like something hitting a hollow metal object.

    Hebisha also gains 10% extra physical defense.

    Actively, Hebisha channels magic energy into her limbs and executes a spin attack, drawing things close to her in a distance 3m away from her spinning radius(aka her legs). Things that get into her spin range get pummeled with D rank magic damage before getting knocked out of spin. The spin duration lasts 1 post and goes on a 2 post cooldown.

    Hebisha reverts back to normal if her health drops below 85%.

    Strengths:
    Passive is useful for certain magics as long as they include waves.

    Basic hits and Passive may prove strong against mages who hate loud noises.

    Brings her enemies to close range when using her active.

    Weaknesses:
    Iron God slayers are her main weakness.

    Gong sounds may affect allies who have sensitive hearing as well.

    She does not increase her magic defense so she still takes normal magic damage.

    Fire ends the spell early.

    Active may prove unfavorable if the enemy thrives on close range.

    Glowing from her legs signals her active being used, so don't be fooled twice.

    Name: Snake Whorl
    Rank: D
    Type: Debuff Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Hebisha summons a flurry of paper seals towards her target that constrict the first enemy hit in a tight coil of paper, preventing their physical movement for 1 post. They have a few options. If their physical prowess are strong enough, they can break the wrapping with 2D rank physical damage. Water magic immediately neutralizes the paper. Fire magic needs to deal 2 and a half D rank magical damage to remove it.

    Strengths: Stops those who rely on their physical capabilities too much.

    Weaknesses: Not really useful on mages who prefer magic to physical.

    Bindings are not strong enough to hold on to mages of a higher rank.

    Teleporting

    Name: Dancing Steel
    Rank: D
    Type: Metal Offensive
    Duration: Once per post
    Cooldown: 5 posts
    Description: Hebisha summons in 4 daggers. These four daggers deal quarter D rank damage each. They work like pinpoint missiles, point and they fly towards it and converge.

    Strengths:
    A good way to fight 1v1.

    Weaknesses:
    Lack versatility control since they only fly towards a pointed location.

    Hit one with D rank to destroy them.

    Name: Burning Fan
    Rank: D
    Type: Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha throws a fan of seals that burn with blue fire. This blue fire deals 25% more damage to Undead enemies and Demons. Each seal does quarter D rank damage upon hitting and seals themselves to the hit object. They then burn for DoT quarter D rank damage for the remaining duration. Hebisha can control the spread of the fan.

    Strengths:
    A simple damage ability, not too fussy.

    Deals alot of damage up close
    Weaknesses:
    Not much damage from afar

    Staying far helps you retain minimal damage.

    Easy to dodge the fan cone.

    C Rank:

    Name: Mist Wrap
    Rank: C
    Type: Water Support
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Mist Wrap allows Hebisha to bring down a 30m wide ring of mist. Allies within the mist are invisible to the enemy if they are Hebisha's rank or below. Hebisha can choose to bring allies within the mist to her side, transferring the mist at the same time.

    Strengths:A capable escape ability.

    Perfect for foggy areas.

    Weaknesses:It is noticable when the wrap happens, the mist swirls into the epicenter and sends allies inside towards it.

    Wind mages can easily dispell the fog, and sending the spell on cooldown.

    Deals no damage.

    Name: Seals Ward
    Rank: C
    Type: Buff Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Hebisha grants an ally a mystical ward of large seals of paper, which nullifies a ranged magic spell once assuming said magic is of a rank lower or equal to Hebisha's current rank. Ward remains on the target till 4 posts are up.

    Strengths:Useful against mages with powerful ranged spells

    Weaknesses:Useless against mages who prefer melee.

    Only nullifies one spell, and must be a ranged based spell.

    Can only nullify spells of rank below or equal to Hebisha's.

    Name: Earth Shaker Technique
    Rank: C
    Type: Earth Takeover
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When entering this form, she gains the same look at her Iron Lotus form but the armor is now ember not gray.

    Passively stones float around her whether big or small, but the stones are never larger than her head. When an attack that Hebisha senses coming, the stones shift and form a spiral shield to block the attack, taking C rank damage before breaking. Once per post.

    Stat passively, Hebisha gains 15% more physical damage.

    Actively, Hebisha lifts her leg and channels the stone towards in before slamming down on the ground, dealing 2C rank physical damage to those beneath, and creates a large crater that is 30 meters deep and 30 meters wide. Large walls that are 15 meters high that form around the circumference of the crater. Walls last 3 posts and after the wall is down goes on a 3 posts cooldown. She cannot recast the active while the wall is up.

    Hebisha reverts back to normal once dropping below 80% of her hp.

    Strengths:Quarantine enemies became easy.

    Easy arena fight.

    Passive allows blocking with having to turn or face the attack as long as Hebisha knows it is coming

    Weaknesses:Walls affect ally attacks.

    You can still fly out or climb out if you can.

    You can still blow a hole into the wall, even if you are Hebisha.

    Earth Slayers can consumed the stones that float around Hebisha.

    Passive only works on attacks she sense incoming

    The lifting of her legs signal the active being used, so run and if you do, might trap Hebisha in her own hole.

    B Rank Spells:

    Name Cleansing Brine Technique
    Rank: B
    Type: Water Takeover
    Duration: 4 posts
    Cooldown: 5 posts
    Description:
    Hebisha after clearing herself of Orochi, at least for now, has been purified by the pool of water and thus unlocks the Cleansing Brine Technique, the basic cleansing prowess of Nu Wa's 5 powers. In the words of her master, "Metal and Earth are your base, gain a firm stance then with strong resolve, purifying what can be cleansed."

    Like the previous takeovers, her armor is aquamarine in color, with a shine that resembles glass. Hebisha stat passively takes 20% less damage from elemental magic.

    The Takeover's passive creates crusts of salt along Hebisha's arms and hands, turning any punch into a stab of sharp salty spikes. The salt gives her a bit of armor for her hands and the crusts grow larger every turn, maxing out at 3 posts. 

    The Takeover's Active makes her passive max out, and Hebisha leaps high into the air and dives down as if she is diving off a waterfall. The impact from landing causes the salt to break and explode into shrapnel, dealing damage in an AoE of range 60m that extends backwards from where she is facing in a cone of 90m. Deals full B rank.
    For Illustration Purposes:
    Strengths:

    • Heavy Hitter: This spell will hurt, alot.
    • Large Range: The wide range ensures something with get hurt.
    • Salty Wounds: This literally applies salt to your wounds.
    • Hard Salt: Guarantees safety and utter pain thanks to the salt crusting. 

    Weaknesses:

    • Crusty Salt: Hebisha loses more of her flexibility in exchange of sheer raw power.
    • Dive bomber: You can run, really run from it or take cover.
    • Salty: May not affect those who have excellent pain endurance.
    • Reverse Hitter: Hebisha can only hurt what is behind her and around her, but not in front of her.


    Name Calm Mind
    Rank: B
    Type: Support
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Hebisha throws a large paper slip into a chosen area that travels at 75m/s and is 100 meters in radius. Upon reaching, the area will explode and deal 2B rank damage to enemies. Allies in this area are marked only Hebisha can see.
    Strengths:

    • Decent damage
    • Wide range
    • Marked allies benefit


    Weaknesses:

    • Can be blocked while travelling
    • Allies will not benefit if not in the area
    • Noticeable projectile


    Name Hidden Power
    Rank: B
    Type: Support
    Duration: 3 posts
    Cooldown: 6 posts
    Description: Depending on the takeover used before this, this spell will activate the mark placed on allies when Hebisha uses the Calm Mind spell. The duration of the effects is the duration of the spell. Only one effect can be active at once.
    Effects are as follows

    • Metal: Allies deals 30% more damage with weapons(includes Requip weapons), and gain 20% physical defense.
    • Earth: Allies will mitigate 30% of the first damage taken(does not count things like burning poison etc), and their attacks are followed up by a spray of pebbles.
    • Water: Allies will have bubbles follow them that heal them for B rank.
    • Wood: A flower will appear on her allies, looking like a pretty decoration of sorts(like a hair ornament or clothing attachment) and provide the person with a spell shield that will reduce magic damage by 30%
    • Fire: Engulfs her allies in a flaming aura, increase damage output from the next spells used by 50% buffed with a 1/4 B rank DoT burn that last 2 posts if it lands.

    Strengths:

    • Special buffs based on the element of her previous TO
    • Decent duration
    • Tactical decisions to benefit allies

    Weaknesses:

    • Allies need to be marked
    • Not all allies may benefit from it
    • One effect can only happen
    • Is influence by TO cooldown as well


    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by YoungBridge on 9th April 2018, 8:42 pm; edited 54 times in total
    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 28th November 2016, 9:31 am

    boop waiting for butchering

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    Re: Nu Wa Force

    Post by Guest on 29th November 2016, 7:07 am

    Requests are in this color.
    @YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Haia can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. I'm fine with this as long as it's only spirit-based magics that are equal to or lower in rank to the user. Higher-ranking spirit magics should be able to do some sort of damage still.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of her allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Spells:
    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Once per post This should be Instant, not 'once per post'
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain immunity to fire. I'll allow immunity to fire-based spells of equal to or lower in rank to the user.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his forked tail. He is immune to fire. of equal or lower rank to his own. Takes 2 D rank damage to defeat. What is the range of the fiery breath and fireballs? How many fireballs can there be so we know how much the damage is divided by?

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Haia casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. I'd like this also to affect the user. It's only fair that if they can't use magic or physical capabilities for a long amount of time, that the user cannot either. If you don't want this, please change the spell to something else.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Offensive
    Duration: Once per post This should say Instant, not 'once per post'
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be immune to Dark and Fire magic and controls both elements. of equal or lower rank to her.

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and fires dark element smoke from its pipe. It has a move where it dives bomb and explodes, killing itself before coming back after 5 posts. Takes 2 User rank damage to defeat him. Okay, so we have a lot going on here. I'd like a few of the effects removed because there's so much. But I'll write out my requests as is. How much are Fire magi buffed by and what is buffed? How much are water and ice magi debuffed by and what is debuffed? It should take 2 C-rank damage to defeat, not user-ranked.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are immune to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Once per post Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes faster, nimble and gains an annoyingly high pitched voice. How much faster?

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size makes him the hardest thing to hit, making him immune to physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 29th November 2016, 9:15 am

    Boop done editing.

    Hopefully 3 times faster isn't too much for a tiny person


    ___________________________________________________________________
    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah

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    Guest

    Re: Nu Wa Force

    Post by Guest on 30th November 2016, 7:29 am

    Requests are in this color.
    @YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Haia can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. If the mage is ranked higher than Fenghuang, they can still affect Haia but their effectiveness is reduced by 25%. Higher ranking magic should not be affected at all.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of her allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Spells:
    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Instant
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain immunity to fire. Users ranked higher than Fenghuang deal only 50% of their damage to Fenghuang. This is too high of a debuff for D-rank, I'll allow a 25% damage reduction on Fenghuang, but 50% is too much. Again, higher ranking magics should not be affected.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his forked tail. He is immune to fire of ranks lower and equal to Fenghuang's. Takes 2 D rank damage to defeat.

    His breath attack covers a cone with a radius of 1.5m and deals D rank damage.

    He summons two fireballs with his tail that deal 0.5 D rank damage each.

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Haia casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. Fenghuang suffers reprecussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be immune to Dark and Fire magic and controls both elements of equal or lower rank than Fenghuang

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and wings and fires dark element smoke from its pipe.Takes 2 C rank damage to defeat him.

    Fire mages have their spell damage increased by 25% while the opposite happens for Water and Ice, 25% spells damage reduction.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are immune to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes 3 times faster This would mean you have a 300% buff to speed. So no. The best I can offer at your rank is 25-35%, nimble and gains an annoyingly high pitched voice.

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size makes him the hardest thing to hit, making him immune to physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 1st December 2016, 11:55 pm

    Boooooooop done~

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    Re: Nu Wa Force

    Post by Guest on 2nd December 2016, 12:16 am


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    Re: Nu Wa Force

    Post by Guest on 12th January 2017, 11:03 am

    What was changed in this?
    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 12th January 2017, 5:11 pm

    Okay(then again it has been how long since i finally finished?)

    1. Added new UA: Improvement Presence
    2. Added Sigy Spells
    3. Added C rank Spells


    ___________________________________________________________________
    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah

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    Re: Nu Wa Force

    Post by Guest on 12th January 2017, 11:57 pm

    It's just common courtesy toward mods to list what's been added/changed as mods aren't going to automatically know if anything was changed. Which means everything that is changed should be listed, just so you're not getting away with anything small that was changed that could end up being OP. Anyway, you can find my requests in this color.
    @YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with no reprecussions.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Improvement Presence(Passive): Fenghuang's presence that improves herself and her allies. Depending on the situation, she and her allies gain a buff, hence she can't scroll through which she wants. If she is moving, her Improvement Presence gives 5% Movement Speed. If she is attacking someone, Improvement Presence gives 10% Magic and Physical power. If she drops below half her health points, Improvement Presence gives 5% damage mitigation from all sources.
    For this, I suggest choosing 1 solid buff and keeping it that way. When you choose what buff you want to keep, I then suggest bumping it up to a +25% increase (unless you keep the Magic Power buff, which I'll allow for a buff of 15% for MP; otherwise, the +25% would only go to the physical strength buff).

    Spells:
    Sigy:

    Name: Black Hole
    Rank: D Rank
    Type: Dark Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Fenghuang summons paper slips that begin to orbit her hand. Then from that hand it sucks everything. Food, Water, Magic, Cats you name it. When the duration ends, Fenghuang sends everything out from her hand again.
    Strengths:Sucks in alot of things.

    Takes no damage from spells sucked in.

    Weaknesses:Can't suck in humans, robots, large monsters like dragons or magic spells with a rank stronger than Fenghuang. Please also state in the spell description that only spells of lower or equal rank to Fenghuang are able to be sucked in.

    Does no damage to those sucked in.

    May affect ally's if they have things that Fenghuang can suck in, weapons, magic spells, fireworks, gunpowder etc.

    Name: Flurry Seal
    Rank: User
    Type: Light Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Fenghuang forms either a pair of razor fans made of paper slips that deal regular user rank damage or 5 orbiting paper slips around her hands that shoot light at 1/2 User rank damage per hit. This is considered two different effects and signature spells are only allowed one. Please choose one or the other.
    Strengths:Melee or Range, this can do both.

    Her other spells can affect this.

    Weaknesses:Light slayers can take the light shot.

    Stops her from casting any other spell till Duration is over.

    Fenghuany can only stick with one form for the duration. So she either stays with orbiting slips for 4 posts or the fans for 4 posts.

    D Rank:

    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Instant
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain immunity to fire. Users ranked higher by one than Fenghuang deal only 75% of their damage to Fenghuang. Any higher they deal full damage.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his tail. He is immune to fire of ranks lower and equal to Fenghuang's. Takes 2 D rank damage to defeat.

    His breath attack covers a cone with a radius of 1.5m and deals D rank damage.

    He summons two fireballs with his tail that deal 0.5 D rank damage each.

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Debuff Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Fenghuang casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. Fenghuang suffers repercussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Buff Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be immune to Dark and Fire magic and controls both elements of equal or lower rank than Fenghuang

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and wings and fires dark element smoke from its pipe.Takes 2 C rank damage to defeat him.

    Fire mages have their spell damage increased by 25% while the opposite happens for Water and Ice, 25% spells damage reduction.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are immune to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes 35% faster, nimble and gains an annoyingly high pitched voice.

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size makes him the hardest thing to hit, making him immune to physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys. Unless the target is as tiny as him.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    C Rank:

    Name: Yuki Onna
    Rank: C
    Type: Ice Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Yuki Onna is the vengeful spirit of the snow. She hates men with a passion, yet is a big fujoshi. Yuki Onna is a very attractive women, but she speaks formally and gives people the cold shoulder literally. Her skin is blue and half her body is unbreakable ice. She wears a snowy white gown with snowflake designs. One eye is made of ice.

    Yuki Onna's very presence is chilling, causing the surrounding area to drop in temperature to a freezing 0, increasing Ice Mage powers by 5% and Fire Mages decrease by 5% I suggest increasing the buff to +25% for Ice Mages and -25% for Fire Mages. She summons chilling winds and blizzards without problem. However her biggest strength is in her snow. Yuki Onna's snow grows in quatity upon touching something warm, so the hotter you are, the more snow is made on you till you cool down or melt it faster than it can regenerate. Ice rinks the size of, ice rinks, form beneath her feet.

    Embrace: Fenghuang has half her body covered in Yuki Onna's unbreakable ice, giving her a defensive measure. She can create ice and snow and ice rinks form beneath her feet. However she does not buff Ice Mages and debuff Fire Mages. She also becomes immune to cold, ice and snow magic. Complete immunity to magics is not possible. However, I can allow a resistance against these magics by +25%.

    Unleash: Brings forth the cold spirit, it takes 3C rank damage to take her down. However hitting the unbreakable ice negates the damage. Her attacks all do C rank damage. Please state whether this is melee or spell, as summons have both.

    Strengths:Yuki Onna can be both an excellent support for ice mages.

    A good frontline thanks to her unbreakable and forever piling snow.

    Is immune to ice, cold and snow.

    Weaknesses:Gays. Gays are her biggest weakness. She literally melts at the sight of two gay men making out, hence causing an instant KO and causing her slip to go on cooldown.

    Fire, because ice. How much more does Fire effect Ice?

    Her snow does not work on cold things.

    Her snow affects allies. Explain.

    Name: Seal: Pet
    Rank: C
    Type: Dark Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Fenghuang seals a combat or non combat pet of her enemy. Requires one post to charge without taking hits and the next post will seal the pet from battle.
    As combat pets and noncombat pets are owned by other players you fight against, I'm going to have to deny sealing them away. You can bind them for a short amount of time, but sealing them away I'm afraid, is a no. Please change this spell to something e.se
    Strengths:Useful against mages with multiple pets.
    Weaknesses:Useless against mages with no pets.

    Name: Corrupted Cow
    Rank: C
    Type: Dark Ice Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Like the Corrupted Rooster, the Corrupted Cow was once a benelovent spirit to be corrupted by human forces. The 12 foot tall Cow of pure muscle wields a massive horn made from cow horn. Like Rooster, Cow has purple skin and black eyes. Temperatures drop to a chilling cold that even freezes the air in a large 30m area. He is really cold, nothing like his previous uncorrupted form.

    Embrace: Gains Ice and Dark immunity, so gains the chilling aura Pure immunity is not allowed, but you can have a higher resistance against these magics by +25%. Air freezes around her and she can use the giant horn she gained from the Embrace to unleash monstrous raw power and control the wind and ice, forming hail and ice storms. Her main ability is to create huge 10m wide and 5m tall ice walls.

    Unleash: The bull crashes the ground has two main attacks. His first attack is a stomp that causes ice fissures to appear around him, causing C rank damage. His second is a charge that feels like an iceberg hit you in the face, causing 1/2B rank damage to those hit. He can create ice domes to protect anything inside and walls to block attacks. Takes 2B rank damage to defeat this behemoth.

    Summons are only allowed 1 active ability, please choose which of these you'd like to keep from Unleash.

    Strengths:A tanky beast and the hardest to take down without a huge fight.

    His ice magic prowess overpower ice mages weaker than Fenghuang.
    Weaknesses:Walls and domes also affect ally attacks.

    He tends not to listen sometimes and go on stampedes.

    Very strong fire can stop the bull.

    Slow movement, only becoming faster during charges.

    Losing ability to turn during charges.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 14th January 2017, 11:49 pm

    Done Marshy san~
    1. Changed UA to something different while keeping a buff.
    2. Added require to D rank sigy.
    3. Changed the way User rank sigy works so it is one effect.
    4. Changed spells to suit your requirements, Seal:Pet is now Seal: Elemental, Yuki Onna and Cow changes done.
    Note: Considering adding an aesthic thing to the magic Embrace mechanic.


    ___________________________________________________________________
    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah

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    Re: Nu Wa Force

    Post by Guest on 15th January 2017, 12:54 am

    avatar
    Madame Astrid
     
     

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    Character Sheet
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    Primary Magic: White Dragon Slayer [1st gen]
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    Re: Nu Wa Force

    Post by Madame Astrid on 11th March 2017, 12:54 pm

    moved upon user's request.

    @YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with no reprecussions.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Brave Presence(Passive): Fenghuang's presence boosts ally morale and confidence, which is good because it actually gives them a solid 15% Magic Power buff. They also are less likely to falter under fear.

    Spells:
    Sigy:

    Name: Black Hole
    Rank: D Rank
    Type: Dark Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Fenghuang summons paper slips that begin to orbit her hand. Then from that hand it sucks everything. Food, Water, Magic, Cats you name it. When the duration ends, Fenghuang sends everything out from her hand again.

    Spells of equal or lower rank to Fenghuang can be sucked in.

    Strengths:Sucks in alot of things.

    Takes no damage from spells sucked in.

    Weaknesses:Can't suck in humans, robots, large monsters like dragons or magic spells with a rank stronger than Fenghuang.

    Does no damage to those sucked in.

    May affect ally's if they have things that Fenghuang can suck in, weapons, magic spells, fireworks, gunpowder etc.

    Name: Flurry Seal
    Rank: User
    Type: Light Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Fenghuang creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of light at rapid fire dealing 1/2 User rank damage. Fenghuang can also make them ram into things to deal user rank damage.

    Strengths: Fenghuang can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:Light slayers can take the light shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Fenghuanh says they move, so micromanagement is required and is not always applicable in a combat situation.

    D Rank:

    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Instant
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain immunity to fire. Users ranked higher by one than Fenghuang deal only 75% of their damage to Fenghuang. Any higher they deal full damage.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his tail. He is immune to fire of ranks lower and equal to Fenghuang's. Takes 2 D rank damage to defeat.

    His breath attack covers a cone with a radius of 1.5m and deals D rank damage.

    He summons two fireballs with his tail that deal 0.5 D rank damage each.

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Debuff Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Fenghuang casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. Fenghuang suffers repercussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Buff Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be immune to Dark and Fire magic and controls both elements of equal or lower rank than Fenghuang

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and wings and fires dark element smoke from its pipe.Takes 2 C rank damage to defeat him.

    Fire mages have their spell damage increased by 25% while the opposite happens for Water and Ice, 25% spells damage reduction.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are immune to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes 35% faster, nimble and gains an annoyingly high pitched voice.

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size makes him the hardest thing to hit, making him immune to physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys. Unless the target is as tiny as him.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    C Rank:

    Name: Yuki Onna
    Rank: C
    Type: Ice Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Yuki Onna is the vengeful spirit of the snow. She hates men with a passion, yet is a big fujoshi. Yuki Onna is a very attractive women, but she speaks formally and gives people the cold shoulder literally. Her skin is blue and half her body is unbreakable ice. She wears a snowy white gown with snowflake designs. One eye is made of ice.

    Yuki Onna's very presence is chilling, causing the surrounding area to drop in temperature to a freezing 0, increasing Ice Mage powers by 25% and Fire Mages decrease by 25%. She summons chilling winds and blizzards without problem. However her biggest strength is in her snow. Yuki Onna's snow grows in quatity upon touching something warm, so the hotter you are, the more snow is made on you till you cool down or melt it faster than it can regenerate. Ice rinks the size of, ice rinks, form beneath her feet.

    Embrace: Fenghuang has half her body covered in Yuki Onna's unbreakable ice, giving her a defensive measure. She can create ice and snow and ice rinks form beneath her feet. However she does not buff Ice Mages and debuff Fire Mages. She also gains a 25% resistance to cold, ice and snow magic.

    Unleash: Brings forth the cold spirit, it takes 3C rank damage to take her down. However hitting the unbreakable ice negates the damage. Her melee attacks and ranged attacks all do C rank damage. Her main ability is to summon to icicles to pierce enemies.

    Strengths:Yuki Onna can be both an excellent support for ice mages.

    A good frontline thanks to her unbreakable and forever piling snow.

    Is immune to ice, cold and snow.

    Weaknesses:Gays. Gays are her biggest weakness. She literally melts at the sight of two gay men making out, hence causing an instant KO and causing her slip to go on cooldown.

    Fire does 25% more damage to her.

    Her snow does not work on cold things.

    Her piling snow affects allies(excluding Fenghuang) so Yuki Onna is a more 1v1 fighter.

    Name: Seal: Elemental
    Rank: C
    Type: Dark Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Fenghuang seals every elemental spell or ability of her enemy. Requires one post to charge without taking hits and the next post will seal any elemental spells or ability that the enemy has from battle.

    Strengths:Useful against mages with elemental abilities, weapons or spells

    Weaknesses:Useless against mages who prefer melee.

    Fenghuany is unable to cast her own elemental spells for 2 turns(first turn is during her charge)

    Name: Corrupted Cow
    Rank: C
    Type: Dark Ice Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Like the Corrupted Rooster, the Corrupted Cow was once a benelovent spirit to be corrupted by human forces. The 12 foot tall Cow of pure muscle wields a massive horn made from cow horn. Like Rooster, Cow has purple skin and black eyes. Temperatures drop to a chilling cold that even freezes the air in a large 30m area. He is really cold, nothing like his previous uncorrupted form.

    Embrace: Gains a Ice and Dark 25% resistence and gains the chilling aura. Air freezes around her and she can use the giant horn she gained from the Embrace to unleash monstrous raw power and control the wind and ice, forming hail and ice storms. Her main ability is to create huge 10m wide and 5m tall ice walls.

    Unleash: The bull crashes the ground upon Unleash. He crushes things with his horn and horns. His main ability is his snow song, where he causes a huge blizzard to surround him and hail starts to fall while he is in battle, dealing 1/2 B rank damage to those in the blizzard. Takes 2B rank damage to defeat this behemoth.

    Strengths:A tanky beast and the hardest to take down without a huge fight.

    His ice magic prowess overpower ice mages weaker than Fenghuang.

    Weaknesses:Walls and domes also affect ally attacks.

    He tends not to listen sometimes and go on stampedes.

    Very strong fire can stop the bull.

    Slow movement, only becoming faster during charges.

    Losing ability to turn during charges.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________

    Now she knows she'll never be afraid


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    Golden Lacrima until 3/25/2019


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    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 13th March 2017, 9:42 pm

    Oops, bloop.

    Removed immunities and changed them to strong resistances instead, and change her Cleansing presence to work differently.


    ___________________________________________________________________
    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah

    Guest
    Guest

    Re: Nu Wa Force

    Post by Guest on 14th March 2017, 10:11 am

    Requests can be found in this color.
    @YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Resistance(Passive): Fenghuang is resistant to spirit based magics, like Necromancy. If you are equal or lower, Fenghuang is resistant by 75%. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with 25% reduction. A 75% resistance is not possible; the most I can allow for is 50% damage reduction, but even then, that would take all of your damage reduction allowed. So, I suggest lowering this to 25% or less.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies every 2 posts. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Brave Presence(Passive): Fenghuang's presence boosts ally morale and confidence, which is good because it actually gives them a solid 15% Magic Power buff. They also are less likely to falter under fear.

    Spells:
    Sigy:

    Name: Black Hole
    Rank: D Rank
    Type: Dark Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Fenghuang summons paper slips that begin to orbit her hand. Then from that hand it sucks everything. Food, Water, Magic, Cats you name it. When the duration ends, Fenghuang sends everything out from her hand again.

    Spells of equal or lower rank to Fenghuang can be sucked in.

    Strengths:Sucks in alot of things.

    Takes no damage from spells sucked in.

    Weaknesses:Can't suck in humans, robots, large monsters like dragons or magic spells with a rank stronger than Fenghuang.

    Does no damage to those sucked in.

    May affect ally's if they have things that Fenghuang can suck in, weapons, magic spells, fireworks, gunpowder etc.

    Name: Flurry Seal
    Rank: User
    Type: Light Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Fenghuang creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of light at rapid fire dealing 1/2 User rank damage. Fenghuang can also make them ram into things to deal user rank damage.

    Strengths: Fenghuang can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:Light slayers can take the light shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Fenghuanh says they move, so micromanagement is required and is not always applicable in a combat situation.

    D Rank:

    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Instant
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain resistance to fire. Users ranked equak or lower than Fenghuang have damaged reduced by 75%. Any rank higher by one than Fenghuang deal only 75% of their damage to Fenghuang. Any higher they deal full damage. 75% damage reduction is not possible and for a D-rank spell, the most I can allow for is 25%.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his tail. He is 60% resistance to fire of ranks all ranks. Takes 2 D rank damage to defeat.

    His breath attack covers a cone with a radius of 1.5m and deals D rank damage.

    He summons two fireballs with his tail that deal 0.5 D rank damage each.

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Debuff Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Fenghuang casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. Fenghuang suffers repercussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Buff Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be 50% resistant to Dark and Fire magic and controls both elements of equal or lower rank than Fenghuang At D-rank, resistance, at most, can only be 25% or less. 50% is more for those of higher ranking.

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and wings and fires dark element smoke from its pipe.Takes 2 C rank damage to defeat him.

    Fire mages have their spell damage increased by 25% while the opposite happens for Water and Ice, 25% spells damage reduction.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are resistant to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes 35% faster, nimble and gains an annoyingly high pitched voice.

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size and nimble speed makes him the hardest thing to hit, making him to hit with physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys. Unless the target is as tiny as him.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    C Rank:

    Name: Yuki Onna
    Rank: C
    Type: Ice Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Yuki Onna is the vengeful spirit of the snow. She hates men with a passion, yet is a big fujoshi. Yuki Onna is a very attractive women, but she speaks formally and gives people the cold shoulder literally. Her skin is blue and half her body is unbreakable ice. She wears a snowy white gown with snowflake designs. One eye is made of ice.

    Yuki Onna's very presence is chilling, causing the surrounding area to drop in temperature to a freezing 0, increasing Ice Mage powers by 25% and Fire Mages decrease by 25%. She summons chilling winds and blizzards without problem. However her biggest strength is in her snow. Yuki Onna's snow grows in quatity upon touching something warm, so the hotter you are, the more snow is made on you till you cool down or melt it faster than it can regenerate. Ice rinks the size of, ice rinks, form beneath her feet.

    Embrace: Fenghuang has half her body covered in Yuki Onna's unbreakable ice, giving her a defensive measure. She can create ice and snow and ice rinks form beneath her feet. However she does not buff Ice Mages and debuff Fire Mages. She also gains a 25% resistance to cold, ice and snow magic.

    Unleash: Brings forth the cold spirit, it takes 3C rank damage to take her down. However hitting the unbreakable ice negates the damage by 80%. Her melee attacks and ranged attacks all do C rank damage. Her main ability is to summon to icicles to pierce enemies.

    Strengths:Yuki Onna can be both an excellent support for ice mages.

    A good frontline thanks to her unbreakable and forever piling snow.

    Is immune to ice, cold and snow.

    Weaknesses:Gays. Gays are her biggest weakness. She literally melts at the sight of two gay men making out, hence causing an instant KO and causing her slip to go on cooldown.

    Fire does 25% more damage to her.

    Her snow does not work on cold things.

    Her piling snow affects allies(excluding Fenghuang) so Yuki Onna is a more 1v1 fighter.

    Name: Seal: Elemental
    Rank: C
    Type: Dark Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Fenghuang seals every elemental spell or ability of her enemy. Requires one post to charge without taking hits and the next post will seal any elemental spells or ability that the enemy has from battle.

    Strengths:Useful against mages with elemental abilities, weapons or spells

    Weaknesses:Useless against mages who prefer melee.

    Fenghuany is unable to cast her own elemental spells for 2 turns(first turn is during her charge)

    Name: Corrupted Cow
    Rank: C
    Type: Dark Ice Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Like the Corrupted Rooster, the Corrupted Cow was once a benelovent spirit to be corrupted by human forces. The 12 foot tall Cow of pure muscle wields a massive horn made from cow horn. Like Rooster, Cow has purple skin and black eyes. Temperatures drop to a chilling cold that even freezes the air in a large 30m area. He is really cold, nothing like his previous uncorrupted form.

    Embrace: Gains a Ice and Dark 50% resistence and gains the chilling aura. Air freezes around her and she can use the giant horn she gained from the Embrace to unleash monstrous raw power and control the wind and ice, forming hail and ice storms. Her main ability is to create huge 10m wide and 5m tall ice walls. 50% resistance is still a lot for a C-rank spell; I say the most I can allow is 30-35%.

    Unleash: The bull crashes the ground upon Unleash. He crushes things with his horn and horns. His main ability is his snow song, where he causes a huge blizzard to surround him and hail starts to fall while he is in battle, dealing 1/2 B rank damage to those in the blizzard. Takes 2B rank damage to defeat this behemoth.

    Strengths:A tanky beast and the hardest to take down without a huge fight.

    His ice magic prowess overpower ice mages weaker than Fenghuang.

    Weaknesses:Walls and domes also affect ally attacks.

    He tends not to listen sometimes and go on stampedes.

    Very strong fire can stop the bull.

    Slow movement, only becoming faster during charges.

    Losing ability to turn during charges.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
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    YoungBridge

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    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 14th March 2017, 4:51 pm

    Edits don!


    ___________________________________________________________________
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    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

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    Re: Nu Wa Force

    Post by Guest on 14th March 2017, 10:56 pm

    avatar
    Julius Seas
     
     

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    Character Name: Julius Seas
    Primary Magic: Water
    Secondary Magic:

    Re: Nu Wa Force

    Post by Julius Seas on 16th April 2017, 12:44 am

    @YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Resistance(Passive): Fenghuang is resistant t[size=44]o spirit based magics, like Necromancy. If you are equal or lower, Fenghuang is resistant by 50%. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with 25% reduction.[/size]

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies every 2 posts. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Brave Presence(Passive): Fenghuang's presence boosts ally morale and confidence, which is good because it actually gives them a solid 15% Magic Power buff. They also are less likely to falter under fear.

    Spells:
    Sigy:

    Name: Black Hole
    Rank: D Rank
    Type: Dark Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Fenghuang summons paper slips that begin to orbit her hand. Then from that hand it sucks everything. Food, Water, Magic, Cats you name it. When the duration ends, Fenghuang sends everything out from her hand again.

    Spells of equal or lower rank to Fenghuang can be sucked in.

    Strengths:Sucks in alot of things.

    Takes no damage from spells sucked in.

    Weaknesses:Can't suck in humans, robots, large monsters like dragons or magic spells with a rank stronger than Fenghuang.

    Does no damage to those sucked in.

    May affect ally's if they have things that Fenghuang can suck in, weapons, magic spells, fireworks, gunpowder etc.

    Name: Flurry Seal
    Rank: User
    Type: Light Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Fenghuang creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of light at rapid fire dealing 1/2 User rank damage. Fenghuang can also make them ram into things to deal user rank damage.

    Strengths: Fenghuang can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:Light slayers can take the light shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Fenghuanh says they move, so micromanagement is required and is not always applicable in a combat situation.

    D Rank:

    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Instant
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain resistance to fire. Users ranked equak or lower than Fenghuang have damaged reduced by 25%. Any rank higher by one than Fenghuang deal full of their damage to Fenghuang.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his tail. He is 25% resistance to fire of ranks all ranks. Takes 2 D rank damage to defeat.

    His breath attack covers a cone with a radius of 1.5m and deals D rank damage.

    He summons two fireballs with his tail that deal 0.5 D rank damage each.

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Debuff Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Fenghuang casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. Fenghuang suffers repercussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Buff Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be 25% resistant to Dark and Fire magic and controls both elements of equal or lower rank than Fenghuang

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and wings and fires dark element smoke from its pipe.Takes 2 C rank damage to defeat him.

    Fire mages have their spell damage increased by 25% while the opposite happens for Water and Ice, 25% spells damage reduction.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are resistant[size=44] to Fire and Dark are the best counters to the Rooster.[/size]

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes 35% faster, nimble and gains an annoyingly high pitched voice.

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size and nimble speed makes him the hardest thing to hit, making him almost impossible to hit with physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys. Unless the target is as tiny as him.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    C Rank:

    Name: Yuki Onna
    Rank: C
    Type: Ice Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Yuki Onna is the vengeful spirit of the snow. She hates men with a passion, yet is a big fujoshi. Yuki Onna is a very attractive women, but she speaks formally and gives people the cold shoulder literally. Her skin is blue and half her body is unbreakable ice. She wears a snowy white gown with snowflake designs. One eye is made of ice.

    Yuki Onna's very presence is chilling, causing the surrounding area to drop in temperature to a freezing 0, increasing Ice Mage powers by 25% and Fire Mages decrease by 25%. She summons chilling winds and blizzards without problem. However her biggest strength is in her snow. Yuki Onna's snow grows in quatity upon touching something warm, so the hotter you are, the more snow is made on you till you cool down or melt it faster than it can regenerate. Ice rinks the size of, ice rinks, form beneath her feet.

    Embrace: Fenghuang has half her body covered in Yuki Onna's unbreakable ice, giving her a defensive measure. She can create ice and snow and ice rinks form beneath her feet. However she does not buff Ice Mages and debuff Fire Mages. She also gains a 25% resistance to cold, ice and snow magic.

    Unleash: Brings forth the cold spirit, it takes 3C rank damage to take her down. However hitting the unbreakable ice negates the damage by 80%. Her melee attacks and ranged attacks all do C rank damage. Her main ability is to summon to icicles to pierce enemies.

    Strengths:Yuki Onna can be both an excellent support for ice mages.

    A good frontline thanks to her unbreakable and forever piling snow.

    Is immune to ice, cold and snow.

    Weaknesses:Gays. Gays are her biggest weakness. She literally melts at the sight of two gay men making out, hence causing an instant KO and causing her slip to go on cooldown.

    Fire does 25% more damage to her.

    Her snow does not work on cold things.

    Her piling snow affects allies(excluding Fenghuang) so Yuki Onna is a more 1v1 fighter.

    Name: Seal: Elemental
    Rank: C
    Type: Dark Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Fenghuang seals every elemental spell or ability of her enemy. Requires one post to charge without taking hits and the next post will seal any elemental spells or ability that the enemy has from battle.

    Strengths:Useful against mages with elemental abilities, weapons or spells

    Weaknesses:Useless against mages who prefer melee.

    Fenghuany is unable to cast her own elemental spells for 2 turns(first turn is during her charge)

    Name: Corrupted Cow
    Rank: C
    Type: Dark Ice Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Like the Corrupted Rooster, the Corrupted Cow was once a benelovent spirit to be corrupted by human forces. The 12 foot tall Cow of pure muscle wields a massive horn made from cow horn. Like Rooster, Cow has purple skin and black eyes. Temperatures drop to a chilling cold that even freezes the air in a large 30m area. He is really cold, nothing like his previous uncorrupted form.

    Embrace: Gains a Ice and Dark 35% resistence and gains the chilling aura. Air freezes around her and she can use the giant horn she gained from the Embrace to unleash monstrous raw power and control the wind and ice, forming hail and ice storms. Her main ability is to create huge 10m wide and 5m tall ice walls.

    Unleash: The bull crashes the ground upon Unleash. He crushes things with his horn and horns. His main ability is his snow song, where he causes a huge blizzard to surround him and hail starts to fall while he is in battle, dealing 1/2 B rank damage to those in the blizzard. Takes 2B rank damage to defeat this behemoth.

    Strengths:A tanky beast and the hardest to take down without a huge fight.

    His ice magic prowess overpower ice mages weaker than Fenghuang.

    Weaknesses:Walls and domes also affect ally attacks.

    He tends not to listen sometimes and go on stampedes.

    Very strong fire can stop the bull.

    Slow movement, only becoming faster during charges.

    Losing ability to turn during charges.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Unlocked upon user's request


    ___________________________________________________________________
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    avatar
    Jiyu Kazehime

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    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Nu Wa Force

    Post by Jiyu Kazehime on 4th October 2017, 4:15 am

    I was having issues getting it all together without looking at it, so I did it here. Also please note you must state what takeover's your normal spells are attached to as you are utilizing takeovers.
    @YoungBridge wrote:Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was a naga, think like lamia but more divine. Nu Wa brought order to the world with her divine powers and with help from 5 scared stones, she made her world peaceful. However she knew that she is to become dormant. So she granted knowledge of her power into a monk in the mountains before sleeping, telling him of his great destiny.

    So the monk trained and trained, to learn to control the power this power. His training allowed him to move mountains, bring forth rain, purify demons, bring fire, borne nature and many more. The monk aged slowly, remaining in solitude as he trained and trained. The monk had named his power Nu Wa Force.

    The monk knew that, he was going to leave the world. Then Nu Wa returned and gave him a blessing. He will live until the day he can fully teach a student what he has learnt. That student was Hebisha.

    Nu Wa Forces allows Hebisha to have access to several powers based around the 5 elements of Nu Wa.

    Fire granted Hebisha the power of purity through burning. Hebisha could throw magical paper to burn her enemies in blue fire. If it is a spirit however, she can choose to seal it away and purify it.
    Water granted Hebisha the power of clarity, allowibg her to see the world without her eyes. Hebisha could feel the universal energy flow through her more easily in a meditative state, allowing her mana regenaration to increass while granting her extraodinary vision of what she cannot see.
    Earth granted Hebisha the power of strength and force. Hebisha displayed monstrous strength yet clear discipline in controlling her powers. Even better she gets hands.
    Metal granted Hebisha the power of refinement. Hebisha could summon weapons and use them like a god. Hebisha prefers the katanas and lances though.
    Wood granted Hebisha the power of purity, allowing her to heal her wounds and clear herself of unwanted effects. Small flora tends to grow around her if she is on something that once belonged to nature.

    Strengths:
    Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.

    Nu Wa Force was a magic built to fight spirits and other underworldly forces.

    Nu Wa Force is not spatial magic, so anti spatial magic will not have an effect.

    Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.

    Weaknesses:
    Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.

    Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.

    Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.

    Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.

    God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.

    Lineage: Truth. Hush little baby, and tell me all you know~
    Unique Abilities:
    Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.

    Spirit Resistance(Passive): Hebisha is resistant to spirit based magics, like Necromancy. Damage dealt to Hebisha is reduced by 25% from spirit magic attacks.

    Purity Presence(Passive): Hebisha' presence removes debuffs, status ailments and curses of herself and allies every 2 posts. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected. This affects to many thing's for a sinlge UA please reduce the number of thing's this can purge and state you expend the same MP rrequired to cast those effects to cancel them.

    Ba Gua(Passive): Hebisha can create herself 3 pairs of arms, not real though. They are blue and look very celestial like. Each arm has a mark on the back of the palm. Meditating while the arms are out allows her to regain mana at a 25% per 5 posts. She can punch also the heck of you or use her many swords to chop you. This causes mp to regain at 5% per turn when 4% per turn is the max per turn.

    Spells:
    Sigy:

    Name: Flurry Seal
    Rank: D Rank
    Type: Holy Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of blue fire at rapid fire dealing 1/4 d rank spell damage. Hebisha can also make them ram into things to deal d rank damage. Multiple hit's may not do full damage, so if this can target multiple thing's each shot/ram must be worth no more than 25% d rank damage.

    Strengths:
    Hebisha can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:
    Fire slayers can take the fire shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Hebisha says they move, so micromanagement is required and is not always applicable in a combat situation.

    Name: Five Stone Aria
    Rank: User
    Type: Offensive buff
    Duration: Dependent
    Cooldown: Dependent
    Description: Hebisha summons upon the power of the Five Elemental Stones and it enchants certain spells in her arsenal. Only one spell can be buffed at a time. The duration and cooldown is dependent of what spell is buffed. Please define what this buff is,
    it can not be a different buff for every spell, especially since sig spells only get single effects.


    Strengths:
    Buffed Spells may change the tide of battle with a surprise change.

    Short cooldown spells mean short cooldown for this spell, allowing Hebisha to buff another spell sooner.

    Long duration spells make the buffs last longer.
    Weaknesses:
    Useless on its own

    Long duration spells mean longer cooldown, meaning the longer Hebisha can't cast this spell

    Short duration spells mean this might be wasted.

    Only one spell at a time, so Hebisha has to picm wisely.

    D Rank:

    Name: Iron Lotus Technique
    Rank: D
    Type: Metal Offensive Takeover
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Upon activating, Hebisha's enters a new form but instead of red armor its grey. Whenever she hits something, it sounds like a chinese gong.

    Passively, Hebisha amplifies waves near her, whether it be earthquakes or tidal waves, as long as it is a wave. Amplifies waves become stronger by 10% (meaning Healing waves heal 10% more, tides hurt 10% more etc). You can tell whether something is amplified when you hear a sound that sounds like something hitting a hollow metal object.

    Hebisha also gains 10% extra physical defense.

    Actively, Hebisha channels magic energy into her limbs and executes a spin attack, drawing things close to her. Things that get into her spin range get pummelled with half D rank magic damage and half D rank physical damage before getting knocked out. The spin duration lasts 1 post. Please state a range for this as right now you don't have an actual range stated for it

    When buffed by Five Stone Aria, Hebisha's physical attacks explode with iron petals, dealing quarter D rank magic damage. The petals fly in the direction of the attack in a conical shape like a shotgun.

    Hebisha reverts back to normal if her health drops below 15%. This is too high of a threshold for a D rank takeover as this allows her to take 85% her hp in damage before the takeover fails, please change this number.

    Strengths:
    Useful for certain magics as long as they include waves.

    Strong against mages who hate loud noises.

    Weaknesses:
    Iron God slayers are her main weakness.

    Gong sounds may affect allies who have sensitive hearing as well.

    Fire can melt the metal(it does not however make her hands disappear, it ends the spell)

    Name: Seal Physical
    Rank: D
    Type: Debuff Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Hebisha casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Hebisha are not affected by the Seal. Hebisha suffers repercussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.
    Since almost all magic has to make bodily contact with someone to do anything,
    you must remove that as you can render someone unable to use their entire magic.

    Not buffed by Five Stone Aria.

    Strengths: Stops those who rely on their physical capabilities too much.

    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Dancing Steel
    Rank: D
    Type: Metal Offensive
    Duration: Once per post
    Cooldown: 5 posts
    Description: Hebisha summons in 4 daggers. These four daggers deal quarter D rank damage each. They work like pinpoint missiles, point and they fly towards it and converge.

    When buffed, the daggers now fly independently towards a chosen target.

    Strengths:
    A good way to fight 1v1.

    Weaknesses:
    Lack versatility control since they only fly towards a pointed location.

    Hit one with D rank to destroy them.

    Name: Burning Fan
    Rank: D
    Type: Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha throws a fan of seals that burn with blue fire. This blue fire deals 25% more damage to Undead enemies and Demons. Each seal does quarter D rank damage upon hitting and seals themselves to the hit object. They then burn for DoT quarter D rank damage for the remaining duration.

    When Buffed, the seals are more concentrated so they are more accurate.

    Strengths:
    A simple damage ability, not too fussy.

    Deals alot of damage up close
    Weaknesses:
    Not much damage from afar

    Staying far helps you retain minimal damage.

    Easy to dodge the fan cone.

    C Rank:

    Name: Mist Wrap
    Rank: C
    Type: Water Support
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Mist Wrap allows Hebisha to bring down a 30m wide ring of mist. Allies within the mist are invisible to the enemy if they are Hebisha's rank or below. Hebisha can choose to bring allies within the mist to her side, transfering the mist at the same time.

    When buffed, the mist does quarter C rank magic damage DoT.

    Strengths:A capable escape ability.

    Prefect for foggy areas.

    Weaknesses:It is noticable when the wrap happens, the mist swirls into the epicenter and sends allies inside towards it.

    Wind mages can easily dispell the fog, and sending the spell on cooldown.

    Deals no damage unless buffed.

    Name: Seal: Elemental
    Rank: C
    Type: Debuff Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Hebisha seals every elemental spell or ability of her enemy. Requires one post to charge without taking hits and the next post will seal any elemental spells or ability that the enemy has from battle.
    You can not seal all of someone's spells and such, please change this as it would allow you to seal the entire magic of a good number of the site.
    Not buffed by Five Stone Aria.

    Strengths:Useful against mages with elemental abilities, weapons or spells

    Weaknesses:Useless against mages who prefer melee.

    Hebisha is unable to cast her own elemental spells for 2 turns(first turn is during her charge)

    Name: Earth Shaker Technique
    Rank: C
    Type: Earth Takeover
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When entering this form, she gains the same look at her Iron Lotus form but the armor is now ember not gray.

    Passively stones float around her whether big or small, but the stones are never large than her head. When an attack that Hebisha senses coming, the stones shift and form a spiral shield to block the attack, taking C rank damage before breaking. Please specify that this is once per post.

    Stat passively, Hebisha gains 15% more physical damage.

    Actively, Hebisha lifts her leg and channels the stone towards in before slamming down on the ground, dealing 2C rank physical damage to those beneath, and creates a large crater that is 30 meters deep and 30 meters wide. Large walls that are 15 meters high that form around the circumference of the crater.

    When buffed by Five Stone Aria, the stones that circle around her become sharp and follow up her physical attacks, dealing C rank physical damage.

    Hebisha reverts back to normal once dropping below 20% of her hp. Same with the other takeover, please change this so you take less damage before this breaks.

    Strengths:Quartine enemies became easy.

    Easy arena fight.

    Weaknesses:Walls affect ally attacks.

    You can still fly out or climb out if you can.

    You can still blow a hole, even if you are Hebisha.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________





    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1813
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Nu Wa Force

    Post by Jiyu Kazehime on 15th November 2017, 12:39 pm

    @YoungBridge wrote:Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was a naga, think like lamia but more divine. Nu Wa brought order to the world with her divine powers and with help from 5 scared stones, she made her world peaceful. However she knew that she is to become dormant. So she granted knowledge of her power into a monk in the mountains before sleeping, telling him of his great destiny.

    So the monk trained and trained, to learn to control the power this power. His training allowed him to move mountains, bring forth rain, purify demons, bring fire, borne nature and many more. The monk aged slowly, remaining in solitude as he trained and trained. The monk had named his power Nu Wa Force.

    The monk knew that, he was going to leave the world. Then Nu Wa returned and gave him a blessing. He will live until the day he can fully teach a student what he has learnt. That student was Hebisha.

    Nu Wa Forces allows Hebisha to have access to several powers based around the 5 elements of Nu Wa.

    Fire granted Hebisha the power of purity through burning. Hebisha could throw magical paper to burn her enemies in blue fire. If it is a spirit however, she can choose to seal it away and purify it.

    Water granted Hebisha the power of clarity, allowibg her to see the world without her eyes. Hebisha could feel the universal energy flow through her more easily in a meditative state, allowing her mana regenaration to increass while granting her extraodinary vision of what she cannot see.

    Earth granted Hebisha the power of strength and force. Hebisha displayed monstrous strength yet clear discipline in controlling her powers. Even better she gets hands.

    Metal granted Hebisha the power of refinement. Hebisha could summon weapons and use them like a god. Hebisha prefers the katanas and lances though.

    Wood granted Hebisha the power of purity, allowing her to heal her wounds and clear herself of unwanted effects. Small flora tends to grow around her if she is on something that once belonged to nature.

    Strengths:
    Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.

    Nu Wa Force was a magic built to fight spirits and other underworldly forces.

    Nu Wa Force is not spatial magic, so anti spatial magic will not have an effect.

    Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.

    Weaknesses:
    Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.

    Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.

    Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.

    Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.

    God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.

    Lineage: Truth. Hush little baby, and tell me all you know~
    Unique Abilities:
    Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.

    Spirit Presence(Passive): Spirit based magic like Necromancy deals 25% less than to Hebisha. Ranks higher than Hebisha's by one have their effects reduced by 15% instead, any higher having no reduction.

    Purity Presence(Passive): Reduces all incoming damage by 15% when Hebisha casts a defensive spell, adopts a blocking position or fleeing, as long as it does not hurt the other party. The passive that benefits acting passive or pacifistic. Damage from rank higher than Hebisha is not reduced.

    Ba Gua(Passive): Hebisha can create herself 3 pairs of arms, not real though. They are blue and look very celestial like. Each arm has a mark on the back of the palm. Meditating while the arms are out allows her to regain mana at a 4% per post. She can punch also the heck of you or use her many swords to chop you.

    Spells:
    Sigy:

    Name: Flurry Seal
    Rank: D Rank
    Type: Holy Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of blue fire at rapid fire dealing 1/4 d rank spell damage. Hebisha can also make them ram into things to deal 1/4 d rank damage.

    Strengths:
    Hebisha can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:
    Fire slayers can take the fire shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Hebisha says they move, so micromanagement is required and is not always applicable in a combat situation.

    Name: Quality Legs
    Rank: User
    Type: Takeover
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Hebisha summons upon the power of the Five Elemental Stones and gives her regular human legs. Just normal legs. No special thing, just human legs of someone who works out and never skips leg day.
    Strengths: Normal, effective legs.

    Weaknesses: Just normal legs

    No magical benefit other than the miracle of walking again... Though Hebisha is a snake.


    D Rank:

    Name: Iron Lotus Technique
    Rank: D
    Type: Metal Offensive Takeover
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Upon activating, Hebisha's enters a new form but instead of red armor its grey. Whenever she hits something, it sounds like a chinese gong.

    Passively, Hebisha amplifies waves near her, whether it be earthquakes or tidal waves, as long as it is a wave. Amplifies waves become stronger by 10% (meaning Healing waves heal 10% more, tides hurt 10% more etc). You can tell whether something is amplified when you hear a sound that sounds like something hitting a hollow metal object.

    Hebisha also gains 10% extra physical defense.

    Actively, Hebisha channels magic energy into her limbs and executes a spin attack, drawing things close to her in a distance 3m away from her spinning radius(aka her legs). Things that get into her spin range get pummeled with half D rank magic damage and half D rank physical damage before getting knocked out. The spin duration lasts 1 post. You can not do both psychical and magic damage in a spell, only one of the damage types can be dealt,
    remove one.


    Hebisha reverts back to normal if her health drops below 85%.

    Strengths:
    Useful for certain magics as long as they include waves.

    Strong against mages who hate loud noises.

    Weaknesses:
    Iron God slayers are her main weakness.

    Gong sounds may affect allies who have sensitive hearing as well.

    Fire can melt the metal(it does not however make her hands disappear, it ends the spell)

    Name: Snake Whorl
    Rank: D
    Type: Debuff Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Hebisha summons a flurry of paper seals towards her target that constrict the first enemy hit in a tight coil of paper, preventing their physical movement for 3 posts. They have a few options. If their physical prowess are strong enough, they can break the wrapping with 2D rank physical damage. Water magic immediately neutralizes the paper. Fire magic needs to deal 2 and a half D rank magical damage to remove it. Can only stop movement for a single post.

    Strengths: Stops those who rely on their physical capabilities too much.

    Weaknesses: Not really useful on mages who prefer magic to physical.

    Bindings are not strong enough to hold on to mages of a higher rank.

    Teleporting

    Name: Dancing Steel
    Rank: D
    Type: Metal Offensive
    Duration: Once per post
    Cooldown: 5 posts
    Description: Hebisha summons in 4 daggers. These four daggers deal quarter D rank damage each. They work like pinpoint missiles, point and they fly towards it and converge.

    Strengths:
    A good way to fight 1v1.

    Weaknesses:
    Lack versatility control since they only fly towards a pointed location.

    Hit one with D rank to destroy them.

    Name: Burning Fan
    Rank: D
    Type: Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha throws a fan of seals that burn with blue fire. This blue fire deals 25% more damage to Undead enemies and Demons. Each seal does quarter D rank damage upon hitting and seals themselves to the hit object. They then burn for DoT quarter D rank damage for the remaining duration. Hebisha can control the spread of the fan.

    Strengths:
    A simple damage ability, not too fussy.

    Deals alot of damage up close
    Weaknesses:
    Not much damage from afar

    Staying far helps you retain minimal damage.

    Easy to dodge the fan cone.

    C Rank:

    Name: Mist Wrap
    Rank: C
    Type: Water Support
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Mist Wrap allows Hebisha to bring down a 30m wide ring of mist. Allies within the mist are invisible to the enemy if they are Hebisha's rank or below. Hebisha can choose to bring allies within the mist to her side, transferring the mist at the same time.

    Strengths:A capable escape ability.

    Perfect for foggy areas.

    Weaknesses:It is noticable when the wrap happens, the mist swirls into the epicenter and sends allies inside towards it.

    Wind mages can easily dispell the fog, and sending the spell on cooldown.

    Deals no damage.

    Name: Seals Ward
    Rank: C
    Type: Buff Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Hebisha grants an ally a mystical ward of large seals of paper, which nullifies a ranged magic spell once assuming said magic is of a rank lower or equal to Hebisha's current rank. Ward remains on the target till 4 posts are up.

    Strengths:Useful against mages with powerful ranged spells

    Weaknesses:Useless against mages who prefer melee.

    Only nullifies one spell, and must be a ranged based spell.

    Can only nullify spells of rank below or equal to Hebisha's.

    Name: Earth Shaker Technique
    Rank: C
    Type: Earth Takeover
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When entering this form, she gains the same look at her Iron Lotus form but the armor is now ember not gray.

    Passively stones float around her whether big or small, but the stones are never larger than her head. When an attack that Hebisha senses coming, the stones shift and form a spiral shield to block the attack, taking C rank damage before breaking. Once per post.

    Stat passively, Hebisha gains 15% more physical damage.

    Actively, Hebisha lifts her leg and channels the stone towards in before slamming down on the ground, dealing 2C rank physical damage to those beneath, and creates a large crater that is 30 meters deep and 30 meters wide. Large walls that are 15 meters high that form around the circumference of the crater.

    Hebisha reverts back to normal once dropping below 80% of her hp.

    Strengths:Quartine enemies became easy.

    Easy arena fight.

    Weaknesses:Walls affect ally attacks.

    You can still fly out or climb out if you can.

    You can still blow a hole into the wall, even if you are Hebisha.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Make sure all active's have a cool down and duration of some kind.


    ___________________________________________________________________





    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 24th December 2017, 11:48 am

    I DID THE EDITS!


    ___________________________________________________________________
    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1813
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Nu Wa Force

    Post by Jiyu Kazehime on 24th December 2017, 5:26 pm

    Takeover still requires six weaknesses, I mentioned it on Dm that you were still short on weaknesses, the takeover rules say so. Each active and passive is treated like a spell, which means each one plus the spell needs two weaknesses, making six.


    ___________________________________________________________________





    avatar
    YoungBridge

    Player -
    Lineage : Truth
    Position : None
    Posts : 177
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    Character Name: Hebisha
    Primary Magic: Nu Wa Force
    Secondary Magic:

    Re: Nu Wa Force

    Post by YoungBridge on 24th December 2017, 7:10 pm

    6 weaknesses done!


    ___________________________________________________________________
    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1813
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Nu Wa Force

    Post by Jiyu Kazehime on 25th December 2017, 8:35 am


    Spoiler:
    @YoungBridge wrote:Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was a naga, think like lamia but more divine. Nu Wa brought order to the world with her divine powers and with help from 5 scared stones, she made her world peaceful. However she knew that she is to become dormant. So she granted knowledge of her power into a monk in the mountains before sleeping, telling him of his great destiny.

    So the monk trained and trained, to learn to control the power this power. His training allowed him to move mountains, bring forth rain, purify demons, bring fire, borne nature and many more. The monk aged slowly, remaining in solitude as he trained and trained. The monk had named his power Nu Wa Force.

    The monk knew that, he was going to leave the world. Then Nu Wa returned and gave him a blessing. He will live until the day he can fully teach a student what he has learnt. That student was Hebisha.

    Nu Wa Forces allows Hebisha to have access to several powers based around the 5 elements of Nu Wa.

    Fire granted Hebisha the power of purity through burning. Hebisha could throw magical paper to burn her enemies in blue fire. If it is a spirit however, she can choose to seal it away and purify it.

    Water granted Hebisha the power of clarity, allowibg her to see the world without her eyes. Hebisha could feel the universal energy flow through her more easily in a meditative state, allowing her mana regenaration to increass while granting her extraodinary vision of what she cannot see.

    Earth granted Hebisha the power of strength and force. Hebisha displayed monstrous strength yet clear discipline in controlling her powers. Even better she gets hands.

    Metal granted Hebisha the power of refinement. Hebisha could summon weapons and use them like a god. Hebisha prefers the katanas and lances though.

    Wood granted Hebisha the power of purity, allowing her to heal her wounds and clear herself of unwanted effects. Small flora tends to grow around her if she is on something that once belonged to nature.

    Strengths:
    Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.

    Nu Wa Force was a magic built to fight spirits and other underworldly forces.

    Nu Wa Force is not spatial magic, so anti spatial magic will not have an effect.

    Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.

    Weaknesses:
    Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.

    Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.

    Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.

    Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.

    God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.

    Lineage: Truth. Hush little baby, and tell me all you know~
    Unique Abilities:
    Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.

    Spirit Presence(Passive): Spirit based magic like Necromancy deals 25% less than to Hebisha. Ranks higher than Hebisha's by one have their effects reduced by 15% instead, any higher having no reduction.

    Purity Presence(Passive): Reduces all incoming damage by 15% when Hebisha casts a defensive spell, adopts a blocking position or fleeing, as long as it does not hurt the other party. The passive that benefits acting passive or pacifistic. Damage from rank higher than Hebisha is not reduced.

    Ba Gua(Passive): Hebisha can create herself 3 pairs of arms, not real though. They are blue and look very celestial like. Each arm has a mark on the back of the palm. Meditating while the arms are out allows her to regain mana at a 4% per post. She can punch also the heck of you or use her many swords to chop you.

    Spells:
    Sigy:

    Name: Flurry Seal
    Rank: D Rank
    Type: Holy Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of blue fire at rapid fire dealing 1/4 d rank spell damage. Hebisha can also make them ram into things to deal 1/4 d rank damage.

    Strengths:
    Hebisha can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:
    Fire slayers can take the fire shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Hebisha says they move, so micromanagement is required and is not always applicable in a combat situation.

    Name: Quality Legs
    Rank: User
    Type: Takeover
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Hebisha summons upon the power of the Five Elemental Stones and gives her regular human legs. Just normal legs. No special thing, just human legs of someone who works out and never skips leg day.
    Strengths: Normal, effective legs, feel free to run jump etc.

    Weaknesses: Just normal legs

    No magical benefit other than the miracle of walking again... Though Hebisha is a snake.


    D Rank:

    Name: Iron Lotus Technique
    Rank: D
    Type: Metal Offensive Takeover
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Upon activating, Hebisha's enters a new form but instead of red armor its grey. Whenever she hits something, it sounds like a chinese gong.

    Passively, Hebisha amplifies waves near her, whether it be earthquakes or tidal waves, as long as it is a wave. Amplifies waves become stronger by 10% (meaning Healing waves heal 10% more, tides hurt 10% more etc). You can tell whether something is amplified when you hear a sound that sounds like something hitting a hollow metal object.

    Hebisha also gains 10% extra physical defense.

    Actively, Hebisha channels magic energy into her limbs and executes a spin attack, drawing things close to her in a distance 3m away from her spinning radius(aka her legs). Things that get into her spin range get pummeled with D rank magic damage before getting knocked out of spin. The spin duration lasts 1 post and goes on a 2 post cooldown.

    Hebisha reverts back to normal if her health drops below 85%.

    Strengths:
    Passive is useful for certain magics as long as they include waves.

    Basic hits and Passive may prove strong against mages who hate loud noises.

    Brings her enemies to close range when using her active.

    Weaknesses:
    Iron God slayers are her main weakness.

    Gong sounds may affect allies who have sensitive hearing as well.

    She does not increase her magic defense so she still takes normal magic damage.

    Fire ends the spell early.

    Active may prove unfavorable if the enemy thrives on close range.

    Glowing from her legs signals her active being used, so don't be fooled twice.

    Name: Snake Whorl
    Rank: D
    Type: Debuff Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Hebisha summons a flurry of paper seals towards her target that constrict the first enemy hit in a tight coil of paper, preventing their physical movement for 1 post. They have a few options. If their physical prowess are strong enough, they can break the wrapping with 2D rank physical damage. Water magic immediately neutralizes the paper. Fire magic needs to deal 2 and a half D rank magical damage to remove it.

    Strengths: Stops those who rely on their physical capabilities too much.

    Weaknesses: Not really useful on mages who prefer magic to physical.

    Bindings are not strong enough to hold on to mages of a higher rank.

    Teleporting

    Name: Dancing Steel
    Rank: D
    Type: Metal Offensive
    Duration: Once per post
    Cooldown: 5 posts
    Description: Hebisha summons in 4 daggers. These four daggers deal quarter D rank damage each. They work like pinpoint missiles, point and they fly towards it and converge.

    Strengths:
    A good way to fight 1v1.

    Weaknesses:
    Lack versatility control since they only fly towards a pointed location.

    Hit one with D rank to destroy them.

    Name: Burning Fan
    Rank: D
    Type: Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha throws a fan of seals that burn with blue fire. This blue fire deals 25% more damage to Undead enemies and Demons. Each seal does quarter D rank damage upon hitting and seals themselves to the hit object. They then burn for DoT quarter D rank damage for the remaining duration. Hebisha can control the spread of the fan.

    Strengths:
    A simple damage ability, not too fussy.

    Deals alot of damage up close
    Weaknesses:
    Not much damage from afar

    Staying far helps you retain minimal damage.

    Easy to dodge the fan cone.

    C Rank:

    Name: Mist Wrap
    Rank: C
    Type: Water Support
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Mist Wrap allows Hebisha to bring down a 30m wide ring of mist. Allies within the mist are invisible to the enemy if they are Hebisha's rank or below. Hebisha can choose to bring allies within the mist to her side, transferring the mist at the same time.

    Strengths:A capable escape ability.

    Perfect for foggy areas.

    Weaknesses:It is noticable when the wrap happens, the mist swirls into the epicenter and sends allies inside towards it.

    Wind mages can easily dispell the fog, and sending the spell on cooldown.

    Deals no damage.

    Name: Seals Ward
    Rank: C
    Type: Buff Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Hebisha grants an ally a mystical ward of large seals of paper, which nullifies a ranged magic spell once assuming said magic is of a rank lower or equal to Hebisha's current rank. Ward remains on the target till 4 posts are up.

    Strengths:Useful against mages with powerful ranged spells

    Weaknesses:Useless against mages who prefer melee.

    Only nullifies one spell, and must be a ranged based spell.

    Can only nullify spells of rank below or equal to Hebisha's.

    Name: Earth Shaker Technique
    Rank: C
    Type: Earth Takeover
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When entering this form, she gains the same look at her Iron Lotus form but the armor is now ember not gray.

    Passively stones float around her whether big or small, but the stones are never larger than her head. When an attack that Hebisha senses coming, the stones shift and form a spiral shield to block the attack, taking C rank damage before breaking. Once per post.

    Stat passively, Hebisha gains 15% more physical damage.

    Actively, Hebisha lifts her leg and channels the stone towards in before slamming down on the ground, dealing 2C rank physical damage to those beneath, and creates a large crater that is 30 meters deep and 30 meters wide. Large walls that are 15 meters high that form around the circumference of the crater. Walls last 3 posts and after the wall is down goes on a 3 posts cooldown. She cannot recast the active while the wall is up.

    Hebisha reverts back to normal once dropping below 80% of her hp.

    Strengths:Quarantine enemies became easy.

    Easy arena fight.

    Passive allows blocking with having to turn or face the attack as long as Hebisha knows it is coming

    Weaknesses:Walls affect ally attacks.

    You can still fly out or climb out if you can.

    You can still blow a hole into the wall, even if you are Hebisha.

    Earth Slayers can consumed the stones that float around Hebisha.

    Passive only works on attacks she sense incoming

    The lifting of her legs signal the active being used, so run and if you do, might trap Hebisha in her own hole.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________





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    Lester Drynedi

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    Posts : 967
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    Experience : 5862.5
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Nu Wa Force

    Post by Lester Drynedi on 5th February 2018, 4:58 am

    Unlocked and Moved at Users request

    ❀:
    @YoungBridge wrote:Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was a naga, think like lamia but more divine. Nu Wa brought order to the world with her divine powers and with help from 5 scared stones, she made her world peaceful. However she knew that she is to become dormant. So she granted knowledge of her power into a monk in the mountains before sleeping, telling him of his great destiny.

    So the monk trained and trained, to learn to control the power this power. His training allowed him to move mountains, bring forth rain, purify demons, bring fire, borne nature and many more. The monk aged slowly, remaining in solitude as he trained and trained. The monk had named his power Nu Wa Force.

    The monk knew that, he was going to leave the world. Then Nu Wa returned and gave him a blessing. He will live until the day he can fully teach a student what he has learnt. That student was Hebisha.

    Nu Wa Forces allows Hebisha to have access to several powers based around the 5 elements of Nu Wa.

    Fire granted Hebisha the power of purity through burning. Hebisha could throw magical paper to burn her enemies in blue fire. If it is a spirit however, she can choose to seal it away and purify it.

    Water granted Hebisha the power of clarity, allowibg her to see the world without her eyes. Hebisha could feel the universal energy flow through her more easily in a meditative state, allowing her mana regenaration to increass while granting her extraodinary vision of what she cannot see.

    Earth granted Hebisha the power of strength and force. Hebisha displayed monstrous strength yet clear discipline in controlling her powers. Even better she gets hands.

    Metal granted Hebisha the power of refinement. Hebisha could summon weapons and use them like a god. Hebisha prefers the katanas and lances though.

    Wood granted Hebisha the power of purity, allowing her to heal her wounds and clear herself of unwanted effects. Small flora tends to grow around her if she is on something that once belonged to nature.

    Strengths:
    Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.

    Nu Wa Force was a magic built to fight spirits and other underworldly forces.

    Nu Wa Force is not spatial magic, so anti spatial magic will not have an effect.

    Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.

    Weaknesses:
    Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.

    Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.

    Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.

    Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.

    God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.

    Lineage: Truth. Hush little baby, and tell me all you know~
    Unique Abilities:
    Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.

    Spirit Presence(Passive): Spirit based magic like Necromancy deals 25% less than to Hebisha. Ranks higher than Hebisha's by one have their effects reduced by 15% instead, any higher having no reduction.

    Purity Presence(Passive): Reduces all incoming damage by 15% when Hebisha casts a defensive spell, adopts a blocking position or fleeing, as long as it does not hurt the other party. The passive that benefits acting passive or pacifistic. Damage from rank higher than Hebisha is not reduced.

    Ba Gua(Passive): Hebisha can create herself 3 pairs of arms, not real though. They are blue and look very celestial like. Each arm has a mark on the back of the palm. Meditating while the arms are out allows her to regain mana at a 4% per post. She can punch also the heck of you or use her many swords to chop you.

    Spells:
    Sigy:

    Name: Flurry Seal
    Rank: D Rank
    Type: Holy Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha creates 10 seals that orbit around her hands, 5 on each hand that she can command them like a fleet of drones. Each seal can fire a shot of blue fire at rapid fire dealing 1/4 d rank spell damage. Hebisha can also make them ram into things to deal 1/4 d rank damage.

    Strengths:
    Hebisha can use this spell to surround enemies or quarantine them in an area.

    Deals multiple single target damage.

    Weaknesses:
    Fire slayers can take the fire shot.

    Stops her from casting any other spell till Duration is over.

    The slips will remain at the task given till Hebisha says they move, so micromanagement is required and is not always applicable in a combat situation.

    Name: Quality Legs
    Rank: User
    Type: Takeover
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Hebisha summons upon the power of the Five Elemental Stones and gives her regular human legs. Just normal legs. No special thing, just human legs of someone who works out and never skips leg day.
    Strengths: Normal, effective legs, feel free to run jump etc.

    Weaknesses: Just normal legs

    No magical benefit other than the miracle of walking again... Though Hebisha is a snake.


    D Rank:

    Name: Iron Lotus Technique
    Rank: D
    Type: Metal Offensive Takeover
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Upon activating, Hebisha's enters a new form but instead of red armor its grey. Whenever she hits something, it sounds like a chinese gong.

    Passively, Hebisha amplifies waves near her, whether it be earthquakes or tidal waves, as long as it is a wave. Amplifies waves become stronger by 10% (meaning Healing waves heal 10% more, tides hurt 10% more etc). You can tell whether something is amplified when you hear a sound that sounds like something hitting a hollow metal object.

    Hebisha also gains 10% extra physical defense.

    Actively, Hebisha channels magic energy into her limbs and executes a spin attack, drawing things close to her in a distance 3m away from her spinning radius(aka her legs). Things that get into her spin range get pummeled with D rank magic damage before getting knocked out of spin. The spin duration lasts 1 post and goes on a 2 post cooldown.

    Hebisha reverts back to normal if her health drops below 85%.

    Strengths:
    Passive is useful for certain magics as long as they include waves.

    Basic hits and Passive may prove strong against mages who hate loud noises.

    Brings her enemies to close range when using her active.

    Weaknesses:
    Iron God slayers are her main weakness.

    Gong sounds may affect allies who have sensitive hearing as well.

    She does not increase her magic defense so she still takes normal magic damage.

    Fire ends the spell early.

    Active may prove unfavorable if the enemy thrives on close range.

    Glowing from her legs signals her active being used, so don't be fooled twice.

    Name: Snake Whorl
    Rank: D
    Type: Debuff Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Hebisha summons a flurry of paper seals towards her target that constrict the first enemy hit in a tight coil of paper, preventing their physical movement for 1 post. They have a few options. If their physical prowess are strong enough, they can break the wrapping with 2D rank physical damage. Water magic immediately neutralizes the paper. Fire magic needs to deal 2 and a half D rank magical damage to remove it.

    Strengths: Stops those who rely on their physical capabilities too much.

    Weaknesses: Not really useful on mages who prefer magic to physical.

    Bindings are not strong enough to hold on to mages of a higher rank.

    Teleporting

    Name: Dancing Steel
    Rank: D
    Type: Metal Offensive
    Duration: Once per post
    Cooldown: 5 posts
    Description: Hebisha summons in 4 daggers. These four daggers deal quarter D rank damage each. They work like pinpoint missiles, point and they fly towards it and converge.

    Strengths:
    A good way to fight 1v1.

    Weaknesses:
    Lack versatility control since they only fly towards a pointed location.

    Hit one with D rank to destroy them.

    Name: Burning Fan
    Rank: D
    Type: Fire Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Hebisha throws a fan of seals that burn with blue fire. This blue fire deals 25% more damage to Undead enemies and Demons. Each seal does quarter D rank damage upon hitting and seals themselves to the hit object. They then burn for DoT quarter D rank damage for the remaining duration. Hebisha can control the spread of the fan.

    Strengths:
    A simple damage ability, not too fussy.

    Deals alot of damage up close
    Weaknesses:
    Not much damage from afar

    Staying far helps you retain minimal damage.

    Easy to dodge the fan cone.

    C Rank:

    Name: Mist Wrap
    Rank: C
    Type: Water Support
    Duration: 5 posts
    Cooldown: 7 posts
    Description: Mist Wrap allows Hebisha to bring down a 30m wide ring of mist. Allies within the mist are invisible to the enemy if they are Hebisha's rank or below. Hebisha can choose to bring allies within the mist to her side, transferring the mist at the same time.

    Strengths:A capable escape ability.

    Perfect for foggy areas.

    Weaknesses:It is noticable when the wrap happens, the mist swirls into the epicenter and sends allies inside towards it.

    Wind mages can easily dispell the fog, and sending the spell on cooldown.

    Deals no damage.

    Name: Seals Ward
    Rank: C
    Type: Buff Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: Hebisha grants an ally a mystical ward of large seals of paper, which nullifies a ranged magic spell once assuming said magic is of a rank lower or equal to Hebisha's current rank. Ward remains on the target till 4 posts are up.

    Strengths:Useful against mages with powerful ranged spells

    Weaknesses:Useless against mages who prefer melee.

    Only nullifies one spell, and must be a ranged based spell.

    Can only nullify spells of rank below or equal to Hebisha's.

    Name: Earth Shaker Technique
    Rank: C
    Type: Earth Takeover
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When entering this form, she gains the same look at her Iron Lotus form but the armor is now ember not gray.

    Passively stones float around her whether big or small, but the stones are never larger than her head. When an attack that Hebisha senses coming, the stones shift and form a spiral shield to block the attack, taking C rank damage before breaking. Once per post.

    Stat passively, Hebisha gains 15% more physical damage.

    Actively, Hebisha lifts her leg and channels the stone towards in before slamming down on the ground, dealing 2C rank physical damage to those beneath, and creates a large crater that is 30 meters deep and 30 meters wide. Large walls that are 15 meters high that form around the circumference of the crater. Walls last 3 posts and after the wall is down goes on a 3 posts cooldown. She cannot recast the active while the wall is up.

    Hebisha reverts back to normal once dropping below 80% of her hp.

    Strengths:Quarantine enemies became easy.

    Easy arena fight.

    Passive allows blocking with having to turn or face the attack as long as Hebisha knows it is coming

    Weaknesses:Walls affect ally attacks.

    You can still fly out or climb out if you can.

    You can still blow a hole into the wall, even if you are Hebisha.

    Earth Slayers can consumed the stones that float around Hebisha.

    Passive only works on attacks she sense incoming

    The lifting of her legs signal the active being used, so run and if you do, might trap Hebisha in her own hole.

    List of Spell Fusions:None Yet
    Fusions!:

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________

      Current date/time is 20th June 2018, 1:58 pm