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    Tenebris Faucibus

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    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : Lucifer's Aura
    Position : None
    Posts : 819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    Character Name: Akryn Motomiji
    Primary Magic: Wind Magic
    Secondary Magic: None

    Tenebris Faucibus

    Post by Akryn on 18th November 2016, 9:56 pm

    Name: Tenebris Faucibus (Black Jaws)
    Rank: Artifact
    Type: Sword
    Description:
    Spoiler:
    With a weight of three pounds, incredible balance, and a total length of three feet, this sword feels extremely comfortable in the hands of even the most inexperienced of warriors. Perhaps a bit too comfortable.

    The sword has an odd feeling about it, not wicked, not good, but certainly odd, as if something is inside of it, something unseen or perhaps not even real. The presence tickles at the edges of the mind, pulling for even those untrained in magic to notice it. But whenever someone attempts to truly look into and identify the odd feeling it seems to slip away, forever on the edges and refusing to come to center.

    Strengths: -The blade is nearly indestructible and is an excellent tool for deflecting melee attacks of surprising power.
    - Capable of erasing entire spells and absorbing all possible damage from said spells, including AOE spells.
    - The sword has the rare ability to harm those that are hiding inside of an elemental state. For instance, if someone transforms themselves into shadows and becomes immune to other physical attacks, this sword can still harm them.

    Weaknesses: - The sword is unable to change size or shape, so it is naturally weak to some other weapons, such as crossbows.
    - The swords natural draw makes the user difficult to notice. The presence coming from the sword may even be mistaken for coming from the holder at times, which may cause unwanted attentions.
    - The swords design, while elegant and interesting, is a hazard when fcing skilled swordsman as the hooks and curves on the handle make it easier to hook another blade in there.
    - No hand guard so a skilled opponent could target the hand

    Abilities:

    Ability:

    Name: Devorandum
    Rank: B
    Duration: Instant use, no duration.
    Cooldown: 4 turns
    Description: The sword has the ability to devour spells. Any spell that is cast, up to one rank above the user, capping at S rank. The spell is drawn into the blade of the sword, like a vacuum. Lightning bolts, fire balls, healing magic, enchantments, direct or area of effect, it is all swallowed into the darkness. The sword can draw in spells from a range of thirty feet with a total negation of any and all effects from the spell.
    Strengths: -The spell is able to negate any one attack of appropriate rank, completely. All damage, all side effects, all of it is just gone. The caster still suffers the same loss in MP and the CD of the spell however.
    - The ability is able to absorb and negate even healing spells and buffs, meaning that the wielder can prevent team mates from aiding one another.
    - Due to the ability to swallow even AOE spells the sword can work as protection for the wielders allies.

    Weaknesses: -The sword is not able to eat summoning spells, such as the celestial keys or other monsters.
    - The sword can not eat self enhancement magics, like titan magic.
    - The spell can only eat one spell at a time, so multiple attacks at once make its defense useless.
    - If the sword absorbs a spell that is one rank higher than the wielder then the cd goes up by one turn.



    Ability 2:

    Name: Exacuere
    Rank: B
    Duration: Constant passive
    Cooldown:Passive, no cd
    Description: This is a passive, natural ability of the sword. This ability translates roughly to 'cut' and it does just as it says, allowing the holder to cut things that normally wouldn't be harmed by a sword. Specifically, people. An ability that some wizards has is to change their body into their magical element, such as shadow or light, and become immune to physical attacks. This sword bypasses that ability, cutting individuals who are in this elemental form, cutting them as normal and applying normal damage.
    Strengths:-Bypasses a common damage reduction technique.
    - Applies full damage to unprepared targets
    - Capable of blocking melee attacks from elemental opponents
    Weaknesses:- Does not deal bonus damage
    -Does not cut those in steel form
    - Can still be blocked by normal weapons, so smart elemental form fighters can counter it
    - Does not affect those in stone form


    Last edited by Akryn on 25th March 2018, 3:35 pm; edited 2 times in total


    ___________________________________________________________________
    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


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    Dramatic moments

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    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."

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    Guest

    Re: Tenebris Faucibus

    Post by Guest on 24th November 2016, 5:38 pm

    Requests in this color.
    @Akryn wrote:Name: Tenebris Faucibus (Black Jaws)
    Rank: Artifact
    Type: Sword
    Description:
    Spoiler:
    With a weight of three pounds, incredible balance, and a total length of three feet, this sword feels extremely comfortable in the hands of even the most inexperienced of warriors. Perhaps a bit too comfortable.

    The sword has an odd feeling about it, not wicked, not good, but certainly odd, as if something is inside of it, something unseen or perhaps not even real. The presence tickles at the edges of the mind, pulling for even those untrained in magic to notice it. But whenever someone attempts to truly look into and identify the odd feeling it seems to slip away, forever on the edges and refusing to come to center.

    Strengths: -The blade is nearly indestructible and is an excellent tool for deflecting melee attacks of surprising power.
    - Capable of erasing entire spells and absorbing all possible damage from said spells, including AOE spells.
    - The sword has the rare ability to harm those that are hiding inside of an elemental state. For instance, if someone transforms themselves into shadows and becomes immune to other physical attacks, this sword can still harm them.

    Weaknesses: - The sword is unable to change size or shape, so it is naturally weak to some other weapons, such as crossbows.
    - The swords natural draw makes the user difficult to notice. The presence coming from the sword may even be mistaken for coming from the holder at times, which may cause unwanted attentions.
    - The swords design, while elegant and interesting, is a hazard when fcing skilled swordsman as the hooks and curves on the handle make it easier to hook another blade in there.
    You need one more weakness

    Abilities:

    Ability:

    Name: Devorandum
    Rank: B
    Duration: Instant use, no duration.
    Cooldown: 4 turns
    Description: The sword has the ability to devour spells. Any spell that is cast, up to one rank above the user, capping at S rank. The spell is drawn into the blade of the sword, like a vacuum. Lightning bolts, fire balls, healing magic, enchantments, direct or area of effect, it is all swallowed into the darkness. The sword can draw in spells from a range of thirty feet with a total negation of any and all effects from the spell.
    Strengths: -The spell is able to negate any one attack of appropriate rank, completely. All damage, all side effects, all of it is just gone. The caster still suffers the same loss in MP and the CD of the spell however.
    - The ability is able to absorb and negate even healing spells and buffs, meaning that the wielder can prevent team mates from aiding one another.
    - Due to the ability to swallow even AOE spells the sword can work as protection for the wielders allies.

    Weaknesses: -The sword is not able to eat summoning spells, such as the celestial keys or other monsters.
    - The sword can not eat self enhancement magics, like titan magic.
    - The spell can only eat one spell at a time, so multiple attacks at once make its defense useless.
    - If the sword absorbs a spell that is one rank higher than the wielder then the cd goes up by one turn.



    Ability 2:

    Name: Exacuere
    Rank: B
    Duration: Constant passive
    Cooldown:Passive, no cd
    Description: This is a passive, natural ability of the sword. This ability translates roughly to 'cut' and it does just as it says, allowing the holder to cut things that normally wouldn't be harmed by a sword. Specifically, people. An ability that some wizards has is to change their body into their magical element, such as shadow or light, and become immune to physical attacks. This sword bypasses that ability, cutting individuals who are in this elemental form, cutting them as normal and applying normal damage.
    Strengths:-Bypasses a common damage reduction technique.
    - Applies full damage to unprepared targets
    - Capable of blocking melee attacks from elemental opponents
    Weaknesses:- Does not deal bonus damage
    -Does not cut those in steel or stone form
    - Can still be blocked by normal weapons, so smart elemental form fighters can counter it.
    You need one more weakness

    Guest
    Guest

    Re: Tenebris Faucibus

    Post by Guest on 24th November 2016, 5:56 pm

    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Shuriken- Sword- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
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    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: Tenebris Faucibus

    Post by Izayuki on 18th February 2018, 7:12 pm

    Spoiler:
    @Akryn wrote:Name: Tenebris Faucibus (Black Jaws)
    Rank: Artifact
    Type: Sword
    Description:
    Spoiler:
    With a weight of three pounds, incredible balance, and a total length of three feet, this sword feels extremely comfortable in the hands of even the most inexperienced of warriors. Perhaps a bit too comfortable.

    The sword has an odd feeling about it, not wicked, not good, but certainly odd, as if something is inside of it, something unseen or perhaps not even real. The presence tickles at the edges of the mind, pulling for even those untrained in magic to notice it. But whenever someone attempts to truly look into and identify the odd feeling it seems to slip away, forever on the edges and refusing to come to center.

    Strengths: -The blade is nearly indestructible and is an excellent tool for deflecting melee attacks of surprising power.
    - Capable of erasing entire spells and absorbing all possible damage from said spells, including AOE spells.
    - The sword has the rare ability to harm those that are hiding inside of an elemental state. For instance, if someone transforms themselves into shadows and becomes immune to other physical attacks, this sword can still harm them.

    Weaknesses: - The sword is unable to change size or shape, so it is naturally weak to some other weapons, such as crossbows.
    - The swords natural draw makes the user difficult to notice. The presence coming from the sword may even be mistaken for coming from the holder at times, which may cause unwanted attentions.
    - The swords design, while elegant and interesting, is a hazard when fcing skilled swordsman as the hooks and curves on the handle make it easier to hook another blade in there.
    - No hand guard so a skilled opponent could target the hand

    Abilities:

    Ability:

    Name: Devorandum
    Rank: B
    Duration: Instant use, no duration.
    Cooldown: 4 turns
    Description: The sword has the ability to devour spells. Any spell that is cast, up to one rank above the user, capping at S rank. The spell is drawn into the blade of the sword, like a vacuum. Lightning bolts, fire balls, healing magic, enchantments, direct or area of effect, it is all swallowed into the darkness. The sword can draw in spells from a range of thirty feet with a total negation of any and all effects from the spell.
    Strengths: -The spell is able to negate any one attack of appropriate rank, completely. All damage, all side effects, all of it is just gone. The caster still suffers the same loss in MP and the CD of the spell however.
    - The ability is able to absorb and negate even healing spells and buffs, meaning that the wielder can prevent team mates from aiding one another.
    - Due to the ability to swallow even AOE spells the sword can work as protection for the wielders allies.

    Weaknesses: -The sword is not able to eat summoning spells, such as the celestial keys or other monsters.
    - The sword can not eat self enhancement magics, like titan magic.
    - The spell can only eat one spell at a time, so multiple attacks at once make its defense useless.
    - If the sword absorbs a spell that is one rank higher than the wielder then the cd goes up by one turn.



    Ability 2:

    Name: Exacuere
    Rank: B
    Duration: Constant passive
    Cooldown:Passive, no cd
    Description: This is a passive, natural ability of the sword. This ability translates roughly to 'cut' and it does just as it says, allowing the holder to cut things that normally wouldn't be harmed by a sword. Specifically, people. An ability that some wizards has is to change their body into their magical element, such as shadow or light, and become immune to physical attacks. This sword bypasses that ability, cutting individuals who are in this elemental form, cutting them as normal and applying normal damage.
    Strengths:-Bypasses a common damage reduction technique.
    - Applies full damage to unprepared targets
    - Capable of blocking melee attacks from elemental opponents
    Weaknesses:- Does not deal bonus damage
    -Does not cut those in steel form
    - Can still be blocked by normal weapons, so smart elemental form fighters can counter it
    - Does not affect those in stone form

    Moving at user's request.


    ___________________________________________________________________


    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Lester Drynedi
     
     

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    Re: Tenebris Faucibus

    Post by Lester Drynedi on 26th March 2018, 10:44 pm

    Hey I'm Lester your grader, any comments will be in this color. Just bump the thread when you've finished
    ❀Just a note, for artifact you get one S rank one A rank
    ❀Grading:

    @Akryn wrote:Name: Tenebris Faucibus (Black Jaws)
    Rank: Artifact
    Type: Sword
    Description:
    Spoiler:
    With a weight of three pounds, incredible balance, and a total length of three feet, this sword feels extremely comfortable in the hands of even the most inexperienced of warriors. Perhaps a bit too comfortable.

    The sword has an odd feeling about it, not wicked, not good, but certainly odd, as if something is inside of it, something unseen or perhaps not even real. The presence tickles at the edges of the mind, pulling for even those untrained in magic to notice it. But whenever someone attempts to truly look into and identify the odd feeling it seems to slip away, forever on the edges and refusing to come to center.

    Strengths: -The blade is nearly indestructible and is an excellent tool for deflecting melee attacks of surprising power.
    - Capable of erasing entire spells and absorbing all possible damage from said spells, including AOE spells.
    - The sword has the rare ability to harm those that are hiding inside of an elemental state. For instance, if someone transforms themselves into shadows and becomes immune to other physical attacks, this sword can still harm them.

    Weaknesses: - The sword is unable to change size or shape, so it is naturally weak to some other weapons, such as crossbows.
    - The swords natural draw makes the user difficult to notice. The presence coming from the sword may even be mistaken for coming from the holder at times, which may cause unwanted attentions.
    - The swords design, while elegant and interesting, is a hazard when fcing skilled swordsman as the hooks and curves on the handle make it easier to hook another blade in there.
    - No hand guard so a skilled opponent could target the hand

    Abilities:

    Ability:

    Name: Devorandum
    Rank: B
    Duration: Instant use, no duration.
    Cooldown: 4 turns ❀this will be 5 or 8 depending if its the A or S rank
    Description: The sword has the ability to devour spells. Any spell that is cast, up to one rank above the user, capping at S rank. The spell is drawn into the blade of the sword, like a vacuum. Lightning bolts, fire balls, healing magic, enchantments, direct or area of effect, it is all swallowed into the darkness. The sword can draw in spells from a range of thirty feet with a total negation of any and all effects from the spell. ❀Just convert this to meters please
    Strengths: -The spell is able to negate any one attack of appropriate rank, completely. All damage, all side effects, all of it is just gone. The caster still suffers the same loss in MP and the CD of the spell however.
    - The ability is able to absorb and negate even healing spells and buffs, meaning that the wielder can prevent team mates from aiding one another.
    - Due to the ability to swallow even AOE spells the sword can work as protection for the wielders allies.

    Weaknesses: -The sword is not able to eat summoning spells, such as the celestial keys or other monsters.
    - The sword can not eat self enhancement magics, like titan magic.
    - The spell can only eat one spell at a time, so multiple attacks at once make its defense useless.
    - If the sword absorbs a spell that is one rank higher than the wielder then the cd goes up by one turn.



    Ability 2:

    Name: Exacuere
    Rank: B
    Duration: Constant passive
    Cooldown:Passive, no cd
    Description: This is a passive, natural ability of the sword. This ability translates roughly to 'cut' and it does just as it says, allowing the holder to cut things that normally wouldn't be harmed by a sword. Specifically, people. An ability that some wizards has is to change their body into their magical element, such as shadow or light, and become immune to physical attacks. This sword bypasses that ability, cutting individuals who are in this elemental form, cutting them as normal and applying normal damage.
    Strengths:-Bypasses a common damage reduction technique.
    - Applies full damage to unprepared targets
    - Capable of blocking melee attacks from elemental opponents
    Weaknesses:- Does not deal bonus damage
    -Does not cut those in steel form
    - Can still be blocked by normal weapons, so smart elemental form fighters can counter it
    - Does not affect those in stone form


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      Current date/time is 15th August 2018, 11:30 am