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    Akryns Tyrant Fire

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    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : Lucifer's Aura
    Position : None
    Posts : 816
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    Age : 27
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    Character Name: Akryn Motomiji
    Primary Magic: Wind Magic
    Secondary Magic: None

    Akryns Tyrant Fire

    Post by Akryn on 24th October 2016, 6:45 pm

    Magic

    Primary Magic: Tyrant Fire
    Secondary Magic: None
    Caster or Holder: Caster
    Description: A powerful, and often explosive, form of fire magic that normally takes on the form of a lion when used, Tyrant Fire was created by a pompous king ages ago to try and signify his importance and power within his own lands. However the king was weak and despite the magic he had made was torn down by his own subjects during a rebellion. The magic he had made however remained in writing and through the years has been studied, improved, and practiced again and again until reaching the hands of its current user.

    A magic that can be used for almost any range, Tyrants fires greatest strength is it ability to blast large crowds from afar, and still deal major damage up close. Almost every single spell however is explosive and while the caster himself is immune, his allies most likely are not, so group combat is not recommended.

    Strengths: - Great AOE spells, good for multi targets

    - Bonus damage against wood and ice users

    - Excellent for multiple ranges.

    Weaknesses: - Allies can and will be harmed by AOE

    - reduced damage to water users


    -  reduced effectiveness against earth users.



    Unique Abilities: Users control of spells is complete, allowing for mid air directional changes unless other wise stated,

    User is able to exert his will over preexisting non magical fire in the area, such as burning houses or torches, and direct those flames for attacks. If preexisting fire is used in this manner then the spells that use this fire cost half mana.


    The flames of this magic can only be eaten by Fire Demon Slayers and bypass most other fire resistances granted by other fire mages. This means other fire users, including fire dragon and god slayers, take full damage.

    Spells:


    Name: Fist of the Tyrant
    Rank: D
    Type: Fire/Offensive
    Duration: 2 post cd
    Cooldown: 3 post cd
    Description: (The user encases their dominant hand in flame, up to the elbow, which takes the shape of a snarling lions head, complete with mane, around the fist. With a successful blow the flame expands out, dealing half D rank damage to everyone within a 5 foot radius of the attack, and dealing full D rank damage.

    Strengths: -Long duration and multiple use means a possibility of very high damage.
    - AOE makes complete damage prevention difficult
    - User is immune to own explosions

    Weaknesses: -Allies are not immune to explosions
    - Requires extremely close range for use.
    - Reduced effectiveness against water and earth type users.

    Name: Scorch Stream
    Rank: D
    Type: Fire/Offensive
    Duration: One turn
    Cooldown: 2 turns
    Description: The user fires a stream of flames from two fingers extended together. The stream is approximately 2 inches wide with an effective range of twenty feet. The spell itself deals D rank damage and lights the target on fire, dealing an additional half D rank damage per turn to the target. The flames will ignite anything flammable it touches, and so can turn the terrain into a hazard, dealing non magical fire damage to those around. The user is not immune to the remaining non magical fire.

    Strengths: - Possibility for extra damage in one post
    - Leaves behind fire which can continue to harm opponents
    - User is immune to magical flames from this spell

    Weaknesses: -Fires can spread and cause serious damage to allies and structures.
    - Reduced effectiveness against water and earth type users.
    - If fires are extinguished they deal no extra damage.


    Name: Tyrants Kick
    Rank: D
    Type: Fire/Offensive
    Duration: 2 posts
    Cooldown: 3 Posts
    Description: The user has the ability to ignite his right foot and encase it up to the knee in flames. This is usually done by creating some sort of friction. Once the foot is lit it stays lit for two posts or until it is extinguished. Each time a kick connects the fire explodes, covering a five foot area. The explosion itself does half D rank damage, with a combined kick and explosion dealing full D rank damage. The kick can be used multiple times within those two posts.

    Strengths: -Long duration and multiple use means a possibility of very high damage.
    - AOE makes complete damage prevention difficult
    - User is immune to explosions

    Weaknesses: -Allies are not immune to explosions
    - Requires extremely close range for use.
    - Reduced effectiveness against water and earth type users

    Name: Tyrants Touch
    Rank: D
    Type: Fire/Offensive
    Duration: Instant use, no duration
    Cooldown: 4 post CD
    Description: Tyrants touch is an attack with extremely close range. He generates an explosion from the palm of his hand which extends outwards in a fifteen foot sphere of rolling, spinning, roaring flames, which present the face of a lion rolling along its outer surface. The blast deals D rank damage but ignites the fifteen foot area in flames which can spread and deal half D rank damage if left and not extinguished, they last for three turns.

    Strengths: -User is immune to the fires, as they remain magical
    - Good for sudden, and sometimes surprise, damage of large groups.
    - Increased effectiveness against wood and ice type users

    Weaknesses: -Allies are not immune to explosions
    - Requires extremely close range for use.
    - Reduced effectiveness against water and earth type users


    Name Fields Aflame
    Rank C
    Type Caster/Fire
    Duration 3 rounds
    Cooldown 5 rounds
    DescriptionThe user generates a sprawling field of fire that starts at their feet and stretches out to a thirty foot radius, as a solid floor of fire. Those caught in this area take D rank damage every turn they remain, and anything flammable on their person catches, dealing an additional D rank damage to them. Buildings, plants, and other flammable objects caught in the field also catch on fire and may spread non magical fire to the surrounding areas. This spell moves with the user.

    Strengths- Wide AOE of DOT
    - Good damage that can stack with other spells
    - Spreads non magical fire for the user to manipulate

    Weaknesses- Allies caught in this area will suffer full damage
    - User is not immune to non magical damage
    - Those in flight are not affected


    Name Heatwave
    Rank C
    Type Caster/Fire
    Duration 3 turns
    Cooldown 5 turns
    Description The user begins to generate incredible heat from their body, creating a thirty foot sphere of damage dealing heat. This heat will deal D rank damage to anyone caught in the area. The heat wave will also super heat any metal in the area, dealing an additional D rank damage to whoever is in contact with the metal. Those holding a metal weapon will likely be forced to drop it. Those who remain in contact with the super heated metal will take an additional D rank damage, for a total of 3 D ranks worth of damage per turn if those in the area do not disengage from the metal.

    Strengths- Possibility for high damage to multiple targets per turn
    - Can be used to force a disarm or disarmorment of foes
    - Does not affect user or their armor and weapons

    Weaknesses- Will affect allies in the area
    - Reduced effectiveness against water users
    - User can not turn off the spell at will


    Name Outburst
    Rank C
    Type Caster/Fire
    Duration Instant, no duration
    Cooldown 3 post cd
    Description The user generates an explosion from their body that spreads out to a 50 foot radius in all directions. Once the sphere reaches its maximum range the face of a snarling lion will roll along the outside before the sphere fades away. Those caught in the blast take C rank damage, and anything flammable ignites, dealing non magical fire to those caught by it.

    Strengths- The User is unaffected by the fire
    - Immediate and wide range of damage
    - Creates more non magical fire for the user to manipulate

    Weaknesses- Allies take full damage
    - Reduced effectiveness against water and earth users
    - User can not manipulate or shape this attack while expanding


    Name Tyrants Decree
    Rank C
    Type Caster/Fire
    Duration One round charge up
    Cooldown 3 post
    Description The user ignites their hands, holds their hands up to either side of their mouth, and shouts through them. The blast is ten feet wide with a range of thirty feet and deals double C rank damage. The blast also forces the target back thirty feet from the user, to the spells maximum range. If preexisting non magical fire is present it may be used to ignite the hands and remove the necessary charge.

    Strengths Good for creating distance
    - high damage
    - Preexisting non magical fire removes charge up

    Weaknesses - Allies are not immune
    - If no preexisting fire, requires charge up
    - Reduced effectiveness against water and earth users.


    Name Tyrants Pride
    RankB
    Type Fire/ Attack
    Duration 3 turns
    Cooldown 4 turns
    Description The user creates two forms of some sort of creature, linked to them, made of fire. For Akryn the two creatures take the forms of lions. These creations act independently of the user once formed and will seek out the closest enemy and attack them, exploding on contact in a 10 foot area. Each creature deals C rank damage on explosion and can either target one person for B rank damage, or two separate people.

    The creations may also move to intercept certain attacks, able to block C one C rank attack or lower per creation. These creations can be smothered with excess water or earth (one C rank of these elements may erase both creations if caught).

    If there is preexisting fire in the area, of appropriate amount, a third creation may be created as well with the same stats.

    Strengths - User does not have to focus on the creations, allowing him to focus on other targets while these creations chase down their targets.
    - Double damage against wood and ice users
    - Possibility for increased damage

    Weaknesses- Water users are particularly effective against this spell
    - Earth users are particularly effective against this spell
    - Low damage per attack for rank


    NameBurning Horizon
    RankB
    TypeFire/Attack
    DurationInstant, no duration
    Cooldown3 turns
    Description The users condenses fire between their hands before then throwing their hands out to either side rapidly. The condensed fire escapes and in the motion is rapidly sent forward, expanding quickly. The wave of fire expands to a width of 30 feet and a range of 60 feet as a thin wave of super heated energy that rapidly super heats any metal it comes in contact with, ignites anything flammable, and deals B rank damage to anyone caught in it.

    Anyone holding the super heated metal or wearing it takes additional D rank damage at the start of every post they are in contact with the metal. Anyone in contact with ignited material takes an additional D rank damage at the start of every turn they are in contact with the flames.

    Strengths- Double effectiveness against wood users
    - double effectiveness against metal users. Metal slayers are particularly vulnerable.
    - Possibility for high damage output

    Weaknesses- Reduced effectiveness on water users
    - Reduced effectiveness on earth users
    - Affects allys


    NameImmolation
    RankB
    TypeFire/Attack
    DurationInstant no duration
    Cooldown2 turns
    Description The users places their hand above their targets head and creates a funnel of super focused fire. It only reaches between the users hand and the ground with a width of two feet. The attack deals B rank damage initially. Any fire preexisting in the area may be drawn into the attack for an additional C ranks worth of damage. Any metal in the attack becomes super heated, with nonmagical metal objects melting away into a slag. Users in contact with this super heated metal take additional D rank damage. Anything flammable immediately ignites, with non magical materials burning away to ash immediately. Anyone caught with this flammable material on them takes an additional immediate D rank damage. The targets of this attack are left with significant burns covering almost their entire body. For the next two turns the target takes an additional D ranks worth of damage.

    (Note: I understand that this attack may be excessive, but it is also very situational. Under what circumstances would someone let an eight foot murderous man place his hand over their head after all? This spell is mostly for my own aesthetic)

    Strengths- Ridiculous damage potential
    - Lasting recurrent damage
    - Preexisting fire raises damage even further

    Weaknesses- Very situational
    - Reduced effectiveness against water and earth users
    - A quick heal will end the recurring damage

    NameMaelstrom
    Rank B
    TypeFire/Attack
    Duration 3 turns
    Cooldown5 turns
    Description The user creates a swirling tower of fire centered around themselves. The inferno is twenty feet wide and reaches up to fifty feet in the air. The user is immune to the flames. Anyone caught within the maelstrom takes B rank damage whenever they come in contact with the inferno, and they take an additional C rank damage if they remain in the maelstrom itself for the full turn. Any metal in the maelstrom becomes super heated, dealing additional D rank damage. Anything flammable ignites and deals an additional d rank damage.

    The spell moves with the user, and turning the user into a mobile wall of destruction. This spell does stack with other AOE attacks, such as Fields Aflame. Preexisting fire may be drawn into the attack increasing damage by an additional C rank.

    Strengths- High damage potential
    - Double damage against wood and metal users
    - Preexisting fire increases damage even further

    Weaknesses- Reduced effectiveness against earth users
    - reduced effectiveness against water users
    - Damages near by allies as well


    Name Hyperion
    RankSignature
    TypeFire/Attack
    DurationInstant
    CooldownSignature/Once per round
    DescriptionThe user fires a condensed ball of fire from their hand. The ball leaves a trail behind it, with two spiraling tails wrapping around the initial tail. The ball has a range of 50 feet. On contact the ball explodes, range of 5 feet, dealing user ranked damage (Up to S rank).

    Strengths -increased effectiveness on wood users
    - High damage per round
    - Increased effectiveness against ice users

    Weaknesses- Reduced effectiveness against water users
    - reduced effectiveness against earth users
    - Reduced effectivness against metal users


    Last edited by Akryn on 7th May 2018, 6:50 pm; edited 2 times in total


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    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

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    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
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    Desirée Blooms
     
     

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    Re: Akryns Tyrant Fire

    Post by Desirée Blooms on 16th December 2017, 5:46 pm



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    Re: Akryns Tyrant Fire

    Post by Lester Drynedi on 26th March 2018, 12:50 am

    ❀:
    @Akryn wrote:Magic

    Primary Magic: Tyrant Fire
    Secondary Magic: None
    Caster or Holder: Caster
    Description: A powerful, and often explosive, form of fire magic that normally takes on the form of a lion when used, Tyrant Fire was created by a pompous king ages ago to try and signify his importance and power within his own lands. However the king was weak and despite the magic he had made was torn down by his own subjects during a rebellion. The magic he had made however remained in writing and through the years has been studied, improved, and practiced again and again until reaching the hands of its current user.

    A magic that can be used for almost any range, Tyrants fires greatest strength is it ability to blast large crowds from afar, and still deal major damage up close. Almost every single spell however is explosive and while the caster himself is immune, his allies most likely are not, so group combat is not recommended.

    Strengths: - Great AOE spells, good for multi targets

    - Double damage against wood and ice users

    - Excellent for multiple ranges.

    Weaknesses: - Allies can and will be harmed by AOE

    - 1/2 damage to water users

    - Wind spells of equal or higher rank cancel out the spells with explosions.

    - 1/2 damage to earth users.

    Lineage: Lucifer’s Descendant:
    Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
    Ability: The ability allows the user to open the gates of hell summoning 4 demons to the user at will. The demons are agile, strong, and has though hide to protect itself from magic. Demons are the rank of the user, and can withstand 3 User rank attacks.
    Usage: The lineage can only be activated once per a thread, and the summons only last 6 posts.


    Unique Abilities: Users control of spells is complete, allowing for mid air directional changes unless other wise stated,

    User is able to exert his will over other fire type attacks that are lower rank than the user. So if the user is a B rank he is then able to take control of C and D rank fire spells after they have been cast and redirect them. This also allows the user to control pre-existing flames such as torches.


    The flames of this magic can only be eaten by Fire Demon Slayers and bypass most other fire resistances granted by other fire mages. This means other fire users, including fire dragon and god slayers, take full damage.

    Spells:


    Name: Fist of the Tyrant
    Rank: D
    Type: Fire/Offensive
    Duration: 2 post cd
    Cooldown: 3 post cd
    Description: (The user encases their dominant hand in flame, up to the elbow, which takes the shape of a snarling lions head, complete with mane, around the fist. When the user connects a punch with this the fire explodes, covering a five foot area and dealing half D rank damage on its own. Adding a direct blow to the explosion results in a D.5 amount of damage (Equivalent of one and a half D rank spells). The fire remains for three posts and continues to deal damage unless put out.

    Strengths: -Long duration and multiple use means a possibility of very high damage.
    - AOE makes complete damage prevention difficult
    - User is immune to explosions

    Weaknesses: -Allies are not immune to explosions
    - Requires extremely close range for use.
    - Half damage to earth mages
    - Half damage to water users.


    Name: Scorch Stream
    Rank: D
    Type: Fire/Offensive
    Duration: One turn
    Cooldown: 2 turns
    Description: The user extends two fingers together before starting to spew flames from those two fingertips. The stream of fire is only two inches wide and only deals half D rank damage per second (Roughly one and a half D rank spells worth of damage over a full post) IF maintained on the target. It has a range of fifteen feet and leaves behind normal fire in the area which, unless extinguished, will continue to deal half D rank damage per post for three posts.

    Strengths: - Possibility for extra damage in one post
    - Leaves behind fire which can continue to harm opponents
    - User is immune to all flames from this spell

    Weaknesses: -Fires can spread and cause serious damage to allies and structures.
    - Half damage against water users
    - Half damage against earth users
    - If fires are extinguished they deal no extra damage.


    Name: Tyrants Kick
    Rank: D
    Type: Fire/Offensive
    Duration: 2 posts
    Cooldown: 3 Posts
    Description: The user has the ability to ignite his right foot and encase it up to the knee in flames. This is usually done by creating some sort of friction. Once the foot is lit it stays lit for two posts or until it is extinguished. Each time a kick connects the fire explodes, covering a five foot area. The explosion itself does half D rank damage, with a combined kick and explosion dealing one and a half times D rank damage. The kick can be used multiple times within those two posts.

    Strengths: -Long duration and multiple use means a possibility of very high damage.
    - AOE makes complete damage prevention difficult
    - User is immune to explosions

    Weaknesses: -Allies are not immune to explosions
    - Requires extremely close range for use.
    - Half damage to earth mages
    - Half damage to water users.


    Name: Tyrants Touch
    Rank: D
    Type: Fire/Offensive
    Duration: Instant use, no duration
    Cooldown: 4 post CD
    Description: Tyrants touch is an attack with extremely close range. He generates an explosion from the palm of his hand which extends outwards in a fifteen foot sphere of rolling, spinning, roaring flames, which present the face of a lion rolling along its outer surface. The blast deals D rank damage but ignites the fifteen foot area in flames which can spread and deal half D rank damage if left and not extinguished, they last for three turns.

    Strengths: -User is immune to the fires
    - Good for sudden, and sometimes surprise, damage of large groups.
    - Double damage against wood users.

    Weaknesses: -Allies are not immune to explosions
    - Requires extremely close range for use.
    - Half damage to earth mages
    - Half damage to water users.

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    Re: Akryns Tyrant Fire

    Post by Madame Astrid on 8th May 2018, 8:13 pm

    Before i get to grading this, i'm going to ask you to change your feet measurements to meters, like we use in the rules. This is to make grading and potential PvP easy to do rather than having to calculate every single one into meters.

    Also at C-rank and B-rank, you only gain 3 spells of those ranks unless you have purchased extra spell slots.
    As well as this, you can have 5 UAs at B-rank, so you can have 2 more than you have.


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