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    Lightning Magic (Kaminari no Mahou)

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    Shen

    Player -
    Lineage : Chaos Eye
    Position : None
    Posts : 142
    Guild : Golden Phoenix
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    Experience : 225

    Character Sheet
    Character Name: Shen Dao
    Primary Magic: Lightning Magic
    Secondary Magic:

    Lightning Magic (Kaminari no Mahou)

    Post by Shen on 21st October 2016, 11:44 am


    Magic

    Primary Magic: Lightning (Kaminari)
    Secondary Magic: N/A
    Description: Lightning is a powerful element, and it has always been. Ever since ancient times, the sparks in the heavens have been an object that people wished to master. Now that the concept of magic spread across the lands, people have made it possible; the ability to utilize, manifest and control electricity to their deepest content. There are many sides of one element, and that goes for lightning too. Shen discovered this magic as it was naturally for him to be near thunder, which had been a part of his childhood as he watched out of the window in rain storms. Lightning was the closest element to him, in which it was what manifested in his early days of training his magic powers.

    Lightning is an essence to power, an essence to speed. Its potential is unlimited, and it's supposedly unique, unmatched by any other natural element in the nature (generally weak against some in terms of effectiveness) when it comes to heat, power and magnitude. By turning magic power into the nature of lightning, then one can hope to conquer these essences and master the powers that were long wished by those who came before you. Light is brought out by the sudden picture of a bolt, it passes you faster than the blink of an eye, and the pain is immense and the very sound only follows up afterwards. There are many strenghts in this nature, and it seems to suit Shen the most.


    Strengths:

    • The element is very, very fast in particular, and this speed can be easily utilized in many useful ways as a magic.

    • The magic is very effective against Water/Metal Magic as it clearly engulfs the other elements, thus dominating over these kinds of magic if used against him.

    • The magic is also very effective to Darkness magic and users.




    Weaknesses:

    • It’s not very effective against Earth/Nature Magics as they clearly subdues lightning if hit by it. Thus, the power is cut by half when used against this magic.

    • It’s fast and very wild, though it can also be very loud. It’s definitely not a magic for stealth attacks.

    • It’s also very wide and easily affecting people nearby you; in this case, if the user is contacting with water during a spell, then it bursts out and is a danger for all around him.

    • Due to its special trait that Shen bears, when eaten by any Lightning Slayers, it’ll give 50% extra of the spell’s cost of mana to the one who ate it on top of the original energy that’s consumed.




    Lineage - Chaos Eye:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.


    Unique Abilities:

    • Elec-Flexes; Having the forces of lightning to utilize, a bolt will circulate around Shen's skin as he proceeds to act in an instant. His body's speed is increased by either 50% (which is the passive amount, as in he is always 50% faster) or 75% when this happens, making him capable of avoiding dangers faster than average people on his level. However, if choosing to raise it up to 75% (above the suggested 50% increase), it makes him more fragile to offensive spells and attacks; he'll take 10 points more Health damage per hit.



    • Chaos Bolt; Due to a slight influence from his weird eye, a certain phenomenon can change his way of battle; his lightning becomes a deep shade of red, his speed boost and all spell’s speed are increased by a certain amount. This is a more remotely utilized ability that works in different levels that he’s set for himself, and each increases a certain stat - but with its drawbacks. If wanting to 'go beyond', then he has to have stayed in one of the forms for at least 1 post in order to go further and unlock level 2 or 3 or more (although, this doesn't count if he skips straight to the last level). The user can skip to a random level, but if wanting to go higher after using that level, then he has to wait for a post, and he can only go one level up at a time. Also, he can't go backwards; he can't just skip from level 3 to 2. In that case, he has to cancel the entire ability and wait for the strain (mentioned below) to go away:
      Level 1: He and all spells’ speed are increased to 25% of the original speed. When entering this level, he’ll gain 10% more fragility to other spells (other spells deal 10% more damage on him), which will fade away after 3 posts.
      Level 2: He and all spells’ speed are increased to 1/3 (or 33%) of the original speed. When entering this level, he’ll gain 25% more fragility to other spells. That’ll go away after 5 posts.
      Level 3: He and all spells’ speed are increased to 50% of the original speed. When using this level, he’ll gain 50% more fragility to other spells. When going to the third level, his red eye affects his very magic as it lights up completely; thus, he also gains the ability to effortlessly predict moves that are either physical attacks or more than 25 meters away from him when launched, thus dodging those spells of max double as fast as him or lower (this can only be used against 5 spells). The drawback is that when using this ability, the body’s defense is reduced, so that he’ll gain 50% more damage from his opponents (as mentioned earlier) and a 20% decrease in spell damage, unless if he decides to cancel the ability at a certain time (in that case, the fragility and drawback will only last for 9 posts). Otherwise, if not cancelled, that drawback will stay until the thread ends, due to overstraining his body has consequences.



    • Elec-Body; His body is getting more and more dangerous to contact as he fights. After using 20% MP, his body will gain high, static currents that’ll deal 25 HP damage to anyone who touches it. When near anything metallic, it only has to be max 10 meters away from the user, until it effects it.



    • Magnetic Pulse: With this ability, every magnetically potential object (for example iron weapons and etc.) can be pulled, moved and launched by Shen without having contact to it (taht only applies to items with no owner). A magnetic field will surround the lightning mage in a radius of 90 meters around him (as it functions as a multi-targeting ability), collecting all magnetic objects that he can get a hang on. Then, he can use them to his heart's desire.
      In combat, if the opponents (whose rank shall be either the same as Shen's or lower) wield an iron weapon, then he can affect the directions of mentioned's blade so that it's more difficult to land a good hit. He can also pull the weapon off of the opponent's hands and 20 meter away from them, but that's only possible if Shen is 50 meters near or less. Also, when done it once, he has to wait for 4 posts until being able to pull opponents' weapons off their grab again.


    Signature Spells:
    Name: Shock Flash
    Rank: D
    Type: Lightning, Counter (not offensive)
    Duration: Instant
    Cooldown: Once Per Post
    Description: Shen unleashes a small voltage around his body, while just about to receive a hit from any opponent. When hit, the voltage will cause his muscles to react almost instantly with a D-Rank spell damage amount in a swift counter-knockback at the assaulter, powered up by electric impulses. If hit by a long-distanced D-rank spell or attack, then Shen will have to charge with a speed of 45 m/s in a distance of 60 meters to counter.

    Strengths:
    1. It’s very efficient against martial artists (or mages that use melee attacks…) that mostly relies on close combat, thus giving Shen many opportunities for a counter.
    2. It can keep him at a high pace in close combat.

    Weaknesses:
    1. It only works against offensive spells of the same rank, physical attacks or direct hits from weapons.
    2. Shen still receives damage from the other opponent's attack. This spell just lets him respond instantly.
    3. If the opponent stays far away, then any long-distance attacks will deal damage to him, but not countered against (no damage will hit the opponent if mentioned stays too far away).
    _____________________________________________________________________________

    Name: Fighting Bolt
    Rank: User’s Rank
    Type: Lightning, Offensive
    Duration: 1 post
    Cooldown: Once Per Post
    Description: Shen’s body illuminates the area as a yellow aura combined with electric bolts surrounds him for a brief moment, covering his arms, feet, legs, torso, head… yes, all the way around his fingertips, a cloak that’ll function as a spell itself by boosting his combat prowess. This spell will do his rank in spell damage by every hit that he lands on any opponent. After having done one act, then the cloak will disappear as soon as it appeared. It's efficient in close combat and can accompany another attacks if close enough.

    Strengths:
    1. Shen’s melee damage is powered up by using this spell.
    2. Even though that Shen's body doesn't speed up, he can swiftly stack up damage by landing this spell on top of another attack that is recently used.

    Weaknesses:
    1. While in this form, Shen actually takes more damage. A drawback of 25% more damage that he’ll receive through any physical/spell attack that contacts him if hit at the very same moment that he activates it.
    2. It only lasts for enough time to do a single action or attack. He can’t kick and then send another fist at the same time/post.
    3. It can't accompany/follow up on an attack that does more than 1.5x spell rank damage along with itself.

    D-Rank Spells:
    Kaboom Thunder:
    Name: Kaboom Thunder (Dodonrai)
    Rank: D
    Type: Offensive, Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen lifts up a finger and points it towards the opponent. The next thing that happens is that a bolt, a literal, minor lightning bolt is launched from that finger and towards the target with quick precision. It can reach a distance of max 60 meters away from the user in a speed of 45 m/s.

    Strengths:
    1. It’s very fast to be launched.
    2. It’s a good way to deal damage to anyone near him.

    Weaknesses:
    1. Distance is a great way to avoid this spell; by having your distance from Shen, you can avoid letting this spell be used.
    2. If the opponent wears any non-conductive items that are being hit directly by the spell, it cuts 25% of the spell’s offensive power away at contact.
    3. It requires quite the precision. Therefore, if Shen is moving during this spell’s activation, then the speed is cut by 1/3, making it go 30 m/s instead.
    Snap-Vanishing Voltage:
    Name: Snap-Vanishing Voltage (Shoushitsu Den’atsu)
    Rank: D
    Type: Defensive/Offensive (Counter-Evasive), Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen’s body leaks out a surge of electricity by merely being contacted by a D-Rank spell or a C-Rank spell. What happens is that the bolts block the amount of damage that takes to activate it, then moves Shen with a speed of 45 m/s towards one target. If the target is closer than 60 meters (or precisely 60 meters away), then Shen will show up with a counter punch that’ll deal D-Rank spell damage.

    Strengths:
    1. It’s a very efficient spell to counter people’s attacks with and can easily be used, even beyond Shen’s consciousness in the beginning of it as it merely needs contact to be activated directly.

    Weaknesses:
    1. If the target is more than 15 meters away, then the spell will pretty much leave him open for another spell to be launched.
    2. It can only be activated if hit by a spell that deals the amount of two D-Rank spells’ damage.
    Current Charge:
    Name: Current Charge (Genkou Denka)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen sends magical currents through either his body or through a weapon, thus covering it with a pretty cloak of lightning. The spell increases melee damage (user-ranked melee + weapon damage = melee damage) by 20% during the sustained period.

    Strengths:
    1. It’s a very useful spell if wielding a weapon.

    Weaknesses:
    1. If the weapon is destroyed, then the amount of mana that was used to this spell will once again be taken away from the user during a fight.
    2. If a Lightning Slayer eats the spell’s lightning, then they’ll gain a boost in melee damage by the same percent.
    Lightning Chain:
    Name: Lightning Chain (Raikusari)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen touches a solid object nearby him; the surface, a box or something physically contact-able. When doing that, he manifests a magic circle on that object, which cuts down any opponent’s speed by 12.5% and gives it to the user and his allies, thus giving them a boost in speed by 25%. It can affect (as in take away speed and give speed to) max 5 opponents and 5 allies, including the user.

    Strengths:
    1. It’s a quick way to support his allies during battle.
    2. Speed can be critical during a battle, so this spell will easily supply with that if needed.

    Weaknesses:
    1. If no solid object is nearby (at least as non-solid as water), then the spell can’t be unleashed.
    2. If contacting magics that are super-effective against this magic (and at least the same rank in power), then the opponent can cut the duration by 1 post and increase the cooldown by 1 post.
    3. The user has to touch the solid medium with his hand; not with his leg, or knee, or even elbow.

    C-Rank Spells:
    Volt Grenade:
    Name: Volt Grenade
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown: 3 posts
    Description: With one hand, the user focuses electric voltage across his fingertips, so that they meet at the center of his handhold. The bolts begin to form a small sphere of unstable forces of electrons (which are purple at the beginning), before expanding in size to that of his entire handhold. Thus, after turning color to the classic yellow, he throws it like a lit grenade (speed: 45 m/s) towards the target, in which the sphere increases rapidly to the size of max 5x5x5 meters. When reaching its max range (30 meters) or if contacting any solid object, it explodes and transforms into a bursting, vertical pillar of destructive lightning (60 meters in radius) that’ll keep raging for the duration. If hit by the spell, the target will be dealt full C-Rank spell damage per hit.

    Strengths:
    1. It’s fast to be launched away, so it has a good chance at hitting any opponents in very few meters From him.
    2. Thus being active for 2 posts, the spell can break through a defensive spell of the same amount of power (it does 40 damage times two, so it can break through a B-ranked defense spell and less. A-ranked would be too powerful)

    Weaknesses:
    1. Any metal spell can actually cut off its duration. By being redirected/absorbed by such conductor, the burst won’t happen. It’ll still hit something, but it won’t keep bursting out from the point of impact.
    2. Although that it can break through defensive spells of its own rank or one rank higher or lower, if hit by a C-Rank defensive spell, it’ll just begin to burst directly without trying to reach the opponent (having ranged, defensive spells will work a lot against the Volt Grenade).
    3. If hitting a water surface, the burst will just turn into a wide-spread, 0.5 meter tall and 60 meter wide carpet in radius, made of bolts that’ll be in danger both for the opponent AND his teammates. Thus, the efficiency of this spell will be cancelled (no breaking through defensive spells of its own rank).
    Arm Crasher:
    Name: Arm Crasher
    Rank: C
    Type: Offensive/Defensive, Lightning
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Shen’s entire arm begins to burst out electric bolts that cover the body part like spikes. By charging with a speed of 90 m/s (range: 100 meters), he swings his clenched fist + arm downwards, slamming the opponent to the ground. It does 75% of a C-Rank spell’s amount of damage, but he can use it to slam away a spell of max 1 B-Rank or lower.

    Strengths:
    1. It’s activated almost instantly, so it’s very effective in melee combat.

    Weaknesses:
    1. It’s not very ranged (less than the max range for such a spell), so hitting distanced people is out of the question.
    2. If hitting any opponent directly, he only slams them down, not upwards. He can’t give any uppercuts or any other directed punches than this one down-slam.
    Electric Drive:
    Name: Electric Drive
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Shen’s body dissolves into a cloud of electric impulses that charges towards the target with a speed of 90 m/s (max range: 120 meters). When the almost invisible waves of yellow aura contacts/reaches the opponent, the electric bolts will scatter out and launch massive knocks, before letting Shen recollect his form right behind the enemy.
    By redirecting the bolts, he can even go through offensive spells of the same rank with a size of max 45 meters overall in order to reach the target. Although, his limit goes to only being able to phase through 3 C-Rank spells or 1 B-Rank spell damage (that includes weapons' skills as well in terms of damage limit).

    Strengths:
    1. Shen’s body mass is completely dissolved, making him untouchable by physical attacks.
    2. It’s a nice way to close in on an opponent, and it sure looks flashy.

    Weaknesses:
    1. Metal spells of the same rank or higher can directly redirect his charge, thus interrupting his drive.
    2. He can’t break any defensive spells of the same rank or higher. Therefore, if the enemy has covered himself up with a defensive spell, then Shen will be left wide open for 1 post.
    3. Other Lightning Magic can recollect his body structure, thus making him vulnerable for any attack.
    [/b]


    Last edited by Shen on 30th September 2017, 11:21 am; edited 11 times in total


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    Shen

    Player -
    Lineage : Chaos Eye
    Position : None
    Posts : 142
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Shen Dao
    Primary Magic: Lightning Magic
    Secondary Magic:

    Re: Lightning Magic (Kaminari no Mahou)

    Post by Shen on 22nd October 2016, 9:42 am

    Bumping


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
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    Posts : 2446
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Lightning Magic (Kaminari no Mahou)

    Post by Anastasia Isayev on 22nd October 2016, 2:29 pm

    Please wait up to a week before bumping.
    But other than that, Time to grade your electrifying spells *Hears crickets*
    Moving on...
    Anything you see in this color are things I request of you to fix. So let's get to it!
    Shen wrote:

    Magic

    Primary Magic: Lightning (Kaminari)
    Secondary Magic: N/A
    Description: Lightning is a powerful element, and ever since ancient times, it has been an object that people wished to master. Now that the concept of magic spread across the lands, people have made it possible; the ability to utilize, manifest and control electricity to their deepest content. There are many sides of one element, and that goes for lightning too. Shen discovered this magic as it was naturally for him to be near thunder, which had been a part of his childhood as he watched out of the window in rain storms. Lightning was the closest element to him, in which it was what manifested in his early days of training his magic powers.

    Lightning is an essence to power, an essence to speed. Its potential is unlimited, and its speed is supposedly unmatched by any other natural element. By turning magic power into the nature of lightning, then one can hope to conquer these essences and master the powers that were long wished by those who came before you. Light is brought out by the sudden picture of a bolt, it passes you faster than the blink of an eye, and the pain is immense by getting hit by it. There are many strenghts in this nature, and it seems to suit Shen the most.


    Strengths:

    • The element is very, very fast in particular, and this speed can be easily utilized in many useful ways as a magic.

    • The magic is very effective against Water/Metal Magic as it clearly engulfs the other elements, thus dominating over these kinds of magic if used against him.

    • The magic is also very effective to Darkness magic and users.




    Weaknesses:

    • It’s not very effective against Earth/Nature Magics as they clearly subdues lightning if hit by it. Thus, the power is cut by half when used against this magic.

    • It’s fast and very wild, though it can also be very loud. It’s definitely not a magic for stealth attacks.

    • It’s also very wide and easily affecting people nearby you; in this case, if the user is contacting with water during a spell, then it bursts out and is a danger for all around him.

    • Due to its special trait that Shen bears, when eaten by any Lightning Slayers, it’ll give 50% extra of the spell’s cost of mana to the one who ate it on top of the original energy that’s consumed.




    Lineage - Chaos Eye:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.


    Unique Abilities:

    • Elec-Step; By taking a heavy step, the lightning user can suddenly disappear by getting hit by a lightning bolt from above, only to appear in another spot by being summoned by another bolt (15 meter from the user’s previous location; increases by 5 meters every rank-up). This also boosts his body’s speed by 25%, but can only be used twice per thread (increases by one per rank-up, until it reaches 4) and the speed boost caps at 50% max. The body’s speed boost will remain as a passive for the rest of the match.
      This is a movement spell, please replace this.



    • Chaos Bolt; Due to a slight influence from his weird eye, a certain phenomenon can change his way of battle; his lightning becomes a deep shade of red, and all spell’s speed are increased by a certain amount. It works in different levels that he’s set for himself, and each increases a certain stat but with its drawbacks:
      Level 1: All spells’ speed are increased to 25% of the original speed. When cancelling this level, he’ll gain 10% more fragility to other spells (other spells deal 10% more damage on him), which will fade away after 3 posts.
      Level 2: All spells’ speed are increased to 1/3 (or 33%) of the original speed. When cancelling this level, he’ll gain 25% more fragility to other spells. That’ll go away after 5 posts.
      Level 3: All spells’ speed are increased to 50% of the original speed. When using this level, he’ll gain 50% more fragility to other spells. When going to the third level, his red eye affects his very magic as it lights up completely; thus, he also gains the ability to effortlessly predict moves that are either physical attacks or more than 10 meters away from him when launched, thus dodging those spells of one rank higher than him or lower (this can only be used against 3 spells). The drawback is that when using this ability, the body’s defense is reduced, so that he’ll gain 50% more damage from his opponents (as mentioned earlier) and a 20% decrease in spell damage, unless if he decides to cancel the ability at a certain time (in that case, the fragility and drawback will only last for 10 posts). Otherwise, if not cancelled, that drawback will stay until the thread ends, due to overstraining his body has consequences.
      Question... Are there any restrictions for going into these forms? Or can you just go into these forms willy-nilly? Please explain.



    • Elec-Body; His body is getting more and more dangerous to contact as he fights. After using 20% MP, his body will gain high, static currents that’ll deal 10 HP damage to anyone who touches it. When near anything metallic, it only has to be max 5 meters away from the user, until it effects it.


    D-Rank Spells:
    Kaboom Thunder:
    Name: Kaboom Thunder (Dodonrai)
    Rank: D
    Type: Offensive, Lightning
    Duration:Instant
    Cooldown: 2 posts
    Description: Shen lifts up a finger and points it towards the opponent. The next thing that happens is that a bolt, a literal, minor lightning bolt is launched from that finger and towards the target with quick precision. It can reach a distance of max 15 meters away from the user in a speed of 15 m/s.

    Strengths:
    1. It’s very fast to be launched.
    2. It’s a good way to deal damage to anyone near him.

    Weaknesses:
    1. Distance is a great way to avoid this spell; by having your distance from Shen, you can avoid letting this spell be used.
    2. If the opponent wears any non-conductive items that are being hit directly by the spell, it cuts 25% of the spell’s offensive power away at contact.
    3. It requires quite the precision. Therefore, if Shen is moving during this spell’s activation, then the speed is cut by 1/3, making it go 10 m/s instead.
    Snap-Vanishing Voltage:
    Name: Snap-Vanishing Voltage (Shoushitsu Den’atsu)
    Rank: D
    Type: Defensive/Offensive (Counter-Evasive), Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen’s body leaks out a surge of electricity by merely being contacted by a D-Rank spell or a C-Rank spell (two D-Rank spell’s amount of power). What happens is that the bolts block the amount of damage that takes to activate it, then moves Shen with a speed of 15 m/s towards the target. If the target is closer than 15 meters (or precisely 15 meters away), then Shen will show up with a counter punch that’ll deal D-Rank spell damage.

    Strengths:
    1. It’s a very efficient spell to counter people’s attacks with and can easily be used, even beyond Shen’s consciousness in the beginning of it as it merely needs contact to be activated directly.

    Weaknesses:
    1. If the target is more than 15 meters away, then the spell will pretty much leave him open for another spell to be launched.
    2. It can only be activated if hit by a spell that deals the amount of two D-Rank spells’ damage.
    Current Charge:
    Name: Current Charge (Genkou Denka)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen sends magical currents through either his body or through a weapon, thus covering it with a pretty cloak of lightning. The spell increases melee damage (user-ranked melee + weapon damage = melee damage) by 50% during the sustained period.
    Lower to 20%. 50% is a bit too much for a D RAnk spell

    Strengths:
    1. It’s a very useful spell if wielding a weapon.

    Weaknesses:
    1. If the weapon is destroyed, then the amount of mana that was used to this spell will once again be taken away from the user during a fight.
    2. If a Lightning Slayer eats the spell’s lightning, then they’ll gain a boost in melee damage by the same percent.
    Lightning Chain:
    Name: Lightning Chain (Raikusari)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen touches a solid object nearby him; the surface, a box or something physically contact-able. When doing that, he manifests a magic circle on that object, which cuts down any opponent’s speed by 25% and gives it to the user and his allies, thus giving them a boost in speed by 25%. It can affect (as in take away speed and give speed to) max 5 opponents and 5 allies, including the user. Reduce the speed drain to 12.5%.

    Strengths:
    1. It’s a quick way to support his allies during battle.
    2. Speed can be critical during a battle, so this spell will easily supply with that if needed.

    Weaknesses:
    1. If no solid object is nearby (at least as non-solid as water), then the spell can’t be unleashed.
    2. If contacting magics that are super-effective against this magic (and at least the same rank in power), then the opponent can cut the duration by 1 post and increase the cooldown by 1 post.
    3. The user has to touch the solid medium with his hand; not with his leg, or knee, or even elbow.
    [/color]
    [/color]


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    Shen

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    Character Name: Shen Dao
    Primary Magic: Lightning Magic
    Secondary Magic:

    Re: Lightning Magic (Kaminari no Mahou)

    Post by Shen on 22nd October 2016, 3:38 pm

    Alright, now there are drawbacks when entering the chaos bolt, not just when cancelling it (which was the actual case ^^). Other edits are made too ^^

    Bumping (also, gotta remember the 1-week rule now)


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    Anastasia Isayev

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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Anastasia Isayev on 23rd October 2016, 10:44 am

    Well, what I mean by restrictions are:
    1) Do you have to go into each form 1-after-the-other or can you just go to level 4 instantly and skip 1-3?
    2) Do you have to stay in any of these forms for 1 post minimum or can you just skip straight to whatever form you choose?
    Those are what I meant by restrictions. If there is anything like that, please post it in the ability.


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    Shen

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    Primary Magic: Lightning Magic
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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Shen on 23rd October 2016, 10:58 am

    1) Yes, he can choose to skip one or two levels (cuz for now, he has 3 levels ^^) to reach either level 2 or 3 instantly, but that'll give him a bigger strain if he just used the first level and dealt with that alone. Also, if wanting to go higher, then he has to wait for a post (I managed to write that down now ^^)
    2) I should perhaps write down that I have to be in the form for 1 post minimum (cuz I can't skip from level 1 to 2 in one post only?)... wait, already mentioned :p

    Bumping again ^^


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    Anastasia Isayev

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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Anastasia Isayev on 25th October 2016, 9:19 pm

    Looks good to me.


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    Salrynn
    Fireworks Expert
    Fireworks Expert

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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Salrynn on 22nd January 2017, 10:14 am

    Unlocked upon users request Very Happy

    Spoiler:
    Shen wrote:

    Magic

    Primary Magic: Lightning (Kaminari)
    Secondary Magic: N/A
    Description: Lightning is a powerful element, and ever since ancient times, it has been an object that people wished to master. Now that the concept of magic spread across the lands, people have made it possible; the ability to utilize, manifest and control electricity to their deepest content. There are many sides of one element, and that goes for lightning too. Shen discovered this magic as it was naturally for him to be near thunder, which had been a part of his childhood as he watched out of the window in rain storms. Lightning was the closest element to him, in which it was what manifested in his early days of training his magic powers.

    Lightning is an essence to power, an essence to speed. Its potential is unlimited, and its speed is supposedly unmatched by any other natural element. By turning magic power into the nature of lightning, then one can hope to conquer these essences and master the powers that were long wished by those who came before you. Light is brought out by the sudden picture of a bolt, it passes you faster than the blink of an eye, and the pain is immense by getting hit by it. There are many strenghts in this nature, and it seems to suit Shen the most.


    Strengths:

    • The element is very, very fast in particular, and this speed can be easily utilized in many useful ways as a magic.

    • The magic is very effective against Water/Metal Magic as it clearly engulfs the other elements, thus dominating over these kinds of magic if used against him.

    • The magic is also very effective to Darkness magic and users.




    Weaknesses:

    • It’s not very effective against Earth/Nature Magics as they clearly subdues lightning if hit by it. Thus, the power is cut by half when used against this magic.

    • It’s fast and very wild, though it can also be very loud. It’s definitely not a magic for stealth attacks.

    • It’s also very wide and easily affecting people nearby you; in this case, if the user is contacting with water during a spell, then it bursts out and is a danger for all around him.

    • Due to its special trait that Shen bears, when eaten by any Lightning Slayers, it’ll give 50% extra of the spell’s cost of mana to the one who ate it on top of the original energy that’s consumed.




    Lineage - Chaos Eye:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.


    Unique Abilities:

    • Elec-Steps; Having the forces of lightning, Shen's speed is permanently increased by 20%. This stays as it is.



    • Chaos Bolt; Due to a slight influence from his weird eye, a certain phenomenon can change his way of battle; his lightning becomes a deep shade of red, and all spell’s speed are increased by a certain amount. It works in different levels that he’s set for himself, and each increases a certain stat but with its drawbacks. If wanting to 'go beyond', then he has to have stayed in one of the forms for at least 1 post in order to go further and unlock level 2 or 3 (although, this doesn't count if he skips straight to the last level). The user can skip to a random level, but if wanting to go higher after using that level, then he has to wait for a post, and he can only go one level up at a time. Also, he can't go backwards; he can't just skip from level 3 to 2. In that case, he has to cancel the entire ability and wait for the strain (mentioned below) to go away:
      Level 1: All spells’ speed are increased to 25% of the original speed. When entering this level, he’ll gain 10% more fragility to other spells (other spells deal 10% more damage on him), which will fade away after 3 posts.
      Level 2: All spells’ speed are increased to 1/3 (or 33%) of the original speed. When entering this level, he’ll gain 25% more fragility to other spells. That’ll go away after 5 posts.
      Level 3: All spells’ speed are increased to 50% of the original speed. When using this level, he’ll gain 50% more fragility to other spells. When going to the third level, his red eye affects his very magic as it lights up completely; thus, he also gains the ability to effortlessly predict moves that are either physical attacks or more than 10 meters away from him when launched, thus dodging those spells of one rank higher than him or lower (this can only be used against 3 spells). The drawback is that when using this ability, the body’s defense is reduced, so that he’ll gain 50% more damage from his opponents (as mentioned earlier) and a 20% decrease in spell damage, unless if he decides to cancel the ability at a certain time (in that case, the fragility and drawback will only last for 10 posts). Otherwise, if not cancelled, that drawback will stay until the thread ends, due to overstraining his body has consequences.



    • Elec-Body; His body is getting more and more dangerous to contact as he fights. After using 20% MP, his body will gain high, static currents that’ll deal 10 HP damage to anyone who touches it. When near anything metallic, it only has to be max 5 meters away from the user, until it effects it.


    D-Rank Spells:
    Kaboom Thunder:
    Name: Kaboom Thunder (Dodonrai)
    Rank: D
    Type: Offensive, Lightning
    Duration:Instant
    Cooldown: 2 posts
    Description: Shen lifts up a finger and points it towards the opponent. The next thing that happens is that a bolt, a literal, minor lightning bolt is launched from that finger and towards the target with quick precision. It can reach a distance of max 15 meters away from the user in a speed of 15 m/s.

    Strengths:
    1. It’s very fast to be launched.
    2. It’s a good way to deal damage to anyone near him.

    Weaknesses:
    1. Distance is a great way to avoid this spell; by having your distance from Shen, you can avoid letting this spell be used.
    2. If the opponent wears any non-conductive items that are being hit directly by the spell, it cuts 25% of the spell’s offensive power away at contact.
    3. It requires quite the precision. Therefore, if Shen is moving during this spell’s activation, then the speed is cut by 1/3, making it go 10 m/s instead.
    Snap-Vanishing Voltage:
    Name: Snap-Vanishing Voltage (Shoushitsu Den’atsu)
    Rank: D
    Type: Defensive/Offensive (Counter-Evasive), Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen’s body leaks out a surge of electricity by merely being contacted by a D-Rank spell or a C-Rank spell (two D-Rank spell’s amount of power). What happens is that the bolts block the amount of damage that takes to activate it, then moves Shen with a speed of 15 m/s towards the target. If the target is closer than 15 meters (or precisely 15 meters away), then Shen will show up with a counter punch that’ll deal D-Rank spell damage.

    Strengths:
    1. It’s a very efficient spell to counter people’s attacks with and can easily be used, even beyond Shen’s consciousness in the beginning of it as it merely needs contact to be activated directly.

    Weaknesses:
    1. If the target is more than 15 meters away, then the spell will pretty much leave him open for another spell to be launched.
    2. It can only be activated if hit by a spell that deals the amount of two D-Rank spells’ damage.
    Current Charge:
    Name: Current Charge (Genkou Denka)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen sends magical currents through either his body or through a weapon, thus covering it with a pretty cloak of lightning. The spell increases melee damage (user-ranked melee + weapon damage = melee damage) by 20% during the sustained period.

    Strengths:
    1. It’s a very useful spell if wielding a weapon.

    Weaknesses:
    1. If the weapon is destroyed, then the amount of mana that was used to this spell will once again be taken away from the user during a fight.
    2. If a Lightning Slayer eats the spell’s lightning, then they’ll gain a boost in melee damage by the same percent.
    Lightning Chain:
    Name: Lightning Chain (Raikusari)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen touches a solid object nearby him; the surface, a box or something physically contact-able. When doing that, he manifests a magic circle on that object, which cuts down any opponent’s speed by 12.5% and gives it to the user and his allies, thus giving them a boost in speed by 25%. It can affect (as in take away speed and give speed to) max 5 opponents and 5 allies, including the user.

    Strengths:
    1. It’s a quick way to support his allies during battle.
    2. Speed can be critical during a battle, so this spell will easily supply with that if needed.

    Weaknesses:
    1. If no solid object is nearby (at least as non-solid as water), then the spell can’t be unleashed.
    2. If contacting magics that are super-effective against this magic (and at least the same rank in power), then the opponent can cut the duration by 1 post and increase the cooldown by 1 post.
    3. The user has to touch the solid medium with his hand; not with his leg, or knee, or even elbow.


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    Anastasia Isayev

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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Anastasia Isayev on 22nd January 2017, 1:56 pm

    Oh hey.. I'm grading this magic again.
    You know who I am.. So let's get down to business.
    anything you see in this color are things I request to be changed.
    Once you have finished your changes, bump the topic and PM me.  ((The PM part is important))
    Shen wrote:

    Magic

    Primary Magic: Lightning (Kaminari)
    Secondary Magic: N/A
    Description: Lightning is a powerful element, and it has always been. Ever since ancient times, the sparks in the heavens have been an object that people wished to master. Now that the concept of magic spread across the lands, people have made it possible; the ability to utilize, manifest and control electricity to their deepest content. There are many sides of one element, and that goes for lightning too. Shen discovered this magic as it was naturally for him to be near thunder, which had been a part of his childhood as he watched out of the window in rain storms. Lightning was the closest element to him, in which it was what manifested in his early days of training his magic powers.

    Lightning is an essence to power, an essence to speed. Its potential is unlimited, and it's supposedly unique, unmatched by any other natural element in the nature when it comes to heat, power and magnitude. By turning magic power into the nature of lightning, then one can hope to conquer these essences and master the powers that were long wished by those who came before you. Light is brought out by the sudden picture of a bolt, it passes you faster than the blink of an eye, and the pain is immense by getting hit by it. There are many strenghts in this nature, and it seems to suit Shen the most.


    Strengths:

    • The element is very, very fast in particular, and this speed can be easily utilized in many useful ways as a magic.

    • The magic is very effective against Water/Metal Magic as it clearly engulfs the other elements, thus dominating over these kinds of magic if used against him.

    • The magic is also very effective to Darkness magic and users.




    Weaknesses:

    • It’s not very effective against Earth/Nature Magics as they clearly subdues lightning if hit by it. Thus, the power is cut by half when used against this magic.

    • It’s fast and very wild, though it can also be very loud. It’s definitely not a magic for stealth attacks.

    • It’s also very wide and easily affecting people nearby you; in this case, if the user is contacting with water during a spell, then it bursts out and is a danger for all around him.

    • Due to its special trait that Shen bears, when eaten by any Lightning Slayers, it’ll give 50% extra of the spell’s cost of mana to the one who ate it on top of the original energy that’s consumed.




    Lineage - Chaos Eye:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.


    Unique Abilities:

    • Elec-Flexes; Having the forces of lightning to utilize, a bolt will circulate around Shen's skin as he proceeds to act in an instant. His body's speed and reflexes are permanently increased by 50% when this happens, making him capable of reacting faster than average people on his level.  The boosts given in this UA is a bit high for a C Rank (in my opinion).  Please either lower it to 30% for both Speed and Reflex or 50% to only one of those stats.  



    • Chaos Bolt; Due to a slight influence from his weird eye, a certain phenomenon can change his way of battle; his lightning becomes a deep shade of red, his speed boost and all spell’s speed are increased by a certain amount. It works in different levels that he’s set for himself, and each increases a certain stat but with its drawbacks. If wanting to 'go beyond', then he has to have stayed in one of the forms for at least 1 post in order to go further and unlock level 2 or 3 or more (although, this doesn't count if he skips straight to the last level). The user can skip to a random level, but if wanting to go higher after using that level, then he has to wait for a post, and he can only go one level up at a time. Also, he can't go backwards; he can't just skip from level 3 to 2. In that case, he has to cancel the entire ability and wait for the strain (mentioned below) to go away:
      Level 1: He and all spells’ speed are increased to 25% of the original speed. When entering this level, he’ll gain 10% more fragility to other spells (other spells deal 10% more damage on him), which will fade away after 3 posts.
      Level 2: He and all spells’ speed are increased to 1/3 (or 33%) of the original speed. When entering this level, he’ll gain 25% more fragility to other spells. That’ll go away after 5 posts.
      Level 3: He and all spells’ speed are increased to 50% of the original speed. When using this level, he’ll gain 50% more fragility to other spells. When going to the third level, his red eye affects his very magic as it lights up completely; thus, he also gains the ability to effortlessly predict moves that are either physical attacks or more than 25 meters away from him when launched, thus dodging those spells of max double as fast as him or lower (this can only be used against 5 spells). The drawback is that when using this ability, the body’s defense is reduced, so that he’ll gain 50% more damage from his opponents (as mentioned earlier) and a 20% decrease in spell damage, unless if he decides to cancel the ability at a certain time (in that case, the fragility and drawback will only last for 9 posts). Otherwise, if not cancelled, that drawback will stay until the thread ends, due to overstraining his body has consequences.



    • Elec-Body; His body is getting more and more dangerous to contact as he fights. After using 20% MP, his body will gain high, static currents that’ll deal 25 HP damage to anyone who touches it. When near anything metallic, it only has to be max 10 meters away from the user, until it effects it.



    • Magnetic Pulse: With this ability, every magnetically potential object (for example iron weapons and etc.) can be pulled, moved and launched by Shen without having contact to it. A magnetic field will surround the lightning mage in a radius of 20 meters around him, collecting all magnetic objects that he can get a hang on. Then, he can use them to his heart's desire.
      In combat, if the opponents wield an iron weapon, then he can unarm them for 9 posts. After that, the magnetic field will drop and release the weapons for the opponents to gather if they succeed therein (out of combat; free use).
      Opponents of 1 rank higher than you won't have their equipment bothered by this UA.  You also cannot disarm someone for 9 posts, regardless of rank.  You can make metal/magnetic weapons have a harder time of hitting you, but I cannot allow a 9 post disarm.  As the UA is now, it seems more like it would be a spell.  I would suggest redoing this UA.


    Signature Spells:
    Name: Shock Flash
    Rank: D
    Type: Lightning, Counter
    Duration: Instant
    Cooldown: No Cooldown Change to 'Once per post'
    Description: Shen unleashes a small voltage around his body, while just about to receive a hit from any opponent. When hit, the voltage will block the damage and cause his muscles to react almost instantly with a counter knockback at the assaulter, powered up by electric impulses. If hit by a long-distanced D-rank spell or attack, then Shen will have to charge with a speed of 20 m/s in a distance of only 10 meters to counter.  Blocking damage and dealing a counter-attack is considered 2 effects.  Please reduce this to a single effect and ensure that the strengths/weaknesses also match the change.

    Strengths:
    1. It’s very efficient against martial artists (or mages that use melee attacks…) that mostly relies on close combat, thus giving Shen many opportunities for a counter.
    2. It can keep him safe from close combat.

    Weaknesses:
    1. It only works against offensive spells of the same rank, physical attacks or direct hits from weapons.
    2. If the physical damage is higher than that of a D-Rank spell, then Shen will receive all the amount of damage during the counter.
    3. If the opponent stays far away, then any long-distance attacks will be blocked, but not countered against (no damage will hit the opponent if mentioned stays too far away).
    _____________________________________________________________________________

    Name: Fighting Bolt
    Rank: User’s Rank
    Type: Lightning, Offensive
    Duration: Instant  Change to 1 post
    Cooldown: 2 posts  Change to "Once per post"
    Description: Shen’s body illuminates the area as a yellow aura combined with electric bolts surrounds him for a brief moment, covering his arms, feet, legs, torso, head… yes, all the way around his fingertips, a cloak that’ll function as a spell itself by boosting his combat prowess. This spell will do his rank in spell damage by every hit that he lands on any opponent. On top of that, the spell’s speed will boost his very move, whether it’s only his leg or his entire body charging with a speed of 30 m/s.  Dealing your rank in damage for every hit you do is very powerful.  Please change this to something a bit lower (50%).  Altering the speed is also a second effect.  Please choose 1 effect.  If this is something that lingers, please change the duration to a minimum of 1 post.  Make sure your strengths/weaknesses also reflect this change.  

    Strengths:
    1. Shen’s melee capabilities are powered up by using this spell.

    Weaknesses:
    1. While in this form, Shen actually takes more damage. A drawback of 25% more damage that he’ll receive through any physical/spell attack that contacts him.
    2. It only lasts for enough time to do a single action or attack. He can’t kick and then send another fist at the same time.

    D-Rank Spells:
    Kaboom Thunder:
    Name: Kaboom Thunder (Dodonrai)
    Rank: D
    Type: Offensive, Lightning
    Duration:Instant
    Cooldown: 2 posts
    Description: Shen lifts up a finger and points it towards the opponent. The next thing that happens is that a bolt, a literal, minor lightning bolt is launched from that finger and towards the target with quick precision. It can reach a distance of max 15 meters away from the user in a speed of 15 m/s.

    Strengths:
    1. It’s very fast to be launched.
    2. It’s a good way to deal damage to anyone near him.

    Weaknesses:
    1. Distance is a great way to avoid this spell; by having your distance from Shen, you can avoid letting this spell be used.
    2. If the opponent wears any non-conductive items that are being hit directly by the spell, it cuts 25% of the spell’s offensive power away at contact.
    3. It requires quite the precision. Therefore, if Shen is moving during this spell’s activation, then the speed is cut by 1/3, making it go 10 m/s instead.
    Snap-Vanishing Voltage:
    Name: Snap-Vanishing Voltage (Shoushitsu Den’atsu)
    Rank: D
    Type: Defensive/Offensive (Counter-Evasive), Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen’s body leaks out a surge of electricity by merely being contacted by a D-Rank spell or a C-Rank spell (two D-Rank spell’s amount of power). What happens is that the bolts block the amount of damage that takes to activate it, then moves Shen with a speed of 15 m/s towards the target. If the target is closer than 15 meters (or precisely 15 meters away), then Shen will show up with a counter punch that’ll deal D-Rank spell damage.

    Strengths:
    1. It’s a very efficient spell to counter people’s attacks with and can easily be used, even beyond Shen’s consciousness in the beginning of it as it merely needs contact to be activated directly.

    Weaknesses:
    1. If the target is more than 15 meters away, then the spell will pretty much leave him open for another spell to be launched.
    2. It can only be activated if hit by a spell that deals the amount of two D-Rank spells’ damage.
    Current Charge:
    Name: Current Charge (Genkou Denka)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen sends magical currents through either his body or through a weapon, thus covering it with a pretty cloak of lightning. The spell increases melee damage (user-ranked melee + weapon damage = melee damage) by 20% during the sustained period.

    Strengths:
    1. It’s a very useful spell if wielding a weapon.

    Weaknesses:
    1. If the weapon is destroyed, then the amount of mana that was used to this spell will once again be taken away from the user during a fight.
    2. If a Lightning Slayer eats the spell’s lightning, then they’ll gain a boost in melee damage by the same percent.
    Lightning Chain:
    Name: Lightning Chain (Raikusari)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen touches a solid object nearby him; the surface, a box or something physically contact-able. When doing that, he manifests a magic circle on that object, which cuts down any opponent’s speed by 12.5% and gives it to the user and his allies, thus giving them a boost in speed by 25%. It can affect (as in take away speed and give speed to) max 5 opponents and 5 allies, including the user.

    Strengths:
    1. It’s a quick way to support his allies during battle.
    2. Speed can be critical during a battle, so this spell will easily supply with that if needed.

    Weaknesses:
    1. If no solid object is nearby (at least as non-solid as water), then the spell can’t be unleashed.
    2. If contacting magics that are super-effective against this magic (and at least the same rank in power), then the opponent can cut the duration by 1 post and increase the cooldown by 1 post.
    3. The user has to touch the solid medium with his hand; not with his leg, or knee, or even elbow.

    C-Rank Spells:
    Volt Grenade:
    Name: Volt Grenade
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown:[/b 3 posts
    Description: With one hand, the user focuses electric voltage across his fingertips, so that they meet at the center of his handhold. The bolts begin to form a small sphere of unstable forces of electrons (which are purple at the beginning), before expanding in size to that of his entire handhold. Thus, after turning color to the classic yellow, he throws it like a lit grenade (speed: 25 m/s) towards the target, in which the sphere increases rapidly to the size of max 5x5x5 meters. When reaching its max range (30 meters) or if contacting any solid object, it explodes and transforms into a bursting, vertical pillar of destructive lightning (5x5 meters wide and a 25 meters long pillar of bursting electricity towards the target) that’ll keep raging for the duration.
    Damage Dealt needs to be stated in the description

    Strengths:
    1. It’s fast to be launched away, so it has a good chance at hitting any opponents in very few meters From him.
    2. Thus being active for 2 posts, the spell can break through a defensive spell of the same amount of power (it does 40 damage times two, so it can break through a B-ranked defense spell and less. A-ranked would be too powerful)

    Weaknesses:
    1. Any metal spell can actually cut off its duration. By being redirected/absorbed by such conductor, the burst won’t happen. It’ll still hit something, but it won’t keep bursting out from the point of impact.
    2. Although that it can break through defensive spells of its own rank or one rank higher or lower, if hit by a C-Rank defensive spell, it’ll just begin to burst directly without trying to reach the opponent (having ranged, defensive spells will work a lot against the Volt Grenade).
    3. If hitting a water surface, the burst will just turn into a wide-spread, 0.5 meter tall and 20x20 meter wide carpet of bolts that’ll be in danger both for the opponent AND his teammates. Thus, the efficiency of this spell will be cancelled (no breaking through defensive spells of its own rank).
    Arm Crasher:
    Name: Arm Crasher
    Rank: C
    Type: Offensive/Defensive, Lightning
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Shen’s entire arm begins to burst out electric bolts that cover the body part like spikes. By charging with a speed of 20 m/s (range: 10 meters), he swings his clenched fist + arm downwards, slamming the opponent to the ground. It only does 75% of a regular C-Rank spell’s amount of damage, but that’s compensated by its efficiency against defenses; he can use it to slam away a spell of max one rank higher than this.  Cannot reflect spells of 1 rank higher.  May only reflect spells of C Rank and lower with this spell

    Strengths:
    1. It’s activated almost instantly, so it’s very effective in melee combat.

    Weaknesses:
    1. It’s not very ranged (less than the max range for such a spell), so hitting distanced people is out of the question.
    2. If hitting any opponent directly, he only slams them down, not upwards. He can’t give any uppercuts or any other directed punches than this one down-slam.
    Electric Drive:
    Name: Electric Drive
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Shen’s body dissolves into a cloud of electric impulses that charges towards the target with a speed of 30 m/s (max range: 25 meters). When the almost invisible waves of yellow aura contacts/reaches the opponent, the electric bolts will scatter out and launch massive knocks, before letting Shen recollect his form right behind the enemy.
    By redirecting the bolts, he can even go through offensive spells of the same rank with a size of max 10 meters overall in order to reach the target (as in 10x10x10 meters)  by "going through" these spells, you must state a damage amount that you 'phase through' similar to how barriers work.  This is so you don't 'phase through' 5 spells of your rank with complete immunity.

    Strengths:
    1. Shen’s body mass is completely dissolved, making him untouchable by physical attacks.
    2. It’s a nice way to close in on an opponent, and it sure looks flashy.

    Weaknesses:
    1. Metal spells of the same rank or higher can directly redirect his charge, thus interrupting his drive.
    2. He can’t break any defensive spells of the same rank or higher. Therefore, if the enemy has covered himself up with a defensive spell, then Shen will be left wide open for 1 post.
    3. Other Lightning Magic can recollect his body structure, thus making him vulnerable for any attack.


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    Shen

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    Primary Magic: Lightning Magic
    Secondary Magic:

    Re: Lightning Magic (Kaminari no Mahou)

    Post by Shen on 23rd January 2017, 8:03 am

    A'right, changes have been made.

    About the Fighting Bolt, I made it deal damage alone and removed the speed boost.

    Other changes are ready to be looked through ^^


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    Anastasia Isayev

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    Secondary Magic: Dragons' Champion

    Re: Lightning Magic (Kaminari no Mahou)

    Post by Anastasia Isayev on 23rd January 2017, 2:49 pm

    Shen wrote:

    Magic

    Primary Magic: Lightning (Kaminari)
    Secondary Magic: N/A
    Description: Lightning is a powerful element, and it has always been. Ever since ancient times, the sparks in the heavens have been an object that people wished to master. Now that the concept of magic spread across the lands, people have made it possible; the ability to utilize, manifest and control electricity to their deepest content. There are many sides of one element, and that goes for lightning too. Shen discovered this magic as it was naturally for him to be near thunder, which had been a part of his childhood as he watched out of the window in rain storms. Lightning was the closest element to him, in which it was what manifested in his early days of training his magic powers.

    Lightning is an essence to power, an essence to speed. Its potential is unlimited, and it's supposedly unique, unmatched by any other natural element in the nature when it comes to heat, power and magnitude. By turning magic power into the nature of lightning, then one can hope to conquer these essences and master the powers that were long wished by those who came before you. Light is brought out by the sudden picture of a bolt, it passes you faster than the blink of an eye, and the pain is immense by getting hit by it. There are many strenghts in this nature, and it seems to suit Shen the most.


    Strengths:

    • The element is very, very fast in particular, and this speed can be easily utilized in many useful ways as a magic.

    • The magic is very effective against Water/Metal Magic as it clearly engulfs the other elements, thus dominating over these kinds of magic if used against him.

    • The magic is also very effective to Darkness magic and users.




    Weaknesses:

    • It’s not very effective against Earth/Nature Magics as they clearly subdues lightning if hit by it. Thus, the power is cut by half when used against this magic.

    • It’s fast and very wild, though it can also be very loud. It’s definitely not a magic for stealth attacks.

    • It’s also very wide and easily affecting people nearby you; in this case, if the user is contacting with water during a spell, then it bursts out and is a danger for all around him.

    • Due to its special trait that Shen bears, when eaten by any Lightning Slayers, it’ll give 50% extra of the spell’s cost of mana to the one who ate it on top of the original energy that’s consumed.




    Lineage - Chaos Eye:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.


    Unique Abilities:

    • Elec-Flexes; Having the forces of lightning to utilize, a bolt will circulate around Shen's skin as he proceeds to act in an instant. His body's speed is increased by 50% when this happens, making him capable of avoiding dangers faster than average people on his level.



    • Chaos Bolt; Due to a slight influence from his weird eye, a certain phenomenon can change his way of battle; his lightning becomes a deep shade of red, his speed boost and all spell’s speed are increased by a certain amount. It works in different levels that he’s set for himself, and each increases a certain stat but with its drawbacks. If wanting to 'go beyond', then he has to have stayed in one of the forms for at least 1 post in order to go further and unlock level 2 or 3 or more (although, this doesn't count if he skips straight to the last level). The user can skip to a random level, but if wanting to go higher after using that level, then he has to wait for a post, and he can only go one level up at a time. Also, he can't go backwards; he can't just skip from level 3 to 2. In that case, he has to cancel the entire ability and wait for the strain (mentioned below) to go away:
      Level 1: He and all spells’ speed are increased to 25% of the original speed. When entering this level, he’ll gain 10% more fragility to other spells (other spells deal 10% more damage on him), which will fade away after 3 posts.
      Level 2: He and all spells’ speed are increased to 1/3 (or 33%) of the original speed. When entering this level, he’ll gain 25% more fragility to other spells. That’ll go away after 5 posts.
      Level 3: He and all spells’ speed are increased to 50% of the original speed. When using this level, he’ll gain 50% more fragility to other spells. When going to the third level, his red eye affects his very magic as it lights up completely; thus, he also gains the ability to effortlessly predict moves that are either physical attacks or more than 25 meters away from him when launched, thus dodging those spells of max double as fast as him or lower (this can only be used against 5 spells). The drawback is that when using this ability, the body’s defense is reduced, so that he’ll gain 50% more damage from his opponents (as mentioned earlier) and a 20% decrease in spell damage, unless if he decides to cancel the ability at a certain time (in that case, the fragility and drawback will only last for 9 posts). Otherwise, if not cancelled, that drawback will stay until the thread ends, due to overstraining his body has consequences.



    • Elec-Body; His body is getting more and more dangerous to contact as he fights. After using 20% MP, his body will gain high, static currents that’ll deal 25 HP damage to anyone who touches it. When near anything metallic, it only has to be max 10 meters away from the user, until it effects it.



    • Magnetic Pulse: With this ability, every magnetically potential object (for example iron weapons and etc.) can be pulled, moved and launched by Shen without having contact to it (taht only applies to items with no owner). A magnetic field will surround the lightning mage in a radius of 20 meters around him, collecting all magnetic objects that he can get a hang on. Then, he can use them to his heart's desire.
      In combat, if the opponents wield an iron weapon, then he can affect the directions of mentioned's blade so that it's more difficult to land a good hit. He can also pull the weapon off of the opponent's hands and 5 meter away from them, but that's only possible if Shen is 10 meters near or less. Also, when done it once, he has to wait for 4 posts until being able to pull opponents' weapons off their grab again.
      Much better. Also state that you cannot disarm a target that is 1 rank above you, only being able to disarm a target that is equal or lower rank


    Signature Spells:
    Name: Shock Flash
    Rank: D
    Type: Lightning, Counter
    Duration: Instant
    Cooldown: Once Per Post
    Description: Shen unleashes a small voltage around his body, while just about to receive a hit from any opponent. When hit, the voltage will cause his muscles to react almost instantly with a counter knockback at the assaulter, powered up by electric impulses. If hit by a long-distanced D-rank spell or attack, then Shen will have to charge with a speed of 20 m/s in a distance of only 10 meters to counter.
    This also goes without saying, but you'll have to state how much damage you'll actually be doing with this counterattack

    Strengths:
    1. It’s very efficient against martial artists (or mages that use melee attacks…) that mostly relies on close combat, thus giving Shen many opportunities for a counter.
    2. It can keep him at a high pace in close combat.

    Weaknesses:
    1. It only works against offensive spells of the same rank, physical attacks or direct hits from weapons.
    2. Shen still receives damage from the other opponent's attack. This spell just lets him respond instantly.
    3. If the opponent stays far away, then any long-distance attacks will deal damage to him, but not countered against (no damage will hit the opponent if mentioned stays too far away).
    _____________________________________________________________________________

    Name: Fighting Bolt
    Rank: User’s Rank
    Type: Lightning, Offensive
    Duration: 1 post
    Cooldown: Once Per Post
    Description: Shen’s body illuminates the area as a yellow aura combined with electric bolts surrounds him for a brief moment, covering his arms, feet, legs, torso, head… yes, all the way around his fingertips, a cloak that’ll function as a spell itself by boosting his combat prowess. This spell will do his rank in spell damage by every hit that he lands on any opponent. After having done one act, then the cloak will disappear as soon as it appeared. This might be considered broken especially if you eventually get a multi-striking move that does like.. 20 attacks. Which can potentially let you have 20 attacks at your rank, which would be a crazy amount of damage. What I can allow is, that this signature spell accompanies an attack that deals 1.5x spell rank damage along with the attack used.

    Strengths:
    1. Shen’s melee damage is powered up by using this spell.

    Weaknesses:
    1. While in this form, Shen actually takes more damage. A drawback of 25% more damage that he’ll receive through any physical/spell attack that contacts him if hit at the very same moment that he activates it.
    2. It only lasts for enough time to do a single action or attack. He can’t kick and then send another fist at the same time/post.

    D-Rank Spells:
    Kaboom Thunder:
    Name: Kaboom Thunder (Dodonrai)
    Rank: D
    Type: Offensive, Lightning
    Duration:Instant
    Cooldown: 2 posts
    Description: Shen lifts up a finger and points it towards the opponent. The next thing that happens is that a bolt, a literal, minor lightning bolt is launched from that finger and towards the target with quick precision. It can reach a distance of max 15 meters away from the user in a speed of 15 m/s.

    Strengths:
    1. It’s very fast to be launched.
    2. It’s a good way to deal damage to anyone near him.

    Weaknesses:
    1. Distance is a great way to avoid this spell; by having your distance from Shen, you can avoid letting this spell be used.
    2. If the opponent wears any non-conductive items that are being hit directly by the spell, it cuts 25% of the spell’s offensive power away at contact.
    3. It requires quite the precision. Therefore, if Shen is moving during this spell’s activation, then the speed is cut by 1/3, making it go 10 m/s instead.
    Snap-Vanishing Voltage:
    Name: Snap-Vanishing Voltage (Shoushitsu Den’atsu)
    Rank: D
    Type: Defensive/Offensive (Counter-Evasive), Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen’s body leaks out a surge of electricity by merely being contacted by a D-Rank spell or a C-Rank spell (two D-Rank spell’s amount of power). What happens is that the bolts block the amount of damage that takes to activate it, then moves Shen with a speed of 15 m/s towards the target. If the target is closer than 15 meters (or precisely 15 meters away), then Shen will show up with a counter punch that’ll deal D-Rank spell damage.

    Strengths:
    1. It’s a very efficient spell to counter people’s attacks with and can easily be used, even beyond Shen’s consciousness in the beginning of it as it merely needs contact to be activated directly.

    Weaknesses:
    1. If the target is more than 15 meters away, then the spell will pretty much leave him open for another spell to be launched.
    2. It can only be activated if hit by a spell that deals the amount of two D-Rank spells’ damage.
    Current Charge:
    Name: Current Charge (Genkou Denka)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen sends magical currents through either his body or through a weapon, thus covering it with a pretty cloak of lightning. The spell increases melee damage (user-ranked melee + weapon damage = melee damage) by 20% during the sustained period.

    Strengths:
    1. It’s a very useful spell if wielding a weapon.

    Weaknesses:
    1. If the weapon is destroyed, then the amount of mana that was used to this spell will once again be taken away from the user during a fight.
    2. If a Lightning Slayer eats the spell’s lightning, then they’ll gain a boost in melee damage by the same percent.
    Lightning Chain:
    Name: Lightning Chain (Raikusari)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen touches a solid object nearby him; the surface, a box or something physically contact-able. When doing that, he manifests a magic circle on that object, which cuts down any opponent’s speed by 12.5% and gives it to the user and his allies, thus giving them a boost in speed by 25%. It can affect (as in take away speed and give speed to) max 5 opponents and 5 allies, including the user.

    Strengths:
    1. It’s a quick way to support his allies during battle.
    2. Speed can be critical during a battle, so this spell will easily supply with that if needed.

    Weaknesses:
    1. If no solid object is nearby (at least as non-solid as water), then the spell can’t be unleashed.
    2. If contacting magics that are super-effective against this magic (and at least the same rank in power), then the opponent can cut the duration by 1 post and increase the cooldown by 1 post.
    3. The user has to touch the solid medium with his hand; not with his leg, or knee, or even elbow.

    C-Rank Spells:
    Volt Grenade:
    Name: Volt Grenade
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown:[/b 3 posts
    Description: With one hand, the user focuses electric voltage across his fingertips, so that they meet at the center of his handhold. The bolts begin to form a small sphere of unstable forces of electrons (which are purple at the beginning), before expanding in size to that of his entire handhold. Thus, after turning color to the classic yellow, he throws it like a lit grenade (speed: 25 m/s) towards the target, in which the sphere increases rapidly to the size of max 5x5x5 meters. When reaching its max range (30 meters) or if contacting any solid object, it explodes and transforms into a bursting, vertical pillar of destructive lightning (5x5 meters wide and a 25 meters long pillar of bursting electricity towards the target) that’ll keep raging for the duration. If hit by the spell, the target will be dealt full C-Rank spell damage.

    Strengths:
    1. It’s fast to be launched away, so it has a good chance at hitting any opponents in very few meters From him.
    2. Thus being active for 2 posts, the spell can break through a defensive spell of the same amount of power (it does 40 damage times two, so it can break through a B-ranked defense spell and less. A-ranked would be too powerful)

    Weaknesses:
    1. Any metal spell can actually cut off its duration. By being redirected/absorbed by such conductor, the burst won’t happen. It’ll still hit something, but it won’t keep bursting out from the point of impact.
    2. Although that it can break through defensive spells of its own rank or one rank higher or lower, if hit by a C-Rank defensive spell, it’ll just begin to burst directly without trying to reach the opponent (having ranged, defensive spells will work a lot against the Volt Grenade).
    3. If hitting a water surface, the burst will just turn into a wide-spread, 0.5 meter tall and 20x20 meter wide carpet of bolts that’ll be in danger both for the opponent AND his teammates. Thus, the efficiency of this spell will be cancelled (no breaking through defensive spells of its own rank).
    Arm Crasher:
    Name: Arm Crasher
    Rank: C
    Type: Offensive/Defensive, Lightning
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Shen’s entire arm begins to burst out electric bolts that cover the body part like spikes. By charging with a speed of 20 m/s (range: 10 meters), he swings his clenched fist + arm downwards, slamming the opponent to the ground. It only does 75% of a regular C-Rank spell’s amount of damage, but that’s compensated by its efficiency against defenses; he can use it to slam away a spell of max C-Rank or lower.

    Strengths:
    1. It’s activated almost instantly, so it’s very effective in melee combat.

    Weaknesses:
    1. It’s not very ranged (less than the max range for such a spell), so hitting distanced people is out of the question.
    2. If hitting any opponent directly, he only slams them down, not upwards. He can’t give any uppercuts or any other directed punches than this one down-slam.
    Electric Drive:
    Name: Electric Drive
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Shen’s body dissolves into a cloud of electric impulses that charges towards the target with a speed of 30 m/s (max range: 25 meters). When the almost invisible waves of yellow aura contacts/reaches the opponent, the electric bolts will scatter out and launch massive knocks, before letting Shen recollect his form right behind the enemy.
    By redirecting the bolts, he can even go through offensive spells of the same rank with a size of max 10 meters overall in order to reach the target (as in 10x10x10 meters). Although, his limit goes to only being able to phase through one C-Rank spell's amount of damage (that includes weapons' skills as well in terms of damage limit). I'll allow you to be able to "phase through" 3 C Rank spells/1.5 B Rank spell worth of damage (similar to a barrier)

    Strengths:
    1. Shen’s body mass is completely dissolved, making him untouchable by physical attacks.
    2. It’s a nice way to close in on an opponent, and it sure looks flashy.

    Weaknesses:
    1. Metal spells of the same rank or higher can directly redirect his charge, thus interrupting his drive.
    2. He can’t break any defensive spells of the same rank or higher. Therefore, if the enemy has covered himself up with a defensive spell, then Shen will be left wide open for 1 post.
    3. Other Lightning Magic can recollect his body structure, thus making him vulnerable for any attack.


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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Shen on 25th January 2017, 11:53 am

    Alright, made changes in Magnetic Pulse. It looks good now :3

    About the Fighting Sun-*COOOOOOOOOUGH* Bolt, I made the limit of acompanying an attack as a weakness if that's fine. It wasn't my intention to let it do more than one spell rank damage per post *bows in excuse*

    'Tis the time of truth? c :


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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Anastasia Isayev on 25th January 2017, 3:15 pm



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    Re: Lightning Magic (Kaminari no Mahou)

    Post by Salrynn on 25th August 2017, 11:17 am

    Unlocked upon users request ^^

    Shen wrote:

    Magic

    Primary Magic: Lightning (Kaminari)
    Secondary Magic: N/A
    Description: Lightning is a powerful element, and it has always been. Ever since ancient times, the sparks in the heavens have been an object that people wished to master. Now that the concept of magic spread across the lands, people have made it possible; the ability to utilize, manifest and control electricity to their deepest content. There are many sides of one element, and that goes for lightning too. Shen discovered this magic as it was naturally for him to be near thunder, which had been a part of his childhood as he watched out of the window in rain storms. Lightning was the closest element to him, in which it was what manifested in his early days of training his magic powers.

    Lightning is an essence to power, an essence to speed. Its potential is unlimited, and it's supposedly unique, unmatched by any other natural element in the nature when it comes to heat, power and magnitude. By turning magic power into the nature of lightning, then one can hope to conquer these essences and master the powers that were long wished by those who came before you. Light is brought out by the sudden picture of a bolt, it passes you faster than the blink of an eye, and the pain is immense by getting hit by it. There are many strenghts in this nature, and it seems to suit Shen the most.


    Strengths:

    • The element is very, very fast in particular, and this speed can be easily utilized in many useful ways as a magic.

    • The magic is very effective against Water/Metal Magic as it clearly engulfs the other elements, thus dominating over these kinds of magic if used against him.

    • The magic is also very effective to Darkness magic and users.




    Weaknesses:

    • It’s not very effective against Earth/Nature Magics as they clearly subdues lightning if hit by it. Thus, the power is cut by half when used against this magic.

    • It’s fast and very wild, though it can also be very loud. It’s definitely not a magic for stealth attacks.

    • It’s also very wide and easily affecting people nearby you; in this case, if the user is contacting with water during a spell, then it bursts out and is a danger for all around him.

    • Due to its special trait that Shen bears, when eaten by any Lightning Slayers, it’ll give 50% extra of the spell’s cost of mana to the one who ate it on top of the original energy that’s consumed.




    Lineage - Chaos Eye:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.


    Unique Abilities:

    • Elec-Flexes; Having the forces of lightning to utilize, a bolt will circulate around Shen's skin as he proceeds to act in an instant. His body's speed is increased by 50% when this happens, making him capable of avoiding dangers faster than average people on his level.



    • Chaos Bolt; Due to a slight influence from his weird eye, a certain phenomenon can change his way of battle; his lightning becomes a deep shade of red, his speed boost and all spell’s speed are increased by a certain amount. It works in different levels that he’s set for himself, and each increases a certain stat but with its drawbacks. If wanting to 'go beyond', then he has to have stayed in one of the forms for at least 1 post in order to go further and unlock level 2 or 3 or more (although, this doesn't count if he skips straight to the last level). The user can skip to a random level, but if wanting to go higher after using that level, then he has to wait for a post, and he can only go one level up at a time. Also, he can't go backwards; he can't just skip from level 3 to 2. In that case, he has to cancel the entire ability and wait for the strain (mentioned below) to go away:
      Level 1: He and all spells’ speed are increased to 25% of the original speed. When entering this level, he’ll gain 10% more fragility to other spells (other spells deal 10% more damage on him), which will fade away after 3 posts.
      Level 2: He and all spells’ speed are increased to 1/3 (or 33%) of the original speed. When entering this level, he’ll gain 25% more fragility to other spells. That’ll go away after 5 posts.
      Level 3: He and all spells’ speed are increased to 50% of the original speed. When using this level, he’ll gain 50% more fragility to other spells. When going to the third level, his red eye affects his very magic as it lights up completely; thus, he also gains the ability to effortlessly predict moves that are either physical attacks or more than 25 meters away from him when launched, thus dodging those spells of max double as fast as him or lower (this can only be used against 5 spells). The drawback is that when using this ability, the body’s defense is reduced, so that he’ll gain 50% more damage from his opponents (as mentioned earlier) and a 20% decrease in spell damage, unless if he decides to cancel the ability at a certain time (in that case, the fragility and drawback will only last for 9 posts). Otherwise, if not cancelled, that drawback will stay until the thread ends, due to overstraining his body has consequences.



    • Elec-Body; His body is getting more and more dangerous to contact as he fights. After using 20% MP, his body will gain high, static currents that’ll deal 25 HP damage to anyone who touches it. When near anything metallic, it only has to be max 10 meters away from the user, until it effects it.



    • Magnetic Pulse: With this ability, every magnetically potential object (for example iron weapons and etc.) can be pulled, moved and launched by Shen without having contact to it (taht only applies to items with no owner). A magnetic field will surround the lightning mage in a radius of 20 meters around him, collecting all magnetic objects that he can get a hang on. Then, he can use them to his heart's desire.
      In combat, if the opponents (whose rank shall be either the same as Shen's or lower) wield an iron weapon, then he can affect the directions of mentioned's blade so that it's more difficult to land a good hit. He can also pull the weapon off of the opponent's hands and 5 meter away from them, but that's only possible if Shen is 10 meters near or less. Also, when done it once, he has to wait for 4 posts until being able to pull opponents' weapons off their grab again.


    Signature Spells:
    Name: Shock Flash
    Rank: D
    Type: Lightning, Counter
    Duration: Instant
    Cooldown: Once Per Post
    Description: Shen unleashes a small voltage around his body, while just about to receive a hit from any opponent. When hit, the voltage will cause his muscles to react almost instantly with a D-Rank spell damage amount in a swift counter-knockback at the assaulter, powered up by electric impulses. If hit by a long-distanced D-rank spell or attack, then Shen will have to charge with a speed of 20 m/s in a distance of only 10 meters to counter.

    Strengths:
    1. It’s very efficient against martial artists (or mages that use melee attacks…) that mostly relies on close combat, thus giving Shen many opportunities for a counter.
    2. It can keep him at a high pace in close combat.

    Weaknesses:
    1. It only works against offensive spells of the same rank, physical attacks or direct hits from weapons.
    2. Shen still receives damage from the other opponent's attack. This spell just lets him respond instantly.
    3. If the opponent stays far away, then any long-distance attacks will deal damage to him, but not countered against (no damage will hit the opponent if mentioned stays too far away).
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    Name: Fighting Bolt
    Rank: User’s Rank
    Type: Lightning, Offensive
    Duration: 1 post
    Cooldown: Once Per Post
    Description: Shen’s body illuminates the area as a yellow aura combined with electric bolts surrounds him for a brief moment, covering his arms, feet, legs, torso, head… yes, all the way around his fingertips, a cloak that’ll function as a spell itself by boosting his combat prowess. This spell will do his rank in spell damage by every hit that he lands on any opponent. After having done one act, then the cloak will disappear as soon as it appeared. It's efficient in close combat and can accompany another attacks if close enough.

    Strengths:
    1. Shen’s melee damage is powered up by using this spell.
    2. Even though that Shen's body doesn't speed up, he can swiftly stack up damage by landing this spell on top of another attack that is recently used.

    Weaknesses:
    1. While in this form, Shen actually takes more damage. A drawback of 25% more damage that he’ll receive through any physical/spell attack that contacts him if hit at the very same moment that he activates it.
    2. It only lasts for enough time to do a single action or attack. He can’t kick and then send another fist at the same time/post.
    3. It can't accompany/follow up on an attack that does more than 1.5x spell rank damage along with itself.

    D-Rank Spells:
    Kaboom Thunder:
    Name: Kaboom Thunder (Dodonrai)
    Rank: D
    Type: Offensive, Lightning
    Duration:Instant
    Cooldown: 2 posts
    Description: Shen lifts up a finger and points it towards the opponent. The next thing that happens is that a bolt, a literal, minor lightning bolt is launched from that finger and towards the target with quick precision. It can reach a distance of max 15 meters away from the user in a speed of 15 m/s.

    Strengths:
    1. It’s very fast to be launched.
    2. It’s a good way to deal damage to anyone near him.

    Weaknesses:
    1. Distance is a great way to avoid this spell; by having your distance from Shen, you can avoid letting this spell be used.
    2. If the opponent wears any non-conductive items that are being hit directly by the spell, it cuts 25% of the spell’s offensive power away at contact.
    3. It requires quite the precision. Therefore, if Shen is moving during this spell’s activation, then the speed is cut by 1/3, making it go 10 m/s instead.
    Snap-Vanishing Voltage:
    Name: Snap-Vanishing Voltage (Shoushitsu Den’atsu)
    Rank: D
    Type: Defensive/Offensive (Counter-Evasive), Lightning
    Duration: Instant
    Cooldown: 2 posts
    Description: Shen’s body leaks out a surge of electricity by merely being contacted by a D-Rank spell or a C-Rank spell (two D-Rank spell’s amount of power). What happens is that the bolts block the amount of damage that takes to activate it, then moves Shen with a speed of 15 m/s towards the target. If the target is closer than 15 meters (or precisely 15 meters away), then Shen will show up with a counter punch that’ll deal D-Rank spell damage.

    Strengths:
    1. It’s a very efficient spell to counter people’s attacks with and can easily be used, even beyond Shen’s consciousness in the beginning of it as it merely needs contact to be activated directly.

    Weaknesses:
    1. If the target is more than 15 meters away, then the spell will pretty much leave him open for another spell to be launched.
    2. It can only be activated if hit by a spell that deals the amount of two D-Rank spells’ damage.
    Current Charge:
    Name: Current Charge (Genkou Denka)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen sends magical currents through either his body or through a weapon, thus covering it with a pretty cloak of lightning. The spell increases melee damage (user-ranked melee + weapon damage = melee damage) by 20% during the sustained period.

    Strengths:
    1. It’s a very useful spell if wielding a weapon.

    Weaknesses:
    1. If the weapon is destroyed, then the amount of mana that was used to this spell will once again be taken away from the user during a fight.
    2. If a Lightning Slayer eats the spell’s lightning, then they’ll gain a boost in melee damage by the same percent.
    Lightning Chain:
    Name: Lightning Chain (Raikusari)
    Rank: D
    Type: Buff, Lightning
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shen touches a solid object nearby him; the surface, a box or something physically contact-able. When doing that, he manifests a magic circle on that object, which cuts down any opponent’s speed by 12.5% and gives it to the user and his allies, thus giving them a boost in speed by 25%. It can affect (as in take away speed and give speed to) max 5 opponents and 5 allies, including the user.

    Strengths:
    1. It’s a quick way to support his allies during battle.
    2. Speed can be critical during a battle, so this spell will easily supply with that if needed.

    Weaknesses:
    1. If no solid object is nearby (at least as non-solid as water), then the spell can’t be unleashed.
    2. If contacting magics that are super-effective against this magic (and at least the same rank in power), then the opponent can cut the duration by 1 post and increase the cooldown by 1 post.
    3. The user has to touch the solid medium with his hand; not with his leg, or knee, or even elbow.

    C-Rank Spells:
    Volt Grenade:
    Name: Volt Grenade
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown:[/b 3 posts
    Description: With one hand, the user focuses electric voltage across his fingertips, so that they meet at the center of his handhold. The bolts begin to form a small sphere of unstable forces of electrons (which are purple at the beginning), before expanding in size to that of his entire handhold. Thus, after turning color to the classic yellow, he throws it like a lit grenade (speed: 25 m/s) towards the target, in which the sphere increases rapidly to the size of max 5x5x5 meters. When reaching its max range (30 meters) or if contacting any solid object, it explodes and transforms into a bursting, vertical pillar of destructive lightning (5x5 meters wide and a 25 meters long pillar of bursting electricity towards the target) that’ll keep raging for the duration. If hit by the spell, the target will be dealt full C-Rank spell damage.

    Strengths:
    1. It’s fast to be launched away, so it has a good chance at hitting any opponents in very few meters From him.
    2. Thus being active for 2 posts, the spell can break through a defensive spell of the same amount of power (it does 40 damage times two, so it can break through a B-ranked defense spell and less. A-ranked would be too powerful)

    Weaknesses:
    1. Any metal spell can actually cut off its duration. By being redirected/absorbed by such conductor, the burst won’t happen. It’ll still hit something, but it won’t keep bursting out from the point of impact.
    2. Although that it can break through defensive spells of its own rank or one rank higher or lower, if hit by a C-Rank defensive spell, it’ll just begin to burst directly without trying to reach the opponent (having ranged, defensive spells will work a lot against the Volt Grenade).
    3. If hitting a water surface, the burst will just turn into a wide-spread, 0.5 meter tall and 20x20 meter wide carpet of bolts that’ll be in danger both for the opponent AND his teammates. Thus, the efficiency of this spell will be cancelled (no breaking through defensive spells of its own rank).
    Arm Crasher:
    Name: Arm Crasher
    Rank: C
    Type: Offensive/Defensive, Lightning
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Shen’s entire arm begins to burst out electric bolts that cover the body part like spikes. By charging with a speed of 20 m/s (range: 10 meters), he swings his clenched fist + arm downwards, slamming the opponent to the ground. It only does 75% of a regular C-Rank spell’s amount of damage, but that’s compensated by its efficiency against defenses; he can use it to slam away a spell of max C-Rank or lower.

    Strengths:
    1. It’s activated almost instantly, so it’s very effective in melee combat.

    Weaknesses:
    1. It’s not very ranged (less than the max range for such a spell), so hitting distanced people is out of the question.
    2. If hitting any opponent directly, he only slams them down, not upwards. He can’t give any uppercuts or any other directed punches than this one down-slam.
    Electric Drive:
    Name: Electric Drive
    Rank: C
    Type: Offensive, Lightning
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Shen’s body dissolves into a cloud of electric impulses that charges towards the target with a speed of 30 m/s (max range: 25 meters). When the almost invisible waves of yellow aura contacts/reaches the opponent, the electric bolts will scatter out and launch massive knocks, before letting Shen recollect his form right behind the enemy.
    By redirecting the bolts, he can even go through offensive spells of the same rank with a size of max 10 meters overall in order to reach the target (as in 10x10x10 meters). Although, his limit goes to only being able to phase through 3 C-Rank spells or 1.5 B-Rank spell damage (that includes weapons' skills as well in terms of damage limit).

    Strengths:
    1. Shen’s body mass is completely dissolved, making him untouchable by physical attacks.
    2. It’s a nice way to close in on an opponent, and it sure looks flashy.

    Weaknesses:
    1. Metal spells of the same rank or higher can directly redirect his charge, thus interrupting his drive.
    2. He can’t break any defensive spells of the same rank or higher. Therefore, if the enemy has covered himself up with a defensive spell, then Shen will be left wide open for 1 post.
    3. Other Lightning Magic can recollect his body structure, thus making him vulnerable for any attack.


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    Magic|Secondary Magic|Backstory|Theme|Battle Theme|Bank|

    From you summer sprouts,
    a warm breeze amongst the cold
    Singing melodies
    ~Baobhan


    D: 9|C: 5|B: 2|A: 0|S: 0|SS: 0
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      Current date/time is 22nd November 2017, 5:00 pm