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    The Crash [duel / Aera]

    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
    Lineage : Blessed By the Fourth Wall
    Position : None
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 250

    Character Sheet
    First Magic: Anime Magic
    Second Magic:
    Third Magic:

    The Crash [duel / Aera] Empty The Crash [duel / Aera]

    Post by Strawberry Thu Oct 20 2016, 17:47

    The Crash [duel / Aera] 115070185_624

    The Ancient Ruins was a peaceful, serene place. Birds chirped, flowers bloomed, and all the wildlife roamed in peace. Not much happened, not many tourists came by. The only people that came by were the treasure hunters that try to rob the place of possible treasures. This was once a city, who knows how bustling. Nowadays it wasn't bustling anymore...

    Until today, that is.

    A roaring sound went and rung through the ruins as a motorcycle flew through the air, jumping off a pseudo-ramp made of a cliff. It landed in rubble, and continued forward. No noise other than that roaring could be heard for a large distance, hundreds of meters. If you got close enough to see the bike, you'd see a man clad in all black riding it, his jacket flying in the wind. His scream of delight could also be heard, the giant "wahoo" that was sounding as he rode the motorcycle through the rubble. He had no reason to be here, none at all. It was simply where the bike took him, as he himself didn't drive it. That'd be suicide. The bike worked on command, as he rode the motorcycle worked with artificial intelligence, listening to his every command. The bike, today, led him to the Ancient Ruins.

    As the bike flew off another ramp-cliff, the tires struck the ground harder than before. The man bounced, and heard the snapping of leather. The belt he wore that fastened him to the bike snapped, and he stared at it confused. The bike didn't say anything in retort, so it must not have realized that it had a malfunction. The man shrugged his shoulders, and continued to shout in his glee. Another bounce, and his body flew up in the air, and skidded against the ground. He seemed to bounce, as he cracked against the ground. His jacket ripped, and his arm started to bleed. A glove went off, and it shown the crest of his guild - the guild of Savage Skull.

    The body lay there, motionless for a while. His magic aura still resonated, noting he was still alive. However, his blonde hair was matted with red and blood, and his jacket was now torn off, revealing his black tee shirt, which was already torn. The bike stopped and waited, having a sensor that detected magical presence. It knew Seven - that was the man's name - was still alive. However, another detector went off, another person was nearby. The bike sounded its alarm, and began to speak. A woman's robotic voice sounded, speaking to the person that was coming.

    "DO NOT COME ANY FURTHER, LEST YOU WANT TROUBLE!"


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    The Crash [duel / Aera] NaomiSig
    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 1,225

    Character Sheet
    First Magic: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Magic: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Magic:

    The Crash [duel / Aera] Empty Re: The Crash [duel / Aera]

    Post by Lilim Fri Oct 21 2016, 11:28

    "DO NOT COME ANY FURTHER, LEST YOU WANT TROUBLE!" hear a robotic voice warn from a small distance away, startling me from the serenity of the ruins I was exploring. Curious, I wandered every closer, coming upon a strange motorbike, and a man laying prone on the ground, blood matting his clothes, and pooling around him. Tentatively, I walked over to the unconscious body of the man, and quietly asked: "Are you OK?"
    [i]but I received no reply. I took a look around, and found a pile of crumbled rocks underneath one of the windowsills. "Must've jumped down from up high..." I took a look at the strange motorbike, and it looked interesting, but one of the what looks like leather straps supposed to keep the rider tore, and I turned and sat next to him, and I tried looking through his mind. I got nothing in response, "probably because he got knocked out, instead of falling asleep."
    I turned and walked over to a piece of the standing structure, sat against it, and put myself into a trance.


    _____________________________________________________________________________________

    The Crash [duel / Aera] Z8lAzQC
    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
    Lineage : Blessed By the Fourth Wall
    Position : None
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 250

    Character Sheet
    First Magic: Anime Magic
    Second Magic:
    Third Magic:

    The Crash [duel / Aera] Empty Re: The Crash [duel / Aera]

    Post by Strawberry Thu Oct 27 2016, 18:29

    (Sorry for slow response, I didn't know you edited until now)

    "I warned you, now you'll receive no mercy from my master! Please, leave while you can still breathe!"

    The bike warned, not as a threat but as a legitimate warning. The man laying on the ground wasn't unconscious, no, instead he was undergoing a sort of mental metamorphosis. He twitched once, and began to rise. The bike swiftly skidded, and turned around, speeding off on its own, determined to come back when Seven, whom now was standing, had returned to his previous self.

    The boy was no longer his normal self, the carefree child in a man's body, instead his thoughts were not even fully registering, instead only one thing relayed through his mind. The thing he was created for, to destroy all that was around him. He was a weapon in the shape of a man, and while he was physically organic, he was made out of magic instead of actually being born a normal human. This was Alexander Edwards' creation: the monster of a weapon he called Alp. Why he raised Alp... or Seven, for that matter, as his own son he didn't know, but Edwards thought one day he could use the power of the being he created to hold a cataclysmic power, one rivaled by no one. However, Seven's power was sealed away, as shown by the marks on his hands, these marks were placed on Seven by Edwards to actually seal his power to a mundane state, but that didn't seal his nature as a weapon.

    "..."

    Seven turned around, his blonde - and now red from the blood - hair swayed in the breeze as he stood there, motionless, soundless. He looked at the female before him, until a dark aura started to resonate around him. Seven looked around at the ruins he crashed near, and his hands began to glow green, with a light surrounding them. He swiftly raised his hands towards the female before him, and following this 10 individual 3 foot in diameter balls of white and green sparkling light shot from his hands. Upon contact with the woman or the ground or anything solid, for that matter, the balls would explode, leaving a crater in the ground and kicking up dust. Without any knowledge of what actually happened to the female, Seven turned towards a ruined house, and waved his hands in a slashing manner, as a giant tentacle emerged from the ground, obliterating it, leaving nothing but a hole in the ground and rubble. The man now turned his back to what he believed was a dead woman, beginning to walk towards another house.
    -----------
    HP: 100 / 100
    MP: 115% / 125%

    Possible damage done this turn: 20, but each ball alone deals 2 damage
    Spell cast:
    Zellha's Light:
    Name: Zellha's Light
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Taken from the Ruin Goddess Zellha, Zellha's Light is a move where Seven points both hands at the opponent, and then fires 10 different 6 inch in diameter balls of ruin energy at them, each causing a 3 foot explosion and creating small craters of that exact size upon contact with anything.
    Strengths:
    *Despite his primary source of attack is to point his hands at the opponent, he can fire his hands wherever he wants, up, down, etc
    *Both hands fire off 5 balls, meaning if he points one hand at the opponent and one at somewhere else, he could still deal damage
    *Each explosion sends the opponent back 3 feet, and can chain up with each ball to send them back even farther
    Weaknesses:
    *Each ball only deals 1/10 of D damage
    *Attack itself isnt really used to inflict damage in the first place, its moreso to clear up space or destroy the surroundings
    *Can't destroy any structure created by mages unless each ball hits, but even 1 ball can destroy non-magical stone and trees of any standard
    *Each are in a non-single file line, a little randomized but in one general "line-type" shape. making them easier to dodge


    _____________________________________________________________________________________

    The Crash [duel / Aera] NaomiSig
    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 1,225

    Character Sheet
    First Magic: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Magic: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Magic:

    The Crash [duel / Aera] Empty Re: The Crash [duel / Aera]

    Post by Lilim Fri Oct 28 2016, 16:43

    Peturbed by the sudden influx of light, I startled out of my trance, and was greeted by the strange man from before, waving his hand, causing 10 balls of light to erupt around me. I barely had enough time to pull Isolation out from pseudo-quasi existence, and slashing about half of the spheres of light before being assaulted by the rest. After the expulsive energy dissipated, I looked around, and saw the strange man causing destruction about these beautiful ruins. "Blood runs black when in war, and blood walks when there's peace." I muttered silently, fading into shadows walking along the same path the man was taking, I stuck to the shadows, waiting for an opportunity to get ahead of him. I spotted a long shadowed corridor, and fled into it, coming around the building ahead of him. I com around the corner, and held Isolation at waist height, and after a couple of steps, I lash-stepped towards him, and swung Isolation at him, spinning into the swing three times, slashing him 3 separate times. I then spun back, and stood there, holding Isolation up to the sky, hilt stuck into the earth.
    HP:90/100
    MP:75%:100%
    unique ability:

    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)]
    Isolation:

    Name: Isolation
    Rank: Legendary(+) (traded to me. Link:https://www.fairytail-rp.com/t10202p400-the-trading-hub)
    Type: Weapon: War Scythe.
    Description: This scythe is a Physical embodiment of the Loneliness that Aera feels, and it is pure White, until the blade, where it turns pitch black. The handle is about 10ft, way longer than any normal scythe, and the Blade curves viciously, almost hungry looking.
    Strengths: AoE: has a reach of 10-12ft, and can be swung in a forward arc for a max of 15 ft.
    Intimidating: The length of the blade inspires fear in those who see it, and can even cause a fear stun.* (*Fear stun lasts 1 post.)
    Reach: can reach enemies in a max area of 15 feet around Aera.
    Light: This weapon is actually very light, and can be carried with ease by Aera.
    Weaknesses: Unbalanced: Really long, so anyone who isn't familiar with using a scythe can hurt themselves, others, and everything around them, in a max of 15ft.
    Friend or Foe?: This is a very dangerous weapon, and it can hit friends or foes, if Aera isn't careful.
    Unbalanced-2: This weapon, since it is a physical creation of Aera's magic, and an embodiment of Aera's feelings, this weapon takes 5% mana every swing, and can hurt Aera, Mentally, not physically, for 5% damage each swing.
    Name: Silent Waltz: Dance of Death:

    Rank: D-rank
    Duration:1 Post
    Cooldown: 2 posts
    Description: The user of Isolation raises Isolation to waist level, holding it so that the blade surrounds them, going around them to the right if right handed, and to the left if left. Then, holding the blade in that position, the user walks forward toward a group of enemies, an enemy, etc... then, the user will get a speed boost of 50%, making them into a blur, basically, and then will lunge forwards, spinning and slicing, dealing 150% D rank damage, over three overall hits per enemy. (Three hits in the span of one, basically.) to any enemies within 35 ft of the user.
    Strengths: Lunging Death: The user gains a speed boost-type lunge that will speed up all of their movements (Reflex, actual motion, etc...) by 50%
    AoE: in an area of 35ft around them, the user will deal 150% D-rank damage (three hits per enemy)
    to any enemy caught in the 35ft area.
    Weaknesses: Dimensional Weakness: this ability can only hit on the plane that it starts on: I.e. it can only hit at waist level.
    Friend or Foe?: This will hit anyone within the area, unless specified by plane, enemy or friend.
    Recompense: If this ability misses any target, excluding allies, Isolation will take 5% life from Aera.
    Tiring: This will also take 5% stamina for each enemy in the zone of attack. (1=5%, 2+10%, and so on.)


    _____________________________________________________________________________________

    The Crash [duel / Aera] Z8lAzQC

      Current date/time is Fri Jun 18 2021, 10:49