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    Requip: Deadly Melody

    Motoaka En'arr
    Motoaka En'arr

    Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 71
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    Character Sheet
    First Magic: Requip: Deadly Melody
    Second Magic:
    Third Magic:

    Requip: Deadly Melody  Empty Requip: Deadly Melody

    Post by Motoaka En'arr 17th October 2016, 12:02 pm

    Magic

    Primary Magic: Requip: Deadly Melody
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: This magic is unique due to having both Caster and holder spells.
    Description: This is far from a normal requip magic, completely unique to Motoaka. It summons magical instruments, ones that are used to bombard an enemy with sound until they can't take it anymore. One blast from this magic is enough to make the target bleed from the ears from the sheer volume of each instrument used.

    With the sheer volume and power of each instrument, magically enhanced, enemies can easily be knocked off their feet. These powerful sound waves can cause intense bodily harm, as well as hearing damage, to any who are hit by them.
    Strengths:
    -Dealing large amounts of physical damage
    -focused attacks on single targets
    Weaknesses:
    -becomes weaker when focused on multiple targets
    -the instruments summoned are far less durable than a weapon (typically made of wood rather than metal)
    -Has little to no defensive capability
    Lineage:
    Warrior's Heart:

    Unique Abilities:

    Courtesy Call: Storm
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “I am not afraid, of the storm that comes my way. When it hits it shakes me to the core and makes me stronger than before” an ability is activated that hardens her skin, giving her a 15% general resistance to all attacks. requires a cooldown of 2 posts before it can be used again. lasts for 1 post.

    Courtesy Call: Fire
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “Hey-o, here comes a danger up in this club, when we get started and we ain’t gonna stop, we're gonna turn it up till it gets too hot” an aspect of fire is added to all sound waves generated by her instruments, adding a burn effect on any hit by her sound waves (does 5% damage each post for 2 posts) cooldown of 3 posts.

    Courtesy Call: War
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “There's a rumble in the floor, so get prepared for war. When it hits it'll knock you to the ground and shake up everything around” an earthquake happens anywhere within a range of 15 meters of Motoaka, lasting for a single post, not doing damage, but affecting the ability of any hit by this earthquake to move and attack or defend. (Reduces this by 15%) those 1 rank above are only 50% effected, 2 ranks above or more not at all. cooldown of 2 posts. lasts for 1 post.

    Spells:

    Name: Requip: Nightwing Guitar
    Rank: D
    Type: Requip, Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell summons a black guitar that can be used for creating sound waves to knock an enemy off their feet. The active ability of this guitar is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this guitar amplifies the user’s voice to the same volume the guitar is at, giving them the ability to do the same thing the guitar does. All attacks of this guitar have a range of 15 meters. The active ability lasts 2 posts and has a 3 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.

    The Guitar:
    Strengths:
    -Dealing physical damage to single targets
    -deafens target for 2 posts.
    Weaknesses:
    -made of wood, and can easily be smashed, or the strings snapped
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Brightwing Drums
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Much like the nightwing guitar, it has the same abilities. The active ability of these drums is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of these drums amplifies the user’s voice to the same volume the drums are at, giving them the ability to do the same thing the drums do. All attacks of these drums have a range of 15 meters. The active ability lasts 2 posts and has a 3 post cooldown . those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.

    Strengths:
    -Dealing physical damage to single targets
    -deafens target for 2 posts.
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Silverwing Keyboard
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Much like the nightwing guitar, it has the same abilities. The active ability of this keyboard is a focused blast of sound directed at enemy designed to knock them off their feet with concussive force. The passive ability of this keyboard amplifies the user’s voice to the same volume the keyboard is at, giving them the ability to do the same thing the keyboard does. All attacks of this keyboard have a range of 15 meters. The active ability is instant. those 1 rank above are only 50% effected, 2 ranks above or more not at all.
    Strengths:
    -Dealing physical damage to single targets

    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Flamewing Microphone
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The active ability of this microphone is not shooting blasts of sound,as with the other instruments, as it already does that, but instead it creates balls of flame when the user sings into it, that go hurtling at a single target to do 75% rank damage plus a burn effect of 50% every post for the next 2 posts. The passive ability of this microphone amplifies the user's attack power by 10% for every 2 mp extra they put in, up to 20%. All attacks of this microphone have a range of 15 meters. The active ability lasts for 3 posts, and has a 4 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all.

    Strengths:
    -Dealing physical damage to single targets
    -dealing extra damage
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Motoaka En'arr on 3rd November 2016, 11:03 am; edited 4 times in total


    _____________________________________________________________________________________

    Themes:


    Requip: Deadly Melody  O7L2DoV

    Magic
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Requip: Deadly Melody  Empty Re: Requip: Deadly Melody

    Post by Anastasia Isayev 22nd October 2016, 2:18 pm

    howdy there, Diva Requipper!
    Fellow requipper here!
    There's a few things that need to be looked at (most of them being very similar to your first spell that I corrected).

    But anything you see in this color are things I request you to fix.
    Let's get to it.
    Motoaka En'arr wrote:Magic

    Primary Magic: Requip: Deadly Melody
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: This magic is unique due to having both Caster and holder spells.
    Description: This is far from a normal requip magic, completely unique to Motoaka. It summons magical instruments, ones that are used to bombard an enemy with sound until they can't take it anymore. One blast from this magic is enough to make the target bleed from the ears from the sheer volume of each instrument used.

    With the sheer volume and power of each instrument, magically enhanced, enemies can easily be knocked off their feet. These powerful sound waves can cause intense bodily harm, as well as hearing damage, to any who are hit by them.
    Strengths:
    -Dealing large amounts of physical damage
    -focused attacks on single targets
    Weaknesses:
    -becomes weaker when focused on multiple targets
    -the instruments summoned are far less durable than a weapon (typically made of wood rather than metal)
    -Has little to no defensive capability
    Lineage:
    Warrior's Heart:

    Unique Abilities:

    Courtesy Call: Storm
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “I am not afraid, of the storm that comes my way. When it hits it shakes me to the core and makes me stronger than before” an ability is activated that hardens her skin, giving her a 15% general resistance to all attacks.

    Courtesy Call: Fire
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “Hey-o, here comes a danger up in this club, when we get started and we ain’t gonna stop, we're gonna turn it up till it gets too hot” an aspect of fire is added to all sound waves generated by her instruments, adding a burn effect on any hit by her sound waves (does 5% damage each post for 2 posts)
    Cooldown needed

    Courtesy Call: War
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “There's a rumble in the floor, so get prepared for war. When it hits it'll knock you to the ground and shake up everything around” an earthquake happens anywhere within a range of 15 meters of Motoaka, lasting for a single post, not doing damage, but affecting the ability of any hit by this earthquake to move and attack or defend. (Reduces this by 15%) Needs a note stating that mages 1 rank higher than you are only half affected by this ability while those 2 ranks above aren't affected. Also, those who aren't on the ground are immune.

    Spells:

    Name: Requip: Nightwing Guitar
    Rank: D
    Type: Requip, Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell summons a black guitar that can be used for creating sound waves to knock an enemy off their feet. The active ability of this guitar is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this guitar amplifies the user’s voice to the same volume the guitar is at, giving them the ability to do the same thing the guitar does. All attacks of this guitar have a range of 15 meters. The active ability is instant, and has a 1 post cooldown, while the passive is 2 posts with a 3 posts cooldown. No need for duration/cooldown for the passive.

    The Guitar:
    Strengths:
    -Dealing physical damage to single targets
    -Has a 20% chance of deafening the target for 2 posts Needs to be added to the description. You can have it deal deafening instantly without the % chance.
    Weaknesses:
    -made of wood, and can easily be smashed, or the strings snapped
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)
    The deafening effects don't effect mages 2 ranks higher and only effects mages 1 rank higher at 50% effectiveness.

    Name: Requip: Brightwing Drums
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Much like the nightwing guitar, it has the same abilities. The active ability of these drums is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of these drums amplifies the user’s voice to the same volume the drums are at, giving them the ability to do the same thing the drums do. All attacks of these drums have a range of 15 meters. The active ability is instant, and has a 1 post cooldown, while the passive is 2 posts with a 3 posts cooldown. Exact same as above.

    Strengths:
    -Dealing physical damage to single targets
    -Has a 20% chance of deafening the target for 2 posts
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Silverwing Keyboard
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Much like the nightwing guitar, it has the same abilities. The active ability of this keyboard is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this keyboard amplifies the user’s voice to the same volume the keyboard is at, giving them the ability to do the same thing the keyboard does. All attacks of this keyboard have a range of 15 meters. The active ability is instant, and has a 1 post cooldown, while the passive is 2 posts with a 3 posts cooldown. Same as the guitar

    Strengths:
    -Dealing physical damage to single targets
    -Has a 20% chance of deafening the target for 2 posts
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Flamewing Microphone
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The active ability of this microphone is not shooting blasts of sound,as with the other instruments, as it  already does that, but instead it creates balls of flame when the user sings into it, that go hurtling at a single target to do 75% rank damage plus a burn effect of 5% every post for the next 2 posts. Can change the DoT to 25% every postThe passive ability of this microphone amplifies the user's attack power by 10% for every 2 mp extra they put in, up to 20%. All attacks of this microphone have a range of 15 meters. The active ability is instant, and has a 1 post cooldown, while the passive is 2 posts with a 3 posts cooldown. Passive doesn't need a duration/cooldown

    Strengths:
    -Dealing physical damage to single targets
    -Has a 20% chance of deafening the target for 2 posts
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Requip: Deadly Melody  Empty Re: Requip: Deadly Melody

    Post by Anastasia Isayev 29th October 2016, 10:39 am

    Well, since this has been over a week, if you make corrections, please send me a PM and bump it at well. Just be sure to also send the PM so I know it's my turn (and so it doesn't get buried in my notifications)


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Motoaka En'arr
    Motoaka En'arr

    Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 71
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    Character Sheet
    First Magic: Requip: Deadly Melody
    Second Magic:
    Third Magic:

    Requip: Deadly Melody  Empty Re: Requip: Deadly Melody

    Post by Motoaka En'arr 2nd November 2016, 12:26 pm

    edited.


    _____________________________________________________________________________________

    Themes:


    Requip: Deadly Melody  O7L2DoV

    Magic
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Requip: Deadly Melody  Empty Re: Requip: Deadly Melody

    Post by Anastasia Isayev 2nd November 2016, 10:33 pm

    Motoaka En'arr wrote:Magic

    Primary Magic: Requip: Deadly Melody
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: This magic is unique due to having both Caster and holder spells.
    Description: This is far from a normal requip magic, completely unique to Motoaka. It summons magical instruments, ones that are used to bombard an enemy with sound until they can't take it anymore. One blast from this magic is enough to make the target bleed from the ears from the sheer volume of each instrument used.

    With the sheer volume and power of each instrument, magically enhanced, enemies can easily be knocked off their feet. These powerful sound waves can cause intense bodily harm, as well as hearing damage, to any who are hit by them.
    Strengths:
    -Dealing large amounts of physical damage
    -focused attacks on single targets
    Weaknesses:
    -becomes weaker when focused on multiple targets
    -the instruments summoned are far less durable than a weapon (typically made of wood rather than metal)
    -Has little to no defensive capability
    Lineage:
    Warrior's Heart:

    Unique Abilities:

    Courtesy Call: Storm
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “I am not afraid, of the storm that comes my way. When it hits it shakes me to the core and makes me stronger than before” an ability is activated that hardens her skin, giving her a 15% general resistance to all attacks. requires a cooldown of 2 posts before it can be used again. lasts for 1 post.

    Courtesy Call: Fire
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “Hey-o, here comes a danger up in this club, when we get started and we ain’t gonna stop, we're gonna turn it up till it gets too hot” an aspect of fire is added to all sound waves generated by her instruments, adding a burn effect on any hit by her sound waves (does 5% damage each post for 2 posts) cooldown of 3 posts.

    Courtesy Call: War
    This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “There's a rumble in the floor, so get prepared for war. When it hits it'll knock you to the ground and shake up everything around” an earthquake happens anywhere within a range of 15 meters of Motoaka, lasting for a single post, not doing damage, but affecting the ability of any hit by this earthquake to move and attack or defend. (Reduces this by 15%) those 1 rank above are only 50% effected, 2 ranks above or more not at all. cooldown of 2 posts. lasts for 1 post.

    Spells:

    Name: Requip: Nightwing Guitar
    Rank: D
    Type: Requip, Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell summons a black guitar that can be used for creating sound waves to knock an enemy off their feet. The active ability of this guitar is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this guitar amplifies the user’s voice to the same volume the guitar is at, giving them the ability to do the same thing the guitar does. All attacks of this guitar have a range of 15 meters. The active ability is instant, and has a 1 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.
    Your active's duration is 2 posts since the deafness lasts for 2 posts. So make this active's cooldown 3 posts. An easy way to write this up is to clearly separate the active and passive abilities (look at my magic for an example)

    The Guitar:
    Strengths:
    -Dealing physical damage to single targets
    -deafens target for 2 posts.
    Weaknesses:
    -made of wood, and can easily be smashed, or the strings snapped
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Brightwing Drums
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Much like the nightwing guitar, it has the same abilities. The active ability of these drums is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of these drums amplifies the user’s voice to the same volume the drums are at, giving them the ability to do the same thing the drums do. All attacks of these drums have a range of 15 meters. The active ability is instant, and has a 1 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts. The exact same as above with the Active ability above

    Strengths:
    -Dealing physical damage to single targets
    -deafens target for 2 posts.
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Silverwing Keyboard
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Much like the nightwing guitar, it has the same abilities. The active ability of this keyboard is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this keyboard amplifies the user’s voice to the same volume the keyboard is at, giving them the ability to do the same thing the keyboard does. All attacks of this keyboard have a range of 15 meters. The active ability is instant. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts. So, does your Keyboard knock people off their feet or deafen them? Please choose 1 ability

    Strengths:
    -Dealing physical damage to single targets
    -deafens target for 2 posts
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)

    Name: Requip: Flamewing Microphone
    Rank: D
    Type: offensive, requip
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The active ability of this microphone is not shooting blasts of sound,as with the other instruments, as it  already does that, but instead it creates balls of flame when the user sings into it, that go hurtling at a single target to do 75% rank damage plus a burn effect of 25% Can change this to 50% instead every post for the next 2 posts. The passive ability of this microphone amplifies the user's attack power by 10% for every 2 mp extra they put in, up to 20%. All attacks of this microphone have a range of 15 meters. The active ability is instant, and has a 1 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts. Your Active ability lasts for 3 posts, so therefore should have a 4 post cooldown. Yes, the burning counts towards the spell's duration.
    Also, do all of your weapons deafen targets or was that an oversight?



    Strengths:
    -Dealing physical damage to single targets
    -deafens target for 2 posts.
    Weaknesses:
    -made of weak materials, and can easily be smashed.
    -will explode if hit by fire magic
    -cannot play if hit by water magic (essentially disables active ability)


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Motoaka En'arr
    Motoaka En'arr

    Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 71
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    Character Sheet
    First Magic: Requip: Deadly Melody
    Second Magic:
    Third Magic:

    Requip: Deadly Melody  Empty Re: Requip: Deadly Melody

    Post by Motoaka En'arr 3rd November 2016, 11:03 am

    edited again.


    _____________________________________________________________________________________

    Themes:


    Requip: Deadly Melody  O7L2DoV

    Magic
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Requip: Deadly Melody  Empty Re: Requip: Deadly Melody

    Post by Anastasia Isayev 6th November 2016, 2:56 pm

    Requip: Deadly Melody  BTSjguv


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      Current date/time is 18th March 2024, 7:40 pm