- Job Title: Dearly Departed
Player Requirements: Max Three Wizards. Legal Guild
Solo: D Rank and Up
Team: D Rank and Up in any order
Job Requirements:150 words per post, 15 post (Minimum). 3 monster rolls (Minimum)
Job Location: Cursed Lands, Abandoned Cabin
Job Description: One day out of the blue your character is visited by a strange messenger dressed in a slick black pin striped suit. The letter is from a dear old friend from your past. The details of the letter are as follows, "Dear old friend I don't know if you remember me but I need your help. A strange cursed has swept across my home land destroyed most of the population. I managed to escape, and am now in hiding, but while I was escaping from those creatures one of them bit me. Within the envelope I have placed my current location I am currently at an old cabin in the cursed lands, please come as soon as you can as I am beginning to feel rather feverous. Yours Truly (Insert Name)" Remembering your child hood friend/ or acquaintance (If you don't have friends.) you rush off to the curse lands to assist.
Negative Magic and Curse magic are 2x as effective in the Cursed Lands.
+Head Shots deal 2x as much damage to zombies.
If you have Positive or Purification magic, it will be 2x as effective against the Cursed Land's monsters
The Cursed lands are filled with malevolent forces and oozes with evil auras, those who are easy to fear must show it in their character's speech and behavioral patterns.
+Undead Animal- The curse has even effected local wild life turning them into abominations that hunger for flesh.
+Malevolent Ghost-The ghost of the Cursed lands, their bodies are milky white transparent color and are around 4 feet tall. The ghost have no legs and are comprised of spiritual ectoplasm and can faze through solid objects.
+Ghoul- Ghouls are the lower form of Zombie with near completely rotted flesh parts of their bones protrude form various parts of their disgusting body. The average size of a Ghoul is 4 to 6 feet tall and is consumed with a insatiable hunger for living flesh.
+Child Hood Friend Zombie- Your dear friend or acquaintance has become one of the living dead. As a fresh corps he or she is far stronger and faster than any old ghoul.
Weak:x1 Undead Animal: The undead creature can be any type of animal the witter desires whether it be a bear or a squirrel is completely up to you. The animal does D Ranked damage and 2 D Ranked attacks will kill it.
Normal:x2 Malevolent Ghost: The ghost are intangible and can not be harmed by physical attacks unless assisted by a spell that allow them to do so. The Malevolent Ghost deals D Rank damage and once per post it can attempt to posses you. If your HP is below 50% then the possession will be successful and it control your actions for one post. 2 D Ranked attacks will send them to the great beyond.
Strong:x5 Ghouls: The Ghouls are fairly easy to kill but watch out if they bite you, the curse's energy can transfer to a new host. If you become infected and don't treat the wound within three post then your character's body slowly starts to rot dealing D rank damage per post. A single D ranked attack will kill your opponent.
Boss: Your once dear friend or acquaintance in Zombie form. Being freshly changed he or she is a great deal more powerful than the ghouls you might have encountered. You old acquaintance deals C Ranked damage and has a contagious bite. 5 D ranked attacks with put your old friend to rest.
Reward:5k in Jewels and access to the City of the Undead Quest.
’This is probably a trap.’
Clouds covered the last remnants of daylight, creating an early and pale night compared to what it’d be within the hour. Some dark patches lead the woman to hope it wouldn’t start pouring, though they didn’t look particularly heavy with water. ’Still would be nice to avoid even a drizzle. I don’t fancy leaving this feeling soggy.’ “Soggy” was such an unfortunate circumstance to the woman, causing one’s clothes to cling with moisture and drag, yet unable to wring out a single drop of water that a proper downpour or dip in water would provide. Besides Xazinay didn’t fancy her leggings or dress clinging unnecessarily, or how such an atmosphere might cause her glasses to dip down her nose more often than was acceptable.
A part of the dark haired woman wanted to turn back and leave this for another occasion if at all. The manner in which she’d received the letter alone proved suspicious if only because it’d been far too good to believe. The odd man dressed a little too “fine” to be a mere messenger with a name recognizable to the girl that’d been enjoying a spot of tea at a café. While the name may not have been one of the names she sought it’d been the right spelling for another higher up servant that left her pondering…and the quick way the man vanished left her considering the possibilities even more. The Ancients often didn’t care about decorum, often expecting their servants to simply accept their ways or perish – swiftness and tolerance varying from each one – and act to their whims. The habit to jump when they commanded propelled her to this location staring at a forest that left children telling ghost story after tall tale. It wasn’t the atmosphere that prevented her from simply stepping foot into the place.
It was the fear of false hope.
In the back of Xazinay’s mind a niggling sense of “trap” continued to pound at the back of her noggin. This almost seemed too tame for their ways, mysterious enough and yet a little too straightforward that it left her hesitating. Instinct demanded she rush in to avoid punishment, skin crawling as those memories found themselves quickly shoved back into a lockbox. What were the chances that someone else received such a letter demanding they come to someone’s aid? ’Astronimical I suppose…’ Still the thought of something silly like “chance” provided an excellent excuse to ignore the sense of hesitation.