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    Sky Demon Slayer

    Gisen Ceostra
    Gisen Ceostra
     
     

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 734
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 199,735

    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Sky Demon Slayer Empty Sky Demon Slayer

    Post by Gisen Ceostra on Fri 23 Sep 2016 - 7:05

    Magic

    Primary Magic: Sky Demon Slayer
    Magic Type: Slayer
    Description: Sky Demon Slayer magic is the more advanced, more powerful version of a slayer magic. Being more pure and holy, the winds from this magic are white, and thus deal more damage to those who are of a demonic like affinity such as Hell themed magics, descendants, or demons themselves take more damage. As for the elemental aspect, this magic can deal more damage towards plant and metal based magics, while its also weaker towards Earth and fire based magics. In terms of how this magic is used, it has a very versatile Arsenal of offensive, defensive, supplementary, and even healing spells. This particular form of Demon Slayer magic derives from a pure essence within the natural form of land itself, allowing for the use of it's energy to be harnessed into one source as a median.

    Damage:
    Range:
    Speed:


    [/list]

    Abilities:

    • Rejuvenating Winds: The user gains 3% hp regen every other post.
    • :
    • Backdraft: All spells moving towards the caster have their speed reduced by 25%



    Sig spell:
    Name: Gungir, the Demon Piercer
    Rank: User ranked
    Type: Holy Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster forms the gods spear, Gungnir made solely of black wind to their side. For a singular attack, the caster launches Gungir at speeds of 10/20/30/40/50 m/s up to 15/20/35/45/55 meters away, causing the contact of the weapon on an object, person, or construct to make the weapon explode in a small, 5 meter area explosion of wind, dealing major rank based spell damage upon contact.

    Name:
    Rank:
    Type: Wind/
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    A ranks:
    Name: Claws of Fenrir
    Rank: A
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: 7 posts
    Downside:
    Description: The user manipulates the wind around them and the winds from their magic to create claws that mimic the appearance of what would be the mythical beast, Fenrir. These claws are nothing larger than an additional 3 inches to the length of the fingers of the user, and deal A rank weapon damage upon contact. The claws can be destroyed by simple B rank spells or any weapon higher ranked than this spell, but will clash with anything else as if weapon-to-weapon clashing combat is made.


    Name: Sky Demons Barrier
    Rank: A
    Type: Wind/Defensive
    Damage:
    Range:
    Speed:
    Duration: 4 posts
    Downside:
    Description: The users wind circles around themselves like a small barrier of white winds giving the user just 2 feet of room between the barrier and themselves as the epicenter.This barrier can absorb up to 160 damage before it's destroyed. As the barrier begins to weaken, the winds will slowly begin to fade and become less visible.


    Name: Sky Demon's Bouncing Winds
    Rank: A
    Type: Wind/Healing
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The user generates a large ball of wind the size of a car tire up to 20 meters away at a speed of 10 m/s. The user is then able to throw it a distance or pop the wind instantly in front of the casters self. This ball upon explosion will heal up to 2 people for 80 hp that are within 5 meters of the ball, and every 2 afterward lowering the amount by 25%. I.e. 1-2 people receive 100%, 3-4/75%, 5-6/50%, 7-8/25%.


    B rank spells:
    Name: Sky Demon's Boreas
    Rank: B
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster creates a spiral of white wind around their hand, then throws it at the target generating a large white whirlwind. The whirlwinds dimensions are 5 meters in diameter and about as big as an average sized car tire in size, moving up to speeds of 30 m/s up to 40 meters away and dealing B rank spell damage if hit.


    Name: Sky Demon's Howl
    Rank: B
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster takes in air from around them, as well as breathe in their lungs already and breathes out massive white air streams towards the target in the form of tornado. This tornado is 10 meters wide in diameter, reaching up to 40 meters away with a speed of 35 m/s. It deals B rank spell damage on contact, if hit.


    Name: Sky Demon's Ultima
    Rank: B
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster forms small wind bubbles around them of concentrated white winds. There are 6 in total and when the balls implode, they can deal B rank damage within a 30 meter area, except for the caster themselves.


    Name: Zantenkeshun, Eviscerator of Demons
    Rank: B
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: 6 posts
    Downside:
    Description: The caster forms the legendary sword of the god, Odin to their side. This weapon is a long sword with a slightly curved edge, reaching about the casters height in length and is the average size of a normal sword. For its duration, the user can use this as a weapon, dealing B rank weapon damage on contact.


    Name: Sky Demon's Levin
    Rank: B
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster gathers black winds toward their person and concentrates them into one small spot around the size of a dishwasher. This spot is then thrusted outward at speeds of 25 m/s up to 30 meters away. This spell deals a great amount of blunt damage on contact.

    C rank spells:
    Name: Sky Demon's Slash
    Rank: C
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster generates wind around their hand and swings it in a similar fashion to the "Sky Demon's Whip" spell. Except this time, the caster launches a 5 foot long, 6 inch thick white crescent shaped black wind towards a targeted area up to 20 meters away at 15 m/s. If hit, this spell does C rank spell damage upon contact.


    Name: Sky Demon's Pulse
    Rank: C
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster generates a white wind in the palm of their hand, thrusting it forward at 7 m/s up to 10 meters away to deal basic C rank spell damage if hit and knocking enemies back by 3 meters.


    Name: Sky Demon's Airbag
    Rank: C
    Type: Wind/Defensive
    Damage:
    Range:
    Speed:
    Duration: 3 posts
    Downside:
    Description: The caster breathes in air, turning white as it enters their mouth and begins to circulate through their body. This spell DOES NOT count as a consumption, but rather acts as the method from which the spell is used. Once inside the body, the winds begin to effect how the caster takes damage. When hit, the user is able to absorb up to 40 hp of damage, using the damage equivalent of wind as a shield per say. For example, should the user take damage from an A rank spell while this is active, the user will take 40 of the 80 damage.


    Name: Blessing of the Sky Demon
    Rank: C
    Type: Wind/Healing
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster encircles themselves or a singular circle of white wind roughly 3 feet in diameter. The circle of wind will rush upward up to 8 feet, healing anyone inside of it for C rank spell damage.


    Name:
    Rank:
    Type: Wind/
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    D rank spells:
    Name: Fist of the Wind Demon
    Rank: D
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster gathers natural wind from their surroundings and encircles it around them. Due to the nature of the magic, the wind becomes white and holy in appearance. The caster then would thrust out forward toward an stationary area with a jab and would send the winds toward that area at speeds of 12 meters per second up to 15 meters away, dealing small, blunt D rank spell damage to whomever or whatever it hits.


    Name: Shield of the Sky Demon
    Rank: D
    Type: Wind/Defensive
    Damage:
    Range:
    Speed:
    Duration: 2 posts
    Downside:
    Description: The user creates a small dome around them that is 4 feet in Diameter. The dome is transparent from the inside, meaning that the caster is still able to see through it, though it's dark color will still be quite visibe and is used to shield the caster from attacks from an enemy. It can take 1 C rank or 2 D rank spells or attacks with a weapon before it's destroyed.


    [b]Name: Sky Demon's Whip
    Rank: D
    Type: Wind/Offensive
    Damage:
    Range:
    Speed:
    Duration: 3 posts
    Downside:
    Description: The user gathers surrounding winds in the area around them, turning it black with the users magic. The winds then act as though it were an expansion of the users arm, forming a whip roughly the same dimensions as the casters own arm up to an extra 5 meters from them (extra being arm length + spell length [10 meters]) at 6 m/s.


    Name: Sky Demon's Gust
    Rank: D
    Type: Wind/Supplementary
    Damage:
    Range:
    Speed:
    Duration: Instant
    Downside:
    Description: The caster bends white winds beneath their feet, causing their next step to launch them up to 10 meters away at speeds of 5 m/s. The winds themselves do no damage, but can allow for a quick burst of speed when needed.


    Last edited by Gisen Ceostra on Sat 23 Mar 2019 - 5:40; edited 9 times in total


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    Sky Demon Slayer Empty Re: Sky Demon Slayer

    Post by Guest on Tue 27 Sep 2016 - 17:26

    Hey there, Gisen. I'll be grading your magic application. You know the color I use. Enjoy.
    @Gisen Ceostra wrote:Magic

    Primary Magic: Sky Demon Slayer
    Secondary Magic: (Third gen in the works)
    Caster or Holder: Caster
    Description: Sky Demon Slayer magic is the more advanced, more powerful version of a slayer magic. Being more pure and holy, the winds from this magic are white, and thus deal more damage to those who are of a demonic like affinity such as Hell themed magics, descendants, or demons themselves take more damage. As for the elemental aspect, this magic can deal more damage towards plant and metal based magics, while its also weaker towards Earth and fire based magics. In terms of how this magic is used, it has a very versatile Arsenal of offensive, defensive, supplementary, and even healing spells. This particular form of Demon Slayer magic derives from a pure essence within the natural form of land itself, allowing for the use of it's energy to be harnessed into one source as a median.
    Strengths:

    • This magic allows the user to not only create spells of pure wind, but also allows them to make weapons and shields as well.

    Weaknesses:

    • Despite the ability to consume other slayers magic and other wind type magics, the user of this magic is unable to consume that of a God Slayers wind spells. I'd like it stated they can't consume Dragon Slayer spells either. As Dragon Slayers can neither consume Demon or God, it's only fair Demons/Gods cannot consume theirs.
    • Even with as many uses and ways this magic can be used, it can still be weaker against fire and metal based magics. Weaker in what sense? If damage is dropped when fighting against fire or metal, I'd like the DR percentage stated.


    Abilities:

    • Aerogaurd: The user of this magic gains a barrier, able to absorb 50% of the damage equal to the last spell casted. (Example: User casts B rank spell, user then gains a barrier around them, absorbing 30 damage from the next spell to hit them. This ability can only be used once every 4 posts.
    • Rejuvinating Winds: The user gains 3% hp regen every other post.
    • Endless Winds: The user gains 2% mp back every other post.
    • Heavy Breathing: When a spell involving a weapon deals damage to an enemy, the user drains 5% of their mp and gains it themselves. As MP regen only caps at 4% per post, I don't see 5% as being fair and would like this dropped to 4% or lower.
    • Backdraft: All spells moving towards the caster have their speed reduced by 25%



    Lineage:
    Spoiler:
    Name: Protector of Gaia
    Wielder: Gisen Ceostra
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.

    •Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything canceling magic.

    •The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
    5% per 15% mp difference from max, capped at 25% damage increase.

    Actives: •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
    •Nature, the Neverending Closet can be used twice every post.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Spells:
    Spell Template

    Sig spell:
    Name: Gungir, the Demon Piercer
    Rank: User ranked
    Type: Holy Wind/Offensive
    Duration: Instant
    Cooldown: 1 post Feel free to change this to 1 use per post
    Description: The caster forms the gods spear, Gungnir made solely of black wind to their side. For a singular attack, the caster launches Gungir at speeds of 10/20/30/40/50 m/s up to 15/20/35/45/55 meters away, causing the contact of the weapon on an object, person, or construct to make the weapon explode in a small, 5 meter area explosion of wind, dealing major rank based spell damage upon contact.
    Strengths:

    • A great, single targeting ability allowing for close range use or long range use varying on the situation at hand.

    Weaknesses:

    • This spell is still able to damage allies caught within the blast of the spell.
    • This spell does not deal two instances of damage, despite what you make of the wording. The explosion itself is the whole damage, not the spell itself.


    You're allowed a D-rank signature spell.

    All spells in here include the same spell slots allowed through previous magic. Link of proof here

    B rank spells:
    Name: Sky Demon's Boreas
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The caster creates a spiral of white wind around their hand, then throws it at the target generating a large white whirlwind. The whirlwinds dimensions are 5 meters in diameter and about as big as an average sized car tire in size, moving up to speeds of 30 m/s up to 40 meters away and dealing B rank spell damage if hit.
    Strengths:

    • This spell is best used in ranged combat can still be useful in close range combat

    Weaknesses:

    • The user of this spell needs to have both of their hands free to use this spell.
    • This spell can easily be stopped if one of their hands or arms becomes restrained somehow.


    Name: Sky Demon's Howl
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The caster takes in air from around them, as well as breathe in their lungs already and breathes out massive white air streams towards the target in the form of tornado. This tornado is 10 meters wide in diameter, reaching up to 40 meters away with a speed of 35 m/s. It deals B rank spell damage on contact, if hit.
    Strengths:

    • Though somewhat larger in size, this spell is used to meant to hit a single target

    Weaknesses:

    • Should this spell be used to hit multiple people, the damage becomes reduced to 75% of it's normal damage for all hit by it.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Ultima
    Rank: What is the rank?
    Type: Wind/ That slash sure makes it look like there's more to this, just saying...
    Duration: Uhm? Huh...
    Cooldown: Oh, well, huh...
    Description: The caster forms small wind bubbles around them of concentrated black winds. There are 6 in total and when the balls implode, they can deal A rank damage Erm... No, A-rank damage isn't allowed. B-rank damage is fine. within a 30 meter area, except for the caster themselves. This spell deals Ya know... you sure you were ready for this to be graded? Looks awfully unfinished...
    Strengths:

    • As this is a large AoE spell, it can as many enemies as it's range will allow.

    Weaknesses:

    • Due to the large AoE, this spell not only will effect any and all allies, but deals only 75% damage.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Zantenkeshun, Eviscerator of Demons
    Rank: Gee, I wonder what rank this is...
    Type: Wind/Oh, hey, look, another unfinished Type
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The caster forms the legendary sword of the god, Odin to their side. This weapon is a long sword with a slightly curved edge, reaching about the casters height in length and is the average size of a normal sword. For its For its what?, the user can use this as a weapon, dealing B rank weapon damage on contact.
    Strengths:

    • Being a weapon made of wind, this spell is able to be as light as a feather and hit like a brick!

    Weaknesses:

    • What with this being a melee only spell, trying to use it in any way for ranged purposes (such as throwing it) will cause the spell to instantly end and start it's cooldown.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.

    I wouldn't make this an entirely useless spell that can only deal B-rank melee damage, I suggest changing this into a requip and giving it a passive and active... but you don't have to.

    Name: Sky Demon's Levin
    Rank: Hey... is there such a rank as 'blank'?
    Type: Wind/ What do you know! Another unfinished one.
    Duration: Well, I don't know about this duration...
    Cooldown: But what is this cooldown? I've never heard of 'blank' cooldown.
    Description: The caster gathers black winds toward their person and concentrates them into one small spot around the size of a dishwasher. This spot is then thrusted No, it is just 'thrust', not 'thrusted' outward at speeds of 25 m/s up to 30 meters away. This spell deals a great amount of blunt damage on contact.
    Strengths:

    • This spell allows the user to place and launch the spell from anywhere within 5 meters of them before launching the spell, making it useful in combination.

    Weaknesses:

    • Having this spell placed before actually being used makes it easier for others to dodge the spell or at the least know what's coming.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    C rank spells:
    Name: Sky Demon's Slash
    Rank: C
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster generates wind around their hand, either either what? or they choose huh?, but only one, and swings it in a similar fashion to the "Sky Demon's Whip" spell. Except this time, the caster launches a 5 foot long, 6 inch thick white crescent That's what she said. shaped black wind towards a targeted area up to 20 meters away at 15 m/s. If hit, this spell does C rank spell damage upon contact.
    Strengths:

    • Great to use in both close or ranged combat

    Weaknesses:

    • Due to the smaller size of this spell, it's easier to dodge than others.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Pulse
    Rank: C
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster generates a white wind in the palm of their hand, thrusting it forward at 7 m/s up to 10 meters away to deal basic C rank spell damage if hit and knocking enemies back by 3 meters.
    Strengths:

    • Most useful to distance ones self from more melee oriented enemies

    Weaknesses:

    • Becomes rather useless on already longer ranged foes.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Airbag
    Rank: C
    Type: Wind/ Looks to be unfinished to me!
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The caster breathes in air, turning white as it enters their mouth and begins to circulate through their body. This spell DOES NOT count as a consumption, but rather acts as the method from which the spell is used. Once inside the body, the winds begin to effect how the caster takes damage. When hit, the user is able to absorb up to 40 hp of damage, using the damage equivalent of wind as a shield per say. However, should damage dealt exceed this amount, they will simply take a reduced amount of damage instead. But how much is the damage reduced by?
    Strengths:

    • A unique twist on a singular targeting shielding spell.

    Weaknesses:

    • Cannot completely cancel the damage of spells that exceed it's damage threshold.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Blessing of the Sky Demon
    Rank: C
    Type: Wind/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster encircles themselves or a singular circle of white wind roughly 3 feet in diameter. The circle of wind will rush upward up to 8 feet, healing anyone inside of it for C rank spell damage.
    Strengths:

    • Can heal both allies and the caster themselves

    Weaknesses:

    • Can heal enemies if they get in the circle when the spell is casted.
    • Should multiple people be in the circle, the healing is reduced to 75% of the damage to all parties involved.


    Name: Beautiful name
    Rank: What rank is this?
    Type: Wind/ Uh huh...
    Duration: Huh...
    Cooldown: Well, I'm not so sure about this...
    Description: I love what this can do!
    Strengths: Great strengths
    Weaknesses: Awesome weaknesses

    D rank spells:
    Name: Fist of the Wind Demon
    Rank: D
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The caster gathers natural wind from their surroundings and encircles it around them. Due to the nature of the magic, the wind becomes wjite yeah, wjite! and holy in appearance. The caster then would thrust out forward toward an stationary area with a jab and would send the winds toward that area at speeds of 12 meters per second up to 15 meters away, dealing small, blunt D rank spell damage to whomever or whatever it hits.
    Strengths:

    • Great for both up close and mid ranged combat fighting

    Weaknesses:

    • This spell does not phase through people to hit multiple people. It is a singular fist whose force can only withstand the first thing it makes contact with.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Shield of the Sky Demon
    Rank: D
    Type: Wind/Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a small dome around them that is 4 feet in Diameter. The dome is transparent from the inside, meaning that the caster is still able to see through it, though it's dark color will still be quite visibe and is used to shield the caster from attacks from an enemy. It can take 1 C rank or 2 D rank spells or attacks with a weapon before it's destroyed.
    Strengths:

    • Can be used around either themselves or an ally.

    Weaknesses:

    • The shield is still able to be walked through by literally just stepping through it.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Whip
    Rank: D
    Type: Wind/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user gathers surrounding winds in the area around them, turning it black with the users magic. The winds then act as though it were an expansion of the users arm, forming a whip roughly the same dimensions as the casters own arm up to an extra 5 meters from them (extra being arm length + spell length [10 meters]) at 6 m/s.
    Strengths:


    • A quick, easy weapon used for close to mid-ranged combat.


    Weaknesses:


    • While it's size is useful, it becomes a much easier target to both dodge and parry as the longer it gets, the slower the attacks may seem to come. (Logic of force on an object creating momentum throughout the entire thing.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.



    Name: Sky Demon's Gust
    Rank: D
    Type: Wind/Supplementary
    Duration: Instant
    Cooldown: 1 posts Cooldown needs to be one post longer than the duration
    Description: The caster bends white winds beneath their feet, causing their next step to launch them up to 10 meters away at speeds of 5 m/s. The winds themselves do no damage, but can allow for a quick burst of speed when needed.
    Strengths:


    • A quick and easy way to close gaps, evade, or gain distance from opponents.


    Weaknesses:


    • Can only be used for quick dashing, and even to do so off of an enemy will deal no damage what so ever.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Gisen Ceostra
    Gisen Ceostra
     
     

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 734
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 199,735

    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
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    Sky Demon Slayer Empty Re: Sky Demon Slayer

    Post by Gisen Ceostra on Tue 27 Sep 2016 - 18:58

    Bumping.... -_-


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    Sky Demon Slayer Empty Re: Sky Demon Slayer

    Post by Guest on Tue 27 Sep 2016 - 20:48

    Sky Demon Slayer AESz729
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    Sky Demon Slayer Empty Re: Sky Demon Slayer

    Post by Guest on Wed 22 Mar 2017 - 18:01

    Unlocked at user's request.
    @Gisen Ceostra wrote:Magic

    Primary Magic: Sky Demon Slayer
    Secondary Magic: Third gen Sky DeS
    Caster or Holder: Caster
    Description: Sky Demon Slayer magic is the more advanced, more powerful version of a slayer magic. Being more pure and holy, the winds from this magic are white, and thus deal more damage to those who are of a demonic like affinity such as Hell themed magics, descendants, or demons themselves take more damage. As for the elemental aspect, this magic can deal more damage towards plant and metal based magics, while its also weaker towards Earth and fire based magics. In terms of how this magic is used, it has a very versatile Arsenal of offensive, defensive, supplementary, and even healing spells. This particular form of Demon Slayer magic derives from a pure essence within the natural form of land itself, allowing for the use of it's energy to be harnessed into one source as a median.
    Strengths:

    • This magic allows the user to not only create spells of pure wind, but also allows them to make weapons and shields as well.

    Weaknesses:

    • Despite the ability to consume other slayers magic and other wind type magics, the user of this magic is unable to consume that of a God Slayers wind spells.
    • Even with as many uses and ways this magic can be used, it can still be weaker against fire and metal based magics by 25%.


    Abilities:

    • Aerogaurd: The user of this magic gains a barrier, able to absorb 50% of the damage equal to the last spell casted. (Example: User casts B rank spell, user then gains a barrier around them, absorbing 30 damage from the next spell to hit them. This ability can only be used once every 4 posts.
    • Rejuvinating Winds: The user gains 3% hp regen every other post.
    • Endless Winds: The user gains 2% mp back every other post.
    • Heavy Breathing: When a spell involving a weapon deals damage to an enemy, the user drains 4% of their mp and gains it themselves.
    • Backdraft: All spells moving towards the caster have their speed reduced by 25%



    Lineage:
    Spoiler:
    Name: Protector of Gaia
    Wielder: Gisen Ceostra
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.

    •Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything canceling magic.

    •The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
    5% per 15% mp difference from max, capped at 25% damage increase.

    Actives: •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
    •Nature, the Neverending Closet can be used twice every post.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Spells:
    Spell Template

    Sig spell:
    Name: Gungir, the Demon Piercer
    Rank: User ranked
    Type: Holy Wind/Offensive
    Duration: Instant
    Cooldown: 1 use per post
    Description: The caster forms the gods spear, Gungnir made solely of black wind to their side. For a singular attack, the caster launches Gungir at speeds of 10/20/30/40/50 m/s up to 15/20/35/45/55 meters away, causing the contact of the weapon on an object, person, or construct to make the weapon explode in a small, 5 meter area explosion of wind, dealing major rank based spell damage upon contact.
    Strengths:

    • A great, single targeting ability allowing for close range use or long range use varying on the situation at hand.

    Weaknesses:

    • This spell is still able to damage allies caught within the blast of the spell.
    • This spell does not deal two instances of damage, despite what you make of the wording. The explosion itself is the whole damage, not the spell itself.


    All spells in here include the same spell slots allowed through previous magic. Link of proof here

    B rank spells:
    Name: Sky Demon's Boreas
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The caster creates a spiral of white wind around their hand, then throws it at the target generating a large white whirlwind. The whirlwinds dimensions are 5 meters in diameter and about as big as an average sized car tire in size, moving up to speeds of 30 m/s up to 40 meters away and dealing B rank spell damage if hit.
    Strengths:

    • This spell is best used in ranged combat can still be useful in close range combat

    Weaknesses:

    • The user of this spell needs to have both of their hands free to use this spell.
    • This spell can easily be stopped if one of their hands or arms becomes restrained somehow.


    Name: Sky Demon's Howl
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The caster takes in air from around them, as well as breathe in their lungs already and breathes out massive white air streams towards the target in the form of tornado. This tornado is 10 meters wide in diameter, reaching up to 40 meters away with a speed of 35 m/s. It deals B rank spell damage on contact, if hit.
    Strengths:

    • Though somewhat larger in size, this spell is used to meant to hit a single target

    Weaknesses:

    • Should this spell be used to hit multiple people, the damage becomes reduced to 75% of it's normal damage for all hit by it.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Ultima
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster forms small wind bubbles around them of concentrated white winds. There are 6 in total and when the balls implode, they can deal B rank damage within a 30 meter area, except for the caster themselves.
    Strengths:

    • As this is a large AoE spell, it can as many enemies as it's range will allow.

    Weaknesses:

    • Due to the large AoE, this spell not only will effect any and all allies, but deals only 75% damage.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Zantenkeshun, Eviscerator of Demons
    Rank: B
    Type: Wind/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The caster forms the legendary sword of the god, Odin to their side. This weapon is a long sword with a slightly curved edge, reaching about the casters height in length and is the average size of a normal sword. For its duration, the user can use this as a weapon, dealing B rank weapon damage on contact.
    Strengths:

    • Being a weapon made of wind, this spell is able to be as light as a feather and hit like a brick!

    Weaknesses:

    • What with this being a melee only spell, trying to use it in any way for ranged purposes (such as throwing it) will cause the spell to instantly end and start it's cooldown.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Levin
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The caster gathers black winds toward their person and concentrates them into one small spot around the size of a dishwasher. This spot is then thrusted outward at speeds of 25 m/s up to 30 meters away. This spell deals a great amount of blunt damage on contact.
    Strengths:

    • This spell allows the user to place and launch the spell from anywhere within 5 meters of them before launching the spell, making it useful in combination.

    Weaknesses:

    • Having this spell placed before actually being used makes it easier for others to dodge the spell or at the least know what's coming.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    C rank spells:
    Name: Sky Demon's Slash
    Rank: C
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster generates wind around their hand and swings it in a similar fashion to the "Sky Demon's Whip" spell. Except this time, the caster launches a 5 foot long, 6 inch thick white crescent shaped black wind towards a targeted area up to 20 meters away at 15 m/s. If hit, this spell does C rank spell damage upon contact.
    Strengths:

    • Great to use in both close or ranged combat

    Weaknesses:

    • Due to the smaller size of this spell, it's easier to dodge than others.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Pulse
    Rank: C
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster generates a white wind in the palm of their hand, thrusting it forward at 7 m/s up to 10 meters away to deal basic C rank spell damage if hit and knocking enemies back by 3 meters.
    Strengths:

    • Most useful to distance ones self from more melee oriented enemies

    Weaknesses:

    • Becomes rather useless on already longer ranged foes.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Airbag
    Rank: C
    Type: Wind/
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The caster breathes in air, turning white as it enters their mouth and begins to circulate through their body. This spell DOES NOT count as a consumption, but rather acts as the method from which the spell is used. Once inside the body, the winds begin to effect how the caster takes damage. When hit, the user is able to absorb up to 40 hp of damage, using the damage equivalent of wind as a shield per say. For example, should the user take damage from an A rank spell while this is active, the user will take 40 of the 80 damage.
    Strengths:

    • A unique twist on a singular targeting shielding spell.

    Weaknesses:

    • Cannot completely cancel the damage of spells that exceed it's damage threshold.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Blessing of the Sky Demon
    Rank: C
    Type: Wind/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster encircles themselves or a singular circle of white wind roughly 3 feet in diameter. The circle of wind will rush upward up to 8 feet, healing anyone inside of it for C rank spell damage.
    Strengths:

    • Can heal both allies and the caster themselves

    Weaknesses:

    • Can heal enemies if they get in the circle when the spell is casted.
    • Should multiple people be in the circle, the healing is reduced to 75% of the damage to all parties involved.


    Name:
    Rank:
    Type: Wind/
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    D rank spells:
    Name: Fist of the Wind Demon
    Rank: D
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The caster gathers natural wind from their surroundings and encircles it around them. Due to the nature of the magic, the wind becomes white and holy in appearance. The caster then would thrust out forward toward an stationary area with a jab and would send the winds toward that area at speeds of 12 meters per second up to 15 meters away, dealing small, blunt D rank spell damage to whomever or whatever it hits.
    Strengths:

    • Great for both up close and mid ranged combat fighting

    Weaknesses:

    • This spell does not phase through people to hit multiple people. It is a singular fist whose force can only withstand the first thing it makes contact with.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Shield of the Sky Demon
    Rank: D
    Type: Wind/Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a small dome around them that is 4 feet in Diameter. The dome is transparent from the inside, meaning that the caster is still able to see through it, though it's dark color will still be quite visibe and is used to shield the caster from attacks from an enemy. It can take 1 C rank or 2 D rank spells or attacks with a weapon before it's destroyed.
    Strengths:

    • Can be used around either themselves or an ally.

    Weaknesses:

    • The shield is still able to be walked through by literally just stepping through it.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Whip
    Rank: D
    Type: Wind/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user gathers surrounding winds in the area around them, turning it black with the users magic. The winds then act as though it were an expansion of the users arm, forming a whip roughly the same dimensions as the casters own arm up to an extra 5 meters from them (extra being arm length + spell length [10 meters]) at 6 m/s.
    Strengths:


    • A quick, easy weapon used for close to mid-ranged combat.


    Weaknesses:


    • While it's size is useful, it becomes a much easier target to both dodge and parry as the longer it gets, the slower the attacks may seem to come. (Logic of force on an object creating momentum throughout the entire thing.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.



    Name: Sky Demon's Gust
    Rank: D
    Type: Wind/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description: The caster bends white winds beneath their feet, causing their next step to launch them up to 10 meters away at speeds of 5 m/s. The winds themselves do no damage, but can allow for a quick burst of speed when needed.
    Strengths:


    • A quick and easy way to close gaps, evade, or gain distance from opponents.


    Weaknesses:


    • Can only be used for quick dashing, and even to do so off of an enemy will deal no damage what so ever.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]
    Raiza
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    Character Sheet
    First Magic: The Reckoning
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    Sky Demon Slayer Empty Re: Sky Demon Slayer

    Post by Raiza on Thu 20 Apr 2017 - 18:20

    Sky Demon Slayer JNLKxGw


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    Sky Demon Slayer YdfXSKP
    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
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    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Sky Demon Slayer Empty Re: Sky Demon Slayer

    Post by MarkusEldridge on Wed 20 Mar 2019 - 7:23

    Moved and Unlocked at user request.
    Spoiler:
    @Gisen Ceostra wrote:Magic

    Primary Magic: Sky Demon Slayer
    Secondary Magic: Third gen Sky DeS
    Caster or Holder: Caster
    Description: Sky Demon Slayer magic is the more advanced, more powerful version of a slayer magic. Being more pure and holy, the winds from this magic are white, and thus deal more damage to those who are of a demonic like affinity such as Hell themed magics, descendants, or demons themselves take more damage. As for the elemental aspect, this magic can deal more damage towards plant and metal based magics, while its also weaker towards Earth and fire based magics. In terms of how this magic is used, it has a very versatile Arsenal of offensive, defensive, supplementary, and even healing spells. This particular form of Demon Slayer magic derives from a pure essence within the natural form of land itself, allowing for the use of it's energy to be harnessed into one source as a median.
    Strengths:

    • This magic allows the user to not only create spells of pure wind, but also allows them to make weapons and shields as well.

    Weaknesses:

    • Despite the ability to consume other slayers magic and other wind type magics, the user of this magic is unable to consume that of a God Slayers wind spells.
    • Even with as many uses and ways this magic can be used, it can still be weaker against fire and metal based magics by 25%.


    Abilities:

    • Aerogaurd: The user of this magic gains a barrier, able to absorb 50% of the damage equal to the last spell casted. (Example: User casts B rank spell, user then gains a barrier around them, absorbing 30 damage from the next spell to hit them. This ability can only be used once every 4 posts.
    • Rejuvinating Winds: The user gains 3% hp regen every other post.
    • Endless Winds: The user gains 2% mp back every other post.
    • Heavy Breathing: When a spell involving a weapon deals damage to an enemy, the user drains 4% of their mp and gains it themselves.
    • Backdraft: All spells moving towards the caster have their speed reduced by 25%



    Lineage:
    Spoiler:
    Name: Protector of Gaia
    Wielder: Gisen Ceostra
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.

    •Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything canceling magic.

    •The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
    5% per 15% mp difference from max, capped at 25% damage increase.

    Actives: •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
    •Nature, the Neverending Closet can be used twice every post.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Spells:
    Spell Template

    Sig spell:
    Name: Gungir, the Demon Piercer
    Rank: User ranked
    Type: Holy Wind/Offensive
    Duration: Instant
    Cooldown: 1 use per post
    Description: The caster forms the gods spear, Gungnir made solely of black wind to their side. For a singular attack, the caster launches Gungir at speeds of 10/20/30/40/50 m/s up to 15/20/35/45/55 meters away, causing the contact of the weapon on an object, person, or construct to make the weapon explode in a small, 5 meter area explosion of wind, dealing major rank based spell damage upon contact.
    Strengths:

    • A great, single targeting ability allowing for close range use or long range use varying on the situation at hand.

    Weaknesses:

    • This spell is still able to damage allies caught within the blast of the spell.
    • This spell does not deal two instances of damage, despite what you make of the wording. The explosion itself is the whole damage, not the spell itself.


    A ranks:
    Name: Claws of Fenrir
    Rank: A
    Type: Wind/Offensive
    Duration: 7 posts
    Cooldown: 9 posts
    Description: The user manipulates the wind around them and the winds from their magic to create claws that mimic the appearance of what would be the mythical beast, Fenrir. These claws are nothing larger than an additional 3 inches to the length of the fingers of the user, and deal A rank weapon damage upon contact. The claws can be destroyed by simple B rank spells or any weapon higher ranked than this spell, but will clash with anything else as if weapon-to-weapon clashing combat is made.
    Strengths:

    • Allows the user a great use of hand-to-hand combat while this spell is in use.

    Weaknesses:

    • This spell is great against weapons, however it falls very short against actual spells, making them susceptible to being destroyed much easier.
    • Even if a part of the spell is used to try and protect the caster, they will still receive the damage from the spell casted at them as if nothing was defecting some of the damage.


    Name: Sky Demons Barrier
    Rank: A
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The users wind circles around themselves like a small barrier of white winds giving the user just 2 feet of room between the barrier and themselves as the epicenter.This barrier can absorb up to 160 damage before it's destroyed. As the barrier begins to weaken, the winds will slowly begin to fade and become less visible.
    Strengths:

    • Allows for a quick defensive tool in combat

    Weaknesses:

    • Cannot be used on allies or objects
    • The user is unable to move from the spot they casted this spell from while the barrier is active.


    Name: Sky Demon's Bouncing Winds
    Rank: A
    Type: Wind/Healing
    Duration: Instant
    Cooldown: 6 posts
    Description: The user generates a large ball of wind the size of a car tire up to 20 meters away at a speed of 10 m/s. The user is then able to throw it a distance or pop the wind instantly in front of the casters self. This ball upon explosion will heal up to 2 people for 80 hp that are within 5 meters of the ball, and every 2 afterward lowering the amount by 25%. I.e. 1-2 people receive 100%, 3-4/75%, 5-6/50%, 7-8/25%.
    Strengths:

    • This spell is able to both heal allies and the user, but can heal from short to medium range.

    Weaknesses:

    • The more allies this heals, the less effective the healing becomes.
    • If a spell of any kind hits this ball, it immediately pops.


    All spells in here include the same spell slots allowed through previous magic. Link of proof here

    B rank spells:
    Name: Sky Demon's Boreas
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The caster creates a spiral of white wind around their hand, then throws it at the target generating a large white whirlwind. The whirlwinds dimensions are 5 meters in diameter and about as big as an average sized car tire in size, moving up to speeds of 30 m/s up to 40 meters away and dealing B rank spell damage if hit.
    Strengths:

    • This spell is best used in ranged combat can still be useful in close range combat

    Weaknesses:

    • The user of this spell needs to have both of their hands free to use this spell.
    • This spell can easily be stopped if one of their hands or arms becomes restrained somehow.


    Name: Sky Demon's Howl
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The caster takes in air from around them, as well as breathe in their lungs already and breathes out massive white air streams towards the target in the form of tornado. This tornado is 10 meters wide in diameter, reaching up to 40 meters away with a speed of 35 m/s. It deals B rank spell damage on contact, if hit.
    Strengths:

    • Though somewhat larger in size, this spell is used to meant to hit a single target

    Weaknesses:

    • Should this spell be used to hit multiple people, the damage becomes reduced to 75% of it's normal damage for all hit by it.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Ultima
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster forms small wind bubbles around them of concentrated white winds. There are 6 in total and when the balls implode, they can deal B rank damage within a 30 meter area, except for the caster themselves.
    Strengths:

    • As this is a large AoE spell, it can as many enemies as it's range will allow.

    Weaknesses:

    • Due to the large AoE, this spell not only will effect any and all allies, but deals only 75% damage.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Zantenkeshun, Eviscerator of Demons
    Rank: B
    Type: Wind/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The caster forms the legendary sword of the god, Odin to their side. This weapon is a long sword with a slightly curved edge, reaching about the casters height in length and is the average size of a normal sword. For its duration, the user can use this as a weapon, dealing B rank weapon damage on contact.
    Strengths:

    • Being a weapon made of wind, this spell is able to be as light as a feather and hit like a brick!

    Weaknesses:

    • What with this being a melee only spell, trying to use it in any way for ranged purposes (such as throwing it) will cause the spell to instantly end and start it's cooldown.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Levin
    Rank: B
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The caster gathers black winds toward their person and concentrates them into one small spot around the size of a dishwasher. This spot is then thrusted outward at speeds of 25 m/s up to 30 meters away. This spell deals a great amount of blunt damage on contact.
    Strengths:

    • This spell allows the user to place and launch the spell from anywhere within 5 meters of them before launching the spell, making it useful in combination.

    Weaknesses:

    • Having this spell placed before actually being used makes it easier for others to dodge the spell or at the least know what's coming.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    C rank spells:
    Name: Sky Demon's Slash
    Rank: C
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster generates wind around their hand and swings it in a similar fashion to the "Sky Demon's Whip" spell. Except this time, the caster launches a 5 foot long, 6 inch thick white crescent shaped black wind towards a targeted area up to 20 meters away at 15 m/s. If hit, this spell does C rank spell damage upon contact.
    Strengths:

    • Great to use in both close or ranged combat

    Weaknesses:

    • Due to the smaller size of this spell, it's easier to dodge than others.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Pulse
    Rank: C
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster generates a white wind in the palm of their hand, thrusting it forward at 7 m/s up to 10 meters away to deal basic C rank spell damage if hit and knocking enemies back by 3 meters.
    Strengths:

    • Most useful to distance ones self from more melee oriented enemies

    Weaknesses:

    • Becomes rather useless on already longer ranged foes.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Airbag
    Rank: C
    Type: Wind/
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The caster breathes in air, turning white as it enters their mouth and begins to circulate through their body. This spell DOES NOT count as a consumption, but rather acts as the method from which the spell is used. Once inside the body, the winds begin to effect how the caster takes damage. When hit, the user is able to absorb up to 40 hp of damage, using the damage equivalent of wind as a shield per say. For example, should the user take damage from an A rank spell while this is active, the user will take 40 of the 80 damage.
    Strengths:

    • A unique twist on a singular targeting shielding spell.

    Weaknesses:

    • Cannot completely cancel the damage of spells that exceed it's damage threshold.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Blessing of the Sky Demon
    Rank: C
    Type: Wind/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster encircles themselves or a singular circle of white wind roughly 3 feet in diameter. The circle of wind will rush upward up to 8 feet, healing anyone inside of it for C rank spell damage.
    Strengths:

    • Can heal both allies and the caster themselves

    Weaknesses:

    • Can heal enemies if they get in the circle when the spell is casted.
    • Should multiple people be in the circle, the healing is reduced to 75% of the damage to all parties involved.


    Name:
    Rank:
    Type: Wind/
    Duration:
    Cooldown:
    Description:
    Strengths:
    Weaknesses:

    D rank spells:
    Name: Fist of the Wind Demon
    Rank: D
    Type: Wind/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The caster gathers natural wind from their surroundings and encircles it around them. Due to the nature of the magic, the wind becomes white and holy in appearance. The caster then would thrust out forward toward an stationary area with a jab and would send the winds toward that area at speeds of 12 meters per second up to 15 meters away, dealing small, blunt D rank spell damage to whomever or whatever it hits.
    Strengths:

    • Great for both up close and mid ranged combat fighting

    Weaknesses:

    • This spell does not phase through people to hit multiple people. It is a singular fist whose force can only withstand the first thing it makes contact with.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Shield of the Sky Demon
    Rank: D
    Type: Wind/Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a small dome around them that is 4 feet in Diameter. The dome is transparent from the inside, meaning that the caster is still able to see through it, though it's dark color will still be quite visibe and is used to shield the caster from attacks from an enemy. It can take 1 C rank or 2 D rank spells or attacks with a weapon before it's destroyed.
    Strengths:

    • Can be used around either themselves or an ally.

    Weaknesses:

    • The shield is still able to be walked through by literally just stepping through it.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    Name: Sky Demon's Whip
    Rank: D
    Type: Wind/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user gathers surrounding winds in the area around them, turning it black with the users magic. The winds then act as though it were an expansion of the users arm, forming a whip roughly the same dimensions as the casters own arm up to an extra 5 meters from them (extra being arm length + spell length [10 meters]) at 6 m/s.
    Strengths:


    • A quick, easy weapon used for close to mid-ranged combat.


    Weaknesses:


    • While it's size is useful, it becomes a much easier target to both dodge and parry as the longer it gets, the slower the attacks may seem to come. (Logic of force on an object creating momentum throughout the entire thing.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.



    Name: Sky Demon's Gust
    Rank: D
    Type: Wind/Supplementary
    Duration: Instant
    Cooldown: 2 posts
    Description: The caster bends white winds beneath their feet, causing their next step to launch them up to 10 meters away at speeds of 5 m/s. The winds themselves do no damage, but can allow for a quick burst of speed when needed.
    Strengths:


    • A quick and easy way to close gaps, evade, or gain distance from opponents.


    Weaknesses:


    • Can only be used for quick dashing, and even to do so off of an enemy will deal no damage what so ever.
    • If clashing with a fire spell, the fire spell will overpower and exhaust the spell entirely, making it useless.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    [/b]


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      Current date/time is Fri 19 Jul 2019 - 18:29