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    Paper Magic

    SiennahBurke
    SiennahBurke

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Knight of Honor
    Position : None
    Posts : 114
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Paper Magic Empty Paper Magic

    Post by SiennahBurke 25th August 2016, 7:58 pm

    Magic


    Primary Magic: Paper Magic
    Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
    Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.

    Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.

    Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options.  Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.

    Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.  

    Strengths:


    • Versatile - Paper Magic is capable of adapting to a wide variety of circumstances, including damage types.


    Weaknesses:

    • Soggy Mess - The user can't make anything with Paper Magic if the paper materials are soggy before the magic is cast. This makes rain and other water sources very dangerous to be around. A water magic user who is stealthy basically spells disaster here.
    • Generalist Weakness - Versatility comes with a price. Someone who has trained in combat-based magic will always get the better of Siennah in one-on-one combat, due to the fact that she doesn't concentrate on it. She has to work around her own weakness.
    • Limited Simultaneous Use - Like a Celestial Spirit Wizard, Siennah is limited by how many active spells she can have going at once. At D rank, she can only have one combat (attack OR defense) spell going at once.



    Lineage: Knight of Honor

    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.

    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.

    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread.

    Unique Abilities:
    Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.

    Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.

    Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.

    Paper Dolls - Siennah can turn an enemy that is unconscious or unable to fight, or a willing person into a paper doll for transportation. Note: other players have control over if this works on their character or not, and the effects/time they spend as paper dolls. Any other player chooses when they return to their original state. Cooldown of four posts.


    Spells

    Magic Power Consumption
    C-Rank : 15%
    D-Rank : 10%


    Signature Spell:

    Rank D Spells:

    Rank C Spells:

    Spell Fusions:


    Last edited by SiennahBurke on 2nd October 2016, 6:56 pm; edited 8 times in total


    _____________________________________________________________________________________

    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Magic: Earth God Slayer
    Second Magic: Light Dragon Slayer
    Third Magic:

    Paper Magic Empty Re: Paper Magic

    Post by redheadedstepchild 26th August 2016, 4:50 pm

    A pleasure to read this.

    Paper Magic RplWsaa
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Paper Magic Empty Re: Paper Magic

    Post by Anastasia Isayev 23rd September 2016, 12:47 pm

    Moved by user's request.
    SiennahBurke wrote:Magic
    Primary Magic: Paper Magic
    Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
    Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.

    Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.

    Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options.  Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.

    Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.  

    Strengths:


    • Versatile - Paper Magic is capable of adapting to a wide variety of circumstances, including damage types.


    Weaknesses:

    • Soggy Mess - The user can't make anything with Paper Magic if the paper materials are soggy before the magic is cast. This makes rain and other water sources very dangerous to be around. A water magic user who is stealthy basically spells disaster here.
    • Generalist Weakness - Versatility comes with a price. Someone who has trained in combat-based magic will always get the better of Siennah in one-on-one combat, due to the fact that she doesn't concentrate on it. She has to work around her own weakness.
    • Limited Simultaneous Use - Like a Celestial Spirit Wizard, Siennah is limited by how many active spells she can have going at once. At D rank, she can only have one combat (attack OR defense) spell going at once.



    Lineage: Knight of Honor

    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.

    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.

    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread.

    Unique Abilities:
    Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.

    Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.

    Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.


    Spells
    Rank D Spells:

    Spell Fusions:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Paper Magic Empty Re: Paper Magic

    Post by Anastasia Isayev 28th September 2016, 12:19 pm

    Yes, Konan. We must take over that ninja village
    *clears throat*
    Anyway, Mean Mod here and I'm here to grade your magic.
    There wasn't a lot but there were a few things I'd like to address.
    But anything you see in this color are things I'd like you to look into/correct. So let's get to it shall we!?
    SiennahBurke wrote:Magic


    Primary Magic: Paper Magic
    Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
    Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.

    Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.

    Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options.  Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.

    Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.  

    Strengths:


    • Versatile - Paper Magic is capable of adapting to a wide variety of circumstances, including damage types.


    Weaknesses:

    • Soggy Mess - The user can't make anything with Paper Magic if the paper materials are soggy before the magic is cast. This makes rain and other water sources very dangerous to be around. A water magic user who is stealthy basically spells disaster here.
    • Generalist Weakness - Versatility comes with a price. Someone who has trained in combat-based magic will always get the better of Siennah in one-on-one combat, due to the fact that she doesn't concentrate on it. She has to work around her own weakness.
    • Limited Simultaneous Use - Like a Celestial Spirit Wizard, Siennah is limited by how many active spells she can have going at once. At D rank, she can only have one combat (attack OR defense) spell going at once.



    Lineage: Knight of Honor

    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.

    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.

    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread.

    Unique Abilities:
    Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.

    Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.

    Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.

    Paper Dolls - Siennah can turn an enemy that is unconscious or unable to fight, or a willing person into a paper doll for transportation.


    Spells

    Magic Power Consumption
    C-Rank : 15%
    D-Rank : 10%


    Signature Spell:

    Rank D Spells:

    Rank C Spells:

    Spell Fusions:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    SiennahBurke
    SiennahBurke

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Knight of Honor
    Position : None
    Posts : 114
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Paper Magic Empty Re: Paper Magic

    Post by SiennahBurke 28th September 2016, 5:00 pm

    Edits

    - Chose the transportation effect for signature spell
    - Deleted extra D rank spell. I mis-read a post.
    - Fixed Kami no Yuki's details, and added in speeds to Kami no Yari.


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Paper Magic Empty Re: Paper Magic

    Post by Anastasia Isayev 28th September 2016, 10:41 pm

    SiennahBurke wrote:Magic


    Primary Magic: Paper Magic
    Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
    Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.

    Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.

    Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options.  Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.

    Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.  

    Strengths:


    • Versatile - Paper Magic is capable of adapting to a wide variety of circumstances, including damage types.


    Weaknesses:

    • Soggy Mess - The user can't make anything with Paper Magic if the paper materials are soggy before the magic is cast. This makes rain and other water sources very dangerous to be around. A water magic user who is stealthy basically spells disaster here.
    • Generalist Weakness - Versatility comes with a price. Someone who has trained in combat-based magic will always get the better of Siennah in one-on-one combat, due to the fact that she doesn't concentrate on it. She has to work around her own weakness.
    • Limited Simultaneous Use - Like a Celestial Spirit Wizard, Siennah is limited by how many active spells she can have going at once. At D rank, she can only have one combat (attack OR defense) spell going at once.



    Lineage: Knight of Honor

    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.

    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.

    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread.

    Unique Abilities:
    Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.

    Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.

    Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.

    Paper Dolls - Siennah can turn an enemy that is unconscious or unable to fight, or a willing person into a paper doll for transportation.
    Could have sworn I posted something about this last time. Anyway, I need a duration and cooldown (or times per post) this can be done. Also, I would like to see a clause that, if done to a player, they can return to their state at will

    Spells

    Magic Power Consumption
    C-Rank : 15%
    D-Rank : 10%


    Signature Spell:

    Rank D Spells:

    Rank C Spells:

    Spell Fusions:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    SiennahBurke
    SiennahBurke

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Knight of Honor
    Position : None
    Posts : 114
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Paper Magic Empty Re: Paper Magic

    Post by SiennahBurke 30th September 2016, 5:13 pm

    Edits (9/30/2016)

    - Included Cooldown on Paper Dolls Ability.
    - Deleted second ability on Kami no Kumo Signature Spell and changed Strength.
    - Changed Strength on Kami no Yari C-ranked spell.


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Paper Magic Empty Re: Paper Magic

    Post by Anastasia Isayev 1st October 2016, 2:07 pm

    SiennahBurke wrote:Magic


    Primary Magic: Paper Magic
    Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
    Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.

    Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.

    Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options.  Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.

    Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.  

    Strengths:


    • Versatile - Paper Magic is capable of adapting to a wide variety of circumstances, including damage types.


    Weaknesses:

    • Soggy Mess - The user can't make anything with Paper Magic if the paper materials are soggy before the magic is cast. This makes rain and other water sources very dangerous to be around. A water magic user who is stealthy basically spells disaster here.
    • Generalist Weakness - Versatility comes with a price. Someone who has trained in combat-based magic will always get the better of Siennah in one-on-one combat, due to the fact that she doesn't concentrate on it. She has to work around her own weakness.
    • Limited Simultaneous Use - Like a Celestial Spirit Wizard, Siennah is limited by how many active spells she can have going at once. At D rank, she can only have one combat (attack OR defense) spell going at once.



    Lineage: Knight of Honor

    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.

    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.

    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread.

    Unique Abilities:
    Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.

    Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.

    Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.

    Paper Dolls - Siennah can turn an enemy that is unconscious or unable to fight, or a willing person into a paper doll for transportation. Note: other players have control over if this works on their character or not, and the effects/time they spend as paper dolls. Any other player chooses when they return to their original state. Cooldown of four posts.


    Spells

    Magic Power Consumption
    C-Rank : 15%
    D-Rank : 10%


    Signature Spell:

    Rank D Spells:

    Rank C Spells:

    Spell Fusions:


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    SiennahBurke
    SiennahBurke

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    Paper Magic Empty Re: Paper Magic

    Post by SiennahBurke 2nd October 2016, 6:57 pm

    October 2nd - Finished requested edits on rank C spell description.


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    Anastasia Isayev
    Anastasia Isayev

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    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Paper Magic Empty Re: Paper Magic

    Post by Anastasia Isayev 3rd October 2016, 3:07 pm

    Paper Magic BTSjguv


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