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    Writing for EXP

    Garlim
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    Writing for EXP Empty Writing for EXP

    Post by Garlim on 18th August 2016, 11:33 pm

    The writing opportunities on FTRP are, largely, very linear. Do this job and this job, get this much exp and jewels, rinse and repeat.

    My suggestion is to let players write whatever they would like, and give them exp based on word count. This would serve as a way to delve deeper into motivations and feelings for each character, rather than going to collect some obscure ingredient for someone - the same thing half the site have done!

    I'm not suggesting removing jobs, nor am I suggesting replacing them. Let people write to gain exp, to pick up real experiences IC and develop their character on a deeper level.
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    Writing for EXP Empty Re: Writing for EXP

    Post by Invidia on 19th August 2016, 12:16 am

    I don't like it.

    I definitely see the freedom on this site; you can practically pull off anything if you can imagine it. But that doesn't go for all cases. I doubt this will get accepted because of the logic behind it.

    Let's look at it like this. The so-called thread would be a social. 1,000 words per post, let's say. Even with all the effort you put into it, in the end, you're socializing. I don't think you can evolve as a mage by hanging out with your friends and meeting new people. Doing jobs will build you as a mage, in various ways. That's the in-character reason.

    As for the out-of-character reason, it'd ruin progression. The journey to the high ranks is meant to be hard. With your EXP/Word Count idea, people will be getting more EXP + job EXP. A person could hit C-Rank in half a day, A-Rank in a week. With the amount of socials on the site, a person would gain more than what's needed to progress at a slow and steady pace, regardless of what the rate for required word count to EXP ratio is.

    From posts alone, you already get Jewels. If I'm not mistaken, the more words you put into a post, the more Jewels you get per post. That should be enough of a reward. Adding EXP to this equation is interesting. Again, I cannot stress this enough; progression will be ruined. All those people who got to H-Rank with more than a year or two upon this site would be disgusted if people hit H-Rank within half their time. Dedication and loyalty upon the site gave them the honor of being a high rank. If I were H or even B, for that matter, and someone received the same EXP as me whilst doing socials, it'd be hard to accept.

    Of course, I'm focusing on socials. With your specific system, any post (so long as the desired words are reached) would give EXP. Now wouldn't that add up with the jobs, the socials, the plot threads you have, any post you make?

    If this idea were to get accepted, I would only have to say that the EXP until the next rank should be changed (doubled, if not more), for this to actually be effective. Another suggestion would be to make the numbers so minuscule that it wouldn't be affecting much. 5 EXP per page you write you a thread is suitable. Anymore than that and it'll be too much.
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    Post by Rosetta Crawford on 19th August 2016, 1:23 am

    This has been suggested multiple times and would not be able to be done purely on word count. Word count != quality posting. A generic social does not equal growth as a character.

    Now you could claim 'but what if i do a training thread or a battle thread' or something, but again this could not be done based on word count alone. Each thread would have to be reviewed and assessed by staff to decide how much exp to dish out to what player.

    Now I don't know about anyone else, but I don't see us having a dedicated enough staff team to do this on top of jobs, magic apps, weapon/armor/item/pet apps, character apps, petty complaints, development.

    We'd also need some guidelines on what counts as 'quality' so people can get decent exp.

    Personally i'd like to see ways to gain exp other than jobs. I honestly think there should be threads that can be made (like secondary training) where people can go and forge their own weapon/tame a pet etc rather than purchase things with jewels. These would merit a reward and exp in my opinion and would perhaps be able to have some generic minimums so they would be easy for staff to review.

    I'd at least like to see exp for secondary training and helping people with their secondary training, but that might just be me.


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    Garlim
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    Writing for EXP Empty Re: Writing for EXP

    Post by Garlim on 21st August 2016, 8:05 am

    I'm not talking about giving exorbitant amounts of EXP. Just some kind of incentive for individuality and creativity rather than following prompts.

    Sure, you could get from Rank D to C/B quicker than just doing jobs. But after that, the amount of words you would need could become crazy - at which point, jobs might be more profitable. Example:

    2000 Words: D EXP
    5000 Words: C EXP
    10000 Words: B EXP
    20000 Words: A EXP
    50000 Words: S EXP

    Obviously if everybody hates the idea then I'll accept that - I just think it would increase activity in terms of writing, rather than people just hanging around cbox.

    Another stipulation could be that the writing has to be up to a certain standard - sure, it would be difficult to give set guidelines for this, but you can usually tell within the first few paragraphs if the author is putting effort in or not.


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    Post by Shard on 21st August 2016, 8:15 am

    except that exp is your character growing as a mage. Only certain threads would qualify as hanging around with your friends having tea isn't going to grow you as a character

    The reward for posting is jewels. Jewels which are needed for lots.
    I'd rather we introduce certain types of threads which might provide exp if done well enough or perhaps some other kinds of rewards.

    Though in truth we shouldnt need incenstives for rping. Thats what the site is for. If you don't want to RP then why are you here?

    You don't need to rank up to do amazing stuff or fun stuff.


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    Post by Blood Plus on 21st August 2016, 8:19 am

    I support the idea of creating alternative ways of getting XP other than jobs because the task can become a little monotonous since the generic principle of doing jobs is the same (even though the plots that jobs are centralised around may vary).

    Though offering XP based on WC alone seems a little pointless since I could just talk to someone for 50,000 words and certify myself with S-Rank XP for doing practically nothing. As people have said, XP should be earned through your character's growth such as completing a job, and hopefully other alternatives in the future.


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    Post by Guest on 21st August 2016, 8:37 am

    In all honesty, this just puts too much on all of the staff when we're already quite busy people irl and have to grade your jobs that you do, your apps that you make, and your purchases that you do. I'm not against it, it just puts too much work on us that we already have.
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    Post by Shard on 21st August 2016, 12:55 pm

    I disagree that jobs are monotonous. I think i've done a few jobs on here with different characters and got very different jobs.


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    Post by weretiger5411 on 21st August 2016, 1:43 pm

    So different sources for EXP? Admittedly their is only so much you can expand on for here from what I have seen, but I can think of a few things we can give exp for.

    First we can give exp on C-rank exams. Since they are optional the only reason to do so is because of plot or other requirements from a guild. So to those who complete their C-rank exams are granted 50-150 exp, since during the exam you are growing and learning to a extent.

    The second thing we can give exp on are secondary magic threads. To begin we can say completing your secondary magic gives you double the job exp of your rank for the one learning while the one mentoring gains regular job exp of their rank(maybe max this out at one higher rank?). Of course I am debating if we should offer triple the exp for solo secondary magic threads...

    But yeah, if we want to expand on how to gain exp then we should start small and with the two ways I said(of course inspired by the related topics and other's ideas from the past).


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    Post by Terith on 22nd August 2016, 5:28 am

    Welp...as far as my two cents go, I really think that an FT-based site isn't gonna have much to go on apart from job-related things. It's what wizards are supposed to be doing, and technically it's where they grow and gain the "experience" that they need to become stronger. It's not something that limits your creativity considering you're given a choice to do the job however you like, so long as you do it reasonably, I assume. There are so many types of jobs that appeal to different kinds of situations and potential story lines that you'll always find something that strikes your fancy, and there's also an option to create specific character jobs for more plot oriented things, so you can progress your character's plot as a "job" and gain XP as you do so.

    It was a good try as a suggestion to give the place another form of giving out XP, but lots of people could cheat the system by gushing out words to make the post longer. Word count doesn't always attest to someone's creativity, some come in small packages.

    As for Tiger's post, I like the prospect of it. But like some suggestions in the same area, it'll probably take some time before it all comes together. Still, though, kudos for trying.


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    Post by Vlad on 22nd August 2016, 9:27 am

    The only place I would say that this should apply is in the arena. I'm not sure whether or not PvP awards EXP, but it should. It is two Mages in battle. The most practical way to gain experience. While PvP is not popular it should grant some EXP; this would probably depend on a few variables.

    Length of spar
    Ranks of contestants
    Lethality
    Etc


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    Post by Garlim on 22nd August 2016, 11:11 am

    I understand everybody's concerns, but I just feel like progression doesn't have to happen so slowly - doing 100 quests just to be a B Rank seems a bit extreme. (note I didn't actually check how many, but just humour me.)

    How about, to quell some of your doubts to quality, we let the Post Quality Achievements (or whatever they're called) allow mages to take a job one rank higher than their own? Level 1 could give C Ranks access to B, Level 2 could give B access to A, and Level 3 could give A access to S.

    Just something to think about.
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    Post by weretiger5411 on 22nd August 2016, 11:30 am

    @Vlad wrote:The only place I would say that this should apply is in the arena. I'm not sure whether or not PvP awards EXP, but it should. It is two Mages in battle. The most practical way to gain experience. While PvP is not popular it should grant some EXP; this would probably depend on a few variables.

    Length of spar
    Ranks of contestants
    Lethality
    Etc

    Well once we did have rewards for PvP battles. But a couple things lead to it being removed.

    -The pvp system on here was meant to give some structure to how magic is suppose to behave in interaction with other mages and giving guidelines of what are the limits of doing so. It was never meant to hold up to pvp like seen in video games. It was even admitted by some members of staff that the pvp system on here is trash tier.

    -When talks came up or problems it was at times around pvp aspects. And whenever it was about pvp it seemed to cause a lot of drama that sometimes lead to people leaving or becoming hostile to others on the site.

    So because of those two things and some other stuff that relates to it, that's why we don't reward exp for pvp fights anymore. Now true it is a good chance for exp to be gained and it makes sense too, but given the issues we had in the past I rather not have it.

    Now garlim your idea is interesting, but just to let you know people on here can already do jobs one rank higher then themselves. But perhaps we could introduce a new achievement? One that shows that the character the person has is capable of handling a job that would two ranks higher then them, and the achievement would allow said member to take a job that is two ranks higher then their rank. But I do recommend a limited amount of times this can be done(say a person with this achievement can't do more then one job a month or something like that). And it would have a natural limit, which would make it useless once a person reaches a high enough rank. But if we have this achievement in line, then we could accelerate ranking up for people on here.


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    "Those who do not fear power, are too easily destroyed by it."

    "Humans are the biggest monsters. How else can you explain a dragon's need to burn down their homes, a demon's need to slaughter them, or a god's attempt at brainwashing them to devote loyalty? It is because we have the greatest chance to destroy them with whatever else gets in our way, and slayers are not the only method how."-Zecarayus Trevelean

    Note: Until I get this in his character sheet, his name is changed to nevarran. Same soul though!

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    Shard
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    Writing for EXP Empty Re: Writing for EXP

    Post by Shard on 22nd August 2016, 12:31 pm

    You can already do jobs one rank higher than yourself.
    As for 'two ranks higher' thats what the mentor system is for.

    As for the amount of jobs to get to B rank.

    You need three C rank jobs/six D rank jobs without guild/team bonuss to get to C
    You then need 4 B rank jobs and one C rank job/21 C rank jobs/42 D ranks jobs to get to B without guild/team bonus to get to C.


    Now with guild bonus:
    You need 4.8 D rank jobs to get to C or
    You need 2.4 C rank jobs (or two C and one D)

    You need 33.6D rank jobs to get to B or
    You need 16.8C rank jobs or
    You need 3.4B rank jobs

    Now with team bonus:
    You need 4 D rank jobs to hit C or
    You need 2 C rank jobs to hit C

    You need 28 D rank jobs to get to B
    You need 14 C rank jobs to get to B
    You need 2.8 B rank jobs to get to B

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    So if you went with team bonus and did the highest rank you can do it in 4.8 jobs
    IF you did all D rank jobs without team bonus or guild bonus you can do it in 48.

    So nowhere near 100 lol.

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    Also thats excluding double exp jobs, lacrima milks and mentor bonuses
    ----------------

    Still an option other than jobs or perhaps 'different' jobs might help alleviate the repetitiveness. Perhaps some C rank jobs you can solo at D.

    Or perhaps the acheivement badges might allow you to solo higher rank jobs? Like you count as two D rank mages instead of one or something?



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