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    Aurageyser Dragon

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    Asteris Kaiser

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- The Light- Player -
    Lineage : Shinigami Protection
    Position : None
    Posts : 43
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    Character Name: Asteris Kaiser
    Primary Magic: Aurageyser Dragon
    Secondary Magic:

    Completed Aurageyser Dragon

    Post by Asteris Kaiser on Wed 17 Aug - 16:36

    Magic

    Primary Magic: Aurageyser Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    The magic of dragons is something inherent to them. When they are hatched from their eggs the basics of their magic is instinctively already known to them. What their magic is can vary from time to time. Most of the time you get the elemental dragons, like fire, ice, water, air, earth, and such. Then you get the special dragons that have more to their magic that mere elemental prowess. From Destruction Dragon to Curse Dragon Magic, they are more versatile than their elemental counterparts and sport some unusual capabilities.

    Aurageyser Dragon Magic is the magic that Asteris Kaiser uses and seeks to gain a better mastery over. It's main abilities involve the use of spells that have the unique element of Null to affect everything within his range. He uses it along with his massive flying form to poke, blast, and annihilate his enemies into submission. Beware his spells as he flies over you and rains down spells onto your area and slams into you without mercy.

    Another main feature of Aurageyser gives it it's name. Asteris is an overflowing fountain of dangerous magical energy. This energy can affect the environment, others, and even himself in different manners. Even he doesn't know what his magic is fully capable of, usually content with the basics of causing damage.
    Strengths:

    • High offensive capabilities, useful against tanks and healers and buffers.


    • Unique element, Null spells are very rare to have a resistance to.


    • He has a constant barrier around him.

    Weaknesses:

    • Will hit allies in the way, unless you don't care or you know that you can handle it you'd best get out of the way.


    • Despite preferring ranged combat the some range limitation of Asteris' spells require him to move closer to his targets.


    • Magic is limited in a way that it's mostly good for damage.


    • Sometimes his Aurageyser ability might make him cocky and put him in an even more precarious position.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • Dragon Body: Asteris is a dragon, a magical flying reptilian entity that can think for itself. Dragons have innate protection in the form of their scales. These scales are fabled to reflect high tier magic and shatter legendary weapons that make contact with them. Sadly, that is only true for ludicrously powerful dragons. 10%Damage Reduction, +5 per rank. -5% Movespeed. Flight. Displacement resistance.


    • Dragonic Caster: As a powerful magical creature that's lived centuries, Asteris is incredibly familiar with his magic. It is due to this familiarity that his use of magic is made efficient. A dragon like Asteris doesn't waste magical energy.+20% MP refund on one spell per post, -5%HP.


    • Five Colored Aura, White Aspect: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows and surrounds him. He constantly has a shield, created from the overflow of magical energy, that protects him from damage equal to one spell of his current rank. Returns in full after three posts after being broken. This also has the effect of making Asteris glow a soft white light that remains even when the barrier is broken.

      White Aspect causes damage to Asteris' Aura to be spread evenly across all his Auras.


    • Five Colored Aura, Blue Aspect: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows and surrounds him. He constantly has a shield, created from the overflow of magical energy, that protects him from damage equal to one spell of his current rank. Returns in full after three posts after being broken. This also has the effect of making Asteris glow a soft blue light that remains even when the barrier is broken.

      Blue Aspect increases Asteris' magical power by 50%.


    Spells:
    Signature Spells:

    Aura Phase:

    Name: Aura Phase
    Rank: D
    Type: Support
    Duration:Instant
    Cooldown:N/A
    Description: Asteris turns his entire physical form into aura. This makes him transparent and intangible, allowing him to be unseen and to go through terrain. While intangible Asteris cannot be harmed by physical attacks and cannot attack. Casting a spell disables Aura Phase.
    Strengths:

    • Allows for easy travel through terrain.

    Weaknesses:

    • Can be blocked harmed by magical attacks.


    • Cannot attack while it is active.

    Aurageyser Dragon's Bulwark:

    Name: Aurageyser Dragon's Bulwark
    Rank: User Ranked (Max S)
    Type: Null, Offense, AoE
    Duration:Instant
    Cooldown:N/A
    Description: Asteris causes his aura to to flare up, absorbing damage up to one spell of current rank. Asteris cannot attack while it is on but can dispel it.
    Strengths:

    • Provides quick protection against damage.

    Weaknesses:

    • Instantly destroyed by spells of higher rank.


    • Cannot attack while it is active.



    D Rank Spells:

    Aurageyser Dragon's Sphere:
    Name: Aurageyser Dragon's Sphere
    Rank: D
    Type: Null, Offense, Single Target
    Duration:1
    Cooldown:3
    Description: Asteris' directs his aura, shaping it with his thought and movements and forms a sphere of dangerous magical power. This sphere deals D Rank Damage and can homes in any target in a 60m radius and travels 45m/s.
    Strengths:

    • A basic reliable spell mostly used in combat. Simple and easy to use.

    Weaknesses:

    • Can be blocked by someone else.


    • It dissipates beyond 60m.

    Aurageyser Dragon's Ray:
    Name: Aurageyser Dragon's Collapsing Ray
    Rank: D
    Type: Null Multitarget
    Duration:1
    Cooldown:3
    Description: Fires 4 large blue-green beam of dangerous magical power from his horns that reaches 45m in range. Each beam deals 25% D Rank Damage and can collapse to form one large beam.
    Strengths:

    • High range and damage.

    Weaknesses:

    • Can only hit a limited area.


    • Allies that get caught in the ray are damaged.

    Aurageyser Dragon's Landing:
    Name: Aurageyser Dragon's Landing
    Rank: D
    Type: Null Area Of Effect
    Duration:1
    Cooldown:2
    Description: User intensely lands into an area while sporting a protective coat of Aurageyser Magic. The ensuing impact releases it and deals 50% D Rank Damage. The D Rank enemies hit are stunned for one post.
    Strengths:

    • Very Hard To Miss.

    Weaknesses:

    • It also puts Asteris in their range.


    • Makes Asteris dizzy when used repeatedly.

    Aurageyser Dragon's Domain:

    Name: Aurageyser Dragon's Domain
    Rank: D
    Type: Null AoE
    Duration:3
    Cooldown:4
    Description: Asteris charges up a large beam of Aurageyser Dragon Magic in his mouth and fires upwards into the sky. After a few seconds large pillars of dragon magic begin to strike down on a 30m radius around him for each post its active. Each bolt of magic deals 10 dmg to those it hits per post until the duration ends.
    Strengths:

    • Perfect for wide area extermination of inferiors.


    • Eliminates the need for him to aim.

    Weaknesses:

    • Sacrifices the ability to deal large amounts of damage for the ability to hit many targets


    • Can hit allies if they aren't careful.


    • The area doesn't follow him around and enemies can walk out of it.

    C Rank Spells:

    Aurageyser Dragon's Entrance:

    Name: Aurageyser Dragon's Entrance
    Rank: C
    Type: Null, Offense, AoE
    Duration:1
    Cooldown:3
    Description:Asteris lands on an area while being covered in a protective layer of his magic. The layer bursts and fires Aura Spheres in a 60m radius around him, each one inflicting 50% C Rank Damage and stunning enemies C Rank and below for one post.
    Strengths:

    • Very hard to miss.

    Weaknesses:

    • Puts Asteris in range of his opponents.


    • Makes him dizzy if used repeatedly.

    Aurageyser Dragon's Ire:

    Name: Aurageyser Dragon's Ire
    Rank: C
    Type: Null, Offensive, AoE
    Duration:5
    Cooldown:6
    Description: Asteris begins to constantly saturate an area 60m in radius centered around the area he cast the spell with the overflow of his magic. This causes the area to be dangerous to anyone that isn't Asteris as it makes the area incredibly toxic. The spell deals 50% C Rank Damage per post and prevents enemies C-Rank or lower from healing.
    Strengths:

    • Gives Asteris a large area that only he can traverse.

    Weaknesses:

    • Does not discriminate between friend or foe.


    • Forces allies to go avoid the area, which is terrible if the area contains something important.

    Aurageyser Dragon's High Velocity Sphere Cannon:

    Name: Aurageyser Dragon's High Velocity Sphere Cannon
    Rank: C
    Type: Null, Offense, Single Target
    Duration:1
    Cooldown:3
    Description:As a dragon that prefers to fight others from afar, Asteris made use of the simple genius of his draconic mind and devised a way for him to do just that. Asteris fires an Aura Sphere from his mouth that passes through a magic circle, severely increasing it's speed, range, and destructive potential. It has a maximum range of 120m and deals C Rank Damage to the first target it hits.

    This spell ignores terrain.
    Strengths:

    • High range spell that is great for giving someone a very bad day.

    Weaknesses:

    • Can be blocked by defenses like barriers and shields.


    • Can be blocked by someone getting in it's way.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Asteris Kaiser on Sat 11 Nov - 1:09; edited 13 times in total
    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2174
    Guild : Black Rose [GM]
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    Age : 20
    Mentor : Alice
    Experience : 617,372.75
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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: Aurageyser Dragon

    Post by Izayuki on Thu 18 Aug - 8:57

    Spoiler:

    Alche Mists wrote:Magic

    Primary Magic: Psychic Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Psychic Dragon Magic is the magic that Alche uses. It's main abilities involve some form of psychokinesis and various blasts do affect him, the environment, or his enemies. It also comes with barriers galore.

    He uses it along with his massive form to trample, body slam, and thrash his enemies into submission. Beware his spells as he runs over to you in a barrier of psychic energy and slams into you without mercy. As he makes explosions  when he punches something. When he runs about, not caring whether you live or not.
    Strengths:

    • High defense and offense


    • Unique element

    Weaknesses:

    • Will hit allies in the way


    • Wears off when knocked out.


    • Destroys terrain easily.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • I'm A Dragon: 10%Damage Reduction, +5 per rank.


    • Unique Element, Psychic: All spells are Psychic Element, spells with psychic typing deal 25% more damage and stun for 1 post (The stun has a 4 post cooldown)


    • Psychic Mind: Immune to mental altering effects of equal or lower rank and recovers 5%HP per post a spell is used.


    Name: Psychic Barrier
    Rank: D
    Type: Psychic Defensive
    Duration:3
    Cooldown:4
    Description: Create's a barrier of psychic power, coating the user in pink energy. The barrier can take three D Class Spells before breaking.
    Strengths:

    • Healthy shield

    Weaknesses:

    • Only self usable


    • Doesn't take much of a hit against mages.


    Name: Psychokinesis
    Rank: D
    Type: Psychic Offensive
    Duration:2
    Cooldown:3
    Description: Sends up to 4 tethers of psychic energy that stick to targets(Deals 20 dmg on contact). Note that each tether will only deal 5HP of damage each. 4 tethers x 5 damage = 20 HP spell damage. Also, please add that each tether takes 2 D-rank hits to break. Targets caught can be moved freely during it's duration(Collision damage if hit with the environment: 3 dmg) Remove the 3HP damage please.. Range is 15m.
    Strengths:

    • Damaging immobilizer

    Weaknesses:

    • Limited targets


    • Tethers can be broken with enough distance


    Name: Psychic Crusher
    Rank: D
    Type: Psychic Offensive
    Duration:3
    Cooldown:4
    Description: For the next three posts, melee attacks spread the damage in 5m around the source of impact, crushing the  ground and causing a minor explosion with a 7m radius. (20 dmg in the aoe, 5 dmg in the explosion) More details on this? Melee attacks spread what damage? Note that you can only deal a maximum of 20HP damage.
    Strengths:

    • reliable damage source

    Weaknesses:

    • Breaks terrain easily


    • can be dodged


    Name: Psychic Roar
    Rank: D
    Type: Psychic Offensive
    Duration:3
    Cooldown:4
    Description: The user unleashes a roar mixed with psychic energy in a 15m radius. The roar forces people of equal or lower rank down to the ground until the end of the duration.(20 dmg.)
    Strengths:

    • extremely useful attack

    Weaknesses:

    • can not reach high


    • Can hit allies.



    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Ishval ]
    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2174
    Guild : Black Rose [GM]
    Cosmic Coins : 63
    Dungeon Tokens : 0
    Age : 20
    Mentor : Alice
    Experience : 617,372.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: Aurageyser Dragon

    Post by Izayuki on Thu 18 Aug - 9:09

    Spoiler:
    Alche Mists wrote:Magic

    Primary Magic: Psychic Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Psychic Dragon Magic is the magic that Alche uses. It's main abilities involve some form of psychokinesis and various blasts do affect him, the environment, or his enemies. It also comes with barriers galore.

    He uses it along with his massive form to trample, body slam, and thrash his enemies into submission. Beware his spells as he runs over to you in a barrier of psychic energy and slams into you without mercy. As he makes explosions  when he punches something. When he runs about, not caring whether you live or not.
    Strengths:

    • High defense and offense


    • Unique element

    Weaknesses:

    • Will hit allies in the way


    • Wears off when knocked out.


    • Destroys terrain easily.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • I'm A Dragon: 10%Damage Reduction, +5 per rank.


    • Unique Element, Psychic: All spells are Psychic Element, spells with psychic typing deal 25% more damage and stun for 1 post (The stun has a 4 post cooldown)


    • Psychic Mind: Immune to mental altering effects of equal and lower rank and recovers 5%HP per post a spell is used.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Psychic Barrier
    Rank: D
    Type: Psychic Defensive
    Duration:3
    Cooldown:4
    Description: Create's a barrier of psychic power, coating the user in pink energy. The barrier can take three D Class Spells before breaking.
    Strengths:

    • Healthy shield

    Weaknesses:

    • Only self usable


    • Doesn't take much of a hit against mages.


    Name: Psychokinesis
    Rank: D
    Type: Psychic Offensive
    Duration:2
    Cooldown:3
    Description: Sends up to 4 tethers of psychic energy that stick to targets(Deals 5 dmg per tether. 5x4= 20 dmg). Targets caught can be moved freely during it's duration. Range is 15m. Each tether takes two D Class spells to break
    Strengths:

    • Damaging immobilizer

    Weaknesses:

    • Limited targets


    • Tethers can be broken with enough distance


    Name: Psychic Crusher
    Rank: D
    Type: Psychic Offensive
    Duration:3
    Cooldown:4
    Description: For the next three posts, his melee attacks are empowered with psychic energy. Upon making contact with the ground or target, the psychic energy crushes the  ground in a 5m radius and causes a minor explosion that knocks down enemies in a 7m radius. (20 dmg in the aoe)
    Strengths:

    • reliable damage source

    Weaknesses:

    • Breaks terrain easily


    • can be dodged


    Name: Psychic Roar
    Rank: D
    Type: Psychic Offensive
    Duration:3
    Cooldown:4
    Description: The user unleashes a roar mixed with psychic energy in a 15m radius. The roar forces people of equal or lower rank down to the ground until the end of the duration.(20 dmg.)
    Strengths:

    • extremely useful attack

    Weaknesses:

    • can not reach high


    • Can hit allies.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Approved~!


    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Ishval ]
    avatar
    Salrynn
    Fireworks Expert
    Fireworks Expert

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    Posts : 2189
    Guild : Golden Phoenix - Guildmaster
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    Age : 21
    Mentor : Hero Yamamoto (Hell yeah)
    Experience : 21,906.25
    Brownie Points : 69

    Character Sheet
    Character Name: Summer Guiyang
    Primary Magic: Firework Magic
    Secondary Magic: Jeweled Zodiac Slayer || Cherry Blossoms

    Completed Re: Aurageyser Dragon

    Post by Salrynn on Mon 21 Aug - 3:26

    Under the rule of the psychic dragon, this is unlocked and moved upon users request!

    Gogogo! :3

    Alche Mists wrote:Magic

    Primary Magic: Psychic Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Psychic Dragon Magic is the magic that Alche uses. It's main abilities involve some form of psychokinesis and various blasts do affect him, the environment, or his enemies. It also comes with barriers galore.

    He uses it along with his massive form to trample, body slam, and thrash his enemies into submission. Beware his spells as he runs over to you in a barrier of psychic energy and slams into you without mercy. As he makes explosions  when he punches something. When he runs about, not caring whether you live or not.
    Strengths:

    • High defense and offense


    • Unique element

    Weaknesses:

    • Will hit allies in the way


    • Wears off when knocked out.


    • Destroys terrain easily.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • I'm A Dragon: 10%Damage Reduction, +5 per rank.


    • Unique Element, Psychic: All spells are Psychic Element, spells with psychic typing deal 25% more damage and stun for 1 post (The stun has a 4 post cooldown)


    • Psychic Mind: Immune to mental altering effects of equal and lower rank and recovers 5%HP per post a spell is used.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Psychic Barrier
    Rank: D
    Type: Psychic Defensive
    Duration:3
    Cooldown:4
    Description: Create's a barrier of psychic power, coating the user in pink energy. The barrier can take three D Class Spells before breaking.
    Strengths:

    • Healthy shield

    Weaknesses:

    • Only self usable


    • Doesn't take much of a hit against mages.


    Name: Psychokinesis
    Rank: D
    Type: Psychic Offensive
    Duration:2
    Cooldown:3
    Description: Sends up to 4 tethers of psychic energy that stick to targets(Deals 5 dmg per tether. 5x4= 20 dmg). Targets caught can be moved freely during it's duration. Range is 15m. Each tether takes two D Class spells to break
    Strengths:

    • Damaging immobilizer

    Weaknesses:

    • Limited targets


    • Tethers can be broken with enough distance


    Name: Psychic Crusher
    Rank: D
    Type: Psychic Offensive
    Duration:3
    Cooldown:4
    Description: For the next three posts, his melee attacks are empowered with psychic energy. Upon making contact with the ground or target, the psychic energy crushes the  ground in a 5m radius and causes a minor explosion that knocks down enemies in a 7m radius. (20 dmg in the aoe)
    Strengths:

    • reliable damage source

    Weaknesses:

    • Breaks terrain easily


    • can be dodged


    Name: Psychic Roar
    Rank: D
    Type: Psychic Offensive
    Duration:3
    Cooldown:4
    Description: The user unleashes a roar mixed with psychic energy in a 15m radius. The roar forces people of equal or lower rank down to the ground until the end of the duration.(20 dmg.)
    Strengths:

    • extremely useful attack

    Weaknesses:

    • can not reach high


    • Can hit allies.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    ___________________________________________________________________


    Magic|Secondary Magic|Backstory|Theme|Battle Theme|Bank|

    From you summer sprouts,
    a warm breeze amongst the cold
    Singing melodies
    ~Baobhan


    D: 9|C: 5|B: 2|A: 0|S: 0|SS: 0
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    Asteris Kaiser

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- The Light- Player -
    Lineage : Shinigami Protection
    Position : None
    Posts : 43
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    Character Name: Asteris Kaiser
    Primary Magic: Aurageyser Dragon
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Asteris Kaiser on Mon 21 Aug - 6:40

    Done with massive edits.

    Would also like user name change to Asteris Kaiser...buuut idk how to so, eh.
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    Asteris Kaiser

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    Character Name: Asteris Kaiser
    Primary Magic: Aurageyser Dragon
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Asteris Kaiser on Mon 21 Aug - 6:44

    Doot.

    You've been spooked.
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    Aura

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    Completed Re: Aurageyser Dragon

    Post by Aura on Sat 26 Aug - 5:38

    At last I have arrived to take care of this roaring magic. I'm Aura and I'll be your guide during this grading session. Any comments will be shown in this sizzlin' color.

    Please refrain from straying from the path, keep within eyesight and don't forget to tip your guide at the end of this tour~~



    Asteris Kaiser wrote:Magic

    Primary Magic: Aurageyser Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    The magic of dragons is something inherent to them. When they are hatched from their eggs the basics of their magic is instinctively already known to them. What their magic is can vary from time to time. Most of the time you get the elemental dragons, like fire, ice, water, air, earth, and such. Then you get the special dragons that have more to their magic that mere elemental prowess. From Destruction Dragon to Curse Dragon Magic, they are more versatile than their elemental counterparts and sport some unusual capabilities.

    Aurageyser Dragon Magic is the magic that Asteris Kaiser uses and seeks to gain a better mastery over. It's main abilities involve the use of spells that have the unique element of Null to affect everything within his range. He uses it along with his massive flying form to poke, blast, and annihilate his enemies into submission. Beware his spells as he flies over you and rains down spells onto your area and slams into you without mercy.
    Strengths:

    • High offensive capabilities, useful against tanks and healers and buffers.


    • Unique element, Null spells are very rare to have a resistance to.

    Weaknesses:

    • Will hit allies in the way, unless you don't care or you know that you can handle it you'd best get out of the way.


    • Despite preferring ranged combat the some range limitation of Asteris' spells require him to move closer to his targets.


    • Magic is limited in a way that it's mostly good for damage.

    Your magic needs a minimum of three overall strengths, and four weaknesses, so please add one more of each to your application.

    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution. Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed, having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • Dragon Body: 10%Damage Reduction, +5 per rank. Flight


    • Unique Element, Null: All spells are Null Element, spells with Null typing convert 10% Damage reduction they encounter into Damage Boost. Null spells do not affect Asteris.

    I would like you to reword this, as it isn't entirely clear what the meaning of this UA is. Are all your spells of the Null element or does it convert other spells as such too? The damage reduction to boost conversion; where does it cap, and does this happen when attacking an opponent with a damage reduction, or does this use your own damage reduction? And lastly, immunities are forbidden, even if they are your own element, so I'll have to ask you to remove it, or add a number of resistence to it (would be 50% max).

    • Aurageyser: Instead of using MP Asteris can use 50% of his current HP to cast a spell. If this is done the damage of the spell cast using Aurageyser is doubled.
      Per rules 1.75x is the maximum spell-damage can go without buffs. So double damage is a no-go. I propose scaling it down to 1.75 spell-rank damage for 20% total health. I'd also like you to add it can only be used once per post, and that it’s non-stackable with other damage-increasing buffs.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Aura Bolt
    Rank: D
    Type: Null Offensive Single Target AoE
    Duration:0
    Cooldown:3
    Description: Creates 5 bluegreenish orbs of Null in his claw that he can send out to hit anyone he likes. He can choose to fire them one at a time or at the same time in a spread. Each one dealing 4 dmg. Single target can reach 60m and spread can reach 30m.
    Strengths:

    • A basic reliable spell mostly used in combat. Simple and easy to use.


    • Smashes through terrain easily.

    Weaknesses:

    • The spread doesn't hit very hard unless in very close range.


    • He can't change their directions when fired.

    You'll have to choose what type of spell this will be. Either single target (in which case your range is 60 meters and your damage will be full D-rank damage), AoE, the maximum damage will then be 50% D-rank damage with a 30 meter range.

    There's two options I can suggest you that may benefit you more for the two above.
    1. Make this a multi-target type spell. You get a 45 meter range and can hit multiple opponents for 75% D-rank damage.
    2. Make the spell of the instant type; it greatly decreases the range (15m) but you can hit for full D-rank damage. eg.; Making this an instant AoE would allow you to hit anyone within a 15m radius for full D-rank damage.

    Of course this latter is merely a suggestion, you are free to choose what you see fit. But your duration will need to state how many posts it lasts, or "instant", in case of instant.



    Name: Aura Ray
    Rank: D
    Type: Null Offensive AoE
    Duration:0
    Cooldown:3
    Description: Fires a large bluegreenish beam from his horns that reaches 30m in range. Deals 20 dmg. Aura Ray also pushes enemies and can be used to pin them against a wall or the ground.
    Strengths:

    • Damaging displacer

    Weaknesses:

    • Can only hit a limited area.


    • Not as useful as it should be without great positioning.

    Here, having clearly chosen AoE, means that you can only do 50% spell-rank damage/post. Furthermore your duration again has to state how long the spell lasts; instant or the amount of posts you wish for (ranging from 1 to 3 for D-rank).

    Name: Aura Impact
    Rank: D
    Type: Null Offensive Single Target
    Duration:0
    Cooldown:2
    Description: User intensely divebombs into an area while sporting a protective coat of OverJudgement Magic. The ensuing impact releases it and deals 20 dmg. Damaged enemies are stunned.
    Strengths:

    • Reliable damage source.


    • Very Hard To Miss.

    Weaknesses:

    • It also puts Asteris in their range.


    • Makes Asteris dizzy when used repeatedly.

    Since this is a single target, so "Damaged enemies are stunned." should become "the enemy hit will be stunned for one post", as that is the maximum a stun can last for people of your rank or lower. And again, as asked in the above, change your duration to the correct number.

    Name: Aurageyser Dragon Cannon.
    Rank: D
    Type: Null Offensive AoE Charge Shield
    Duration:0-3
    Cooldown:4
    Description: Asteris charges up a large beam of Aurageyser Dragon Magic in his mouth, uncharged it deals 15 damage. ADC gains more power the longer it is being charged. For each charge up post Asteris gains a ring of energy in front of his mouth, each ring increases the spell's damage by 33%.

    Firing before fully charged launches ADC like a large magical cannonball that travels 22m/s and detonates into a magical explosion that covers 10m upon impacting something.(15+33% per ring)

    If fully charged, OverBuster fires as a large beam that detonates the area same as the cannonball. After firing he gains a 3 post shield equal to the damage dealt + 15% of his HP

    After firing he is slowed and silenced for one post.
    Strengths:

    • Perfect for wide area extermination of inferiors.

    Weaknesses:

    • Can not be fired upwards


    • Can hit allies.

    First of all, duration here should be 1 to 3 posts. Secondly, the maximum a spell can charge per post is 25%, so you’ll have to change that. Furthermore, you’ll have to state how far you can shoot this spell before it detonates (as this is an AoE, that’s 30m tops), which should include the detonating radius (since it’s 10m, you have 20m remaining). You’ll also have to choose whether the range is enhanced or the power, since both aren’t allowed unless you wish to decrease another stat (like speed or defence) by that same amount. Note that as an AoE, your damage starts at 50%. Lastly, the defensive proportions of this spell should be changed. I can allow you to gain a shield for one post if it is fully charged, but it will only take up to a D-rank worth of damage before disappearing.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)



    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
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    avatar
    Asteris Kaiser

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- The Light- Player -
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    Character Sheet
    Character Name: Asteris Kaiser
    Primary Magic: Aurageyser Dragon
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Asteris Kaiser on Sat 26 Aug - 8:54

    It's dooone!
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    Aura

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    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Aura on Sun 27 Aug - 16:33

    Some minor things that need to be added and you're ready to be approved. ^-^


    Asteris Kaiser wrote:Magic

    Primary Magic: Aurageyser Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    The magic of dragons is something inherent to them. When they are hatched from their eggs the basics of their magic is instinctively already known to them. What their magic is can vary from time to time. Most of the time you get the elemental dragons, like fire, ice, water, air, earth, and such. Then you get the special dragons that have more to their magic that mere elemental prowess. From Destruction Dragon to Curse Dragon Magic, they are more versatile than their elemental counterparts and sport some unusual capabilities.

    Aurageyser Dragon Magic is the magic that Asteris Kaiser uses and seeks to gain a better mastery over. It's main abilities involve the use of spells that have the unique element of Null to affect everything within his range. He uses it along with his massive flying form to poke, blast, and annihilate his enemies into submission. Beware his spells as he flies over you and rains down spells onto your area and slams into you without mercy.
    Strengths:

    • High offensive capabilities, useful against tanks and healers and buffers.


    • Unique element, Null spells are very rare to have a resistance to.


    • He has a constant barrier around him.

    Weaknesses:

    • Will hit allies in the way, unless you don't care or you know that you can handle it you'd best get out of the way.


    • Despite preferring ranged combat the some range limitation of Asteris' spells require him to move closer to his targets.


    • Magic is limited in a way that it's mostly good for damage.


    • Sometimes his Aurageyser ability might make him cocky and put him in an even more precarious position.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • Dragon Body: 10%Damage Reduction, +5 per rank. -5% Movespeed. Flight


    • Dragonic Caster: +20% refund on spell costs, -5%HP.

    Make this 20% MP refund for one spell per turn and you're good to go.

    • Aurageyser Dragon: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows. He constantly has a shield that protects for one spell of his current rank. Returns in full after three posts after being broken.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Aura Bolt
    Rank: D
    Type: Null Instant AoE
    Duration:0
    Cooldown:3
    Description: Creates 5 bluegreenish orbs of Null in his claw that he can send out to hit pulverize the area he likes he likes. He fires them at the same time in a cluster. Each one dealing 4 dmg and totaling to 20. It can reach up to 15m.
    Strengths:

    • A basic reliable spell mostly used in combat. Simple and easy to use.


    • Smashes through terrain easily.

    Weaknesses:

    • The spell has a small range.


    • He can't change their directions when fired.

    Make the duration "instant" and add another weakness, as you need one more weakness than you have strengths.

    Name: Aura Ray
    Rank: D
    Type: Null AoE
    Duration:1
    Cooldown:3
    Description: Fires a large bluegreenish beam from his horns that reaches 30m in range. Deals 10 dmg. Aura Ray also pushes enemies and can be used to pin them against a wall or the ground.
    Strengths:

    • Damaging displacer

    Weaknesses:

    • Can only hit a limited area.


    • Not as useful as it should be without great positioning.


    Name: Aura Impact
    Rank: D
    Type: Null Single Target
    Duration:1
    Cooldown:2
    Description: User intensely divebombs into an area while sporting a protective coat of Aurageyser Magic. The ensuing impact releases it and deals 20 dmg. The enemy hit is stunned for one post.
    Strengths:

    • Reliable damage source.


    • Very Hard To Miss.

    Weaknesses:

    • It also puts Asteris in their range.


    • Makes Asteris dizzy when used repeatedly.

    Same as above, add another weakness or erase one of your strenghts, whichever you prefer.

    Name: Aurageyser Dragon's Domain
    Rank: D
    Type: Null AoE
    Duration:3
    Cooldown:4
    Description: Asteris charges up a large beam of Aurageyser Dragon Magic in his mouth and fires upwards into the sky. After a few seconds large pillars of dragon magic begin to strike down on a 30m radius around him for each post its active. Each bolt of magic deals 10 dmg to those it hits.
    Strengths:

    • Perfect for wide area extermination of inferiors.


    • Eliminates the need for him to aim.

    Weaknesses:

    • Sacrifices the ability to deal large amounts of damage for the ability to hit many targets


    • Can hit allies if they aren't careful.

    Add "per post until the duration ends." at the end of the highlighted sentence. Also add another weakness to this spell.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
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    Age : 22
    Experience : 1,512.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Aura on Mon 28 Aug - 3:44

    Le Approved Version:
    Asteris Kaiser wrote:Magic

    Primary Magic: Aurageyser Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    The magic of dragons is something inherent to them. When they are hatched from their eggs the basics of their magic is instinctively already known to them. What their magic is can vary from time to time. Most of the time you get the elemental dragons, like fire, ice, water, air, earth, and such. Then you get the special dragons that have more to their magic that mere elemental prowess. From Destruction Dragon to Curse Dragon Magic, they are more versatile than their elemental counterparts and sport some unusual capabilities.

    Aurageyser Dragon Magic is the magic that Asteris Kaiser uses and seeks to gain a better mastery over. It's main abilities involve the use of spells that have the unique element of Null to affect everything within his range. He uses it along with his massive flying form to poke, blast, and annihilate his enemies into submission. Beware his spells as he flies over you and rains down spells onto your area and slams into you without mercy.
    Strengths:

    • High offensive capabilities, useful against tanks and healers and buffers.


    • Unique element, Null spells are very rare to have a resistance to.


    • He has a constant barrier around him.

    Weaknesses:

    • Will hit allies in the way, unless you don't care or you know that you can handle it you'd best get out of the way.


    • Despite preferring ranged combat the some range limitation of Asteris' spells require him to move closer to his targets.


    • Magic is limited in a way that it's mostly good for damage.


    • Sometimes his Aurageyser ability might make him cocky and put him in an even more precarious position.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • Dragon Body: 10%Damage Reduction, +5 per rank. -5% Movespeed. Flight


    • Dragonic Caster: +20% MP refund on one spell per turn, -5%HP.


    • Aurageyser Dragon: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows. He constantly has a shield that protects for one spell of his current rank. Returns in full after three posts after being broken.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Aura Bolt
    Rank: D
    Type: Null Instant AoE
    Duration:Instant
    Cooldown:3
    Description: Creates 5 bluegreenish orbs of Null in his claw that he can send out to hit pulverize the area he likes he likes. He fires them at the same time in a cluster. Each one dealing 4 dmg and totaling to 20. It can reach up to 15m.
    Strengths:

    • A basic reliable spell mostly used in combat. Simple and easy to use.


    • Smashes through terrain easily.

    Weaknesses:

    • The spell has a small range.


    • He can't change their directions when fired.


    • The spell affects a small area.


    Name: Aura Ray
    Rank: D
    Type: Null AoE
    Duration:1
    Cooldown:3
    Description: Fires a large bluegreenish beam from his horns that reaches 30m in range. Deals 10 dmg. Aura Ray also pushes enemies and can be used to pin them against a wall or the ground.
    Strengths:

    • Damaging displacer

    Weaknesses:

    • Can only hit a limited area.


    • Not as useful as it should be without great positioning.


    Name: Aura Impact
    Rank: D
    Type: Null Single Target
    Duration:1
    Cooldown:2
    Description: User intensely divebombs into an area while sporting a protective coat of Aurageyser Magic. The ensuing impact releases it and deals 20 dmg. The enemy hit is stunned for one post.
    Strengths:

    • Very Hard To Miss.

    Weaknesses:

    • It also puts Asteris in their range.


    • Makes Asteris dizzy when used repeatedly.


    Name: Aurageyser Dragon's Domain
    Rank: D
    Type: Null AoE
    Duration:3
    Cooldown:4
    Description: Asteris charges up a large beam of Aurageyser Dragon Magic in his mouth and fires upwards into the sky. After a few seconds large pillars of dragon magic begin to strike down on a 30m radius around him for each post its active. Each bolt of magic deals 10 dmg to those it hits per post until the duration ends.
    Strengths:

    • Perfect for wide area extermination of inferiors.


    • Eliminates the need for him to aim.

    Weaknesses:

    • Sacrifices the ability to deal large amounts of damage for the ability to hit many targets


    • Can hit allies if they aren't careful.


    • The area doesn't follow him around and enemies can walk out of it.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)




    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 760
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 1,512.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Aura on Fri 10 Nov - 5:35

    Unlocked upon the user's request:
    Asteris Kaiser wrote:Magic

    Primary Magic: Aurageyser Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    The magic of dragons is something inherent to them. When they are hatched from their eggs the basics of their magic is instinctively already known to them. What their magic is can vary from time to time. Most of the time you get the elemental dragons, like fire, ice, water, air, earth, and such. Then you get the special dragons that have more to their magic that mere elemental prowess. From Destruction Dragon to Curse Dragon Magic, they are more versatile than their elemental counterparts and sport some unusual capabilities.

    Aurageyser Dragon Magic is the magic that Asteris Kaiser uses and seeks to gain a better mastery over. It's main abilities involve the use of spells that have the unique element of Null to affect everything within his range. He uses it along with his massive flying form to poke, blast, and annihilate his enemies into submission. Beware his spells as he flies over you and rains down spells onto your area and slams into you without mercy.
    Strengths:

    • High offensive capabilities, useful against tanks and healers and buffers.


    • Unique element, Null spells are very rare to have a resistance to.


    • He has a constant barrier around him.

    Weaknesses:

    • Will hit allies in the way, unless you don't care or you know that you can handle it you'd best get out of the way.


    • Despite preferring ranged combat the some range limitation of Asteris' spells require him to move closer to his targets.


    • Magic is limited in a way that it's mostly good for damage.


    • Sometimes his Aurageyser ability might make him cocky and put him in an even more precarious position.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • Dragon Body: 10%Damage Reduction, +5 per rank. -5% Movespeed. Flight


    • Dragonic Caster: +20% MP refund on one spell per turn, -5%HP.


    • Aurageyser Dragon: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows. He constantly has a shield that protects for one spell of his current rank. Returns in full after three posts after being broken.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Aura Bolt
    Rank: D
    Type: Null Instant AoE
    Duration:Instant
    Cooldown:3
    Description: Creates 5 bluegreenish orbs of Null in his claw that he can send out to hit pulverize the area he likes he likes. He fires them at the same time in a cluster. Each one dealing 4 dmg and totaling to 20. It can reach up to 15m.
    Strengths:

    • A basic reliable spell mostly used in combat. Simple and easy to use.


    • Smashes through terrain easily.

    Weaknesses:

    • The spell has a small range.


    • He can't change their directions when fired.


    • The spell affects a small area.


    Name: Aura Ray
    Rank: D
    Type: Null AoE
    Duration:1
    Cooldown:3
    Description: Fires a large bluegreenish beam from his horns that reaches 30m in range. Deals 10 dmg. Aura Ray also pushes enemies and can be used to pin them against a wall or the ground.
    Strengths:

    • Damaging displacer

    Weaknesses:

    • Can only hit a limited area.


    • Not as useful as it should be without great positioning.


    Name: Aura Impact
    Rank: D
    Type: Null Single Target
    Duration:1
    Cooldown:2
    Description: User intensely divebombs into an area while sporting a protective coat of Aurageyser Magic. The ensuing impact releases it and deals 20 dmg. The enemy hit is stunned for one post.
    Strengths:

    • Very Hard To Miss.

    Weaknesses:

    • It also puts Asteris in their range.


    • Makes Asteris dizzy when used repeatedly.


    Name: Aurageyser Dragon's Domain
    Rank: D
    Type: Null AoE
    Duration:3
    Cooldown:4
    Description: Asteris charges up a large beam of Aurageyser Dragon Magic in his mouth and fires upwards into the sky. After a few seconds large pillars of dragon magic begin to strike down on a 30m radius around him for each post its active. Each bolt of magic deals 10 dmg to those it hits per post until the duration ends.
    Strengths:

    • Perfect for wide area extermination of inferiors.


    • Eliminates the need for him to aim.

    Weaknesses:

    • Sacrifices the ability to deal large amounts of damage for the ability to hit many targets


    • Can hit allies if they aren't careful.


    • The area doesn't follow him around and enemies can walk out of it.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
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    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: The Etherborn - Barbardium
    Secondary Magic:

    Completed Re: Aurageyser Dragon

    Post by Aura on Sun 19 Nov - 7:21

    Hey Asteris, sorry for the somewhat long wait, but your grading's here at last! Any comments or changes needed are in this trippin' color. If you have any questions regarding my grading or anything else, don't be afraid to contact me on Skype, Discord or through PM on site.

    So with that out of the way, let us grade!


    Grading in progress:

    Asteris Kaiser wrote:Magic

    Primary Magic: Aurageyser Dragon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    The magic of dragons is something inherent to them. When they are hatched from their eggs the basics of their magic is instinctively already known to them. What their magic is can vary from time to time. Most of the time you get the elemental dragons, like fire, ice, water, air, earth, and such. Then you get the special dragons that have more to their magic that mere elemental prowess. From Destruction Dragon to Curse Dragon Magic, they are more versatile than their elemental counterparts and sport some unusual capabilities.

    Aurageyser Dragon Magic is the magic that Asteris Kaiser uses and seeks to gain a better mastery over. It's main abilities involve the use of spells that have the unique element of Null to affect everything within his range. He uses it along with his massive flying form to poke, blast, and annihilate his enemies into submission. Beware his spells as he flies over you and rains down spells onto your area and slams into you without mercy.

    Another main feature of Aurageyser gives it it's name. Asteris is an overflowing fountain of dangerous magical energy. This energy can affect the environment, others, and even himself in different manners. Even he doesn't know what his magic is fully capable of, usually content with the basics of causing damage.
    Strengths:

    • High offensive capabilities, useful against tanks and healers and buffers.


    • Unique element, Null spells are very rare to have a resistance to.


    • He has a constant barrier around him.

    Weaknesses:

    • Will hit allies in the way, unless you don't care or you know that you can handle it you'd best get out of the way.


    • Despite preferring ranged combat the some range limitation of Asteris' spells require him to move closer to his targets.


    • Magic is limited in a way that it's mostly good for damage.


    • Sometimes his Aurageyser ability might make him cocky and put him in an even more precarious position.


    Lineage: Shinigami Protection
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.   Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed,  having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
    Unique Abilities:

    • Dragon Body: Asteris is a dragon, a magical flying reptilian entity that can think for itself. Dragons have innate protection in the form of their scales. These scales are fabled to reflect high tier magic and shatter legendary weapons that make contact with them. Sadly, that is only true for ludicrously powerful dragons. 10%Damage Reduction, +5 per rank. -5% Movespeed. Flight. Displacement resistance.


    • Dragonic Caster: As a powerful magical creature that's lived centuries, Asteris is incredibly familiar with his magic. It is due to this familiarity that his use of magic is made efficient. A dragon like Asteris doesn't waste magical energy.+20% MP refund on one spell per post, -5%HP.

    After discussion with the other staff members, I would like you to reduce this number to 10% MP, as it will otherwise breach the maximum MP one can regenerate.


    • Five Colored Aura, White Aspect: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows and surrounds him. He constantly has a shield, created from the overflow of magical energy, that protects him from damage equal to one spell of his current rank. Returns in full after three posts after being broken. This also has the effect of making Asteris glow a soft white light that remains even when the barrier is broken.

      White Aspect causes damage to Asteris' Aura to be spread evenly across all his Auras.

    Please elaborate on what you mean with "causes damage to Asteris' Aura to be spread evenly across all Auras". Can these auras be stacked? How exactly would they be spread,...?


    • Five Colored Aura, Blue Aspect: Asteris is fountain of Aurageyser Dragon Magic, his magic overflows and surrounds him. He constantly has a shield, created from the overflow of magical energy, that protects him from damage equal to one spell of his current rank. Returns in full after three posts after being broken. This also has the effect of making Asteris glow a soft blue light that remains even when the barrier is broken.

      Blue Aspect increases Asteris' magical power by 50%.

    Since you already have the defensive barrier part as a UA, I cannot allow you to have it a second time. Increasing your magical power is fine with me, but please lower the number to 35%.

    Spells:
    Signature Spells:

    Aura Phase:

    Name: Aura Phase
    Rank: D
    Type: Support
    Duration:Instant
    Cooldown:N/A
    Description: Asteris turns his entire physical form into aura. This makes him transparent and intangible, allowing him to be unseen and to go through terrain. While intangible Asteris cannot be harmed by physical attacks and cannot attack. Casting a spell disables Aura Phase.
    Strengths:

    • Allows for easy travel through terrain.

    Weaknesses:

    • Can be blocked harmed by magical attacks.


    • Cannot attack while it is active.

    Aurageyser Dragon's Bulwark:

    Name: Aurageyser Dragon's Bulwark
    Rank: User Ranked (Max S)
    Type: Null, Offense, AoE
    Duration:Instant
    Cooldown:N/A
    Description: Asteris causes his aura to to flare up, absorbing damage up to one spell of current rank. Asteris cannot attack while it is on but can dispel it.
    Strengths:

    • Provides quick protection against damage.

    Weaknesses:

    • Instantly destroyed by spells of higher rank.


    • Cannot attack while it is active.

    This spell would be classified as 'defensive' as it has no offensive proportions, so please change accordingly. If this is an AoE you will have to state the distance as well.


    D Rank Spells:

    Aurageyser Dragon's Sphere:
    Name: Aurageyser Dragon's Sphere
    Rank: D
    Type: Null, Offense, Single Target
    Duration:1
    Cooldown:3
    Description: Asteris' directs his aura, shaping it with his thought and movements and forms a sphere of dangerous magical power. This sphere deals D Rank Damage and can homes in any target in a 60m radius and travels 45m/s.
    Strengths:

    • A basic reliable spell mostly used in combat. Simple and easy to use.

    Weaknesses:

    • Can be blocked by someone else.


    • It dissipates beyond 60m.

    Aurageyser Dragon's Ray:
    Name: Aurageyser Dragon's Collapsing Ray
    Rank: D
    Type: Null Multitarget
    Duration:1
    Cooldown:3
    Description: Fires 4 large blue-green beam of dangerous magical power from his horns that reaches 45m in range. Each beam deals 25% D Rank Damage and can collapse to form one large beam.
    Strengths:

    • High range and damage.

    Weaknesses:

    • Can only hit a limited area.


    • Allies that get caught in the ray are damaged.

    Aurageyser Dragon's Landing:
    Name: Aurageyser Dragon's Landing
    Rank: D
    Type: Null Area Of Effect
    Duration:1
    Cooldown:2
    Description: User intensely lands into an area while sporting a protective coat of Aurageyser Magic. The ensuing impact releases it and deals 50% D Rank Damage. The D Rank enemies hit are stunned for one post.
    Strengths:

    • Very Hard To Miss.

    Weaknesses:

    • It also puts Asteris in their range.


    • Makes Asteris dizzy when used repeatedly.

    Aurageyser Dragon's Domain:

    Name: Aurageyser Dragon's Domain
    Rank: D
    Type: Null AoE
    Duration:3
    Cooldown:4
    Description: Asteris charges up a large beam of Aurageyser Dragon Magic in his mouth and fires upwards into the sky. After a few seconds large pillars of dragon magic begin to strike down on a 30m radius around him for each post its active. Each bolt of magic deals 10 dmg to those it hits per post until the duration ends.
    Strengths:

    • Perfect for wide area extermination of inferiors.


    • Eliminates the need for him to aim.

    Weaknesses:

    • Sacrifices the ability to deal large amounts of damage for the ability to hit many targets


    • Can hit allies if they aren't careful.


    • The area doesn't follow him around and enemies can walk out of it.

    This is my mistake for not having added it in the previous grading, but add to the highlighted part that it deals 10AD in total per post to each person hit.
    C Rank Spells:

    Aurageyser Dragon's Entrance:

    Name: Aurageyser Dragon's Entrance
    Rank: C
    Type: Null, Offense, AoE
    Duration:1
    Cooldown:3
    Description:Asteris lands on an area while being covered in a protective layer of his magic. The layer bursts and fires Aura Spheres in a 60m radius around him, each one inflicting 50% C Rank Damage and stunning enemies C Rank and below for one post.
    Strengths:

    • Very hard to miss.

    Weaknesses:

    • Puts Asteris in range of his opponents.


    • Makes him dizzy if used repeatedly.

    Aurageyser Dragon's Ire:

    Name: Aurageyser Dragon's Ire
    Rank: C
    Type: Null, Offensive, AoE
    Duration:5
    Cooldown:6
    Description: Asteris begins to constantly saturate an area 60m in radius centered around the area he cast the spell with the overflow of his magic. This causes the area to be dangerous to anyone that isn't Asteris as it makes the area incredibly toxic. The spell deals 50% C Rank Damage per post and prevents enemies C-Rank or lower from healing.
    Strengths:

    • Gives Asteris a large area that only he can traverse.

    Weaknesses:

    • Does not discriminate between friend or foe.


    • Forces allies to go avoid the area, which is terrible if the area contains something important.

    Which part does not discriminate between friend or foe? The damage part or the inability to heal part? Please state this in your description. Secondly, since preventing them from healing would be considered a nullification of a certain spell, I suggest changing it to their spells becoming half as effective instead.
    Aurageyser Dragon's High Velocity Sphere Cannon:

    Name: Aurageyser Dragon's High Velocity Sphere Cannon
    Rank: C
    Type: Null, Offense, Single Target
    Duration:1
    Cooldown:3
    Description:As a dragon that prefers to fight others from afar, Asteris made use of the simple genius of his draconic mind and devised a way for him to do just that. Asteris fires an Aura Sphere from his mouth that passes through a magic circle, severely increasing it's speed, range, and destructive potential. It has a maximum range of 120m and deals C Rank Damage to the first target it hits.

    This spell ignores terrain.
    Strengths:

    • High range spell that is great for giving someone a very bad day.

    Weaknesses:

    • Can be blocked by defenses like barriers and shields.


    • Can be blocked by someone getting in it's way.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |The Etherborn - Barbardium | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6




      Current date/time is Wed 22 Nov - 17:54