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    Battle Doll Theater

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    Rezze Dayhair

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    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
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    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Battle Doll Theater

    Post by Rezze Dayhair on 8th August 2016, 10:45 pm

    Magic

    Primary Magic: Battle Doll Theater
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Battle Doll Theater makes use of a near unlimited assortment of magically constructed altered dolls. These dolls can be considered cute by an observer and often carries weapons or tools, depending on which is brought together. Margaret uses magic to animate and command the dolls to do her bidding. The unthinking constructs enact her will with no delay, allowing commands to be mentally sent and started at speed of thought. It is using this that Margaret can have dolls to either act as summons or to sacrifice themselves for spells. It isn't unusual for Margaret to give away dolls as presents as well and she isn't limited to humanoid dolls.

    The dolls that she most commonly uses share the same features, small with long blonde hair. They also have a common attire, a blue dress and a red hair ribbon. The only thing different for these common dolls is that some of them might have different parts or may be holding a tool that pertains to their function. For example a combat doll would be holding a weapon while a repair doll would be carrying a hammer. This often reveals what the doll does and makes it easy for her to differentiate between them.

    The dolls are assembled in her workshop she has both affectionately and lazily dubbed as The Workshop. It is a pocket dimension that she can access and store things in, mostly used for doll parts, an actual workshop set up, and home to a fridge that stores the food she eats. She usually has a stockpile of dolls as well but she can quickly create more dolls whenever she needs it with a quick mental command, but that happens rarely. In order to manifest it she needs a small empty space, allowing her to create it in a small empty room or a wide flat area.
    Strengths:

    • Battle Doll Theater allows Margaret to be versatile.


    • Margaret has excellent control of the dolls, to the point where they almost act human.


    • It is very difficult for her to run out of dolls.

    Weaknesses:

    • Trades strength for versatility.


    • The dolls themselves are expendable and can be broken with enough force.


    • Due to the limits of her magic, Margaret has very few area based techniques.

    Lineage:
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.

    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:
    Unique Abilities: (Note: went wild with numbers here, will correct them as told since I wanted the effects more than values)

    • Doll Parade: Margaret usually has a following of six dolls that can be swapped out. These dolls can be of different variations, some worker dolls, combat dolls, or display dolls. These dolls float and follow her around and can be controlled with great precision. The dolls can act as servants, fetching items for Margaret and doing general housework, and as shields.

      Each spell that Margaret casts dismisses the dolls used back into storage, unless Margaret has less than six dolls. If Margaret has less than six dolls for Doll Parade her spells will not dismiss the dolls used and will instead float back to her to join the Doll Parade until it reaches six.

      The dolls can sacrifice themselves to negate the damage of a spell or attack that targets her. 2 for an attack (maximum 10 DMG blocked), and 6 for a spell of her current rank or lower(maximum 40 DMG blocked).(For the purpose of shielding, the type of doll does not matter.)

      1 post cooldown for blocking attacks and 3 post cooldown for blocking spells.


    • Theatrical Props: In tandem with her Doll Magic, Margaret has taken up miniature weapon crafting and sewing as a hobby. This allows her to outfit her dolls with beautiful dresses and deadly weapons(and tools) with elemental properties at any given moment.

      Doll spells she casts can be altered to have a chosen elemental property, and sometimes outfit. (Except Holy. Where would she get miniature sacred relics?)

      Essentially Requip for dolls.


    • Doll Combatant: In place of actually attacking. Margaret can have dolls attack for her, giving her increased attack range due to the dolls. Due to Theatrical Props, Doll Combatant attacks can have a chosen elemental property. Makes use of summoned dolls from spells or dolls from Doll Parade. In case of having zero dolls she automatically summons dolls from her Workshop. This makes it so that she can attack multiple targets at once and chain attacks with her spells.

      Through this she has an increased melee attack range of 90M. (The range of a Multi Target Spell of current rank.)


    • Workshop Of The Doll Magician: Margaret Elle normally has a Workshop somewhere, a place where she can practice her craft, create, and experiment with her magic. The Workshop occupies a small area, usually a small room and can be called into an area and sent back to it's previous area. In order to manifest her Workshop Margaret needs an empty small area.


    Spells:

    Lineage Spells:

    Name: Wandering Winds
    Rank: User Ranked (Max S)
    Type: Support
    Duration:1
    Cooldown:3
    Description: Part of her Lineage, Wandering Winds collects air as Margaret moves, granting her a shield at the beginning of the post that will block up to the spell's current rank of damage. The moment that the shield is destroyed Margaret instantly gains 5% Movement Speed/per current spell rank. This spell goes on cooldown after the shield breaks
    Strengths:

    • Shield and Movement Speed are excellent for keeping Margaret Unharmed

    Weaknesses:

    • Purely Defensive


    • Has little use outside of combat.


    Name: Windy Day Doll
    Rank:1 Below User Ranked (Max A)
    Type: Wind AoE Doll
    Duration:3
    Cooldown:4
    Description: One of Margaret's favorite dolls to make. Windy Day Doll is one of the dolls that contain a Wind Magic Lacrima engraved with a spell matrix. It's a doll with short green hair and wearing a green dress. Upon being summoned it charges into a target location within 15M and spins, creating a wind vortex 15M wide that sucks entities and objects towards the center and deals 10 DMG per post active.

    At the end the doll begins to act dizzy before collapsing and disappearing
    Strengths:

    • Multiple post area damage


    • Negates movement with it's ability to pull things towards the center

    Weaknesses:

    • Limited range


    • Can pull in ally objects


    • Can bring more harm than good if used in very closed spaces

    Signature Spells:

    Name: War Command: Doll's War
    Rank: Ranks up to S (Signature spell)
    Type: Multitarget Doll
    Duration:5
    Cooldown:6
    Description: Margaret Elle summons commands her dolls to attack all enemies within a 90M radius. Each doll that appears has a designated target and will attack them the moment the spell is cast and every start of the post, dealing 75% of rank damage per wave of dolls. Destroying the doll projectile causes another one to replace it and already in the motion of attacking. Under the effects of Theatrical Props each individual doll can be outfitted with specific elemental based equipment, even while the dolls are in the middle of an attack.

    While Doll War is active Margaret's speed is reduced by 25%

    Doll War can be ended early and the remaining duration is subtracted to the cooldown
    Strengths:

    • Repeated waves of damage per post


    • Highly useful against large quantities of enemies

    Weaknesses:

    • The reduced speed makes Margaret an easier target


    • Not used in it fullest potential when used against single targets


    • Does not attack invisible targets


    Name: It's A Dummy, You Dummy!
    Rank: D
    Type: Support
    Duration:1
    Cooldown:2
    Description: Margaret Elle replaces herself with a specially made magical dummy that looks like her. It displaces her, makes her invisible, and makes the Dummy the target of spells.
    Strengths:

    • Incredible defensive measure

    Weaknesses:

    • Deals no damage


    • Pretty much only specialized in taking damage

    D Rank Spells:

    Name: Shielding Doll
    Rank: D
    Type: Support Doll
    Duration:3 Post
    Cooldown:4 Posts
    Description:One of the most common spells that Margaret uses. Shielding Doll summons a Doll holding a magic round shield almost as big as it. While the doll persists it reduces the damage of the first D Rank spell or melee attack to hit it by 20 DMG and doesn't refresh until the beginning of a new post in which it would still be active. The Doll can be used to defend Margaret or one other person within 60M.

    C Rank spells are reduced by 10 DMG and any spell above C aren't affected by Shielding Doll.
    Strengths:

    • Simple defense

    Weaknesses:

    • Can only reduce damage damage


    • Can only defend one person


    Name: Spear Doll
    Rank: D
    Type: Singletarget Doll
    Duration:2 Posts
    Cooldown:3 Posts
    Description: Margaret Elle summons a single Doll wielding an ornate spear. This doll charges at one target within 60M and pierces them, dealing 20 DMG. If the target is D rank it applies bleed for two posts. Bleeding targets cannot heal until bleed wears off.
    Strengths:

    • Bleed prevents healing


    • High range

    Weaknesses:

    • Single target only


    • Spear Doll cannot stop once it commits itself into an attack


    • Bleed itself doesn't deal damage


    Name: Hammer Doll
    Rank: D
    Type: Single Doll
    Duration:1 Post
    Cooldown:3 Posts
    Description:Margaret Elle summons an ornate warhammer wielding Doll. This doll leaps into the air and swings, sending itself and the hammer coming down on a single target, dealing 20 DMG and, if they're D Rank, stunning them for 1 post
    Strengths:

    • Has a stun

    Weaknesses:

    • Single target only


    • Hammer Doll cannot be stopped the moment it's committed to attack


    Name: Witch Doll
    Rank: D
    Type: Multitarget Doll
    Duration:1
    Cooldown:2
    Description: One of Margaret's special dolls. This doll, while physically the same as many of it's kind, instead wears a black witch outfit, a witch hat, and wields a small wooden staff with a colored gem at one end. What is different about this doll is it's one of the dolls that can use magic. Specifically, Witch Doll can fire a large laser beam 45M long in any given direction. It can only fire once and deals 15 DMG to all targets it passes to. While firing, the doll can be rotated and moved for more coverage.
    Strengths:

    • High range magical attack

    Weaknesses:

    • Does not pass through solid objects tougher than wood.


    • Can damage allies that stand in the beam


    C Rank Spells:

    Name: Attack Command: Magic Doll Show
    Rank: C
    Type: Multitarget Doll
    Duration:4
    Cooldown:6
    Description:Magic Doll Show is one of Margaret's more colorful and flashy spells. She calls on five Witch Dolls to attack upon being summoned and at the beginning of a post where they would still be active, one to fire a large beam while the rest fire colorful light stars that home in on targets not hit by the beam. The beam and stars deal 30 DMG each and can reach up to 90M.

    The beam itself burns targets for 2% of their Max HP and the first wave of stars stun those that they hit if they're C Rank or lower.
    Strengths:

    • Incredible against groups of enemies

    Weaknesses:

    • Does not pierce material tougher than wood


    • Not used to it's full potential against lone targets


    Name: Attack Command: Rain Of Arrows
    Rank: C
    Type: Area Of Effect Doll
    Duration:5
    Cooldown:6
    Description: One of the very few area wide techniques that Margaret has. Margaret summons several dolls armed with bows. The dolls all pull back and let loose a rain of hundreds of thousands of needle like magical arrows the moment they are summoned and every start of a post that they are still active. The rain of arrows cover a 60M area centered around Margaret and deal 12 DMG per wave. The arrows also afflict bleed for one post to targets C Rank or lower, preventing healing.
    Strengths:

    • Anti-healing from bleed is great against healers


    • Repeated waves of arrows can total to high amount of damage

    Weaknesses:

    • Allies in the affected area can be damaged by the arrows


    • Allies in the affected area can be afflicted with the bleed


    • The arrows don't go through material tougher than wood


    Name: Defense Command: Shielding Doll Legion
    Rank: C
    Type: Support Doll
    Duration:5
    Cooldown:8
    Description: A mass defense spell that sees very little use when alone. Shielding Doll Legion calls upon a large number of Shielding Dolls to defend all allies within a 90M radius and herself. Each doll reduces the damage of the first spell or attack to hit it by 30 DMG, refreshing every start of a post where Shielding Doll Legion would still be active. While the Shielding Doll Legion is active, allies that the dolls defend have 25% increased movement speed.

    B Rank spells are reduced by 15 DMG and any spell above B rank is unaffected by Shielding Doll Legion
    Strengths:

    • A mass defense spell useful when in a group


    • Increases the movement speed of allies

    Weaknesses:

    • Margaret does not receive the increase in movement speed


    • Allies that stray out of her radius lose the doll defending them


    • Isn't used to it's fullest potential when alone


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    [/list]


    Last edited by Margaret Elle on 11th November 2017, 8:04 am; edited 62 times in total

    redheadedstepchild
     
     

    Developer/GFX Artist- Chatbox Moderator- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Join A Faction!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have Aiyanna On Your Friend's List- Be On Seijin's Foe List- Player -
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    Character Sheet
    Character Name: Mashyuu
    Primary Magic: Earth God Slayer
    Secondary Magic: Light Dragon Slayer

    Completed Re: Battle Doll Theater

    Post by redheadedstepchild on 9th August 2016, 8:39 am

    Hi there, I'm Mashyuu and I'll be grading your magic. If you have any questions feel free to shoot me a P.M. or try contacting me on Skype. Edits needed will be in This Color!. I'll try to make this as easy and simple as possible.

    Spoiler:
    Margaret Elle wrote:Magic

    Primary Magic: Elemental Mastery Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Elemental Mastery Magic allows her to use magic from basic elements such as Earth, Wind, Fire, Water, and Lightning. She uses her magic with her unique fighting style, making her a decent melee fighter and a dangerous ranged caster. In addition to this, when she gets to opportunity to, she uses a cycle of elements to continuously make her spells stronger.
    Strengths:

    • Elemental Diversity, her use of so many elements allows her to be versatile.


    • Spell type Diversity: Her magic isn't purely offensive and comes with some defences as well.


    • Cycled Elements: For long periods of combat, theoretically, as long as no one realizes it and she keeps going on her rhythm her spells will get stronger.

    Weaknesses:

    • Friendly fire: Able to hit allies


    • Against a true master of an element, spells of the same element will come off a bit weaker.


    • Collateral Damage: The surroundings aren't safe when this magic is cast.

    Lineage: Rage Of Soul Torn. Copy and paste your lineage here please.
    Unique Abilities:

    • Flight: From Lineage This doesn't count as a Unique ability so you can put something else here.


    • Elemental Resistance: She is resistant to elements and their aftereffects. Only works on elements she has access to. This is fine but it needs a number on how resistant she is to elemental attacks. Also can you define the elements she is resistant to? 15% resistance should be fine.


    • Principle of Five Elements: When spells are used in a certain combination they become stronger. Fire is drowned by Water. Water is absorbed by Earth. Earth is split by Lightning. Lightning is cut by Wind. And finally, Wind is consumed by Fire. I have no idea what your getting at with this, what are you trying to do with this effect?


    • Massively increased range You will need to define what the range is. It would help if you stated what the range increase is for each spell rank.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Torrent
    Rank: D
    Type: Water Offensive
    Duration:2 Posts
    Cooldown:3 Posts
    Description: After saying the spell's name, a crystalline azure magic circle appears on the direction she wants and shatters. This creates a torrent of high pressure water pointing in any direction she wants. It travels pretty quickly and is 5m wide and usually stops at the first terrain hit or at 50m. The closer someone is the more damage it deals. Spells at D rank can't go nearly 50 m/s that is closer to a B rank spell speed so this will have to be reduced. In addition How much damage does the spell do and at what range does the spell deal less and less damage?
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Aftershock
    Rank: D
    Type: Earth Offensive
    Duration:2 Posts
    Cooldown:3 Posts
    Description: After saying its name a topaz crystalline magic circle appears in an area  that she can see and shatters. This creates a small shaking that ruptures the earth and deals more damage the closer to the center you are. It has a short delay after being cast and is roughly 10m in radius. Again you will need to list how much damage it does at each increment since it does more damage the closer you are to the center of the spell.
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Thunder Hammer
    Rank: D
    Type: Lightning Offensive
    Duration:2 (1 for the initial hit and 1 for the sound)
    Cooldown:3 posts
    Description: After saying its name a purple crystalline magic circle appears on the sky of an area she can see and shatters. A large bolt of lightning quickly strikes the ground before the thunder booms to disorient those caught in its 7m radius. "How far is the range on this? Also how much damage does it do and what is the disorienting actually do to a target?
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Gust I know you get this from your lineage but make sure you label that here and under rank make sure you label it as "User Ranked Max S" For other mods.
    Rank: D
    Type: Wind Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name, a pale green crystalline magic circle appears in an area she can see, pointing at a direction she wants, and shatters. A strong gust of wind blow in the direction the circle was facing. It's 5m wide and can go up to 10 m in distance. What kind of damage does this do?
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Flame Burst
    Rank: D
    Type: Fire Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name a red crystalline magic circle appears in an area she can see and shatter. Fire explodes from the center to the outer border. It has a short delay and has an AoE of 5m in radius. What is the range that the spell can be centered on and how much damage does it do?
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 9th August 2016, 8:46 am

    Edits will be in in 10 minutes, please stand by.
    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 9th August 2016, 9:10 am

    And just to clarify, what you say about Gust means to me that it grows into S rank so I need more info on that.
    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 9th August 2016, 9:17 am

    Done!
    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 9th August 2016, 9:31 am

    There we go!
    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 9th August 2016, 9:46 am

    Better?
    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 9th August 2016, 9:58 am

    Here we go, if I looked into adding burn on Flame Explosion how would I do so?

    redheadedstepchild
     
     

    Developer/GFX Artist- Chatbox Moderator- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Join A Faction!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have Aiyanna On Your Friend's List- Be On Seijin's Foe List- Player -
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    Character Name: Mashyuu
    Primary Magic: Earth God Slayer
    Secondary Magic: Light Dragon Slayer

    Completed Re: Battle Doll Theater

    Post by redheadedstepchild on 9th August 2016, 10:03 am

    avatar
    Cr1tikal

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    Lineage : The Celestial Pharaoh
    Position : Doggy
    Posts : 1752
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    Age : 28
    Mentor : Self-Taught
    Experience : 659,500
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    Character Sheet
    Character Name: Aiyana Shuer
    Primary Magic: FrostFire Dragon Slayer
    Secondary Magic: Cosmic Slayer

    Completed Re: Battle Doll Theater

    Post by Cr1tikal on 15th August 2016, 10:26 pm

    Margaret Elle wrote:Magic

    Primary Magic: Elemental Mastery Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Elemental Mastery Magic allows her to use magic from basic elements such as Earth, Wind, Fire, Water, and Lightning. She uses her magic with her unique fighting style, making her a decent melee fighter and a dangerous ranged caster. In addition to this, when she gets to opportunity to, she uses a cycle of elements to continuously make her spells stronger.
    Strengths:

    • Elemental Diversity, her use of so many elements allows her to be versatile.


    • Spell type Diversity: Her magic isn't purely offensive and comes with some defences as well.


    • Cycled Elements: For long periods of combat, theoretically, as long as no one realizes it and she keeps going on her rhythm her spells will get stronger.

    Weaknesses:

    • Friendly fire: Able to hit allies


    • Against a true master of an element, spells of the same element will come off a bit weaker.


    • Collateral Damage: The surroundings aren't safe when this magic is cast.

    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:

    • Elemental Resistance: She is resistant to elements and their aftereffects. Only works on elements she has access to. 15% Resistance to elemental magic, immunity to her own.


    • Principle of Five Elements: When spells are used in a certain combination they become stronger. Fire is drowned by Water. Water is absorbed by Earth. Earth is split by Lightning. Lightning is cut by Wind. And finally, Wind is consumed by Fire. Following this, if elemental spells are cast in an order, such as fire before water, the latest spell will deal 10% more damage.


    • Large Range Boost Tattoo: The large violet magical tattoo on her back increases her base range by 10m. Each rank up adds 5m. Spells that are cast point blank or on her/on top of her can be casted in an area within her bonus range.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Severe Rainstorm
    Rank: D
    Type: Water Offensive
    Duration:3 Posts
    Cooldown:4 Posts
    Description: After saying the spell's name, a crystalline azure magic circle appears around her and shatters. Heavy rain falls down on her area, dealing 10dmg in the area everytime someone gets caught in it(e.g When it's cast it deals damage, when someone leaves the area and enters it again it deals damage). Raindrops fall at an increased rate in a 10m radius.
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Aftershock
    Rank: D
    Type: Earth Offensive
    Duration:2 Posts
    Cooldown:3 Posts
    Description: After saying its name a topaz crystalline magic circle appears in her area  and shatters. This creates a small shaking that ruptures the earth and deals more damage the closer to the center you are(20dmg in 0-3 meters, 15dmg at 4-6m, 10dmg at 7-10m). It has a short delay after being cast and is roughly 10m in radius.
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Thunder Hammer
    Rank: D
    Type: Lightning Offensive
    Duration:2 (1 for the initial hit and 1 for the sound)
    Cooldown:3 posts
    Description: After saying its name a purple crystalline magic circle appears on the sky of an area up to 10m in front of her and shatters. A large bolt of lightning quickly strikes the ground before the thunder booms to stun those caught in the inner 4m of its 7m radius, preventing movement and coherent thought. (17-dmg lightning, 3dmg thunder, stuns for 1)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Gust (Lineage)
    Rank: D (User ranked Max S)
    Type: Wind Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name, a pale green crystalline magic circle appears in her area, pointing at a direction she wants, and shatters. A strong gust of wind blow in the direction the circle was facing. It's 5m wide and can go up to 10 m in distance. The closer she is the stronger the damage. (20dmg at point blank to 3m, 12dmg at 4-7m, 8dmg at 8-10m)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Flame Burst
    Rank: D
    Type: Fire Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name a red crystalline magic circle appears in an area 10m around her and shatter. Fire explodes from the center to the outer border. It has a short delay and has an AoE of 5m in radius and burn those caught in it. (20dmg, 10dmg burn after taking damage from it)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Unlocked for c rank edits.
    Please post in the magic approval topic when finished so that a mod may look over it when you are finished.


    _____________________________________________________________________________________


    avatar
    Valeria
    .
    .

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    Character Sheet
    Character Name: Valeria
    Primary Magic: Heavenly Body Magic
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Valeria on 16th August 2016, 2:14 am


    Edits discussed on Skype.



    _____________________________________________________________________________________

    avatar
    Aura

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    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Completed Re: Battle Doll Theater

    Post by Aura on 19th September 2017, 1:45 am

    Spoiler magic activated; unlocked and quoted upon user's request:
    Margaret Elle wrote:Magic

    Primary Magic: Elemental Mastery Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Elemental Mastery Magic allows her to use magic from basic elements such as Earth, Wind, Fire, Water, and Lightning. She uses her magic with her unique fighting style, making her a decent melee fighter and a dangerous ranged caster. In addition to this, when she gets to opportunity to, she uses a cycle of elements to continuously make her spells stronger.
    Strengths:

    • Elemental Diversity, her use of so many elements allows her to be versatile.


    • Spell type Diversity: Her magic isn't purely offensive and comes with some defences as well.


    • Cycled Elements: For long periods of combat, theoretically, as long as no one realizes it and she keeps going on her rhythm her spells will get stronger.

    Weaknesses:

    • Friendly fire: Able to hit allies


    • Against a true master of an element, spells of the same element will come off a bit weaker.


    • Collateral Damage: The surroundings aren't safe when this magic is cast.

    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:

    • Elemental Resistance: She is resistant to elements and their aftereffects. Only works on elements she has access to. 15% Resistance to elemental magic, immunity to her own.


    • Principle of Five Elements: When spells are used in a certain combination they become stronger. Fire is drowned by Water. Water is absorbed by Earth. Earth is split by Lightning. Lightning is cut by Wind. And finally, Wind is consumed by Fire. Following this, if elemental spells are cast in an order, such as fire before water, the latest spell will deal 10% more damage.


    • Large Range Boost Tattoo: The large violet magical tattoo on her back increases her base range by 10m. Each rank up adds 5m. Spells that are cast point blank or on her/on top of her can be casted in an area within her bonus range.


    • "Holy Subtypes Batman!" Holy Subtype: All spells have Holy as a subtype. For example say
      there's a fire spell. It's automatically a holy fire spell. Does not conflict other subtypes.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Severe Rainstorm
    Rank: D
    Type: Water Offensive
    Duration:3 Posts
    Cooldown:4 Posts
    Description: After saying the spell's name, a crystalline azure magic circle appears around her and shatters. Heavy rain falls down on her area, dealing 10dmg in the area everytime someone gets caught in it(e.g When it's cast it deals damage, when someone leaves the area and enters it again it deals damage). Raindrops fall at an increased rate in a 10m radius.
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Aftershock
    Rank: D
    Type: Earth Offensive
    Duration:2 Posts
    Cooldown:3 Posts
    Description: After saying its name a topaz crystalline magic circle appears in her area  and shatters. This creates a small shaking that ruptures the earth and deals more damage the closer to the center you are(20dmg in 0-3 meters, 15dmg at 4-6m, 10dmg at 7-10m). It has a short delay after being cast and is roughly 10m in radius.
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Thunder Hammer
    Rank: D
    Type: Lightning Offensive
    Duration:2 (1 for the initial hit and 1 for the sound)
    Cooldown:3 posts
    Description: After saying its name a purple crystalline magic circle appears on the sky of an area up to 10m in front of her and shatters. A large bolt of lightning quickly strikes the ground before the thunder booms to stun those caught in the inner 4m of its 7m radius, preventing movement and coherent thought. (17-dmg lightning, 3dmg thunder, stuns for 1)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Gust (Lineage)
    Rank: D (User ranked Max S)
    Type: Wind Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name, a pale green crystalline magic circle appears in her area, pointing at a direction she wants, and shatters. A strong gust of wind blow in the direction the circle was facing. It's 5m wide and can go up to 10 m in distance. The closer she is the stronger the damage. (20dmg at point blank to 3m, 12dmg at 4-7m, 8dmg at 8-10m)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Flame Burst
    Rank: D
    Type: Fire Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name a red crystalline magic circle appears in an area 10m around her and shatter. Fire explodes from the center to the outer border. It has a short delay and has an AoE of 5m in radius and burn those caught in it. (20dmg, 10dmg burn after taking damage from it)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Air Blast
    Rank: C
    Type: Wind Offensive (Lineage)
    Duration:2
    Cooldown:3
    Description: After saying its name a magic circle appears in an area 10m around her. Air compresses rapidly before exploding into high pressure winds and knocking back those caught in its 7m radius. (40 damage everywhere)
    Strengths:

    • Displacement is useful


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Destroys fragile terrain.


    • Obvious when casted


    Name: Scorch
    Rank: C
    Type: Fire Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name a magic circle appears in an area 10m around her. The 8m radius ignites in a large glorious blaze and sets alight to flammable things it touches. (40dmg, 20dmg burn after taking damage from it)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Large collateral damage


    • Obvious when casted


    Name: Crumble
    Rank: C
    Type: Earth Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name a magic circle appears in an area 10m around her. Within a 7m radius, walls, ceiling, ground, and nearby earth material(e.g. sand, rock, dust, etc.) quickly collapse into the area and immobilize those caught. (40dmg, 2 post stun.)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Large collateral damage


    • Obvious when casted


    Name: Torrential Pulse
    Rank: C
    Type: Water Offensive
    Duration:2
    Cooldown:3
    Description: After saying its name a magic circle appears in in an area within 10m of her. High pressure water splashes out of the center and flows outwards, the center deal more damage. (40dmg in the inner 5m, 20dmg in the outer 5m)
    Strengths:

    • Decent damage


    • Large AoE


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Large collateral damage


    • Obvious when casted


    Name: Smite
    Rank: Ranks up to S (Signature spell)
    Type: Lightning Offensive
    Duration:0
    Cooldown:3
    Description: Fire a bolt of lightning from her hands. Range is 10m and speed is 8m/s (Deal damage according to rank.)
    Strengths:

    • Decent damage


    • Quick casting


    • Elemental affinity

    Weaknesses:

    • Can hit allies if they jump into it.


    • Does not go through terrain, can go through minor obstacles.


    • Single target only


    Name: Shock
    Rank: D (Signature Spell)
    Type: Lightning supportive
    Duration:0
    Cooldown:2
    Description: Her next melee attack stuns. (2 post stun.)
    Strengths:

    • Stun is useful


    • Not hard to hit


    • Elemental affinity

    Weaknesses:

    • Can hit allies.


    • Can be dodged.


    • Does no extra damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1907
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 64,790

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Completed Re: Battle Doll Theater

    Post by Jiyu Kazehime on 27th September 2017, 5:31 pm

    You already know who I am, Jiyu on here, Kitty on discord, so let's just get to the fact I grade in this color, so we can get you ready to roll with this magic quicker~

    As always my Dm/Pm is open if you need any extra help or suggestions.

    Margaret Elle wrote:
    Magic

    Primary Magic: Chaos Weaver Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder:Forbidden Lost Caster
    Description: Soul Weaver Magic, a strange magic considering its origins, but a special one nonetheless. Soul Weaver Magic prides itself in enhancing its practitioner and its quick and lethal strikes. This magic requires great precision and has very little in terms of area based techniques but more than makes up for it with the ability to repeatedly burst down opponents with repeated strikes.

    Soul Weaver also has the ability to create clothes out of Soul Threads, tiny pieces of a beings soul, thinned, lengthened, and made into tangible material.  One Soul Thread is insignificant but when a Soul Weaver takes many of them and weaves them together into cloth then that is another story. At best, the greatest Soul Weaver of ancient times was told to be able to withstand a pantheon of gods' ire and wrath for months before he was finally annoyed by them, slaying them and using their souls for threads.

    Margaret Elle is a practitioner of this branch of magic though she takes a stranger spin to it. Humans aren't the only ones capable of learning this magic. A lone demonkin managed to learn how to use Soul Weaver Magic. The magic adapted and changed in the being's hands, allowing him to challenge old gods and win, claiming them as his prize. Margaret Elle wields this variation of darker demonic Soul Weaver Magic called Chaos Weaver.

    This version of Soul Weaver Magic contains all its capabilities but adds a demonic twist to it, giving the user the ability and appetite for eating soul spaghetti.

    Or just souls.
    Strengths:

    • High Burst: This magic is made for killing effectively, giving it the ability to dish out high amounts of damage in a single moment.


    • MP Efficient: Soul Eater Weaver spells are always worth their cost in MP, even low tier spells are useful even in higher ranks.


    • Attack based: Almost nothing matches the self attack buffing of Chaos Weaver.

    Weaknesses:

    • Berserk: Chaos Weaver's Berserk Mode is a double edged sword, the more it/s use the more likely that a Weaver loses the ability to differentiate between friend or foe.


    • No AoE: Chaos Weaver is limited in it's number of people it can fight at any given time. It's lack of area based attacks often forces Margaret to retreat if severely outnumbered.


    • No Healing: Chaos Weaver, being an offense oriented lost magic, has no healing abilities.

    Lineage:
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.

    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:
    Unique Abilities: (Note: went wild with numbers here, will correct them as told since I wanted the effects more than values)

    • Deathbride Shroud: Each weaver wears clothing created by them, this clothing is created with several hundreds of Soul Threads. These clothes can change shape, color, and size, though it's mass and power is dependent on the material, sometimes, and the amount of Soul Threads used in its creation.

      Margaret's Apparel is called Deathbride Shroud, a dark veil that is slightly translucent in nature.  This gives double's Margaret's melee damage, tripled against enemies with 50%HP or less, and gives Margaret Elle the ability to be Shrouded. When Shrouded, Margaret Elle becomes invisible and muffled, and doubles her movement speed. Attacking removes Shrouded and deals 10% of a target's current HP, reaching to a minimum of a spell of current rank as DMG.
      Doubling stats is not permitted you will have to lower the effect of this, also the last sentance about breaking the shroud need's clarified as it is unclear if it's marge who takes the damage or the one who broke the shroud.



    • Souls Made Manifest: Upon entering combat Margaret can manifest enemies' and allies' souls as large wisps that come in a variety of colors. Just by looking at it Margaret can tell how healthy someone is, how much magic they have left, and if they're afflicted by something. Only Margaret, and others with soul specific magic, can interact with the souls, and dealing damage to a soul deals damage to the being owning it. Margaret's spells can also target these souls.


    • Soul Surgeon: Margaret Elle's magic makes her able to interact with souls, giving her the ability to extract or implant parts of souls into another. Margaret's own soul can be considered an abomination since it looks more like a tight mass of patchwork souls augmenting her further.
      She can have one permanent Augmentation per rank and one temporary Augmentation per rank.

      Permanent Augmentations: +10%MP, +4%MP Regen
      Temporary Augementations: Margaret Elle can temporarily consume a fallen opponent's or ally' soul, granting her HP and MP that they have. This also prevents them from reviving in combat. She can also discard a soul at will.
      The secondary ability is too powerful, given this could by wording give her triple or above her hp at a low rank, or completely heal her in one go more than once per thread,
      this need's several more restrictions or changed.




    • Beautiful Madness(Toggle): One of Chaos Weaver Magic's signature ability. Margaret Elle transforms into a more demonic version of herself with black eyes with red pupils and charms nearby opponents of equal or lower rank for one post. Charm makes them not want to hurt her and instead makes them stand still to admire her and after the Charm wears off they cannot be Charmed again for 3 posts.

      While Beautiful Madness is on, Margaret loses 3%HP/post and has 25% increased movement and attack speed and 25% strength. Additionally each melee attack Margaret deals counts as two. These are far too many buffs in one ability, please remove one or two of them, than we'll fix numbers dependant on that. Especially considering the stun above.

      In addition, Beautiful Madness comes with a Sanity Counter that starts at 100 and degrades 5/post, 10 if Margaret receives damage. If it reaches 0 the health loss is doubled, Margaret will attack allies at random, and inflict self unarmed damage. Sanity goes up by 10 per post that Beautiful Madness is turned off.


    Spells:

    Lineage Spells:

    Name: Wandering Winds
    Rank: User Ranked (Max S)
    Type: Support
    Duration:-
    Cooldown:-
    Description: Part of her Lineage, Wandering Winds collects air as Margaret moves, granting her a shield at the beginning of the post that will block up to the spell's current rank of damage. The moment that the shield is destroyed Margaret instantly gains 5% Movement Speed/per current spell rank.
    Strengths:

    • Shield and Movement Speed are excellent for keeping Margaret Unharmed

    Weaknesses:

    • Purely Defensive


    • Has little use outside of combat.

    As this is not a signature spell it must have at least the minimum cooldown for a spell of its rank and a set duration.

    Name: Second Wind
    Rank:1 Below User Ranked (Max A)
    Type: Support
    Duration:-
    Cooldown:-
    Description: Part of her Lineage, Second Wind makes it so that whenever after Margaret Elle casts a spell her next spell or attack deal this spell's current rank in damage.
    Strengths:

    • Extra Damage

    Weaknesses:

    • Purely Offensive


    • Has little use outside of combat.
      As this is not a signature spell it must have at least the minimum cooldown for a spell of its rank and a set duration.


    Signature Spells:

    Name: Spirit Partner, Doppelganger
    Rank: Ranks up to S (Signature spell)
    Type: Summon
    Duration:5
    Cooldown:6
    Description: Each Weaver has a Spirit Partner Bound to them upon reaching a certain age, Chaos Weavers specifically bind mischievous spirits in partnership. Doppelganger is a silent shapeshifter that's partenered with Margaret. Doppelganger has no real form and instead chooses to look like Margaret by default whenever in use. He's a mischievous spirit and uses his transforming abilities to distract.

    Doppelganger can take as much damage as a normal summon of his current rank before being rendered intangible once more and can deal as much damage as a normal summon of his rank. When not in use, Doppelganger remains invisible and intangible in the background, speaking through mysterious giggles. He is a very lewd spirit.
    Passive: Perfect Imitation: Doppelganger, while able to move and attack independently, copies whenever Margaret Elle casts a spell. Each spell deals full damage to a different target and half damage if Doppelganger's target is the same target as Margaret Elle. The copied spells do not apply status effects. Please state that he can only copy one spell per post.
    Strengths:

    • Doppelganger works great on confusing others.


    • Doppelganger is a great way to increase Margaret's damage output.

    Weaknesses:

    • There stands the chance that someone could see through Doppelganger's deception.


    • Anyone with superior firepower can quickly take care of Doppelganger


    • Deals greatly reduced damage to single targets.


    Name: Soul Grasper
    Rank: D
    Type: Movement
    Duration:Instant
    Cooldown:Once per post
    Description: Margaret Elle creates red ethereal chains out of her hands that latch onto a target or location within a 60m radius. Upon latching onto it Margaret Elle is pulled toward whatever is latched onto at high speed. Alternatively it can also pull in whatever was latched onto provided that it's not anchored.
    Strengths:

    • It can be used offensively or defensively.

    Weaknesses:

    • Deals no damage.


    • Once Margaret chooses to pull or be pulled that's it, she cannot change direction midway.

    D Rank Spells:

    Name: Penetrate
    Rank: D
    Type: Offensive
    Duration:1 Post
    Cooldown:2 Posts
    Description:
    A basic Soul Weaver Spell used by most Soulweavers even in later levels, Penetrate creates several spinning magic circles around her arm, forming a cone of soul magic acting as a weapon. This causes Margaret's next attack to deal 20 DMG in addition to a melee attack.
    Strengths:

    • Simple

    Weaknesses:

    • Requires target to be in attacking range


    • Has no extra effects


    Name: Soul Rush
    Rank: D
    Type: Offensive
    Duration:1 Posts
    Cooldown:2 Posts
    Description: A basic Soul Weaver spell that Soul Weaver use even in later ranks, Margaret Elle creates magic circles under her feet, this gives her the ability to quickly dash, becoming glowing red blur, through any single target within 45 up to three times, each dash dealing 15 DMG in addition to a melee attack.
    45 damage is too high damage for a single target spell, please lower the damage dealt. Also does this function like a teleport or give a more basic boost to her speed?
    Soul Weavers often use this ability to move around areas, jumping between targets.
    Strengths:

    • Decent damage to a single target


    • Large Range

    Weaknesses:

    • Low damage to different targets


    • Does not pass terrain


    • Requires a target to be used.


    Name: Essence Taker
    Rank: D
    Type: Offensive
    Duration:1 Post
    Cooldown:2 Posts
    Description: The most basic Chaos Weaver spell, Soul Weavers often have difficulty in retrieving Soul Threads due to the natural resistance that souls have. Souls, barring a few special ones, don't usually want to be separated into several pieces, which is why Soul Weavers have most often resorted to bargaining, bribing, buying, and straight up begging for Soul Threads. Giving consent on letting them take  a piece of your soul makes it easier for them.

    Chaos Weavers on the other hand have much easier time doing so, not caring for the welfare of their quarry. When using Essence Taker, Margaret Elle creates a claw like construct made of soul magic coating her hand, she then plunges it into a target enemy within melee range and grasps tightly on their soul before tearing out a piece of it, inflicting large amounts of spiritual pain and dealing 20 DMG in addition to a melee attack before stunning them for 1 post. Please make this a three post cooldown, considering it has two powerful affects
    Strengths:

    • Like Penetrate, only deadlier

    Weaknesses:

    • Needs to be in attacking range


    • Can only affect a single target


    Name: Soul Stalker
    Rank: D
    Type: Offensive
    Duration:3
    Cooldown:4
    Description: Another Chaos Weaver spell that can be used in later ranks, Soul Stalker is a spell that help a Chaos Weaver keep up with high mobility targets that it encounters. Soul Stalker creates a magic circle on a target's soul that is in 60m, marking them. Per post that it is active it deals 10 DMG and allows Margaret Elle to blink once per post anywhere around the marked enemy, so long as they're within 60m.
    Strengths:

    • Allows Margaret to keep up with a high mobility target.

    Weaknesses:

    • Counts as a debuff, so debuff removals can remove it.


    • Soul Trace loses the element of surprise after its first use, allowing for the possibility for Margaret to be damaged immediately after the blink.


    C Rank Spells:

    Name: Thread Through
    Rank: C
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: An intermediate Soul Weaver spell, this spell was made with mobility in mind by its creators. The spell creates a magic circle in front of Margaret Elle that she dashes through, making her ethereal and ghostlike. After exiting she becomes a glowing red blur, dashing through up to 5 targets within a 90m radius of her, dealing 30 DMG in addition to a melee attack, and leaves behind a glowing red thread that connects each target dashed through. After dashing through the last target, Margaret becomes solid once more violently pulls the thread, dealing  30 DMG for each time Margaret Elle dashed through someone. This is too much damage, and its a multihit, so please reread multihits in the magic rules and make it comply with them. Dm/Pm me if they are confusing you.
    Strengths:

    • Incredible against small groups of enemies or a single one.

    Weaknesses:

    • Cannot go through terrain.


    • Cannot be used by itself to traverse areas, requires a target to activate.


    Name: Daira's Soulcleaver
    Rank: C
    Type: Offensive
    Duration:5
    Cooldown:6
    Description: Daira, the third Chaos Weaver, was an ambitious woman who lived to around 44 before she died of magical exhaustion. One of her most notable contributions to Chaos Weaver Magic are her Twin Soulcleavers, a sleek black waraxe that is generated from her Apparel through the use if magic circles that appear on both sides of Margaret Elle. This has 90 HP and can deal 14 DMG and radiates hunger.

    Daira's original Soulcleavers, which were originally a pair of greatswords, were fabled to be one of the most powerful weapons in her arcane arsenal, being able fell seven dragons in one blow. That is of course wrong, she fell 14 in two, one from each blade. However that did not prevent her from dying from being crushed underneath a dragon's carcass.

    Passive: Soulcleave: For every first attack for each post that this weapon is active deals 10% of a target's Maximum HP.

    Active: Soul Guillotine Impact: Margaret leaps high into the air and attempts to execute a target, dropping the axe on them and trying to split them in two. Deals 40 DMG in addition to a melee attack + 10% of a target's Missing HP.

    Both active and passive have the potential to do FAR too much damage, even counting up to number's that allow it to exceed the damage allowed to spell ranks above. Please place a cap on how much damage these abilities can cause. Make sure this follows normal magic damage rules.
    Strengths:

    • Useful for dealing with high HP targets or executing low HP ones.

    Weaknesses:

    • The large blade isn't inconspicuous, it often makes people wary of being near Margaret, forcing her bring herself closer, she also needs to be in close range to make full effectiveness of it.


    • Margaret doesn't have a proper strength to wield the axe casually without Beautiful Madness. Without any assistance she can at most swing the axe twice before having to resort to other damage sources.


    Name: Death To The Soul
    Rank: C
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: A Soul Weaver is only as good as how hard they hit, how fast they can do it, and how quickly they can get away. A Chaos Weaver on the other hand is only as good how hard they hit, how fast they can do it, how much they can keep doing it. This spell embodies that, creating a magic circle behind Margaret Elle before she disappears into a red glowing blur, dashing through a single target within 120m three times with Essence Taker, dealing 40 DMG + a melee attack each dash. After the three dashes, Margaret appear in front of the target's soul and shreds it, dealing another 40 DMG + a melee attack and stunning them for one post.
    The damage dealt by this spell is too high, please lower it, you can not exceed 40 damage, though this may be able to be allowed to be a bit higher if Marge is slowed the next post instead of the post of use, as right now the slow essentially does nothing as this could simply be used at the end of a post every time to negate its drawback.
    Immediately after, Margaret is slowed by 99% for the rest of the post due to the active nature of the spell.
    Strengths:

    • Powerful damaging ability with a stun used for a single target

    Weaknesses:

    • The crippling slow could bring Margaret to harm.


    • Needs to be used wisely, Margaret can't voluntarily use the spell when a target is with allies.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    [/list]


    _____________________________________________________________________________________






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    Rezze Dayhair

    Player -
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    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 28th September 2017, 1:42 am

    Done~
    avatar
    Lilium

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    Character Name: Lilium Santiais
    Primary Magic: Relics of Arcadia
    Secondary Magic: Mana Burst

    Completed Re: Battle Doll Theater

    Post by Lilium on 9th November 2017, 9:45 pm

    Hi Margaret! My name is Hikari and I'll be the one grading your magic today! My comments will be made with this colour and without further ado, let's get started.

    Margaret Elle wrote:
    Magic

    Primary Magic: Battle Doll Theater
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Battle Doll Theater makes use of a near unlimited assortment of magically constructed altered dolls. These dolls can be considered cute by an observer and often carries weapons or tools, depending on which is brought together. Margaret uses magic to animate and command the dolls to do her bidding. The unthinking constructs enact her will with no delay, allowing commands to be mentally sent and started at speed of thought. It is using this that Margaret can have dolls to either act as summons or to sacrifice themselves for spells. It isn't unusual for Margaret to give away dolls as presents as well and she isn't limited to humanoid dolls.

    The dolls that she most commonly uses share the same features, small with long blonde hair. They also have a common attire, a blue dress and a red hair ribbon. The only thing different for these common dolls is that some of them might have different parts or may be holding a tool that pertains to their function. For example a combat doll would be holding a weapon while a repair doll would be carrying a hammer. This often reveals what the doll does and makes it easy for her to differentiate between them.

    The dolls are assembled in her workshop she has both affectionately and lazily dubbed as The Workshop. It is a pocket dimension that she can access and store things in, mostly used for doll parts, an actual workshop set up, and home to a fridge that stores the food she eats. She usually has a stockpile of dolls as well but she can quickly create more dolls whenever she needs it with a quick mental command, but that happens rarely. In order to manifest it she needs a small empty space, allowing her to create it in a small empty room or a wide flat area.
    Strengths:

    • Battle Doll Theater allows Margaret to be versatile.


    • Margaret has excellent control of the dolls, to the point where they almost act human.


    • It is very difficult for her to run out of dolls.

    Weaknesses:

    • Trades strength for versatility.


    • The dolls themselves are expendable and can be broken with enough force.


    • Due to the limits of her magic, Margaret has very few area based techniques.

    Lineage:
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.

    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:
    Unique Abilities: (Note: went wild with numbers here, will correct them as told since I wanted the effects more than values)

    • Doll Parade: Margaret usually has a following of six dolls that can be swapped out. These dolls can be of different variations, some worker dolls, combat dolls, or display dolls. These dolls float and follow her around and can be controlled with great precision. The dolls can act as servants, fetching items for Margaret and doing general housework, and as shields.

      Each spell that Margaret casts dismisses the dolls used back into storage, unless Margaret has less than six dolls. If Margaret has less than six dolls for Doll Parade her spells will not dismiss the dolls used and will instead float back to her to join the Doll Parade until it reaches six.

      The dolls can sacrifice themselves to negate the damage of a spell or attack that targets her. 2 for an attack, and 6 for a spell.(For the purpose of shielding, the type of doll does not matter.)


    State how much damage they can negate.


    • Theatrical Props: In tandem with her Doll Magic, Margaret has taken up miniature weapon crafting and sewing as a hobby. This allows her to outfit her dolls with beautiful dresses and deadly weapons(and tools) with elemental properties at any given moment.

      Doll spells she casts can be altered to have a chosen elemental property, and sometimes outfit. (Except Holy. Where would she get miniature sacred relics?)

      Essentially Requip for dolls.


    • Doll Combatant: In place of actually attacking. Margaret can have dolls attack for her, giving her increased attack range due to the dolls. Due to Theatrical Props, Doll Combatant attacks can have a chosen elemental property. Makes use of summoned dolls from spells or dolls from Doll Parade. In case of having zero dolls she automatically summons dolls from her Workshop. This makes it so that she can attack multiple targets at once and chain attacks with her spells.

      Through this she has an effective attack range of 90M. (The range of a Multi Target Spell of current rank.)


    Please be clear that this increasing Margaret's melee range if that's what you meant.


    • Workshop Of The Doll Magician: Margaret Elle normally has a Workshop somewhere, a place where she can practice her craft, create, and experiment with her magic. The Workshop occupies a small area, usually a small room and can be called into an area and sent back to it's previous area. In order to manifest her Workshop Margaret needs an empty small area.


    Spells:

    Lineage Spells:

    Name: Wandering Winds
    Rank: User Ranked (Max S)
    Type: Support
    Duration:1
    Cooldown:3
    Description: Part of her Lineage, Wandering Winds collects air as Margaret moves, granting her a shield at the beginning of the post that will block up to the spell's current rank of damage. The moment that the shield is destroyed Margaret instantly gains 5% Movement Speed/per current spell rank. This spell goes on cooldown after the shield breaks
    Strengths:

    • Shield and Movement Speed are excellent for keeping Margaret Unharmed

    Weaknesses:

    • Purely Defensive


    • Has little use outside of combat.


    Name: Windy Day Doll
    Rank:1 Below User Ranked (Max A)
    Type: Wind AoE Doll
    Duration:3
    Cooldown:4
    Description: One of Margaret's favorite dolls to make. Windy Day Doll is one of the dolls that contain a Wind Magic Lacrima engraved with a spell matrix. It's a doll with short green hair and wearing a green dress. Upon being summoned it charges into a target location within 15M and spins, creating a wind vortex 15M wide that sucks entities and objects towards the center and deals 10 DMG per post active.

    At the end the doll begins to act dizzy before collapsing and disappearing
    Strengths:

    • Multiple post area damage


    • Negates movement with it's ability to pull things towards the center

    Weaknesses:

    • Limited range


    • Can pull in ally objects


    • Can bring more harm than good if used in very closed spaces

    Signature Spells:

    Name: War Command: Doll's War
    Rank: Ranks up to S (Signature spell)
    Type: Multitarget Doll
    Duration:5
    Cooldown:6
    Description: Margaret Elle summons commands her dolls to attack all enemies within a 90M radius. Each doll that appears has a designated target and will attack them the moment the spell is cast and every start of the post. Destroying the doll projectile causes another one to replace it and already in the motion of attacking. Under the effects of Theatrical Props each individual doll can be outfitted with specific elemental based equipment, even while the dolls are in the middle of an attack.

    While Doll War is active Margaret's speed is reduced by 25%

    Doll War can be ended early and the remaining duration is subtracted to the cooldown

    Please specify that this spell can only deal max up to 75% of rank damage for the dolls
    Strengths:

    • Repeated waves of damage per post


    • Highly useful against large quantities of enemies

    Weaknesses:

    • The reduced speed makes Margaret an easier target


    • Not used in it fullest potential when used against single targets


    • Does not attack invisible targets


    Name: It's A Dummy, You Dummy!
    Rank: D
    Type: Support
    Duration:1
    Cooldown:2
    Description: Margaret Elle replaces herself with a specially made magical dummy that looks like her. It displaces her, makes her invisible, and makes the Dummy the target of spells.
    Strengths:

    • Incredible defensive measure

    Weaknesses:

    • Deals no damage


    • Pretty much only specialized in taking damage

    D Rank Spells:

    Name: Shielding Doll
    Rank: D
    Type: Support Doll
    Duration:3 Post
    Cooldown:4 Posts
    Description:One of the most common spells that Margaret uses. Shielding Doll summons a Doll holding a magic round shield almost as big as it. While the doll persists it reduces the damage of the first spell or attack to hit it by 20 DMG and doesn't refresh until the beginning of a new post in which it would still be active. The Doll can be used to defend Margaret or one other person within 60M.

    Please specify that this spell can only effect D-Rank spells.
    You could also do diminishing returns for higher ranks. (C-Rank gets reduced by 10 damage and B doesn't get effected whatsoever)

    Strengths:

    • Simple defense

    Weaknesses:

    • Can only reduce damage damage


    • Can only defend one person


    Name: Spear Doll
    Rank: D
    Type: Singletarget Doll
    Duration:1 Posts Make the duration two posts please since they are bleeding for two
    Cooldown:3 Posts
    Description: Margaret Elle summons a single Doll wielding an ornate spear. This doll charges at one target within 60M and pierces them, dealing 20 DMG and making them bleed for two posts. Bleeding targets cannot heal until bleed wears off.

    Specify that the bleed effect only affects D-Ranks.
    Strengths:

    • Bleed prevents healing


    • High range

    Weaknesses:

    • Single target only


    • Spear Doll cannot stop once it commits itself into an attack


    • Bleed itself doesn't deal damage


    Name: Hammer Doll
    Rank: D
    Type: Single Doll
    Duration:1 Post
    Cooldown:3 Posts
    Description:Margaret Elle summons an ornate warhammer wielding Doll. This doll leaps into the air and swings, sending itself and the hammer coming down on a single target, dealing 20 DMG and stunning them for 1 post

    Make sure that this stun effect only affects D-Ranks
    Strengths:

    • Has a stun

    Weaknesses:

    • Single target only


    • Hammer Doll cannot be stopped the moment it's committed to attack


    Name: Witch Doll
    Rank: D
    Type: Multitarget Doll
    Duration:1
    Cooldown:2
    Description: One of Margaret's special dolls. This doll, while physically the same as many of it's kind, instead wears a black witch outfit, a witch hat, and wields a small wooden staff with a colored gem at one end. What is different about this doll is it's one of the dolls that can use magic. Specifically, Witch Doll can fire a large laser beam 45M long in any given direction. It can only fire once and deals 15 DMG to all targets it passes to. While firing, the doll can be rotated and moved for more coverage.
    Strengths:

    • High range magical attack

    Weaknesses:

    • Does not pass through solid objects tougher than wood.


    • Can damage allies that stand in the beam


    C Rank Spells:

    Name: Attack Command: Magic Doll Show
    Rank: C
    Type: Multitarget Doll
    Duration:4
    Cooldown:6
    Description:Magic Doll Show is one of Margaret's more colorful and flashy spells. She calls on five Witch Dolls to attack upon being summoned and at the beginning of a post where they would still be active, one to fire a large beam while the rest fire colorful light stars that home in on targets not hit by the beam. The beam and stars deal 30 DMG each and can reach up to 90M.

    The beam itself burns targets for 2% of their Max HP and the first wave of stars stun those that they hit.

    State that the stun only effects equal and lower ranks.
    Strengths:

    • Incredible against groups of enemies

    Weaknesses:

    • Does not pierce material tougher than wood


    • Not used to it's full potential against lone targets


    Name: Attack Command: Rain Of Arrows
    Rank: C
    Type: Area Of Effect Doll
    Duration:5
    Cooldown:6
    Description: One of the very few area wide techniques that Margaret has. Margaret summons several dolls armed with bows. The dolls all pull back and let loose a rain of hundreds of thousands of needle like magical arrows the moment they are summoned and every start of a post that they are still active. The rain of arrows cover a 60M area centered around Margaret and deal 20 DMG per wave. The arrows also afflict bleed for one post, preventing healing.

    Change this to deal 12 damage per post as well as the bleeding effect only affecting equal and lower ranks.
    Strengths:

    • Anti-healing from bleed is great against healers


    • Repeated waves of arrows can total to high amount of damage

    Weaknesses:

    • Allies in the affected area can be damaged by the arrows


    • Allies in the affected area can be afflicted with the bleed


    • The arrows don't go through material tougher than wood


    Name: Defense Command: Shielding Doll Legion
    Rank: C
    Type: Support Doll
    Duration:5
    Cooldown:8
    Description: A mass defense spell that sees very little use when alone. Shielding Doll Legion calls upon a large number of Shielding Dolls to defend all allies within a 90M radius and herself. Each doll reduces the damage of the first spell or attack to hit it by 30 DMG, refreshing every start of a post where Shielding Doll Legion would still be active. While the Shielding Doll Legion is active, allies that the dolls defend have 25% increased movement speed.

    State that there is diminishing returns for higher ranks (Only block 15 damage of a B-Rank and doesn't affect A-Rank spells)
    Strengths:

    • A mass defense spell useful when in a group


    • Increases the movement speed of allies

    Weaknesses:

    • Margaret does not receive the increase in movement speed


    • Allies that stray out of her radius lose the doll defending them


    • Isn't used to it's fullest potential when alone


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    [/list]

    Please bump this thread when you are done and I'll get back to you as soon as possible! Thank you!


    _____________________________________________________________________________________



    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 10th November 2017, 4:03 am

    Done Astrid!
    avatar
    Lilium

    Moderator- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Light- The Sacred- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Summer Special Participant- Be On Lester's Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
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    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Relics of Arcadia
    Secondary Magic: Mana Burst

    Completed Re: Battle Doll Theater

    Post by Lilium on 10th November 2017, 8:47 pm

    Margaret Elle wrote:
    Magic

    Primary Magic: Battle Doll Theater
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Battle Doll Theater makes use of a near unlimited assortment of magically constructed altered dolls. These dolls can be considered cute by an observer and often carries weapons or tools, depending on which is brought together. Margaret uses magic to animate and command the dolls to do her bidding. The unthinking constructs enact her will with no delay, allowing commands to be mentally sent and started at speed of thought. It is using this that Margaret can have dolls to either act as summons or to sacrifice themselves for spells. It isn't unusual for Margaret to give away dolls as presents as well and she isn't limited to humanoid dolls.

    The dolls that she most commonly uses share the same features, small with long blonde hair. They also have a common attire, a blue dress and a red hair ribbon. The only thing different for these common dolls is that some of them might have different parts or may be holding a tool that pertains to their function. For example a combat doll would be holding a weapon while a repair doll would be carrying a hammer. This often reveals what the doll does and makes it easy for her to differentiate between them.

    The dolls are assembled in her workshop she has both affectionately and lazily dubbed as The Workshop. It is a pocket dimension that she can access and store things in, mostly used for doll parts, an actual workshop set up, and home to a fridge that stores the food she eats. She usually has a stockpile of dolls as well but she can quickly create more dolls whenever she needs it with a quick mental command, but that happens rarely. In order to manifest it she needs a small empty space, allowing her to create it in a small empty room or a wide flat area.
    Strengths:

    • Battle Doll Theater allows Margaret to be versatile.


    • Margaret has excellent control of the dolls, to the point where they almost act human.


    • It is very difficult for her to run out of dolls.

    Weaknesses:

    • Trades strength for versatility.


    • The dolls themselves are expendable and can be broken with enough force.


    • Due to the limits of her magic, Margaret has very few area based techniques.

    Lineage:
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.

    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:
    Unique Abilities: (Note: went wild with numbers here, will correct them as told since I wanted the effects more than values)

    • Doll Parade: Margaret usually has a following of six dolls that can be swapped out. These dolls can be of different variations, some worker dolls, combat dolls, or display dolls. These dolls float and follow her around and can be controlled with great precision. The dolls can act as servants, fetching items for Margaret and doing general housework, and as shields.

      Each spell that Margaret casts dismisses the dolls used back into storage, unless Margaret has less than six dolls. If Margaret has less than six dolls for Doll Parade her spells will not dismiss the dolls used and will instead float back to her to join the Doll Parade until it reaches six.

      The dolls can sacrifice themselves to negate the damage of a spell or attack that targets her. 2 for an attack (maximum 10 DMG blocked), and 6 for a spell of her current rank or lower(maximum 40 DMG blocked).(For the purpose of shielding, the type of doll does not matter.)


    Please give a cooldown in between blocks that the dolls make (Make sure that the cooldown is in line with your rank's minimum cooldown)


    • Theatrical Props: In tandem with her Doll Magic, Margaret has taken up miniature weapon crafting and sewing as a hobby. This allows her to outfit her dolls with beautiful dresses and deadly weapons(and tools) with elemental properties at any given moment.

      Doll spells she casts can be altered to have a chosen elemental property, and sometimes outfit. (Except Holy. Where would she get miniature sacred relics?)

      Essentially Requip for dolls.


    • Doll Combatant: In place of actually attacking. Margaret can have dolls attack for her, giving her increased attack range due to the dolls. Due to Theatrical Props, Doll Combatant attacks can have a chosen elemental property. Makes use of summoned dolls from spells or dolls from Doll Parade. In case of having zero dolls she automatically summons dolls from her Workshop. This makes it so that she can attack multiple targets at once and chain attacks with her spells.

      Through this she has an increased melee attack range of 90M. (The range of a Multi Target Spell of current rank.)


    • Workshop Of The Doll Magician: Margaret Elle normally has a Workshop somewhere, a place where she can practice her craft, create, and experiment with her magic. The Workshop occupies a small area, usually a small room and can be called into an area and sent back to it's previous area. In order to manifest her Workshop Margaret needs an empty small area.


    Spells:

    Lineage Spells:

    Name: Wandering Winds
    Rank: User Ranked (Max S)
    Type: Support
    Duration:1
    Cooldown:3
    Description: Part of her Lineage, Wandering Winds collects air as Margaret moves, granting her a shield at the beginning of the post that will block up to the spell's current rank of damage. The moment that the shield is destroyed Margaret instantly gains 5% Movement Speed/per current spell rank. This spell goes on cooldown after the shield breaks
    Strengths:

    • Shield and Movement Speed are excellent for keeping Margaret Unharmed

    Weaknesses:

    • Purely Defensive


    • Has little use outside of combat.


    Name: Windy Day Doll
    Rank:1 Below User Ranked (Max A)
    Type: Wind AoE Doll
    Duration:3
    Cooldown:4
    Description: One of Margaret's favorite dolls to make. Windy Day Doll is one of the dolls that contain a Wind Magic Lacrima engraved with a spell matrix. It's a doll with short green hair and wearing a green dress. Upon being summoned it charges into a target location within 15M and spins, creating a wind vortex 15M wide that sucks entities and objects towards the center and deals 10 DMG per post active.

    At the end the doll begins to act dizzy before collapsing and disappearing
    Strengths:

    • Multiple post area damage


    • Negates movement with it's ability to pull things towards the center

    Weaknesses:

    • Limited range


    • Can pull in ally objects


    • Can bring more harm than good if used in very closed spaces

    Signature Spells:

    Name: War Command: Doll's War
    Rank: Ranks up to S (Signature spell)
    Type: Multitarget Doll
    Duration:5
    Cooldown:6
    Description: Margaret Elle summons commands her dolls to attack all enemies within a 90M radius. Each doll that appears has a designated target and will attack them the moment the spell is cast and every start of the post, dealing 75% of rank damage per wave of dolls. Destroying the doll projectile causes another one to replace it and already in the motion of attacking. Under the effects of Theatrical Props each individual doll can be outfitted with specific elemental based equipment, even while the dolls are in the middle of an attack.

    While Doll War is active Margaret's speed is reduced by 25%

    Doll War can be ended early and the remaining duration is subtracted to the cooldown
    Strengths:

    • Repeated waves of damage per post


    • Highly useful against large quantities of enemies

    Weaknesses:

    • The reduced speed makes Margaret an easier target


    • Not used in it fullest potential when used against single targets


    • Does not attack invisible targets


    Name: It's A Dummy, You Dummy!
    Rank: D
    Type: Support
    Duration:1
    Cooldown:2
    Description: Margaret Elle replaces herself with a specially made magical dummy that looks like her. It displaces her, makes her invisible, and makes the Dummy the target of spells.
    Strengths:

    • Incredible defensive measure

    Weaknesses:

    • Deals no damage


    • Pretty much only specialized in taking damage

    D Rank Spells:

    Name: Shielding Doll
    Rank: D
    Type: Support Doll
    Duration:3 Post
    Cooldown:4 Posts
    Description:One of the most common spells that Margaret uses. Shielding Doll summons a Doll holding a magic round shield almost as big as it. While the doll persists it reduces the damage of the first D Rank spell or melee attack to hit it by 20 DMG and doesn't refresh until the beginning of a new post in which it would still be active. The Doll can be used to defend Margaret or one other person within 60M.

    C Rank spells are reduced by 10 DMG and any spell above C aren't affected by Shielding Doll.
    Strengths:

    • Simple defense

    Weaknesses:

    • Can only reduce damage damage


    • Can only defend one person


    Name: Spear Doll
    Rank: D
    Type: Singletarget Doll
    Duration:2 Posts
    Cooldown:3 Posts
    Description: Margaret Elle summons a single Doll wielding an ornate spear. This doll charges at one target within 60M and pierces them, dealing 20 DMG. If the target is D rank it applies bleed for two posts. Bleeding targets cannot heal until bleed wears off.
    Strengths:

    • Bleed prevents healing


    • High range

    Weaknesses:

    • Single target only


    • Spear Doll cannot stop once it commits itself into an attack


    • Bleed itself doesn't deal damage


    Name: Hammer Doll
    Rank: D
    Type: Single Doll
    Duration:1 Post
    Cooldown:3 Posts
    Description:Margaret Elle summons an ornate warhammer wielding Doll. This doll leaps into the air and swings, sending itself and the hammer coming down on a single target, dealing 20 DMG and, if they're D Rank, stunning them for 1 post
    Strengths:

    • Has a stun

    Weaknesses:

    • Single target only


    • Hammer Doll cannot be stopped the moment it's committed to attack


    Name: Witch Doll
    Rank: D
    Type: Multitarget Doll
    Duration:1
    Cooldown:2
    Description: One of Margaret's special dolls. This doll, while physically the same as many of it's kind, instead wears a black witch outfit, a witch hat, and wields a small wooden staff with a colored gem at one end. What is different about this doll is it's one of the dolls that can use magic. Specifically, Witch Doll can fire a large laser beam 45M long in any given direction. It can only fire once and deals 15 DMG to all targets it passes to. While firing, the doll can be rotated and moved for more coverage.
    Strengths:

    • High range magical attack

    Weaknesses:

    • Does not pass through solid objects tougher than wood.


    • Can damage allies that stand in the beam


    C Rank Spells:

    Name: Attack Command: Magic Doll Show
    Rank: C
    Type: Multitarget Doll
    Duration:4
    Cooldown:6
    Description:Magic Doll Show is one of Margaret's more colorful and flashy spells. She calls on five Witch Dolls to attack upon being summoned and at the beginning of a post where they would still be active, one to fire a large beam while the rest fire colorful light stars that home in on targets not hit by the beam. The beam and stars deal 30 DMG each and can reach up to 90M.

    The beam itself burns targets for 2% of their Max HP and the first wave of stars stun those that they hit if they're C Rank or lower.
    Strengths:

    • Incredible against groups of enemies

    Weaknesses:

    • Does not pierce material tougher than wood


    • Not used to it's full potential against lone targets


    Name: Attack Command: Rain Of Arrows
    Rank: C
    Type: Area Of Effect Doll
    Duration:5
    Cooldown:6
    Description: One of the very few area wide techniques that Margaret has. Margaret summons several dolls armed with bows. The dolls all pull back and let loose a rain of hundreds of thousands of needle like magical arrows the moment they are summoned and every start of a post that they are still active. The rain of arrows cover a 60M area centered around Margaret and deal 12 DMG per wave. The arrows also afflict bleed for one post to targets C Rank or lower, preventing healing.
    Strengths:

    • Anti-healing from bleed is great against healers


    • Repeated waves of arrows can total to high amount of damage

    Weaknesses:

    • Allies in the affected area can be damaged by the arrows


    • Allies in the affected area can be afflicted with the bleed


    • The arrows don't go through material tougher than wood


    Name: Defense Command: Shielding Doll Legion
    Rank: C
    Type: Support Doll
    Duration:5
    Cooldown:8
    Description: A mass defense spell that sees very little use when alone. Shielding Doll Legion calls upon a large number of Shielding Dolls to defend all allies within a 90M radius and herself. Each doll reduces the damage of the first spell or attack to hit it by 30 DMG, refreshing every start of a post where Shielding Doll Legion would still be active. While the Shielding Doll Legion is active, allies that the dolls defend have 25% increased movement speed.

    B Rank spells are reduced by 15 DMG and any spell above B rank is unaffected by Shielding Doll Legion
    Strengths:

    • A mass defense spell useful when in a group


    • Increases the movement speed of allies

    Weaknesses:

    • Margaret does not receive the increase in movement speed


    • Allies that stray out of her radius lose the doll defending them


    • Isn't used to it's fullest potential when alone


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    [/list]


    Sorry for the hassle but you are almost done :>. Bump the thread once the appropriate edits have been made


    _____________________________________________________________________________________



    avatar
    Rezze Dayhair

    Player -
    Lineage : Rage Of Soul Torn
    Position : None
    Posts : 102
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    Character Name: Rezze Dayhair
    Primary Magic:
    Secondary Magic:

    Completed Re: Battle Doll Theater

    Post by Rezze Dayhair on 11th November 2017, 12:51 am

    Done!
    avatar
    Lilium

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    Position : Saint of Sacrifice
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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Relics of Arcadia
    Secondary Magic: Mana Burst

    Completed Re: Battle Doll Theater

    Post by Lilium on 13th November 2017, 6:28 pm

    Spoiler:
    Margaret Elle wrote:
    Magic

    Primary Magic: Battle Doll Theater
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Battle Doll Theater makes use of a near unlimited assortment of magically constructed altered dolls. These dolls can be considered cute by an observer and often carries weapons or tools, depending on which is brought together. Margaret uses magic to animate and command the dolls to do her bidding. The unthinking constructs enact her will with no delay, allowing commands to be mentally sent and started at speed of thought. It is using this that Margaret can have dolls to either act as summons or to sacrifice themselves for spells. It isn't unusual for Margaret to give away dolls as presents as well and she isn't limited to humanoid dolls.

    The dolls that she most commonly uses share the same features, small with long blonde hair. They also have a common attire, a blue dress and a red hair ribbon. The only thing different for these common dolls is that some of them might have different parts or may be holding a tool that pertains to their function. For example a combat doll would be holding a weapon while a repair doll would be carrying a hammer. This often reveals what the doll does and makes it easy for her to differentiate between them.

    The dolls are assembled in her workshop she has both affectionately and lazily dubbed as The Workshop. It is a pocket dimension that she can access and store things in, mostly used for doll parts, an actual workshop set up, and home to a fridge that stores the food she eats. She usually has a stockpile of dolls as well but she can quickly create more dolls whenever she needs it with a quick mental command, but that happens rarely. In order to manifest it she needs a small empty space, allowing her to create it in a small empty room or a wide flat area.
    Strengths:

    • Battle Doll Theater allows Margaret to be versatile.


    • Margaret has excellent control of the dolls, to the point where they almost act human.


    • It is very difficult for her to run out of dolls.

    Weaknesses:

    • Trades strength for versatility.


    • The dolls themselves are expendable and can be broken with enough force.


    • Due to the limits of her magic, Margaret has very few area based techniques.

    Lineage:
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.

    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
    Unique Abilities:
    Unique Abilities: (Note: went wild with numbers here, will correct them as told since I wanted the effects more than values)

    • Doll Parade: Margaret usually has a following of six dolls that can be swapped out. These dolls can be of different variations, some worker dolls, combat dolls, or display dolls. These dolls float and follow her around and can be controlled with great precision. The dolls can act as servants, fetching items for Margaret and doing general housework, and as shields.

      Each spell that Margaret casts dismisses the dolls used back into storage, unless Margaret has less than six dolls. If Margaret has less than six dolls for Doll Parade her spells will not dismiss the dolls used and will instead float back to her to join the Doll Parade until it reaches six.

      The dolls can sacrifice themselves to negate the damage of a spell or attack that targets her. 2 for an attack (maximum 10 DMG blocked), and 6 for a spell of her current rank or lower(maximum 40 DMG blocked).(For the purpose of shielding, the type of doll does not matter.)

      1 post cooldown for blocking attacks and 3 post cooldown for blocking spells.


    • Theatrical Props: In tandem with her Doll Magic, Margaret has taken up miniature weapon crafting and sewing as a hobby. This allows her to outfit her dolls with beautiful dresses and deadly weapons(and tools) with elemental properties at any given moment.

      Doll spells she casts can be altered to have a chosen elemental property, and sometimes outfit. (Except Holy. Where would she get miniature sacred relics?)

      Essentially Requip for dolls.


    • Doll Combatant: In place of actually attacking. Margaret can have dolls attack for her, giving her increased attack range due to the dolls. Due to Theatrical Props, Doll Combatant attacks can have a chosen elemental property. Makes use of summoned dolls from spells or dolls from Doll Parade. In case of having zero dolls she automatically summons dolls from her Workshop. This makes it so that she can attack multiple targets at once and chain attacks with her spells.

      Through this she has an increased melee attack range of 90M. (The range of a Multi Target Spell of current rank.)


    • Workshop Of The Doll Magician: Margaret Elle normally has a Workshop somewhere, a place where she can practice her craft, create, and experiment with her magic. The Workshop occupies a small area, usually a small room and can be called into an area and sent back to it's previous area. In order to manifest her Workshop Margaret needs an empty small area.


    Spells:

    Lineage Spells:

    Name: Wandering Winds
    Rank: User Ranked (Max S)
    Type: Support
    Duration:1
    Cooldown:3
    Description: Part of her Lineage, Wandering Winds collects air as Margaret moves, granting her a shield at the beginning of the post that will block up to the spell's current rank of damage. The moment that the shield is destroyed Margaret instantly gains 5% Movement Speed/per current spell rank. This spell goes on cooldown after the shield breaks
    Strengths:

    • Shield and Movement Speed are excellent for keeping Margaret Unharmed

    Weaknesses:

    • Purely Defensive


    • Has little use outside of combat.


    Name: Windy Day Doll
    Rank:1 Below User Ranked (Max A)
    Type: Wind AoE Doll
    Duration:3
    Cooldown:4
    Description: One of Margaret's favorite dolls to make. Windy Day Doll is one of the dolls that contain a Wind Magic Lacrima engraved with a spell matrix. It's a doll with short green hair and wearing a green dress. Upon being summoned it charges into a target location within 15M and spins, creating a wind vortex 15M wide that sucks entities and objects towards the center and deals 10 DMG per post active.

    At the end the doll begins to act dizzy before collapsing and disappearing
    Strengths:

    • Multiple post area damage


    • Negates movement with it's ability to pull things towards the center

    Weaknesses:

    • Limited range


    • Can pull in ally objects


    • Can bring more harm than good if used in very closed spaces

    Signature Spells:

    Name: War Command: Doll's War
    Rank: Ranks up to S (Signature spell)
    Type: Multitarget Doll
    Duration:5
    Cooldown:6
    Description: Margaret Elle summons commands her dolls to attack all enemies within a 90M radius. Each doll that appears has a designated target and will attack them the moment the spell is cast and every start of the post, dealing 75% of rank damage per wave of dolls. Destroying the doll projectile causes another one to replace it and already in the motion of attacking. Under the effects of Theatrical Props each individual doll can be outfitted with specific elemental based equipment, even while the dolls are in the middle of an attack.

    While Doll War is active Margaret's speed is reduced by 25%

    Doll War can be ended early and the remaining duration is subtracted to the cooldown
    Strengths:

    • Repeated waves of damage per post


    • Highly useful against large quantities of enemies

    Weaknesses:

    • The reduced speed makes Margaret an easier target


    • Not used in it fullest potential when used against single targets


    • Does not attack invisible targets


    Name: It's A Dummy, You Dummy!
    Rank: D
    Type: Support
    Duration:1
    Cooldown:2
    Description: Margaret Elle replaces herself with a specially made magical dummy that looks like her. It displaces her, makes her invisible, and makes the Dummy the target of spells.
    Strengths:

    • Incredible defensive measure

    Weaknesses:

    • Deals no damage


    • Pretty much only specialized in taking damage

    D Rank Spells:

    Name: Shielding Doll
    Rank: D
    Type: Support Doll
    Duration:3 Post
    Cooldown:4 Posts
    Description:One of the most common spells that Margaret uses. Shielding Doll summons a Doll holding a magic round shield almost as big as it. While the doll persists it reduces the damage of the first D Rank spell or melee attack to hit it by 20 DMG and doesn't refresh until the beginning of a new post in which it would still be active. The Doll can be used to defend Margaret or one other person within 60M.

    C Rank spells are reduced by 10 DMG and any spell above C aren't affected by Shielding Doll.
    Strengths:

    • Simple defense

    Weaknesses:

    • Can only reduce damage damage


    • Can only defend one person


    Name: Spear Doll
    Rank: D
    Type: Singletarget Doll
    Duration:2 Posts
    Cooldown:3 Posts
    Description: Margaret Elle summons a single Doll wielding an ornate spear. This doll charges at one target within 60M and pierces them, dealing 20 DMG. If the target is D rank it applies bleed for two posts. Bleeding targets cannot heal until bleed wears off.
    Strengths:

    • Bleed prevents healing


    • High range

    Weaknesses:

    • Single target only


    • Spear Doll cannot stop once it commits itself into an attack


    • Bleed itself doesn't deal damage


    Name: Hammer Doll
    Rank: D
    Type: Single Doll
    Duration:1 Post
    Cooldown:3 Posts
    Description:Margaret Elle summons an ornate warhammer wielding Doll. This doll leaps into the air and swings, sending itself and the hammer coming down on a single target, dealing 20 DMG and, if they're D Rank, stunning them for 1 post
    Strengths:

    • Has a stun

    Weaknesses:

    • Single target only


    • Hammer Doll cannot be stopped the moment it's committed to attack


    Name: Witch Doll
    Rank: D
    Type: Multitarget Doll
    Duration:1
    Cooldown:2
    Description: One of Margaret's special dolls. This doll, while physically the same as many of it's kind, instead wears a black witch outfit, a witch hat, and wields a small wooden staff with a colored gem at one end. What is different about this doll is it's one of the dolls that can use magic. Specifically, Witch Doll can fire a large laser beam 45M long in any given direction. It can only fire once and deals 15 DMG to all targets it passes to. While firing, the doll can be rotated and moved for more coverage.
    Strengths:

    • High range magical attack

    Weaknesses:

    • Does not pass through solid objects tougher than wood.


    • Can damage allies that stand in the beam


    C Rank Spells:

    Name: Attack Command: Magic Doll Show
    Rank: C
    Type: Multitarget Doll
    Duration:4
    Cooldown:6
    Description:Magic Doll Show is one of Margaret's more colorful and flashy spells. She calls on five Witch Dolls to attack upon being summoned and at the beginning of a post where they would still be active, one to fire a large beam while the rest fire colorful light stars that home in on targets not hit by the beam. The beam and stars deal 30 DMG each and can reach up to 90M.

    The beam itself burns targets for 2% of their Max HP and the first wave of stars stun those that they hit if they're C Rank or lower.
    Strengths:

    • Incredible against groups of enemies

    Weaknesses:

    • Does not pierce material tougher than wood


    • Not used to it's full potential against lone targets


    Name: Attack Command: Rain Of Arrows
    Rank: C
    Type: Area Of Effect Doll
    Duration:5
    Cooldown:6
    Description: One of the very few area wide techniques that Margaret has. Margaret summons several dolls armed with bows. The dolls all pull back and let loose a rain of hundreds of thousands of needle like magical arrows the moment they are summoned and every start of a post that they are still active. The rain of arrows cover a 60M area centered around Margaret and deal 12 DMG per wave. The arrows also afflict bleed for one post to targets C Rank or lower, preventing healing.
    Strengths:

    • Anti-healing from bleed is great against healers


    • Repeated waves of arrows can total to high amount of damage

    Weaknesses:

    • Allies in the affected area can be damaged by the arrows


    • Allies in the affected area can be afflicted with the bleed


    • The arrows don't go through material tougher than wood


    Name: Defense Command: Shielding Doll Legion
    Rank: C
    Type: Support Doll
    Duration:5
    Cooldown:8
    Description: A mass defense spell that sees very little use when alone. Shielding Doll Legion calls upon a large number of Shielding Dolls to defend all allies within a 90M radius and herself. Each doll reduces the damage of the first spell or attack to hit it by 30 DMG, refreshing every start of a post where Shielding Doll Legion would still be active. While the Shielding Doll Legion is active, allies that the dolls defend have 25% increased movement speed.

    B Rank spells are reduced by 15 DMG and any spell above B rank is unaffected by Shielding Doll Legion
    Strengths:

    • A mass defense spell useful when in a group


    • Increases the movement speed of allies

    Weaknesses:

    • Margaret does not receive the increase in movement speed


    • Allies that stray out of her radius lose the doll defending them


    • Isn't used to it's fullest potential when alone


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    [/list]



    _____________________________________________________________________________________




      Current date/time is 17th October 2018, 8:30 pm