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    Energy Alchemist

    Meisa Suzume
    Meisa Suzume

    Developer/GFX Artist- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 167
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,100

    Character Sheet
    First Magic: Zen Arts - Way of the Enduring
    Second Magic: Locked
    Third Magic:

    Energy Alchemist Empty Energy Alchemist

    Post by Meisa Suzume 5th August 2016, 1:16 pm

    Magic

    Primary Magic: Energy Alchemist
    Secondary Magic: N/A
    Caster or Holder: Caster - Lost
    Description: Energy Alchemy is a scientific magic that uses three components in the spell casting. Those components are Lightning(only eaten by lightning god slayers), Kinetic(Eaten by sky god slayers), and Thermal (Heat/fire generated this way is only eaten by fire god slayers). This magic is generated by a descendant of Zeus, and their lineage protects any lightning created in this way from being eaten by normal slayers, and one must be a lightning god slayer to be able to consume the lightning bit, and due to this affecting Sophia's magic in a whole, the same goes for the Thermal energy as well. The odd ball of the bunch is Kinetic energy, kinetic energy does not have an element and instead can be eaten by the closest thing possible, and that is sky god slayers. All in all, this magic may have 3 separate uses of energy, but will suffer a weakness(see weakness) due to such.

    Now, how this magic is used determines what energy is being used. Electrical energy is used by generating, yeah you guessed it, electricity or lightning typically bolts or electrical discharges, however the power of science is not so simple, and other uses can easily be formed. Thermal energy generates heat, flames and in some cases a combustion, though is typically smaller scale than the electrical energy. Lastly, Kinetic energy is pretty straight forward. Taking and changing the kinetic energy, amplifying or decreasing it to crowd control, or create havoc in different ways.

    Now you ask how science can be applied as this is a scientific magic. Its nothing short of experimentation and usage of spells. Turning molecules to create reactions, lightning that works differently with metals, Flames that work differently with liquids, changing shape of energy. The only limitation is the limitation of the mind as this is the power of magic and science. As a man once said. “Your Ancestors Called it Magic, but You Call it Science. I Come From a Land Where They Are One and the Same.” - Thor

    Though despite everything that is said, the biggest limitation is that each scientific magical spell is just that, a spell, and can only do within the limits of the spell's description. Though that being said, this magic relies heavily on the fusion spell possibilities, as it opens up windows for new scientific spells.

    Strengths:

    • Godly infused: Due to being a demi-god, all magic is considered 'godly' in their own right meaning a dragon or demon slayer won't be able to consume the magic like a god slayer can.
    • Electrically stimulated mind: In other words the magic has left an overly lasting effect that has caused Sophia's mind to 'race' or work faster than normal. This doesn't equate to anything stat wise, but rather it gives her an enhanced perspective of thought, and a heightened intellect for magic.
    • Concentrated Alchemy: Concentrated Alchemy is when the user utilizes Alchemy it other ways than the spell typically calls for. These ways are as the following "Charge-up / Chain-cast / or Hold-back.  Charge-up means the user can only focus on that spell for that post, not using any other spell(spells may be in effect, but no new ones may be cast not including D/C-rank Signatures), each post the user 'charges' the spell it increases the damage by 50%. Chain casted spells means the user may re-cast the same spell, paying the mana a second time, however the cool-down will stack(E.G: Spell with dura 1, CD2 cast twice, makes the CD 4). Hold back, means the user may focus on holding back the spell, reducing all parameters(speed/range/damage/duration/cool down) by 50%. The cool down must always be at least 1 post over the duration.

    Weaknesses:

    • Energy suffers a weakness to the corresponding god slayer (Electrical-> Lightning god / Thermal -> flame god / Kinetic -> Sky god). This weakness is being able to be consumed.
    • Neutral grounds: Despite being a scientific magic, this is still magic and thus the neutral grounds can still outright nullify it.
    • God slayers: Yeah, the user suffers from god slayers as the user themselves is a demi-god. Exact %'s are within the first ability
    • Wild: Most of the spells in the thermal or electrical category possess a 'wild' touch to it, causing the potential destructive result, making things less refined if used recklessly.

    Lineage:
    Zeus' Decedent:
    Unique Abilities:
    Ability 1:
    Ability 2:
    Ability 3:
    Ability 4:


    _____________________________________________________________________________________

    Meisa Suzume
    Meisa Suzume

    Developer/GFX Artist- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 167
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,100

    Character Sheet
    First Magic: Zen Arts - Way of the Enduring
    Second Magic: Locked
    Third Magic:

    Energy Alchemist Empty Re: Energy Alchemist

    Post by Meisa Suzume 5th August 2016, 1:17 pm

    Signature Spells:
    Standard:

    Linage given:

    Equipment Traded - Offensive:
    Equipment Traded - Defensive:


    Spells:
    D-Rank:

    C-Rank:
    [/b]


    Last edited by Sophia Sparky on 16th August 2016, 12:49 am; edited 3 times in total
    Meisa Suzume
    Meisa Suzume

    Developer/GFX Artist- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 167
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,100

    Character Sheet
    First Magic: Zen Arts - Way of the Enduring
    Second Magic: Locked
    Third Magic:

    Energy Alchemist Empty Re: Energy Alchemist

    Post by Meisa Suzume 5th August 2016, 1:17 pm

    List of Spell Fusions:(Locked until B rank)


    _____________________________________________________________________________________

    Meisa Suzume
    Meisa Suzume

    Developer/GFX Artist- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 167
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,100

    Character Sheet
    First Magic: Zen Arts - Way of the Enduring
    Second Magic: Locked
    Third Magic:

    Energy Alchemist Empty Re: Energy Alchemist

    Post by Meisa Suzume 5th August 2016, 1:25 pm

    ranked up to C: link
    Additional slots: +6 D-rank :link
    aditional slots +5 C-rank:

    all adds/changes have been finished.


    edit: added 5 Signature spell slots (3 offensive & 2 defensive) that will rank up with Ellia until they hit their 'cap' from trading of equipment : link

    +1 C rank slot -- Acquired by trading wep - Going to primary
    +2 B rank slot (locked till B-rank) -- Acquired by trading wep/armor - going to primary when unlocked
    +2 A rank slot (Locked till A-rank) -- Acquired by trading wep/armor - going to primary when unlocked

    I'll make the B & C normal slotted spells when I hit said ranks. Listing here for future reference. All information can be in the "edit"


    _____________________________________________________________________________________

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Energy Alchemist Empty Re: Energy Alchemist

    Post by Cr1tikal 16th August 2016, 12:53 am

    After talking over it on skype, and all edits made, approved.


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    Energy Alchemist MQNhOUw


      Current date/time is 28th March 2024, 7:03 pm